If I get things correct, if you choose two have 2 ultras in Ultra they will deal less damage. How does that work with Juri and her U1, is the timer for the engine reduce by whatever the amout damage is reduced by for the other Ultras
On November 19 2013 21:14 samurai80 wrote: I just bought the game recently. It's really nice but I'm so bad at it as I've never played a lot of versus fighting games, except Tekken on my PSP.
From my very noob and superficial point of view about SF4, I feel like the game is one of the greatest of its genre, but on the other hand, I dislike how the game relies on rotating the directional pad / stick a lot.
These rotation movements are more tiring, compared to games like Tekken which relies on hitting buttons in the correct rythm (this can be hard too, but the mechanical execution is simple). It forces you to buy an expensive arcade stick, as your ultra won't come out as easily with a keyboard or a standard playstation / xbox gamepad. This is why Tekken Revolution was ok on the PSP while SF3 Alpha 3 Max wasn't. For someone like me who don't want to invest in a stick and can't train a lot, this is a bit a pity.
Now don't get it wrong, I'm still enjoying the game
I've been playing about 120 hours of this game with a keyboard and I've had no problems with it yet. 720 moves are probably the hardest ones to do, followed by Z-charge moves (or W/E they're called).
I never played it on keyboard TBH. I was assuming it was at least less entertaining but I'll give it a try. The thing is I play vs my friends on the same PC, therefore the use of gamepads, one of them having a terrible directional pad.
Ok, playing two persons on the same keyboard may not be the best of ideas (tried it with a friend a while ago), but I think that you can have one player using a keyboard and the other one a pad.
I'm using a keyboard because I don't have any other controller, and getting a stick is a bit to expensive.
Apparently the OS also triggers when your character changes facing, so if you whiff into DP while they're jumping over you, it will come out immediately and autocorrect. I haven't done any testing with it myself, though.
This is the first bit of tech discovered in SF4 that has been universally received as 'fucking dumb, pls patch'. this engine seems to have some silly flaws.
On November 21 2013 09:59 FakeSteve[TPR] wrote: This is the first bit of tech discovered in SF4 that has been universally received as 'fucking dumb, pls patch'. this engine seems to have some silly flaws.
Well this time it's really too much of the computer doing stuff for you. Standard OS make sense, even tho SF4 is really heavy on them sometimes.
But proximity blocking OS ? Shit's gone too far in my opinion.
It sounds like Fei just got completely rekt. I think the character I'm most interested to see played is Seth; I'm wondering if the changes to jumping back HP will promote a more passive, zoning-based style.
"EH_jason24cf @Jason24cf 2h USIFV changes Red Focus Attack only absorbs 2 hits, the 3rd hit causes a counter-hit"
Honestly saw this coming. Red focus is going to change 100 times before launch
Edit: Looks like I'm going to have to keep working on that Makoto. And pick up E.Ryu, which I've always wanted to do really. The only thing stopping me was his health lolol..
couldnt see the full animation though. Im curious to see what it turns out to be since the alpha one is actually pretty brutal with all these hook & suffocate things
seen some facebook blowups already about some of the nerfs to different characters, but knowing elena has healing sounds cool :D Knowing absolutely nothing about fighters when I first saw 3s I thought she had to be the best character cause healing in a fighting game had to be OP. Hopefully she fares a little better in ultra