|
On June 05 2011 12:37 iNdEMAND wrote: and the list keeps growing. I dont know what it is but this game is strangely addicting. Updated the patch notes in my post. Looks like it'll be a good one, and it should come sometime tonight!
On June 05 2011 19:07 FourFace wrote: How do you turn on the lights in the house ? Couldn't see where I was going so I quit the game right away There's no way to turn lights on/off as of yet, it does make it quite moody trying to do things in the night. So right now I'm ok with it, mostly sleep with my character during the nights also.
|
i saw some of ur vids, seems like alot of fun.
|
On June 06 2011 04:31 Firkraag8 wrote:Show nested quote +On June 05 2011 12:37 iNdEMAND wrote: and the list keeps growing. I dont know what it is but this game is strangely addicting. Updated the patch notes in my post. Looks like it'll be a good one, and it should come sometime tonight! Show nested quote +On June 05 2011 19:07 FourFace wrote: How do you turn on the lights in the house ? Couldn't see where I was going so I quit the game right away There's no way to turn lights on/off as of yet, it does make it quite moody trying to do things in the night. So right now I'm ok with it, mostly sleep with my character during the nights also. 
a fire makes alot of zombies come, so turning on light isn't a good idea i think :o
|
Haha so good. I died just now after setting the house on fire and trying to escape by using my wife as a distraction
|
On June 06 2011 07:19 shawty wrote: Haha so good. I died just now after setting the house on fire and trying to escape by using my wife as a distraction
Hahahaha.
Dude that's harsh! XD
|
kind of reminds me of Dwarf fortress with the inevitable doom... Just curious to see how well they plan to implent it.
|
Developers seem competent and have a good sense of what they want the game to be. They also are very open to the communities ideas. Lots of the things implemented in the build 0.1.4a (Which is now live by the way) were things the community suggested to make the game and experience better.
|
I have always wanted a semi realistic zombie survival game, I will be sure to keep an eye on this game.
|
On June 06 2011 16:55 Ulfsark wrote: I have always wanted a semi realistic zombie survival game, I will be sure to keep an eye on this game.
Agreed, I've been theorizing a game like this for a long time. Imagine my surprise when I saw a developer taking a serious shot at it. Judging from the alpha demo they've got out for those who pre-order It's pretty damn good already and can only get better!
|
Germany2762 Posts
do i get this correctly? if i buy droids, i get pz right with it?
|
On June 07 2011 18:49 jhNz wrote: do i get this correctly? if i buy droids, i get pz right with it?
Affirmative.
|
I'd love to see a multi-player persistent world where when you die you can play as a zombie and try to infect other players
|
On June 07 2011 19:12 StreetHeat wrote: I'd love to see a multi-player persistent world where when you die you can play as a zombie and try to infect other players
Wouldn't it be quite boring shuffle'ing around like a slow ass Zombie just to get blasted in the head by a shotgun soon as you get near a survivor? This kind of gameplay would be much more suited for an action game like the versus mode in L4D imo.
|
This is definitely interesting. I would love for some kind of multiplayer section
ok I just read about it more. It's really interesting.
|
|
You survived for 38 days and 8 hours. Around 5 hours of gameplay. How? Sit in your house with barricades and eat food, sleep and fast forward. Leave the windows unbarricaded- and shoot through the windows. When barricades run out (before bullets) go scavenge more. Rinse, repeat. The longer you stay alive, the better the loot is. I got a flashlight, and cans of gasoline to make molotov cocktails (empty whisky bottle, cloth, gas)
It got pretty boring after a while. I ate the town bare, then slowly starved to death. So before I was about to die, I went on a killing spree with all my weapons.
How to start: AFter making soup, hide in the room upstairs towards the right of the screen. When the raider comes- sneak up behind him and hammer his head in. You get shotgun and baseball bat. Barricade, eat food, sleep- waste time from there on out.
I can't wait for the game to come out, tri-city features, more weapons/food/recipes.
|
On June 08 2011 13:03 shalafiend wrote: You survived for 38 days and 8 hours. Around 5 hours of gameplay. How? Sit in your house with barricades and eat food, sleep and fast forward. Leave the windows unbarricaded- and shoot through the windows. When barricades run out (before bullets) go scavenge more. Rinse, repeat. The longer you stay alive, the better the loot is. I got a flashlight, and cans of gasoline to make molotov cocktails (empty whisky bottle, cloth, gas)
It got pretty boring after a while. I ate the town bare, then slowly starved to death. So before I was about to die, I went on a killing spree with all my weapons.
How to start: AFter making soup, hide in the room upstairs towards the right of the screen. When the raider comes- sneak up behind him and hammer his head in. You get shotgun and baseball bat. Barricade, eat food, sleep- waste time from there on out.
I can't wait for the game to come out, tri-city features, more weapons/food/recipes.
It wasn't fun because you weren't trying to make it fun. Camping in the same building continuously can't be too hard to accomplish. Unless I'm mistaken, you can go into another building, barricade it, and sleep safely. I believe you can explore the surrounding countryside. And how the hell did you 'eat the town bare?' I'm pretty sure there is enough food for years, and that you should explore more.
But ignore my criticism. I don't even have the game, though I really want it. Is it fun, overall?
|
@above - there is only 20 or so buildings atm. The game is still in alpha, I wouldn't be too surprised if someone ate the town bare.
|
That is correct, the "town" as it is right now is just a small neighborhood where as when the release gets further along it will be a whole huge town. Consider it a demo with continuous updates to features and engine as they move along in development.
38 days is quite an accomplishment though, nice one!
|
* Fixed ATI crash bug. We're not sure but this may cause a slight slowdown as it was an optimization that we had to remove to fix it. We'd like to hear how this affects anyone? We'll work on pulling back performance to what it was, but non-ATI owners have to admit this needed resolving fast. We'll upload a performance fix asap. * Fixed camera bug. * Removed custom mouse pointers entirely, for now. Too many issues on macs and some PCs. * Various zombie spotting chances changed. A player not moving inside a building will rarely be seen by a zombie from outside and higher floors the chances diminish too since zombies tend to look ahead. * Sounds in buildings are muffled so don't travel as far outside. * Some horde balancing / fixes. * Some aiming tweaks. * Reduced footstep range slightly. * Zombie spotted music will not play if the zombies are miles away or many floors below you. * Made the horde prefer outdoor locations and generally ignore doors without any stimulus from inside. They will on occasion disregard this inclination, to keep you on your toes. After all if a zombie starts thumping he'll attract attention from others. ** may need tweaks ** * Bug meaning scratches were 100% infection fixed. * Removed accidentally left in 'debug shotgun shells'. * Beta blockers, anti-depressants, sleeping tablets and extra effects for booze. * Pills now work over time instead of immediately and can be stacked for faster / more powerful effect. No consequences... YET. * M to toggle music on and off (in lieu of a real option screen) * A secret thing.
Another patch 0.1.4b, they seem to be spitting out these at the moment, also a secret thing huh? Game keeps improving, I like it!
|
|
|
|