On July 18 2011 10:59 Zocat wrote:
If you would play - wouldnt that be a better solution to this whole "game smoothness" problem? Maybe not in year 1/2 but after that? You will make mistakes / not play the perfect fortress and others will have to clean up your mess?
Also maybe the old player poses a task to the next player? Maybe give 3 options and he has to try to complete one during his reign.
Maybe use some kind of difficulty stuff. 1 hard, 1 medium, 1 easy and the next player can decide what he wants to do.
Since I am a total noob myself dont mind me if the examples are too easy ^^
i.e. after year 2:
"Hard: open a way to the caverns & secure it" / start a war with the Humans/Elves
"Medium: kill of annoying dwarf X - write a fun story" i.e. kill 1 (all) miners with a cavein.
"Easy: build a gladiator pit and sacrifice at least 3 prisoners" (building a moat for the first time killed 3 dwarves for me, because I didnt understand that whole floor/dig system. So might be a fun challenge for someone who thinks he's less experienced)
Or maybe people set up "traps" for their successor. Not stuff which completely destroys the fortress but small annoyances. Not stupid / boring stuff like deleting all profession profiles
i.e. if you use a danger room - have one trap be armed with real weapons. So if the next guy uses the danger room - carnage!
Or a mislabeled lever "Mainbridge" which actuals opens the cage to that one imprisoned enraged badger.
And if your successor misses your traps - there's the successor of your successor
Someone WILL trigger it eventually.
If you would play - wouldnt that be a better solution to this whole "game smoothness" problem? Maybe not in year 1/2 but after that? You will make mistakes / not play the perfect fortress and others will have to clean up your mess?

Also maybe the old player poses a task to the next player? Maybe give 3 options and he has to try to complete one during his reign.
Maybe use some kind of difficulty stuff. 1 hard, 1 medium, 1 easy and the next player can decide what he wants to do.
Since I am a total noob myself dont mind me if the examples are too easy ^^
i.e. after year 2:
"Hard: open a way to the caverns & secure it" / start a war with the Humans/Elves
"Medium: kill of annoying dwarf X - write a fun story" i.e. kill 1 (all) miners with a cavein.
"Easy: build a gladiator pit and sacrifice at least 3 prisoners" (building a moat for the first time killed 3 dwarves for me, because I didnt understand that whole floor/dig system. So might be a fun challenge for someone who thinks he's less experienced)
Or maybe people set up "traps" for their successor. Not stuff which completely destroys the fortress but small annoyances. Not stupid / boring stuff like deleting all profession profiles

i.e. if you use a danger room - have one trap be armed with real weapons. So if the next guy uses the danger room - carnage!
Or a mislabeled lever "Mainbridge" which actuals opens the cage to that one imprisoned enraged badger.
And if your successor misses your traps - there's the successor of your successor

This sounds GREAT to me.
And yes, I still have the original stuff. I have a full time job at the moment though (I'm typing this in the 20 minutes I have between when I wake up -> when I join my carpool) so if someone wants to go first you can be my guest! The base file is here, but be aware that we still have the world generated as well as my save in there.
So! Who wants to go first? When you write up your turn, PM it to me and I'll make the OP and you can have the first post. STRIKE THE EARTH
(btw my idea: build a lever garden and attach random levers in the garden to wacky things, like a single pillar that's holding up the dining hall, or to your drawbridges, or to a screw pump system that shoots out a squirt of water every 150 steps. Don't label your levers).