Noob question, as Honda what is the best thing to do after knocking someone down? I'm scared of wakeup attacks but I hate to back off and give space.
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mucker
United States1120 Posts
Noob question, as Honda what is the best thing to do after knocking someone down? I'm scared of wakeup attacks but I hate to back off and give space. | ||
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Raekhor
Belgium97 Posts
Quality should be the same as those expensive TE sticks or am I wrong? | ||
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rwrzr
United States1980 Posts
But if I understand correctly the reason people choose TE over modded SE or Datel would be because they like the size of the TE and the extra features. (cord storage) EDIT: Forgot to comment about the tier lists. If tier lists are a compilation of likely matchup outcomes (e.g. 5-5, 6-4, 7-3) At low levels I think that only the extremely lopsided matchups really have an impact. | ||
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kainzero
United States5211 Posts
On July 08 2011 02:42 Raekhor wrote: I was thinking about getting a Datel Arcade Pro (I can buy it in a local store). It's cheap and if I want to, I can always mod it with the high quality parts. Quality should be the same as those expensive TE sticks or am I wrong? looking it up... everyone thinks that the Datel Arcade Pro is crappy when it's stock modding it requires soldering, where as the TE is pretty much plug and play with quick disconnects on the buttons, and replacing the stick is easy as unscrewing the one you have and putting in a new one. | ||
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Excalibur_Z
United States12240 Posts
On July 08 2011 02:40 mucker wrote: Second day of playing was much better. I think the first day was a lot like ladder reset day on iccup, all the skill levels were mixed together in D, resulting in much beatdownage for noobs like me. Brought my average up from 8% to 33%, matches were a lot closer and more enjoyable overall. I wish there was a way to ask for immediate rematches, there were a few close losses that I would have loved to try again right away. Moved up to D+ and got my first ever AAA, fun to have a feeling of progress quickly in a game after so many years of starcraft grinding. Noob question, as Honda what is the best thing to do after knocking someone down? I'm scared of wakeup attacks but I hate to back off and give space. Vary up your pressure and test the reaction times and practices of your opponent. If he blocks a lot on wakeup and is scared, use a meaty crouching LK or c.lp (meaning press c.lk or c.lp early such that the active, damaging frames land on him as he regains control of his character) into jab xx hundred hands for good chip damage or a command throw. If he jumps away, use a meaty c.lk or jab into hundred hands and standing roundhouse for good damage (the meaty will land during his pre-jump frames and he'll eat the full combo). If your meaty is too early or too late and he leaves the ground, use either a standing fierce to antiair a neutral jump or dash/walk forward to push him toward the corner. If he backdashes often on wakeup, use a meaty c.lk/jab followed by a standing roundhouse to punish the backdash. If he uses a reversal special move on wakeup (usually an invincible one) then you can either do a crossup light (or was it medium?) buttsplash which will either hit most early dragon punches on the other side or cause them to whiff, or just block and punish with a combo. If you're fighting against a character like Zangief, neutral jump fierce is really good to use on his wakeup and in general, because it's steerable in the air and will stuff antiair lariat for big damage (it should beat or trade with T.Hawk's dp too). | ||
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Looky
United States1608 Posts
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rwrzr
United States1980 Posts
On July 08 2011 03:00 Excalibur_Z wrote: Vary up your pressure and test the reaction times and practices of your opponent. If he blocks a lot on wakeup and is scared, use a meaty crouching LK or c.lp (meaning press c.lk or c.lp early such that the active, damaging frames land on him as he regains control of his character) into jab xx hundred hands for good chip damage or a command throw. If he jumps away, use a meaty c.lk or jab into hundred hands and standing roundhouse for good damage (the meaty will land during his pre-jump frames and he'll eat the full combo). If your meaty is too early or too late and he leaves the ground, use either a standing fierce to antiair a neutral jump or dash/walk forward to push him toward the corner. If he backdashes often on wakeup, use a meaty c.lk/jab followed by a standing roundhouse to punish the backdash. If he uses a reversal special move on wakeup (usually an invincible one) then you can either do a crossup light (or was it medium?) buttsplash which will either hit most early dragon punches on the other side or cause them to whiff, or just block and punish with a combo. If you're fighting against a character like Zangief, neutral jump fierce is really good to use on his wakeup and in general, because it's steerable in the air and will stuff antiair lariat for big damage (it should beat or trade with T.Hawk's dp too). Mike Ross is a Honda player. The second part of the above video is a good match with analysis and shows one successful way of playing Honda. Also plugging Crosscounter whenever possible cause Mike Ross + Gootecks are hilarious. | ||
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DrBoo
Canada1177 Posts
On July 08 2011 03:04 Looky wrote: so frustrated. cant win a single match. im so noob Yeah I played a bunch yesterday got bout 50 matchs in on ranked went 5-45 with Oni lol learning new characters is a pain :p | ||
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Mannerheim
766 Posts
On July 08 2011 03:13 DrBoo wrote: Yeah I played a bunch yesterday got bout 50 matchs in on ranked went 5-45 with Oni lol learning new characters is a pain :p Oni is a below average tier character, that probably doesn't help either. | ||
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DrBoo
Canada1177 Posts
On July 08 2011 03:18 Mannerheim wrote: Oni is a below average tier character, that probably doesn't help either. Yes commenting about tiers of characters when a characters been out for only a few months and hardly anyone uses him... clearly its very accurate lol edit: Personally I feel there is a LOT of unexplored potential for Oni he has a forward and normal for each of his normals so you can play good footsies with him. He has a awesome dash move, that you can use for mixup. | ||
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101toss
3232 Posts
On July 08 2011 03:00 Excalibur_Z wrote: Vary up your pressure and test the reaction times and practices of your opponent. If he blocks a lot on wakeup and is scared, use a meaty crouching LK or c.lp (meaning press c.lk or c.lp early such that the active, damaging frames land on him as he regains control of his character) into jab xx hundred hands for good chip damage or a command throw. If he jumps away, use a meaty c.lk or jab into hundred hands and standing roundhouse for good damage (the meaty will land during his pre-jump frames and he'll eat the full combo). If your meaty is too early or too late and he leaves the ground, use either a standing fierce to antiair a neutral jump or dash/walk forward to push him toward the corner. If he backdashes often on wakeup, use a meaty c.lk/jab followed by a standing roundhouse to punish the backdash. If he uses a reversal special move on wakeup (usually an invincible one) then you can either do a crossup light (or was it medium?) buttsplash which will either hit most early dragon punches on the other side or cause them to whiff, or just block and punish with a combo. If you're fighting against a character like Zangief, neutral jump fierce is really good to use on his wakeup and in general, because it's steerable in the air and will stuff antiair lariat for big damage (it should beat or trade with T.Hawk's dp too). At a low level, expect the good ol' wakeup shoryuken from shotos (which means bait it, block or backdash, and punish it hard), wakeup grab from grapplers (j.fierce), and wakeup ultras (react accordingly). Pretty much every low level player does it. You can also try a meaty crossup sumosmash, as it stuffs a lot of AA, does nice damage, knocks down, and is not easy to punish on block. If they normally block on wakeup, go for a meaty sumothrow or poke w/ c.lk. Of course, if you are fighting against, say, zangief, you shouldn't rush down (it's in gief's, not your, favor to be close to him). Instead, turtle, punish jumpins/green gloves w/ headbutt, lariats with sumo smash, etc. Observe your opponent's playstyle, observe the matchup, then react accordingly. EDIT: Oni's crossup slash only works at a low level, where people don't know how to block/react properly. The moment I see it as zangief (plenty of time to react, meaty or not), I just press my lariat button while holding the stick in the proper direction to block (downforward) (or spd/ultra if I'm waking up and he decides to do it meaty), and Oni just lost a quarter of his health. | ||
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Mannerheim
766 Posts
On July 08 2011 03:21 DrBoo wrote: Yes commenting about tiers of characters when a characters been out for only a few months and hardly anyone uses him... clearly its very accurate lol Umm no that's pretty much the consensus among the "veterans" already. Things wrong with him: - Can't FADC DP on block (a massive downside) - Bad range on normals (except c.mk, which is unsafe) - Low health - Fireball is -4 frames on hit (ridiculous) - Probably other as well, just can't remember | ||
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DrBoo
Canada1177 Posts
On July 08 2011 03:31 Mannerheim wrote: Umm no that's pretty much the consensus among the "veterans" already. Things wrong with him: - Can't FADC DP on block (a massive downside) - Bad range on normals (except c.mk, which is unsafe) - Low health - Fireball is -4 frames on hit (ridiculous) - Probably other as well, just can't remember Like I've already said the characters been out for a couple of months you can't expect to find out everything about a character in a couple months its like people complaining about balance in a game when its still super new its just ridiculous. I think you can't really call any character definitively "low tier" or "high tier" atm some characters atm might feel super strong or super weak but overall its just subjective opinions with minimal knowledge. Give it like a year and then we'll see. | ||
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101toss
3232 Posts
On July 08 2011 03:31 Mannerheim wrote: Umm no that's pretty much the consensus among the "veterans" already. Things wrong with him: - Can't FADC DP on block (a massive downside) - Bad range on normals (except c.mk, which is unsafe) - Low health - Fireball is -4 frames on hit (ridiculous) - Probably other as well, just can't remember His slash is easy to react to/punish Less damage output/combos/options than akuma Generally poor recovery in general He's got some good things though, like how his ultra can be used as reliable AA On July 08 2011 03:38 DrBoo wrote: Like I've already said the characters been out for a couple of months you can't expect to find out everything about a character in a couple months its like people complaining about balance in a game when its still super new its just ridiculous. I think you can really call any character definitively "low tier" or "high tier" atm some characters atm might feel super strong or super weak but overall its just subjective opinions with minimal knowledge. Give it like a year and then we'll see. This is true to an extent (i.e. I don't agree with twins OP, and that Seth is S tier with the proper player). However, there are just objectively bad characters. Oni is one (akuma pretty much does everything better). Dan is the most obvious (he's a joke character in every game). | ||
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DrBoo
Canada1177 Posts
On July 08 2011 03:39 101toss wrote: His slash is easy to react to/punish Less damage output/combos/options than akuma Generally poor recovery in general He's got some good things though, like how his ultra can be used as reliable AA If he had everything "good" then wouldn't that make him a boss character and be stupidly overpowered then like super turbo akuma | ||
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101toss
3232 Posts
On July 08 2011 03:40 DrBoo wrote: If he had everything "good" then wouldn't that make him a boss character and be stupidly overpowered then like super turbo akuma Funny thing is, he really is THE final [hidden] boss in the game. Too bad I find him weaker than the seth AI, given that the Seth AI can especially react in ways people cannot (combined with Seth's massive toolbox), and has a health handicap that boosts his stamina to normal. If seth had the standard 1000hp I would call that overpowered And no one, I repeat no one, will ever be as broken as turbo Akuma. The game engine simply was not designed to handle him. | ||
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Excalibur_Z
United States12240 Posts
Personally I find Zangief vs Oni to be an incredibly difficult matchup because f+hp has insane range and pushback while his antiairs are also really good. I need to see his framedata to figure out optimal punishes but I can't punish that f+hp even with s.lk. | ||
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DrBoo
Canada1177 Posts
On July 08 2011 03:45 101toss wrote: Funny thing is, he really is THE final [hidden] boss in the game. Too bad I find him weaker than the seth AI, given that the Seth AI can especially react in ways people cannot, and has a health handicap that boosts his stamina to normal. If seth had the standard 1000hp I would call that overpowered That's completely off topic from the current discussion. In general all I'm saying is that you shouldn't just throw out tiers of characters and say well that characters low tier after only a month and minimal effort to play that character. I think if we we're to talk about any of the other AE characters that have been out for over a year (arcade only) then I think we can begin to start talking a bit about tiers but right now I don't think E.Ryu or Oni can even be fit into a tier because they're so new and unexplored. | ||
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DrBoo
Canada1177 Posts
On July 08 2011 03:47 Excalibur_Z wrote: Oni doesn't suck at all, I don't know what you guys are talking about. His normals are super good and his fireball isn't intended to win any fireball wars, it's just there for basic zoning. Non-FADCable DP isn't that bad, it just makes using it a risk if you're using it outside of a combo or in a neutral situation, which it should be anyway. It's way too early to call him low tier, even among tournament-level players. Eita's Oni is a good example of what that character is capable of, here's Eita vs Mago (Yang): http://www.youtube.com/watch?v=MwENfUrih0Q Personally I find Zangief vs Oni to be an incredibly difficult matchup because f+hp has insane range and pushback while his antiairs are also really good. I need to see his framedata to figure out optimal punishes but I can't punish that f+hp even with s.lk. Thank you for the matchup video, I've not even begun to look at pro level Oni play but from what I've seen on SRK in the Oni thread he seems to be decent at the minimum. just watched 1st match and... OH MY GOD look at that damage 1 combo + wakeup mixup and yun's HP is like cut in half. Wow I knew Oni had some good potential to him lol That 2nd round, anyone know the combo he's doing? Starting at like 1:36 Looks like target combo 1 or something into light slash dash, he does it twice in a row to keep the pressure on his opponent. | ||
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Looky
United States1608 Posts
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