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Ultra Street Fighter IV - Page 6

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Check out the new Street Fighter V Thread
Excalibur_Z
Profile Joined October 2002
United States12240 Posts
June 07 2011 19:31 GMT
#101
On June 08 2011 01:35 101toss wrote:
Show nested quote +
On June 07 2011 21:50 MadPretty wrote:
On June 07 2011 19:28 arb wrote:
On June 07 2011 04:09 Excalibur_Z wrote:
On June 07 2011 04:02 FakeSteve[TPR] wrote:
anyway my main got buffed, so i'm happy. sakura's got new links so it's lab day whenever i can get my hands on a stick (mine is broken T_T)

as far as tier lists go, Yun is definitely #1, followed by Yang and Fei

after them is new Ken, then maybe Makoto, but Cammy, Abel, Chun, Gief, Viper, and Sagat are A tier... probably a couple others


Probably from pounding it after losing!

Dunno how I'm gonna adjust to EX green hand change, it's gonna be weird. Also what worthwhile links are there for Sak? I can't imagine cancelable fs.mp will be worth all that much? Seems like the best thing she's getting is faster fireball recovery.

EX green hand is a gief change right?
I read in the thread it doesnt knock down anymore, so that means you can go ex green fist -> ultra/super right?


You could, but it would just be like regular green hand: a gamble. With the fact that U2 has been buffed to hell and back, people may be too scared to jump though. It does creates a better guessing game.

A lot of people will stick with U1 since it's easier to land and does way more damage

Ex green glove gives +1 frame advantage on hit, so don't expect safe combos, but instead more of mixup followup of lariat or spd


More likely SPD/OS crouchtech mixups. Is c.lk back down to 3 frames? If so that would be a pretty killer frametrap, otherwise it's still useful to beat jump-aways after EX GH and combo, or tech if the other guy goes for a throw. Lariat's not a very lethal mixup =/
Moderator
VIB
Profile Blog Joined November 2007
Brazil3567 Posts
June 07 2011 19:32 GMT
#102
I know dhalsim got buffed from sf4 to ssf4, then nerfed from ssf4 to AE. But from sf4 to AE, is it a buff or nerf?
Great people talk about ideas. Average people talk about things. Small people talk about other people.
Excalibur_Z
Profile Joined October 2002
United States12240 Posts
June 07 2011 19:33 GMT
#103
On June 07 2011 22:43 red.venom wrote:
I'll grab this later today when it goes up on psn.. If anyone west coast wants to play pm me and ill give you my psn user id.


How about you get it on 360 like the rest of us ballers (all ballers use 360), you non-grandmaster NERD!
Moderator
FakeSteve[TPR]
Profile Blog Joined July 2003
Valhalla18444 Posts
June 07 2011 20:39 GMT
#104
On June 07 2011 22:18 MilesTeg wrote:
I don't get what's so good about Yun. It's going to be like Rufus, even if you hit with the dive kick you barely get any frame advantage at all so all you have to do is mash a jab or a shoryuken-type move to get out. It's still going to be hard as hell to beat a defender with an offensive character. At best it's going to be the same gamble between shoruyken, guard and throw, which is what I hate about this game to begin with. Or maybe I just don't understand Street Fighter.



that's not true at all, properly spaced yun's divekick gives enough frame advantage to link low strong.

u dunno wtf u talkin about
Moderatormy tatsu loops r fuckin nice
Excalibur_Z
Profile Joined October 2002
United States12240 Posts
June 07 2011 21:40 GMT
#105
Ughhhh so I bought the DLC this morning before work and recovered my gamertag here at work to be able to download it onto the work 360, of course it's nearly 700mb so it wasn't quick. The coworker I was playing with said to try switching profiles to see if AE would still be accessible, but it wasn't =((( Account-protected. Now that means to be able to play it I need to recover my gamertag on either my home 360 or the work 360, wherever I'm playing, which is a process that takes like 5 minutes. I share my 360 with my gf who likes to watch Netflix on the 360 during her days off, so I'm trying to convince my coworker to recover his gamertag (since he doesn't share his account) whenever he comes to work, but that's going to mean we have to do the whole 700mb download all over again just for his profile on the same 360.
Moderator
MilesTeg
Profile Joined September 2010
France1271 Posts
June 07 2011 21:53 GMT
#106
On June 08 2011 05:39 FakeSteve[TPR] wrote:
Show nested quote +
On June 07 2011 22:18 MilesTeg wrote:
I don't get what's so good about Yun. It's going to be like Rufus, even if you hit with the dive kick you barely get any frame advantage at all so all you have to do is mash a jab or a shoryuken-type move to get out. It's still going to be hard as hell to beat a defender with an offensive character. At best it's going to be the same gamble between shoruyken, guard and throw, which is what I hate about this game to begin with. Or maybe I just don't understand Street Fighter.



that's not true at all, properly spaced yun's divekick gives enough frame advantage to link low strong.

u dunno wtf u talkin about


Hey calm down ^^

Not claiming to be an expert, but with Rufus, unless you managed to somehow hit slighly above the ground you barely got any frame advantage. Not enough to link, and certainly not enough to not eat a shoryuken in your face, or a Boxer jab (into ultra s'il-vous-plait), or whatever 0 frame defensive move that every character seem to have.

Also tell me if I'm wrong but on block, no matter where you hit a mashed shoryuken will always get you.

Besides what's the point of this kind of move if you have 3/60th of a second to link? Latency already eats those frames... the combination of these really good defensive moves and the fact that most good combos rely on you making 1-3 frame links is what I don't like in this game.


Demoninja
Profile Blog Joined April 2007
United States1190 Posts
Last Edited: 2011-06-07 21:59:53
June 07 2011 21:58 GMT
#107
On June 08 2011 06:53 MilesTeg wrote:
Show nested quote +
On June 08 2011 05:39 FakeSteve[TPR] wrote:
On June 07 2011 22:18 MilesTeg wrote:
I don't get what's so good about Yun. It's going to be like Rufus, even if you hit with the dive kick you barely get any frame advantage at all so all you have to do is mash a jab or a shoryuken-type move to get out. It's still going to be hard as hell to beat a defender with an offensive character. At best it's going to be the same gamble between shoruyken, guard and throw, which is what I hate about this game to begin with. Or maybe I just don't understand Street Fighter.



that's not true at all, properly spaced yun's divekick gives enough frame advantage to link low strong.

u dunno wtf u talkin about


Hey calm down ^^

Not claiming to be an expert, but with Rufus, unless you managed to somehow hit slighly above the ground you barely got any frame advantage. Not enough to link, and certainly not enough to not eat a shoryuken in your face, or a Boxer jab (into ultra s'il-vous-plait), or whatever 0 frame defensive move that every character seem to have.

Also tell me if I'm wrong but on block, no matter where you hit a mashed shoryuken will always get you.

Besides what's the point of this kind of move if you have 3/60th of a second to link? Latency already eats those frames... the combination of these really good defensive moves and the fact that most good combos rely on you making 1-3 frame links is what I don't like in this game.




That's the thing about dive kicks, they're supposed to spaced properly. Every time I throw out a dive kick it hits around the knees which gives me enough frame advantage to link stuff. Rufus can do the same.

No character has a 0 frame defensive move, the fastest are 13 frame. The only 0 frame move I can think of is Gief U1.

Links are incredibly easy in this game with practice. Even at my low level I rarely drop links unless I'm doing some combo that requires 4-5 1 frame links in a row.
sung_moon
Profile Blog Joined September 2008
United States10110 Posts
June 07 2011 22:02 GMT
#108
On June 08 2011 06:53 MilesTeg wrote:
Besides what's the point of this kind of move if you have 3/60th of a second to link? Latency already eats those frames... the combination of these really good defensive moves and the fact that most good combos rely on you making 1-3 frame links is what I don't like in this game.


contrary to popular belief, not everyone plays/takes the game srsly online

every divekick character has tight safe non-DP-able links after divekick if properly spaced
Forever Young
Gorguts
Profile Joined July 2010
Canada254 Posts
June 07 2011 22:16 GMT
#109
On June 08 2011 07:02 sung_moon wrote:
Show nested quote +
On June 08 2011 06:53 MilesTeg wrote:
Besides what's the point of this kind of move if you have 3/60th of a second to link? Latency already eats those frames... the combination of these really good defensive moves and the fact that most good combos rely on you making 1-3 frame links is what I don't like in this game.


contrary to popular belief, not everyone plays/takes the game srsly online

every divekick character has tight safe non-DP-able links after divekick if properly spaced


well, I understand his point. It can be really frustrating for someone who is trying to learn SF4, because while you're trying to land combos and play properly, you just get DP'ed out of everything and beat by people who just mash.
hotbreakfest
Profile Joined May 2011
United States145 Posts
June 07 2011 22:47 GMT
#110
On June 08 2011 07:16 Gorguts wrote:
Show nested quote +
On June 08 2011 07:02 sung_moon wrote:
On June 08 2011 06:53 MilesTeg wrote:
Besides what's the point of this kind of move if you have 3/60th of a second to link? Latency already eats those frames... the combination of these really good defensive moves and the fact that most good combos rely on you making 1-3 frame links is what I don't like in this game.


contrary to popular belief, not everyone plays/takes the game srsly online

every divekick character has tight safe non-DP-able links after divekick if properly spaced


well, I understand his point. It can be really frustrating for someone who is trying to learn SF4, because while you're trying to land combos and play properly, you just get DP'ed out of everything and beat by people who just mash.

This is where your missing the point. Combos merely extend a character's damage output. You don't play to land combos, you play to punish the other guy for making a mistake. If the other guy is mashing DP on wake up then learn to bait and punish his DP. That is the problem with just learning combos. The new player forgets about more important things like footsies, zoning, and proper punishment.
MCMcEmcee
Profile Joined April 2008
United States1609 Posts
June 07 2011 22:54 GMT
#111
MilesTeg:
You clearly don't know very much about this game. The last thing you should be doing right now is talking about strategy, or what's good or bad, or frames, or even making any kind of SF4-related post in which every sentence doesn't end with a question mark. This is not a personal attack or anything, just an observation that you are trying to approach this game from a very misinformed (or just ignorant) point of view; you will not learn anything trying to form opinions about things when your knowledge base is currently so weak.
That's okay. We all start somewhere. Just don't start with "not claiming to be an expert" when you are going to make claims that imply some level of expertise.
(it's like super easy to get frame advantage with Rufus divekick btw)

Yun is ridiculously good because he has strong pokes (see what I did there huehue), his divekick is a very powerful tool to start offense or do stupid oki with, he has possibly the best command grab in the game, he has one of the best DPs in the game, he does a ton of damage/stun off small openings, he builds and uses meter very well, and Genei-Jin is one of the best supers in the game. A bunch of ways to get in easily and safely, good (I dare say STRONG?) anti airs, scary mixups and frametraps up close.
[iHs]MCMcEmcee@UFO | のヮの
MilesTeg
Profile Joined September 2010
France1271 Posts
June 07 2011 23:02 GMT
#112
On June 08 2011 06:58 Demoninja wrote:
Show nested quote +
On June 08 2011 06:53 MilesTeg wrote:
On June 08 2011 05:39 FakeSteve[TPR] wrote:
On June 07 2011 22:18 MilesTeg wrote:
I don't get what's so good about Yun. It's going to be like Rufus, even if you hit with the dive kick you barely get any frame advantage at all so all you have to do is mash a jab or a shoryuken-type move to get out. It's still going to be hard as hell to beat a defender with an offensive character. At best it's going to be the same gamble between shoruyken, guard and throw, which is what I hate about this game to begin with. Or maybe I just don't understand Street Fighter.



that's not true at all, properly spaced yun's divekick gives enough frame advantage to link low strong.

u dunno wtf u talkin about


Hey calm down ^^

Not claiming to be an expert, but with Rufus, unless you managed to somehow hit slighly above the ground you barely got any frame advantage. Not enough to link, and certainly not enough to not eat a shoryuken in your face, or a Boxer jab (into ultra s'il-vous-plait), or whatever 0 frame defensive move that every character seem to have.

Also tell me if I'm wrong but on block, no matter where you hit a mashed shoryuken will always get you.

Besides what's the point of this kind of move if you have 3/60th of a second to link? Latency already eats those frames... the combination of these really good defensive moves and the fact that most good combos rely on you making 1-3 frame links is what I don't like in this game.




No character has a 0 frame defensive move, the fastest are 13 frame. The only 0 frame move I can think of is Gief U1.

Links are incredibly easy in this game with practice. Even at my low level I rarely drop links unless I'm doing some combo that requires 4-5 1 frame links in a row.


I could be wrong but don't you have invincibility from the first frame on the shoryuken and some ex moves?

And no it's not easy you're just really good! I thought even "pro" players dropped them sometimes...


On June 08 2011 07:16 Gorguts wrote:
Show nested quote +
On June 08 2011 07:02 sung_moon wrote:
On June 08 2011 06:53 MilesTeg wrote:
Besides what's the point of this kind of move if you have 3/60th of a second to link? Latency already eats those frames... the combination of these really good defensive moves and the fact that most good combos rely on you making 1-3 frame links is what I don't like in this game.


contrary to popular belief, not everyone plays/takes the game srsly online

every divekick character has tight safe non-DP-able links after divekick if properly spaced


well, I understand his point. It can be really frustrating for someone who is trying to learn SF4, because while you're trying to land combos and play properly, you just get DP'ed out of everything and beat by people who just mash.


My point exactly.

I'll add that online is a big part of the game, like it or not. But regardless I used to play SFIV in arcades when I was living in Asia, I understand the difference but my problem how easy it is to defend and how hard it is to attack. I of course don't mind things being hard in a competitive game but with 1 frame links, especially online, you start to enter the land of randomness. And you can get punish so hard for even trying.
MiyaviTeddy
Profile Blog Joined October 2008
Canada697 Posts
June 07 2011 23:08 GMT
#113
It's up on PSN. Under E3.

huge ass file (1.5gb plus a 230ish mb update kit)
Aiyeeeee
MilesTeg
Profile Joined September 2010
France1271 Posts
June 07 2011 23:14 GMT
#114
On June 08 2011 07:54 MCMcEmcee wrote:
MilesTeg:
You clearly don't know very much about this game. The last thing you should be doing right now is talking about strategy, or what's good or bad, or frames, or even making any kind of SF4-related post in which every sentence doesn't end with a question mark. This is not a personal attack or anything, just an observation that you are trying to approach this game from a very misinformed (or just ignorant) point of view; you will not learn anything trying to form opinions about things when your knowledge base is currently so weak.
That's okay. We all start somewhere. Just don't start with "not claiming to be an expert" when you are going to make claims that imply some level of expertise.
(it's like super easy to get frame advantage with Rufus divekick btw)

Yun is ridiculously good because he has strong pokes (see what I did there huehue), his divekick is a very powerful tool to start offense or do stupid oki with, he has possibly the best command grab in the game, he has one of the best DPs in the game, he does a ton of damage/stun off small openings, he builds and uses meter very well, and Genei-Jin is one of the best supers in the game. A bunch of ways to get in easily and safely, good (I dare say STRONG?) anti airs, scary mixups and frametraps up close.


I don't know why everybody is being so aggressive and insecure on this thread. Re-read your post, and tell me it was an ok answer to what was originally a question.

1) It is a personal attack.
2) I did not talk about strategy
3) I do know about fighting game, I don't know what your credentials are but at least I don't have some psychological problems making me write insults everytime I disagree with someone.
4) Rufus' dive kick will not give you enough frame advantage on block to continue a block string if the opponent mashes a shoryuken. Or maybe if you hit the exact right spot. But claiming that it's super easy to get frame advantage is wrong.

The last thing you should be doing right now is talking about strategy, or what's good or bad, or frames, or even making any kind of SF4-related post in which every sentence doesn't end with a question mark.


What the hell dude...
dnastyx
Profile Blog Joined January 2009
United States2707 Posts
June 07 2011 23:23 GMT
#115
I don't think it's the palm...

If anything, it's "derp ex dash punch btw i'm plus frames on block and if i confirm i can ultra haha" that's the most annoying about Yun. He's got a lot of things going for him, but I'm going to play Fei and Gief anyway, so I don't mind the twins too much. When I was talking to Vangief, he says he really likes AE because Gief's matchups against the top tier are all really solid.
Zlasher
Profile Blog Joined February 2010
United States9129 Posts
June 08 2011 00:27 GMT
#116
You can only ultra if you hit it from close range, and if its blocked its extremely punishable. My point with the palms is that people are bitching about it being safe as a move but it is a fireball in the end with every properly of a fireball except zoning, and hsould be punished as a fireball not as any other move.

Gief rapes twins yeah, Vance will probably be america's best chance at evo lol.

And in the end you just have to respect the ex lunge when he has meter, because if its blocked you can start up any of your BnB's on him.
Follow me: www.twitter.com/zlasher
Skithiryx
Profile Joined August 2010
Australia648 Posts
June 08 2011 00:43 GMT
#117
Having only played the first part of SFIV when it came out for a little i'm not too up with the tiers of characters, was looking at getting into AE and maining Viper/Sakura are they passable or have I already lost at character select?
FakeSteve[TPR]
Profile Blog Joined July 2003
Valhalla18444 Posts
June 08 2011 00:46 GMT
#118
Viper is A tier but has a very high execution barrier. Sakura is my main, she is quite strong in this version in my experience so far, but i haven't fought a Yun or Yang that really shows me anything special yet
Moderatormy tatsu loops r fuckin nice
goiflin
Profile Blog Joined November 2010
Canada1218 Posts
June 08 2011 01:10 GMT
#119
On June 08 2011 09:43 Skithiryx wrote:
Having only played the first part of SFIV when it came out for a little i'm not too up with the tiers of characters, was looking at getting into AE and maining Viper/Sakura are they passable or have I already lost at character select?


Don't do that, just pick the characters you like and roll with it. Tiers won't matter much to you if you're not playing at a pretty competitive level. Just pick who you want to play as, and roll with it. I played as Dan alot in SSFIV and I had plenty of fun :D

AFAIK, viper is pretty darn good, so you should be pretty fine with her. All characters are going to have frustrating matches though, so yeah.
Zlasher
Profile Blog Joined February 2010
United States9129 Posts
June 08 2011 02:15 GMT
#120
People can bitch all they want about Yun, but when they switch to him they'll STILL get bodied.
Follow me: www.twitter.com/zlasher
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