On July 01 2011 13:18 Templar. wrote: What primary do most scouts prefer to use?Just starting up and some say the basic scattergun is the best, whilst others praise the soda popper/force a nature. etc
Scattergun all the way. It's the most versatile of the scout weapons.
no, i checked the store and the don't have a key yet. i suspect that the summer cooler is in some way tied into the super summer sale steam is having. acheavment-key corroboration? also, how you you do the kamakazi taunt :p?
Why the heck can't snipers no-scope in the head? And what's up with that demoman katana that recharges his health on a ONE HIT KILL and makes him charge 40 feet?
On July 02 2011 03:17 Dalguno wrote: I love this game, but I've got two major gripes.
Why the heck can't snipers no-scope in the head? And what's up with that demoman katana that recharges his health on a ONE HIT KILL and makes him charge 40 feet?
The katan and charge is seperate, the charge takes up your secondary slot, so you can't have stickies, and it gives you that charge, and some fire resistance
What's everyone's opinion of Direct Hit? I've been using that instead of the stock rocket launcher and I feel like it makes me a lot better at killing things from further away but feels pretty awful up close. I'm pretty sure I've done more damage to myself than to enemies at close range
On July 02 2011 03:14 Lord Vatti wrote: no, i checked the store and the don't have a key yet. i suspect that the summer cooler is in some way tied into the super summer sale steam is having. acheavment-key corroboration? also, how you you do the kamakazi taunt :p?
As Soldier, equip the Equalizer and taunt. It takes a fairly long time to complete so don't expect it to do much. It is amusing when you manage a kill though. :D
On July 02 2011 03:17 Dalguno wrote: I love this game, but I've got two major gripes.
Why the heck can't snipers no-scope in the head? And what's up with that demoman katana that recharges his health on a ONE HIT KILL and makes him charge 40 feet?
1. Because, it would be overpowered. You can already one shot kill any class with a charged shot, and one shot kill/almost one shot kill classes with a charged body shot. You want 150 damage instantly? Yeah... no.
2. The sword doesn't do both. Has to give up his sticky bomb launcher to get a shield (either the targe or the splendid screen) to charge. Charge has a cooldown. Also makes the demoman largely worthless because he gave up his best gun. Demo knights are easy to counter with bullets (ie, scouts, heavies, snipers), or with a pyro (catch on fire, toss in the air... optional axtinguisher), not to mention they're pretty useless against well entrenched sentries. They're also not as invincible against explosives as they were during the WAR update. They're essentially just gimmicks.
On July 02 2011 03:22 Phrost wrote: What's everyone's opinion of Direct Hit? I've been using that instead of the stock rocket launcher and I feel like it makes me a lot better at killing things from further away but feels pretty awful up close. I'm pretty sure I've done more damage to myself than to enemies at close range
The opposite is true, in my experience. The splash damage is terrible, so it sucks at a distance unless your target is stupid/not paying attention to you (it is better for mid-range though). Close quarters, it is easy to hit someone and does a lot more damage than the rocket launcher. And you really have to be shooting someone that is pretty much touching you to be taking a lot of splash damage from it. Liberty launcher is a good middle ground, I think- faster projectile speed, same splash damage radius, just one less ammo.
On July 02 2011 03:17 Dalguno wrote: I love this game, but I've got two major gripes.
Why the heck can't snipers no-scope in the head? And what's up with that demoman katana that recharges his health on a ONE HIT KILL and makes him charge 40 feet?
1. Because, it would be overpowered. You can already one shot kill any class with a charged shot, and one shot kill/almost one shot kill classes with a charged body shot. You want 150 damage instantly? Yeah... no.
2. The sword doesn't do both. Has to give up his sticky bomb launcher to get a shield (either the targe or the splendid screen) to charge. Charge has cooldown. Also makes the demoman largely worthless because he gave up his best gun. Demo knights are easy to counter with bullets (ie, scouts, heavies, snipers), or with a pyro (catch on fire, toss in the air... optional axtinguisher), not to mention they're pretty useless against well entrenched sentries. They're also not as invincible against explosives as they were during the WAR update. They're essentially just gimmicks.
Ooooh, wasn't aware about the sword not doing both. Good to know.
Still though, I would love being able to no-scope, or at least do more than 50 damage without scoping.. Or does a headshot do more damage than a bodyshot no scope? I gave up and didn't pay attention when I learned you couldn't kill them.
On July 02 2011 03:22 Phrost wrote: What's everyone's opinion of Direct Hit? I've been using that instead of the stock rocket launcher and I feel like it makes me a lot better at killing things from further away but feels pretty awful up close. I'm pretty sure I've done more damage to myself than to enemies at close range
Use the stock rocket launcher instead, way better.
On July 01 2011 13:18 Templar. wrote: What primary do most scouts prefer to use?Just starting up and some say the basic scattergun is the best, whilst others praise the soda popper/force a nature. etc
Scattergun all the way. It's the most versatile of the scout weapons.
think the shortstop def wins the "most versatile" award for scout. fast reload, good dmg at close/mid range and it "opens up" your 2nd slot for milk or bonk. also sandman->milk-> shoot is such a effective combo.
On July 02 2011 03:22 Phrost wrote: What's everyone's opinion of Direct Hit? I've been using that instead of the stock rocket launcher and I feel like it makes me a lot better at killing things from further away but feels pretty awful up close. I'm pretty sure I've done more damage to myself than to enemies at close range
yeah its better on distance but i personally dont like it much. it just goes against my instincts always aiming for direct hits with a rocket launcher. and as you said you the others are better to bounce around enemys at close/mid range.
but some love it and 1hitting people sure is fun ~
On June 29 2011 02:48 ishboh wrote: i like this game, but some things are just really annoying about it, first and foremost, is the engineer.
sentry guns kill WAY too fast, and can only really be killed effectively by certain classes. I play scout, and I cannot deal with sentries, so if we are playing 2fort against 3 engineers placing turrets in his own base or something, I am completely useless. I played engineer for like, half an hour and I got more of the achievements unlocked than I did with 4-5 hours of playing the scout (i also went like 10:1 kill to death ratio, whereas my scout is usually about 2:1, if that)
it just doesn't take any skill to be engineers, or for that matter, a heavy. spies require some skill, but are really annoying and I would have liked it if they had a better weapon and couldn't go invisible.
classes that I think are cool are demoman, soldier, scout, sniper, medic, pyro
1: Don't play 2fort. It's the best example of terrible map design.
2: Might as well ask why Heavies die miserably to snipers -.-
Scouts are extremely mobile and have little HP. Why would you expect to be able to solo the most immobile class in the game at the height of his strength, inside his sentry nest? This is Team Fortress, unfortunately, and if you and your team aren't up to cooperating (which happens all too often in pubs)...well, that's too bad. Switch classes once in a while if you can't find a cooperative team.
3: Heavies, engineers, and pyro have low skill ceilings. Demoman, soldier, and scout have high skill ceilings. The other classes could probably be grouped like this too, but I'm not going to bother. I do wish Valve would raise the skill ceiling (and lower the skill floor) of some of the classes, but I'm not getting my hopes up.
yeah i guess you are right about the team stuff, i just get frustrated when I can't get past a sentry in CTF or something and I don't really have any option but to wait for someone else to take it out.
but the skill ceilings/floors is what I was complaining about, i don't mind a little difference in them, but its just too much with engineers and heavys at times...still a fun game though
I need some help, I was going to put this in Tech Support but since it's about TF2 I decided to put it in here.
I can barely ever connect to servers, i'll load the game and enter the server browser. When I click on a server a window pops up and says "Server is not responding". I try to refresh the server and retry again and still says the same thing. Also, the servers on the server list will dissapear and when I try to refresh the list the browser can't find any servers. This will last a while but if I keep TF2 open long enough I can finally join one.
Sometimes I also can't connect to the item server so when I do finally get into a game i'm forced to use the default weapons. This has been happening for a long time but I never really bothered to fix it.
Does anyone know how to fix this? I was going to post on the Steam forums but it's taking forever for them to activate my account and I want to fix this now.
On July 02 2011 04:42 Displace77 wrote: I need some help, I was going to put this in Tech Support but since it's about TF2 I decided to put it in here.
I can barely ever connect to servers, i'll load the game and enter the server browser. When I click on a server a window pops up and says "Server is not responding". I try to refresh the server and retry again and still says the same thing. Also, the servers on the server list will dissapear and when I try to refresh the list the browser can't find any servers. This will last a while but if I keep TF2 open long enough I can finally join one.
Sometimes I also can't connect to the item server so when I do finally get into a game i'm forced to use the default weapons. This has been happening for a long time but I never really bothered to fix it.
Does anyone know how to fix this? I was going to post on the Steam forums but it's taking forever for them to activate my account and I want to fix this now.
The server not responding thing is normal. It either takes awhile for it to actually respond or the server is really not responding.
On July 02 2011 03:22 Phrost wrote: What's everyone's opinion of Direct Hit? I've been using that instead of the stock rocket launcher and I feel like it makes me a lot better at killing things from further away but feels pretty awful up close. I'm pretty sure I've done more damage to myself than to enemies at close range
Use the stock rocket launcher instead, way better.
I'm actually really liking the liberty launcher over the stock launcher ever since i got it a few days ago. Now I only use the liberty and the direct hit.
On July 01 2011 13:18 Templar. wrote: What primary do most scouts prefer to use?Just starting up and some say the basic scattergun is the best, whilst others praise the soda popper/force a nature. etc
Scattergun all the way. It's the most versatile of the scout weapons.
think the shortstop def wins the "most versatile" award for scout. fast reload, good dmg at close/mid range and it "opens up" your 2nd slot for milk or bonk. also sandman->milk-> shoot is such a effective combo.
First of all, you have to track aim with the shortstop to be effective, while with the scattergun you can do the easier flicks. Then with the shortstop you can't go in and get these juicy 100 damage shots.
Scattergun still has good damage capabilities at a medium range, good burst capabilities, and suits a good scout playstyle best.
With the shortstop you kind of need to abuse the precision of the weapon, stay at a range, where only a demo and maybe a sniper can really hurt you and just spam the enemies. It is overpowered at that, and doesn't fit the scout.
On July 02 2011 04:34 ishboh wrote: so my question to everyone is, should I go bonk or just stock pistol? (i dont have milk yet, all I have is bonk and force o' nature)
On July 02 2011 03:22 Phrost wrote: What's everyone's opinion of Direct Hit? I've been using that instead of the stock rocket launcher and I feel like it makes me a lot better at killing things from further away but feels pretty awful up close. I'm pretty sure I've done more damage to myself than to enemies at close range
Use the stock rocket launcher instead, way better.
I'm actually really liking the liberty launcher over the stock launcher ever since i got it a few days ago. Now I only use the liberty and the direct hit.
Well, if you want to learn how to play soldier properly, you gotta use the default launcher. Both of those leave you with less options.
Al'right guys! I got all the new items + some hats for my Bill's hat! so I'm ready to gear up and play as soon as I finish writing my paper and catch-up on my schoolwork!
I'm also in talks with some server admins about getting us a server. I don't want to say much just yet, but it might tailored for you guys and suited to get the full general experience of TF2.
Let me know if this is of interest for you guys! I would love the idea of TLers being fragged almost purely by other TLers :3
If anyone wants to join me (especially new people who want help/advice), I'll be playing a lot of TF2 today. Same nick as my teamliquid one, so add me as a friend! :O