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Project Zomboid. [The story of your death]

Forum Index > General Games
Post a Reply
1 2 3 4 5 Next All
Firkraag8
Profile Joined August 2010
Sweden1006 Posts
Last Edited: 2011-06-01 16:09:52
June 01 2011 16:08 GMT
#1
[image loading]

How would you spend your last days in a world infested by Zombies? This is what this game will be trying to provide a means for you to find out. A sandbox game where anything goes, will you try and find other survivors? will you go out in a blaze of glory taking as many walkers with you as you can or will you be cowering in an abandoned fortified house?

This is a great indie game I found the other day, they've just recently released a pre-alpha client for people to play. The game seem to carry the same kind of idea that Minecraft had, release early and provide regular and plenty of updates spanning hopefully years to come with the success of the game.

Here's my own first session, after dying a couple times learning the interface it all started to feel more natural. http://www.justin.tv/firkraagsc2/b/287088952 The game is much larger than this, this is just a small taste from my play through.

    TL;DR – Just Give Me The Gist

    Project Zomboid is a Zombie Survival RPG. Here are some of its planned features:
  • Retro-isometric style with plenty of zombie insides thrown in for good measure.
  • A massive city and the surrounding areas to traverse, explore and loot.
  • Open-ended sandbox world – survival is your only goal, and we’re sorry to tell you… you WILL die eventually.
  • Get infected. How will you spend your final days? Will you have a heroic moment of self-sacrifice, or end up chewing your best friend’s throat out?
  • Meet other survivors who you can join forces with, trade with, undertake missions for, or fight with for resources.
  • Loot, salvage, and build what you need to survive the apocalypse, from food and medical supplies, to weapons, even just booze to help get you through the nights.
  • Advanced item crafting allows you to use looted items to build weapons, traps, defenses, and many other things to help you survive.
  • Character progression. Learn skills and perks to help your character face the challenges of survival.
  • Starvation, illness, loneliness, depression, alcoholism, drug addiction, suicide, insanity, trust issues. There’s more to zombie survival than shooting zombie heads off.
  • Join your friends and survive the apocalypse together in co-op multiplayer.
  • The world changes the longer you survive; power plants fail, plunging the city into darkness and making batteries and tinned food prized commodities. The army rolls into the streets to perform ‘clean up operations’ and other gamechanging events occur the longer you survive.

  • Play in your browser, or stand-alone, on PC, Mac and Linux.
  • It will be released Minecraft style, where there will be continual updates adding new features, weapons, game-play and locations.
  • You technically cannot ‘pre-order’ or purchase the game, but we do give it away as a free gift when you buy our other games! (There are reasons why it has to be this way. Read our blog for an insight)
  • It is available here alongside aforementioned games, and there will be a tech demo coming soon.
  • The tech demo will just show a fraction of the planned features and is merely a taste of what is to come. We will continue developing after this point, feasibly for years and years, improving and expanding the game.
    We have an active community that helps drive development, which can be found here.


Some Links:
Official Website
Preview by Kotaku.com

[image loading]
Too weird to live, too rare to die.
Playguuu
Profile Joined April 2010
United States926 Posts
June 01 2011 21:58 GMT
#2
Shoot them braindawgs!
I used to be just like you, then I took a sweetroll to the knee.
LoLAdriankat
Profile Blog Joined August 2010
United States4307 Posts
June 02 2011 00:09 GMT
#3
Firkraag8
Profile Joined August 2010
Sweden1006 Posts
June 02 2011 00:38 GMT
#4
The Louis mod was pretty well made, slapping the L4D voices on just about anything is good humor! :D

Anyways, this game has been kind of a dream of mine ever since I read The Zombie Survival Guide. It's already met expectations, just hope they can keep it up with the updates!
Too weird to live, too rare to die.
edc
Profile Blog Joined May 2011
United States666 Posts
Last Edited: 2011-06-02 04:01:58
June 02 2011 00:48 GMT
#5
This game looks pretty fun. The pixel graphics make it look even cooler!

Edit: Wow, I finished watching your gameplay video, and now I REALLY want it.

Edit 2: I watched a ton of other gameplay videos. This game is so unique and brilliant! I have a lot of additional respect to indie games.
“There are two kinds of people in this world, those with loaded guns, and those who dig. You dig.” - Clint Eastwood
Narw
Profile Joined February 2011
Poland884 Posts
June 02 2011 02:32 GMT
#6
Game looks promising, especially for a person that loves zombie stuff. Shame that its in very early stage atm, and well, loads of bugs in that pre-alpha client (which is nothing bad, its alpha after all).
HFcinfinity
Profile Joined December 2010
United States29 Posts
June 02 2011 02:43 GMT
#7
So wait a sec, you're telling me this is like Organ trail, but with zombies? Oh, my god, this is going to be an epic game!
www.Youtube.com/hfcinfinity I am a Caster and starcraft streamer
LoLAdriankat
Profile Blog Joined August 2010
United States4307 Posts
June 02 2011 02:51 GMT
#8
I tried to make a last stand by sitting in my bedroom with my wife and my shotgun, hoping that a buttload of zombies would burst through the door. Then two zombies busted through the door and I couldn't kill them because the aiming mechanic is kinda weird. So I got bitten and bled to death.
Firkraag8
Profile Joined August 2010
Sweden1006 Posts
June 02 2011 08:01 GMT
#9
On June 02 2011 11:51 LoLAdriankat wrote:
I tried to make a last stand by sitting in my bedroom with my wife and my shotgun, hoping that a buttload of zombies would burst through the door. Then two zombies busted through the door and I couldn't kill them because the aiming mechanic is kinda weird. So I got bitten and bled to death.


Yes, sometimes aiming feels a bit off. Hopefully it's one thing they will work on. Next time you start bleeding though, remember you got bandages. Just open up the heart icon and apply them to the bodypart that's affected.
Too weird to live, too rare to die.
heishe
Profile Blog Joined June 2009
Germany2284 Posts
June 02 2011 08:51 GMT
#10
Where do I find the client?
If you value your soul, never look into the eye of a horse. Your soul will forever be lost in the void of the horse.
iNdEMAND
Profile Joined July 2010
130 Posts
Last Edited: 2011-06-02 09:11:39
June 02 2011 09:09 GMT
#11
Glad someone made a post on team liquid. I was wondering when someone was going to do it. :p been following this game for a few months, the alpha demo is a blast to play!

--edit
If anyone has questions and doesn't want to buy it yet I would be happy to answer but you can mostly figure things out via the various gameplay videos.

--edit 2
Great interview with the devs.
http://www.rockpapershotgun.com/2011/06/01/interview-indie-stone-on-project-zomboid/
Golgotha
Profile Blog Joined January 2011
Korea (South)8418 Posts
June 02 2011 10:01 GMT
#12
can this be played coop? im too scared to do it alone
Firkraag8
Profile Joined August 2010
Sweden1006 Posts
Last Edited: 2011-06-02 14:08:45
June 02 2011 13:58 GMT
#13
On June 02 2011 19:01 Golgotha wrote:
can this be played coop? im too scared to do it alone


Not yet, online co-op is planned for a future update.
Too weird to live, too rare to die.
Playguuu
Profile Joined April 2010
United States926 Posts
June 02 2011 15:36 GMT
#14
I watched a bunch of videos last night and this looks really promising. If they ever decide to turn this into a persistent world I'd be really impressed. The sandbox thing is cool, but since you die in the end it would be nice to respawn and have something to show for it, like a safe house or a stash of guns somewhere.
I used to be just like you, then I took a sweetroll to the knee.
N3rV[Green]
Profile Blog Joined August 2009
United States1935 Posts
June 02 2011 18:31 GMT
#15
One of the main feelings that they wanted to bring out was how each play through is it's own isolated event. If things like saving were possible, if somebody was 2 hours in, saved 5 minutes ago, and right now their wife is getting chomped on by zombies....they could just say "well I didn't want that to happen", and then load up their save.

That's just something the people that made the game did NOT want as a part of their game.
Never fear the darkness, Bran. The strongest trees are rooted in the dark places of the earth. Darkness will be your cloak, your shield, your mother's milk. Darkness will make you strong.
BrTarolg
Profile Blog Joined June 2009
United Kingdom3574 Posts
June 03 2011 12:28 GMT
#16
So whats the status so far, is it worth buying yet?
Firkraag8
Profile Joined August 2010
Sweden1006 Posts
Last Edited: 2011-06-03 13:09:08
June 03 2011 13:07 GMT
#17
On June 03 2011 21:28 BrTarolg wrote:
So whats the status so far, is it worth buying yet?


Right now the pre-alpha feels like nothing more than a glorified demo, but it is only 5£ and for that you get every future update. So worth it is a matter of personal preferrence I suppose. I personally feel it is since it's a fun game already and I can't wait for more content to get added!
Too weird to live, too rare to die.
Firkraag8
Profile Joined August 2010
Sweden1006 Posts
Last Edited: 2011-06-05 19:29:09
June 04 2011 20:32 GMT
#18
Upcoming patch this weekend:

Build 0.1.4a

1) N, E, S, W / NE, SE, SW, NW directional control toggle
2) Inventory grows to fill vertical space of sidebar.
3) Fixed various bed related bugs. Added option to sleep to avoid accidental clicks, or to inform player why they can't.
4) Fixed pot dupe bug.
5) Fixed the death sound screw up. WHEN DID THAT START HAPPENING?
6) Planks of wood will be useable melee weapons
7) Ripped down barricades turn into wood plank with that much health taken off, so can be reused but with reduced health.
8) A few stragglers aside, zombies flock together and slowly migrate around the map in one or more groups, meaning the zombie density around the map will differ massively, and this will change over time. This means that your safe-house may be left alone for some time before suddenly being in the centre of a massive shambling swarm.. This may need some balancing in future updates, but should provide more strategy to avoiding the horde. (Also running nonchalantly down an empty street at night then bumping into a ton of zombies is cool) This makes the opening section easier since you can find areas with low zombie numbers. It also makes it harder since if you happen to have a swarm around your house you're in trouble!
9) Scratches have only 25% chance of infection, and you will only find out a day or more later when you get queasy if you were infected. Bites are 100%.
10) Added something little to the tutorial that was missed off due to time.
11) You survived for...
12) Bite / scratch / death sounds.
13) Uhoh! Something that'll catch people out a fair few times before they adjust their plans slightly.
14) Can barricade with hammer in your offhand. Forgetting to do this if you have wood selected and try and barricade a door, it will fail but NOT open the door to all the zombies you're trying to protect yourself against.
15) Context sensitive clicking is disabled when CTRL is held.
16) Beds can only be used when within 'open container/open door' range.
17) Skipping tutorial will retain the 'safe zone' until you venture out, to make it a way of skipping the tutorial without punishing the player and thus making it a more attractive option. You evil, evil person.
18) Experimental - Raised day length to 20 minutes from 15 now we have fast forward. Have also doubled speed of fast forward (CPU dependent)
19) Food / pills can be eaten by putting them on the heart icon, in analog to putting things in inventory.
20) Couches / sofas can be slept on.
21) Eating / pill popping no longer clears item from mouse. So eating multiple is just multiple clicks.
22) Restarting after death. Will skip front end and load the map again immediately. May cause obscure 'second playthrough' bugs from restart we'll have to deal with as they become apparent. May also be pushing it for memory on lower end PCs if the old map hasn't been garbage collected in time.
23) The heart icon does a little wiggle (like the moodles) when you sustain injuries, as a reminder that you might need to tend to some new ailment.
24) Mouse hotspot offset removed on Mac until proper cursors are working.
25) Options file saved in lwjgl cache with game resolution. For those Mac users that need a different res for offline. Will have no effect when played in the browser.
26) Padlock icon on inventory to keep it permanently displayed. For higher resolutions.
Too weird to live, too rare to die.
iNdEMAND
Profile Joined July 2010
130 Posts
June 05 2011 03:37 GMT
#19
and the list keeps growing. I dont know what it is but this game is strangely addicting.
FourFace
Profile Blog Joined March 2011
701 Posts
June 05 2011 10:07 GMT
#20
How do you turn on the lights in the house ? Couldn't see where I was going so I quit the game right away
I don't know, lynch me!
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