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On November 06 2011 13:22 Ace wrote:Show nested quote +On November 06 2011 05:14 SinisterR wrote: Don't think anything will ever come close to Final Fantasy VII, IX and X (in that order). They are such amazing games with hundreds, and hundreds, of hours of content. On top of all that, you never, ever, want to stop playing and at no point in the game does it to the point "fuck this". I think when you ultimately get to the level where you're playing the very end of each of the FF series you get a mindset 'no going back now'. Take FFX, for example, you're not going to suddenly stop playing the game after you've beaten Dark Valforen(?) and Dark Ifrit, especially after the grind that was the ultimate weapons (even if they weren't needed for those 2). You're so close to the end, after hundreds of hours, you just won't turn back.
As someone above said, I also believe FF IX is one of the most underrated of the series. I played, and completed that game 100%, and enjoyed every second of it. It's a unique game, imo, and really added something new and interesting to the franchise. Hell, the last boss (Ark???) was craaaaaaaaaaaaaaaaaaaaaazay.
Love the series.... gotten 4 of my mates into it who had the stereotypical 'final fantasy herp derp' attitude and now they're like me playing the game until it's 100% completed. My FF9 disc got scratched so I can't replay it. Still, I think Chocobo Hot and Cold + Ozma were some of the best additions to the series. Great worldwide minigame and a random, cheesy boss that was a pain in the ass but fun to fight.
Haha the whole chocobo-esque of FF IX was awesome :D
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On November 17 2011 23:02 brachester wrote:Show nested quote +On November 17 2011 11:56 holdthephone wrote:Every character in 8 had an amazing story and changed realistically and dramatically through the game. The story is amazing, yes, but it's really the characters that make this title as beautiful as it is. Zell, Quistis, Selphie, and Irvine hardly existed in FF8, so let's not paint the entire cast with such praise. Personally I thought FF8 was masterful in the first half and then it kind of went off the deep end, Squall came out too suddenly and was like he was reciting shakespeare, and then the game just decides to tell you "oh, you didn't know shit comes down from the moon to attack earth every so often? yeah, it just happens." i liked the junction system, but as with all PS1 FFs, the dungeon/battle segments have aged poorly in the pacing department. i could hardly bring myself to replay any of them completely. the PS2 games and on are much better designed, i think. i agree with you that all the cast are hardly existed, HOWEVER, it was all to concentrate on the main protagornist, squall. If you look into the game deep enough, the whole game is actually all about squall and his relationship with other people, you can even relate the final boss and her true intention to Squall. So i don't really care about other stuff that happened since it is just there to bring along the story. I'll talk about that in more detail in my analyzis of all released final fantasy that i'm currently working on because it is just crazy to think that there's so many thing i (and most people) have missed out in the story during the first playthrough and that what caused many people to quickly misjudge the game to be bad. i personally think FFVIII and FFIX is the closest to the level of "art". FFVII was GREAT but it is just another dagger that thrown at the general consumer, flashy and epic yet still unsatisfying.
Ahm, if the BIG majority of people does not "get" the story of a game and thinks it's stupid (not because it's hard to understand or anything like that) just because it well, seems stupid when you have not "studied" it, then that game did some things really, really wrong. I liked FF8... But calling it's story or chars (lol, there are like "2" in your party that actually matter) extraordinary or something like that is really a stretch (+ stupid drawing system ). I don't know how anyone would even argue about that.
FF7 had a pretty straight forward "obvious" story... That you just "got", you could dig into it if you wanted and found some more stuff but you did not have to, it was just an enjoyable experience. Thats is how you do this.. Not FF8 "if you accept that Squall dies at point X and that everything after is his imagination/last toughts/whatever it all suddenly makes sense.." THATS JUST BULLSHIT --> Btw. The story still does not make sense, it just makes the story actually "possible", making sense would require a little bit more than giving a (stupid) explanation for most of the stuff.
Anyway, it was not as horrible as FF10 where i actually hoped that everyone in my party would die (well, Kimari and Auron where allright, one of the too is actually dead, irony?). Remember secret of mana? I did not like that the kobold had to die in the end... In FF10 i was more than happy to accept Tidus death. If i like the MAINCHAR to die (or worse, i am happy about it) then something went wrong.
Btw: I actually enjoyed playing FF8. I don't know why exactly (i guess playing it with a good friend i haven't seen for long with tons of beer and weed helped tremendously... Which wasn't the case with FFX which just got more and more terrible the more beer/weed got involved)
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wwho are the most interesting chars in ff8 (so i can make my party)? id use squall + rinoa but maybe rinoa isnt in your party a lot of the time? i wanted selphie but she seems a bit not that cool actually i used zell in my first playthru so is it just quistis and irvin to choose from? i guess it wont be too hard for me to choose between them as the story progresses (ive just met irvin)
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velr i know this is a "spoilers ok" thread but pls consider putting stuff like main characters dying in spoilers, especially if you are gonna be so abrupt about it :/ (or maybe i should just stop reading )
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Hey, what do you think of this?
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On November 18 2011 08:07 Velr wrote:Show nested quote +On November 17 2011 23:02 brachester wrote:On November 17 2011 11:56 holdthephone wrote:Every character in 8 had an amazing story and changed realistically and dramatically through the game. The story is amazing, yes, but it's really the characters that make this title as beautiful as it is. Zell, Quistis, Selphie, and Irvine hardly existed in FF8, so let's not paint the entire cast with such praise. Personally I thought FF8 was masterful in the first half and then it kind of went off the deep end, Squall came out too suddenly and was like he was reciting shakespeare, and then the game just decides to tell you "oh, you didn't know shit comes down from the moon to attack earth every so often? yeah, it just happens." i liked the junction system, but as with all PS1 FFs, the dungeon/battle segments have aged poorly in the pacing department. i could hardly bring myself to replay any of them completely. the PS2 games and on are much better designed, i think. i agree with you that all the cast are hardly existed, HOWEVER, it was all to concentrate on the main protagornist, squall. If you look into the game deep enough, the whole game is actually all about squall and his relationship with other people, you can even relate the final boss and her true intention to Squall. So i don't really care about other stuff that happened since it is just there to bring along the story. I'll talk about that in more detail in my analyzis of all released final fantasy that i'm currently working on because it is just crazy to think that there's so many thing i (and most people) have missed out in the story during the first playthrough and that what caused many people to quickly misjudge the game to be bad. i personally think FFVIII and FFIX is the closest to the level of "art". FFVII was GREAT but it is just another dagger that thrown at the general consumer, flashy and epic yet still unsatisfying. Ahm, if the BIG majority of people does not "get" the story of a game and thinks it's stupid (not because it's hard to understand or anything like that) just because it well, seems stupid when you have not "studied" it, then that game did some things really, really wrong.I liked FF8... But calling it's story or chars (lol, there are like "2" in your party that actually matter) extraordinary or something like that is really a stretch (+ stupid drawing system  ). I don't know how anyone would even argue about that. FF7 had a pretty straight forward "obvious" story... That you just "got", you could dig into it if you wanted and found some more stuff but you did not have to, it was just an enjoyable experience. Thats is how you do this.. Not FF8 "if you accept that Squall dies at point X and that everything after is his imagination/last toughts/whatever it all suddenly makes sense.." THATS JUST BULLSHIT --> Btw. The story still does not make sense, it just makes the story actually "possible", making sense would require a little bit more than giving a (stupid) explanation for most of the stuff. Anyway, it was not as horrible as FF10 where i actually hoped that everyone in my party would die (well, Kimari and Auron where allright, one of the too is actually dead, irony?). Remember secret of mana? I did not like that the kobold had to die in the end... In FF10 i was more than happy to accept Tidus death. If i like the MAINCHAR to die (or worse, i am happy about it) then something went wrong. Btw: I actually enjoyed playing FF8. I don't know why exactly (i guess playing it with a good friend i haven't seen for long with tons of beer and weed helped tremendously... Which wasn't the case with FFX which just got more and more terrible the more beer/weed got involved) well, if everyone is like you, then i guess it was really a wrong move for square enix to really step up the depth of the storyline of games. If it was a Hollywood movie, and the director just assume that the responder will eventually be able to get the message, it is fine. However, this is only a game where gamers just wants fact to be thrown at their face.
With that saying: gaming is still young and in general, there is no way they can be comparable to the top tier story of many many books and movies that i have seen. However, FFVIII's story is one of those very very few game'stories that are actually comparable to those top tier arts.
About the characters, i agree that most of the casts are non-existent, but like i said, it is to focus on the main character, which in my opinion is one of the most well developed characters in FF along side with the like of Vivi etc. One's attention is limited to a certain area when watching or reading a text, it is necessary to draw responder's attention from other uncessary aspects to focus only on 1 thing that the director want us to focus on.
About the Squall is dead theory, LOL, if you actually believe that. You said you have to accept that theory for every thing that happen after that to makes sense? and you call bullshit because of that? I don't know man, ur not being very persuasive when ur call a game bullshit when u interpreted it way off the director's intention. I can actually counter that theory with one single evidence, the sound tracks that was played during that scene was named "Wounded". Also you don't need that theory for everything to makes sense. i'll do a full analysis soon but i'll just give you an example now. The end was general confusing without some sort of in-dept analysis into it. According to the Squall's dead theory, that was his "near-death vision experience" and the flower field represents heaven with every stuff after that represent squall's ideal life. However, it was actually Squall trying to remember Rinoa's face. Now, relate that back to how they said that one can lose their identiy duriong the time warp or whatever that was, and to not get lost in it, you need to believe in each other (theme of relationship) and the scene where Squall promised Rinoa that they'll will wait for each other at the flower field (sort of like that, can't remember the quote exactly). While everyone was able to find each other, squall doesn't seem to be able to with his "lone-wolf" attitude hence the blurry vision of Rinoa. The desert represent "lost" with squall wandering off with no where to go symbolise the lost of his identity. He finally fell down at the end emphasises that without identify, one cannot live on (theme of relationship). Now, Rinoa, remembered their promise and kept waiting for him, finally was able to pull Squall out of his own-self (in both of its meaning) and there we go the scene of the flower field where they promised to wait for each other. All in all, you do need to relate a lot of scene back together to understand a lot of things that happened at the end and during the game such as Irvine's suddenly refuse to shoot Edea and the relationship between Squall and his rival Seifer aka his dad (u'll find out in my full analysis)
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On November 18 2011 09:38 Shiragaku wrote:Hey, what do you think of this? it was a great song, but what about it?
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On November 18 2011 12:01 brachester wrote:Show nested quote +On November 18 2011 08:07 Velr wrote:On November 17 2011 23:02 brachester wrote:On November 17 2011 11:56 holdthephone wrote:Every character in 8 had an amazing story and changed realistically and dramatically through the game. The story is amazing, yes, but it's really the characters that make this title as beautiful as it is. Zell, Quistis, Selphie, and Irvine hardly existed in FF8, so let's not paint the entire cast with such praise. Personally I thought FF8 was masterful in the first half and then it kind of went off the deep end, Squall came out too suddenly and was like he was reciting shakespeare, and then the game just decides to tell you "oh, you didn't know shit comes down from the moon to attack earth every so often? yeah, it just happens." i liked the junction system, but as with all PS1 FFs, the dungeon/battle segments have aged poorly in the pacing department. i could hardly bring myself to replay any of them completely. the PS2 games and on are much better designed, i think. i agree with you that all the cast are hardly existed, HOWEVER, it was all to concentrate on the main protagornist, squall. If you look into the game deep enough, the whole game is actually all about squall and his relationship with other people, you can even relate the final boss and her true intention to Squall. So i don't really care about other stuff that happened since it is just there to bring along the story. I'll talk about that in more detail in my analyzis of all released final fantasy that i'm currently working on because it is just crazy to think that there's so many thing i (and most people) have missed out in the story during the first playthrough and that what caused many people to quickly misjudge the game to be bad. i personally think FFVIII and FFIX is the closest to the level of "art". FFVII was GREAT but it is just another dagger that thrown at the general consumer, flashy and epic yet still unsatisfying. Ahm, if the BIG majority of people does not "get" the story of a game and thinks it's stupid (not because it's hard to understand or anything like that) just because it well, seems stupid when you have not "studied" it, then that game did some things really, really wrong.I liked FF8... But calling it's story or chars (lol, there are like "2" in your party that actually matter) extraordinary or something like that is really a stretch (+ stupid drawing system  ). I don't know how anyone would even argue about that. FF7 had a pretty straight forward "obvious" story... That you just "got", you could dig into it if you wanted and found some more stuff but you did not have to, it was just an enjoyable experience. Thats is how you do this.. Not FF8 "if you accept that Squall dies at point X and that everything after is his imagination/last toughts/whatever it all suddenly makes sense.." THATS JUST BULLSHIT --> Btw. The story still does not make sense, it just makes the story actually "possible", making sense would require a little bit more than giving a (stupid) explanation for most of the stuff. Anyway, it was not as horrible as FF10 where i actually hoped that everyone in my party would die (well, Kimari and Auron where allright, one of the too is actually dead, irony?). Remember secret of mana? I did not like that the kobold had to die in the end... In FF10 i was more than happy to accept Tidus death. If i like the MAINCHAR to die (or worse, i am happy about it) then something went wrong. Btw: I actually enjoyed playing FF8. I don't know why exactly (i guess playing it with a good friend i haven't seen for long with tons of beer and weed helped tremendously... Which wasn't the case with FFX which just got more and more terrible the more beer/weed got involved) well, if everyone is like you, then i guess it was really a wrong move for square enix to really step up the depth of the storyline of games. If it was a Hollywood movie, and the director just assume that the responder will eventually be able to get the message, it is fine. However, this is only a game where gamers just wants fact to be thrown at their face. With that saying: gaming is still young and in general, there is no way they can be comparable to the top tier story of many many books and movies that i have seen. However, FFVIII's story is one of those very very few game'stories that are actually comparable to those top tier arts. About the characters, i agree that most of the casts are non-existent, but like i said, it is to focus on the main character, which in my opinion is one of the most well developed characters in FF along side with the like of Vivi etc. One's attention is limited to a certain area when watching or reading a text, it is necessary to draw responder's attention from other uncessary aspects to focus only on 1 thing that the director want us to focus on.
I have nothing against "dept". I have something against "dept only". FF8 has a bad story line when you are not REALLY "digging" into it. I think thats bad. You can disagree but i would then just call you a wannabe or hipster intelectual :D. I played (nearly) 2 times thru FF8 and the story is still and never was really making sense. I could just play it to see what happens not asking to many questions and kinda enjoyed it but did the story make sense?
I also wonder: Since when is "top tier art" defined by being incomprehensible?
I'm not going to argue about specifics of the FF8 story, you know way more about that than me and i for sure forgot half of it by now ^^. I just brought up the "squall is dead"-theorie beacuse i read it once and thought it was a nice example of how illogical FF8 is.
One last thing: If FF8 can be considered "Art"... Then Planescape: Torment should be considered to be the Mona Lisa.
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Finally playing through 9 for the first time, this should be fun =D
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I've played FF1, FF2, FF4, FF6, FF7, FF8, FF9, FF10 and I've loved them all.
There's a lot of hate towards FF10 in this thread and I don't understand it. I think that it was a wonderful game. It was a definite step in the right direction, at least in my opinion. Tidus was a little fruity, but that didn't bother me in the least. I thought the story was really thoughtful and touching and the voice acting was spot on.
FF6, FF7, FF9, and FF10 are definitely my favorites. I would definitely recommend anyone to play anyone of these. You'll be hooked so fast.
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On November 19 2011 00:10 Velr wrote:Show nested quote +On November 18 2011 12:01 brachester wrote:On November 18 2011 08:07 Velr wrote:On November 17 2011 23:02 brachester wrote:On November 17 2011 11:56 holdthephone wrote:Every character in 8 had an amazing story and changed realistically and dramatically through the game. The story is amazing, yes, but it's really the characters that make this title as beautiful as it is. Zell, Quistis, Selphie, and Irvine hardly existed in FF8, so let's not paint the entire cast with such praise. Personally I thought FF8 was masterful in the first half and then it kind of went off the deep end, Squall came out too suddenly and was like he was reciting shakespeare, and then the game just decides to tell you "oh, you didn't know shit comes down from the moon to attack earth every so often? yeah, it just happens." i liked the junction system, but as with all PS1 FFs, the dungeon/battle segments have aged poorly in the pacing department. i could hardly bring myself to replay any of them completely. the PS2 games and on are much better designed, i think. i agree with you that all the cast are hardly existed, HOWEVER, it was all to concentrate on the main protagornist, squall. If you look into the game deep enough, the whole game is actually all about squall and his relationship with other people, you can even relate the final boss and her true intention to Squall. So i don't really care about other stuff that happened since it is just there to bring along the story. I'll talk about that in more detail in my analyzis of all released final fantasy that i'm currently working on because it is just crazy to think that there's so many thing i (and most people) have missed out in the story during the first playthrough and that what caused many people to quickly misjudge the game to be bad. i personally think FFVIII and FFIX is the closest to the level of "art". FFVII was GREAT but it is just another dagger that thrown at the general consumer, flashy and epic yet still unsatisfying. Ahm, if the BIG majority of people does not "get" the story of a game and thinks it's stupid (not because it's hard to understand or anything like that) just because it well, seems stupid when you have not "studied" it, then that game did some things really, really wrong.I liked FF8... But calling it's story or chars (lol, there are like "2" in your party that actually matter) extraordinary or something like that is really a stretch (+ stupid drawing system  ). I don't know how anyone would even argue about that. FF7 had a pretty straight forward "obvious" story... That you just "got", you could dig into it if you wanted and found some more stuff but you did not have to, it was just an enjoyable experience. Thats is how you do this.. Not FF8 "if you accept that Squall dies at point X and that everything after is his imagination/last toughts/whatever it all suddenly makes sense.." THATS JUST BULLSHIT --> Btw. The story still does not make sense, it just makes the story actually "possible", making sense would require a little bit more than giving a (stupid) explanation for most of the stuff. Anyway, it was not as horrible as FF10 where i actually hoped that everyone in my party would die (well, Kimari and Auron where allright, one of the too is actually dead, irony?). Remember secret of mana? I did not like that the kobold had to die in the end... In FF10 i was more than happy to accept Tidus death. If i like the MAINCHAR to die (or worse, i am happy about it) then something went wrong. Btw: I actually enjoyed playing FF8. I don't know why exactly (i guess playing it with a good friend i haven't seen for long with tons of beer and weed helped tremendously... Which wasn't the case with FFX which just got more and more terrible the more beer/weed got involved) well, if everyone is like you, then i guess it was really a wrong move for square enix to really step up the depth of the storyline of games. If it was a Hollywood movie, and the director just assume that the responder will eventually be able to get the message, it is fine. However, this is only a game where gamers just wants fact to be thrown at their face. With that saying: gaming is still young and in general, there is no way they can be comparable to the top tier story of many many books and movies that i have seen. However, FFVIII's story is one of those very very few game'stories that are actually comparable to those top tier arts. About the characters, i agree that most of the casts are non-existent, but like i said, it is to focus on the main character, which in my opinion is one of the most well developed characters in FF along side with the like of Vivi etc. One's attention is limited to a certain area when watching or reading a text, it is necessary to draw responder's attention from other uncessary aspects to focus only on 1 thing that the director want us to focus on. I have nothing against "dept". I have something against "dept only". FF8 has a bad story line when you are not REALLY "digging" into it. I think thats bad. You can disagree but i would then just call you a wannabe or hipster intelectual :D. I played (nearly) 2 times thru FF8 and the story is still and never was really making sense. I could just play it to see what happens not asking to many questions and kinda enjoyed it but did the story make sense? I also wonder: Since when is "top tier art" defined by being incomprehensible? I'm not going to argue about specifics of the FF8 story, you know way more about that than me and i for sure forgot half of it by now ^^. I just brought up the "squall is dead"-theorie beacuse i read it once and thought it was a nice example of how illogical FF8 is. One last thing: If FF8 can be considered "Art"... Then Planescape: Torment should be considered to be the Mona Lisa. you know what? i don't think you even bother read the last part of my post at all. About you're against dept only, that's your taste i suppose. About it's not making sense, because you're one of those guys that want straight up story, that's fine, it's your taste. About it being incomprehensible, lol, you do know that FFVIII is actually not THAT incomprehensible as i have explained (i don't think you have read the last part). About "IF FF8 can be considered art, blah blah blah, ...." that is up to each and everyone's own critics, there are many way of defining art and decide which are not. But for me, art are something that are able to influence our sense of emotion (How well they do it) through their exploration of a certain theme with exceptional mastery in the method of delivering the message. Many texts that i have seen are flashy, epic yet it still lack the substance behind it. E.g. The series Harry Potter, it's a famous children book that everyone reads and loves however, i think its succesful only lie in the magical aspect of it that aim specificly at the general consumers. It does have a theme of love but it just straight out say Power of Love beat everything which in my opinion is quite bad (how they do it) because it didn't necessary explore any of the aspect of love with it.
There are a lot of other texts that can be considered art by many (not neccesary modern) such as Don Quixote: i absolutely loved this one when i read it. It seems to be very farcial on the surface, but when you're "IN" to it, you can see that it is very philosophical with its theme of deception which inspired many others in different area such as music, texts, etc etc. Same thing with FFVIII, it seems to be very immature and farcial at first, but when you actually think about it, they;re being very philosophical about its theme of relationship. I don't know about your criteria for one to be considered art but i can at least speak for the majority of people who studied the texts, it is at least nearest to that level out of most of FFs games. Remember, don't underestimate its story for their writer is ACTUALLY a professional writer.
I think one of the most recent example can be The Hurt Locker and Avatar. I'm not gonna spend more time analyze each one of them but you can see Avatar are one of those straight up movie that aim at the general consumer while The Hurt Locker is a bit more complex about its theme. Despite James Cameron making a lot more money than his wife with the movie Avatar, you see how the critics still like The Hurt Locker more than Avatar (Oscar). I'm giving this example just to clear up to you how different people can judge a text depend on its story's depth and their criteria and it is just plain ignorant when you're calling it bad because you couldn't understand it -_-
Points: What i'm trying to say is + Being "only-dept" is not necessary a bad thing, it can be loved by many people, especially people who are looking for the philosophical aspect of the text not only the farcial aspect. + However, FVIII DOES have a farcial aspect not "only-depth" like you said + And FVIII storyline DOES make sense and it is NOT imcomprensible + FVIII, according to many's criteria (especially those who are looking for the philosophical aspects not only farcial aspect of a text), CAN BE considered as art. + The FFVIII's customer consist mainly of people who doesn't care much about phillosophical aspect of a game (being a young industry)
P.S. I guess i have to agree with you with the people hate it when they're not digging into it, but that's about the only point i agree with you. But i think i do need to reword it a bit, you DON"T have to study it to understand, as some of its metaphor and symbolisation can easily be seen by people who are exposed enough to these type of texts as such i don't think you're exposed enough to get used to it.
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So someone just told me you can get Final Fantasies 7-9 (among other great games) on the Playstation Network and then transfer the save files between a PS3 and a PSP for on-the-go gaming.
Welp, goodbye wallet, I need a PSP and big memory stick now.
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I'd guess most people would feel connected to the first epic rpg they played (and finished), especially if it's in the FF series. For me it's FF9 when I was ~12 or 13...because I wasn't aware of the hype of the games that came before it, that game stood out as a testament to time. I loved the characters, and how much story they have (I used the standard Zidane/Dagger/Steiner/Vivi, who probably have the most backstory). The music made the scenes incredibly touching and memorable.
I have since played all the FF's from 4 onwards (except 5), and I love a lot of them, but it's hard to compare to the game that you played wide-eyed and bewildered and introduced you to the genre. I originally played FF9 because I heard it was good and it was on sale, and all I knew is that it's an rpg and that rpgs took some time to finish. I had no idea.
The FF9 graphics were amazing for its time, and pretty much any FF is one of the most graphically advanced games for its age. But what was so great about the FF games (up to 10) was that Square prioritized the plot and character development, and made the moments shine with great graphics and music. Too many games today focus on the flashy graphics with no meat behind it...
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My favourite is 8. It's not the best, I think the draw system is tedious and the story goes dumb but I like the setting, the characters, the dialogue and the amazing music. Oh and the card game was sweet as fuck.
I wasn't too keen on 10, I thought the story was a bit gay but the game grew on me. Seeing as I have an old 20GB ps3 I bought FFX and it still looks so good. I just think it's a nice game to play, the aeon system is great and there's just so much content. I like it because it's a very well built game with a lot of stuff to do and blitzball is fucking awesome.
BOTTA IS FUCKING AWESOME. Put that mah fucka in midfield and he just sorts shit out.
I didn't like 9 much. I found it difficult making out what the fuck was on my screen. A lot of the models seem terrible to me and I never worked out where Freya's face was. It's kinda funny too where all you hear about Beatrix is that she's a cold-blooded no mercy kinda chick and when you finally face her she just leaves you guys alone and then you go fuck up shit. I wasn't too fond of the characters apart from Vivi. He was cool. I did play through it again years later and it did grow on me. I'll probably buy it on PSN at some point.
12 sucked dick and so did 13 :[
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I can't believe there is so much hate for FF12 in this thread!??
It is my favorite of all the ones I've played (7-13, but not 11 or X-2). I loved the world it was set in, IMO the most beautiful of all FFs. Well realised world, understated plot, the opposite of the regular totally over the top plot. Characters were a bit meh but that was not really the point of the game.
The combat system as. Brilliant. That is what made the game for me. The fact they were willing to try something sooooo different and made it work. *gush*
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ff8 storyline seemed crazy good for its time but its summon battle system was so broken all you did was spam 5 mnute cut scenes for 100 hours or whatever it was
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On November 29 2011 04:07 sicklucker wrote: ff8 storyline seemed crazy good for its time but its summon battle system was so broken all you did was spam 5 mnute cut scenes for 100 hours or whatever it was hmmm, ever heard about junction?
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[B]
The combat system as. Brilliant. That is what made the game for me. The fact they were willing to try something sooooo different and made it work. *gush*
Think most people are going to have to disagree with you on this TBH. I have tried so many times to play this game, but I just can't get over the combat system being awful and can never even get halfway through the game before losing interest.
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FF12's combat system was great fun. One of the few games RPG wise where status effects actually mattered since you can't just heal through every danger. I enjoyed it, and it becomes more fun when you are taking into account things like weapon speeds and hit rate.
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On November 29 2011 11:14 Ace wrote: FF12's combat system was great fun. One of the few games RPG wise where status effects actually mattered since you can't just heal through every danger. I enjoyed it, and it becomes more fun when you are taking into account things like weapon speeds and hit rate. Plus, it is one of the hardest fucking final fantasy i've ever played. Good lord, that (forest undead dragon?) was horrific. The final boss was kinda alright though, still harder than most final boss i've played
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