On July 07 2011 07:41 Raekhor wrote: I'm playing street fighter III third strike to practice.
These are the two best overall system tutorial videos regarding 3s. The concepts will apply to other games for the most part, but there is plenty of 3s specific stuff in them as well.
Getting good at 3s is all about having your hit-confirms and punishes down 100%, then you just have to be really good at reading your opponent's decisions and converting those reads into said punishes.
Thanks for the videos, especially liked the second one. I think the first one is a bit advanced for me. I'm also playing the 3s version for an arcade machine (no difficulty options etc). I can get to stage 5-6 without a lot of trouble, but after that I just get eaten alive (they seem to parry EVERYTHING and punish me with insane combos if I fail to block a move). I usually get a C/D rank on the post match screen. Would be nice if someone could tell me if that's any good for like half a day of practice
On July 07 2011 08:22 Raekhor wrote: Thanks for the videos, especially liked the second one. I think the first one is a bit advanced for me. I'm also playing the 3s version for an arcade machine (no difficulty options etc). I can get to stage 5-6 without a lot of trouble, but after that I just get eaten alive (they seem to parry EVERYTHING and punish me with insane combos if I fail to block a move). I usually get a C/D rank on the post match screen. Would be nice if someone could tell me if that's any good for like half a day of practice
I'm a beginner too, and played around some with sf3. To beat the AI you just have to find out some few ways to punish the stuff they usually do. With remy for example you just wait till they attack you (noarmally it's a jump in) and then flash kick or sonic boom or standing roundhouse. Gets them every time. I have trouble in a straight up fight too in the later stages. Especially when they get low they just seem to parry everything you throw at them. They play unsafe, so just be the one who punishes them yourself. Be lame
On July 06 2011 07:28 pullarius1 wrote: The Steam/Capcom boards are a mess right now :-/ Looks like a lot of people's keyboards aren't even responding, so they can't get past the loading screen at all.
There's a fix for the keyboards that you can use. All you have to do is unzip the contents into your SF folder.
On July 06 2011 05:29 pullarius1 wrote: Finally got it working, but I have a bit of a problem. It didn't recognize my fightstick right away, so I had to go in and program the buttons myself. However, it somehow wants me to program up/down/left/right, and it won't accept my stick inputs. My google fu seems to be weak right now. I'm using a Hori Fighting Stick 3. Thanks.
I've been trying to get my PS3 Madcatz SF4 SE stick to work on PC and it's been hell. But with the keyboard fix I posted above and using JoyToKey I've manage to get it to work. The only problem is that the inputs are all fucked up for arcade mode, but everything else works like a charm.
On July 07 2011 11:07 Silentenigma wrote: Can you give me updated tier list i just started the game want to play a good character
Nobody is really that terrible, and most characters are decent. If you're starting, I think it would help more to play a character that's simpler and has easier combos and solid options, rather than one that is stronger for tournament-level play.
Good characters are like Yun, Fei Long, Yang, Sagat, Akuma, C. Viper, Makoto, Rufus, Sakura, M. Bison (Dictator), Zangief, Ken.
On July 07 2011 11:07 Silentenigma wrote: Can you give me updated tier list i just started the game want to play a good character
I just saw this one that Kindevu posted.
S Yun, Yang, Fei Long A+ C. Viper, Sagat, Ken, Akuma, Makoto, Cammy A Zangief, Chun-Li, M. Bison (Dictator), Cody, Sakura, Balrog (Boxer), Adon B+ Rufus, Juri, Abel, Rose, Guy, Ryu, Vega (Claw), Dee Jay, Seth B E. Honda, Guile, Ibuki, Evil Ryu, Blanka, Dudley, Dhalsim, Gen, Dan, Gouken, El Fuerte C Hakan, T. Hawk
Tier lists in general are very subjective and likely to change. I wouldn't suggest just picking a character because xx% of the fighting game community says they're the good. Pick a character that you enjoy playing with and stick with them at least until you have a decent grasp on the game. A lot of people tend to constantly switch "mains" under the impression that they are really good players, but just being held back by their mid/low tier character. Just because a character is top tier does not mean you will immediately begin winning. The player is much more important than the character they pick. Just watch Poongko shit all over Momochi's Yun with Seth. He makes a "B+" character look broken and an "S" character look like they are completely reliant on the other player making mistakes to win.
Kindevu, mago, daigo and tokido's are all pretty similar. Those are 4 top players so its hard to argue against them. However, i'd say we all underestimated the potential of Seth. Same HP as akuma and its offense is just as a cheap.
Honestly, a tier list is largely about how well you fight the twins. Thats why Honda and Sim have fallen so much. Yun vs Sim is EASILY the worst match up in the game and Yang vs Sim the second worst. Thats also why Zangief has risen so much.
As for a NEW PLAYER, I'd recommend learning a shoto first (perferably ryu or ken). They generally have a answer to everything and a are a good balance of offense and defense. If you learn them first everything else comes.
On July 07 2011 13:11 Zlasher wrote: That tier list came out a while ago though, even since then its changed I mean Oni isn't even on there, and Ibuki and Honda definitely aren't B tier.
Just pick a character you like or wiht a moveset and options that you like and level up your game before wrorying about tiers.
If you want movesets and options you'll want to use seth
He is a glass cannon though (like red venom in mvc1), so if you want a more forgiving character, I recommend starting out with ryu/sagat
But yeah, pick up a character, learn BnB, then mixups/tricks/additional tools, then matchups (i.e. figuring out zangief vs dhalsim), then upgrade controllers (this is based on preference, if a analog stick is great, so be it)
On July 07 2011 13:11 Zlasher wrote: That tier list came out a while ago though, even since then its changed I mean Oni isn't even on there, and Ibuki and Honda definitely aren't B tier.
Just pick a character you like or wiht a moveset and options that you like and level up your game before wrorying about tiers.
You have to realize their lists in SSF4 is like one from MVC2. Top low tier users have taken games off top high tier users while in MVC2 the difference between A and S is HUGE. If we scaled SSF4 with MVC2 tier scaling I doubt anyone would be lower than B (maybe Hakan cause he suuuuckkkkkzzzz)
Wow, I fail so miserably at ssf4ae lol. The only game I kinda played well was melty blood >_>. I don't even know where to start in trying to learn this game...anyone have advice?
Edit: I'm leaning towards ibuki/dudley, I like ibuki's potential for being really mobile and dudley just seems fun to pressure with :c
On July 07 2011 13:19 dangots0ul wrote: Kindevu, mago, daigo and tokido's are all pretty similar. Those are 4 top players so its hard to argue against them. However, i'd say we all underestimated the potential of Seth. Same HP as akuma and its offense is just as a cheap.
Honestly, a tier list is largely about how well you fight the twins. Thats why Honda and Sim have fallen so much. Yun vs Sim is EASILY the worst match up in the game and Yang vs Sim the second worst. Thats also why Zangief has risen so much.
As for a NEW PLAYER, I'd recommend learning a shoto first (perferably ryu or ken). They generally have a answer to everything and a are a good balance of offense and defense. If you learn them first everything else comes.
Thats because nobody is arguing the top 3. That doesn't make the rest of it particularly accurate (obviously its informed but there are disparities that come with them not understanding the matchups since they all go by their local arcade area, and who plays there.
Sim has trouble with the twins because he can't keep them out, but Honda does just fine in case you have noticed. Hold down back and build meter and just punish whiffs and the matchup is fine. Ex-headbutt on escape takes off like 25% on the wins.
Tier lists matter a lot in this game. S level characters take far less effort than C level characters. At the highest level they can maybe all compete, but are you really going to spend all day training so your t hawk can body all sagats? Just know what you're getting into when you decide to spend time learning a character. Especially if you're new to the game as a whole.
example of tiers in this game
I was at a tekken tournament in Tennessee and I entered the sf4 tournament to support the venue. I picked boxer because I used him in super turbo and i knew he was good in 4. All I knew was his crjab jab short headbutt ultra combo and I got 5th place. One match that stood out the most was vs a fei long in the top 8. Having never played against sf4 fei long and not owning the game, I figured it was the end, but I beat him 6 rounds straight doing 5 moves and grabs. Boxer was so easy to use that I was able to turn some solid fundamentals, ONE combo, and grabs into a top 5 finish for a game I didn't own or practice.
On July 07 2011 13:19 dangots0ul wrote: Kindevu, mago, daigo and tokido's are all pretty similar. Those are 4 top players so its hard to argue against them. However, i'd say we all underestimated the potential of Seth. Same HP as akuma and its offense is just as a cheap.
Honestly, a tier list is largely about how well you fight the twins. Thats why Honda and Sim have fallen so much. Yun vs Sim is EASILY the worst match up in the game and Yang vs Sim the second worst. Thats also why Zangief has risen so much.
As for a NEW PLAYER, I'd recommend learning a shoto first (perferably ryu or ken). They generally have a answer to everything and a are a good balance of offense and defense. If you learn them first everything else comes.
Thats because nobody is arguing the top 3. That doesn't make the rest of it particularly accurate (obviously its informed but there are disparities that come with them not understanding the matchups since they all go by their local arcade area, and who plays there.
Sim has trouble with the twins because he can't keep them out, but Honda does just fine in case you have noticed. Hold down back and build meter and just punish whiffs and the matchup is fine. Ex-headbutt on escape takes off like 25% on the wins.
Well Mago use to main Honda. I'm sure he has a better grasp than 99.9% of the players