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I don't play online often, but I'll gladly boot it up to play with TL ppl whenever someone is looking for games  ID : Trumpet Steam Link : http://steamcommunity.com/id/VastlyImprovedTrumpet Region: NA (Southeast US) PP : this is what I do when I played ranked + Show Spoiler + Main : Boxer
I will still swear up and down that balrog is the best char to start with if you're having trouble with execution etc.
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United States12224 Posts
Hahaha I knew what that video was going to be before I even clicked on it. I do the exact same thing on rounds 2 and 3 with full meter.
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I can usually get two to three real matches in before my brain reverts to "I wonder how many overheads I can do in a row." Ranked online matches are not my strong suit. But I don't do that stuff in player matches!!
edit: the real list we need is "TL SF4 players going to Evo" imo =)
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You've been watching too much homo genius.
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topanga its being insane quality, anyone watching?
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Starting to play USF4 again recently, also looking for KoF13 practice other than training mode.
ID : FerGork Steam Link : http://steamcommunity.com/id/FerGork/ Region : EU PP : 500, but I lost a lot due to switching characters Main : Bison, learning Cody right now.
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Valhalla18444 Posts
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On April 14 2015 00:52 ElyAs wrote:Starting to play USF4 again recently, also looking for KoF13 practice other than training mode. ID : FerGork Steam Link : http://steamcommunity.com/id/FerGork/Region : EU PP : 500, but I lost a lot due to switching characters Main : Bison, learning Cody right now. My Kyo is a a lot more respectable than my balrog at this point so you should def add me for both! idk if we'll get a decent connection but worth trying :D
unrelated but while he didn't do great, I'm pretty happy with Smug's results in the topanga world league thing. 3-5 overall with some 4-5 losses in there, nothing to be ashamed of. Certainly better than plenty of other times US players go to japan lol. Poor xiaohai tho...
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Well I just watched all of FakeSteve's vids and most of it was a stomp using full on aggression and a lot of jump in's/cross-ups after every knockdown, I'm guessing they don't have good anti-air reversals or wake-up options (except try blocking). It looked like the opposition was playing scared and unwilling to trade or go for counter hits. And I don't believe those were their respective characters' maximum punish after you whiffed an uppercut. Don't think some of them used any quick rise or delayed wake-up since your jump-in timing was pretty much the same throughout 
Against Bison however, is there a reason you're playing more reserved in that matchup? I'm guessing Sakura doesn't have favorable options at midscreen when Bison is holding onto a charge. On the other hand, fullscreen fireballs and walk-up FADCs seemed very effective, looked like you were holding onto those FADCs for the final rounds. I wouldn't know the matchup though since I play neither. And it looked like you played correctly since you were still hitting him and getting the life lead in most matches. I liked how when you got him in the corner you tried to do as much as you can before he flew out.
You rarely dropped any combos. If those were 1-frame links then that's really impressive. Any tips for doing those, or just keep practicing plinks and get used to the timing in training mode? I can't for the life of me do those and have to resort to less damaging (but more consistent) options. Even with plinks/2-frame ai inputs, it's still 1/30th of a second, fuck
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On April 14 2015 02:44 Trumpet wrote:Show nested quote +On April 14 2015 00:52 ElyAs wrote:Starting to play USF4 again recently, also looking for KoF13 practice other than training mode. ID : FerGork Steam Link : http://steamcommunity.com/id/FerGork/Region : EU PP : 500, but I lost a lot due to switching characters Main : Bison, learning Cody right now. My Kyo is a a lot more respectable than my balrog at this point so you should def add me for both! idk if we'll get a decent connection but worth trying :D unrelated but while he didn't do great, I'm pretty happy with Smug's results in the topanga world league thing. 3-5 overall with some 4-5 losses in there, nothing to be ashamed of. Certainly better than plenty of other times US players go to japan lol. Poor xiaohai tho...
Added you, guess we can see if SNK netcode got better since beta
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United States12224 Posts
Sakura vs Bison is tough because it's not one of those matches where you can just throw out a buffered c.mk xx shou for free. His pokes have equal or greater range and he's very good at keeping you locked down in the corner. His s.mk or LK scissors can whiff punish your c.mk and his s.hk can stuff it. That means you need to use weird pokes like a max range c.hk to try whiff punishing his s.hk, or using your s.hk to mess with his timing and spacing of dealing with your c.mk. When you're in the corner, he stands at a range where you're pretty much trapped. After a blocked LK scissors, any jump attempts or slower pokes get denied by s.hk, and any short range pokes get whiff punished by s.mk or LK scissors, and there's always the threat of walk up c.lk or walk up throw.
Once you get him knocked down though he's pretty free. Meaty LK tatsu stuffs reversal EX Psycho clean for a full combo (this is the dopest feeling thing ever) and makes EX head stomp whiff because it moves you forward (leading to another full combo). It loses to EX scissors, but EX scissors are unsafe on block so if you don't do anything then you get another full combo. Bison players generally hate being cornered (since they're usually the ones on offense) so they will do anything to get out of there, and you can use that sense of desperation to your advantage.
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Valhalla18444 Posts
There's a specific setup for the meaty tatsu vs EX psycho which is, yeah, just about the sickest thing there is. He turns purple only to get fucking stuffed while still grounded, for a full tatsu loop. For the curious, the setup is: end combo with heavy punch Shou, immediate up-forward, lk tatsu on landing.
June, you're absolutely right about those matches. Remember, for these players I'm the best player here and also the person doing the most coaching, so a lot of them come into the matches already scared. I'm trying to work with them to get past it - to identify my bad habits and pressure me to expose them. Work in progress. My Cammy is seriously fraudulent, but if you can't block, she's hard to deal with... As for the delayed wakeup and shit, yeah I have no idea why people are having so much trouble implementing that. They do it vs my Sakura (you have to, given her corner setups after Otoshi), but not vs my Cammy. The divekick setups are off a soft knockdown after arrow and vs a bunch of characters I have control over whether I cross up or not, on both quickstand and regular wakeup. Those setups are a lot fucking harder now -_- the crossup divekicks are usually -1 to -5 on block, depending on the character
I honestly feel like a lot of people don't understand the offensive flow of the game, and how exploitable teching patterns are. I could give a class just on how to open people up lol... it's all cyclical, you just have to know all your options and NOTICE THEM not using/overusing one of theirs. If they have no holes like that, then you have to condition them.
and yeah those are, for the most part, one frame links. The DP FADC cl.fp xx tatsu, c.fp xx ex tatsu are both one frame. The consistency is a product of grinding that shit in training mode I use a specific loop for practice:
On Yun/Yang: [cl.mk xx tatsu, cl.mk xx tatsu, c.fp xx tatsu, c.fp xx tatsu, c.mk xx EX Shou FADC] ->[ cl.mk x tatsu ... etc]. All the tatsu loops links are 1f, really helps you drill this stuff. I can max out the combo counter in training mode after about 5 minutes of practice, thanks to massive amount of time i've put into those combos already 
The Cammy combos are all 2-3f links, so with plinking, it's a walk in the park
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Valhalla18444 Posts
Also yeah I have to play much more cautiously against Bison. His buttons murder Sakura's on the ground; like Excal said, it's a matchup where c.mk isn't as effective. It's useful to whiff punish poorly spaced s.hk, but it loses to s.mk free, and when you block lk tatsu, he's far enough away that it won't stuff his next scissors. It means you have to play very slowly on the ground, whiffing buttons recklessly is a good way to be in a quick life deficit against Bison, and that's what he wants. You want to put Bison in a situation where he has to use his meter in risky ways to get damage, or overall just force him to come towards you when he doesn't want to. I beat this player with my Cammy in a set afterwards, but it was suuuuuper sloppy. I have a long way to go with her, but I'm confident in SOME parts of my gameplan vs Bison with Sakura, so I naturally used her in this set.
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Valhalla18444 Posts
Sakura is also one of the characters where after blocking lk scissors on the corner (whether blocked standing or crouching), the next lk scissor will hit twice. Some characters can get out after one because the second scissor only hits once, so it'll lose to focus
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Valhalla18444 Posts
With regards to my Cammy, I really try to play a more grounded game in casuals with her cuz I cant just bowl over actual good players. i need to avoid relying on ex dive to get in on people with legit ground games. she needs a looooot of work. i picked up Dudley like 3 weeks ago and I feel more comfortable with him, but Sakura and Cammy really compliment each other in terms of matchups
edit: dat pentapost, why do i always do this
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On April 14 2015 07:54 FakeSteve[TPR] wrote:Aylear, is there a way I can contact you outside of TL? I'm trying to put something together and I could use a hand, if you're willing to help  Anyone with a good handle on past tourney results (or a method of digging them up), lemme know! Thanks  Skype me! Easiest way. I'll PM you the details. <3
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Man, I wish I could play with you guys, but I'm from SEA. The ping would probably be unbearable
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United States12224 Posts
I finally started playing some games over the weekend to give Steam netcode a shot. Crawled from 0 back up to 3k PP without a whole lot of trouble. Some connections were pretty rough (I imagine they weren't beta client users?) but others were super smooth, even cross-country (SF to ATL, SF to Ohio based on player names).
Two major gripes about Steam SF4: 1. Microphone is on by default. I'm cognizant enough to notice my mic is broadcasting via the indicator so I turned it off, but a lot of people aren't or don't, so I end up with echoing sound effects or unexpected commentary sometimes. Like all could be silent (let's say the mic is away from the speakers, but still near the player) until you land a hit and hear "FUCK THAT I BLOCKED" -- it's jarring. 2. You can't message people without friending them first, which is a tremendous hassle. I want to give this other player some praise or tell him that was a close game or whatever, but I don't want to send a friend request over it even if it's temporary. And on his end, how is a random friend request going to look? "Oh does this guy want to gloat, whine or flame? Screw that I'm not accepting this request". At least in GFWL you could message people directly.
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Steam has rolled the netcode changes into the main (non-beta) client as of 4 days ago, so if some games were still rough it was probably their connection more than anything.
Agreed on 1 and 2 though. There's not much community or friendship building in USF4 on PC because of it.
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