• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 00:45
CET 05:45
KST 13:45
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL21] Ro24 Preview Pt1: New Chaos0Team Liquid Map Contest #22 - Presented by Monster Energy5ByuL: The Forgotten Master of ZvT30Behind the Blue - Team Liquid History Book19Clem wins HomeStory Cup 289
Community News
Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool38Weekly Cups (March 9-15): herO, Clem, ByuN win42026 KungFu Cup Announcement6BGE Stara Zagora 2026 cancelled12Blizzard Classic Cup - Tastosis announced as captains18
StarCraft 2
General
Potential Updates Coming to the SC2 CN Server Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool Weekly Cups (March 2-8): ByuN overcomes PvT block Weekly Cups (August 25-31): Clem's Last Straw? Weekly Cups (March 9-15): herO, Clem, ByuN win
Tourneys
World University TeamLeague (500$+) | Signups Open RSL Season 4 announced for March-April Sparkling Tuna Cup - Weekly Open Tournament WardiTV Team League Season 10 KSL Week 87
Strategy
Custom Maps
Publishing has been re-enabled! [Feb 24th 2026]
External Content
Mutation # 518 Radiation Zone The PondCast: SC2 News & Results Mutation # 517 Distant Threat Mutation # 516 Specter of Death
Brood War
General
Soulkey's decision to leave C9 JaeDong's form before ASL BGH Auto Balance -> http://bghmmr.eu/ [ASL21] Ro24 Preview Pt1: New Chaos ASL21 General Discussion
Tourneys
[Megathread] Daily Proleagues ASL Season 21 LIVESTREAM with English Commentary [BSL22] Open Qualifiers & Ladder Tours Small VOD Thread 2.0
Strategy
Fighting Spirit mining rates Simple Questions, Simple Answers Soma's 9 hatch build from ASL Game 2
Other Games
General Games
General RTS Discussion Thread Stormgate/Frost Giant Megathread Nintendo Switch Thread Path of Exile Dawn of War IV
Dota 2
Official 'what is Dota anymore' discussion The Story of Wings Gaming
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Five o'clock TL Mafia Mafia Game Mode Feedback/Ideas Vanilla Mini Mafia TL Mafia Community Thread
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine YouTube Thread Canadian Politics Mega-thread Russo-Ukrainian War Thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
Movie Discussion! [Req][Books] Good Fantasy/SciFi books [Manga] One Piece
Sports
2024 - 2026 Football Thread Cricket [SPORT] Formula 1 Discussion Tokyo Olympics 2021 Thread General nutrition recommendations
World Cup 2022
Tech Support
Laptop capable of using Photoshop Lightroom?
TL Community
The Automated Ban List
Blogs
Funny Nicknames
LUCKY_NOOB
Money Laundering In Video Ga…
TrAiDoS
Iranian anarchists: organize…
XenOsky
FS++
Kraekkling
Shocked by a laser…
Spydermine0240
Unintentional protectionism…
Uldridge
ASL S21 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 4878 users

Ultra Street Fighter IV - Page 111

Forum Index > General Games
Post a Reply
Prev 1 109 110 111 112 113 668 Next
Check out the new Street Fighter V Thread
sdonizam
Profile Joined August 2011
Afghanistan15 Posts
August 08 2011 05:45 GMT
#2201
--- Nuked ---
Dante08
Profile Blog Joined February 2008
Singapore4139 Posts
August 08 2011 07:16 GMT
#2202
On August 08 2011 12:52 klops wrote:
Show nested quote +
On August 08 2011 01:40 Dante08 wrote:
Can someone tell me what does plinking mean? I've don't seem to get it. I only know it involves hitting some other buttons to link your moves and increasing the hit chance


its based off the game's move priority. go into training, and turn on attack input data.

the premise is this: press a normal. then press a lower priority normal on the next frame.

example: take MP and LP. press them at the same time, which move comes out? MP. MP has higher priority. when plinked properly, the inputs in training should look like this:

x
x
x
LP + MP
MP
x
x
x

and a single MP should have come out.

see how there's two MP's listed? that's a successful plink. you've tricked the game into giving you an additional frame in the link window.

in order to plink a link such as yun's crouching MP -> standing MP, your inputs should look like this:

cr.mp -> s.mp ~ s.lp (on next frame).

you could use any lower priority normal for the plink. i just happen to use the buttons next to the normal i'm plinking 95% of the time. you might notice that it is impossible to plink standing jab. you are correct. standing jab's only link assistance is double tapping (which is a tiny bit harder) because of it being the lowest priority normal.

hope this helps people who are confused by all the terrible tutorials on youtube.


Thanks. What does "an additional frame in the link window mean?"
klops
Profile Joined June 2010
United States674 Posts
Last Edited: 2011-08-08 08:06:43
August 08 2011 08:00 GMT
#2203
yun's cr.mp > s.mp is a 2 frame link so it'd turn it into a 3 frame link.

...meaning you have 3 frames after cr.mp's recovery frames to link s.mp

basically plinking makes lan easy mode and online stomachable
Demoninja
Profile Blog Joined April 2007
United States1190 Posts
August 08 2011 10:17 GMT
#2204
On August 08 2011 12:52 klops wrote:
you could use any lower priority normal for the plink. i just happen to use the buttons next to the normal i'm plinking 95% of the time. you might notice that it is impossible to plink standing jab. you are correct. standing jab's only link assistance is double tapping (which is a tiny bit harder) because of it being the lowest priority normal.


Tiny bit of nit picking. Technically it's possible to plink using the select button but since it's physically difficult so no one does/mentions it.
Zlasher
Profile Blog Joined February 2010
United States9129 Posts
August 08 2011 10:27 GMT
#2205
I heard Daigo hotkeys one of the two buttons on the right to select so he plinks EVERYTHING with that button.
Follow me: www.twitter.com/zlasher
FuTuRe89
Profile Joined March 2011
20 Posts
August 08 2011 11:20 GMT
#2206
On August 08 2011 19:27 Zlasher wrote:
I heard Daigo hotkeys one of the two buttons on the right to select so he plinks EVERYTHING with that button.

he does, they mentioned it during evo
klops
Profile Joined June 2010
United States674 Posts
Last Edited: 2011-08-08 11:50:39
August 08 2011 11:44 GMT
#2207
On August 08 2011 19:17 Demoninja wrote:
Show nested quote +
On August 08 2011 12:52 klops wrote:
you could use any lower priority normal for the plink. i just happen to use the buttons next to the normal i'm plinking 95% of the time. you might notice that it is impossible to plink standing jab. you are correct. standing jab's only link assistance is double tapping (which is a tiny bit harder) because of it being the lowest priority normal.


Tiny bit of nit picking. Technically it's possible to plink using the select button but since it's physically difficult so no one does/mentions it.


yeah i forgot about that. i don't have select bound so it's not on my radar. i just double tap my tsumuji loops out of habit but i might actually mess around with remapping select to something now that i think about it.
Falco252
Profile Blog Joined April 2010
France197 Posts
August 08 2011 11:55 GMT
#2208
Talking of plinks and doubletap, how do you know you succed a double tap?

And do you use doubletap only for lp/lk and to avoid ex moves, and for the rest plink?
And if you want to maximise your chances of doing an mp hp mk hk can't you just plink?

And is trying to do them in the void fine for training? (I mean without doing links just dont move and press MP LPMP all day long)
Demoninja
Profile Blog Joined April 2007
United States1190 Posts
August 08 2011 12:02 GMT
#2209
On August 08 2011 20:55 Falco252 wrote:
Talking of plinks and doubletap, how do you know you succed a double tap?

And do you use doubletap only for lp/lk and to avoid ex moves, and for the rest plink?
And if you want to maximise your chances of doing an mp hp mk hk can't you just plink?

And is trying to do them in the void fine for training? (I mean without doing links just dont move and press MP LPMP all day long)


1. You don't.

2. If you're asking if we use double taps to avoid ex moves, I don't see how that would even be an issue. The stick should be in neutral or down or w/e direction it needs to be for the normal. I'm not sure what you're asking here either.

3. I don't see why you can't.
pachi
Profile Joined October 2006
Melbourne5338 Posts
August 08 2011 12:26 GMT
#2210
On August 08 2011 16:16 Dante08 wrote:
Show nested quote +
On August 08 2011 12:52 klops wrote:
On August 08 2011 01:40 Dante08 wrote:
Can someone tell me what does plinking mean? I've don't seem to get it. I only know it involves hitting some other buttons to link your moves and increasing the hit chance


its based off the game's move priority. go into training, and turn on attack input data.

the premise is this: press a normal. then press a lower priority normal on the next frame.

example: take MP and LP. press them at the same time, which move comes out? MP. MP has higher priority. when plinked properly, the inputs in training should look like this:

x
x
x
LP + MP
MP
x
x
x

and a single MP should have come out.

see how there's two MP's listed? that's a successful plink. you've tricked the game into giving you an additional frame in the link window.

in order to plink a link such as yun's crouching MP -> standing MP, your inputs should look like this:

cr.mp -> s.mp ~ s.lp (on next frame).

you could use any lower priority normal for the plink. i just happen to use the buttons next to the normal i'm plinking 95% of the time. you might notice that it is impossible to plink standing jab. you are correct. standing jab's only link assistance is double tapping (which is a tiny bit harder) because of it being the lowest priority normal.

hope this helps people who are confused by all the terrible tutorials on youtube.


Thanks. What does "an additional frame in the link window mean?"


Lets say you have a 1 frame link (there is a window of 1 frame to hit the next button)
With plinking you get your MP in the first frame and LPMP (recognised as MP first due to priority) in the very next frame. Allowing you to either hit your plink 1 frame before the window (where the second MP will be counted) or on the window like usual. Therefore an additional frame to hit a link combo.
Moderatorpachi fanclub http://goto.tl/6DI9 。◕‿◕。
Falco252
Profile Blog Joined April 2010
France197 Posts
August 08 2011 12:38 GMT
#2211
On August 08 2011 21:02 Demoninja wrote:
Show nested quote +
On August 08 2011 20:55 Falco252 wrote:
Talking of plinks and doubletap, how do you know you succed a double tap?

And do you use doubletap only for lp/lk and to avoid ex moves, and for the rest plink?
And if you want to maximise your chances of doing an mp hp mk hk can't you just plink?

And is trying to do them in the void fine for training? (I mean without doing links just dont move and press MP LPMP all day long)


1. You don't.

2. If you're asking if we use double taps to avoid ex moves, I don't see how that would even be an issue. The stick should be in neutral or down or w/e direction it needs to be for the normal. I'm not sure what you're asking here either.

3. I don't see why you can't.


Well for the 2. I think what I said doesn't make any sense, I messed my mind, but I really don't see what I wanted to ask.

For the 1. can we hear that we succed the double tap? Or look the controller option if the red thing shines 2 times? ( This : http://i.imgur.com/ijOZ5.png )

And for the 3, what I meant was you need to train the timing right? So you need to find a <3frame link to train it because else you'll mash the Plink and mashing is bad

Also, for piano input, does the inputs looks like
HP
MP
LP

Or LPMPHP?
101toss
Profile Blog Joined April 2010
3232 Posts
August 08 2011 12:54 GMT
#2212
Hey does zangief have any good option selects? I don't know of any
Math doesn't kill champions and neither do wards
klops
Profile Joined June 2010
United States674 Posts
Last Edited: 2011-08-08 13:03:28
August 08 2011 12:59 GMT
#2213
safejump -> os greenhand / crouch tech

learn it. it's great for closing distance on akuma teleports and distance is zangiefs game. just watch out if they pick U2.
101toss
Profile Blog Joined April 2010
3232 Posts
August 08 2011 13:02 GMT
#2214
On August 08 2011 21:59 klops wrote:
safejump -> os greenhand / crouch tech

learn it.

Okay maybe I do know OS green glove

Is there an OS with U2 is what I'm wondering
Math doesn't kill champions and neither do wards
klops
Profile Joined June 2010
United States674 Posts
Last Edited: 2011-08-08 13:08:47
August 08 2011 13:06 GMT
#2215
there's an OS for anything you want.

what you should be asking is are there circumstances where one is viable.

and tbh i don't know much about zangief's U2 activation so i can't tell you much without testing it but i can say it would probably rape 5 frame DPs (yun)

a yun doesn't have too much reason to DP a gief that isn't running ultra 1 though ~_~
101toss
Profile Blog Joined April 2010
3232 Posts
August 08 2011 13:09 GMT
#2216
On August 08 2011 22:06 klops wrote:
there's an OS for anything you want.

what you should be asking is are there circumstances where one is viable.

and tbh i don't know much about zangief's U2 activation so i can't tell you much without testing it but i can say it would probably rape 5 frame DPs (yun)

a yun doesn't have too much reason to DP a gief that isn't running ultra 1 though ~_~

Alright, time to do some online testing
Math doesn't kill champions and neither do wards
klops
Profile Joined June 2010
United States674 Posts
Last Edited: 2011-08-08 13:20:55
August 08 2011 13:12 GMT
#2217
On August 08 2011 20:55 Falco252 wrote:
Talking of plinks and doubletap, how do you know you succed a double tap?

And do you use doubletap only for lp/lk and to avoid ex moves, and for the rest plink?
And if you want to maximise your chances of doing an mp hp mk hk can't you just plink?

And is trying to do them in the void fine for training? (I mean without doing links just dont move and press MP LPMP all day long)


if you get inputs, you succeeded lol.

you don't need a link to practice a plink, the motion and timing is irrelevant.

as for the rest, i don't know what you're asking. but i will say that double tapping offers a potential 3 frame window as opposed to two fingered plinkings 2. pretty sure you can add as many fingers as you want though and increase efficiency.

nvm edit for specification
Excalibur_Z
Profile Joined October 2002
United States12240 Posts
August 08 2011 15:39 GMT
#2218
On August 08 2011 22:12 klops wrote:
Show nested quote +
On August 08 2011 20:55 Falco252 wrote:
Talking of plinks and doubletap, how do you know you succed a double tap?

And do you use doubletap only for lp/lk and to avoid ex moves, and for the rest plink?
And if you want to maximise your chances of doing an mp hp mk hk can't you just plink?

And is trying to do them in the void fine for training? (I mean without doing links just dont move and press MP LPMP all day long)


if you get inputs, you succeeded lol.

you don't need a link to practice a plink, the motion and timing is irrelevant.

as for the rest, i don't know what you're asking. but i will say that double tapping offers a potential 3 frame window as opposed to two fingered plinkings 2. pretty sure you can add as many fingers as you want though and increase efficiency.

nvm edit for specification


Are you talking about pressing HP~MP~HP like mini-pianoing? I've never tried that, but it sounds like it should work.

Been working on the Trials over the weekend, up to 99.29% complete. Only have Ken 24, Ibuki 23 and 24, Gen 22 23 and 24 to go!
Moderator
Excalibur_Z
Profile Joined October 2002
United States12240 Posts
August 08 2011 15:43 GMT
#2219
On August 08 2011 22:02 101toss wrote:
Show nested quote +
On August 08 2011 21:59 klops wrote:
safejump -> os greenhand / crouch tech

learn it.

Okay maybe I do know OS green glove

Is there an OS with U2 is what I'm wondering


Zangief has a ton of OS's. On the SRK Gief forum, UltraDavid posted this huge flowchart of what OS to use against what character, what beats what, what gets beat by what, it's from back in Vanilla but most of the info still applies to AE.

Hakan has an "OS" (it's not technically an OS, it's manual reaction) trap with his U2 in the corner, so maybe the same will work for Gief's U2, I haven't tested it. What you do is go for a meaty normal throw in the corner while you buffer the U2 input. If the opponent jumps, you execute the Ultra input after the throw whiff animation completes. If the opponent does a move that's not invincible, he gets thrown. If he techs, he's still in the corner and you can set it up again.
Moderator
kainzero
Profile Blog Joined January 2009
United States5211 Posts
August 08 2011 17:09 GMT
#2220
i think zangief's normal throws look really awesome. the suplex looks super cool.

it's too bad they're inferior to spds.
Prev 1 109 110 111 112 113 668 Next
Please log in or register to reply.
Live Events Refresh
Next event in 4h 15m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
WinterStarcraft589
RuFF_SC2 215
StarCraft: Brood War
GuemChi 5265
Noble 25
ZergMaN 20
Bale 17
ajuk12(nOOB) 15
Icarus 10
Dota 2
monkeys_forever547
League of Legends
JimRising 751
Super Smash Bros
C9.Mang085
Other Games
ViBE121
Mew2King86
UpATreeSC33
JuggernautJason21
deth8
Organizations
Other Games
gamesdonequick725
Dota 2
PGL Dota 2 - Main Stream100
Other Games
BasetradeTV34
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 15 non-featured ]
StarCraft 2
• practicex 4
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• Azhi_Dahaki19
• Diggity3
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Lourlo1227
• Rush1081
Upcoming Events
Replay Cast
4h 15m
Afreeca Starleague
5h 15m
Sharp vs Scan
Rain vs Mong
Wardi Open
7h 15m
Monday Night Weeklies
12h 15m
Sparkling Tuna Cup
1d 5h
Afreeca Starleague
1d 5h
Soulkey vs Ample
JyJ vs sSak
Replay Cast
2 days
Afreeca Starleague
2 days
hero vs YSC
Larva vs Shine
Kung Fu Cup
2 days
Replay Cast
2 days
[ Show More ]
KCM Race Survival
3 days
The PondCast
3 days
WardiTV Team League
3 days
Replay Cast
3 days
WardiTV Team League
4 days
RSL Revival
5 days
Cure vs Zoun
herO vs Rogue
WardiTV Team League
5 days
Platinum Heroes Events
5 days
BSL
5 days
RSL Revival
6 days
ByuN vs Maru
MaxPax vs TriGGeR
WardiTV Team League
6 days
BSL
6 days
Liquipedia Results

Completed

Proleague 2026-03-22
WardiTV Winter 2026
Underdog Cup #3

Ongoing

KCM Race Survival 2026 Season 1
BSL Season 22
CSL Elite League 2026
CSL Season 20: Qualifier 1
ASL Season 21
Acropolis #4 - TS6
RSL Revival: Season 4
Nations Cup 2026
NationLESS Cup
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual

Upcoming

2026 Changsha Offline CUP
CSL Season 20: Qualifier 2
CSL 2026 SPRING (S20)
Acropolis #4
IPSL Spring 2026
BSL 22 Non-Korean Championship
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.