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On June 30 2011 10:40 Badbiz wrote: Damn, people really forgot how to just enjoy a fun game....
"Any multiplayer game that gains a large playerbase MUST have some sort of "competitive" scene. Obviously. I mean, DUH." -TL TF2 Players
TF2 was never intended to be something resembling an esport any more than Left 4 Dead was. Naturally, posters on a Starcraft forum tend to forget that.
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On June 30 2011 16:37 nemo14 wrote:Show nested quote +On June 30 2011 10:40 Badbiz wrote: Damn, people really forgot how to just enjoy a fun game.... "Any multiplayer game that gains a large playerbase MUST have some sort of "competitive" scene. Obviously. I mean, DUH." -TL TF2 Players TF2 was never intended to be something resembling an esport any more than Left 4 Dead was. Naturally, posters on a Starcraft forum tend to forget that.
This is pretty stupid, are you denying that there is a competitive scene? Or that TF2 can be competitive?
You think BW was designed to be an esport?
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Sweet, downloading right now. Hope the learning curve isn't too bad.
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On June 30 2011 16:37 nemo14 wrote:Show nested quote +On June 30 2011 10:40 Badbiz wrote: Damn, people really forgot how to just enjoy a fun game.... "Any multiplayer game that gains a large playerbase MUST have some sort of "competitive" scene. Obviously. I mean, DUH." -TL TF2 Players TF2 was never intended to be something resembling an esport any more than Left 4 Dead was. Naturally, posters on a Starcraft forum tend to forget that. And yet both games have a real competitive community. Hell Left 4 Dead is only approaching being balanced because the competitive community has taken it from tripping over medkits to actually being a somewhat difficult game that requires huge amounts of teamwork.
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On June 30 2011 16:37 nemo14 wrote:Show nested quote +On June 30 2011 10:40 Badbiz wrote: Damn, people really forgot how to just enjoy a fun game.... "Any multiplayer game that gains a large playerbase MUST have some sort of "competitive" scene. Obviously. I mean, DUH." -TL TF2 Players TF2 was never intended to be something resembling an esport any more than Left 4 Dead was. Naturally, posters on a Starcraft forum tend to forget that. Doesn't have to have, but it's never a bad thing. No matter how much casual fun a game is, it's possible to make it competitive anyway, just look at super smash bros. It's a joke compared to real fighting games, yet it has a big community playing it competitively.
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On June 30 2011 16:37 nemo14 wrote:Show nested quote +On June 30 2011 10:40 Badbiz wrote: Damn, people really forgot how to just enjoy a fun game.... "Any multiplayer game that gains a large playerbase MUST have some sort of "competitive" scene. Obviously. I mean, DUH." -TL TF2 Players TF2 was never intended to be something resembling an esport any more than Left 4 Dead was. Naturally, posters on a Starcraft forum tend to forget that.
Yes, why don't we play Brood War the way it's meant to be played too, and counter Firebats TvT by building bunkers throughout our town. Link for if you don't get the reference.
TF2 is way more fun for competitive play than the other team based shooters.
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This is pretty stupid, are you denying that there is a competitive scene? Or that TF2 can be competitive?
You think BW was designed to be an esport?
Yes, I am denying that TF2 can be competitive. Once you learn how to aim and use a few very basic tactics you have essentially reached the skill cap for the hardest classes. Brood War requires years of practice to be competitive. TF2 requires having owned a copy of Quake.
And yet both games have a real competitive community. Hell Left 4 Dead is only approaching being balanced because the competitive community has taken it from tripping over medkits to actually being a somewhat difficult game that requires huge amounts of teamwork.
Players may think that Left 4 Dead has a competitive community, but between the entire game hinging on a random tank/witch spawns, players having no control over which infected they spawn as, weapon-switch melee exploiting, boomers and smokers only hitting targets half as often as they ought, and the inconsistent scoring system, I imagine that it is pretty tough to set up any reliably fair kind of competition.
Doesn't have to have, but it's never a bad thing. No matter how much casual fun a game is, it's possible to make it competitive anyway, just look at super smash bros. It's a joke compared to real fighting games, yet it has a big community playing it competitively.
SSMB is incredibly difficult and (as long as you disable item drops) very much favors the better player consistently. As I understand it, TF2 is not hard enough to support a significant competitive community.
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I think you're grossly underestimating the amount of skill TF2 requires. It wasn't designed to be competitive, and the way the competitive scene is currently constructed doesn't garner much interest, but neither of those means much.
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On July 01 2011 00:15 zer0das wrote: I think you're grossly underestimating the amount of skill TF2 requires. It wasn't designed to be competitive, and the way the competitive scene is currently constructed doesn't garner much interest, but neither of those means much.
Are you sure that they don't mean much? Those sound like two great points that I might edit into my post. How could competitive play be restructured so as to be more interesting?
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Did they change the drop system for TF2? I'm way behind on items, so I thought of idling to get them (while I do my paper). But someone told me they changed the drop system again.
I also just got Ze Goggles Hat if anyone's interested (and 23 crates -__________-; )
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On June 30 2011 16:49 .Aar wrote: Sweet, downloading right now. Hope the learning curve isn't too bad.
It isn't ^^ Played it for the first time like a week ago, you'll be rolling and having fun within an hour. There are tips fucking everywhere and it is only the spy and engineer class that requires some understanding of the class and the maps but one can play around nonetheless with them.
I still don't understand items completely though, how to get them and sometimes get confused by items the opponents or allies have. But meh, who cares ^^
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On June 30 2011 23:40 nemo14 wrote:Show nested quote +And yet both games have a real competitive community. Hell Left 4 Dead is only approaching being balanced because the competitive community has taken it from tripping over medkits to actually being a somewhat difficult game that requires huge amounts of teamwork. Players may think that Left 4 Dead has a competitive community, but between the entire game hinging on a random tank/witch spawns, players having no control over which infected they spawn as, weapon-switch melee exploiting, boomers and smokers only hitting targets half as often as they ought, and the inconsistent scoring system, I imagine that it is pretty tough to set up any reliably fair kind of competition.
There are hit box issues with boomers but you'd be wrong about a lot of the other issues. The first step was to lower item density and remove extra health items on maps (with a few exceptions). Hell L4D1 had a config that was 2 sets of staring pills pills and 1 of each throwable, 1 gas can, and 1 propane tank hidden throughout the map. Being able to choose SI is a terrible idea as it leads to having the same attack every time as opposed to being able to work and function as every SI in the game. The scoring system was fixed to be distance based by the community a long time ago as well. I think they've moved on from confogl but that is what the old standard used to be for L4D2. I'm not sure just how much is left of the community, but they are trying to bring in more growth again with a program called community 4 fame if you ever care to try. I stopped playing L4D a long time ago just because it stopped being fun but I know that program is alive again.
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On July 01 2011 02:26 Torte de Lini wrote: Did they change the drop system for TF2? I'm way behind on items, so I thought of idling to get them (while I do my paper). But someone told me they changed the drop system again.
I also just got Ze Goggles Hat if anyone's interested (and 23 crates -__________-; )
I think that you get a fixed amount of items per week, assuming you score points for your class, reset every Thursday(?). I don't know if crates count into that or not...You can also get items fo achievement milestones.
Edit: Clarification.
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On July 01 2011 02:26 Torte de Lini wrote: Did they change the drop system for TF2? I'm way behind on items, so I thought of idling to get them (while I do my paper). But someone told me they changed the drop system again.
I also just got Ze Goggles Hat if anyone's interested (and 23 crates -__________-; ) I have over 100 crates, do I win?
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On July 01 2011 02:51 Shrub wrote:Show nested quote +On July 01 2011 02:26 Torte de Lini wrote: Did they change the drop system for TF2? I'm way behind on items, so I thought of idling to get them (while I do my paper). But someone told me they changed the drop system again.
I also just got Ze Goggles Hat if anyone's interested (and 23 crates -__________-; ) I have over 100 crates, do I win?
100 hats and all the vintage ones. Do I win? ;D
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The current drop system rolls for when your next drop is given, and then you play that amount of time and you get an item. Typically you get ~1-2 items per day, and it is believed there is cap of 8-10 items per week, although Valve has never said anything on the issue. You still get drops from getting class achievements too, but the items you receive are set in stone.
If you don't play a lot and you idle, you'll get your 8-10 items without having to play. I have a friend who does that. He's been doing it for like a month, and I asked him how many items he's obtained and he said 50+.
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Kind of ridiculous since it is now F2P. You can just idle for items all day o__o
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On July 01 2011 03:27 Torte de Lini wrote: Kind of ridiculous since it is now F2P. You can just idle for items all day o__o
This is sure to bring a new era of video games: Chinese hat farmers, they have hundreds of crappy PC's which can barely run the game in a tiny room, they will then assign people to walk between the PC's, collecting the items and trading to accounts selling the wares for half the price of the valve store, and changing to another user if the item limit is hit.
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You guys to realize that free accounts aren't able to put up items in a trade right? That and the value of most items have dropped a lot.
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On July 01 2011 03:37 Shrub wrote: You guys to realize that free accounts aren't able to put up items in a trade right? That and the value of most items have dropped a lot.
Nope, didn't know! Thanks :B
I guess crates are super popular now or something?
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