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TL Dwarf Fortress Succession Game - Page 3

Forum Index > General Games
Post a Reply
Prev 1 2 3 4 5 15 16 17 Next All
Forumite
Profile Joined February 2011
Sweden3280 Posts
May 26 2011 14:58 GMT
#41
One of my first fortresses were a succession fortress. It´s easier to learn when the essentials are there, so you don´t have to worry about the dorfs starving immediately.
:3
tnkted
Profile Blog Joined September 2010
United States1359 Posts
May 26 2011 15:10 GMT
#42
Kurumi already gave the next guy his turn (we're in IRC together). But yeah, kurumi, for the record having a solid base set up like this is great. Thats why I spent my entire turn getting a solid infastracture down for food/booze/crafts, which is the hardest part of the game, and rawr set up a nice revolving military. The next few fortress leaders just need to add to the fortress somehow, all the hard work has been done more or less.

Also, for those of you who have seen the fortress: What do you think of the 8x8 crafting rooms? I've played many fortresses where I actually set up a large amount of 8x8 rooms with a stairway down in the middle of them (the middle 4 of the square) and underneath the entire crafting level I have a huge storepile. It makes the travel distance dwarves have to travel from the craftrooms to the storerooms really really short.

Sometimes if I really feel like being effiecent, I'll have (in vertical order, going down):
Dining hall
food stockpile
food crafting area
craft stockpile
craft crafting area
etc..

I didn't do that this time for time reasons, but its a cool technique, I'm wondering what other people's ideas are.
'I think "tnkted" may have justified this entire thread.' - Mjolnir
plated.rawr
Profile Blog Joined June 2008
Norway1676 Posts
May 26 2011 15:17 GMT
#43
The 8x8 crafting rooms are good. I've usually done a 5x5 crafting room with a local stockpile per workshop, but that's really spacetaking, and really fast makes pathing a nightmare. The 8x8 solution is probably more efficient, even though it looks a lot more untidy.
Savior broke my heart ;_; || twitch.tv/onnings
Selkie
Profile Blog Joined October 2010
United States530 Posts
May 26 2011 15:39 GMT
#44
I'd love to participate, but I know NOTHING.

I could perhaps take a day to simply dig very, very, very deep... although it's probably a bad idea isn't it?

Eh. I'll just grab some popcorn and watch the thread.
Forumite
Profile Joined February 2011
Sweden3280 Posts
May 26 2011 15:45 GMT
#45
Personally, I like having bedrooms together and a short distance away, to reduce noise from workshops. It´s hard to get a layout where bedrooms are 8 away from workshops only by z-levels, so I usually place them far away on the x-y axises too.

About stockpiles, having them below the crafting area is great, that way haulers do the heavy work of carrying the raw material to the out-of-the-way stockpile, and the artisans only have to go down a some stairs to get what he needs to craft.
:3
Forumite
Profile Joined February 2011
Sweden3280 Posts
May 26 2011 15:46 GMT
#46
With 8x8 workshop rooms, there´s space to wall in a moody dwarf if you are out of shells, right? That´s usefull.
:3
Fontong
Profile Blog Joined December 2007
United States6454 Posts
May 26 2011 19:11 GMT
#47
Hmm I wonder what it'll be like by the time it's my turn. Sounds exciting!
[SECRET FONT] "Dragoon bunker"
Bagonad
Profile Joined November 2010
Denmark173 Posts
May 26 2011 19:22 GMT
#48
On May 26 2011 23:20 tnkted wrote:
Show nested quote +
On May 26 2011 22:55 Forumite wrote:
Which version and utilities are you using for this one?

Wouldn´t it be better to use a first-come first-served system, where you call dibs after the update and immediately continue with the fortress.


Ha! Thats a good idea, we'll probably do that next time. For now we're gonna stick to the schedule. When we finish the current list I'll probably open it up to whoever wants to go next.


The problem with this sytem is, that after a few weeks or months, the person who signed might not want to, or have time anymore, he might even have stopped using teamliquid completely.
Forumite
Profile Joined February 2011
Sweden3280 Posts
May 26 2011 19:42 GMT
#49
I suggest a 12h grace period for the next in line to claim the save, after that the one after gets it instead.
:3
Iankill
Profile Blog Joined February 2008
Canada109 Posts
May 26 2011 20:41 GMT
#50
I have the save right now, I'm trying to get stone sense to work at the moment, do you guys mind if I do my first update without it if I can't get it to work.
Forumite
Profile Joined February 2011
Sweden3280 Posts
May 26 2011 20:51 GMT
#51
While stonesense is awesome, a few normal screenshots with a decent tileset is good enough for me, it´s the usual way to post pics.
:3
ArcticVanguard
Profile Blog Joined August 2010
United States450 Posts
May 27 2011 00:54 GMT
#52
On May 27 2011 04:22 Bagonad wrote:
Show nested quote +
On May 26 2011 23:20 tnkted wrote:
On May 26 2011 22:55 Forumite wrote:
Which version and utilities are you using for this one?

Wouldn´t it be better to use a first-come first-served system, where you call dibs after the update and immediately continue with the fortress.


Ha! Thats a good idea, we'll probably do that next time. For now we're gonna stick to the schedule. When we finish the current list I'll probably open it up to whoever wants to go next.


The problem with this sytem is, that after a few weeks or months, the person who signed might not want to, or have time anymore, he might even have stopped using teamliquid completely.

That's why the 2 day time limit is in place - we assume if you haven't completed it by then that you probably won't within a timely manner.
"When I became a man I put away childish things, including the fear of childishness and the desire to be very grown up." ~C.S. Lewis
Iankill
Profile Blog Joined February 2008
Canada109 Posts
May 27 2011 02:36 GMT
#53
I just finished up until halfway through the summer will finish the rest and post the results tomorrow.
The fort is pretty self sufficient with its food supply so I more or less just added stuff in that will be fun in the future.
Ulfsark
Profile Blog Joined September 2010
United States958 Posts
May 27 2011 07:54 GMT
#54
Sign me up please and thank you.
gg wp
drivec
Profile Joined May 2009
United States354 Posts
May 27 2011 09:01 GMT
#55
i would also like to sign up
starcraft is chess at warp speed
Forumite
Profile Joined February 2011
Sweden3280 Posts
May 27 2011 09:05 GMT
#56
GMarshal said his week would be very busy, so it´s probably N3rV[Green] the next turn
:3
tnkted
Profile Blog Joined September 2010
United States1359 Posts
May 27 2011 16:11 GMT
#57
Ok, I'm going to redo the setup a little bit. N3rV[green] is up next.

Heres how this is gonna work:

Rules if you want to play:
1. If you are on the list, you are guarrenteed a time slot of one day after the previous player has posted his story to download and announce in the thread/a pm to me that you're playing.
2. If you do not post in the thread or contact me 24 hours after the player previous to you posted his/her update, you're probably afk and I will allow the thread to choose someone to play (usually the first post to say something like, "I call dibs on tnkted's save!" The 24 hour clock will be counted from the exact date/time of the previous player's post.

Rules for playing:
1. Once you have let everyone know that you are playing, you have one in game year (from spring -> spring), or you have two REAL LIFE days, whichever event happens first. This will be counted from the time of your post stating that you've received the save from the previous player or that you call dibs on the post.
2. You will write up a post explaining what happened (I suggest that you keep a log, thats what I did) and try to make it funny/interested.
3. You will chose a dwarf and name him after yourself. I also changed the profession of my dwarf to the 'First of the Ponies,' in the hope that later rulers would follow suit and become the second, third, and so on, but you guys can just let my guy be the sole member in that exclusive fraternity if you'd like (thats actually almost funnier). It would also be cool if we gave all of the noble roles to ourselves, but if one of you guys wants to choose a peasant working his way up for cinematic/story purposes, that would be totally cool as well. All I really care about is if you wrote a good story.
4. If the fort dies on your watch, post your log, apologise, and we give the previous player's save to the next player.
5. Please be timely and quick with your post/turn, or make sure you let the thread know you'll be late, and the reasons why. We'll decide whether to void your rule as a vote between me, Arctic Vangard and Plated.rawr (for this fortress only, next fortress we'll reevaluate this list with other players). If neither of the other two are online and there is a time delay (you're on your third day, etc) I'll just decide. Voided turns nullify all actions you made on the fortress, and the next player will use the previous players save.

Posting rules
1. Please put some effort into your post. As long as you post some sort of log we'll be happy; some people aren't natural writers and I understand that. Other people are happy and able to write themselves into the story as characters, but you certainly aren't obligated to do so if you don't think you can do it in a way you're proud of. As long as we have a log of the things that happened and the funny/interested stuff that happened along the way (I'm thinking of the merchants in boatmurdered who traveled through rampaging elephants, goblin territory, and death swamps to trade two rolls of cloth and a piece of cheese with the fortress).
2. You are not obligated to use stonesense if you can't get it to work. Regular ascii screenshots are fine. In fact, a mix between the two would be greatly appreciated. If you are using a special tileset, thats perfectly alright. The base package in the OP is meant as a base; if you would like to install some tilesets in there you're welcome to do so; it will not affect anyone else since you are only giving us the region1 file. Remember, alt-printscreen saves a screenshot of the open window in your c/p memory. Open paint and press ctrl P to paste the image.
3. Please at least attempt to use proper grammer/spelling when you post. All this means is throw your post into word and run spellcheck. Some people aren't natural english speakers etc and thats cool but people are going to read your posts and I'd like them to enjoy doing so.




Everyone cool with this? I'll put it in the OP so everyone can read it. Also adding the new people to the list who said they wanted in. These rules will start applying after n3rv's turn.

Next fortress we'll do will operate differently, but this is the best I can do without changing the rules midgame.
'I think "tnkted" may have justified this entire thread.' - Mjolnir
tnkted
Profile Blog Joined September 2010
United States1359 Posts
May 27 2011 16:16 GMT
#58
On May 27 2011 00:39 Selkie wrote:
I'd love to participate, but I know NOTHING.

I could perhaps take a day to simply dig very, very, very deep... although it's probably a bad idea isn't it?

Eh. I'll just grab some popcorn and watch the thread.


Did you want me to add you to the list? Theres no risk - if the fortress dies on your watch you get to show us some FUN and we just revert to the previous save.
'I think "tnkted" may have justified this entire thread.' - Mjolnir
N3rV[Green]
Profile Blog Joined August 2009
United States1935 Posts
May 27 2011 19:38 GMT
#59
I could take my go, got time today and tomorrow for sure.

Just lemme know where the save file is and I'll get to it!
Never fear the darkness, Bran. The strongest trees are rooted in the dark places of the earth. Darkness will be your cloak, your shield, your mother's milk. Darkness will make you strong.
Badjas
Profile Blog Joined October 2008
Netherlands2038 Posts
May 27 2011 23:17 GMT
#60
Posting here so that this thread shows up in 'my posts'

I'll be following closely, and wish you dwarves all the luck. May Armok be benevolent to your cause.
I <3 the internet, I <3 you
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