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Ultra Street Fighter IV - Page 111

Forum Index > General Games
Post a Reply
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Check out the new Street Fighter V Thread
sdonizam
Profile Joined August 2011
Afghanistan15 Posts
August 08 2011 05:45 GMT
#2201
--- Nuked ---
Dante08
Profile Blog Joined February 2008
Singapore4179 Posts
August 08 2011 07:16 GMT
#2202
On August 08 2011 12:52 klops wrote:
Show nested quote +
On August 08 2011 01:40 Dante08 wrote:
Can someone tell me what does plinking mean? I've don't seem to get it. I only know it involves hitting some other buttons to link your moves and increasing the hit chance


its based off the game's move priority. go into training, and turn on attack input data.

the premise is this: press a normal. then press a lower priority normal on the next frame.

example: take MP and LP. press them at the same time, which move comes out? MP. MP has higher priority. when plinked properly, the inputs in training should look like this:

x
x
x
LP + MP
MP
x
x
x

and a single MP should have come out.

see how there's two MP's listed? that's a successful plink. you've tricked the game into giving you an additional frame in the link window.

in order to plink a link such as yun's crouching MP -> standing MP, your inputs should look like this:

cr.mp -> s.mp ~ s.lp (on next frame).

you could use any lower priority normal for the plink. i just happen to use the buttons next to the normal i'm plinking 95% of the time. you might notice that it is impossible to plink standing jab. you are correct. standing jab's only link assistance is double tapping (which is a tiny bit harder) because of it being the lowest priority normal.

hope this helps people who are confused by all the terrible tutorials on youtube.


Thanks. What does "an additional frame in the link window mean?"
klops
Profile Joined June 2010
United States674 Posts
Last Edited: 2011-08-08 08:06:43
August 08 2011 08:00 GMT
#2203
yun's cr.mp > s.mp is a 2 frame link so it'd turn it into a 3 frame link.

...meaning you have 3 frames after cr.mp's recovery frames to link s.mp

basically plinking makes lan easy mode and online stomachable
Demoninja
Profile Blog Joined April 2007
United States1190 Posts
August 08 2011 10:17 GMT
#2204
On August 08 2011 12:52 klops wrote:
you could use any lower priority normal for the plink. i just happen to use the buttons next to the normal i'm plinking 95% of the time. you might notice that it is impossible to plink standing jab. you are correct. standing jab's only link assistance is double tapping (which is a tiny bit harder) because of it being the lowest priority normal.


Tiny bit of nit picking. Technically it's possible to plink using the select button but since it's physically difficult so no one does/mentions it.
Zlasher
Profile Blog Joined February 2010
United States9129 Posts
August 08 2011 10:27 GMT
#2205
I heard Daigo hotkeys one of the two buttons on the right to select so he plinks EVERYTHING with that button.
Follow me: www.twitter.com/zlasher
FuTuRe89
Profile Joined March 2011
20 Posts
August 08 2011 11:20 GMT
#2206
On August 08 2011 19:27 Zlasher wrote:
I heard Daigo hotkeys one of the two buttons on the right to select so he plinks EVERYTHING with that button.

he does, they mentioned it during evo
klops
Profile Joined June 2010
United States674 Posts
Last Edited: 2011-08-08 11:50:39
August 08 2011 11:44 GMT
#2207
On August 08 2011 19:17 Demoninja wrote:
Show nested quote +
On August 08 2011 12:52 klops wrote:
you could use any lower priority normal for the plink. i just happen to use the buttons next to the normal i'm plinking 95% of the time. you might notice that it is impossible to plink standing jab. you are correct. standing jab's only link assistance is double tapping (which is a tiny bit harder) because of it being the lowest priority normal.


Tiny bit of nit picking. Technically it's possible to plink using the select button but since it's physically difficult so no one does/mentions it.


yeah i forgot about that. i don't have select bound so it's not on my radar. i just double tap my tsumuji loops out of habit but i might actually mess around with remapping select to something now that i think about it.
Falco252
Profile Blog Joined April 2010
France197 Posts
August 08 2011 11:55 GMT
#2208
Talking of plinks and doubletap, how do you know you succed a double tap?

And do you use doubletap only for lp/lk and to avoid ex moves, and for the rest plink?
And if you want to maximise your chances of doing an mp hp mk hk can't you just plink?

And is trying to do them in the void fine for training? (I mean without doing links just dont move and press MP LPMP all day long)
Demoninja
Profile Blog Joined April 2007
United States1190 Posts
August 08 2011 12:02 GMT
#2209
On August 08 2011 20:55 Falco252 wrote:
Talking of plinks and doubletap, how do you know you succed a double tap?

And do you use doubletap only for lp/lk and to avoid ex moves, and for the rest plink?
And if you want to maximise your chances of doing an mp hp mk hk can't you just plink?

And is trying to do them in the void fine for training? (I mean without doing links just dont move and press MP LPMP all day long)


1. You don't.

2. If you're asking if we use double taps to avoid ex moves, I don't see how that would even be an issue. The stick should be in neutral or down or w/e direction it needs to be for the normal. I'm not sure what you're asking here either.

3. I don't see why you can't.
pachi
Profile Joined October 2006
Melbourne5338 Posts
August 08 2011 12:26 GMT
#2210
On August 08 2011 16:16 Dante08 wrote:
Show nested quote +
On August 08 2011 12:52 klops wrote:
On August 08 2011 01:40 Dante08 wrote:
Can someone tell me what does plinking mean? I've don't seem to get it. I only know it involves hitting some other buttons to link your moves and increasing the hit chance


its based off the game's move priority. go into training, and turn on attack input data.

the premise is this: press a normal. then press a lower priority normal on the next frame.

example: take MP and LP. press them at the same time, which move comes out? MP. MP has higher priority. when plinked properly, the inputs in training should look like this:

x
x
x
LP + MP
MP
x
x
x

and a single MP should have come out.

see how there's two MP's listed? that's a successful plink. you've tricked the game into giving you an additional frame in the link window.

in order to plink a link such as yun's crouching MP -> standing MP, your inputs should look like this:

cr.mp -> s.mp ~ s.lp (on next frame).

you could use any lower priority normal for the plink. i just happen to use the buttons next to the normal i'm plinking 95% of the time. you might notice that it is impossible to plink standing jab. you are correct. standing jab's only link assistance is double tapping (which is a tiny bit harder) because of it being the lowest priority normal.

hope this helps people who are confused by all the terrible tutorials on youtube.


Thanks. What does "an additional frame in the link window mean?"


Lets say you have a 1 frame link (there is a window of 1 frame to hit the next button)
With plinking you get your MP in the first frame and LPMP (recognised as MP first due to priority) in the very next frame. Allowing you to either hit your plink 1 frame before the window (where the second MP will be counted) or on the window like usual. Therefore an additional frame to hit a link combo.
Moderatorpachi fanclub http://goto.tl/6DI9 。◕‿◕。
Falco252
Profile Blog Joined April 2010
France197 Posts
August 08 2011 12:38 GMT
#2211
On August 08 2011 21:02 Demoninja wrote:
Show nested quote +
On August 08 2011 20:55 Falco252 wrote:
Talking of plinks and doubletap, how do you know you succed a double tap?

And do you use doubletap only for lp/lk and to avoid ex moves, and for the rest plink?
And if you want to maximise your chances of doing an mp hp mk hk can't you just plink?

And is trying to do them in the void fine for training? (I mean without doing links just dont move and press MP LPMP all day long)


1. You don't.

2. If you're asking if we use double taps to avoid ex moves, I don't see how that would even be an issue. The stick should be in neutral or down or w/e direction it needs to be for the normal. I'm not sure what you're asking here either.

3. I don't see why you can't.


Well for the 2. I think what I said doesn't make any sense, I messed my mind, but I really don't see what I wanted to ask.

For the 1. can we hear that we succed the double tap? Or look the controller option if the red thing shines 2 times? ( This : http://i.imgur.com/ijOZ5.png )

And for the 3, what I meant was you need to train the timing right? So you need to find a <3frame link to train it because else you'll mash the Plink and mashing is bad

Also, for piano input, does the inputs looks like
HP
MP
LP

Or LPMPHP?
101toss
Profile Blog Joined April 2010
3232 Posts
August 08 2011 12:54 GMT
#2212
Hey does zangief have any good option selects? I don't know of any
Math doesn't kill champions and neither do wards
klops
Profile Joined June 2010
United States674 Posts
Last Edited: 2011-08-08 13:03:28
August 08 2011 12:59 GMT
#2213
safejump -> os greenhand / crouch tech

learn it. it's great for closing distance on akuma teleports and distance is zangiefs game. just watch out if they pick U2.
101toss
Profile Blog Joined April 2010
3232 Posts
August 08 2011 13:02 GMT
#2214
On August 08 2011 21:59 klops wrote:
safejump -> os greenhand / crouch tech

learn it.

Okay maybe I do know OS green glove

Is there an OS with U2 is what I'm wondering
Math doesn't kill champions and neither do wards
klops
Profile Joined June 2010
United States674 Posts
Last Edited: 2011-08-08 13:08:47
August 08 2011 13:06 GMT
#2215
there's an OS for anything you want.

what you should be asking is are there circumstances where one is viable.

and tbh i don't know much about zangief's U2 activation so i can't tell you much without testing it but i can say it would probably rape 5 frame DPs (yun)

a yun doesn't have too much reason to DP a gief that isn't running ultra 1 though ~_~
101toss
Profile Blog Joined April 2010
3232 Posts
August 08 2011 13:09 GMT
#2216
On August 08 2011 22:06 klops wrote:
there's an OS for anything you want.

what you should be asking is are there circumstances where one is viable.

and tbh i don't know much about zangief's U2 activation so i can't tell you much without testing it but i can say it would probably rape 5 frame DPs (yun)

a yun doesn't have too much reason to DP a gief that isn't running ultra 1 though ~_~

Alright, time to do some online testing
Math doesn't kill champions and neither do wards
klops
Profile Joined June 2010
United States674 Posts
Last Edited: 2011-08-08 13:20:55
August 08 2011 13:12 GMT
#2217
On August 08 2011 20:55 Falco252 wrote:
Talking of plinks and doubletap, how do you know you succed a double tap?

And do you use doubletap only for lp/lk and to avoid ex moves, and for the rest plink?
And if you want to maximise your chances of doing an mp hp mk hk can't you just plink?

And is trying to do them in the void fine for training? (I mean without doing links just dont move and press MP LPMP all day long)


if you get inputs, you succeeded lol.

you don't need a link to practice a plink, the motion and timing is irrelevant.

as for the rest, i don't know what you're asking. but i will say that double tapping offers a potential 3 frame window as opposed to two fingered plinkings 2. pretty sure you can add as many fingers as you want though and increase efficiency.

nvm edit for specification
Excalibur_Z
Profile Joined October 2002
United States12252 Posts
August 08 2011 15:39 GMT
#2218
On August 08 2011 22:12 klops wrote:
Show nested quote +
On August 08 2011 20:55 Falco252 wrote:
Talking of plinks and doubletap, how do you know you succed a double tap?

And do you use doubletap only for lp/lk and to avoid ex moves, and for the rest plink?
And if you want to maximise your chances of doing an mp hp mk hk can't you just plink?

And is trying to do them in the void fine for training? (I mean without doing links just dont move and press MP LPMP all day long)


if you get inputs, you succeeded lol.

you don't need a link to practice a plink, the motion and timing is irrelevant.

as for the rest, i don't know what you're asking. but i will say that double tapping offers a potential 3 frame window as opposed to two fingered plinkings 2. pretty sure you can add as many fingers as you want though and increase efficiency.

nvm edit for specification


Are you talking about pressing HP~MP~HP like mini-pianoing? I've never tried that, but it sounds like it should work.

Been working on the Trials over the weekend, up to 99.29% complete. Only have Ken 24, Ibuki 23 and 24, Gen 22 23 and 24 to go!
Moderator
Excalibur_Z
Profile Joined October 2002
United States12252 Posts
August 08 2011 15:43 GMT
#2219
On August 08 2011 22:02 101toss wrote:
Show nested quote +
On August 08 2011 21:59 klops wrote:
safejump -> os greenhand / crouch tech

learn it.

Okay maybe I do know OS green glove

Is there an OS with U2 is what I'm wondering


Zangief has a ton of OS's. On the SRK Gief forum, UltraDavid posted this huge flowchart of what OS to use against what character, what beats what, what gets beat by what, it's from back in Vanilla but most of the info still applies to AE.

Hakan has an "OS" (it's not technically an OS, it's manual reaction) trap with his U2 in the corner, so maybe the same will work for Gief's U2, I haven't tested it. What you do is go for a meaty normal throw in the corner while you buffer the U2 input. If the opponent jumps, you execute the Ultra input after the throw whiff animation completes. If the opponent does a move that's not invincible, he gets thrown. If he techs, he's still in the corner and you can set it up again.
Moderator
kainzero
Profile Blog Joined January 2009
United States5211 Posts
August 08 2011 17:09 GMT
#2220
i think zangief's normal throws look really awesome. the suplex looks super cool.

it's too bad they're inferior to spds.
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