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Diablo 2 thread - Page 34

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thePunGun
Profile Blog Joined January 2016
598 Posts
Last Edited: 2021-03-01 06:20:35
March 01 2021 06:18 GMT
#661
I honestly doubt they'll change/improve the netcode. They stated in the Q&A the original game logic is running underneath the 3D renderer and particle engine, they've added. Since their main mantra is keeping the game experience as close to the original as possible and the old netcode is a major part of that, I'm not expecting any changes.
"You cannot teach a man anything, you can only help him find it within himself."
Archeon
Profile Joined May 2011
3260 Posts
Last Edited: 2021-03-01 21:58:28
March 01 2021 21:49 GMT
#662
On March 01 2021 10:36 Blitzkrieg0 wrote:
Show nested quote +
On March 01 2021 08:46 Archeon wrote:
I don't see the problem with the server freezing areas where only one player is active if if it recognizes package loss by that player over a certain threshold. Yes it might still kill you, but it's better than the current state where at times you have a lag or mini-dc for 3-4 secs, the server restores the full connection and you either got super lucky on your random attacks and heal timings or immediately die because the server didn't pause the state and you get hit by a dozen of attacks. I have never experienced this as badly as in d2 in any game I remember. PoE and D3 are nowhere near as bad in this.

Hell sc2 pauses if an observer lags, why should d2 not pause when the only player in the game lags? Like you say they allow you to intentionally chicken out, there is already a way to instantaneously leave the game, so there's no reason to not prioritize the player character survival.

I read design and thought game design, and no I'm not in favor of them touching the monster dps. I still don't see the tradeoff of lags not freezing the game temporarily, especially if you aren't in an 8 person random group.


Citing path of exile specifically seems misguided. Did you not play before they introduced lock step latency? The days of desyncing and oos macros were awful and many game mechanics were avoided just to mitigate the effects. Maybe that isn't so different from Diablo 2, but I'm not sure remaking the game's netcode is viable.

If you go for some sort of hybrid where you can play offline and online then you end up with open battlenet. I don't think I need any further explanation on why that is awful.

The freezing is an interesting thought, but I don't think it has ever been done in an aRPG. Implementation sounds incredibly difficult to make it playable, especially in cases where you're dropping some packets. Eight man parties with everything going on and everything having to be fully synced may just not be viable.

I've played PoE only in recent years and never had connection problems anywhere near as erratic as in d2. There's also a difference between slight package loss and fully synced. There's no large problem if 90% of your view's positions are correct every second, the problem happens if your connection is going down temporarily and the server ignores that you have 90%+ package loss for multiple seconds.

Hell if you don't want to introduce global pause and votekick the server could freeze the guy dropping packages and de-aggro enemies within aggro range of him. Set him on an NPC state and disable his damage and movement until package loss is at a playable state.

Lag/disconnect handling is probably my largest issue with the original and apparently I'm not alone in that. Changing netcode doesn't change the feel of the game unless dying to dcs every act is part of the experience they want to keep.
Not that I'm overly optimistic in that regard unless the fanbase is very vocal about that.
low gravity, yes-yes!
{CC}StealthBlue
Profile Blog Joined January 2003
United States41117 Posts
March 01 2021 23:29 GMT
#663
Blizzard says Diablo 2 Resurrected will make use of PS5 DualSense features like haptic feedback.

As UnGeek reports, Blizzard's Robert Gallerani and Maxine Virtue detailed the studio's plans for Diablo 2 Resurrected DualSense support during a media roundtable at BlizzCon 2021. Though the developers didn't delve much into specifics, Gallerani all but confirmed haptic feedback for the upcoming Diablo 2 remaster.

"We're still working on how we want to use [the DualSense], but the haptic feedback on the controller is a really exciting thing, and so we want to make sure that we take advantage of that," Gallerani said.

The DualSense's haptic feedback feature is essentially an advanced rumble pack designed to increase immersion by replicating the feeling and effects of different surfaces and items. For example, walking through sand in a game should feel gritty, while firing off shotgun rounds should send spaced-out pulses to your hands.

Gallerani also detailed a few of the ways Diablo 2 Resurrected is tuned for controller support more generally, confirming that the remaster will add a cursor function for gamepads.

"In the original game, the Sorceress' teleport works by clicking wherever you want. Wherever you click, that's where you're teleporting to. When you're using the controller, you don't have a cursor, so when you teleport with the Sorceress we have a default distance for the teleport - some of the moves we do that. For example, a Blood Golem from a Necromancer will always spawn where you want it to. Whereas some moves we actually allow you to hold a button down, and you then get a cursor."

Diablo 2 Resurrected is a 4K remaster of the 2000 Blizzard classic featuring new 3D models, remade cinematics, and upgraded audio. It's scheduled to launch on PC, PS4, PS5, Xbox One, Xbox Series, and Nintendo Switch sometime in 2021.


Source
"Smokey, this is not 'Nam, this is bowling. There are rules."
Manit0u
Profile Blog Joined August 2004
Poland17484 Posts
March 01 2021 23:48 GMT
#664
I wonder if D2 will even be able to be put on PS5 with Sony's new censorship guidelines (can't show dismemberment or boobies, both of which feature quite prominently in D2 if memory serves).
Time is precious. Waste it wisely.
Emnjay808
Profile Blog Joined September 2011
United States10660 Posts
Last Edited: 2021-03-02 00:29:16
March 02 2021 00:28 GMT
#665
“If memory serves”

Andariel ring any bells, Sir?
Skol
Archeon
Profile Joined May 2011
3260 Posts
Last Edited: 2021-03-02 11:43:57
March 02 2021 11:42 GMT
#666
Yeah most catacombs and dungeons are stuffed with dismembered often naked corpses. Still wondering how explicit the game will be in that regard.
low gravity, yes-yes!
Blitzkrieg0
Profile Blog Joined August 2010
United States13132 Posts
March 02 2021 13:07 GMT
#667
On March 02 2021 06:49 Archeon wrote:
Show nested quote +
On March 01 2021 10:36 Blitzkrieg0 wrote:
On March 01 2021 08:46 Archeon wrote:
I don't see the problem with the server freezing areas where only one player is active if if it recognizes package loss by that player over a certain threshold. Yes it might still kill you, but it's better than the current state where at times you have a lag or mini-dc for 3-4 secs, the server restores the full connection and you either got super lucky on your random attacks and heal timings or immediately die because the server didn't pause the state and you get hit by a dozen of attacks. I have never experienced this as badly as in d2 in any game I remember. PoE and D3 are nowhere near as bad in this.

Hell sc2 pauses if an observer lags, why should d2 not pause when the only player in the game lags? Like you say they allow you to intentionally chicken out, there is already a way to instantaneously leave the game, so there's no reason to not prioritize the player character survival.

I read design and thought game design, and no I'm not in favor of them touching the monster dps. I still don't see the tradeoff of lags not freezing the game temporarily, especially if you aren't in an 8 person random group.


Citing path of exile specifically seems misguided. Did you not play before they introduced lock step latency? The days of desyncing and oos macros were awful and many game mechanics were avoided just to mitigate the effects. Maybe that isn't so different from Diablo 2, but I'm not sure remaking the game's netcode is viable.

If you go for some sort of hybrid where you can play offline and online then you end up with open battlenet. I don't think I need any further explanation on why that is awful.

The freezing is an interesting thought, but I don't think it has ever been done in an aRPG. Implementation sounds incredibly difficult to make it playable, especially in cases where you're dropping some packets. Eight man parties with everything going on and everything having to be fully synced may just not be viable.

I've played PoE only in recent years and never had connection problems anywhere near as erratic as in d2. There's also a difference between slight package loss and fully synced. There's no large problem if 90% of your view's positions are correct every second, the problem happens if your connection is going down temporarily and the server ignores that you have 90%+ package loss for multiple seconds.

Hell if you don't want to introduce global pause and votekick the server could freeze the guy dropping packages and de-aggro enemies within aggro range of him. Set him on an NPC state and disable his damage and movement until package loss is at a playable state.

Lag/disconnect handling is probably my largest issue with the original and apparently I'm not alone in that. Changing netcode doesn't change the feel of the game unless dying to dcs every act is part of the experience they want to keep.
Not that I'm overly optimistic in that regard unless the fanbase is very vocal about that.


Your path of exile experience is after the days of oos macros and desync so I understand why you think that way. The only thing I would add is that disconnections still feel bad even with those changes.
I'll always be your shadow and veil your eyes from states of ain soph aur.
Archeon
Profile Joined May 2011
3260 Posts
Last Edited: 2021-03-02 14:34:11
March 02 2021 13:22 GMT
#668
Yeah they still are occasionally dangerous and it's very annoying when you cleared a map and want to collect your spoils and get a dc. I'll believe you when you say that PoE used to be much much worse, but the point remains that there are games that are currently handling this much much better than d2 did in the past, so I'm hoping we'll see something similar to PoE's dc handling or d3's one.
low gravity, yes-yes!
alpenrahm
Profile Blog Joined December 2010
Germany629 Posts
March 02 2021 18:17 GMT
#669
where is D3's dc handling at now? when i played it a year ago it was as atrocious as ever, essentially making hardcore chars live on borrowed time.
ProMeTheus112
Profile Joined December 2009
France2027 Posts
Last Edited: 2021-03-02 19:53:27
March 02 2021 19:47 GMT
#670
yeah i mean currently you can just save & quit and instantly save yourself from a bad position even faster than TP => out I don't think it's ideal but that's how it is, game just allows that. I think it would be better different, such as you have to get back to that state after you rejoin (5s pause then it starts again or something like that). Of course it would be even more hardcore and you may get trapped into bad/impossible situation but that's how it is depends on how fair and balanced the game design is eh : P Actual cheats matter a lot though ofc get rid of these absolutely please @@ need admins/game masters for that long term pretty much

I think it would be better with non instant TP and also no selection bug on the tp (TP can always be selected with mouse without issue). Like TP that takes a bunch of time to open up even if your char isn't casting it. but that's a game change ofc
Emnjay808
Profile Blog Joined September 2011
United States10660 Posts
March 03 2021 17:25 GMT
#671
Anyways POD reset is on March 5 for anyone interested.

Should be fun as always 😈😈
Skol
Archeon
Profile Joined May 2011
3260 Posts
March 03 2021 19:15 GMT
#672
^yeah wanted to start a new char yesterday and saw the PoD reset schedule :/
low gravity, yes-yes!
{CC}StealthBlue
Profile Blog Joined January 2003
United States41117 Posts
March 04 2021 15:11 GMT
#673
Keyword. Single player.

Believe it or not, Diablo II still remains relevant twenty years after its release. There are many players who are still hacking away trying to protect the world of Sanctuary from the evil forces that lay within. Thankfully, for the upcoming remaster, Diablo II: Resurrected, these players can simply continue on with their old save files with everything remaining intact.

In an interview with IGN Middle East, Matthew Cederquist, Game Producer for Diablo II: Resurrected, confirmed that players can import their legacy Diablo II save files into the remaster and continue on with their game.

“Yes! Keep your old save files,” said Cederquist, when asked about a save file importing feature. “Back when we were working on [the remaster], we wondered if the old save files would work, so we kind of shoved it in, and it worked! So yes, your local singleplayer save files will carry over.”

Cederquist added that once players import their old save files, they can continue from where they left off and will now be able to play with updated visuals and sound effects. "[When it worked], we were like, ‘okay, that’s the best feature ever’," he added.

Diablo II: Resurrected also features a toggle that lets you play the game in its legacy form.

The interview also delves deeper into some of the aspects that the teams considered while remastering Diablo II. Besides updating the game with new artwork, the team also focused on a variety of balancing issues, improved security to avoid item duping, and bringing a quality experience for console players. You can read the full interview here.

Diablo II: Resurrected is slated to release sometime in 2021 for PC, PS4, PS5, Xbox One, Xbox Series X and Nintendo Switch. However, players eager to get their hands-on the game can look forward to the two alphas releasing soon. Sign-ups for the single-player and multiplayer alphas are now open, and are free to enter.


Source
"Smokey, this is not 'Nam, this is bowling. There are rules."
evilfatsh1t
Profile Joined October 2010
Australia8771 Posts
March 04 2021 15:55 GMT
#674
its nice to hear that the games are compatible at least. practically speaking i dont think its going to mean much though as anyone who has any decent single player characters are using plugy and surely you cant port plugy characters
SC-Shield
Profile Joined December 2018
Bulgaria832 Posts
March 06 2021 10:00 GMT
#675
I never played D3, I don't think D4 looks better. But I'm happy to try D2 Resurrected. I still remember the times when I was playing D2 as a kid.
AssyrianKing
Profile Blog Joined August 2011
Australia2116 Posts
April 08 2021 12:06 GMT
#676
Good piece of advice people, dont pre-purchase and dont buy the game at release until they release it properly. We really need to stop being suckers to this company.
John 15:13
Kabasos
Profile Joined March 2021
6 Posts
Last Edited: 2021-04-08 12:38:33
April 08 2021 12:38 GMT
#677
--- Nuked ---
whiterabbit
Profile Joined June 2009
2675 Posts
Last Edited: 2021-04-08 12:46:36
April 08 2021 12:45 GMT
#678
On April 08 2021 21:06 AssyrianKing wrote:
Good piece of advice people, dont pre-purchase and dont buy the game at release until they release it properly. We really need to stop being suckers to this company.


D2 Remastered is probably my most anticipated game this year but still... I stopped preordering few years ago and I feel much less of a fool nowadays. Stop letting these greedy mofos in gaming industry get away with half-ass'd products after they bank on pre-purchases!

Buy it when you are sure product is finished and polished, worth of your money.
NUTELLA y u no make me skinny?!?
{CC}StealthBlue
Profile Blog Joined January 2003
United States41117 Posts
Last Edited: 2021-04-08 14:42:54
April 08 2021 14:42 GMT
#679
2 and half hours before the Ars Technica editor starts to stream 3hrs of D2R beta gameplay.

https://www.twitch.tv/arstechnica

Source
"Smokey, this is not 'Nam, this is bowling. There are rules."
Emnjay808
Profile Blog Joined September 2011
United States10660 Posts
April 08 2021 16:52 GMT
#680
Happy for those who got in the tech alpha. Have fun for me pls
Skol
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