
Ultra Street Fighter IV - Page 459
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Bam Lee
2336 Posts
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Excalibur_Z
United States12224 Posts
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Duka08
3391 Posts
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Risen
United States7927 Posts
![]() + Show Spoiler + ![]() Edit: Stream Link http://www.twitch.tv/guardbreak Double Edit: Umm... Chris G won. | ||
Firkraag8
Sweden1006 Posts
Any obvious and easy to fix improvements that could be made or is it just execution errors.. I gave up on Makoto realising I'm much more comfortable playing charge characters and Decapre is one I enjoy playing the most of the chargers. + Show Spoiler + | ||
kuresuti
1393 Posts
If you want to close ground faster, learn to dash quickly and precisely, it's much safer than jumping. If you are facing a fireball character, learn to focus through fireballs. It isn't as easy as good players make it seem but it's damn good if you know how to do it. I saw you did a few random uppercuts as well as the super in the second round, I'd recommend stopping that completely (I know it's difficult believe me). I guess you are trying to predict what the opponent is going to do and react accordingly, which is fine because that's a part of Street Fighter but I'd recommend trying to stop that anyway. There are plenty of opportunities to do damage if you learn the matchups so you don't have to rely on predictions. I'd say predicting opponents moves is a pretty highlevel skill in Street Fighter. If you make a bad read you will get punished for it, it's just too risky unless you are sure you know what you're doing. It might be because you get an itchy triggerfinger which is natural, especially under pressure. Try throwing out safe normals instead in those kind of situations. Reads become a huge part of the game when both you and your opponent don't make silly mistakes like a whiffed uppercut. Right now I'd try to just chill out a bit and wait for your opponent to make these mistakes instead of putting yourself in a situation where you are making them. That was more general advice than anything else but for the Gen matchup, learn what moves of his are unsafe and wait for him to use them. Gens jumping is difficult to anti-air in online play because he is so fast, but it is definitely doable. Keep at it! | ||
Firkraag8
Sweden1006 Posts
Other than that thanks for the advice, I really do jump too much you're right I'll try and work dashes in more. I actually am really really good at focus dashing fireballs which can't be seen in this video though since it's against Gen. I'll stop the random DP's where I hope he tries for meaty, I also do a lot of them on reaction but perhaps the random ones should instead be blocks.. How does the Decapres around here do hands (daggers)? I tried the K-brad method but it's just really hard to pull off consistently, the only one I can do with 100% accuracy is standing jab into heavy hands but obviously I need to be able to pull off the c.mk > lp hands if I wanna get far with her. | ||
kuresuti
1393 Posts
The yomi topic is a very complex one and you could argue it for an eternity. Basically what I'm trying to say is focus on learning the mechanics of the game first and foremost, before trying to actually play it like the pros do. I'm around 2500-3000 PP at the moment and I still never do true reads. I don't even have time to think about reads when I'm busy spacing and forcing my opponent to jump in on me (playing Sagat). If you haven't, check out the video spoilered below (you probably already have in the past). It's about footsies but I think it applies to SF in general. One of the points he makes is how most reads are something inbetween reads and reactions. Like I can throw a fireball and I am predicting my opponent might jump so I am ready for it, but it isn't really reading. It's complicated and difficult to convey in words. tl;dr: Do it like Starcraft, outmacro and micro your opponent before considering outsmarting him. + Show Spoiler + | ||
Aando
1304 Posts
On September 16 2014 09:11 Firkraag8 wrote: How does the Decapres around here do hands (daggers)? I tried the K-brad method but it's just really hard to pull off consistently, the only one I can do with 100% accuracy is standing jab into heavy hands but obviously I need to be able to pull off the c.mk > lp hands if I wanna get far with her. I don't know the K-Brad way and I've only tried her out a bit but there is a couple of versions I can think of you could do depending on button layout and which "direction" you feel it's easiest to tap towards. mk - lp - hp - mp - lp - lp,where mk + lp is pressed simultaneously for a right to left tap and 3 buttons. mk - lp - mp - hp - lp - lp, for a left to right tap and 3 buttons. mk - lp - (lp + mp + hp) - hp - mp - lp, for a right to left tap with 4 buttons. mk - lp - mp - hp - (lp + mp + hp) - lp, for a left to right tap with 4 buttons. mk - lp - mp - hp - mp - lp, is what I do for a 3 button layout. Probably the hardest untrained as you tap in both directions. I can do all in training. Pick the one that feels the easiest and train slowly to get it consistent before you slowly increases in speed until it works in-game. | ||
Osmoses
Sweden5302 Posts
My question is if there's any better way to play vs this person online than endless battle? Endless battle sucks in that it doesn't have best of 7 and we get kicked out to the lobby after every game. | ||
2stra
Netherlands928 Posts
On September 16 2014 09:11 Firkraag8 wrote: How does the Decapres around here do hands (daggers)? I tried the K-brad method but it's just really hard to pull off consistently, the only one I can do with 100% accuracy is standing jab into heavy hands but obviously I need to be able to pull off the c.mk > lp hands if I wanna get far with her. The buttons most used for cancelling hands (c mk, mp) are pretty active so you don't have to be superfast. For c mk x lp hands I use c mk~lp hp mp lp lp. For c mk x hp hands I do c mk~lp hp mp lp hp. mp x lp hands: mp lp hp mp lp and mp x hp hands: mp hp mp lp hp. The Decapre forums on srk have a thread on hands.. it's just personal preference and practice mostly! | ||
kuresuti
1393 Posts
On September 16 2014 22:16 Osmoses wrote: Hey guys, I'm not a regular here, I only play USF4 every couple days with a friend. My question is if there's any better way to play vs this person online than endless battle? Endless battle sucks in that it doesn't have best of 7 and we get kicked out to the lobby after every game. Is it really that annoying to get back to the lobby between matches? It takes just a few seconds to start a new one. Anyway try online practice mode, it won't have any interruptions but it won't be real matches either. | ||
Duka08
3391 Posts
On September 16 2014 22:16 Osmoses wrote: Hey guys, I'm not a regular here, I only play USF4 every couple days with a friend. My question is if there's any better way to play vs this person online than endless battle? Endless battle sucks in that it doesn't have best of 7 and we get kicked out to the lobby after every game. There is no way to play online such that you can "Rematch" directly after a game ends like you can in Versus mode. | ||
Dizmaul
United States831 Posts
On September 16 2014 22:11 Aando wrote: I don't know the K-Brad way and I've only tried her out a bit but there is a couple of versions I can think of you could do depending on button layout and which "direction" you feel it's easiest to tap towards. mk - lp - hp - mp - lp - lp,where mk + lp is pressed simultaneously for a right to left tap and 3 buttons. mk - lp - mp - hp - lp - lp, for a left to right tap and 3 buttons. mk - lp - (lp + mp + hp) - hp - mp - lp, for a right to left tap with 4 buttons. mk - lp - mp - hp - (lp + mp + hp) - lp, for a left to right tap with 4 buttons. mk - lp - mp - hp - mp - lp, is what I do for a 3 button layout. Probably the hardest untrained as you tap in both directions. I can do all in training. Pick the one that feels the easiest and train slowly to get it consistent before you slowly increases in speed until it works in-game. I do it (on stick) by hitting MK with my thumb into immediate roll from hp-mp-lp (so using 4 fingers to hit 4 buttons) then another tap of hp-lp (with my ring and index finger). Don't know if anyone else does it this way but its kind of the opposite to how I've done Honda hands forever so its comfortable for me. | ||
freelander
Hungary4707 Posts
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ain
Germany786 Posts
On September 17 2014 02:16 freelander wrote: isn't it retarded that you need guides to do a simple special move? ![]() Yep. Mash inputs should have an alternate motion input at the very least. SFxT worked well without mash inputs. | ||
Pwere
Canada1556 Posts
I don't recall it being this bad on console. The lag was there, but it was almost smooth. But even if I practice with ~5 network latency, it doesn't help when the lag is so random. I play with the beta patch fwiw. Smooth framerate, no downloads, etc. But joining is out of the question. | ||
Duka08
3391 Posts
On September 17 2014 03:41 Pwere wrote: I was really struggling online by joining ranked games. Basically, I'm unable to combo anything more complex than chained jabs even with 4 bars. Sometimes I can't even connect the hit after a jump in. Then I created my own lobby and the game basically plays like offline. Now I feel bad for anyone joining my games. I don't recall it being this bad on console. The lag was there, but it was almost smooth. But even if I practice with ~5 network latency, it doesn't help when the lag is so random. I play with the beta patch fwiw. Smooth framerate, no downloads, etc. But joining is out of the question. Wait, are you implying that the host has less lag / an advantage? I don't think I've ever noticed that on either system, unless that's specifically related to the beta stuff that they're trying. | ||
Pwere
Canada1556 Posts
It could be a coincidence due to sample size, but I really doubt it... | ||
kuresuti
1393 Posts
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