Diablo 2 thread - Page 34
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thePunGun
598 Posts
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Archeon
3251 Posts
On March 01 2021 10:36 Blitzkrieg0 wrote: Citing path of exile specifically seems misguided. Did you not play before they introduced lock step latency? The days of desyncing and oos macros were awful and many game mechanics were avoided just to mitigate the effects. Maybe that isn't so different from Diablo 2, but I'm not sure remaking the game's netcode is viable. If you go for some sort of hybrid where you can play offline and online then you end up with open battlenet. I don't think I need any further explanation on why that is awful. The freezing is an interesting thought, but I don't think it has ever been done in an aRPG. Implementation sounds incredibly difficult to make it playable, especially in cases where you're dropping some packets. Eight man parties with everything going on and everything having to be fully synced may just not be viable. I've played PoE only in recent years and never had connection problems anywhere near as erratic as in d2. There's also a difference between slight package loss and fully synced. There's no large problem if 90% of your view's positions are correct every second, the problem happens if your connection is going down temporarily and the server ignores that you have 90%+ package loss for multiple seconds. Hell if you don't want to introduce global pause and votekick the server could freeze the guy dropping packages and de-aggro enemies within aggro range of him. Set him on an NPC state and disable his damage and movement until package loss is at a playable state. Lag/disconnect handling is probably my largest issue with the original and apparently I'm not alone in that. Changing netcode doesn't change the feel of the game unless dying to dcs every act is part of the experience they want to keep. Not that I'm overly optimistic in that regard unless the fanbase is very vocal about that. | ||
{CC}StealthBlue
United States41117 Posts
Blizzard says Diablo 2 Resurrected will make use of PS5 DualSense features like haptic feedback. As UnGeek reports, Blizzard's Robert Gallerani and Maxine Virtue detailed the studio's plans for Diablo 2 Resurrected DualSense support during a media roundtable at BlizzCon 2021. Though the developers didn't delve much into specifics, Gallerani all but confirmed haptic feedback for the upcoming Diablo 2 remaster. "We're still working on how we want to use [the DualSense], but the haptic feedback on the controller is a really exciting thing, and so we want to make sure that we take advantage of that," Gallerani said. The DualSense's haptic feedback feature is essentially an advanced rumble pack designed to increase immersion by replicating the feeling and effects of different surfaces and items. For example, walking through sand in a game should feel gritty, while firing off shotgun rounds should send spaced-out pulses to your hands. Gallerani also detailed a few of the ways Diablo 2 Resurrected is tuned for controller support more generally, confirming that the remaster will add a cursor function for gamepads. "In the original game, the Sorceress' teleport works by clicking wherever you want. Wherever you click, that's where you're teleporting to. When you're using the controller, you don't have a cursor, so when you teleport with the Sorceress we have a default distance for the teleport - some of the moves we do that. For example, a Blood Golem from a Necromancer will always spawn where you want it to. Whereas some moves we actually allow you to hold a button down, and you then get a cursor." Diablo 2 Resurrected is a 4K remaster of the 2000 Blizzard classic featuring new 3D models, remade cinematics, and upgraded audio. It's scheduled to launch on PC, PS4, PS5, Xbox One, Xbox Series, and Nintendo Switch sometime in 2021. Source | ||
Manit0u
Poland17183 Posts
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Emnjay808
United States10636 Posts
Andariel ring any bells, Sir? | ||
Archeon
3251 Posts
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Blitzkrieg0
United States13132 Posts
On March 02 2021 06:49 Archeon wrote: I've played PoE only in recent years and never had connection problems anywhere near as erratic as in d2. There's also a difference between slight package loss and fully synced. There's no large problem if 90% of your view's positions are correct every second, the problem happens if your connection is going down temporarily and the server ignores that you have 90%+ package loss for multiple seconds. Hell if you don't want to introduce global pause and votekick the server could freeze the guy dropping packages and de-aggro enemies within aggro range of him. Set him on an NPC state and disable his damage and movement until package loss is at a playable state. Lag/disconnect handling is probably my largest issue with the original and apparently I'm not alone in that. Changing netcode doesn't change the feel of the game unless dying to dcs every act is part of the experience they want to keep. Not that I'm overly optimistic in that regard unless the fanbase is very vocal about that. Your path of exile experience is after the days of oos macros and desync so I understand why you think that way. The only thing I would add is that disconnections still feel bad even with those changes. | ||
Archeon
3251 Posts
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alpenrahm
Germany628 Posts
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ProMeTheus112
France2027 Posts
I think it would be better with non instant TP and also no selection bug on the tp (TP can always be selected with mouse without issue). Like TP that takes a bunch of time to open up even if your char isn't casting it. but that's a game change ofc | ||
Emnjay808
United States10636 Posts
Should be fun as always 😈😈 | ||
Archeon
3251 Posts
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{CC}StealthBlue
United States41117 Posts
Believe it or not, Diablo II still remains relevant twenty years after its release. There are many players who are still hacking away trying to protect the world of Sanctuary from the evil forces that lay within. Thankfully, for the upcoming remaster, Diablo II: Resurrected, these players can simply continue on with their old save files with everything remaining intact. In an interview with IGN Middle East, Matthew Cederquist, Game Producer for Diablo II: Resurrected, confirmed that players can import their legacy Diablo II save files into the remaster and continue on with their game. “Yes! Keep your old save files,” said Cederquist, when asked about a save file importing feature. “Back when we were working on [the remaster], we wondered if the old save files would work, so we kind of shoved it in, and it worked! So yes, your local singleplayer save files will carry over.” Cederquist added that once players import their old save files, they can continue from where they left off and will now be able to play with updated visuals and sound effects. "[When it worked], we were like, ‘okay, that’s the best feature ever’," he added. Diablo II: Resurrected also features a toggle that lets you play the game in its legacy form. The interview also delves deeper into some of the aspects that the teams considered while remastering Diablo II. Besides updating the game with new artwork, the team also focused on a variety of balancing issues, improved security to avoid item duping, and bringing a quality experience for console players. You can read the full interview here. Diablo II: Resurrected is slated to release sometime in 2021 for PC, PS4, PS5, Xbox One, Xbox Series X and Nintendo Switch. However, players eager to get their hands-on the game can look forward to the two alphas releasing soon. Sign-ups for the single-player and multiplayer alphas are now open, and are free to enter. Source | ||
evilfatsh1t
Australia8604 Posts
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SC-Shield
Bulgaria805 Posts
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AssyrianKing
Australia2111 Posts
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Kabasos
6 Posts
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whiterabbit
2675 Posts
On April 08 2021 21:06 AssyrianKing wrote: Good piece of advice people, dont pre-purchase and dont buy the game at release until they release it properly. We really need to stop being suckers to this company. D2 Remastered is probably my most anticipated game this year but still... I stopped preordering few years ago and I feel much less of a fool nowadays. Stop letting these greedy mofos in gaming industry get away with half-ass'd products after they bank on pre-purchases! Buy it when you are sure product is finished and polished, worth of your money. | ||
{CC}StealthBlue
United States41117 Posts
https://www.twitch.tv/arstechnica Source | ||
Emnjay808
United States10636 Posts
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