• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 09:39
CEST 15:39
KST 22:39
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro24 Preview: Summer's End0Serral wins HomeStory Cup 2915Serral wins Maestros of the Game 243ByuL, and the Limitations of Standard Play3Team Liquid Map Contest #22: Results and Winners7
Community News
GSTL Returns in 2026!40Weekly Cups (Aug 3-9): Protoss get shut out7RSL goes to London! 2026 Offline Finals Nov 21-2212Weekly Cups (July 27-Aug 2): SHIN's big week0SC4ALL II: Brood War - $2500 - Dec 5-611
StarCraft 2
General
GSTL Returns in 2026! Balance hotfix patch 5.0.16b (July 16) SC4ALL: II Talent Announcement! Protoss AoE skill expression Weekly Cups (Aug 3-9): Protoss get shut out
Tourneys
PIG STY FESTIVAL 8.0! (13 - 23 August) Sparkling Tuna Cup - Weekly Open Tournament 2026 GSTL Announcement Sea Duckling Open (Global, Bronze-Diamond) 2026 KungFu Cup Announcement
Strategy
[G] Having the right mentality to improve
Custom Maps
Nexus Wars 2021 GUIDE [M] (2) Industrial Park
External Content
Mutation # 538 Media Blackout The PondCast: SC2 News & Results Mutation # 537 Hostile Territory Mutation # 536 Railroad Switch
Brood War
General
Best Games Kespa era [ASL22] Ro24 Preview: Summer's End BW General Discussion Your past clans ASL22 General Discussion
Tourneys
[ASL22] Ro24 Group A CSLAN 4 is Coming! Small VOD Thread 2.0 Escore Tournament - Season 3
Strategy
Odyssey Mineral Stack Saturation Fighting Spirit mining rates Any training maps people recommend? Simple Questions, Simple Answers
Other Games
General Games
Nintendo Switch Thread Anyone here play Quakeworld back in the day? Stormgate/Frost Giant Megathread EVE Corporation General RTS Discussion Thread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish TSM pausing esports and CLG Dead
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Power Rank TL Mafia Community Thread NeO.D_StephenKing vs This Guy From 1 Million Dance
Community
General
Artificial Intelligence Thread US Politics Mega-thread Russo-Ukrainian War Thread European Politico-economics QA Mega-thread The Letting Off Steam Thread
Fan Clubs
MarineLorD Fan Club The ShoWTimE Fan Club The herO Fan Club!
Media & Entertainment
Movie Discussion! Anime Discussion Thread Series you have seen recently... [Req][Books] Good Fantasy/SciFi books
Sports
MLB/Baseball 2023 Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 NBA General Discussion Formula 1 Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Simple Questions Simple Answers FPS when play League Of Legend on laptop
TL Community
The Automated Ban List Northern Ireland Global Starcraft
Blogs
LOCKPICKING NOOB
LUCKY_NOOB
Chinese Gen Z: Between Dream…
TrAiDoS
Cathedral Of CS And NY pizza a…
FuDDx
Please support my new stand…
Peanutsc
Hello guys!
LIN1s
Customize Sidebar...

Website Feedback

Closed Threads



Active: 7989 users

Ultra Street Fighter IV - Page 516

Forum Index > General Games
Post a Reply
Prev 1 514 515 516 517 518 668 Next
Check out the new Street Fighter V Thread
Aylear
Profile Blog Joined May 2009
Norway3988 Posts
April 19 2015 11:12 GMT
#10301
Buy a stick if that is what you want to play with, not because it's a superior input method. It isn't.

It really depends on where you live, and where you're buying from.

Major electronics or computer retailers are unlikely to have them, and if they do, they are almost certain to be high level MadCatz (and some times Hori) sticks. Fine choices, but not exactly budget. Look instead for specialty stores in or near your country that specifically sells gaming gear. You might have better luck there.

That said, choice of stick is important (and depends on your budget), so if you can, I would recommend you decide on a stick and then order it from http://www.amazon.co.uk/ or whatever major online retailer will ship to you for less than the price of a car.

Here's a short stick tier list (found on r/StreetFighter among other places):

+ Show Spoiler +
[image loading]


Now for the important red part:
The above list includes actual sticks only. I don't own an arcade stick personally as I actually prefer playing on keyboard. If you're on PC, that's what I would recommend using for now -- especially if you have a good mechanical keyboard.

The reason for this is simply that in Street Fighter (and most fighting games, especially 2D fighting games), input is actually digital. There's no actual analog movement, which means that a stick is simply an analog input designed to interpret and output digital commands. This adds delay because you are physically moving a stick from left to right instead of just pressing a single button to do the same thing.

Pure digital movement (like from a keyboard - preferably mechanical - or a Hitbox Arcade) is simply better in any game where there are input shortcuts for special moves, which means most of them. You can release hadoukens much quicker and more consistently than anyone can on a stick. Charge moves are a cinch as you don't ever need to let go of the charge button. With Decapre, I can do a Spike just by holding Down+Back with my left hand and then pressing Punch+Jump simultaneously with my right. Instant 1-frame uppercut, during which I am still holding A+S, meaning I am instantly charging the next move.

The only reason people use sticks is because
      1) that's how arcades have been for fighting games since forever,
      2) everyone else is using one so whenever you ask what to buy, they tell you to get a stick, and
      3) some games play better (and arguably feel more fun) on a stick as opposed to purely digital movement...
...but for Street Fighter, sticks are not better. In fact, if you go to a tournament and you have a Hitbox Arcade, people aren't going to laugh at you for using an inferior tool. People are going to bitch about you playing with such a crutch -- they'll call you cheap and lazy, a little fuck who needs a Hitbox, and say things like "Back in my day..."

I would recommend you just use a keyboard for now, and if you ever get serious about going to tournaments, consider a Hitbox. For most things in the game it's superior, and for others it's harder to use (but still superior). Not by much, but even if it was even, it invalidates the necessity of a stick.

Buy a stick if that is what you want to play with, not because it's a superior input method. It isn't.

If I was going to go to tournaments, I would buy a Hitbox Arcade, but for now, keyboard is all I need.


Recommended keyboard key bindings:

S D F for left/down/right, Spacebar for jump.

UIO for punches, HJK for kicks. That way you can press space bar with either thumb, meaning you can do charge moves with your left hand (A+S for down+back) and instantly do an uppercut with the right (I+Space). Yes, this feels really weird at first with space bar (the lowest button in the bindings) being jump, but it's worth getting used to, believe me.
TL+ Member
Aylear
Profile Blog Joined May 2009
Norway3988 Posts
April 19 2015 11:17 GMT
#10302
Man, I have not yet learned the ability to be concise.
TL+ Member
kuresuti
Profile Blog Joined December 2009
1393 Posts
April 19 2015 11:32 GMT
#10303
Actually you can find the Razer Atrox in some general electronics stores that carry "gaming gear", at least in Sweden. It goes for about 220€ over here, but it's a good stick.
Andre
Profile Blog Joined August 2009
Slovenia3523 Posts
April 19 2015 11:32 GMT
#10304
That was a great post lol, don't worry.

I think the only reason I considered a stick is because of the "awesome" factor, I bet it feels really great to play with that.
I have a decent mechanical keyboard but when I first started playing SF I really had issues with just specials that require 180motions, can't imagine how you'd do 360/720 ones. Played on an old 360pad for awhile now and the stick movement feels great, but the pad is shit so that's why I thought of getting a proper stiick.

I'll try to play with a keyboard again and see how it goes. I'll try your settings even though that setup sounds bizarre.

Thanks again for the in-depth answer.
You must gather your party before venturing forth.
rebdomine
Profile Blog Joined October 2010
6040 Posts
April 19 2015 11:39 GMT
#10305
Only reason I got a stick was because it's easier to prepare for when I play at arcades.
"Just because you are correct doesn't mean you are right!"
HeatEXTEND
Profile Joined October 2012
Netherlands836 Posts
April 19 2015 11:44 GMT
#10306
On April 19 2015 20:17 Aylear wrote:
Man, I have not yet learned the ability to be concise.

Or objective for that matter.
knuckle
Aylear
Profile Blog Joined May 2009
Norway3988 Posts
Last Edited: 2015-04-19 13:38:45
April 19 2015 11:55 GMT
#10307
What parts do you disagree with, and what can you provide as arguments?

Edit: Never mind, just took a look at your posting history, it's mostly short quips, quoting posts and going "this", or (at most) 5-word responses. Not going to expect anything here.

If anyone else wants to talk about digital vs stick input for SF4, go for it.


Edit 2: This is what I'm talking about. With a keyboard or a Hitbox Arcade or whatever, digital input is on par with a stick, and often better and more consistent. First, an easy 3-frame ultra with Decapre:


(Watch on Chrome for 1080p/60fps)

I am a 32 year old fuck, emphasis on old, and I can do this consistently every time. This is not hard.

And for Hitbox Arcade, here's a very short 720 tutorial to really showcase why I say digital is just as good as or better than an arcade stick:



This tutorial tells you to slide your finger across the buttons, but with a good bit of practice you can do this stuff by pianoing as well which is how you would do it on a keyboard. This is not hard. You can pick this up with consistent practice in an afternoon or two, with as much effort as you would on a stick.

So, like I said, if you want to play with a stick (because it 1) feels better, 2) you want to use it for all kinds of fighting games outside of Street Fighter, or 3) you intend to play USF4 in the arcade), then play with a stick and enjoy the feeling of a well-made mechanical device under your fingers. I'm just trying to dispel the notion that it's objectively better and that you need one to compete at the top level. NuckleDu plays with a gamepad, for fuck's sake.

Edit 3!
The Hitbox video is also why I recommend you have punch and kicks on the UIO / HJK keys or anywhere nearby that is comfortable to you, and have jump be space bar instead of w no matter how tempting w might seem to you at first. It's so that you 1) don't need to swap fingers like you do with WASD, and 2) so you can use your right thumb to hit the space bar if you want to. It's not needed, but it gives you consistent performance. You just have to get used to it.

Edit 4: Got my own age wrong. Disregard fucking everything.
TL+ Member
Aylear
Profile Blog Joined May 2009
Norway3988 Posts
April 19 2015 11:56 GMT
#10308
On April 19 2015 20:39 rebdomine wrote:
Only reason I got a stick was because it's easier to prepare for when I play at arcades.


This one's true. If you want to play in arcades at all the stick is going to be better for you for sure.
TL+ Member
Duka08
Profile Blog Joined July 2010
3391 Posts
April 19 2015 14:53 GMT
#10309
I would posit that it's easier to learn to play on a stick, only because it's more intuitive. At the highest levels though, after you're used to your tool of choice, there is really minimal difference between stick / pad / keyboard(hitbox). In fact the less intuitive (pad and hitbox) tend to have some cool tricks and advantages over sticks depending on game or character.
riotjune
Profile Blog Joined January 2008
United States3394 Posts
April 19 2015 15:05 GMT
#10310
I still can't do Zangief's standing 720 (technically it's a 630) on the Hitbox, registering the up/jump between the 2 left inputs and the rest before Zangief takes off is the hardest part. Maybe my hands are too big or something.

And wouldn't sliding across the buttons like that damage your fingers? That shit hurts (same thing when I do hcbx2 motions in KoF)

Still trying to find someone near me with a laser cutter who can smooth out the sharp edges of the plexiglass. Granted there's one at the university, but I don't know if the students are good enough to operate it without messing it up.
Aylear
Profile Blog Joined May 2009
Norway3988 Posts
Last Edited: 2015-04-19 16:17:05
April 19 2015 16:13 GMT
#10311
On April 19 2015 23:53 Duka08 wrote:
I would posit that it's easier to learn to play on a stick, only because it's more intuitive. At the highest levels though, after you're used to your tool of choice, there is really minimal difference between stick / pad / keyboard(hitbox). In fact the less intuitive (pad and hitbox) tend to have some cool tricks and advantages over sticks depending on game or character.

This point you could definitely argue -- it's almost certainly true for you if you grew up playing fighting games in the arcades. I don't remember any more how long it took me to learn the various control methods. I remember that I did okay on gamepad at first, and then I had some test runs on a friends' arcade stick for about a week, but it wasn't until I nabbed AE2012 on PC and spent some time with digital inputs that things really started clicking for me.

The breakthrough came when I learned that SF4 is extremely lenient with its button prompts, and that there are shortcuts for just about everything. So when I realized I don't have to do, say, [image loading] [image loading] [image loading] [image loading] [image loading] [image loading] + [image loading] [image loading] [image loading] to do Guile's Ultra 2, that [image loading] [image loading] [image loading] [image loading] + [image loading] [image loading] [image loading] will work, and that Street Fighter is incredibly intelligent with the way you can input said commands, the game really opened up to me.

"You mean [image loading] [image loading] [image loading] can be done as [image loading] [image loading] [image loading] [image loading] + [image loading] [image loading] [image loading]? Awesome!"

Your mileage may of course vary.


On April 19 2015 23:53 Duka08 wrote:
I would posit that it's easier to learn to play on a stick, only because it's more intuitive. At the highest levels though, after you're used to your tool of choice, there is really minimal difference between stick / pad / keyboard(hitbox). In fact the less intuitive (pad and hitbox) tend to have some cool tricks and advantages over sticks depending on game or character.

Gamepad has advantages? What are those? I'd love to hear them, because my knee-jerk reaction is to say that gamepad is the worst of both worlds. Cr.mk xx Hands is ungodly hard on gamepad (part of why you don't see NuckleDu using them too often), and the D-pad is not as good as a keyboard or Hitbox Arcade. Tell me what I'm missing! ♥
TL+ Member
Duka08
Profile Blog Joined July 2010
3391 Posts
April 19 2015 16:34 GMT
#10312
On April 20 2015 01:13 Aylear wrote:
Show nested quote +
On April 19 2015 23:53 Duka08 wrote:
I would posit that it's easier to learn to play on a stick, only because it's more intuitive. At the highest levels though, after you're used to your tool of choice, there is really minimal difference between stick / pad / keyboard(hitbox). In fact the less intuitive (pad and hitbox) tend to have some cool tricks and advantages over sticks depending on game or character.

Gamepad has advantages? What are those? I'd love to hear them, because my knee-jerk reaction is to say that gamepad is the worst of both worlds. Cr.mk xx Hands is ungodly hard on gamepad (part of why you don't see NuckleDu using them too often), and the D-pad is not as good as a keyboard or Hitbox Arcade. Tell me what I'm missing! ♥

Grapplers mostly. Really quick 360s and standing 720s. Snake eyez a solid example. There are definitely certain things that are more difficult; I can imagine hands can be really awkward without some clever shoulder button configuration or something. But players like Du and Smug and Snake have shown that it definitely doesn't have to hold you back. 3 of USAs top players right now.

Like I said, some might be harder/trickier to learn on or use overall, but at the highest level they're all competitive. I can't wait until more hitbox players start showing up, across multiple games.
Aylear
Profile Blog Joined May 2009
Norway3988 Posts
April 19 2015 16:47 GMT
#10313
Aha, right. Thanks. I can definitely see how fast 720s would be a thing on D-pad.

Out of all of them, I do kind of wish NuckleDu would make the switch to stick, at least if he intends to keep playing Decapre. Hands is a super useful zoning tool, and Du is a bit handicapped with it being as arduous as it is on a gamepad. But then again that's what Wolfkrone tried and failed to do, so maybe I should just never bring this up again ever, hah. <3
TL+ Member
Aando
Profile Joined August 2011
1304 Posts
April 19 2015 19:47 GMT
#10314
Something I noticed after I transitioned from stick to hitbox is that my bad days are way worse on hitbox than they ever were on a stick. It might be a personal thing but it's really obvious to me. But then again I try to use as few shortcuts as possible because I don't want to fuck up my muscle memory.
riotjune
Profile Blog Joined January 2008
United States3394 Posts
Last Edited: 2015-04-22 17:14:28
April 21 2015 20:00 GMT
#10315
Just some more thoughts about playing on the Hitbox or using digital inputs:

1. Ring finger and pinky are the weakest and slowest fingers on the hand, something my piano teacher pointed out, and that which I can attest to. That’s why when playing a string of fast, loud notes you’re better off maximizing use of the thumb, index, and middle fingers while minimizing use of the ring and pinky. The same could probably be said when performing combos that require fast inputs. This helps keep up your strength and speed in those long playing sessions.

2. Pianoing from pinky to index is much faster and natural then pianoing from index to pinky. You can see this for yourself by tapping your fingers on a desk in a sequential manner. Going from pinky to index is easy and you can do it repeatedly without thinking about it. However, I run into problems when I try this in the opposite direction. The motion feels clunky and unnatural, and the middle, ring, and pinky fingers have a tendency to clump together, thus forcing me to exert a conscious effort to make them piano in sequential order and slowing down the input.

I don’t know why this is the case, maybe it has something to do with the intrinsic and extrinsic muscles of the hand. I know that the middle and ring finger share a tendon/muscle, which might explain why they tend to stick together. You can also demonstrate this to yourself by laying your hand flat across the table, but with the middle finger bent inward towards you. Then try moving the other fingers up and down, you’d find you can move all the other fingers except the ring, which remains immobilized.

This is why doing dp’s on the left/P1 side is much easier than on the right/P2 side for me personally. This is also why doing hcb motions with my left hand when my character is on the right/P2 side is much easier than when my character is on the left/P1 side. When my character is on the left side, I prefer to do hcb motions by sliding one finger across the buttons from right to left rather than pianoing. Not only is sliding faster, the inputs are also cleaner since once the finger passes a button, that button no longer remains depressed. Which brings me to my next point:

3. Keeping a button pressed down even for a fraction of a second longer than it needs to be might mess up your combos/inputs. This is especially true when playing on the Hitbox due to the sensitivity of the Sanwa buttons. Sometimes I’m not even aware by fingers are keeping the button depressed for longer than it needs to be, I have to make the conscious effort to lift up my fingers immediately after the input. When doing FADCs, you have to tap the back button and immediately let go, or else the FA will complete. It’s something to adjust to, but one you get it down you can pull off combos consistently. I surmise this is also the reason why bad days on the Hitbox might be extremely bad since I’m playing lazily and not realizing my fingers are slouching over the buttons.

I think a stick automatically springing back to neutral position is a slight advantage over the Hitbox since letting go of the stick is easier than consciously lifting up your fingers from the buttons, plus you can do it while resting your hand on the surface. With the Hitbox you have to hover your fingers over the buttons, but I guess can you can rest your palm on the surface once you can get the sharp plexi edge to stop cutting into your palm. You might still lose hand speed though since your hand won’t be as mobile.

4. Since I’m resorting to sliding when doing hcb motions on the P1 side, my opponent can see and hear (it makes a really distinct sound) my hand movements on the Hitbox and make reads, which might be a disadvantage.

5. Sliding also hurts like hell after long playing sessions. Since I don’t want to subject my fingers to repeated trauma, I’m thinking about replacing the left, down, and right Sanwa buttons with something that is more slide-friendly. I heard some of the Korean buttons do just that, but I’m not exactly sure where to find them. Using smaller Sanwa buttons is another option, but I don’t know how they’ll fit with the holes.

I can’t do what I think are contortionist motions on a stick though, so I stick to the Hitbox in the meantime. This thing can still be improved from its’ default build.
riotjune
Profile Blog Joined January 2008
United States3394 Posts
April 22 2015 03:36 GMT
#10316
Looks like 1.05 patch (aka Decapre nerf) going into effect tomorrow.
Aylear
Profile Blog Joined May 2009
Norway3988 Posts
April 22 2015 08:50 GMT
#10317
Mostly Omega changes: Patch notes
Includes a Gen infinite I didn't know about because who plays Omega, I mean honestly.

Non-Omega related:

Decapre's DCM Anti-air now has to be charged by holding down back. Previously just holding back was sufficient.

Plus "other infinites and bugs have been addressed, so look forward to the patch tomorrow!"

Here's hoping they fixed the sound bug in versus mode. Poor Xbox players.
TL+ Member
St3MoR
Profile Joined November 2002
Spain3256 Posts
April 22 2015 08:50 GMT
#10318
crappy patch, will it even remove the audio glitch? haven't read about it anywhere, just decapre change and omega changes which I doubt nobody cares about
Prophet in TL of the Makoto0124 ways
Aylear
Profile Blog Joined May 2009
Norway3988 Posts
Last Edited: 2015-04-22 15:19:22
April 22 2015 15:02 GMT
#10319
We finally got some NWM7 news!

Notable entrants: ("Among others", not a complete list)
      801 | Jaycetheace
      AG Nativeimpact
      Alex Myers
      Boeken
      brenttiscool
      CCG|Air
      Crackfiend
      Dogura
      EG JWong
      EG PR Balrog
      EG Ricky Ortiz
      El Cubano Loco
      Filipino Champ
      Julio
      KojiKOG
      LPN
      MC Xsk_Samurai
      Mean Saltine
      pH HooDaMan
      SRKUW | Fawwaz
      Tempo/ Chris G
      TFA GERMAN LUGER
      TS Sabin
      UGC Vicious
      WHITE GUN

Pools coming soon in the form of a Google document, and then later as Challonge brackets.

Top 8 will be entirely 3/5, and points are awarded for CPT like so:

[image loading]

Edit: Added information to the OP. Ro8 should be entertaining, although we're missing a lot of killers.
TL+ Member
Ophe
Profile Joined July 2012
Sweden388 Posts
April 22 2015 15:26 GMT
#10320
Is this the first time Jayce The Ace attends a tournament since he picked up Decapre? Anyway, I don't expect anything less than the feeling of pure disgust after his games. I hope he doesn't disappoint.
Prev 1 514 515 516 517 518 668 Next
Please log in or register to reply.
Live Events Refresh
PiG Sty Festival
12:00
PiGfest 8.0 Group D
Maru vs Shameless
Reynor vs TriGGeR
PiGStarcraft1365
IntoTheiNu 1186
IndyStarCraft 241
3DClanTV 108
BRAT_OK 103
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
PiGStarcraft1365
IndyStarCraft 241
Rex 137
BRAT_OK 103
SHIN 11
StarCraft: Brood War
Britney 41901
Hm[arnc] 5787
Horang2 3276
BeSt 813
EffOrt 807
Light 663
Soma 638
Mong 515
Larva 291
Snow 180
[ Show more ]
Last 120
Hyun 72
Mind 69
Sexy 59
soO 47
ToSsGirL 46
Bale 32
Free 31
Shine 23
sorry 22
scan(afreeca) 22
Terrorterran 21
IntoTheRainbow 19
Noble 19
zelot 17
NaDa 14
Sacsri 11
Rock 9
Icarus 6
Dota 2
qojqva1822
KheZu265
LuMiX1
Counter-Strike
fl0m3844
x6flipin748
zeus467
kRYSTAL_33
Heroes of the Storm
Khaldor234
Other Games
B2W.Neo606
Happy462
ToD347
DeMusliM311
KnowMe99
MindelVK5
Organizations
StarCraft 2
ComeBackTV 485
Other Games
BasetradeTV267
[ Show 14 non-featured ]
StarCraft 2
• CranKy Ducklings SOOP8
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• HerbMon 13
• Michael_bg 8
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• WagamamaTV1165
League of Legends
• Jankos1704
• Nemesis715
Upcoming Events
IPSL
2h 21m
OSC
10h 21m
Afreeca Starleague
20h 21m
Rush vs Hm
Bisu vs Shuttle
WardiTV Weekly
21h 21m
The Patches Monday
1d 2h
Afreeca Starleague
1d 20h
Sharp vs Shinee
Action vs Shine
GSL
1d 21h
PiGosaur Cup
2 days
Replay Cast
2 days
Afreeca Starleague
2 days
BeSt vs Paralyze
Jaedong vs Speed
[ Show More ]
Kung Fu Cup
2 days
Replay Cast
3 days
The PondCast
3 days
KCM Race Survival
3 days
Replay Cast
4 days
PiG Sty Festival
4 days
CranKy Ducklings
5 days
PiG Sty Festival
5 days
Sparkling Tuna Cup
6 days
PiG Sty Festival
6 days
Liquipedia Results

Completed

Escore Tournament S3: W7
CranK Gathers Season 4: BW vs SC2 Team League
Eternal Conflict S2 Finale

Ongoing

KCM Race Survival 2026 Season 3
K-JUNGMAN
Acropolis #5
CSLAN 4
RSL Revival: Season 6
PiG Sty Festival 8.0
META DYMY #4
Esports World Cup 2026
Esports World Cup 2026: LCQ
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026

Upcoming

ASL Season 22
CSL Season 22: Qualifier 1
Escore Tournament S3: W8
CSL Season 22: Qualifier 2
CSL 2026 AUTUMN (S22)
Acropolis #5 - TRS
Blizzard Classic Cup 2026
HSC XXX
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Big Dog Cup 2026 Div 1
Stake Ranked Episode 5
PGL Masters Bucharest 2026
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #5
BLAST Open Fall 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Disclosure: This page contains affiliate marketing links that support TLnet.

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.