I can count a healthy amount of games I lost with Viper because I do my qcb very large and they end up in the DP shortcuts ( 32146 give a DP motion for some reason )
Ultra Street Fighter IV - Page 386
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Noocta
France12578 Posts
I can count a healthy amount of games I lost with Viper because I do my qcb very large and they end up in the DP shortcuts ( 32146 give a DP motion for some reason ) | ||
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WindWolf
Sweden11767 Posts
But now that I'm playing Skullgirls as well, I've been doing DP's more like 6236. Just feels more natural that way for me | ||
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Cel.erity
United States4890 Posts
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Noocta
France12578 Posts
http://shoryuken.com/2013/12/28/ultra-street-fighter-iv-capcom-cup-build-change-list/ New Chun Li jump removed. Step kick buff reverted Sakura get the air tatsu nerf like everyone else but +0 on LK tatsu back You can't focus Dan's U1 anymore D: Makoto EX Fukiage get the nerf hammer ALL command grab get counterhit status if hit during their recovery Gief light SPD is back to scary range | ||
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Cel.erity
United States4890 Posts
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Excalibur_Z
United States12240 Posts
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Noocta
France12578 Posts
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Raelcun
United States3747 Posts
Dudley's rose does 1 damage again (most important change) And now Dan's taunt gives no meter on hit. (No fun allowed) | ||
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Aylear
Norway3988 Posts
On December 29 2013 13:21 Raelcun wrote: Why exactly did they reverse the command input of Oni's Ultra 2? Dudley's rose does 1 damage again (most important change) And now Dan's taunt gives no meter on hit. (No fun allowed) I cannot emphasize how true this is. | ||
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Noocta
France12578 Posts
On December 29 2013 13:21 Raelcun wrote: Why exactly did they reverse the command input of Oni's Ultra 2? Overlapped with his Ultra 1 input ( for W Ultra and shit ) | ||
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Wintex
Norway16838 Posts
Kikosho (UC2) damage increased from 330 to 365 380; invincibility increased from 8F to 9F, covering the start of active frames I love this! why remove imba jump TT | ||
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FakeSteve[TPR]
Valhalla18444 Posts
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Demoninja
United States1190 Posts
On December 29 2013 07:11 Cel.erity wrote: Don't get into the habit of ending DPs on 6, as many games will register that as a 236, and your muscle memory will need to be relearned. This is so true lmfao. Different game but in KOF 13 there's a lot of inputs where you have to do a 623 then rapidly do a 236 and many people could not get that so I sarcastically commented to the other local players that I "discovered a new technique" and if you end a dp motion in 3 you can get the 236 part with no problem every time and one of them posted on another forum that I invented something new -.-'' | ||
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FakeSteve[TPR]
Valhalla18444 Posts
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Noocta
France12578 Posts
http://shoryuken.com/2013/12/31/team-horis-sako-talks-capcom-cup-2013-and-ultra-street-fighter-iv-with-famitsu/ | ||
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Noocta
France12578 Posts
It's been a little bit more than a year since I started SSF4. I bought the game the 23rd of December in 2012. And tonight I finally took my courage with both hands and went into ranked seriously, and got the 3000 PP mark. ( and at the same time, 7000 BP with Makoto ) I'm pretty damn happy about the progress over a year only, especially with absolutely no past in fighting games. I might want to stop being an online warrior only for 2014 tho. ;_; | ||
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Hokay
United States738 Posts
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Witten
United States2094 Posts
On January 01 2014 11:02 Noocta wrote: I just wanna celebrate by sharing this. It's been a little bit more than a year since I started SSF4. I bought the game the 23rd of December in 2012. And tonight I finally took my courage with both hands and went into ranked seriously, and got the 3000 PP mark. ( and at the same time, 7000 BP with Makoto ) I'm pretty damn happy about the progress over a year only, especially with absolutely no past in fighting games. I might want to stop being an online warrior only for 2014 tho. ;_; Hopefully I'll be posting something similar here next year. Congrats! | ||
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Wintex
Norway16838 Posts
On January 01 2014 11:02 Noocta wrote: I just wanna celebrate by sharing this. It's been a little bit more than a year since I started SSF4. I bought the game the 23rd of December in 2012. And tonight I finally took my courage with both hands and went into ranked seriously, and got the 3000 PP mark. ( and at the same time, 7000 BP with Makoto ) I'm pretty damn happy about the progress over a year only, especially with absolutely no past in fighting games. I might want to stop being an online warrior only for 2014 tho. ;_; I've lost to you a few times GZ!~ | ||
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Duka08
3391 Posts
On January 01 2014 11:02 Noocta wrote: I just wanna celebrate by sharing this. It's been a little bit more than a year since I started SSF4. I bought the game the 23rd of December in 2012. And tonight I finally took my courage with both hands and went into ranked seriously, and got the 3000 PP mark. ( and at the same time, 7000 BP with Makoto ) I'm pretty damn happy about the progress over a year only, especially with absolutely no past in fighting games. I might want to stop being an online warrior only for 2014 tho. ;_; Congrats man! I have to commend you. I respect PP milestones like that quite a bit. I started playing a few months before your own date, and I'm still floating around the 1000PP (at best) range. I don't play more than a dozen games at a time, and I switch characters too much, but really I have no excuse... I have some things about my game to focus on and fix and I should really do so. The online mindset becomes poisonous and I get frustrated at playing only one game against most opponents. Hoping an old friend of mine gets his PC back soon to run 50+ game endless with. | ||
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GZ!~