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On July 02 2011 10:19 h3r1n6 wrote:Show nested quote +On July 02 2011 04:25 BeMannerDuPenner wrote:On July 01 2011 22:17 h3r1n6 wrote:On July 01 2011 13:18 Templar. wrote: What primary do most scouts prefer to use?Just starting up and some say the basic scattergun is the best, whilst others praise the soda popper/force a nature. etc Scattergun all the way. It's the most versatile of the scout weapons. think the shortstop def wins the "most versatile" award for scout. fast reload, good dmg at close/mid range and it "opens up" your 2nd slot for milk or bonk. also sandman->milk-> shoot is such a effective combo. First of all, you have to track aim with the shortstop to be effective, while with the scattergun you can do the easier flicks. Then with the shortstop you can't go in and get these juicy 100 damage shots. Scattergun still has good damage capabilities at a medium range, good burst capabilities, and suits a good scout playstyle best. With the shortstop you kind of need to abuse the precision of the weapon, stay at a range, where only a demo and maybe a sniper can really hurt you and just spam the enemies. It is overpowered at that, and doesn't fit the scout.
well its not like the shortstop is bad at close range. ofc it doesnt have the super close power of a forceanature 2 hit blast but 200 dmg in like a second is enough to kill most classes. and that it requires the aim doesnt matter much imho since if you play scout you should have decent aim/movement anyways.
ofc scattergun is awesome but just find the shortstop to have less/no weakness (like the age long reload of the scattergun) outside of it taking away the pistol . but given the insanely strong and useful milk and fun bonk thats imho not a big drawback. so imho shortstop is def the most versatile. no real drawbacks and a bigger zone where you are dangerous.
and isnt shortstop even banned in competive? not sure but heared that. would be another sign for its strength 
got 4 new weapons so far. splendid screen/family business i dont care much about(use sandvich/dalokohs on heavy and if i play demo i want to abuse the sticky launcher ;P). liberty launcher is a interesting sidegrade but i prefer my blackbox overall. the detonator(new flare) seems good tho. i miss the 90 dmg crits on burning targets but the ability to a) put a whole group on fire from distance and b) have a much easier time hitting with the flare seems pretty good.
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On July 02 2011 04:34 ishboh wrote: so my question to everyone is, should I go bonk or just stock pistol? (i dont have milk yet, all I have is bonk and force o' nature)
Bonk is one of those items you should switch to in specific situations you can use it, like running past a chokepoint, sticky trap, etc. I'd recommend keeping the pistol equipped for general use
(1300 hrs in TF2)
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It depends on the map. Bonk is great for CTF and Attack/Defend maps. In Arena, I'd say Bonk.
The pistol is a finisher. It's for when your shotgun didn't finish them off or they've managed to escape.
Right now, I'm running Stock Shotgun, The Winger and the bat is great. I've never found myself ever using the bat unless on spies. So the Atomizer allows me to get a double-jump for very little damage (it's better than the baseball bat).
The Winger still has 5 shots in a clip, that's one more than needed, so it's good as well in my opinion since two meatshots is plenty to kill most targets you want.
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On July 03 2011 02:30 BeMannerDuPenner wrote:Show nested quote +On July 02 2011 10:19 h3r1n6 wrote:On July 02 2011 04:25 BeMannerDuPenner wrote:On July 01 2011 22:17 h3r1n6 wrote:On July 01 2011 13:18 Templar. wrote: What primary do most scouts prefer to use?Just starting up and some say the basic scattergun is the best, whilst others praise the soda popper/force a nature. etc Scattergun all the way. It's the most versatile of the scout weapons. think the shortstop def wins the "most versatile" award for scout. fast reload, good dmg at close/mid range and it "opens up" your 2nd slot for milk or bonk. also sandman->milk-> shoot is such a effective combo. First of all, you have to track aim with the shortstop to be effective, while with the scattergun you can do the easier flicks. Then with the shortstop you can't go in and get these juicy 100 damage shots. Scattergun still has good damage capabilities at a medium range, good burst capabilities, and suits a good scout playstyle best. With the shortstop you kind of need to abuse the precision of the weapon, stay at a range, where only a demo and maybe a sniper can really hurt you and just spam the enemies. It is overpowered at that, and doesn't fit the scout. well its not like the shortstop is bad at close range. ofc it doesnt have the super close power of a forceanature 2 hit blast but 200 dmg in like a second is enough to kill most classes. and that it requires the aim doesnt matter much imho since if you play scout you should have decent aim/movement anyways. ofc scattergun is awesome but just find the shortstop to have less/no weakness (like the age long reload of the scattergun) outside of it taking away the pistol . but given the insanely strong and useful milk and fun bonk thats imho not a big drawback. so imho shortstop is def the most versatile. no real drawbacks and a bigger zone where you are dangerous. and isnt shortstop even banned in competive? not sure but heared that. would be another sign for its strength 
Everything is banned in proper (european :D) comp play. Vanilla weapons and the original 3 medic unlocks are the only things allowed. Everything else has at best a questionable effect on the game. Most of it is either too bad to even use, has a terrible effect on the game or is just overpowered.
Basically, if you want to learn how to play the game properly, use the vanilla unlock. Everything else mostly just dumbs it down.
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The new shotgun for the Solider is pretty damn good!
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On July 03 2011 10:02 h3r1n6 wrote:Show nested quote +On July 03 2011 02:30 BeMannerDuPenner wrote:On July 02 2011 10:19 h3r1n6 wrote:On July 02 2011 04:25 BeMannerDuPenner wrote:On July 01 2011 22:17 h3r1n6 wrote:On July 01 2011 13:18 Templar. wrote: What primary do most scouts prefer to use?Just starting up and some say the basic scattergun is the best, whilst others praise the soda popper/force a nature. etc Scattergun all the way. It's the most versatile of the scout weapons. think the shortstop def wins the "most versatile" award for scout. fast reload, good dmg at close/mid range and it "opens up" your 2nd slot for milk or bonk. also sandman->milk-> shoot is such a effective combo. First of all, you have to track aim with the shortstop to be effective, while with the scattergun you can do the easier flicks. Then with the shortstop you can't go in and get these juicy 100 damage shots. Scattergun still has good damage capabilities at a medium range, good burst capabilities, and suits a good scout playstyle best. With the shortstop you kind of need to abuse the precision of the weapon, stay at a range, where only a demo and maybe a sniper can really hurt you and just spam the enemies. It is overpowered at that, and doesn't fit the scout. well its not like the shortstop is bad at close range. ofc it doesnt have the super close power of a forceanature 2 hit blast but 200 dmg in like a second is enough to kill most classes. and that it requires the aim doesnt matter much imho since if you play scout you should have decent aim/movement anyways. ofc scattergun is awesome but just find the shortstop to have less/no weakness (like the age long reload of the scattergun) outside of it taking away the pistol . but given the insanely strong and useful milk and fun bonk thats imho not a big drawback. so imho shortstop is def the most versatile. no real drawbacks and a bigger zone where you are dangerous. and isnt shortstop even banned in competive? not sure but heared that. would be another sign for its strength  Everything is banned in proper (european :D) comp play. Vanilla weapons and the original 3 medic unlocks are the only things allowed. Everything else has at best a questionable effect on the game. Most of it is either too bad to even use, has a terrible effect on the game or is just overpowered. Basically, if you want to learn how to play the game properly, use the vanilla unlock. Everything else mostly just dumbs it down.
I really like the force of nature on a scout. You can really tell the difference between a skilled user of it and not due to the ability to have a third jump if you aim it properly.
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Decider map starting in a moment. Pretty awesome match so far and it's so funny to hear the comms from the teams during the match :D
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United States4796 Posts
On June 24 2011 10:20 Grettin wrote:Show nested quote +On June 24 2011 10:19 ViQun wrote: Unlockable weapons make the bad players a bit less bad, but will get rolled by skilled players. Exactly. I still play with the original weapons all the time. Rest suck.
Whoo!
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TL server 74.201.57.20:27015 come play~
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On July 03 2011 10:02 h3r1n6 wrote: Everything is banned in proper (european :D) comp play. Vanilla weapons and the original 3 medic unlocks are the only things allowed. Everything else has at best a questionable effect on the game. Most of it is either too bad to even use, has a terrible effect on the game or is just overpowered.
Basically, if you want to learn how to play the game properly, use the vanilla unlock. Everything else mostly just dumbs it down.
Wait...they even banned the Axetinguisher and Equalizer? What the hell?
To play the game somewhat competently, a few classes need their unlocks. For example, Pyro needs the Axetinguisher and, nowadays, the Degreaser [the Backburner sometimes works, but not as reliably]. And Medic needs his Ubersaw.
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On July 04 2011 06:05 Kyuukyuu wrote: TL server 74.201.57.20:27015 come play~
No one is on. :>
Yes, the reason why competitive TF2 is pretty niche- they just ban everything that is mildly interesting.
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On July 04 2011 07:25 zer0das wrote:Show nested quote +On July 04 2011 06:05 Kyuukyuu wrote: TL server 74.201.57.20:27015 come play~ No one is on. :> Yes, the reason why competitive TF2 is pretty niche- they just ban everything that is mildly interesting.
The Pubs vs. Pros competition that's run every season or so is fun to watch. Highlander pubstars vs. competitive format proteam, no weapon restrictions on either side 
http://wiki.teamfortress.com/wiki/Pubstars_vs_Pros
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Great game, lots of fun, have like 300 hours on it. As for the move to F2P, i dunno, i really dont like games that move to the F2P model, it seems like theyre trying to nickle and dime you through the 10 bijillion items and little extras you can buy, obviously you dont have to but some of the items are necessity. Its good that valve kept it so that you can still just find items in TF2 and not have to pay but im still uneasy with the micro transactions.
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There's nothing you "have" to buy with tf2, but yes, microtransaction do ruin games.
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On July 04 2011 07:25 zer0das wrote:Show nested quote +On July 04 2011 06:05 Kyuukyuu wrote: TL server 74.201.57.20:27015 come play~ No one is on. :> Yes, the reason why competitive TF2 is pretty niche- they just ban everything that is mildly interesting. No, they ban the stupid and broken.
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On July 04 2011 07:25 zer0das wrote:Show nested quote +On July 04 2011 06:05 Kyuukyuu wrote: TL server 74.201.57.20:27015 come play~ No one is on. :> Yes, the reason why competitive TF2 is pretty niche- they just ban everything that is mildly interesting.
Apart from the medic unlocks, none of the unlocks are interesting.
On July 04 2011 07:24 acker wrote:Show nested quote +On July 03 2011 10:02 h3r1n6 wrote: Everything is banned in proper (european :D) comp play. Vanilla weapons and the original 3 medic unlocks are the only things allowed. Everything else has at best a questionable effect on the game. Most of it is either too bad to even use, has a terrible effect on the game or is just overpowered.
Basically, if you want to learn how to play the game properly, use the vanilla unlock. Everything else mostly just dumbs it down. Wait...they even banned the Axetinguisher and Equalizer? What the hell? To play the game somewhat competently, a few classes need their unlocks. For example, Pyro needs the Axetinguisher and, nowadays, the Degreaser [the Backburner sometimes works, but not as reliably]. And Medic needs his Ubersaw.
Medic gets the ubersaw.
Plus the current ETF2L ruleset allows a crapload of unlocks. But next season is highly likely gonna be Vanilla+medlocks.
The main use of a pyro is for airblast anyway. You can still use that with the normal flamethrower 100% fine. The axtinguisher is an unlock I would not really be against, but in the end the weapon does not matter that much (at a competent level at least).
The equalizer makes solly way easier positionally, and let's you escape situations you shouldn't be in. Furthermore it dumbs down the rollout, since one solly can just run to middle, and its way easier for the medic to get everyone buffed. It doesn't add any skill to solly, everyone can press 3 and then just run away. So yeah, equalizer gets banned. I currently play soldier as my main class btw.
One of the main point of playing vanilla is to have a clean game with a simple ruleset. If you start allowing one weapon for one class, you can make exceptions for the other classes as well. Medic is the only exception, since his unlocks were the best thought out, have a good effect on the game and add something to the class this game revolves around the most.
Edit: I don't want to turn this thread into the crappy discussion that has taken place on the TF2 sites for ages. If you want to cry about vanilla ruleset, send me a pm and I explain you why it's better
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Then don't make claims that none of the items are interesting- clearly most people think that they are because if you walk into a random pub, almost no one is using a complete stock set of items. There's a difference between realizing that items are restricted in competitive play for a reason and saying none of them are interesting because of your personal preference.
Also, the kritz, the ubersaw, and the blutsauger are just as "stupid" as any other unlocks. The ubersaw and blutsauger are both clear upgrades over their counterparts, which is pretty rare.
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