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Diablo 2 thread - Page 32

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Manit0u
Profile Blog Joined August 2004
Poland17641 Posts
February 21 2021 09:00 GMT
#621
On February 21 2021 17:25 MeSaber wrote:
And to say you will never need mules anymore is so wrong.

Problem now is the cd-keys you own (i got 6) will most likely not be usable to launch many clients for muling.

By muling i mean having many accounts filled with items, just as plugy does, infinite space. 10x10 space is not enough.

Also they need to fix a trading system so we can skip d2jsp. And kill bots ofc.

Edit: An idea how to fix this would be as i said a trading system where you could put items on the market for X price (competing vs others prices) and this item wouldnt count towards your space, this way maybe 10x10 space would be enough and the few chars you have per account.

Only question is how you would control this as people could put whatever shit item on the market, maybe it doesnt matter if there is a search function. Maybe there should only be a search function so you have to search for what type of item and sockets and defense etc (stats of item) you want.


What 10x10 space? In one of the videos they've shown 3 tabs of shared items in the stash.
Time is precious. Waste it wisely.
evilfatsh1t
Profile Joined October 2010
Australia8794 Posts
February 21 2021 09:12 GMT
#622
On February 21 2021 16:08 EchelonTee wrote:
did they say anything about if the original client would be killed or not?

theyre leaving the original clients untouched
heronn
Profile Joined January 2013
34 Posts
February 21 2021 09:29 GMT
#623
I think they should separate purist modes (CL, LoD) and add new modern Resurrected mode similar to PD2 or something; w/o 1:10 000 drop rates, ~120 Sojs to spawn Clone, Baalruns, endless 99 lvling, synergies (2-3 top cookie cutter builds aka Hammerdin, Blizz, Infi Light) and other BS.

Let d2jsp mafia and purists play their game.

40 for graphic update is not worth imo, even if graphic looks so nice.

Btw Imo no seperate modern mode in SCR was big mistake.
evilfatsh1t
Profile Joined October 2010
Australia8794 Posts
February 21 2021 09:54 GMT
#624
On February 21 2021 18:29 heronn wrote:
I think they should separate purist modes (CL, LoD) and add new modern Resurrected mode similar to PD2 or something; w/o 1:10 000 drop rates, ~120 Sojs to spawn Clone, Baalruns, endless 99 lvling, synergies (2-3 top cookie cutter builds aka Hammerdin, Blizz, Infi Light) and other BS.

Let d2jsp mafia and purists play their game.

40 for graphic update is not worth imo, even if graphic looks so nice.

Btw Imo no seperate modern mode in SCR was big mistake.

no that would suck. im glad theyre not updating any gameplay
heronn
Profile Joined January 2013
34 Posts
February 21 2021 11:52 GMT
#625
On February 21 2021 18:54 evilfatsh1t wrote:
Show nested quote +
On February 21 2021 18:29 heronn wrote:
I think they should separate purist modes (CL, LoD) and add new modern Resurrected mode similar to PD2 or something; w/o 1:10 000 drop rates, ~120 Sojs to spawn Clone, Baalruns, endless 99 lvling, synergies (2-3 top cookie cutter builds aka Hammerdin, Blizz, Infi Light) and other BS.

Let d2jsp mafia and purists play their game.

40 for graphic update is not worth imo, even if graphic looks so nice.

Btw Imo no seperate modern mode in SCR was big mistake.

no that would suck. im glad theyre not updating any gameplay


Wrong, they annouced shared stash and 21/32 : 9 rations (eg Teleport or Blizz range abuse or eg more OP NL/ChL + T/C trick), advanced stats ect, which are no more fit to original and "perfect" experience, also ladders will be replaced by short "seasons" so it means high chance for drop rate buff (again HR buff since 1.13??) and infinite respecs (changed Tokens??). After some time ppl realize that game too outdated and... game will slowly dying like SCR or they introduce modern changes.

I would love to see forums/reddit after alpha tests/first season and all these crying ppl about shared loot, useless melee (eg Barb for "BO bitch"), things I posted above and tons of bugs.
Maybe this is the plan: chips + beer + forum as end game, enjoy lol xD
evilfatsh1t
Profile Joined October 2010
Australia8794 Posts
February 21 2021 12:02 GMT
#626
shared stash is a qol improvement, not a gameplay change.
screen size likewise, dont understand what your issue is with having a bigger resolution.
advanced stats (ie detailed stat page?), how is this a gameplay change? it adds numbers for you and displays it conveniently so you dont have to.
they havent mentioned any drop rate changes for high runes and judging from what theyve said about their design philosophy, i dont think they intend to.
didnt see them mention infinite respecs, but seeing as how we already have 3 and plugy players have infinite, i dont see how this changes much.
stop crying about how d2 is old and go play a mod. some of us like the game for what it is
Manit0u
Profile Blog Joined August 2004
Poland17641 Posts
February 21 2021 12:40 GMT
#627
I'll probably be playing a lot of it, not on the ladder though. I don't give a damn about having top tier eq etc. I'm perfectly content with running the game solo or with friends just for the fun of it.
Time is precious. Waste it wisely.
Bacillus
Profile Joined August 2010
Finland2014 Posts
February 21 2021 14:23 GMT
#628
For me the biggest question is actually how the netcode feels. In original multiplayer melee is really tricky because the monsters seem to punch you way earlier than you can get to the melee range. As a result, a lot of silly-but-interesting melee builds are simply not viable past normal difficulty or so. On single player you can still at least play them, but it sure would be more fun with a few friends and all the potential combinations.

I don't need them to be any kind of optimal mainstream builds or so, but having similar kind of viability as the single player would probably sell this for me.
FueledUpAndReadyToGo
Profile Blog Joined March 2013
Netherlands30548 Posts
Last Edited: 2021-02-21 14:57:06
February 21 2021 14:51 GMT
#629
The deep dive with MrLlamaSC is pretty interesting. They've done big research on how to do all the art justice by diving into obscure old 3D art render files, finding old art research drawings etc. Very cool to see.

Also the two game designers in the talk feel totally like nerds I used to play D2 with, with which is a good feeling.

On some of the first shots in the trailer I'd had to do a double take if it was old or new just because it just simply looks as I remember it but more detailed so I think they've done a good job.

Only thing I dislike so far is that the barbarian needs more muscles!

I also hope the new engine can handle running at max frenzy barb speeds or max fcr teleport well, and spawning the minions of destruction without lag
Neosteel Enthusiast
{CC}StealthBlue
Profile Blog Joined January 2003
United States41117 Posts
February 21 2021 15:28 GMT
#630
"Smokey, this is not 'Nam, this is bowling. There are rules."
heronn
Profile Joined January 2013
34 Posts
February 21 2021 17:24 GMT
#631
On February 21 2021 21:02 evilfatsh1t wrote:
shared stash is a qol improvement, not a gameplay change.
screen size likewise, dont understand what your issue is with having a bigger resolution.
advanced stats (ie detailed stat page?), how is this a gameplay change? it adds numbers for you and displays it conveniently so you dont have to.
they havent mentioned any drop rate changes for high runes and judging from what theyve said about their design philosophy, i dont think they intend to.
didnt see them mention infinite respecs, but seeing as how we already have 3 and plugy players have infinite, i dont see how this changes much.
stop crying about how d2 is old and go play a mod. some of us like the game for what it is


Dont funny me, Shared Stash is huge game changer, eg for PvP: I can just put all kind of absorb/max res/slow ect shit on my Hammer then run PvP so eg every ele char just heal me, the same Sorc just put all pre buff gear to cast 95Energy Shield and start def whore mode, with little pdr/mdr, rep life, str bug and wsg she is very hard to kill, so she probably cant kill me due to abs and I probably cant kill her due to ES, this duel probably end with draw cuz one side get bored and quit, thx for waste 20m of my life.

21/32 : 9 ratio as I said its huge movenent/orientation advantage, Tele is super OP, especially if T/C trick stay, eg Sorc would just stay some screens away and spam NL Blizzards, eeeeeeez, lol.

3 months seasons means sync Hammer vs Sorc duels, rest chars stay useless due to lack of Enigma or other high end eq.

ect ect

Popcorn + beer + forum as end game
Thx for purists.
Archeon
Profile Joined May 2011
3262 Posts
Last Edited: 2021-02-21 18:34:46
February 21 2021 18:27 GMT
#632
I'm sorry but PvP balance is something probably less than 2% of the playerbase actually care about. Especially since all I heard about it is that the balance is terrible to begin with. And for the 98% other players it's quality of life.

Doing a purist and a redesigned split sounds cool, but probably would split the playerbase which I wouldn't want if I was them. So while there are some areas that could use some reworks (Duriel f.e. is an extremely boring and simplistic fight, the general melee-hate, IM, high rune drop rate) I fully understand the decision not to touch these areas.

Would be cool if there was mod support so the playerbase can make these changes themselves, but I'm not holding my breath after the suits basically killed modding for W3R from the get go.
low gravity, yes-yes!
heronn
Profile Joined January 2013
34 Posts
February 21 2021 19:21 GMT
#633
On February 22 2021 03:27 Archeon wrote:
I'm sorry but PvP balance is something probably less than 2% of the playerbase actually care about. Especially since all I heard about it is that the balance is terrible to begin with. And for the 98% other players it's quality of life.

Doing a purist and a redesigned split sounds cool, but probably would split the playerbase which I wouldn't want if I was them. So while there are some areas that could use some reworks (Duriel f.e. is an extremely boring and simplistic fight, the general melee-hate, IM, high rune drop rate) I fully understand the decision not to touch these areas.

Would be cool if there was mod support so the playerbase can make these changes themselves, but I'm not holding my breath after the suits basically killed modding for W3R from the get go.


I'm sorry but PvP balance is something probably less than 98% of the playerbase actually care about. And for the 2% other players it's quality of life.

Purist base is huge minority, maybe ~4-5% of players, so Im quite sure after first season, purist mode will be dead or plauged by bots like it is now on BN.

If you dont know, Trade/PvP/PK are real end game in D2 and always were. Ppl farm/trade for best possible gear for better killing other ppl.
ProMeTheus112
Profile Joined December 2009
France2027 Posts
Last Edited: 2021-02-22 00:05:19
February 21 2021 20:39 GMT
#634
Yeah but there is also hardcore I would say trading is a big part of the end game in HC and trying to still make the hardest PvM stuff without dying but all this relies heavily on cheaters getting consistently banned so that trading is legit (what you get from the start has value ; and the value and power that you get is fair compared to what any other player gets of course) and so that nobody easily gets almost for free some of the most OP stuff that makes everything easy (because they can't get generated so fast anyway by bot army generating stuff 24/7, making it free for cheaters ofc, and you can get some very strong stuff for a moderate stock of Perfect Gems lul then including torches which are rather OP already). Very few would actually engage in pvp in HC though there would still be PKers which makes it even more important to ensure cheating is out of the game. It's mostly a matter of trying to manage the swift kills or swift escapes because I don't think the pvp balance is very good at all (and honestly in general, skill builds in 1.10 aren't that well balanced compared to 1.09 due to synergies, not to mention very reduced difficulty also due to +50% hp for monsters per extra player, and easily get a lot of mana since you can buy mana potions from 1.10 or make insight runeword for easy mass mana on mana-expensive synergy-boosted high-damage single skills) but anyway after you die you're out so pvp can only be a super small part of HC. HC also needs solid servers ofc that respond really well and won't bug you out like it still happens on bnet : for example currently on bnet if you're fighting diablo, and he casts his red lightning storm, you might see him cast it to his right side while you're on his left, but on the server he's actually casting it on you and you die without seeing yourself being hit. Also if he casts his bone prison, you might see yourself outside of it walking around but on the server you're inside the bone prison then you die without seeing yourself hit. A netcode, but also server response issue, when the servers respond well I'm pretty sure this happens a lot less.

Rebalancing by going back to 1.09 is the easiest first step (there are still balance issues in 1.09 especially in pvp afaik), though then you'd find some of the endgame stuff are missing which you might rework in hopefully by avoiding OP item rewards so the endgame doesn't become easy (you can now get XP or other valuable rewards by completing easy stuff repeatedly quite efficiently) nor narrow (only a very few spots or bosses to go to which are any hard). Removing some bugs is another thing. Reworking pvp so that it gets more depth and balance would be really good because it seems to be very lacking (many builds are completely worthless compared to a few specifc ones in pvp, stacking some stats through charms gives mad advantage, rejuv potions for 1frame 100% replenish, bugs, desync bugs, and one shots being super common including by merc easily geared to be able to 1shot, etc). It's probably very hard to balance pvp because the skills design has PvM in mind a lot I guess. My opinion.
Archeon
Profile Joined May 2011
3262 Posts
Last Edited: 2021-02-21 21:21:17
February 21 2021 20:51 GMT
#635
On February 22 2021 04:21 heronn wrote:
Show nested quote +
On February 22 2021 03:27 Archeon wrote:
I'm sorry but PvP balance is something probably less than 2% of the playerbase actually care about. Especially since all I heard about it is that the balance is terrible to begin with. And for the 98% other players it's quality of life.

Doing a purist and a redesigned split sounds cool, but probably would split the playerbase which I wouldn't want if I was them. So while there are some areas that could use some reworks (Duriel f.e. is an extremely boring and simplistic fight, the general melee-hate, IM, high rune drop rate) I fully understand the decision not to touch these areas.

Would be cool if there was mod support so the playerbase can make these changes themselves, but I'm not holding my breath after the suits basically killed modding for W3R from the get go.


I'm sorry but PvP balance is something probably less than 98% of the playerbase actually care about. And for the 2% other players it's quality of life.

Purist base is huge minority, maybe ~4-5% of players, so Im quite sure after first season, purist mode will be dead or plauged by bots like it is now on BN.

If you dont know, Trade/PvP/PK are real end game in D2 and always were. Ppl farm/trade for best possible gear for better killing other ppl.

I'm sorry, but I'll need actual numbers on the assumption that a majority of the potential playerbase of D2R or even of the former playerbase of D2 cares about PvP balance, because the majority of people I know including everyone who farmed they chars up the level 90+ and played a lot of PvP games never cared for PvP in d2. They never farmed or optimized for a goal, they farmed and optimized because that is fairly fun in this game.

I've played enough PvP to see that it's extremely unbalanced as is and if I wanted to play a PvP game I'd play a PvP game that was developed with PvP in mind. It's no accident that no other ARPG has any meaningful PvP, the majority of the ARPG playerbase plays almost exclusively PvE except for a bunch of people who put upwards of 3000 hours into the game and become bored enough by the normal game cycle to kill time in PvP instead of switching to alternatives.

Which yes, likely is an inflated number among the current player numbers after 20 years, but not likely within the majority of the target group of D2R.
low gravity, yes-yes!
ProMeTheus112
Profile Joined December 2009
France2027 Posts
Last Edited: 2021-02-21 20:56:15
February 21 2021 20:55 GMT
#636
I mean it would be nice if PvP was nicely balanced then I would enjoy and be interested to play it but yeah doesn't look like it to me. It's almost a complete dead end if you don't deal with cheaters efficiently though.
Manit0u
Profile Blog Joined August 2004
Poland17641 Posts
February 21 2021 21:32 GMT
#637
Most fun I've had in PvP in D2 was with lvl 20 chars (can't take part if your char is above that). Can't have OP shit on you and you don't get access to all the skills so you really need to plan out your char and get proper gear that you would normally just skip.
Time is precious. Waste it wisely.
Emnjay808
Profile Blog Joined September 2011
United States10665 Posts
Last Edited: 2021-02-21 23:26:46
February 21 2021 21:48 GMT
#638
Stacking 15max jewels in lvl 20 duels. Ah the good ol days.

Also with increased aspect ratio: it was implemented in PoD a few seasons ago and it doesn’t have a gamebreaking effect on teleport or any skills of the like. It’s a small buff that no one really minded.

Pvp balance is in the minority btw. I can’t offer anything empirical but that in past pod seasons people only dueled on HC when season reset is announced. Maybe pvp majority was only desired by d2sjp and botters? My take, anyways.
Skol
evilfatsh1t
Profile Joined October 2010
Australia8794 Posts
Last Edited: 2021-02-22 01:52:54
February 22 2021 01:41 GMT
#639
On February 22 2021 04:21 heronn wrote:
Show nested quote +
On February 22 2021 03:27 Archeon wrote:
I'm sorry but PvP balance is something probably less than 2% of the playerbase actually care about. Especially since all I heard about it is that the balance is terrible to begin with. And for the 98% other players it's quality of life.

Doing a purist and a redesigned split sounds cool, but probably would split the playerbase which I wouldn't want if I was them. So while there are some areas that could use some reworks (Duriel f.e. is an extremely boring and simplistic fight, the general melee-hate, IM, high rune drop rate) I fully understand the decision not to touch these areas.

Would be cool if there was mod support so the playerbase can make these changes themselves, but I'm not holding my breath after the suits basically killed modding for W3R from the get go.


I'm sorry but PvP balance is something probably less than 98% of the playerbase actually care about. And for the 2% other players it's quality of life.

Purist base is huge minority, maybe ~4-5% of players, so Im quite sure after first season, purist mode will be dead or plauged by bots like it is now on BN.

If you dont know, Trade/PvP/PK are real end game in D2 and always were. Ppl farm/trade for best possible gear for better killing other ppl.

i would bet my life savings that more people play d2 for the pvm not the pvp.
also i would argue the real end game for diablo 2 is completing the holy grail, which still cant be done in resurrected. or a more noob friendly end game would just be beating ubers. who gives a fuck about pvp lol

On February 22 2021 02:24 heronn wrote:
Show nested quote +
On February 21 2021 21:02 evilfatsh1t wrote:
shared stash is a qol improvement, not a gameplay change.
screen size likewise, dont understand what your issue is with having a bigger resolution.
advanced stats (ie detailed stat page?), how is this a gameplay change? it adds numbers for you and displays it conveniently so you dont have to.
they havent mentioned any drop rate changes for high runes and judging from what theyve said about their design philosophy, i dont think they intend to.
didnt see them mention infinite respecs, but seeing as how we already have 3 and plugy players have infinite, i dont see how this changes much.
stop crying about how d2 is old and go play a mod. some of us like the game for what it is


Dont funny me, Shared Stash is huge game changer, eg for PvP: I can just put all kind of absorb/max res/slow ect shit on my Hammer then run PvP so eg every ele char just heal me, the same Sorc just put all pre buff gear to cast 95Energy Shield and start def whore mode, with little pdr/mdr, rep life, str bug and wsg she is very hard to kill, so she probably cant kill me due to abs and I probably cant kill her due to ES, this duel probably end with draw cuz one side get bored and quit, thx for waste 20m of my life.

21/32 : 9 ratio as I said its huge movenent/orientation advantage, Tele is super OP, especially if T/C trick stay, eg Sorc would just stay some screens away and spam NL Blizzards, eeeeeeez, lol.

3 months seasons means sync Hammer vs Sorc duels, rest chars stay useless due to lack of Enigma or other high end eq.

ect ect

Popcorn + beer + forum as end game
Thx for purists.

this post pretty much sums up why no one cares about pvp in d2. seems like a pretty shitty experience judging from your complaints
heronn
Profile Joined January 2013
34 Posts
Last Edited: 2021-02-22 07:12:01
February 22 2021 07:03 GMT
#640
On February 22 2021 10:41 evilfatsh1t wrote:
Show nested quote +
On February 22 2021 04:21 heronn wrote:
On February 22 2021 03:27 Archeon wrote:
I'm sorry but PvP balance is something probably less than 2% of the playerbase actually care about. Especially since all I heard about it is that the balance is terrible to begin with. And for the 98% other players it's quality of life.

Doing a purist and a redesigned split sounds cool, but probably would split the playerbase which I wouldn't want if I was them. So while there are some areas that could use some reworks (Duriel f.e. is an extremely boring and simplistic fight, the general melee-hate, IM, high rune drop rate) I fully understand the decision not to touch these areas.

Would be cool if there was mod support so the playerbase can make these changes themselves, but I'm not holding my breath after the suits basically killed modding for W3R from the get go.


I'm sorry but PvP balance is something probably less than 98% of the playerbase actually care about. And for the 2% other players it's quality of life.

Purist base is huge minority, maybe ~4-5% of players, so Im quite sure after first season, purist mode will be dead or plauged by bots like it is now on BN.

If you dont know, Trade/PvP/PK are real end game in D2 and always were. Ppl farm/trade for best possible gear for better killing other ppl.

i would bet my life savings that more people play d2 for the pvm not the pvp.
also i would argue the real end game for diablo 2 is completing the holy grail, which still cant be done in resurrected. or a more noob friendly end game would just be beating ubers. who gives a fuck about pvp lol

Show nested quote +
On February 22 2021 02:24 heronn wrote:
On February 21 2021 21:02 evilfatsh1t wrote:
shared stash is a qol improvement, not a gameplay change.
screen size likewise, dont understand what your issue is with having a bigger resolution.
advanced stats (ie detailed stat page?), how is this a gameplay change? it adds numbers for you and displays it conveniently so you dont have to.
they havent mentioned any drop rate changes for high runes and judging from what theyve said about their design philosophy, i dont think they intend to.
didnt see them mention infinite respecs, but seeing as how we already have 3 and plugy players have infinite, i dont see how this changes much.
stop crying about how d2 is old and go play a mod. some of us like the game for what it is


Dont funny me, Shared Stash is huge game changer, eg for PvP: I can just put all kind of absorb/max res/slow ect shit on my Hammer then run PvP so eg every ele char just heal me, the same Sorc just put all pre buff gear to cast 95Energy Shield and start def whore mode, with little pdr/mdr, rep life, str bug and wsg she is very hard to kill, so she probably cant kill me due to abs and I probably cant kill her due to ES, this duel probably end with draw cuz one side get bored and quit, thx for waste 20m of my life.

21/32 : 9 ratio as I said its huge movenent/orientation advantage, Tele is super OP, especially if T/C trick stay, eg Sorc would just stay some screens away and spam NL Blizzards, eeeeeeez, lol.

3 months seasons means sync Hammer vs Sorc duels, rest chars stay useless due to lack of Enigma or other high end eq.

ect ect

Popcorn + beer + forum as end game
Thx for purists.

this post pretty much sums up why no one cares about pvp in d2. seems like a pretty shitty experience judging from your complaints


It was a joke, you havent PvP numbers, I could put any number from my ass and claiming its true lol.

I agree noobs and casuals (mayority of player base) never cared about PvP cuz PvP in D2 is very complex: depends of mechanic/game/bug knowledge, build, gear, mu, aiming skills ect, thats why their experience with PvP end up with 1KO most times.

And you guys forgot about many leagues back in 1.09/10 times eg EuroPvP, GCL, PCL ect.

Jsp after all these years is still alive due PvP GMjsp league.

But Who cares better talking BS like PvP is 2-3% ppl or PvP never was a thing in D2 lol, you know nothing Jon Snow.

Btw all tricks/mechanic bugs (d2 "features") were discovered by PvP guys, popular "swap cast" which is used by some speed runners since ~2016, real name is "skill bug" it was discovered in iirc 2008 or earlier and published in ~2010 iirc on forums ppl used this bug mostly on Ghost Sins for insane Mind Blast speed and on Tele BowaZons (very very fun build to play) for fast Tele.
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