Oh man. I've only played two fortresses on DF thus far, the game is fun!! I might join in once I'm more familiar with all of the further-in stuff, or if there's more succession games in the future. Loving the writeups so far, and holy crap texture packs make this game look so different. Haha. Which is this one you guys are using?
TL Dwarf Fortress Succession Game - Page 2
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Torenhire
United States11681 Posts
Oh man. I've only played two fortresses on DF thus far, the game is fun!! I might join in once I'm more familiar with all of the further-in stuff, or if there's more succession games in the future. Loving the writeups so far, and holy crap texture packs make this game look so different. Haha. Which is this one you guys are using? | ||
Dfgj
Singapore5922 Posts
On May 26 2011 01:31 tnkted wrote: I updated the OP with more players and with rawr's post. ooooh yeah. If horrors aren't awaiting, somebody will do something stupid like trying to build a giant magma cannon or something, only to have it fail horrible and melt everyone. I've accidentally built a magma cannon-thing that jammed and glassed the surface of the entire map, because a falling rock blocked a floodgate that I was trying to use to channel magma with at a bad time. Took out the carp, though, so the engravers shall forever remember it as a victory. | ||
Alak
Sweden380 Posts
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Dezzimal
United States148 Posts
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LordWeird
United States3411 Posts
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Snuggles
United States1865 Posts
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Marradron
Netherlands1586 Posts
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tnkted
United States1359 Posts
You can learn more about stonesense at http://www.bay12forums.com/smf/index.php?topic=43260.0 All of the screenies there have actual dwarves running around, although I've never been able to view any myself. I have no idea how they managed to do that. | ||
SteelCobra
Canada18 Posts
Not going to lie, reading this makes me want to start playing again. Knowing that I will probally have to lock up the crazies again =D | ||
SpectralFremen
Australia386 Posts
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Bobbias
Canada1373 Posts
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ArcticVanguard
United States450 Posts
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tnkted
United States1359 Posts
I added a few other people to the player list who expressed interest. Remember everyone: you get from spring -> spring or two days, whichever comes first. | ||
Kurumi
Poland6130 Posts
Well,let's reclaim the fort! | ||
Forumite
Sweden3280 Posts
Wouldn´t it be better to use a first-come first-served system, where you call dibs after the update and immediately continue with the fortress. | ||
Kurumi
Poland6130 Posts
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Iankill
Canada109 Posts
On May 26 2011 23:02 Kurumi wrote: Oh man,looking like five minutes intro fortress I am lost already,could anyone explain something else besides obvious things? There's a huge all-stuff stockpile,many rooms and design of fort is weird itself so I think I will drop unless I will get a fortress so big myself @_@ If you want We can switch turns and I'll see if I can organize it a bit better, and put some notes around the fortress and stuff. | ||
plated.rawr
Norway1676 Posts
The floor below is the all-purpose crafting area. Each room here is 8x8 (aside from the ones i screwed up <.<) which makes them able to fit 4 workshops, and the center is a superpile for everything, plus a few more limited piles. Below that, there's a couple levels of stairs, then the lower tunnel chokepoint to help make future expeditions downwards safe. | ||
tnkted
United States1359 Posts
On May 26 2011 22:55 Forumite wrote: Which version and utilities are you using for this one? Wouldn´t it be better to use a first-come first-served system, where you call dibs after the update and immediately continue with the fortress. Ha! Thats a good idea, we'll probably do that next time. For now we're gonna stick to the schedule. When we finish the current list I'll probably open it up to whoever wants to go next. | ||
Forumite
Sweden3280 Posts
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