Go and play KotOR meatbags! - Page 15
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SeggsyLori
Germany80 Posts
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Manit0u
Poland17172 Posts
"Heroes and tyrants rise and fall, and historians sort out the pieces… don't go thinking that this war—your war—is any more important than any other war simply because you're in it." - Jolee Bindo | ||
naastyOne
491 Posts
On August 25 2012 05:29 SeggsyLori wrote: Gameplaywise I think KotOR1 is better. KotOR2 from Obisidan is the same thing like New Vegas. Obisidian is great when it comes to Story, but BioWare is better with Characters/Gameplay and giving you Choices. Gameplay is actually better in KOTOR2, since they fixed the problem of skills uselesness, you would get EXP for locks slising and mines disabling, you would need repair and computer skills to fix your robot characters, ex, ex. +interface improvements. +all the new force powers, force forms, skills, ex. You actually feel rewaded for diging in your teammates, and fixing their moral problems, the character backstories are IMO much better, ex. On August 25 2012 07:50 Manit0u wrote: K2 could be so much better if most locations wouldn't be so bland and with so many places where you can't go even though it looks like you could (unfinished game). The characters there are also weaker in my opinion. Nothing can really compare to Jolee Bindo and original HK. I guess my biggest gripe with K2 was that from the onset it was very PC-centric, while in K1 it was way more subtle. I also hate Kreia and her constantly telling me how I should live my life, she's like a nasty version of Bindo, who did comment on your actions but never truly condemned you for them. "Heroes and tyrants rise and fall, and historians sort out the pieces… don't go thinking that this war—your war—is any more important than any other war simply because you're in it." - Jolee Bindo KOTOR was same in terms of level design, There was precicely one ocasion where you were seeng the level-gate but could not open it. Kreia>Jolee. Ofcourse, if we speak about the funny and punny dialogs, bioware does them better, but i actually liked the Obsidian`s more calm and serious approach. ("It is all that is left unsaid upon which tragedies are built" - Kreia, and such). She actually speaks very interesting things, if you listen to what she says. It is always like that, some people are getting annoyed by mentors, some are interested in listening to what the mentor has to say. The fact that she annoys you only means her character is believable. Not to mention Bastilla is also lecturing you in KOTOR1 HK appears in both games abot same. Then KOTOR had puppy-Carth, and Mission Vao. URGh. Juhani and Kanderos were ok, but nothing special. And there was Bastilla. The big boss that you could troll about how much she lowes you(for male character) and how she likes to boss everyone around. Characters felt a few too much unserious and overplaying, but that is typical bioware and they do same things in ME series, so i guess it is a metter of taste. In KOTOR2, there were Kreia, Atris, Visas, Nihilus, Mira, GO-TO, Atton, General Vaklu which i all liked very much. Not to mention HK, and the entire small story about his copies and their factory, the T3m4 and HK banther and such. The KOTOR1 story was kinda filled with a single topic. Save the galaxy or rule it but, get REVANGE!!!!11 on the villan. The KOTOR2 storyline is about people burdened by what they did, and trying to figure out what to do in their life(Atton, Bao Dur, probably Mira), the sith maste knowlege, that a student will kill the master, the general fight for life, the butterfly theory that can be made real thrugh the force, the question of what is the Force itself? A curse? A blessing? A neutral fairly powerfull substance that gives people capable of mastering it? What does a Jedi that is cut away from the force feels? A story about human meeting new hope for different future, the assasin that sided with it`s victim, and will sacrifice it`s life, if needed. A story about various betrayals, intrigues and double plays, the crew, where pretty much noone can trust anyone, ex, ex. KOTOR2 storyline is a masterpiece, while KOTOR1 is very simplistic and obvious, granted, with hilarious dialogues. | ||
Undrass
Norway381 Posts
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naastyOne
491 Posts
On August 26 2012 21:46 Undrass wrote: In my opinion the only thing that makes kotor2 worse than kotor1 is the mind numbingly slow, boring and long starter area. Seriously, if I didn't have to play through that crappy space-station everytime I started a new game, I would play through that game many more times. Do you mean the Citadel Station on to the surface of telos? Or the peragus mining facility? As opposed to KOTOR1 Telos and dantuin? I wouldn`t say that it is that much worse. And if you pick the force powers that allow you to run fast, which you totally should, it sudenly becomes way faster and action packed. | ||
intotheheart
Canada33091 Posts
My progress on KOTOR I is about 75-80% as well. | ||
intotheheart
Canada33091 Posts
On August 26 2012 21:58 naastyOne wrote: Do you mean the Citadel Station on to the surface of telos? Or the peragus mining facility? As opposed to KOTOR1 Telos and dantuin? I wouldn`t say that it is that much worse. And if you pick the force powers that allow you to run fast, which you totally should, it sudenly becomes way faster and action packed. Also the speed force powers basically double your attack damage output by the end of the game. | ||
deth2munkies
United States4051 Posts
On August 26 2012 21:58 naastyOne wrote: Do you mean the Citadel Station on to the surface of telos? Or the peragus mining facility? As opposed to KOTOR1 Telos and dantuin? I wouldn`t say that it is that much worse. And if you pick the force powers that allow you to run fast, which you totally should, it sudenly becomes way faster and action packed. On Taris, you're actually meeting a bunch of different people and hitting major plot points. Peragus is 75% silently killing droids and solving the most obvious mystery of all time, while only getting a few lines with a couple of characters. You don't even meet any more members on the Citadel Station OR have anything interesting happen, and Bao-Dur is the worst character among any of the KotOR games, so I dunno if I count him. All in all, it's like 3 hours before you feel like you're actually playing the game, that's why I only beat it twice and stalled out the rest of the time. KotOR 1 constantly has you meeting new people with more interesting storylines at earlier periods. Taris is a bit long, but you can slog through it pretty easily. The pacing is much better in 1 than 2. I haven't played the restored content mod so I don't know if it helps, but IMO, KotOR 2 was better in story until the 3rd act, which might as well have not existed. Short, relatively spoiler free version: nothing happens during the climax then you kill everyone in back to back to back boss fights with extremely linear levels in front of them. When you know nothing interesting happens at the end, it really kills your motivation for playing... | ||
DidYuhim
Ukraine1905 Posts
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naastyOne
491 Posts
On August 26 2012 22:44 deth2munkies wrote: On Taris, you're actually meeting a bunch of different people and hitting major plot points. Peragus is 75% silently killing droids and solving the most obvious mystery of all time, while only getting a few lines with a couple of characters. You don't even meet any more members on the Citadel Station OR have anything interesting happen, and Bao-Dur is the worst character among any of the KotOR games, so I dunno if I count him. All in all, it's like 3 hours before you feel like you're actually playing the game, that's why I only beat it twice and stalled out the rest of the time. KotOR 1 constantly has you meeting new people with more interesting storylines at earlier periods. Taris is a bit long, but you can slog through it pretty easily. The pacing is much better in 1 than 2. I haven't played the restored content mod so I don't know if it helps, but IMO, KotOR 2 was better in story until the 3rd act, which might as well have not existed. Short, relatively spoiler free version: nothing happens during the climax then you kill everyone in back to back to back boss fights with extremely linear levels in front of them. When you know nothing interesting happens at the end, it really kills your motivation for playing... I tend to agree on peragus. Telos is not bad, IMO. You get the Czerca/Ithorian catfight, a smuggling subquest, the thing about the guy why gambled his girlfriend in cards, and you burst the exchange. There was something about the on-surface quest probably, but i guess it was cut, togather with HK47 factory, after all, there was that HK47 near the shuttle bay, that just exploded willy-nilly. Well, there is a subplot in act 3 about the mass shadow generator, though it definitely was in the reseased version, just without all that clear explainations of what the hech. THere also is the Mira vs Hannar fight if you chose Mira, that also was in the original version. But indeed, the Malacor feels somewhat shallow, but it was not finished, and it is visible in game, very well. It was not intended like that. | ||
Manit0u
Poland17172 Posts
On August 26 2012 22:44 deth2munkies wrote: On Taris, you're actually meeting a bunch of different people and hitting major plot points. Peragus is 75% silently killing droids and solving the most obvious mystery of all time, while only getting a few lines with a couple of characters. You don't even meet any more members on the Citadel Station OR have anything interesting happen, and Bao-Dur is the worst character among any of the KotOR games, so I dunno if I count him. All in all, it's like 3 hours before you feel like you're actually playing the game, that's why I only beat it twice and stalled out the rest of the time. KotOR 1 constantly has you meeting new people with more interesting storylines at earlier periods. Taris is a bit long, but you can slog through it pretty easily. The pacing is much better in 1 than 2. I haven't played the restored content mod so I don't know if it helps, but IMO, KotOR 2 was better in story until the 3rd act, which might as well have not existed. Short, relatively spoiler free version: nothing happens during the climax then you kill everyone in back to back to back boss fights with extremely linear levels in front of them. When you know nothing interesting happens at the end, it really kills your motivation for playing... Not to mention that you get 6 companions to choose from by the time you're done with Taris in K1. And really, when you're playing the game for the n-th time you can do it fairly quickly (unless you're hell-bent on completing all of the sidequests, beating everyone in Pazaak and generally fooling around). I do agree that the UI and gameplay are much better in K2, where skills are way more important and varied (the same goes for jedi sub-classes). Both of those games are awesome, but overall I still like K1 more. And for people who liked the games, you should definitely check out Jedi Knight II: Jedi Outcast and Jedi Knight III: Jedi Academy. One of the best FPS games of all time, Outcast has much better story while Academy comes with tons of awesome Jedi action. Also, Jedi Outcast played on the hardest difficulty setting is simply ridiculous, even for hardcore players. | ||
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Manit0u
Poland17172 Posts
"It's like he's out to make the whole galaxy suffer—every living thing in it. He wants to break them, ruin them, and when they can't suffer any more, he wants them dead." ― Mira | ||
AntiGrav1ty
Germany2310 Posts
I can remember a lot of good quests and worlds that i liked in Kotor1 while i have a hard time remembering great quests or passages in Kotor2. | ||
naastyOne
491 Posts
On August 30 2012 03:33 AntiGrav1ty wrote: In general the characters in Kotor2 were really a lot deeper and more serious than they were in Kotor1. Also the game engine and mechanics got polished and it was actually fun to work on character builds and craft stuff. The problem was just that the game was unfinished in so many other areas and a lot of quests/worlds were really unmemorable because of that. I can remember a lot of good quests and worlds that i liked in Kotor1 while i have a hard time remembering great quests or passages in Kotor2. But which? in KOTOR2 i liked the quest about the moisters waporators in Dantuin, that give the ability to peace the Militia with some of the merks, Nar shadar, Onderon, with it`s quests to sabotage the royalists, and such. On August 29 2012 17:01 Manit0u wrote: There's no Hanharr in this picture! Hanharr is awesome. "It's like he's out to make the whole galaxy suffer—every living thing in it. He wants to break them, ruin them, and when they can't suffer any more, he wants them dead." ― Mira Yes, he is missing. The KOTOR2 did such a good job on the dark side. | ||
AntiGrav1ty
Germany2310 Posts
- Jolee murder Trial on Manaan was pretty cool. Manaan in general was a very fascinating planet. The "neutral" zone. First time underwater and finding out what was going on down there was also pretty exciting. - The Investigation on Dantooine as part of your Jedi training was a very good side quest. - The family feud on dantooine could be annoying but there were many layers about it and very different outcomes were possible depending on your actions and what you actually found out about the parties involved. - Trying to get recruited by the sith and go through their academy trials was also something new. Learning about Sith code and values was pretty interesting. Kotor2: - I really disagree about Nar Shaddar in Kotor2. The whole refugee questline in Kotor2 was forgettable. Rescue the daughter, find a ship for the family, find a captain, heal the sick guy, find the wife. Was all pretty meh.... It's basically finding and then talking to two people or killing a few thugs. The characters were also completely replacable. - There is a lot of miniquests where u have to do like 2 clicks or conversations to get something. The defense/attack of the dantoine settlement, all the quests to the refugee sector, the Dxun quests are all very short. - Dxun and Korriban were very interesting places in terms of lore but the quests and the time you spend there is very short. I wish they had expanded that on both worlds. There were some good sidequests in Kotor2 as well but as always with the second part they just didn't reacht their full potential. I still mourn when i think about what Kotor2 could have been with more development time. The mechanics and depth of most NPC characters were much superior to the first one, great lore and nice feel for the dark side. If they had just finished the job properly... | ||
Probe1
United States17920 Posts
Bug free hhehe? Anyway thanks for the mods. That'll probably breathe enough life into this for a throwback playthrough. | ||
Judicator
United States7270 Posts
On September 03 2012 09:14 Probe1 wrote: I remember this game from when I was a kid. Never worked on Vista but I just installed and started successfully on Win7. First thing that happens, my super sweet sword attack animation bugs out and I go open a door instead of attacking the sith bro. Bug free hhehe? Anyway thanks for the mods. That'll probably breathe enough life into this for a throwback playthrough. Not bug free, quite a few crash bugs on Vista/Window 7 for either game. It's largely avoidable though since the community has worked out everything. I just installed recently too. Although I keep putting off playing it. | ||
Dankleteer
United States1430 Posts
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Praetorial
United States4241 Posts
http://www.teamliquid.net/blogs/viewblog.php?topic_id=366739 Since this is probably the best place to ask for opinions on Star Wars, who do you want me to do next? Poll: Who should a do I bio of next? Revan (3) Wedge (2) Borsk Fey'lya (0) 5 total votes Your vote: Who should a do I bio of next? | ||
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