Street Fighter 3: Third Strike - Online (xbox) - Page 3
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GertHeart
United States631 Posts
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MrProb
Thailand794 Posts
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Wangsta
United States776 Posts
the hitconfirms, setups and options selects that people do in 3s are no joke. they take serious practice to get consistent in matches (unlike ssf4 where you can see a combo and probably learn it in 5 minutes). if you take out the high level stuff, then chun/ken/yun/etc. are mid tier at best (maybe even low tier) | ||
jongzor
United States189 Posts
On July 12 2011 18:21 Zlasher wrote: Are you saying the cast on 3rd strike is more balanced than SF4? Lol. Even AE, which clearly has a best character, wouldn't be more balanced, consdiering the rest of the ~40 characters are very close. 3rd strike is Yun Chun and Ken. Urien has his place somewhat but everyone else blows. Pretty sure Yang, Makoto, and dudley are "better" than urien. The engine for 3s is completely different from sf4 because of the parry system. It allows "low tier" characters to dominate better characters. actually, after re-reading what you just said, I'm pretty sure you havent played much 3s, huh? | ||
hotbreakfest
United States145 Posts
On July 12 2011 21:56 Wangsta wrote: 3s is a really well balanced game. the only truly gimped character is sean, and even that character has tools to win. so many people say all this BS about how easy chun/ken/etc. are but honestly you all don't realize how hard it is to play those characters at a level that makes them good. you are better off playing ryu, alex, akuma, or some other character that has strong basic combos and sane execution requirements the hitconfirms, setups and options selects that people do in 3s are no joke. they take serious practice to get consistent in matches (unlike ssf4 where you can see a combo and probably learn it in 5 minutes). if you take out the high level stuff, then chun/ken/yun/etc. are mid tier at best (maybe even low tier) On July 12 2011 22:15 jongzor wrote: Pretty sure Yang, Makoto, and dudley are "better" than urien. The engine for 3s is completely different from sf4 because of the parry system. It allows "low tier" characters to dominate better characters. actually, after re-reading what you just said, I'm pretty sure you havent played much 3s, huh? Lol... This is why the OGs don't take you guys seriously... | ||
myrmidon2537
Philippines2188 Posts
And while Urien is hella fun to use, I'd pick Makoto over Urien any day. If I recall correctly, teams with Makoto in SBO tend to be the ones people watch out for since a few smart guesses for her gives her the win. (Although she's pretty momentum based) | ||
hotbreakfest
United States145 Posts
On July 12 2011 23:19 myrmidon2537 wrote: I'm going to have to agree that while Yun/Chun/Ken dominate, 3s is way more balanced than AE. for the reasons already explained. And while Urien is hella fun to use, I'd pick Makoto over Urien any day. If I recall correctly, teams with Makoto in SBO tend to be the ones people watch out for since a few smart guesses for her gives her the win. (Although she's pretty momentum based) No, 3S isn't more balanced than AE. Parries don't help with the balance at all. If anything parries just remove long range zoning and promote a dumb guessing game. An 8:2 matchup in 3S is no different than an 8:2 matchup in any other game. I don't see any mvc2 or cvs2 players making ridiculous claims about their games being balanced... ![]() | ||
sung_moon
United States10110 Posts
On July 12 2011 18:21 Zlasher wrote: Are you saying the cast on 3rd strike is more balanced than SF4? Lol. Even AE, which clearly has a best character, wouldn't be more balanced, consdiering the rest of the ~40 characters are very close. 3rd strike is Yun Chun and Ken. Urien has his place somewhat but everyone else blows. what. if by "place" you mean RX then sure, but RX transcends humanity nobody will ever rate urien over makoto. i even like denjin ryu/akuma/yang/dudley over urien too | ||
myrmidon2537
Philippines2188 Posts
The presence of dominating characters does not mean a game is poorly balanced. Do I think AE is decently balanced? Yes. I think the same for 3s. Its just that I think 3s is more balanced than AE. I don't like how parries removes long-range zoning though, hell, I could go one further since parries makes the traditional anti-air quite risky. but to say it doesn't help balance "at all" is an opinion at best. | ||
ArC_man
United States2798 Posts
On July 12 2011 23:53 hotbreakfest wrote: No, 3S isn't more balanced than AE. Parries don't help with the balance at all. If anything parries just remove long range zoning and promote a dumb guessing game. An 8:2 matchup in 3S is no different than an 8:2 matchup in any other game. I don't see any mvc2 or cvs2 players making ridiculous claims about their games being balanced... ![]() I think an 8:2 matchup in 3s or ST is different from an 8:2 matchup in SSF4. For example, Oro vs Chun is 8:2, but if Oro lands 1 hit the round is over (the problem is that he'll never land that 1 hit lol). There's no 8:2 matchup like that in SSF4. Does it mean 3s is more balanced than SSF4? Of course not (an 8:2 matchup in the end is still 8:2), but it does make "impossible" matchups seem less impossible since you can win off of one good read while in the case of SSF4 it might require 6-7 "good" reads to take a round in a lopsided match. | ||
Wangsta
United States776 Posts
On July 12 2011 23:06 hotbreakfest wrote: Lol... This is why the OGs don't take you guys seriously... you have no idea what you are talking about. have you ever played 3s against good competition? do you even know why those characters are top tier? you really don't see many chuns/yun/etc on GGPO or any good arcade, and theres a reason if you look at a god tier like chun, she has one of the best antiairs in the game with back fierce -> legs (if parried). but you wont be able to do it because its not easy. she also has a strong mixup game by switching between stuff like meaty high or low SA2 hitconfirms, and stuff like her SGGK option select, which is parry -> karathrow -> hitconfirm SA2 off cl.hk (if you parry). again, you won't be able to do them so it won't matter. she also has zoning tools like dash -> legs, which you won't be consistent with so it's too risky for you to use. | ||
hotbreakfest
United States145 Posts
On July 13 2011 04:37 Wangsta wrote: you have no idea what you are talking about. have you ever played 3s against good competition? do you even know why those characters are top tier? you really don't see many chuns/yun/etc on GGPO or any good arcade, and theres a reason if you look at a god tier like chun, she has one of the best antiairs in the game with back fierce -> legs (if parried). but you wont be able to do it because its not easy. she also has a strong mixup game by switching between stuff like meaty high or low SA2 hitconfirms, and stuff like her SGGK option select, which is parry -> karathrow -> hitconfirm SA2 off cl.hk (if you parry). again, you won't be able to do them so it won't matter. she also has zoning tools like dash -> legs, which you won't be consistent with so it's too risky for you to use. Yeah, because cr. MK -> super is so fucking hard. You learn a basic genei jin combo with yun that deals at least 40% in just a few days of practice. 3S is nothing more than dumb hit confirm game. To think that there is any long range zoning or advanced mind games is nonsense. I used to love parries, but after reading some Viscant's posts, I can see why the OGs hated 3S so much. On a final note: Guessing =/= mind games On July 13 2011 02:18 myrmidon2537 wrote: Claiming "balanced" is different than "more balanced". Yes its true parries remove long range zoning, but you can't really talk about "promoting a dumb guessing game" with parries and then completely over look SFIV's option-selects. The presence of dominating characters does not mean a game is poorly balanced. Do I think AE is decently balanced? Yes. I think the same for 3s. Its just that I think 3s is more balanced than AE. I don't like how parries removes long-range zoning though, hell, I could go one further since parries makes the traditional anti-air quite risky. but to say it doesn't help balance "at all" is an opinion at best. So what if there are option selects? Does any mechanic SF4 (not that I like SF4) create a stupid and universal high/low mixup game that parries promote? Parries remove character archtypes. I don't hate 3S players, I only hate the loonies who think 3S is even remotely balanced because of parries. An 8:2 matchup in 3S is just as difficult as an 8:2 matchup in ST, the only difference is the higher random factor in the former. | ||
Trumpet
United States1935 Posts
On the balance thing though, 3s is odd. The better players can overcome bad matchups against worse players a lot more easily than in other games. Low tier teams have even been blowing it up at SBO forever. | ||
hotbreakfest
United States145 Posts
On July 13 2011 08:08 Trumpet wrote: Hotbreakfast, I too go in threads about a game I don't like just to shit on it. On the balance thing though, 3s is odd. The better players can overcome bad matchups against worse players a lot more easily than in other games. Low tier teams have even been blowing it up at SBO forever. I'm fine with people liking 3S, but I find laughable that people spread misinformation about their game because they think it's so godlike. That's great, but have they actually won an SBO? How many SBOs did Kuroda win with Q? Oh yeah, I don't remember them either! ![]() The only game I can think of, that bottom tier characters can dominate in is Vampire Savior (Darkstalkers 3). Vampire Savior's amazing balance comes at the cost of every character being some form of rushdown. | ||
FACENC
United States63 Posts
Newsflash: Viscant fucking sucks at 3s and doesn't know what hes talking about. Citing Viscant in a 3s argument is the Street Fighter equivalent of Godwin's Law. It pretty much immediately disqualifies your opinion. Is 3s perfectly balanced? No. Is it a fun game? Yes. 3S4LIFE!! | ||
hotbreakfest
United States145 Posts
On July 13 2011 08:23 FACENC wrote: lol wow, even TL isn't exempt from random 3s hatred. Newsflash: Viscant fucking sucks at 3s and doesn't know what hes talking about. Citing Viscant in a 3s argument is the Street Fighter equivalent of Godwin's Law. It pretty much immediately disqualifies your opinion. Is 3s perfectly balanced? No. Is it a fun game? Yes. 3S4LIFE!! I have yet to see anybody discredit Viscant's claims on parries. People just roll the blinders over their eyes, cover their ears, and scream "NOOO!!". What kind of depth and mind games do parries add towards the game? Especially since I'm sooo damn ignorant. ![]() I love rushdown oriented games like Jojo's and Vampire Savior, but to say they aren't dumbed down at a high level is just being blind, deaf, and dumb. | ||
Trumpet
United States1935 Posts
One random guy starts saying he thinks 3s is incredibly well balanced in this thread. You take that chance to make personal attacks and try to start a flame war. Just stop, please =/ Viscant's whole article was about how the fireball is what made SF games good via long range zoning. If it's really that simple, then every ST matchup between non fireball characters is just as bad. Viscant is an incredibly smart player, but don't take some SRK posts he made years ago and try to launch some crusade against 3s off of it. Viscant also used to say that Dreamcast Marvel 2 was a waste of time and that if it wasn't on arcade evo shouldn't even have it. Edit: and the parry forces you to react to the other player 100% of the time. This is why people like it. You can't just do the same basic blockstrings and mixups repeatedly because they get shut down once figured out. | ||
FACENC
United States63 Posts
On July 13 2011 08:32 hotbreakfest wrote: I have yet to see anybody discredit Viscant's claims on parries. People just roll the blinders over their eyes, cover their ears, and scream "NOOO!!". What kind of depth and mind games do parries add towards the game? Especially since I'm sooo damn ignorant. ![]() Acting as if Viscant knows about high-level 3s gameplay is like saying John Madden really understands basketball. 3s plays almost NOTHING like a traditional Street Fighter game. It is more comparable to a 2d Tekken or Virtual Fighter title than an SF game. Viscant played 3s at a fairly low level 9+ years ago and decided he didn't like the game mechanic. Do parries reduce the number of tradition 2d character archetypes? Absolutely. But the obviously introduce others in their stead. Zoning absolutely exists in 3s, ask any Gouki player. Fireballs still have great utility as mid-range poking tools (especially EX-hadou). | ||
hotbreakfest
United States145 Posts
On July 13 2011 08:33 Trumpet wrote: Yo, a team of Urien, Yang, and Necro got 2nd at SBO. They didn't win, but 2nd for a team with none of the top seems pretty solid in the biggest tournament of the world. And Kuroda has won with Akuma. One random guy starts saying he thinks 3s is incredibly well balanced in this thread. You take that chance to make personal attacks and try to start a flame war. Just stop, please =/ Viscant's whole article was about how the fireball is what made SF games good via long range zoning. If it's really that simple, then every ST matchup between non fireball characters is just as bad. Viscant is an incredibly smart player, but don't take some SRK posts he made years ago and try to launch some crusade against 3s off of it. Viscant also used to say that Dreamcast Marvel 2 was a waste of time and that if it wasn't on arcade evo shouldn't even have it. Edit: and the parry forces you to react to the other player 100% of the time. This is why people like it. You can't just do the same basic blockstrings and mixups repeatedly because they get shut down once figured out. It prevents things like Sagat vs Zangeif from happening, where no matter how good a geif player is, a mediocre sagat will almost always win. I'm not launching a crusade, but some of the loonies in your community need the truth handed to them. Who said ST was balanced? I don't claim the games I play are godly and perfect. This the problem with parries, because it puts the characters with the best pokes and mixups at the top. It forces every character in the game to play the same way, so why play anybody else besides chun, yun, or ken? If you think about, anybody below them is just a gimmick. Oh and I can totally show remote instances of bottom tiers winning their worst matchups. On July 13 2011 08:40 FACENC wrote: Acting as if Viscant knows about high-level 3s gameplay is like saying John Madden really understands basketball. 3s plays almost NOTHING like a traditional Street Fighter game. It is more comparable to a 2d Tekken or Virtual Fighter title than an SF game. Viscant played 3s at a fairly low level 9+ years ago and decided he didn't like the game mechanic. Do parries reduce the number of tradition 2d character archetypes? Absolutely. But the obviously introduce others in their stead. Zoning absolutely exists in 3s, ask any Gouki player. Fireballs still have great utility as mid-range poking tools (especially EX-hadou). Great, but you haven't debunked the fact that high level 3S play is nothing more than a hit confirm into super. What kind of character archtypes do parries introduce? All I see are people playing a frantic footsie game while whiffing normals to build meter for their super, then option selecting throws and parries when they get close. For the record I do play 3S, I don't claim to be good or anything, but I just find it silly that people consider it a godsend to fighting games. 3S throws traditional 2D fundamentals out the window, while being dumbed down version of it's "3D counterparts". I don't see Match or Kuroda throwing many fireballs for zoning. Zoning isn't a switch that you turn on and off during a match. | ||
sung_moon
United States10110 Posts
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