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Ultra Street Fighter IV - Page 514

Forum Index > General Games
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Check out the new Street Fighter V Thread
FakeSteve[TPR]
Profile Blog Joined July 2003
Valhalla18444 Posts
April 14 2015 01:26 GMT
#10261
There's always been a vast difference between the netcode of ranked and endless on PC since the steam switch. Ranked is horribly laggy most of the time, while I've had good connections with people in socal and florida in endless, despite my rather canadian location
Moderatormy tatsu loops r fuckin nice
Excalibur_Z
Profile Joined October 2002
United States12248 Posts
April 14 2015 01:41 GMT
#10262
On April 14 2015 10:26 FakeSteve[TPR] wrote:
There's always been a vast difference between the netcode of ranked and endless on PC since the steam switch. Ranked is horribly laggy most of the time, while I've had good connections with people in socal and florida in endless, despite my rather canadian location


There is a stark, stark difference though between then and now. At the start, it was well documented that the reason Ranked was so bad was because of the constant query pings basically throttling available bandwidth. For Endless that wasn't a big deal because it's closed, if it's private it's not visible to ping. Now that the netcode changes are in, Ranked will have improved by a lot to put it on par with Endless again.
Moderator
Noocta
Profile Joined June 2010
France12578 Posts
April 14 2015 01:51 GMT
#10263
I have 137 people that plays USF4 in my Steam Friendlist because of reason number 2 lol
" I'm not gonna fight you. I'm gonna kick your ass ! "
FakeSteve[TPR]
Profile Blog Joined July 2003
Valhalla18444 Posts
April 14 2015 02:50 GMT
#10264
I play online so infrequently that its just locals on my list, except one guy who added me to spit paragraphs on paragraphs of rage lol
Moderatormy tatsu loops r fuckin nice
kuresuti
Profile Blog Joined December 2009
1393 Posts
April 14 2015 08:32 GMT
#10265
I miss the messaging system as well. The closest I've seen to messaging is one guy inviting me to steamgroups called "RAGE" etc. to gloat when I gave up in a match with 3 seconds of inputdelay.
Trumpet
Profile Blog Joined October 2007
United States1936 Posts
Last Edited: 2015-04-14 23:15:18
April 14 2015 21:41 GMT
#10266
playing elyas got me itching to play some more, people sure do love E Ryu on ranked

edit: as I get a little higher in points it tapered off, but that first 1000 PP was nothing but e ryu, ken, ryu x.x
edit2: looks like 2k is about my plateau. I realllllly need to learn how to deal with focuses better.
riotjune
Profile Blog Joined January 2008
United States3394 Posts
April 15 2015 01:53 GMT
#10267
Thanks to Excalibur and FakeSteve for breaking down the Sakura vs Bison matchup! That info will help me with my own matchups as well, this stuff could be applied across different characters and get me thinking about the different things when analyzing the fights.

I also like to condition my opponent like Pavlov's dog, then break out the new tech when he least expects it XD

On April 14 2015 07:54 FakeSteve[TPR] wrote:
I use a specific loop for practice:

On Yun/Yang: [cl.mk xx tatsu, cl.mk xx tatsu, c.fp xx tatsu, c.fp xx tatsu, c.mk xx EX Shou FADC] ->[ cl.mk x tatsu ... etc]. All the tatsu loops links are 1f, really helps you drill this stuff.


Thanks for this! Do you also get your students to practice this drill for 1f-links? Might take me some hundreds of hours to get it down consistently (hopefully not over 1000 hours if I'm lucky ). I probably won't be doing 1f-links in online matches and will have to use "online tactics" while taking the lag into account, but it's something to practice and use at the local scene once I can pull it off.
FakeSteve[TPR]
Profile Blog Joined July 2003
Valhalla18444 Posts
April 15 2015 17:46 GMT
#10268
Hahaha, i just try to get them to practice combos for their own characters

I fucking wish I had a lil Sakura jeja to impart wisdom on, but nobody locally here wants anything to do with her xD
Moderatormy tatsu loops r fuckin nice
FakeSteve[TPR]
Profile Blog Joined July 2003
Valhalla18444 Posts
Last Edited: 2015-04-15 18:28:06
April 15 2015 18:23 GMT
#10269
Ranbat day! Tryin' to extend my lead in the local Elo ranking

Got two league matches tonight, vs a Gouken that I coach, and a Juri

oh, and a ft15 set vs 2P|Shippin (you may remember a Poison player who bopped Mike Ross on stream at Canada Cup - that's Jared, aka 2P|Shippin, one of our better players). this set is because.... reasons
Moderatormy tatsu loops r fuckin nice
FakeSteve[TPR]
Profile Blog Joined July 2003
Valhalla18444 Posts
April 15 2015 19:28 GMT
#10270
On April 15 2015 06:41 Trumpet wrote:
playing elyas got me itching to play some more, people sure do love E Ryu on ranked

edit: as I get a little higher in points it tapered off, but that first 1000 PP was nothing but e ryu, ken, ryu x.x
edit2: looks like 2k is about my plateau. I realllllly need to learn how to deal with focuses better.


As Balrog? You don't have a lot of options without charge, but here's some stuff.

If people are frequently focusing your dash punches and getting the crumple, you are being too predictable. Deal with that first. If you're consistently sitting on charge and letting it rip when the opponent reaches a certain distance, it's far too easy to read. That's the real issue, not anything to do with Balrog specifically.

If people are fishing with focus in front of you, you have options.

1) walk forward
The idea behind this is pretty simple - you're threatening a throw. You can throw people out of their released focus attack before it starts up, it's actually pretty easy. Otherwise if they just keep holding it, walk up to them and scoop. This will force a few different actions from the opponent:
*****1a) Opponent backdashes away. This is good for you, you get space for free.
*****1b) Opponent releases the focus when you're close enough. You can either attempt to throw them out of it, or you can block. lvl1 focus is ALWAYS negative on block and hit (except Chun, her lvl1 focus is negative on hit but +1 on block... go figure). lvl2 focus is ALWAYS +1 or +2 on block. If you block a lvl1 focus and they dash forward, you can challenge with jab for free. If you block a lvl2 focus and they dash forward, you have to hold their button/throw attempt.
*****1c) Opponent dashes forward without releasing. This is good for you too. Resist the urge to throw a button into their focus. Most people will hold until lvl2 and then if they haven't released it, and they're too focused on applying pressure, they will dash forward. You'll have to get comfortable with the timing and spacing, but you should be able to react to their forward dash with your sweep. People won't really hold focus til lvl3 so the longer they hold it, there's less risk in putting out a button to challenge a focus. They'll probably dash out of it.

2) react with an armor-breaking move. You're Balrog, you have armor-breaking rush punches. Obviously this requires charge.

3) get the fuck out of the way. Balrog has a great backdash.


If people are focusing right up in front of your grill, jab them the fuck out. Nobody's focus is fast enough to absorb Balrog's jab and then hit him with their focus before the second chained jab is active.


As with anything else, if you're struggling against a particular move or mechanic, it's always more productive to look at the context surrounding that interaction, not at the interaction itself. The game's been out for a long time, if you play it with any level of seriousness you should know all the options you have. It's very likely more an issue of you being too predictable, or not noticing yourself being conditioned.

Bottom line though is that focus is a really strong tool against Balrog in general. You'll have to make better decisions in these situations than your opponent, that's just kinda the way it is. Other characters that rely on long-range slow buttons for space control, or don't have a good bufferable focus breaker, have the same problem.
Moderatormy tatsu loops r fuckin nice
FakeSteve[TPR]
Profile Blog Joined July 2003
Valhalla18444 Posts
April 15 2015 19:38 GMT
#10271
The throw-vulnerable hurtbox of a released focus attack extends pretty far beyond the hitbox of the focus attack itself, and it extends out during the focus attack startup... sounds weird, but try it in training mode, you'll see. I'm able to react to released focus attacks with throw pretty reliably. you just have to be... not already doing something
Moderatormy tatsu loops r fuckin nice
Trumpet
Profile Blog Joined October 2007
United States1936 Posts
Last Edited: 2015-04-16 05:10:00
April 16 2015 05:05 GMT
#10272
I like the throw idea! I'll try implementing that. The biggest situation that keeps happening is when they start a focus as I jump. Not reaction timing, but more coincidental bc people like to focus vs rog so much anyway. doing jumpin button + land and jab loses majority of the time. If I noticed fast enough, I guess empty jump throw would be best bet?

Probably also means I just need to TAP more, I have a bad habit of not charging it bc I love st mk / hk too much.

thinking about it more, the other big instance it happens is people focusing my st hp & sweep, so I probably do just need more TAPs
porkRaven
Profile Joined December 2010
United States953 Posts
April 16 2015 06:37 GMT
#10273
I need to start playing seriously again so I can get some of this juicy advice... FakeSteve you are a blessing to this community.
SHOUTOUTS TO Aylear!!!
FakeSteve[TPR]
Profile Blog Joined July 2003
Valhalla18444 Posts
Last Edited: 2015-04-16 19:27:26
April 16 2015 19:23 GMT
#10274
Here's the league match vs the Vega player I mentioned, its just more Cammy scrubbery:



Last night I played a Juri player for the league and won 7-1, also won the ranbat (currently rocking an 85% winrate in ranbat sets, 24-4 overall lol).

I played a ft15 vs one of our good players... Went into it with the plan of running Cammy until I had 5 losses. He picked Elena and I got up 5-4 with Cammy. He won the next game and I switched to Sakura. By that time I had the reads I needed and I went 10-3 vs his Elena, Poison, and Ibuki to win 15-8. I discussed this set at length with him afterwards and I had to reveal some pretty serious stuff about my game to explain why he lost. It's worth it if he levels up, so I hope he figures it out. This set unfortunately wasn't recorded so I can't show you guys The advice I gave him was about pattern recognition, conditioning your opponent and recognizing when you're being conditioned, and just situational awareness to figure out what I want to do

I can try to explain what happened in the set and what I told him about it if you guys dont mind another wall of bullshit post
Moderatormy tatsu loops r fuckin nice
FakeSteve[TPR]
Profile Blog Joined July 2003
Valhalla18444 Posts
April 16 2015 19:32 GMT
#10275
And Trumpet I know this sounds like a platitude but it really seems like you need to jump a lot less if that situation happens often. I'd much rather be on the ground with Balrog to deal with someone leaning on focus, cuz you're right, you have nothing but empty jump throw if you're in the air already. If you play a character with a dp it's different, because you can just put a j.hk into their focus and then dp their release for free. Just generally speaking though, jumping is loss of control of your character for like 55+ frames so there really should be a reason behind it


....says the Sakura player, but ya know
Moderatormy tatsu loops r fuckin nice
FakeSteve[TPR]
Profile Blog Joined July 2003
Valhalla18444 Posts
Last Edited: 2015-04-16 19:37:51
April 16 2015 19:37 GMT
#10276
ranbat grand finals from last week, 4/9/15, vs Zeniside, vancouver Seth player who works in town here every couple of weeks

Moderatormy tatsu loops r fuckin nice
Excalibur_Z
Profile Joined October 2002
United States12248 Posts
April 16 2015 20:09 GMT
#10277
My favorite thing to do against an antiair focus is to do my jumpin fairly late, backdash immediately when hitting the ground so their release whiffs, then punish the whiff (with Sakura you can do an LP shou to punish, with Balrog probably a s.hp or c.hk will reach).
Moderator
FakeSteve[TPR]
Profile Blog Joined July 2003
Valhalla18444 Posts
April 16 2015 20:56 GMT
#10278
I can never get that to work with sakuras shitty backdash. you're basically banking on timing your backdash specifically so the 7-8 frames invincibility overlap with the focus active frames. sakura cant backdash far enough to avoid it altogether vs most peoples' focus attack. too hit or miss for my taste lol
Moderatormy tatsu loops r fuckin nice
Trumpet
Profile Blog Joined October 2007
United States1936 Posts
Last Edited: 2015-04-16 21:24:36
April 16 2015 21:16 GMT
#10279
On April 17 2015 05:09 Excalibur_Z wrote:
My favorite thing to do against an antiair focus is to do my jumpin fairly late, backdash immediately when hitting the ground so their release whiffs, then punish the whiff (with Sakura you can do an LP shou to punish, with Balrog probably a s.hp or c.hk will reach).


hmmm I may try that, didn't think of backdashing away on landing.

On April 17 2015 04:32 FakeSteve[TPR] wrote:
....says the Sakura player, but ya know


I WAS ABOUT TO SAY... Really though you're right. Too many other games and not enough sf got me jumping too much and the not enough people I play online punish it properly.

edit: omg I just watched the above video. he tells me not to jump so much and jumps three times in the first eight seconds. I see why they call you fakesteve.

edit2: that reset on juri in round 3 was cute tho
riotjune
Profile Blog Joined January 2008
United States3394 Posts
April 16 2015 21:18 GMT
#10280
On April 17 2015 04:23 FakeSteve[TPR] wrote:
I can try to explain what happened in the set and what I told him about it if you guys dont mind another wall of bullshit post

Actually please do when you have the time, and it's definitely not bs.

I think we're all reading your posts to level up our own games as well, and the way you outlined Balrog's options was interesting and makes sense.

Also probably best to get your thoughts down in writing right after the tournament ends before you forget, so the rest of us can leech off your knowledge and experience

Obviously we're doing our own R&D as well, but your stuff can help us think about our own matchups from a different perspective and approach problems from a different angle. And I don't think I'm good enough yet to be offering advice at the moment. Your analyses are definitely a worthwhile read.
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