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Ultra Street Fighter IV - Page 365

Forum Index > General Games
Post a Reply
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Check out the new Street Fighter V Thread
Aando
Profile Joined August 2011
1304 Posts
November 16 2013 13:11 GMT
#7281
I wonder what the new modes are. Personally I think it'd be cool with some kind of kof style team mode. But I doubt it will be that interesting and probably just some kind of single player modes.
ain
Profile Joined July 2010
Germany786 Posts
November 16 2013 13:57 GMT
#7282
On November 16 2013 22:00 Krohm wrote:
Anyway I don't know how I feel about red focusing. It seems like you'll be even more screwed now once you find yourself in the corner. Couldn't someone just hypothetically corner you and burn two bars for an almost guaranteed crumple?


You can still throw them or use an armor breaker, but yeah it will probably be a good tool in the corner.
Duka08
Profile Blog Joined July 2010
3391 Posts
Last Edited: 2013-11-16 22:25:51
November 16 2013 14:21 GMT
#7283
It seems so good for characters with long range focuses, who already tend to be good. If you watch certain Fei Long's play (especially PR Rog comes to mind when he was playing FeI), they abuse his focus attack like crazy, frequently charging it to lvl 2 during pressure. Doing this same thing with a red focus, for an unblockable crumple that doesn't scale the follow-up combo, sounds really scary.

From my own perspective (Oni) it sounds exciting as a new pressure option and a great use of meter, which I tend to have lots of. But I'm sure a LOT of people feel the same, and it'll be really interesting to see how it unfolds. I've been saying repeatedly I'm not going to whine or anything until I see some test stuff and/or it's actually released lol. I'm just REALLY interested and excited to see some good players utilize these new mechanics.


Edit:


Here's an example of the Fei pressure I was talking about. He uses it in the first round a few times (e.g. the second focus in the first round he had two meters, with red focus he could have made it a free unblockable unscaled crumple). And if you really want to see it's power for pressure, go to around 2:30. His lvl 2 focus charges so fast, PR Rog is PERFECT on the timing, and the range is sick. With red focus and two meters, any of those could be a free unblockable opener, that's REALLY hard to react to. So sick.
TonyL2
Profile Blog Joined August 2007
England1953 Posts
November 16 2013 16:43 GMT
#7284
Duka you should watch the latest Capcom Cup Asia qualifiers with Gackt

His Fei absolutely exploits the FA

Noocta
Profile Joined June 2010
France12578 Posts
November 17 2013 05:34 GMT
#7285
Isn't Oni focus attack range like the worst in the game tied with Rog ?
" I'm not gonna fight you. I'm gonna kick your ass ! "
Duka08
Profile Blog Joined July 2010
3391 Posts
Last Edited: 2013-11-17 05:59:12
November 17 2013 05:59 GMT
#7286
On November 17 2013 14:34 Noocta wrote:
Isn't Oni focus attack range like the worst in the game tied with Rog ?

Yeah lol, but the idea of a multi-hit absorbing, lvl 2 crumple unblockable for 2 meters (which I seem to have often) sounds nice.

Don't get me wrong, I'm sure EVERYONE else is thinking the same thing, and it's probably WAY better for them than it is for me, but still, more options lol
Noocta
Profile Joined June 2010
France12578 Posts
November 18 2013 00:39 GMT
#7287
I just finished a bit of ranked ( sorry HeatExtend by the way, was not intending to play Mak lol ), and sometimes Ryu feel so scary online. It's not a feeling I thought I would ever have back a few months.
Not the mashy kind of ryu, but when played a least decently, his damage and comeback potential are insane. I can feel so scared when trying to finish one off with low health.
" I'm not gonna fight you. I'm gonna kick your ass ! "
ain
Profile Joined July 2010
Germany786 Posts
November 18 2013 00:51 GMT
#7288
Really interesting new tech discovered!
http://www.eventhubs.com/news/2013/nov/17/proximity-blocking-option-selects-punish-whiffs-and-more-super-street-fighter-4-arcade-edition-v2012/

If you OS a move while whiffing a normal, the move will come out only if your opponent is whiffing a normal close enough that you would enter auto block. Imo the implications are immense and I can't wait to try this out with Gouken.
Duka08
Profile Blog Joined July 2010
3391 Posts
November 18 2013 00:58 GMT
#7289
This tech is really cool. I saw the Cody video as soon as this got found but I had no idea what was actually happening or how to do it. That link is more useful. Really interesting stuff! The video with lots of Cammy on that page is pretty sick. Her ultra seems well catered to it.
Noocta
Profile Joined June 2010
France12578 Posts
November 18 2013 04:21 GMT
#7290
It's pretty hard to replicate.and pretty easily baited, but that's pretty damn weird tech.
" I'm not gonna fight you. I'm gonna kick your ass ! "
ain
Profile Joined July 2010
Germany786 Posts
Last Edited: 2013-11-18 09:53:42
November 18 2013 09:53 GMT
#7291
On November 18 2013 13:21 Noocta wrote:
It's pretty hard to replicate.and pretty easily baited, but that's pretty damn weird tech.

Ideally you can't bait it because the move you OS has fast enough start up to even catch jabs, e.g. Cammy's Spiral Arrow,
maybe Tanden Engine or Fei's Rekka.
KDot2
Profile Blog Joined March 2011
United States1213 Posts
Last Edited: 2013-11-18 23:20:22
November 18 2013 23:19 GMT
#7292
would I be making a mistake switching to Oni or Akuma as a new player ? They are really appealing to me right now but I know a lot of people recommending Ryu to start with to learn fundamentals.
LuckoftheIrish
Profile Joined November 2011
United States4791 Posts
November 18 2013 23:42 GMT
#7293
As a new player myself, I'd say do whatever seems fun. Having fun learning something is better, even if it's not necessarily the most efficient. You'll ultimately learn more by staying motivated and continuing to play.
On Twitter @GosuGamers_LotI | Grubby has a huge head!
YulyaVolkova
Profile Joined December 2011
United Kingdom95 Posts
November 18 2013 23:44 GMT
#7294
Oni/Akuma are fine. Certain characters are probably slightly more efficient to learn first but it doesn't really matter unless you're trying to do some kind of achievement like 'Win EVO in the shortest possible time'. Play what you enjoy yo. On the other hand, Ryu.
Duka08
Profile Blog Joined July 2010
3391 Posts
November 19 2013 00:53 GMT
#7295
More important than anything else, play who you want and who you have the most fun with.

Learning more "difficult" characters when you're new is fine, as long as you don't develop bad habits. Akuma's a great example actually. Most people say that he's tough for newcomers because he has low HP, and while that's true, he also has some things that can develop bad habits. Most notably, air fireballs. I remember when I was new I liked the character and I played him quite a bit, but the way I played him then was totally different than how I'd play him now. And also very wrong.

Spamming air fireballs develops bad habits, and more importantly can be deceivingly effective when playing other new players too. So if you focus on fundamentals and watch/mirror good players playing the character you want to learn, instead of doing strange things that seem to work well, you should be just fine.

Just my two cents. I've played Oni since very early on, and while I play differently now (my execution has improved a lot), you can definitely still do it.
FakeSteve[TPR]
Profile Blog Joined July 2003
Valhalla18444 Posts
November 19 2013 01:06 GMT
#7296
Oni's just fine. He's limited enough that you won't generally pick up bad habits by playing him, because all his gimmicky shit is heavily punishable, and he REQUIRES you to learn how to use all his normals in footsies. Akuma is harder to play because he's very heavy on set plays, but you can learn them all by watching Tokido videos on youtube. he just dies to a stiff breeze
Moderatormy tatsu loops r fuckin nice
Noocta
Profile Joined June 2010
France12578 Posts
November 19 2013 02:55 GMT
#7297
Shotos are good to learn the game. Akuma is just a bit special because he's the complicated shoto, but overall it's fine for learning the game.
People advice for Ryu because he's the balance between the shotos and cover every aspect of the game.

One thing that apply who ever you play, but would specially be true if you chose Akuma, play to learn, not to win.
It's very easy to play to win with a character like Akuma and that will bite you in the ass later.
" I'm not gonna fight you. I'm gonna kick your ass ! "
St3MoR
Profile Joined November 2002
Spain3256 Posts
November 19 2013 09:26 GMT
#7298
I always tell people to start with Guile and later branch out to other characters so u can learn different areas of the game, he is basic and lets you focus on what the other guy is doing, sadly people generally don't like charge characters
Prophet in TL of the Makoto0124 ways
HeatEXTEND
Profile Joined October 2012
Netherlands836 Posts
November 19 2013 11:29 GMT
#7299
On November 18 2013 09:39 Noocta wrote:
I just finished a bit of ranked ( sorry HeatExtend by the way, was not intending to play Mak lol ), and sometimes Ryu feel so scary online. It's not a feeling I thought I would ever have back a few months.
Not the mashy kind of ryu, but when played a least decently, his damage and comeback potential are insane. I can feel so scared when trying to finish one off with low health.


What's your tag, if I may ask, I don't remember seeing Noocta but that might just be me :p
knuckle
samurai80
Profile Joined November 2011
Japan4225 Posts
Last Edited: 2013-11-19 12:17:38
November 19 2013 12:14 GMT
#7300
I just bought the game recently. It's really nice but I'm so bad at it as I've never played a lot of versus fighting games, except Tekken on my PSP.

From my very noob and superficial point of view about SF4, I feel like the game is one of the greatest of its genre, but on the other hand, I dislike how the game relies on rotating the directional pad / stick a lot.

These rotation movements are more tiring, compared to games like Tekken which relies on hitting buttons in the correct rythm (this can be hard too, but the mechanical execution is simple). It forces you to buy an expensive arcade stick, as your ultra won't come out as easily with a keyboard or a standard playstation / xbox gamepad. This is why Tekken Revolution was ok on the PSP while SF3 Alpha 3 Max wasn't. For someone like me who don't want to invest in a stick and can't train a lot, this is a bit a pity.

Now don't get it wrong, I'm still enjoying the game
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