• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 23:56
CET 05:56
KST 13:56
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Finals Preview: Sweet Victory!12[ASL22] Ro4 Preview: Mirror Mirror6[ASL22] Ro8 Preview: Within Reach5[ASL22] Ro8 Preview: In A Tizzy11[ASL22] Ro16 Preview: Holy Diver5
Community News
Weekly Cups (Oct 26 - Nov 1): MaxPax, herO, Solar win0Weekly Cups (October 19-25): Clem triples first in 5.0.175Evil Geniuses - shutting down23ISSL (IntoTheTV x SOOP SC2 League): Premier7Weekly Cups (October 12-18): 5.0.17 era begins1
StarCraft 2
General
No more SC2 streamers on team liquid? StarCraft open world shooter announced at BlizzCon [D] Hacker peak in sc2 ? Liquibets sc2 season 30 Evil Geniuses - shutting down
Tourneys
SC4ALL: II Venue Change Announcement! Sparkling Tuna Cup - Weekly Open Tournament WardiTV Mondays ISSL (IntoTheTV x SOOP SC2 League): Premier Stellar Fest TWO the Moon (Dec 16-20)
Strategy
[H] ZvP Mid-Late Game: Stalkers Collossi HT
Custom Maps
Starcraft 2 Advance [G] How to playtest arcade maps [D] the control group Simple Questions/Answers
External Content
Mutation # 551 Robotic Revival Mutation # 550 Graveyard Shift The PondCast: SC2 News & Results Mutation # 549 Endless Sparkles
Brood War
General
List of top players active on ShieldBattery Rollback Netcode in Brood War Sagi.gg Launcher Released BW General Discussion [Megathread] Daily Funny Videos
Tourneys
[Megathread] Daily Proleagues [$1250] International ShieldBattery League Small VOD Thread 2.0 KCM Race Survival 2026 Season 4
Strategy
50,000-Word Terran Builds Memo 2026-10-22 Cliff Jump Revisited (1 in a 1000 strategy) Simple Questions, Simple Answers
Other Games
General Games
Nintendo Switch Thread Path of Exile Stormgate/Frost Giant Megathread Stratus: Battle for the sky now on steam Early acc Deus Ex 3!?
Dota 2
Dota 2 Champions League Season 3 Begins April 25!
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread Trading/Investing Thread Dating: How's your luck?
Fan Clubs
Fan Club Resource Thread Reynor Fan Club The Flash Fan Club
Media & Entertainment
Anime Discussion Thread Movie Discussion! [Manga] One Piece
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Recent Gifted Posts
Blogs
Playlenda
Playlendapro
Why I built Repalyzer (1.1.…
BlueStar
Innovate or Game Over?
TrAiDoS
ShieldBattery on Mac
Kraekkling
[ASL22] Ro4 Day1 Ticket Giv…
bITt.mAN
Can Bots Beat Pros?? Starcr…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 7190 users

Diablo 2 thread - Page 34

Forum Index > General Games
Post a Reply
Prev 1 32 33 34 35 36 69 Next
thePunGun
Profile Blog Joined January 2016
598 Posts
Last Edited: 2021-03-01 06:20:35
March 01 2021 06:18 GMT
#661
I honestly doubt they'll change/improve the netcode. They stated in the Q&A the original game logic is running underneath the 3D renderer and particle engine, they've added. Since their main mantra is keeping the game experience as close to the original as possible and the old netcode is a major part of that, I'm not expecting any changes.
"You cannot teach a man anything, you can only help him find it within himself."
Archeon
Profile Joined May 2011
3274 Posts
Last Edited: 2021-03-01 21:58:28
March 01 2021 21:49 GMT
#662
On March 01 2021 10:36 Blitzkrieg0 wrote:
Show nested quote +
On March 01 2021 08:46 Archeon wrote:
I don't see the problem with the server freezing areas where only one player is active if if it recognizes package loss by that player over a certain threshold. Yes it might still kill you, but it's better than the current state where at times you have a lag or mini-dc for 3-4 secs, the server restores the full connection and you either got super lucky on your random attacks and heal timings or immediately die because the server didn't pause the state and you get hit by a dozen of attacks. I have never experienced this as badly as in d2 in any game I remember. PoE and D3 are nowhere near as bad in this.

Hell sc2 pauses if an observer lags, why should d2 not pause when the only player in the game lags? Like you say they allow you to intentionally chicken out, there is already a way to instantaneously leave the game, so there's no reason to not prioritize the player character survival.

I read design and thought game design, and no I'm not in favor of them touching the monster dps. I still don't see the tradeoff of lags not freezing the game temporarily, especially if you aren't in an 8 person random group.


Citing path of exile specifically seems misguided. Did you not play before they introduced lock step latency? The days of desyncing and oos macros were awful and many game mechanics were avoided just to mitigate the effects. Maybe that isn't so different from Diablo 2, but I'm not sure remaking the game's netcode is viable.

If you go for some sort of hybrid where you can play offline and online then you end up with open battlenet. I don't think I need any further explanation on why that is awful.

The freezing is an interesting thought, but I don't think it has ever been done in an aRPG. Implementation sounds incredibly difficult to make it playable, especially in cases where you're dropping some packets. Eight man parties with everything going on and everything having to be fully synced may just not be viable.

I've played PoE only in recent years and never had connection problems anywhere near as erratic as in d2. There's also a difference between slight package loss and fully synced. There's no large problem if 90% of your view's positions are correct every second, the problem happens if your connection is going down temporarily and the server ignores that you have 90%+ package loss for multiple seconds.

Hell if you don't want to introduce global pause and votekick the server could freeze the guy dropping packages and de-aggro enemies within aggro range of him. Set him on an NPC state and disable his damage and movement until package loss is at a playable state.

Lag/disconnect handling is probably my largest issue with the original and apparently I'm not alone in that. Changing netcode doesn't change the feel of the game unless dying to dcs every act is part of the experience they want to keep.
Not that I'm overly optimistic in that regard unless the fanbase is very vocal about that.
low gravity, yes-yes!
{CC}StealthBlue
Profile Blog Joined January 2003
United States41117 Posts
March 01 2021 23:29 GMT
#663
Blizzard says Diablo 2 Resurrected will make use of PS5 DualSense features like haptic feedback.

As UnGeek reports, Blizzard's Robert Gallerani and Maxine Virtue detailed the studio's plans for Diablo 2 Resurrected DualSense support during a media roundtable at BlizzCon 2021. Though the developers didn't delve much into specifics, Gallerani all but confirmed haptic feedback for the upcoming Diablo 2 remaster.

"We're still working on how we want to use [the DualSense], but the haptic feedback on the controller is a really exciting thing, and so we want to make sure that we take advantage of that," Gallerani said.

The DualSense's haptic feedback feature is essentially an advanced rumble pack designed to increase immersion by replicating the feeling and effects of different surfaces and items. For example, walking through sand in a game should feel gritty, while firing off shotgun rounds should send spaced-out pulses to your hands.

Gallerani also detailed a few of the ways Diablo 2 Resurrected is tuned for controller support more generally, confirming that the remaster will add a cursor function for gamepads.

"In the original game, the Sorceress' teleport works by clicking wherever you want. Wherever you click, that's where you're teleporting to. When you're using the controller, you don't have a cursor, so when you teleport with the Sorceress we have a default distance for the teleport - some of the moves we do that. For example, a Blood Golem from a Necromancer will always spawn where you want it to. Whereas some moves we actually allow you to hold a button down, and you then get a cursor."

Diablo 2 Resurrected is a 4K remaster of the 2000 Blizzard classic featuring new 3D models, remade cinematics, and upgraded audio. It's scheduled to launch on PC, PS4, PS5, Xbox One, Xbox Series, and Nintendo Switch sometime in 2021.


Source
"Smokey, this is not 'Nam, this is bowling. There are rules."
Manit0u
Profile Blog Joined August 2004
Poland17872 Posts
March 01 2021 23:48 GMT
#664
I wonder if D2 will even be able to be put on PS5 with Sony's new censorship guidelines (can't show dismemberment or boobies, both of which feature quite prominently in D2 if memory serves).
Time is precious. Waste it wisely.
Emnjay808
Profile Blog Joined September 2011
United States10666 Posts
Last Edited: 2021-03-02 00:29:16
March 02 2021 00:28 GMT
#665
“If memory serves”

Andariel ring any bells, Sir?
Skol
Archeon
Profile Joined May 2011
3274 Posts
Last Edited: 2021-03-02 11:43:57
March 02 2021 11:42 GMT
#666
Yeah most catacombs and dungeons are stuffed with dismembered often naked corpses. Still wondering how explicit the game will be in that regard.
low gravity, yes-yes!
Blitzkrieg0
Profile Blog Joined August 2010
United States13132 Posts
March 02 2021 13:07 GMT
#667
On March 02 2021 06:49 Archeon wrote:
Show nested quote +
On March 01 2021 10:36 Blitzkrieg0 wrote:
On March 01 2021 08:46 Archeon wrote:
I don't see the problem with the server freezing areas where only one player is active if if it recognizes package loss by that player over a certain threshold. Yes it might still kill you, but it's better than the current state where at times you have a lag or mini-dc for 3-4 secs, the server restores the full connection and you either got super lucky on your random attacks and heal timings or immediately die because the server didn't pause the state and you get hit by a dozen of attacks. I have never experienced this as badly as in d2 in any game I remember. PoE and D3 are nowhere near as bad in this.

Hell sc2 pauses if an observer lags, why should d2 not pause when the only player in the game lags? Like you say they allow you to intentionally chicken out, there is already a way to instantaneously leave the game, so there's no reason to not prioritize the player character survival.

I read design and thought game design, and no I'm not in favor of them touching the monster dps. I still don't see the tradeoff of lags not freezing the game temporarily, especially if you aren't in an 8 person random group.


Citing path of exile specifically seems misguided. Did you not play before they introduced lock step latency? The days of desyncing and oos macros were awful and many game mechanics were avoided just to mitigate the effects. Maybe that isn't so different from Diablo 2, but I'm not sure remaking the game's netcode is viable.

If you go for some sort of hybrid where you can play offline and online then you end up with open battlenet. I don't think I need any further explanation on why that is awful.

The freezing is an interesting thought, but I don't think it has ever been done in an aRPG. Implementation sounds incredibly difficult to make it playable, especially in cases where you're dropping some packets. Eight man parties with everything going on and everything having to be fully synced may just not be viable.

I've played PoE only in recent years and never had connection problems anywhere near as erratic as in d2. There's also a difference between slight package loss and fully synced. There's no large problem if 90% of your view's positions are correct every second, the problem happens if your connection is going down temporarily and the server ignores that you have 90%+ package loss for multiple seconds.

Hell if you don't want to introduce global pause and votekick the server could freeze the guy dropping packages and de-aggro enemies within aggro range of him. Set him on an NPC state and disable his damage and movement until package loss is at a playable state.

Lag/disconnect handling is probably my largest issue with the original and apparently I'm not alone in that. Changing netcode doesn't change the feel of the game unless dying to dcs every act is part of the experience they want to keep.
Not that I'm overly optimistic in that regard unless the fanbase is very vocal about that.


Your path of exile experience is after the days of oos macros and desync so I understand why you think that way. The only thing I would add is that disconnections still feel bad even with those changes.
I'll always be your shadow and veil your eyes from states of ain soph aur.
Archeon
Profile Joined May 2011
3274 Posts
Last Edited: 2021-03-02 14:34:11
March 02 2021 13:22 GMT
#668
Yeah they still are occasionally dangerous and it's very annoying when you cleared a map and want to collect your spoils and get a dc. I'll believe you when you say that PoE used to be much much worse, but the point remains that there are games that are currently handling this much much better than d2 did in the past, so I'm hoping we'll see something similar to PoE's dc handling or d3's one.
low gravity, yes-yes!
alpenrahm
Profile Blog Joined December 2010
Germany629 Posts
March 02 2021 18:17 GMT
#669
where is D3's dc handling at now? when i played it a year ago it was as atrocious as ever, essentially making hardcore chars live on borrowed time.
ProMeTheus112
Profile Joined December 2009
France2027 Posts
Last Edited: 2021-03-02 19:53:27
March 02 2021 19:47 GMT
#670
yeah i mean currently you can just save & quit and instantly save yourself from a bad position even faster than TP => out I don't think it's ideal but that's how it is, game just allows that. I think it would be better different, such as you have to get back to that state after you rejoin (5s pause then it starts again or something like that). Of course it would be even more hardcore and you may get trapped into bad/impossible situation but that's how it is depends on how fair and balanced the game design is eh : P Actual cheats matter a lot though ofc get rid of these absolutely please @@ need admins/game masters for that long term pretty much

I think it would be better with non instant TP and also no selection bug on the tp (TP can always be selected with mouse without issue). Like TP that takes a bunch of time to open up even if your char isn't casting it. but that's a game change ofc
Emnjay808
Profile Blog Joined September 2011
United States10666 Posts
March 03 2021 17:25 GMT
#671
Anyways POD reset is on March 5 for anyone interested.

Should be fun as always 😈😈
Skol
Archeon
Profile Joined May 2011
3274 Posts
March 03 2021 19:15 GMT
#672
^yeah wanted to start a new char yesterday and saw the PoD reset schedule :/
low gravity, yes-yes!
{CC}StealthBlue
Profile Blog Joined January 2003
United States41117 Posts
March 04 2021 15:11 GMT
#673
Keyword. Single player.

Believe it or not, Diablo II still remains relevant twenty years after its release. There are many players who are still hacking away trying to protect the world of Sanctuary from the evil forces that lay within. Thankfully, for the upcoming remaster, Diablo II: Resurrected, these players can simply continue on with their old save files with everything remaining intact.

In an interview with IGN Middle East, Matthew Cederquist, Game Producer for Diablo II: Resurrected, confirmed that players can import their legacy Diablo II save files into the remaster and continue on with their game.

“Yes! Keep your old save files,” said Cederquist, when asked about a save file importing feature. “Back when we were working on [the remaster], we wondered if the old save files would work, so we kind of shoved it in, and it worked! So yes, your local singleplayer save files will carry over.”

Cederquist added that once players import their old save files, they can continue from where they left off and will now be able to play with updated visuals and sound effects. "[When it worked], we were like, ‘okay, that’s the best feature ever’," he added.

Diablo II: Resurrected also features a toggle that lets you play the game in its legacy form.

The interview also delves deeper into some of the aspects that the teams considered while remastering Diablo II. Besides updating the game with new artwork, the team also focused on a variety of balancing issues, improved security to avoid item duping, and bringing a quality experience for console players. You can read the full interview here.

Diablo II: Resurrected is slated to release sometime in 2021 for PC, PS4, PS5, Xbox One, Xbox Series X and Nintendo Switch. However, players eager to get their hands-on the game can look forward to the two alphas releasing soon. Sign-ups for the single-player and multiplayer alphas are now open, and are free to enter.


Source
"Smokey, this is not 'Nam, this is bowling. There are rules."
evilfatsh1t
Profile Joined October 2010
Australia8943 Posts
March 04 2021 15:55 GMT
#674
its nice to hear that the games are compatible at least. practically speaking i dont think its going to mean much though as anyone who has any decent single player characters are using plugy and surely you cant port plugy characters
SC-Shield
Profile Joined December 2018
Bulgaria904 Posts
March 06 2021 10:00 GMT
#675
I never played D3, I don't think D4 looks better. But I'm happy to try D2 Resurrected. I still remember the times when I was playing D2 as a kid.
AssyrianKing
Profile Blog Joined August 2011
Australia2151 Posts
April 08 2021 12:06 GMT
#676
Good piece of advice people, dont pre-purchase and dont buy the game at release until they release it properly. We really need to stop being suckers to this company.
John 15:13
Kabasos
Profile Joined March 2021
6 Posts
Last Edited: 2021-04-08 12:38:33
April 08 2021 12:38 GMT
#677
--- Nuked ---
whiterabbit
Profile Joined June 2009
2675 Posts
Last Edited: 2021-04-08 12:46:36
April 08 2021 12:45 GMT
#678
On April 08 2021 21:06 AssyrianKing wrote:
Good piece of advice people, dont pre-purchase and dont buy the game at release until they release it properly. We really need to stop being suckers to this company.


D2 Remastered is probably my most anticipated game this year but still... I stopped preordering few years ago and I feel much less of a fool nowadays. Stop letting these greedy mofos in gaming industry get away with half-ass'd products after they bank on pre-purchases!

Buy it when you are sure product is finished and polished, worth of your money.
NUTELLA y u no make me skinny?!?
{CC}StealthBlue
Profile Blog Joined January 2003
United States41117 Posts
Last Edited: 2021-04-08 14:42:54
April 08 2021 14:42 GMT
#679
2 and half hours before the Ars Technica editor starts to stream 3hrs of D2R beta gameplay.

https://www.twitch.tv/arstechnica

Source
"Smokey, this is not 'Nam, this is bowling. There are rules."
Emnjay808
Profile Blog Joined September 2011
United States10666 Posts
April 08 2021 16:52 GMT
#680
Happy for those who got in the tech alpha. Have fun for me pls
Skol
Prev 1 32 33 34 35 36 69 Next
Please log in or register to reply.
Live Events Refresh
Replay Cast
08:00
ISSL: Premier - Quarterfinals
LiquipediaDiscussion
The PiG Daily
06:20
Best Games of SC
MaxPax vs Clem
SHIN vs TBD
herO vs TBD
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft: Brood War
Rain 3551
GuemChi 1882
Icarus 9
Force[name] 5
LuMiX 2
League of Legends
JimRising 754
Counter-Strike
taco 530
xp33
Other Games
summit1g11479
XaKoH 471
NeuroSwarm81
ViBE79
RuFF_SC234
Organizations
Other Games
gamesdonequick555
BasetradeTV159
Counter-Strike
PGL78
[ Show 14 non-featured ]
StarCraft 2
• Light_VIP 145
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• lizZardDota276
League of Legends
• Rush1051
• Lourlo604
• Stunt213
Other Games
• Scarra1426
Upcoming Events
Replay Cast
18h 5m
Sparkling Tuna Cup
1d 5h
WardiTV Invitational
1d 7h
YoungYakov vs Lambo
SHIN vs TBD
Percival vs Shameless
Solar vs TBD
OSC
1d 18h
ByuN vs MaxPax
herO vs Krystianer
Percival vs Shameless
LetaleX vs YoungYakov
Nicoract vs Gerald
GgMaChine vs ArT
PiGosaur Cup
1d 20h
The PondCast
3 days
KCM Race Survival
3 days
WardiTV Invitational
3 days
CranKy Ducklings
5 days
IPSL
5 days
TerrOr vs IJ_Terran
rasowy vs Hazorath
[ Show More ]
Sparkling Tuna Cup
6 days
IPSL
6 days
Art_Of_Turtle vs KameZerg
Radley vs George
Replay Cast
6 days
Liquipedia Results

Completed

Proleague 2026-11-06
Blizzard Classic Cup 2026
HCC Season 3

Ongoing

Acropolis #5
KCM Race Survival 2026 Season 4
International ShieldBattery League
BSL Season 23
IPSL Winter 2026-27
Calamity Cup Div. A Season 8
IEM Beijing 2026
PGL Masters Bucharest 2026
Stake Ranked Episode 5
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026

Upcoming

Sector 951
SC4ALL II: Brood War
BSL 23: Non-Korean Championship
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Underdog Cup 2026 Div 2-3
PGL Bucharest 2027
BLAST Bounty Winter 2027
eXTREMESLAND 2026
PGL Major Singapore 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.