• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 15:11
CET 21:11
KST 05:11
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
HomeStory Cup 28 - Info & Preview11Rongyi Cup S3 - Preview & Info3herO wins SC2 All-Star Invitational14SC2 All-Star Invitational: Tournament Preview5RSL Revival - 2025 Season Finals Preview8
Community News
Weekly Cups (Jan 26-Feb 1): herO, Clem, ByuN, Classic win0RSL Season 4 announced for March-April4Weekly Cups (Jan 19-25): Bunny, Trigger, MaxPax win3Weekly Cups (Jan 12-18): herO, MaxPax, Solar win0BSL Season 2025 - Full Overview and Conclusion8
StarCraft 2
General
Weekly Cups (Jan 26-Feb 1): herO, Clem, ByuN, Classic win StarCraft 2 Not at the Esports World Cup 2026 HomeStory Cup 28 - Info & Preview Weekly Cups (Jan 19-25): Bunny, Trigger, MaxPax win Oliveira Would Have Returned If EWC Continued
Tourneys
RSL Season 4 announced for March-April HomeStory Cup 28 $21,000 Rongyi Cup Season 3 announced (Jan 22-Feb 7) KSL Week 85 OSC Season 13 World Championship
Strategy
Simple Questions Simple Answers
Custom Maps
[A] Starcraft Sound Mod
External Content
Mutation # 511 Temple of Rebirth The PondCast: SC2 News & Results Mutation # 510 Safety Violation Mutation # 509 Doomsday Report
Brood War
General
Can someone share very abbreviated BW cliffnotes? Liquipedia.net NEEDS editors for Brood War BGH Auto Balance -> http://bghmmr.eu/ BW General Discussion [ASL21] Potential Map Candidates
Tourneys
[Megathread] Daily Proleagues Small VOD Thread 2.0 Azhi's Colosseum - Season 2 [BSL21] Non-Korean Championship - Starts Jan 10
Strategy
Zealot bombing is no longer popular? Simple Questions, Simple Answers Current Meta Soma's 9 hatch build from ASL Game 2
Other Games
General Games
Battle Aces/David Kim RTS Megathread Nintendo Switch Thread Path of Exile Mobile Legends: Bang Bang Beyond All Reason
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas Vanilla Mini Mafia
Community
General
European Politico-economics QA Mega-thread US Politics Mega-thread The Games Industry And ATVI Things Aren’t Peaceful in Palestine Canadian Politics Mega-thread
Fan Clubs
The herO Fan Club! The IdrA Fan Club
Media & Entertainment
[Manga] One Piece Anime Discussion Thread
Sports
2024 - 2026 Football Thread
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
Let's Get Creative–Video Gam…
TrAiDoS
My 2025 Magic: The Gathering…
DARKING
Life Update and thoughts.
FuDDx
How do archons sleep?
8882
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1702 users

Ultra Street Fighter IV - Page 291

Forum Index > General Games
Post a Reply
Prev 1 289 290 291 292 293 668 Next
Check out the new Street Fighter V Thread
WindWolf
Profile Blog Joined July 2012
Sweden11767 Posts
April 22 2013 07:03 GMT
#5801
On April 22 2013 14:59 Excalibur_Z wrote:
Show nested quote +
On April 22 2013 12:57 WindWolf wrote:
Personally, I don't like the idea of tier-lists that ranks how good characters are. The reason for that is because I think that a "bad character" in hand of the right player can be deadly.
Dota2 example, most people wouldn't consider Meepo a top-tier hero, but a N0tail Meepo is one of the deadliest characters in the game.


The most recent tier lists for SF4 are actually done in a relatively intelligent way. There is a common understanding that SF4 is a matchup-based game where all characters have the ability to deal a lot of damage but may be disadvantaged against characters with defenses capable of neutralizing their playstyle. For example, Bison/Guile is 3-7 because Guile's projectile recovery is so fast and his antiairs are so good, whereas Bison's jump is very floaty. By compiling matchup-specific data, the tiers represent not who is the "best" character in the game, but who has the fewest disadvantageous matchups. It's not perfect of course because the sources, while generally trusted players, are still biased and may not be as accurate for unpopular characters (for example, Ultradavid is the only source for Hakan rather than someone who actually mains him and plays regularly). It's a lot better than the much-argued "S-rank, A+, A, etc." lists that used to pop up all the time and which appear for other games.

The bolded part is also a reason to why I don't like subjective tier-lists. Bias will have an impact on them, and while lists based purely on numbers aren't perfect either, they are still better then subjective lists.
And how do they work when there are a few persons who strongly disagrees with the majority? For example, based on what I've seen (which isn't very much, I'm going to admit that), I would say that Sagat/E.Honda is close match-up.
EZ4ENCE
Trumpet
Profile Blog Joined October 2007
United States1935 Posts
Last Edited: 2013-04-22 07:59:23
April 22 2013 07:58 GMT
#5802
On April 22 2013 16:03 WindWolf wrote:
Show nested quote +
On April 22 2013 14:59 Excalibur_Z wrote:
On April 22 2013 12:57 WindWolf wrote:
Personally, I don't like the idea of tier-lists that ranks how good characters are. The reason for that is because I think that a "bad character" in hand of the right player can be deadly.
Dota2 example, most people wouldn't consider Meepo a top-tier hero, but a N0tail Meepo is one of the deadliest characters in the game.


The most recent tier lists for SF4 are actually done in a relatively intelligent way. There is a common understanding that SF4 is a matchup-based game where all characters have the ability to deal a lot of damage but may be disadvantaged against characters with defenses capable of neutralizing their playstyle. For example, Bison/Guile is 3-7 because Guile's projectile recovery is so fast and his antiairs are so good, whereas Bison's jump is very floaty. By compiling matchup-specific data, the tiers represent not who is the "best" character in the game, but who has the fewest disadvantageous matchups. It's not perfect of course because the sources, while generally trusted players, are still biased and may not be as accurate for unpopular characters (for example, Ultradavid is the only source for Hakan rather than someone who actually mains him and plays regularly). It's a lot better than the much-argued "S-rank, A+, A, etc." lists that used to pop up all the time and which appear for other games.

The bolded part is also a reason to why I don't like subjective tier-lists. Bias will have an impact on them, and while lists based purely on numbers aren't perfect either, they are still better then subjective lists.
And how do they work when there are a few persons who strongly disagrees with the majority? For example, based on what I've seen (which isn't very much, I'm going to admit that), I would say that Sagat/E.Honda is close match-up.



The tier lists aren't set in stone. There will always be disagreement on tiers and matchups for a game that's actively being played. Generally, we go on tournament results and input from the strongest players. Most people didn't know Hakan beat Dhalsim, but Infiltration notably claimed it was 9-1 in Hakan's favor and backed it up by mauling FChamp in tournament with him.

Matchup charts are also generally subjectively weighted afterwards to account for what matters in tournament, meaning having good matchups vs the top ~5 characters matters significantly more than how favored you are vs the bottom ~15 characters. In SF4 terms, this weighting tends to put characters such as Balrog and Bison higher, and move characters such as Abel lower.

As far as Sagat vs Honda, people consider the past tournament results where sagat has a strong history of winning that matchup and the opinions of strong players such as Ryan Hart and that norcal honda who's name I can't remember (lol)
Cel.erity
Profile Blog Joined September 2010
United States4890 Posts
April 22 2013 11:46 GMT
#5803
On April 22 2013 16:03 WindWolf wrote:
Show nested quote +
On April 22 2013 14:59 Excalibur_Z wrote:
On April 22 2013 12:57 WindWolf wrote:
Personally, I don't like the idea of tier-lists that ranks how good characters are. The reason for that is because I think that a "bad character" in hand of the right player can be deadly.
Dota2 example, most people wouldn't consider Meepo a top-tier hero, but a N0tail Meepo is one of the deadliest characters in the game.


The most recent tier lists for SF4 are actually done in a relatively intelligent way. There is a common understanding that SF4 is a matchup-based game where all characters have the ability to deal a lot of damage but may be disadvantaged against characters with defenses capable of neutralizing their playstyle. For example, Bison/Guile is 3-7 because Guile's projectile recovery is so fast and his antiairs are so good, whereas Bison's jump is very floaty. By compiling matchup-specific data, the tiers represent not who is the "best" character in the game, but who has the fewest disadvantageous matchups. It's not perfect of course because the sources, while generally trusted players, are still biased and may not be as accurate for unpopular characters (for example, Ultradavid is the only source for Hakan rather than someone who actually mains him and plays regularly). It's a lot better than the much-argued "S-rank, A+, A, etc." lists that used to pop up all the time and which appear for other games.

The bolded part is also a reason to why I don't like subjective tier-lists. Bias will have an impact on them, and while lists based purely on numbers aren't perfect either, they are still better then subjective lists.
And how do they work when there are a few persons who strongly disagrees with the majority? For example, based on what I've seen (which isn't very much, I'm going to admit that), I would say that Sagat/E.Honda is close match-up.


The problem is, if you just take overall tournament match win % and use that as an indication, your results won't mean anything because you're getting a thousand casual Ryu players mixed in with Daigo and Valle. Viper and Rufus would easily be the "highest tier" characters based on data like that. It's useless. So, subjectivity and theoryfighting are required when compiling tier lists.

And sure, I guess you could restrict the data to "top players only", but honestly you wouldn't get nearly a large enough sample size that way. It would just end up being a chart of what characters have been winning tournaments lately, also not useful.
We found Dove in a soapless place.
aseq
Profile Joined January 2003
Netherlands3994 Posts
April 22 2013 23:11 GMT
#5804
A tier table is obviously the best approximation of getting an idea of balance between all matchups and therefore characters' relative strengths. Pure data mining will always edge towards players with insane talent (where do you draw the 'relevant' skill level for top-tier players?), but against more popular characters as they're averaged out.

And that a bad character is still good in the hands of a great player is a given, it has nothing to do with tiers. Right now you only need to be about 25% better than your friend if you're starting a tournament with Dan and he's a Cammy to stand the same chance of winning it (as it's 211/170). That in my eyes, isn't bad, but could be improved on (it's only slightly better in BW).
WindWolf
Profile Blog Joined July 2012
Sweden11767 Posts
April 23 2013 04:18 GMT
#5805
On April 22 2013 16:58 Trumpet wrote:
The tier lists aren't set in stone. There will always be disagreement on tiers and matchups for a game that's actively being played. Generally, we go on tournament results and input from the strongest players.

Why are people so obsessed with them in the first place?


Matchup charts are also generally subjectively weighted afterwards to account for what matters in tournament,

What matters will differ depending on who you ask

On April 22 2013 20:46 Cel.erity wrote:
The problem is, if you just take overall tournament match win % and use that as an indication, your results won't mean anything

How is subjectivity any better?

Concrete example of subjectivity:
Swedish pro Yagami* says Juri is a mid-tier fighter (talked to him earlier this month)
Swedish journalist and Street Fighter devotee Alfred Holmgren says Juri is low-tier fighter (talked to him last weekend)
Personally: I don't care at all.

*It MIGHT be his friend who said this, but I'm leaning towards that it was Yagami
EZ4ENCE
Cel.erity
Profile Blog Joined September 2010
United States4890 Posts
April 23 2013 05:56 GMT
#5806
On April 23 2013 13:18 WindWolf wrote:
Show nested quote +
On April 22 2013 20:46 Cel.erity wrote:
The problem is, if you just take overall tournament match win % and use that as an indication, your results won't mean anything

How is subjectivity any better?

Concrete example of subjectivity:
Swedish pro Yagami* says Juri is a mid-tier fighter (talked to him earlier this month)
Swedish journalist and Street Fighter devotee Alfred Holmgren says Juri is low-tier fighter (talked to him last weekend)
Personally: I don't care at all.

*It MIGHT be his friend who said this, but I'm leaning towards that it was Yagami



Well, I mean, I don't know how to express it any clearer. Tournament win % is literally useless data, whereas at least subjective accounts mean something. This isn't Starcraft where there are only 3 races and hundreds of people play each of them at a high level thousands of times per month, you can't gather stats like that in fighting games. The closest thing to accurate data would be from machines at top Japanese arcades like Club Sega, but IMO the opinions of people who play there mean more than the data.
We found Dove in a soapless place.
Kinky
Profile Blog Joined September 2008
United States4126 Posts
April 29 2013 19:08 GMT
#5807
Just a general question - why do I see pros start some combos off with cr.lp? I main Sakura and I see players like Uryo and Chris G start off some of their shouken combos with cr.lp. In the eyes of a total noob (me), I don't see how using cr.lp is more advantageous than using cr.lk since it doesn't hit low and its range is shorter.

I guess what I'm asking is when should I be using cr.lp instead of cr.lk to start off combos?
Excalibur_Z
Profile Joined October 2002
United States12240 Posts
April 29 2013 19:18 GMT
#5808
On April 30 2013 04:08 Kinky wrote:
Just a general question - why do I see pros start some combos off with cr.lp? I main Sakura and I see players like Uryo and Chris G start off some of their shouken combos with cr.lp. In the eyes of a total noob (me), I don't see how using cr.lp is more advantageous than using cr.lk since it doesn't hit low and its range is shorter.

I guess what I'm asking is when should I be using cr.lp instead of cr.lk to start off combos?


C.lp is +6 on hit whereas c.lk is +3 on hit, meaning c.lp will combo into c.mk xx shou while c.lk can't. c.lp is also +3 on block compared to c.lk's 0 on block, meaning you can use it for frame traps. If you need something to hit low then definitely use c.lk (for example, after an empty jump or combo reset, or if you need to crouch tech).
Moderator
Soulstice
Profile Joined December 2011
United States288 Posts
April 29 2013 19:19 GMT
#5809
On April 30 2013 04:08 Kinky wrote:
Just a general question - why do I see pros start some combos off with cr.lp? I main Sakura and I see players like Uryo and Chris G start off some of their shouken combos with cr.lp. In the eyes of a total noob (me), I don't see how using cr.lp is more advantageous than using cr.lk since it doesn't hit low and its range is shorter.

I guess what I'm asking is when should I be using cr.lp instead of cr.lk to start off combos?


Because if the cr.lp is blocked it is much more advantageous than a blocked cr.lk, meaning you can keep you offense going if it does not hit. Chances are your not going to catch another pro player just not blocking low, instead your hit is going to be a counter hit of sorts in a top level match.
Living the liefe
Noocta
Profile Joined June 2010
France12578 Posts
Last Edited: 2013-04-29 22:30:53
April 29 2013 22:27 GMT
#5810
On April 30 2013 04:18 Excalibur_Z wrote:
Show nested quote +
On April 30 2013 04:08 Kinky wrote:
Just a general question - why do I see pros start some combos off with cr.lp? I main Sakura and I see players like Uryo and Chris G start off some of their shouken combos with cr.lp. In the eyes of a total noob (me), I don't see how using cr.lp is more advantageous than using cr.lk since it doesn't hit low and its range is shorter.

I guess what I'm asking is when should I be using cr.lp instead of cr.lk to start off combos?


C.lp is +6 on hit whereas c.lk is +3 on hit, meaning c.lp will combo into c.mk xx shou while c.lk can't. c.lp is also +3 on block compared to c.lk's 0 on block, meaning you can use it for frame traps. If you need something to hit low then definitely use c.lk (for example, after an empty jump or combo reset, or if you need to crouch tech).


Her cr.lp is +6 on hit ?
Damn that's good.

edit : checked a few character jab and short frame data, and that's more common than I thought. And less good than I was thinking actually D:
" I'm not gonna fight you. I'm gonna kick your ass ! "
diehilde
Profile Joined September 2008
Germany1596 Posts
April 30 2013 23:05 GMT
#5811
On April 30 2013 07:27 Noocta wrote:
Show nested quote +
On April 30 2013 04:18 Excalibur_Z wrote:
On April 30 2013 04:08 Kinky wrote:
Just a general question - why do I see pros start some combos off with cr.lp? I main Sakura and I see players like Uryo and Chris G start off some of their shouken combos with cr.lp. In the eyes of a total noob (me), I don't see how using cr.lp is more advantageous than using cr.lk since it doesn't hit low and its range is shorter.

I guess what I'm asking is when should I be using cr.lp instead of cr.lk to start off combos?


C.lp is +6 on hit whereas c.lk is +3 on hit, meaning c.lp will combo into c.mk xx shou while c.lk can't. c.lp is also +3 on block compared to c.lk's 0 on block, meaning you can use it for frame traps. If you need something to hit low then definitely use c.lk (for example, after an empty jump or combo reset, or if you need to crouch tech).


Her cr.lp is +6 on hit ?
Damn that's good.

edit : checked a few character jab and short frame data, and that's more common than I thought. And less good than I was thinking actually D:

probably just you playing viper, being used to -3 on block shorts D:
Savior: "I will cheat everyone again in SC2!" - SCII Beta Tester
Noocta
Profile Joined June 2010
France12578 Posts
April 30 2013 23:15 GMT
#5812
On May 01 2013 08:05 diehilde wrote:
Show nested quote +
On April 30 2013 07:27 Noocta wrote:
On April 30 2013 04:18 Excalibur_Z wrote:
On April 30 2013 04:08 Kinky wrote:
Just a general question - why do I see pros start some combos off with cr.lp? I main Sakura and I see players like Uryo and Chris G start off some of their shouken combos with cr.lp. In the eyes of a total noob (me), I don't see how using cr.lp is more advantageous than using cr.lk since it doesn't hit low and its range is shorter.

I guess what I'm asking is when should I be using cr.lp instead of cr.lk to start off combos?


C.lp is +6 on hit whereas c.lk is +3 on hit, meaning c.lp will combo into c.mk xx shou while c.lk can't. c.lp is also +3 on block compared to c.lk's 0 on block, meaning you can use it for frame traps. If you need something to hit low then definitely use c.lk (for example, after an empty jump or combo reset, or if you need to crouch tech).


Her cr.lp is +6 on hit ?
Damn that's good.

edit : checked a few character jab and short frame data, and that's more common than I thought. And less good than I was thinking actually D:

probably just you playing viper, being used to -3 on block shorts D:


Haha
probably yeah. I'm not a stranger to good normals, ( I mainly play Makoto and st.MP is quite the stuff ) but +6 on hit is like music to my ears because that's the magic number for U1 with her xD
" I'm not gonna fight you. I'm gonna kick your ass ! "
Cel.erity
Profile Blog Joined September 2010
United States4890 Posts
May 01 2013 13:05 GMT
#5813
Justin Wong has published part 1 of his own tier list:

http://www.eventhubs.com/columns/2013/apr/29/step-your-game-chapter-131-super-street-fighter-4-arcade-edition-v2012-tier-list/

It's a 3-part series, so there are a lot of characters missing, but Juri and Dhalsim being so high definitely surprised me. What do you guys think?
We found Dove in a soapless place.
ain
Profile Joined July 2010
Germany786 Posts
May 01 2013 13:08 GMT
#5814
He's pulling it out of his ass obviously.
Cel.erity
Profile Blog Joined September 2010
United States4890 Posts
May 01 2013 13:54 GMT
#5815
I'm sure the list represents his true feelings, and you can't say his opinion isn't valid.
We found Dove in a soapless place.
WindWolf
Profile Blog Joined July 2012
Sweden11767 Posts
May 01 2013 14:12 GMT
#5816
On May 01 2013 22:05 Cel.erity wrote:
..., but Juri being so high definitely surprised me. What do you guys think?

As I said earlier, I talked to/played against the Swedish pro Yagami (one of the best players in Sweden) about a month ago, and when I choose to play Juri, he said that Juri was a mid-tier character.
EZ4ENCE
myrmidon2537
Profile Blog Joined August 2007
Philippines2188 Posts
May 01 2013 14:52 GMT
#5817
Justin's obviously pro and really good at these things, and generally, he has a good knowledge on tier lists, but occasionally he will say something like "adon is really bad" and get blown up by gamerbee because no one really knew how to use him, or even "Mag/Storm/Commando" is the best MvC2 team.

As for this tier list, makes good sense somewhat, I'm surprised Abel is A and he ranks sim really high.
IPT.PromilKid: I'm only good at Marvel
AnomalySC2
Profile Joined August 2012
United States2073 Posts
May 01 2013 14:59 GMT
#5818
I'm not surprised to see Juri so highly ranked, I think that is a character with tons of potential. I do find it strange to see Abel and Sim so high though...
aseq
Profile Joined January 2003
Netherlands3994 Posts
May 01 2013 15:00 GMT
#5819
On May 01 2013 23:12 WindWolf wrote:
Show nested quote +
On May 01 2013 22:05 Cel.erity wrote:
..., but Juri being so high definitely surprised me. What do you guys think?

As I said earlier, I talked to/played against the Swedish pro Yagami (one of the best players in Sweden) about a month ago, and when I choose to play Juri, he said that Juri was a mid-tier character.

Yeah I agree, seems odd she's ranked higher than Dhalsim and Ken. But I don't think he's that far off, he's giving relatively high marks for all the characters (btw, can't we just change to a 0-100 scale, this S-+ stuff is silly), and Juri has some unfulfilled potential (not getting picked up by a true top player, like Gen by Xian for example). I also think Abel is a bit highly-rated (Juicebox fighting!).
ain
Profile Joined July 2010
Germany786 Posts
May 01 2013 15:23 GMT
#5820
On May 01 2013 22:54 Cel.erity wrote:
I'm sure the list represents his true feelings, and you can't say his opinion isn't valid.

His opinion isn't valid. That tier list is full of shit.

S tier stands for huge advantages that are very hard to overcome. 2012 Akuma would fit this description, as would vanilla Sagat or AE Yun. Those characters had something that made them broken. The others in Wong's list dont qualify for this description. They're just good rushdown characters.
A tier stands for top tier. Gouken, Dhalsim, Juri, Oni, Abel, Gen, Makoto and Dictator are not even close to A-tier.
Gouken, Dhalsim and Oni are low tier. The others belong in B tier.
B tier stands for good basics but some crucial shortcomings that prevent competing against top tier. Dudley in B tier is ludicrous. He's one of the worst characters in the game.

The only characters he got right imo are Ken and Dan.
Prev 1 289 290 291 292 293 668 Next
Please log in or register to reply.
Live Events Refresh
Next event in 3h 50m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
UpATreeSC 243
JuggernautJason167
EmSc Tv 19
StarCraft: Brood War
Rain 2282
Calm 2076
Shuttle 197
Mini 150
Dewaltoss 122
firebathero 86
yabsab 67
Shine 31
910 15
soO 12
[ Show more ]
NaDa 10
League of Legends
C9.Mang0113
Counter-Strike
fl0m3039
pashabiceps1217
adren_tv34
Heroes of the Storm
MindelVK10
Other Games
Grubby4033
FrodaN1603
Beastyqt772
mouzStarbuck279
Liquid`Hasu184
QueenE145
ArmadaUGS124
KnowMe33
ZombieGrub5
Organizations
StarCraft 2
EmSc Tv 19
EmSc2Tv 19
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 22 non-featured ]
StarCraft 2
• kabyraGe 267
• StrangeGG 88
• musti20045 11
• Reevou 9
• Kozan
• LaughNgamezSOOP
• sooper7s
• AfreecaTV YouTube
• intothetv
• Migwel
• IndyKCrew
StarCraft: Brood War
• blackmanpl 29
• HerbMon 26
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• masondota2697
• WagamamaTV515
League of Legends
• imaqtpie2200
• Jankos2168
• TFBlade1322
• Shiphtur351
Upcoming Events
Replay Cast
3h 50m
Wardi Open
15h 50m
PiGosaur Cup
1d 4h
WardiTV Invitational
1d 15h
Replay Cast
2 days
The PondCast
2 days
WardiTV Invitational
2 days
Replay Cast
3 days
RongYI Cup
4 days
uThermal 2v2 Circuit
5 days
[ Show More ]
Replay Cast
6 days
Wardi Open
6 days
Monday Night Weeklies
6 days
Liquipedia Results

Completed

Proleague 2026-02-01
HSC XXVIII
Underdog Cup #3

Ongoing

CSL 2025 WINTER (S19)
KCM Race Survival 2026 Season 1
Acropolis #4 - TS4
Proleague 2026-02-02
Rongyi Cup S3
Nations Cup 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
eXTREMESLAND 2025
SL Budapest Major 2025
ESL Impact League Season 8

Upcoming

Escore Tournament S1: W7
Escore Tournament S1: W8
Acropolis #4
IPSL Spring 2026
HSC XXIX
uThermal 2v2 2026 Main Event
Bellum Gens Elite Stara Zagora 2026
RSL Revival: Season 4
LiuLi Cup: 2025 Grand Finals
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League Season 23
ESL Pro League Season 23
PGL Cluj-Napoca 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.