• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 16:20
CET 22:20
KST 06:20
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
TL.net Map Contest #21: Winners11Intel X Team Liquid Seoul event: Showmatches and Meet the Pros10[ASL20] Finals Preview: Arrival13TL.net Map Contest #21: Voting12[ASL20] Ro4 Preview: Descent11
Community News
[TLMC] Fall/Winter 2025 Ladder Map Rotation7Weekly Cups (Nov 3-9): Clem Conquers in Canada4SC: Evo Complete - Ranked Ladder OPEN ALPHA8StarCraft, SC2, HotS, WC3, Returning to Blizzcon!45$5,000+ WardiTV 2025 Championship7
StarCraft 2
General
RSL S3 Round of 16 [TLMC] Fall/Winter 2025 Ladder Map Rotation Mech is the composition that needs teleportation t Weekly Cups (Nov 3-9): Clem Conquers in Canada Craziest Micro Moments Of All Time?
Tourneys
Master Swan Open (Global Bronze-Master 2) Constellation Cup - Main Event - Stellar Fest Tenacious Turtle Tussle Sparkling Tuna Cup - Weekly Open Tournament $5,000+ WardiTV 2025 Championship
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 499 Chilling Adaptation Mutation # 498 Wheel of Misfortune|Cradle of Death Mutation # 497 Battle Haredened Mutation # 496 Endless Infection
Brood War
General
BW General Discussion FlaSh on: Biggest Problem With SnOw's Playstyle Terran 1:35 12 Gas Optimization BGH Auto Balance -> http://bghmmr.eu/ [ASL20] Ask the mapmakers — Drop your questions
Tourneys
[Megathread] Daily Proleagues [BSL21] RO32 Group D - Sunday 21:00 CET [BSL21] RO32 Group C - Saturday 21:00 CET [ASL20] Grand Finals
Strategy
Current Meta PvZ map balance How to stay on top of macro? Soma's 9 hatch build from ASL Game 2
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread EVE Corporation Should offensive tower rushing be viable in RTS games? Path of Exile
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread SPIRED by.ASL Mafia {211640}
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine Canadian Politics Mega-thread The Games Industry And ATVI
Fan Clubs
White-Ra Fan Club The herO Fan Club!
Media & Entertainment
[Manga] One Piece Anime Discussion Thread Movie Discussion! Korean Music Discussion Series you have seen recently...
Sports
2024 - 2026 Football Thread Formula 1 Discussion NBA General Discussion MLB/Baseball 2023 TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
SC2 Client Relocalization [Change SC2 Language] Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
Dyadica Gospel – a Pulp No…
Hildegard
Coffee x Performance in Espo…
TrAiDoS
Saturation point
Uldridge
DnB/metal remix FFO Mick Go…
ImbaTosS
Reality "theory" prov…
perfectspheres
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1755 users

Street Fighter 3: Third Strike - Online (xbox) - Page 4

Forum Index > General Games
Post a Reply
Prev 1 2 3 4 5 6 7 Next All
Wangsta
Profile Blog Joined November 2004
United States776 Posts
Last Edited: 2011-07-12 23:47:42
July 12 2011 23:47 GMT
#61
@hotbreakfast

if you think cr.mk -> SA2 is enough to make chun god tier then you have no clue. it is very hard to play chun at a level that makes her high tier. hitconfirms are just one small aspect of her game, you need to learn a lot more otherwise you'll never scare people enough to make them get actually hit by it. you are free to try chun when 3s:online comes out and get owned by the "mid-tier" characters that supposedly suck

anyway, 3s is balanced enough that every character has a chance. its obviously not pure luck that gives players wins, theres a reason why the same people keep dominating. also, unlike AE, you don't have matchups like, say akuma/chun vs zangief, or twins/rufus vs dhalsim, etc. where one character is just totally screwed. id gladly take a matchup like oro vs chun or 12 vs ken in 3s over some bullshit like dhalsim vs yun
kainzero
Profile Blog Joined January 2009
United States5211 Posts
July 13 2011 00:05 GMT
#62
oh man that kuroda vs ino video is pretty sick. man the players have gotten so good. who the heck red parries the last hit of a super to do their own? is that common now? i remember practicing red parries on yun's target combo -> shoulder and i could never get it consistently...
FACENC
Profile Joined March 2011
United States63 Posts
July 13 2011 00:08 GMT
#63
On July 13 2011 08:43 hotbreakfest wrote:Great, but you haven't debunked the fact that high level 3S play is nothing more than a hit confirm into super. What kind of character archtypes do parries introduce? All I see are people playing a frantic footsie game while whiffing normals to build meter for their super, then option selecting throws and parries when they get close. For the record I do play 3S, I don't claim to be good or anything, but I just find it silly that people consider it a godsend to fighting games. 3S throws traditional 2D fundamentals out the window, while being dumbed down version of it's "3D counterparts".
I don't see Match or Kuroda throwing many fireballs for zoning. Zoning isn't a switch that you turn on and off during a match.



Akuma uses his Air firbeball as a zoning tool. It is used multiple times in those videos for that exact purpose. It is most often used after knocking the opponent down in the corner. The Akuma player stands just past the clock and throws an air hadou. This is (generally) unpunishable and requires a reaction of some sort from the opponent, even if that reaction is to block. Off of this reaction, the Akuma player can run offense. If they blocked, you can use the hadou as a tick to dash in and throw. If you take one step forward, you can go for twd+mp overhead. If you have done twd+mp a few times and trained your opponent to block it, you can go for kara-demon (assuming you have meters obviously).

Also, just because you don't seem to like parry doesn't mean you can exclude parry from the mind-game discussion. All parries are not guesses. A character like Makoto is obviously a new character archetype. A hyper fast grappler with unsafe specials that focuses almost completely and solely on stun and screen positioning.

Pro-tip: Makoto can only do her 100% stun combo if she grabs you on her side of the clock. Now, knowing this, how can the Makoto player accomplish this screen positioning if zoning doesn't exist. SA2 Makoto doesn't rely on hit-confirming at all. So every time she is pressing a button, it is either to move you onto a specific area of the screen, or it is a tick-into throw. If the Makoto is pressing buttons otherwise, they are bad.

Also, to the complaint of whiffing normals for meter. There is a really, really easy way to stop this. Walk forward. You get close enough, they stop pressing buttons.
BM4LIFE
hotbreakfest
Profile Joined May 2011
United States145 Posts
Last Edited: 2011-07-13 02:22:10
July 13 2011 02:06 GMT
#64
On July 13 2011 09:08 FACENC wrote:
Show nested quote +
On July 13 2011 08:43 hotbreakfest wrote:Great, but you haven't debunked the fact that high level 3S play is nothing more than a hit confirm into super. What kind of character archtypes do parries introduce? All I see are people playing a frantic footsie game while whiffing normals to build meter for their super, then option selecting throws and parries when they get close. For the record I do play 3S, I don't claim to be good or anything, but I just find it silly that people consider it a godsend to fighting games. 3S throws traditional 2D fundamentals out the window, while being dumbed down version of it's "3D counterparts".
I don't see Match or Kuroda throwing many fireballs for zoning. Zoning isn't a switch that you turn on and off during a match.
http://www.youtube.com/watch?v=wmE2lkYgpcw&feature=related
http://www.youtube.com/watch?v=RCwpps4CvwY


Akuma uses his Air firbeball as a zoning tool. It is used multiple times in those videos for that exact purpose. It is most often used after knocking the opponent down in the corner. The Akuma player stands just past the clock and throws an air hadou. This is (generally) unpunishable and requires a reaction of some sort from the opponent, even if that reaction is to block. Off of this reaction, the Akuma player can run offense. If they blocked, you can use the hadou as a tick to dash in and throw. If you take one step forward, you can go for twd+mp overhead. If you have done twd+mp a few times and trained your opponent to block it, you can go for kara-demon (assuming you have meters obviously).

Also, just because you don't seem to like parry doesn't mean you can exclude parry from the mind-game discussion. All parries are not guesses. A character like Makoto is obviously a new character archetype. A hyper fast grappler with unsafe specials that focuses almost completely and solely on stun and screen positioning.

Pro-tip: Makoto can only do her 100% stun combo if she grabs you on her side of the clock. Now, knowing this, how can the Makoto player accomplish this screen positioning if zoning doesn't exist. SA2 Makoto doesn't rely on hit-confirming at all. So every time she is pressing a button, it is either to move you onto a specific area of the screen, or it is a tick-into throw. If the Makoto is pressing buttons otherwise, they are bad.

Also, to the complaint of whiffing normals for meter. There is a really, really easy way to stop this. Walk forward. You get close enough, they stop pressing buttons.

Sorry man, but akuma tossing a couple fireballs does not count as zoning. Again training your opponent to block 6MP and then going for the kara-demon is nothing more than "AHA! I surprised you!" type of mind games which are incredibly basic and shallow.
Yes, parries are guesses. Anything that forces 50/50 mixups is guessing. Mixups are a "fuck fundamentals reward" for all the work you did trying get in on your opponent.
Makoto is not a new archtype, she is a mixup based rushdown character with grappling capabilities to aid in her mixup game.
Whiffing normals for meter is idiotic, it doesn't matter if it's super easy to stop. You should only be rewarded meter for landing hits on your opponents, whether its from combos, pokes, projectiles, or blockstrings.
This is an example of real zoning


On July 13 2011 08:47 Wangsta wrote:
@hotbreakfast

if you think cr.mk -> SA2 is enough to make chun god tier then you have no clue. it is very hard to play chun at a level that makes her high tier. hitconfirms are just one small aspect of her game, you need to learn a lot more otherwise you'll never scare people enough to make them get actually hit by it. you are free to try chun when 3s:online comes out and get owned by the "mid-tier" characters that supposedly suck

anyway, 3s is balanced enough that every character has a chance. its obviously not pure luck that gives players wins, theres a reason why the same people keep dominating. also, unlike AE, you don't have matchups like, say akuma/chun vs zangief, or twins/rufus vs dhalsim, etc. where one character is just totally screwed. id gladly take a matchup like oro vs chun or 12 vs ken in 3s over some bullshit like dhalsim vs yun

I never said 2MK -> SA2 is everything that makes her stupid, but it's one of the reasons. The only problem is you claim that your Chun requires so much execution to play well, which is absolutely laughable. Chun is a character with the best footsies and her normals are incredibly difficult to punish, all while having dumb grab range due to her kara throw. I already said earlier that I play 3S, and I've watched so much of it that I know what the fuck I'm talking about.
Sorry, but 3S isn't balanced because an 8:2 matchup is still an 8:2 matchup.
I'll let this guy from SRK say it for me:
[image loading]
pedrotrv
Profile Joined August 2010
Brazil117 Posts
July 13 2011 02:19 GMT
#65
Dude, you can't compare anything to Super Turbo. It's just the best game out there

Now back on topic
Great game. It has great music, great gameplay, and for me, stilish art. Too bad 80% of the players will get Yun/Chun/Ken. I don't know if I'll get it.

My favorite 3S players are the Urien ones. Well played Uriens are the real deal and will rape anyone in their way. I can watch kuroda's and RX's matches all day long.
woot.
FACENC
Profile Joined March 2011
United States63 Posts
July 13 2011 02:21 GMT
#66
On July 13 2011 11:06 hotbreakfest wrote:
Sorry man, but akuma tossing a couple fireballs does not count as zoning. Again training your opponent to block 6MP and then going for the kara-demon is nothing more than "AHA! I surprised you!" type of mind games which are incredibly basic and shallow.
Yes, parries are guesses. Anything that forces 50/50 mixups is guessing. Mixups are a "fuck fundamentals reward" for all the work you did trying get in on your opponent.
Makoto is not a new archtype, she is a mixup based rushdown character with grappling capabilities to aid in her mixup game.
Whiffing normals for meter is idiotic, it doesn't matter if it's super easy to stop. You should only be rewarded meter for landing hits on your opponents, whether its from combos, pokes, projectiles, or blockstrings.
This is an example of real zoning
http://www.youtube.com/watch?v=7E25dPXwNqM&feature=related


So the fact that Guile throws horizontal projectiles and reacts to his opponent's reaction makes it zoning? Or is it that he throws more projectiles than an Akuma player in 3s would? I never said Akuma was a zoning-based character. I said he was an example that zoning absolutely exists in 3s. Is it as powerful as it is in ST or SFIV? No.

If you hate 3s, fine. There are plenty of legitimate reasons to not like it. I can even understand not liking parry, I really can. Just don't come into a 3s thread and spout off Viscant quotes when you don't play and/or understand the game at a high level. Go back to the SSF4 thread and have all the fun you want.
BM4LIFE
hotbreakfest
Profile Joined May 2011
United States145 Posts
Last Edited: 2011-07-13 02:35:39
July 13 2011 02:27 GMT
#67
On July 13 2011 11:21 FACENC wrote:
Show nested quote +
On July 13 2011 11:06 hotbreakfest wrote:
Sorry man, but akuma tossing a couple fireballs does not count as zoning. Again training your opponent to block 6MP and then going for the kara-demon is nothing more than "AHA! I surprised you!" type of mind games which are incredibly basic and shallow.
Yes, parries are guesses. Anything that forces 50/50 mixups is guessing. Mixups are a "fuck fundamentals reward" for all the work you did trying get in on your opponent.
Makoto is not a new archtype, she is a mixup based rushdown character with grappling capabilities to aid in her mixup game.
Whiffing normals for meter is idiotic, it doesn't matter if it's super easy to stop. You should only be rewarded meter for landing hits on your opponents, whether its from combos, pokes, projectiles, or blockstrings.
This is an example of real zoning
http://www.youtube.com/watch?v=7E25dPXwNqM&feature=related


So the fact that Guile throws horizontal projectiles and reacts to his opponent's reaction makes it zoning? Or is it that he throws more projectiles than an Akuma player in 3s would? I never said Akuma was a zoning-based character. I said he was an example that zoning absolutely exists in 3s. Is it as powerful as it is in ST or SFIV? No.

If you hate 3s, fine. There are plenty of legitimate reasons to not like it. I can even understand not liking parry, I really can. Just don't come into a 3s thread and spout off Viscant quotes when you don't play and/or understand the game at a high level. Go back to the SSF4 thread and have all the fun you want.

Yes, that is zoning. Zoning is not something you switch on and off. You can't even see the positioning game that the guile player is playing. Throwing a fireball for the sake of throwing a fireball at nearly pointblank range is NOT zoning. Again you closed your eyes, covered your ears, and shouted "NO!! YOU JUST DON'T UNDERSTAND 3S!!!". 3S is a dumb hit confirm game, just like Jojo's and CVS2 (I love both of them). You have yet to disprove my claims otherwise.
For the record I don't like bland games like SSF4.
sung_moon
Profile Blog Joined September 2008
United States10110 Posts
July 13 2011 02:30 GMT
#68
:D
you're not gonna give it up will you
Forever Young
hotbreakfest
Profile Joined May 2011
United States145 Posts
July 13 2011 02:31 GMT
#69
On July 13 2011 11:30 sung_moon wrote:
:D
you're not gonna give it up will you

HELL NO BABYCAKES!!!
arterian
Profile Joined September 2010
Canada1157 Posts
July 13 2011 02:31 GMT
#70
its coming to ps3 too right?
http://www.twitch.tv/arterian
seaofsaturn
Profile Blog Joined September 2010
United States489 Posts
July 13 2011 02:34 GMT
#71
hotbreakfast, i don't care whether its balanced or not, I'm gonna play Hugo and not give a fuck, but I do know that if you were flaming in the same way in a Starcraft thread then you would just get banned for balance whining. So you can stop now.
Photoshop is over-powered.
FACENC
Profile Joined March 2011
United States63 Posts
July 13 2011 02:37 GMT
#72
Yeah, it is obvious neither of us is going to change the other's minds. 3s is dope. Play it when it comes out.

www.playthirdstrike.com
BM4LIFE
hotbreakfest
Profile Joined May 2011
United States145 Posts
Last Edited: 2011-07-13 02:38:42
July 13 2011 02:37 GMT
#73
On July 13 2011 11:34 seaofsaturn wrote:
hotbreakfast, i don't care whether its balanced or not, I'm gonna play Hugo and not give a fuck, but I do know that if you were flaming in the same way in a Starcraft thread then you would just get banned for balance whining. So you can stop now.

I'm not whining about balance. MvC2 is my favorite fighting game off all time and you don't see me or any other marvel heads claiming it's balanced. I just find it silly that there are some 3S players who keep claiming their game as balanced, because nothing can be wrong with 3S. It's the most perfect game in the world and nothing can be wrong with it!

On July 13 2011 11:37 FACENC wrote:
Yeah, it is obvious neither of us is going to change the other's minds. 3s is dope. Play it when it comes out.

www.playthirdstrike.com

I mostly certainly will. I never said 3S is boring, right? :D
Adeny
Profile Blog Joined January 2009
Norway1233 Posts
Last Edited: 2011-07-13 02:51:30
July 13 2011 02:41 GMT
#74
On July 13 2011 11:06 hotbreakfest wrote:
Show nested quote +
On July 13 2011 09:08 FACENC wrote:
On July 13 2011 08:43 hotbreakfest wrote:Great, but you haven't debunked the fact that high level 3S play is nothing more than a hit confirm into super. What kind of character archtypes do parries introduce? All I see are people playing a frantic footsie game while whiffing normals to build meter for their super, then option selecting throws and parries when they get close. For the record I do play 3S, I don't claim to be good or anything, but I just find it silly that people consider it a godsend to fighting games. 3S throws traditional 2D fundamentals out the window, while being dumbed down version of it's "3D counterparts".
I don't see Match or Kuroda throwing many fireballs for zoning. Zoning isn't a switch that you turn on and off during a match.
http://www.youtube.com/watch?v=wmE2lkYgpcw&feature=related
http://www.youtube.com/watch?v=RCwpps4CvwY


Akuma uses his Air firbeball as a zoning tool. It is used multiple times in those videos for that exact purpose. It is most often used after knocking the opponent down in the corner. The Akuma player stands just past the clock and throws an air hadou. This is (generally) unpunishable and requires a reaction of some sort from the opponent, even if that reaction is to block. Off of this reaction, the Akuma player can run offense. If they blocked, you can use the hadou as a tick to dash in and throw. If you take one step forward, you can go for twd+mp overhead. If you have done twd+mp a few times and trained your opponent to block it, you can go for kara-demon (assuming you have meters obviously).

Also, just because you don't seem to like parry doesn't mean you can exclude parry from the mind-game discussion. All parries are not guesses. A character like Makoto is obviously a new character archetype. A hyper fast grappler with unsafe specials that focuses almost completely and solely on stun and screen positioning.

Pro-tip: Makoto can only do her 100% stun combo if she grabs you on her side of the clock. Now, knowing this, how can the Makoto player accomplish this screen positioning if zoning doesn't exist. SA2 Makoto doesn't rely on hit-confirming at all. So every time she is pressing a button, it is either to move you onto a specific area of the screen, or it is a tick-into throw. If the Makoto is pressing buttons otherwise, they are bad.

Also, to the complaint of whiffing normals for meter. There is a really, really easy way to stop this. Walk forward. You get close enough, they stop pressing buttons.

Sorry man, but akuma tossing a couple fireballs does not count as zoning. Again training your opponent to block 6MP and then going for the kara-demon is nothing more than "AHA! I surprised you!" type of mind games which are incredibly basic and shallow.
Yes, parries are guesses. Anything that forces 50/50 mixups is guessing. Mixups are a "fuck fundamentals reward" for all the work you did trying get in on your opponent.
Makoto is not a new archtype, she is a mixup based rushdown character with grappling capabilities to aid in her mixup game.
Whiffing normals for meter is idiotic, it doesn't matter if it's super easy to stop. You should only be rewarded meter for landing hits on your opponents, whether its from combos, pokes, projectiles, or blockstrings.
This is an example of real zoning
http://www.youtube.com/watch?v=7E25dPXwNqM&feature=related

Show nested quote +
On July 13 2011 08:47 Wangsta wrote:
@hotbreakfast

if you think cr.mk -> SA2 is enough to make chun god tier then you have no clue. it is very hard to play chun at a level that makes her high tier. hitconfirms are just one small aspect of her game, you need to learn a lot more otherwise you'll never scare people enough to make them get actually hit by it. you are free to try chun when 3s:online comes out and get owned by the "mid-tier" characters that supposedly suck

anyway, 3s is balanced enough that every character has a chance. its obviously not pure luck that gives players wins, theres a reason why the same people keep dominating. also, unlike AE, you don't have matchups like, say akuma/chun vs zangief, or twins/rufus vs dhalsim, etc. where one character is just totally screwed. id gladly take a matchup like oro vs chun or 12 vs ken in 3s over some bullshit like dhalsim vs yun

I never said 2MK -> SA2 is everything that makes her stupid, but it's one of the reasons. The only problem is you claim that your Chun requires so much execution to play well, which is absolutely laughable. Chun is a character with the best footsies and her normals are incredibly difficult to punish, all while having dumb grab range due to her kara throw. I already said earlier that I play 3S, and I've watched so much of it that I know what the fuck I'm talking about.
Sorry, but 3S isn't balanced because an 8:2 matchup is still an 8:2 matchup.
I'll let this guy from SRK say it for me:
[image loading]


Your idea of zoning is dated. Guile throwing projectiles, which forces the opponent to jump over them (because there are no options), makes it an easy simon-says of throw projectile, punish jump-in, repeat. You just don't understand 3s zoning, the game is probably too fast for you or something.

Yes, parries are guesses. Anything that forces 50/50 mixups is guessing. Mixups are a "fuck fundamentals reward" for all the work you did trying get in on your opponent.


The majority of parries you'll see are either option selects or on-reaction to jump-ins/while playing footsies. There are just as many 50/50s in SF4 or whatever, because of meaty moves. And "all the work" of getting to your opponent in 3s is pressing up and forward at the same time, parrying or stuffing their anti-air (yes it's a 50/50 deal with it, at least there are other options than jump over fireball get shoryukened).

3rd strike operates on different fundamentals. It's a completely different game, don't try to compare it to sf2/4. Mixups are not a "fuck fundamentals reward" if you have proper 3rd strike fundamentals, which include (among a million other things that sf2/4 fundamentals don't have) recognizing patterns and option-selecting to beat the most likely moves your opponent will throw out.
hotbreakfest
Profile Joined May 2011
United States145 Posts
Last Edited: 2011-07-13 02:48:28
July 13 2011 02:44 GMT
#75
On July 13 2011 11:41 Adeny wrote:
Show nested quote +
On July 13 2011 11:06 hotbreakfest wrote:
On July 13 2011 09:08 FACENC wrote:
On July 13 2011 08:43 hotbreakfest wrote:Great, but you haven't debunked the fact that high level 3S play is nothing more than a hit confirm into super. What kind of character archtypes do parries introduce? All I see are people playing a frantic footsie game while whiffing normals to build meter for their super, then option selecting throws and parries when they get close. For the record I do play 3S, I don't claim to be good or anything, but I just find it silly that people consider it a godsend to fighting games. 3S throws traditional 2D fundamentals out the window, while being dumbed down version of it's "3D counterparts".
I don't see Match or Kuroda throwing many fireballs for zoning. Zoning isn't a switch that you turn on and off during a match.
http://www.youtube.com/watch?v=wmE2lkYgpcw&feature=related
http://www.youtube.com/watch?v=RCwpps4CvwY


Akuma uses his Air firbeball as a zoning tool. It is used multiple times in those videos for that exact purpose. It is most often used after knocking the opponent down in the corner. The Akuma player stands just past the clock and throws an air hadou. This is (generally) unpunishable and requires a reaction of some sort from the opponent, even if that reaction is to block. Off of this reaction, the Akuma player can run offense. If they blocked, you can use the hadou as a tick to dash in and throw. If you take one step forward, you can go for twd+mp overhead. If you have done twd+mp a few times and trained your opponent to block it, you can go for kara-demon (assuming you have meters obviously).

Also, just because you don't seem to like parry doesn't mean you can exclude parry from the mind-game discussion. All parries are not guesses. A character like Makoto is obviously a new character archetype. A hyper fast grappler with unsafe specials that focuses almost completely and solely on stun and screen positioning.

Pro-tip: Makoto can only do her 100% stun combo if she grabs you on her side of the clock. Now, knowing this, how can the Makoto player accomplish this screen positioning if zoning doesn't exist. SA2 Makoto doesn't rely on hit-confirming at all. So every time she is pressing a button, it is either to move you onto a specific area of the screen, or it is a tick-into throw. If the Makoto is pressing buttons otherwise, they are bad.

Also, to the complaint of whiffing normals for meter. There is a really, really easy way to stop this. Walk forward. You get close enough, they stop pressing buttons.

Sorry man, but akuma tossing a couple fireballs does not count as zoning. Again training your opponent to block 6MP and then going for the kara-demon is nothing more than "AHA! I surprised you!" type of mind games which are incredibly basic and shallow.
Yes, parries are guesses. Anything that forces 50/50 mixups is guessing. Mixups are a "fuck fundamentals reward" for all the work you did trying get in on your opponent.
Makoto is not a new archtype, she is a mixup based rushdown character with grappling capabilities to aid in her mixup game.
Whiffing normals for meter is idiotic, it doesn't matter if it's super easy to stop. You should only be rewarded meter for landing hits on your opponents, whether its from combos, pokes, projectiles, or blockstrings.
This is an example of real zoning
http://www.youtube.com/watch?v=7E25dPXwNqM&feature=related

On July 13 2011 08:47 Wangsta wrote:
@hotbreakfast

if you think cr.mk -> SA2 is enough to make chun god tier then you have no clue. it is very hard to play chun at a level that makes her high tier. hitconfirms are just one small aspect of her game, you need to learn a lot more otherwise you'll never scare people enough to make them get actually hit by it. you are free to try chun when 3s:online comes out and get owned by the "mid-tier" characters that supposedly suck

anyway, 3s is balanced enough that every character has a chance. its obviously not pure luck that gives players wins, theres a reason why the same people keep dominating. also, unlike AE, you don't have matchups like, say akuma/chun vs zangief, or twins/rufus vs dhalsim, etc. where one character is just totally screwed. id gladly take a matchup like oro vs chun or 12 vs ken in 3s over some bullshit like dhalsim vs yun

I never said 2MK -> SA2 is everything that makes her stupid, but it's one of the reasons. The only problem is you claim that your Chun requires so much execution to play well, which is absolutely laughable. Chun is a character with the best footsies and her normals are incredibly difficult to punish, all while having dumb grab range due to her kara throw. I already said earlier that I play 3S, and I've watched so much of it that I know what the fuck I'm talking about.
Sorry, but 3S isn't balanced because an 8:2 matchup is still an 8:2 matchup.
I'll let this guy from SRK say it for me:
[image loading]


Your idea of zoning is dated. Guile throwing projectiles, which forces the opponent to jump over them (because there are no options), makes it an easy simon-says of throw projectile, punish jump-in, repeat. You just don't understand 3s zoning, the game is probably too fast for you or something.

Sorry, there is no long range zoning in 3S. The whole point of zoning is to limit your opponents options. If you can't see the positioning game the Guile is playing, then I can't force you to understand. Parries remove trapping as a legit strategy. Yeah, maybe I'll just go back to MvC2 because 3S is just too fast for me.
101toss
Profile Blog Joined April 2010
3232 Posts
July 13 2011 02:45 GMT
#76
On July 13 2011 11:31 hotbreakfest wrote:
Show nested quote +
On July 13 2011 11:30 sung_moon wrote:
:D
you're not gonna give it up will you

HELL NO BABYCAKES!!!

Needs moar parry
Math doesn't kill champions and neither do wards
hotbreakfest
Profile Joined May 2011
United States145 Posts
July 13 2011 02:46 GMT
#77
On July 13 2011 11:45 101toss wrote:
Show nested quote +
On July 13 2011 11:31 hotbreakfest wrote:
On July 13 2011 11:30 sung_moon wrote:
:D
you're not gonna give it up will you

HELL NO BABYCAKES!!!

Needs moar parry

myrmidon2537
Profile Blog Joined August 2007
Philippines2188 Posts
July 13 2011 02:49 GMT
#78
I like how I'm a loony for thinking 3s is balanced, wew I'm not even going to bother with a counter because you're clearly not going to change your mind.

Bottom line is that its awesome. Now if only RX didn't choke against Makoto's
IPT.PromilKid: I'm only good at Marvel
101toss
Profile Blog Joined April 2010
3232 Posts
July 13 2011 02:52 GMT
#79
On July 13 2011 11:49 myrmidon2537 wrote:
I like how I'm a loony for thinking 3s is balanced, wew I'm not even going to bother with a counter because you're clearly not going to change your mind.

Bottom line is that its awesome. Now if only RX didn't choke against Makoto's

Bottom line is that capcom has never made a balanced game.

NEVER.
Math doesn't kill champions and neither do wards
sung_moon
Profile Blog Joined September 2008
United States10110 Posts
July 13 2011 02:52 GMT
#80
makoto's WIN sbo's

but yea i was literally crying after that finals
Forever Young
Prev 1 2 3 4 5 6 7 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 1h 40m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
White-Ra 275
IndyStarCraft 218
UpATreeSC 195
Livibee 117
ZombieGrub81
BRAT_OK 78
JuggernautJason59
PiGStarcraft9
ProTech8
StarCraft: Brood War
Calm 2042
Shuttle 469
hero 140
sas.Sziky 63
Rock 43
ivOry 13
NaDa 9
Sexy 9
Dota 2
Dendi1166
syndereN190
LuMiX2
Counter-Strike
Foxcn388
Super Smash Bros
Mew2King71
Heroes of the Storm
Liquid`Hasu493
Other Games
Grubby4816
C9.Mang080
Trikslyr45
Organizations
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 20 non-featured ]
StarCraft 2
• Adnapsc2 12
• Hupsaiya 1
• Dystopia_ 1
• intothetv
• Kozan
• sooper7s
• Migwel
• LaughNgamezSOOP
• AfreecaTV YouTube
• IndyKCrew
StarCraft: Brood War
• 80smullet 13
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• masondota2496
• lizZardDota249
League of Legends
• imaqtpie3329
• TFBlade1101
Other Games
• WagamamaTV414
• Shiphtur264
Upcoming Events
Tenacious Turtle Tussle
1h 40m
The PondCast
12h 40m
RSL Revival
12h 40m
Solar vs Zoun
MaxPax vs Bunny
Kung Fu Cup
14h 40m
ByuN vs ShoWTimE
Classic vs Cure
Reynor vs TBD
WardiTV Korean Royale
14h 40m
PiGosaur Monday
1d 3h
RSL Revival
1d 12h
Classic vs Creator
Cure vs TriGGeR
Kung Fu Cup
1d 14h
herO vs TBD
CranKy Ducklings
2 days
RSL Revival
2 days
herO vs Gerald
ByuN vs SHIN
[ Show More ]
Kung Fu Cup
2 days
IPSL
2 days
ZZZero vs rasowy
Napoleon vs KameZerg
BSL 21
2 days
Tarson vs Julia
Doodle vs OldBoy
eOnzErG vs WolFix
StRyKeR vs Aeternum
Sparkling Tuna Cup
3 days
RSL Revival
3 days
Reynor vs sOs
Maru vs Ryung
Kung Fu Cup
3 days
WardiTV Korean Royale
3 days
BSL 21
3 days
JDConan vs Semih
Dragon vs Dienmax
Tech vs NewOcean
TerrOr vs Artosis
IPSL
3 days
Dewalt vs WolFix
eOnzErG vs Bonyth
Replay Cast
4 days
Wardi Open
4 days
Monday Night Weeklies
4 days
WardiTV Korean Royale
5 days
The PondCast
6 days
Liquipedia Results

Completed

Proleague 2025-11-07
Stellar Fest: Constellation Cup
Eternal Conflict S1

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
SOOP Univ League 2025
YSL S2
BSL Season 21
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual

Upcoming

SLON Tour Season 2
BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
HSC XXVIII
RSL Offline Finals
WardiTV 2025
RSL Revival: Season 3
META Madness #9
BLAST Bounty Winter 2026
BLAST Bounty Winter 2026: Closed Qualifier
eXTREMESLAND 2025
ESL Impact League Season 8
SL Budapest Major 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.