Ultra Street Fighter IV - Page 53
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Zlasher
United States9129 Posts
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Excalibur_Z
United States12240 Posts
On July 08 2011 08:14 broz0rs wrote: lmao @ Yun/Yang easy high tier comment DAT URYO Added that to the public note because it's just that important :V Also I have no idea why that c.lp c.hk option select whiffed on Yun's backdash. In that case, would c.lp MP/HP Sho be a better OS to use since it appears that his backdash lasts a long time? Actually I guess c.lp OS LP/MP Sho would be better since the timing looked about right but the distance wasn't far enough. | ||
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FakeSteve[TPR]
Valhalla18444 Posts
if he blocks on wakeup you're gonna get c.lp xx shou, which you then need 2 bars to make safe. its bad | ||
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Excalibur_Z
United States12240 Posts
On July 08 2011 09:13 FakeSteve[TPR] wrote: it's not really an option select if the normal you're using can be cancelled into the move you're OSing lol Why not? It's no different from the Zangief c.lp OS green hand option select. 1+c.lp323+p1+c.lp. c.lp chains into c.lp if block or hit, c.lp whiffs then green hand comes out, block if reversal. A similar input should work for Sakura too. | ||
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ATLzac
United States51 Posts
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FakeSteve[TPR]
Valhalla18444 Posts
are gief's c.lp special-cancellable? | ||
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sung_moon
United States10110 Posts
On July 08 2011 09:13 FakeSteve[TPR] wrote: it's not really an option select if the normal you're using can be cancelled into the move you're OSing lol if he blocks on wakeup you're gonna get c.lp xx shou, which you then need 2 bars to make safe. its bad if OS'd properly it won't come out even if he blocks On July 08 2011 09:28 FakeSteve[TPR] wrote: ok, then yeah it would be better than c.lp OS sweep lol i'll have to hit training mode now! i imagine the OS sweep would probably work against every but twin's (and maybe otehr characters with long backdashes). i'd still use sweep for everyone that's possible for the hard knockdown, but i don't play sakura so | ||
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FakeSteve[TPR]
Valhalla18444 Posts
i'll have to hit training mode now! i have to get used to doing this | ||
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DrBoo
Canada1177 Posts
On July 08 2011 06:50 Myrmidon wrote: wtf this isn't ST. Balrog's not a rushdown character. Also, Cody has a lot of important link combos. I'm just talking from experience here, I don't know the in's and outs of cody but I've played around with him a bit and it feels pretty easy to get good damage with him with out using any links Balrog is a rushdown "charge" character please point out a more rushdown oriented charge character. | ||
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Excalibur_Z
United States12240 Posts
On July 08 2011 09:46 DrBoo wrote: I'm just talking from experience here, I don't know the in's and outs of cody but I've played around with him a bit and it feels pretty easy to get good damage with him with out using any links Balrog is a rushdown "charge" character please point out a more rushdown oriented charge character. Bison. Easily. Official Bison pressure! | ||
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DrBoo
Canada1177 Posts
Guess I play bison differently then you do since I don't play heavy pressure with bison I do a bit of pressure but play more defensive and use devils reversals and headstomp more. edit: also is Oni's BnB c.lk c.lp target 2 is that a 1 frame or 2 frame link? I'm having a hard time keeping a solid timing on it though I've only been trying to do it for like 30ish minutes in training mode I get it like 30% of the time >,> | ||
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Excalibur_Z
United States12240 Posts
Also Bison's s.mk and s.hk are amazing for footsies (and s.hk is a great antiair as well). Using only headstomp/devil's reverse mixups is a super weak strategy because A: it's not much of a mixup (if Bison gains meter as he leaves the ground then it's a headstomp, otherwise it's a devil's reverse) and B: you just push yourself further and further into the corner until you eventually get stuck. | ||
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DrBoo
Canada1177 Posts
On July 08 2011 09:56 Excalibur_Z wrote: Every top-level Bison player plays him extremely aggressively. LK Scissor is safe on block so once Bison gets the other guy in the corner he just has a field day with c.lk/LK Scissor pressure and level 2 focus/cl.hp frame traps. Bison is an offensive powerhouse and if you're playing him differently then you're not maximizing your potential. Also Bison's s.mk and s.hk are amazing for footsies (and s.hk is a great antiair as well). Using only headstomp/devil's reverse mixups is a super weak strategy because A: it's not much of a mixup (if Bison gains meter as he leaves the ground then it's a headstomp, otherwise it's a devil's reverse) and B: you just push yourself further and further into the corner until you eventually get stuck. Well I never claimed to be super good at the game I've only been playing fighting games casually since SF4 came out (expanded to many other games but mostly only play with friends) I know that standing MK and HK are insane priority and damage but my pressure game is pretty bad since I'm decently new to fighters and its easier to play defensive then offensive for me anyway. Thx for the info bout bison though I was planning on using him as main if Oni doesn't work out since they nerfed the crap outta Guile and Bison was my only other decent character, but clearly not too good since I was playing wrong lol | ||
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dragoonkf
Singapore1256 Posts
On July 08 2011 09:56 Excalibur_Z wrote: Every top-level Bison player plays him extremely aggressively. LK Scissor is safe on block so once Bison gets the other guy in the corner he just has a field day with c.lk/LK Scissor pressure and level 2 focus/cl.hp frame traps. Bison is an offensive powerhouse and if you're playing him differently then you're not maximizing your potential. Also Bison's s.mk and s.hk are amazing for footsies (and s.hk is a great antiair as well). Using only headstomp/devil's reverse mixups is a super weak strategy because A: it's not much of a mixup (if Bison gains meter as he leaves the ground then it's a headstomp, otherwise it's a devil's reverse) and B: you just push yourself further and further into the corner until you eventually get stuck. I have been playing bison for the past 1 year as my main and i feel going extremely aggressive isn't what you really want. There are times where you need to turtle and stop the offense so you don't get too predictable. Only time i go offensive is when against characters that have weak wake-up game( dhalsim and cody for instance). Being aggressive against guile/chun just loses you game faster. Bison, imo, is more of a technical character where you have to play abit smarter. Normals(s.hk/s.mk) are your best friends here for stuffing out the opponent. Frame Traps ( c.mp c.mk) helps alot too. As for headstomps/devl's reverse, i use headstomp only when i predict a) he is gonna jump b) he just did a fireball or c) chip dmg after knockdown. And don't use devil's reverse too often (especially not against Seth with U1, learned that the hard way) You lose spacing and get pushed back in the corner which is not you really want (especially against zangief). I'm still trying to master Bison and i love playing him. Yun is a big problem for me though. | ||
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Excalibur_Z
United States12240 Posts
Maybe I should pick him up though. His offensive playstyle is pretty similar to Sakura =] | ||
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dragoonkf
Singapore1256 Posts
On July 08 2011 10:58 Excalibur_Z wrote: Yeah but Guile is one of Bison's hardest matchups so you have to play that a little differently, and Zangief you have to play really differently too. It's not really fair to say "don't play aggressive because what about [x] character!" haha. In most matchups, aggression is what you want, and I don't mean blind toothless rage, but rather systematic pressure, taking advantage of your safe normals and specials (and also ridiculously fast walk speed and dash). I don't even play Bison but I'm aware of what makes him a good character and I'm familiar with how the best players utilize his toolset, and that kind of pressure seems to work for them :> Maybe I should pick him up though. His offensive playstyle is pretty similar to Sakura =] Honestly i still have no idea about zangief matchup especially when he knocks me down. ex pc goes through lariat and gets hit. I know S.hk is the best normal to keep whipping out especially when the lariat is finishing or when he tries to get in with banishing flat. But when he gets in a grapple, thats when i start panicking as any wake-up game from me would get shut down. Even devil's reverse can get shutdown by a neutral headbutt. | ||
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Myrmidon
United States9452 Posts
Blanka plays lame and/or uses gimmicks. I can't really call what he does rushdown since it's relatively unsafe. The only way to open up a competent player with Blanka is to land a couple shenanigans and then go in while they're mindfucked, and also to capitalize on some previous conditioning. It's not like a real offense. Well, his lame game is pretty good, so it's not like he's useless at all. | ||
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sung_moon
United States10110 Posts
fixed on the subject of bison/guile matchup (super here), josh wong bet a hundred bucks for a penny at last NEC that no bison could beat his guile. yipes/sanford/jeron/andre accepted his challenge and josh walked out 8 cents richer O_o felt like sharing that | ||
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Zlasher
United States9129 Posts
On July 08 2011 09:46 DrBoo wrote: I'm just talking from experience here, I don't know the in's and outs of cody but I've played around with him a bit and it feels pretty easy to get good damage with him with out using any links Balrog is a rushdown "charge" character please point out a more rushdown oriented charge character. We did. Dictator and Blanka lol. Balrog definitely isn't a rushdown character though. Charge vs Charge matchups are always weirdly interesting. Take a lifelead and hold down back forever. On July 08 2011 11:05 sung_moon wrote: fixed on the subject of bison/guile matchup (super here), josh wong bet a hundred bucks for a penny at last NEC that no bison could beat his guile. yipes/sanford/jeron/andre accepted his challenge and josh walked out 8 cents richer O_o felt like sharing that Lol awesome story. He should have done like 5 bucks, since that'd still bait all those guys in, and he'd wipe them. | ||
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curreh
Australia265 Posts
I ended up downloading vanilla SFIV just to try the game out and I loved it, been playing with my keyboard and contemplating getting a stick or an xbox 360 controller. Would a 360 controller be a downgrade from a keyboard? | ||
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