The highly anticipated sequel to 2007's Game of the Year, Portal 2 is a hilariously mind-bending adventure that challenges you to use wits over weaponry in a funhouse of diabolical science.
Using a highly experimental portal device, you’ll once again face off against a lethally inventive, power-mad A.I. named GLaDOS. And this time you won’t be alone. Meet an expanded cast of characters as you think your way through dangerous, never-before-seen areas of Aperture Laboratories.
Break the laws of spatial physics in ways you never thought possible, with a wider variety of portal puzzles and an expansive story that spans a single player and co-operative game mode.
Release Date: 4/19/2011 Platforms: PC / Mac / Xbox 360 / PS3 Genre: Action (First Person) / Puzzle Game Modes: Singleplayer / Co-op (Two Players) + Show Spoiler [System Requirements] +
PC System Requirements
OS: Windows 7 / Vista / XP Processor: 3.0 GHz P4, Dual Core 2.0 (or higher) or AMD64X2 (or higher) Memory: 1GB XP / 2GB Vista Hard Disk Space: At least 7.6 GB of Space Video: Video card must be 128 MB or more and should be a DirectX 9-compatible with support for Pixel Shader 2.0b (ATI Radeon X800 or higher / NVIDIA GeForce 7600 or higher / Intel HD Graphics 2000 or higher). Audio: DirectX 9.0c compatible
Mac System Requirements
OS: MAC OS X 10.6.7 or higher Processor: Intel Core Duo Processor (2GHz or better) Memory: 2GB Hard Disk Space: At least 7.6 GB of Space Video: ATI Radeon 2400 or higher / NVIDIA 8600M or higher / Intel HD Graphics 3000
Please use this thread for all discussion on Portal 2. Spoilers are not required, and all flaming/off-topic posts will be reported.
On May 01 2011 03:02 Hrrrrm wrote: Gamestop is selling Portal 2(PC) for $29.99 using code "VSHIP" for free shipping. Definitely a good deal for those who still haven't gotten it and didn't want to pay $50.
I can't wait to get this in 6 months when the price drops. One of the best things about the original was that it was a GREAT deal, coupled with HL2 ep2 and Team Fortress 2 for the same price.
I have no doubt Portal 2 is more expansive than the original, but it's just not worth the price for me at the moment
Would be nice to get some info on game length, replayability, etc. Somebody wanna give their opinions?
On April 20 2011 00:37 Spinfusor wrote: Wasn't hugely impressed by Portal. Hope when I get around to Portal 2 it'll be everything Portal should have been.
Incidentally, can anyone give an indication as to how long the 'tutorial' sections of the game are?
OUT!!! OUT THOU FOUL FIEND!!!
Add me on to the list of people who were DL'ing it when they went to work and are getting nothing done at work as they feverishly contemplate the awesomeness awaiting them.
Also, there were rumors of HL:3/Episode 3 announcements, but I haven't heard anything more about it.....anyone heard anything?
I was really surprised to hear Stephen Merchant's voice. Threw me off a little at the start but imo it worked great after I got used to it. Played about 5h of the single player so far, most of it is excellent. Only thing I didn't like is the way they progressed the story with just more numbered chambers, but overall really good.
Finished Coop in about 5 hours and doing the SP right now, although i gotta leave for class real soon :{ Coop has no story line, but the puzzles are amazing.
Everything about Portal 2 just screams perfection.
I was entertained from the start till the end by both the amazing gameplay and terrific storytelling Right from the beginning I was sucked into the game. It is just amazing how Stephen Merchant voiced the blue ball-thingy. I seriously can't remember last time a videogame has left such an impression on me.
Been rather busy all day, so I haven't had a chance to play yet. Had a quick run through the first Portal last night as a warm up and I do expect great things of the sequel.
I ran through the first three sets of chambers with my friend in co-op last night until 0300 . I'm excited to finish it off and start the single player!!
I finished the game about an hour ago. Played it for 7 hours straight and must say I was pleasantly surprised by the length of the game and how the game always kept me on my toes.
Lots and lots of character development and surprises! Enjoy!
I am seriously considering starting to use Steam just for this game. It looks really fun, and I won't be ruined by the nostalgia too much because i only watched Portal 1, never played.
On April 20 2011 02:33 57 Corvette wrote: I am seriously considering starting to use Steam just for this game. It looks really fun, and I won't be ruined by the nostalgia too much because i only watched Portal 1, never played.
Steam is fine now. A few years ago it was a major pain in the rear for a multitude of reasons, but they really got their act together, and now I actually prefer buying over Steam to getting hard copies.
Oh, and please people, try your best to disregard nostalgia.......it's so annoying, especially as many of the humourous quirks of, for example, GLADOS, are no longer original/fresh, and so you somehow expect them to completely raise the bar and blow your mind again. Calm down, and look at it more objectively, especially if you're not even done with the game.
On April 20 2011 02:32 redmarine wrote: I finished the game about an hour ago. Played it for 7 hours straight and must say I was pleasantly surprised by the length of the game and how the game always kept me on my toes.
Lots and lots of character development and surprises! Enjoy!
Yeah, I enjoyed it a lot more than the first game, but there's no advanced chambers? Kinda sucky....
On April 20 2011 02:32 redmarine wrote: I finished the game about an hour ago. Played it for 7 hours straight and must say I was pleasantly surprised by the length of the game and how the game always kept me on my toes.
Lots and lots of character development and surprises! Enjoy!
Yeah, I enjoyed it a lot more than the first game, but there's no advanced chambers? Kinda sucky....
On April 20 2011 02:32 redmarine wrote: I finished the game about an hour ago. Played it for 7 hours straight and must say I was pleasantly surprised by the length of the game and how the game always kept me on my toes.
Lots and lots of character development and surprises! Enjoy!
Yeah, I enjoyed it a lot more than the first game, but there's no advanced chambers? Kinda sucky....
That's because you blew them up. You monster.
Anyway, so far it's been really fun. I'm still looking for someone competent to run through co-op with (for great streaming!)
I'm debating between this and Mortal Kombat. Mortal Kombat is the type of the game you buy just because of it's predecessor but I haven't heard very good reviews about it. Do you guys think Portal 2 is worth the money and has good replay value? I play mainly SC and i'm getting the GOW3 beta.. I need another game to play and have been debating whether to buy Portal 2 or some game like HON. I don't want to get off-topic, just want to know if you guys think it was worth the $50-60? And there good replay value.
On April 20 2011 02:32 redmarine wrote: I finished the game about an hour ago. Played it for 7 hours straight and must say I was pleasantly surprised by the length of the game and how the game always kept me on my toes.
Lots and lots of character development and surprises! Enjoy!
Yeah, I enjoyed it a lot more than the first game, but there's no advanced chambers? Kinda sucky....
That's because you blew them up. You monster.
Anyway, so far it's been really fun. I'm still looking for someone competent to run through co-op with (for great streaming!)
All about communication Really bad when you have to type out orders.
Finished it this morning. Loads of fun and the singleplayer experience was alot deeper, also in a literal sense x) Still got a few secrets to hunt it seems, looking over the singleplayer achivements.
I've yet to touch upon co-op, wich I'll assume will be even better. Just need some of my friends to wake up first ._.
It's at least several times longer than Portal 1, with a more fleshed out story and more varied environments. I guess there is only so much gameplay you can fit into the storyline before stuff becomes tedious and repetitive.
"We both said things that you'll regret" Such good writing. I felt like a few of the "random" jokes were a bit over-the-head (although that smooth jazz was so nice) but there's definitely better lines in this one than it's predecessor; even if you can't wear nostalgia glasses while playing it.
I wouldn't be surprised if Stephen Merchant helped with the writing.
the best thing so far for me has been the cooperative gameplay. after the early release i joined in a game with some guy for like 2-3hrs and knocked out 2 whole chambers +6 rooms of the 3rd and its rather challenging. Plus when you figure stuff out together without almost saying a word its really cool. one room we had 4 triggers on 4 timers and had to use portals to time everything and got it all with a simple "go!" and no explaining to one another before hand.
7,6 GB? First that i read that! Well i think you have to be good to beat the game in 30min (like Portal 1) I will not download it, but get it shipped to me; so give me a few days
Fuck everything about this game and the video game industry.
Finished it in 4 hours. Let's see what else is here, try some of the challenge chambers maybe (remember those, from portal 1?). Guess what, they removed them. They didn't even bother copying the actual chambers from the game and adding a timer/step counter/portal counter to them. So I check co-op, and the first thing that catches my eye is robot enhancement. It has a god damn store. You can buy stupid looking hats for your fucking portal character, for dollars.
I haven't actually played through co-op yet because I'm waiting for a friend, but as far as single player goes:
Narrative/writing/story 10/10 Amount of content: -10,000/10. Would have been 0/10, but they removed a feature from the previous portal so fuck them.
"You buy the product, you get the content ... We make more money because more people buy it, not because we try and nickel-and-dime the same customers." - Robin Walker, Valve Software, 2007.
On April 20 2011 05:32 Adeny wrote: Fuck everything about this game and the video game industry.
Finished it in 4 hours. Let's see what else is here, try some of the challenge chambers maybe (remember those, from portal 1?). Guess what, they removed them. They didn't even bother copying the actual chambers from the game and adding a timer/step counter/portal counter to them. So I check co-op, and the first thing that catches my eye is robot enhancement. It has a god damn store. You can buy stupid looking hats for your fucking portal character, for dollars.
I haven't actually played through co-op yet because I'm waiting for a friend, but as far as single player goes:
Narrative/writing/story 10/10 Amount of content: -10,000/10. Would have been 0/10, but they removed a feature from the previous portal so fuck them.
"You buy the product, you get the content ... We make more money because more people buy it, not because we try and nickel-and-dime the same customers." - Robin Walker, Valve Software, 2007.
Whelp, guess not.
They focused alot of time into the coop, you need to factor that in before you accuse the game of having zero content.
I agree with you on the micro-purchase bologna, however.
On April 20 2011 05:32 Adeny wrote: Fuck everything about this game and the video game industry.
Finished it in 4 hours. Let's see what else is here, try some of the challenge chambers maybe (remember those, from portal 1?). Guess what, they removed them. They didn't even bother copying the actual chambers from the game and adding a timer/step counter/portal counter to them. So I check co-op, and the first thing that catches my eye is robot enhancement. It has a god damn store. You can buy stupid looking hats for your fucking portal character, for dollars.
I haven't actually played through co-op yet because I'm waiting for a friend, but as far as single player goes:
Narrative/writing/story 10/10 Amount of content: -10,000/10. Would have been 0/10, but they removed a feature from the previous portal so fuck them.
"You buy the product, you get the content ... We make more money because more people buy it, not because we try and nickel-and-dime the same customers." - Robin Walker, Valve Software, 2007.
On April 20 2011 05:32 Adeny wrote: Fuck everything about this game and the video game industry.
Finished it in 4 hours. Let's see what else is here, try some of the challenge chambers maybe (remember those, from portal 1?). Guess what, they removed them. They didn't even bother copying the actual chambers from the game and adding a timer/step counter/portal counter to them. So I check co-op, and the first thing that catches my eye is robot enhancement. It has a god damn store. You can buy stupid looking hats for your fucking portal character, for dollars.
I haven't actually played through co-op yet because I'm waiting for a friend, but as far as single player goes:
Narrative/writing/story 10/10 Amount of content: -10,000/10. Would have been 0/10, but they removed a feature from the previous portal so fuck them.
"You buy the product, you get the content ... We make more money because more people buy it, not because we try and nickel-and-dime the same customers." - Robin Walker, Valve Software, 2007.
Whelp, guess not.
Chill out man. I'm sure they're coming.
Yeah watch me buy the challenge chambers for $1,99 a piece while I unlock the map editor and ability to play custom maps for $19,99. I might as well ship my credit card directly to Gabe's fat ass, which by the way is so fat that it has three addresses of its own, because for every hat you buy gabe buys another burger.
It's at least several times longer than Portal 1, with a more fleshed out story and more varied environments. I guess there is only so much gameplay you can fit into the storyline before stuff becomes tedious and repetitive.
Super-fantastic amazing game. A more than worthy predecessor for arguably one of the most compelling games every, and that's just my experience with the single player!
Cosmetics as micro-transactions doesn't bother me because guess what, I bought portal to play portal, not to wear hats! So if its not affecting my game-play others can feel free to purchase away.
On April 20 2011 05:32 Adeny wrote: Fuck everything about this game and the video game industry.
Finished it in 4 hours. Let's see what else is here, try some of the challenge chambers maybe (remember those, from portal 1?). Guess what, they removed them. They didn't even bother copying the actual chambers from the game and adding a timer/step counter/portal counter to them. So I check co-op, and the first thing that catches my eye is robot enhancement. It has a god damn store. You can buy stupid looking hats for your fucking portal character, for dollars.
I haven't actually played through co-op yet because I'm waiting for a friend, but as far as single player goes:
Narrative/writing/story 10/10 Amount of content: -10,000/10. Would have been 0/10, but they removed a feature from the previous portal so fuck them.
"You buy the product, you get the content ... We make more money because more people buy it, not because we try and nickel-and-dime the same customers." - Robin Walker, Valve Software, 2007.
Whelp, guess not.
Why do you care about robot enhancement? I know I for one think it's just brilliant by Valve. Some people will spend the money on stupid hats. I for one won't. But it doesn't affect gameplay in the slightest, so why do you give a crap?
Also, you haven't played coop yet, and I highly doubt you beat it in 4 hours.......
1) Portal 2 is not four hours long. My first run through the single player took me about eight hours. Partly because I took my time to explore everything, finding easter eggs, and enjoying the dialogue. And partly because that’s just how long it is. I’ve replayed a bunch of it this morning, from about 8am to 12pm, and knowing what to do and ploughing through it as fast as possible, skipping past all the longer conversations wherever possible, I hadn’t reached the end of the second act in the four hours. So, including the co-op content, I was not even halfway through the game. People claiming to have completed it in four hours are either some sort of speed-gaming geniuses, or lying.
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Personally i finished it in 11 hours (w/o co-op), i dont know if the time ticks when paused because i went afk for about an hour combined. But yea i can't see how you could have finished it in 4 hours and still enjoyed it... if you did it in 4 hours... i think you ruined yourself an experience of a quality 1st time play through, and it's a one time experience so you cant fix it now, good job.
The only thing i would be dissapointed about is that 24 hours after a release, there is a fully working crack, which even allows you to co-op with your friends.
1) Portal 2 is not four hours long. My first run through the single player took me about eight hours. Partly because I took my time to explore everything, finding easter eggs, and enjoying the dialogue. And partly because that’s just how long it is. I’ve replayed a bunch of it this morning, from about 8am to 12pm, and knowing what to do and ploughing through it as fast as possible, skipping past all the longer conversations wherever possible, I hadn’t reached the end of the second act in the four hours. So, including the co-op content, I was not even halfway through the game. People claiming to have completed it in four hours are either some sort of speed-gaming geniuses, or lying.
---
Personally i finished it in 11 hours (w/o co-op), i dont know if the time ticks when paused because i went afk for about an hour combined. But yea i can't see how you could have finished it in 4 hours and still enjoyed it... if you did it in 4 hours... i think you ruined yourself an experience of a quality 1st time play through, and it's a one time experience so you cant fix it now, good job.
The only thing i would be dissappointed about is that 24 hours after a release, there is a fully working crack, which even allows you to co-op with your friends.
I just finished the single player in about 5 hours (with a fair amount of afk time) so I wouldn't put it past someone to be able to finish the game in 4 hours. That said, I did take my time to enjoy the game. The environments, the dialogue, everything was spot on. They took everything that I loved about the first game and kicked it up a notch.
I'm waiting on my friend to pick up the game, so I haven't had a chance to go through co-op. I do however wish that they would have also included advanced chambers though. That's probably my only complaint about the game. Other than that, it's worth every penny spent.
Regarding the complaints about the store... Uhhh... Don't buy the hats/skins/whatever? They don't affect the gameplay at all, and you're not forced to buy them. I don't see the problem here.
On April 20 2011 05:32 Adeny wrote: Fuck everything about this game and the video game industry.
Finished it in 4 hours. Let's see what else is here, try some of the challenge chambers maybe (remember those, from portal 1?). Guess what, they removed them. They didn't even bother copying the actual chambers from the game and adding a timer/step counter/portal counter to them. So I check co-op, and the first thing that catches my eye is robot enhancement. It has a god damn store. You can buy stupid looking hats for your fucking portal character, for dollars.
I haven't actually played through co-op yet because I'm waiting for a friend, but as far as single player goes:
Narrative/writing/story 10/10 Amount of content: -10,000/10. Would have been 0/10, but they removed a feature from the previous portal so fuck them.
"You buy the product, you get the content ... We make more money because more people buy it, not because we try and nickel-and-dime the same customers." - Robin Walker, Valve Software, 2007.
Whelp, guess not.
Wow, feeling entitled much? I'm sorry, but it's completely unrealistic to expect the same ratio of hours of entertainment to dollars that you saw in the 90's and early 00's. Games are more expensive to make, and when you have to pay for things like great voice actors, great writing, and modern graphics, you have to cut gameplay time. Game companies need to make profits, and if you don't like it, stop buying games.
Also, I've never understood bitching about things like the item stores in TF2 or now in Portal 2. If you don't want to pay for a silly hat for your character, don't, it's just that simple.
i just played the coop with a friend for an hour and its amazing... sooo much fun! single player is also good, but the coop tops it by far. cant wait to see the rest of it. for me, the game was worth the money already, even though i didnt finish either of the modes yet (4h played in total)
Sure, it isn't 15+ hours long, but my first playthough of the Single Player took ~5:30hrs. Pretty much every minute of that was pure enjoyment. There's no filler, very little tedium, the dialogue is all great and for what is at its core a puzzle game - you get a lot of bang for your buck. You cannot measure a game on time played alone. It's like in the early 90s when everyone reviewed games purely on graphics.
Valve selling cosmetic items for money doesn't bother me. If they release challenge packs and such and charge for those, it'd likely depend on the price, but I have doubts they'll charge much if at all for them.
It's funny, solid difficulty curve, the puzzles are satisfying, interesting plot. If you like Portal then it's worth the money. The co-op I'm yet to sink into (my friend wants to finish single player themselves first) but I've heard nothing but good about it - and that its another 5-ish hours long.
Focus on value, not on time alone, otherwise J-RPGs would be the best games in the world. This isn't like modern shooters focused on multiplayer with 3hr solo campaigns that are bland. Its some amazing, creative fun that feels rewarding.
Just finished sp after first playing through coop with my friend. I started the day at 7am and it took us like 8 hours to play through coop. We got stuck on one level for pretty long, could've been 7hours I guess. All in all, I just loved it. Both modes are so much fun, my throat hurt from laughing in coop If you loved portal 1, this is a must pickup. Great content, great story, great graphics, all in all a close to perfect game in my eyes.
Single player seems pretty good so far, I'm just over 3/4's done with 5 or so hours of play time. Co-op was huge let down though. That was finished in 3-4 hours if that, without much of a story at all.
Finished both single and coop. I must say the game was very good, I was enjoyed the whole way through, both for single and coop.
However for me the story ending was rather disappointing, and the lack of reference to half life puts me off. Some contents in the preview trailers didn't even made it into the game either, like creating portal to suck away sentry guns using the Aperture science pipe network.
I know it's fiction, but aren't any of you surprised with size of the facility? Big underground space with moving rooms. The cost of constructing this would be astronomical, this puts Black Mesa facility into shame, even thought Black Mesa actually won Aperture over contracts, it just doesn't fit well with the lore.
I know it's fiction, but aren't any of you surprised with size of the facility? Big underground space with moving rooms. The cost of constructing this would be astronomical, this puts Black Mesa facility into shame, even thought Black Mesa actually won Aperture over contracts, it just doesn't fit well with the lore.
This is certainly not a knock against the lore. The size of the facilities has nothing to do with why or how BM won contracts.
i enjoyed the game alot, roughly 12hrs to complete co-op + single player.. i do wish they had some advanced levels or extra challenges similar to portal 1 though.
Just finished the single player. I guess I should've paced myself and not forced myself through it in basically one sitting. The game makes me REALLY want HL3 (or episode 3, if they're still doing that) - and I want Portal 3 to tie the two franchises more together.
Not buying it. $50 is not worth 6 or so hours of content (I do puzzle games fast). I beat Portal 1 in one sitting the first time in like 3 hours and loved it, but it came in the Orange Box which was 3 games (5 with HL2 and Ep. 1) for $50, and I'm not getting the same sense of value here as I'm not interested in the co-op at all.
I'll wait for the price drop or the crack, whichever comes first.
My friend bought it and completed that potato pack thing? dunno exactly what it was, important part I got portal 2 for free. After I get off work im gonna stay up till about 7am to finish the single player mode, then 20 minute power nap, wait for my friend to get home from work and we will take on the co-op. I only have the one friend but he sure is a good one
On April 20 2011 12:43 Highways wrote: Only done chapter 1 so far, but disappointed with the graphics. It only looks a little better than Portal 1! (Running on max and 8xAA).
FYI, Portal 2 is basically running on the latest version of the Source engine, which has been in use since Half-Life 2 released back in November of 2004. There is only so much they could do to the Source engine, which had seen only lighting and shader improvements since the core engine debuted in 2004.
Nevertheless, I think the art direction makes up for the deficiencies in the old engine. The environments seem more varied and lively compared to those of Portal 1, and the fluid physics are really cool to look at.
when I portaled to the moon, I expected to see the garden gnome that I had messed around with for that Half Life 2: Episode 2 achievement. It's a shame that he didn't show up.
it got pretty exciting towards the end. i love the ending song, though i wonder what portal 3 would be like with that ending or if there's gonna be a portal 3.
did anyone see a guy running in one of the stages? it was a fast glimpse. not sure who it was.
On April 20 2011 13:20 stormtemplar wrote: I need help guys. I'm stuck on the part where she goes Bird bird bird kill it, it's evil! What now? I'm gonna keep trying but I need some help
Edit: Maybe you're talking about the part after it, when you already have the potato. :| In that case, use the orange goo to gain momentum and jump thru portals (There's an angled wall that you can place a portal, then place the other side of the portal where the goo is)
Only 1 puzzle had me think for more then 5 seconds which is seriously disappointing. Nice new effects but not worth a full game price tbh. Would never replay it, hope advanced chambers and extra lvls come out for 'free'
End song was meh also.
Worth playing? Yes definately but borrow a friends steam account as you'll complete it in a day, 2 max.
On that mission where you have to fling yourself into a gravity stream way far away? I'm pretty sure that was one of the co-op bots, they get mentioned pretty soon afterward.
Good god, this game is addictive. Just spent the last 7 hours playing single player/coop, but didn't finish either yet.
You can really tell this game has some production value behind it, unlike Crysis 2 (which is even shorter than this and has worse graphics and less weapons than its 2007 prequel = lol) and DA2 which both look like garbage and suffer from a terminal disease of consolitis i.e. no matter what, you can just mash some buttons and win the fight
Once the advanced chamber mods and more coop maps come out, it's going to be even better value.
After the tutorial levels I really enjoyed all the puzzles, especially the goo and gravity based ones. Nothing too terribly difficulty but they require enough thinking to be majorly satisfying.
Not sure if anyone else noticed, but on one of the last puzzles before the end, if you look at the exit to the puzzle you can see one of the robots that GLaDOS made (the ones for co-op), running away .
I know it's fiction, but aren't any of you surprised with size of the facility? Big underground space with moving rooms. The cost of constructing this would be astronomical, this puts Black Mesa facility into shame, even thought Black Mesa actually won Aperture over contracts, it just doesn't fit well with the lore.
You'd be surprised what an omniscient robot can get done with an endless supply of power and mechanical arms. _________________________________________________________________________________
Anyways, I'd easily give this game 9.25 out of 10. I ALWAYS complain about the stagnation of videogames; everyone is just copying each other with no awesome storylines or gameplay. Portal 2 had a completely unique style to it and honestly, I think it is the first innovative game to come out in a few years. Hopefully other game companies will take note, and not just make [generic genre] games that come out once every year.
My only complaint about Portal 2 is that the epic moments in the latter portion of the game didn't have as much build up to them and weren't as cool because they used a lot of recycled scenery.
I hope they add a map editor so that we could maybe get some fps mixed with portals. I imagine it would have a pretty high skill ceiling. ^_^
Portal 2 was really good, but for it to be considered one of the best games in history, it would need a community like TL behind it.
I just beat the single player and I only played a couple hours of co-op but all I can say is WOWOWOWOWOWOW this is the best game I've ever played in my whole life. I can die happy now that I've experienced the masterpiece of Portal 2. The mind-bending puzzles, the laugh out loud hysterical humor, the shear creativity from Valve; it all blows me away how amazing this game really is. Games like this are what keeps the gaming industry alive, not some shitty run of the mill annually released shooter (I'm looking at you Call of Duty >:O). I don't know how Valve does it, but keep it up!
The game has actually managed to surpass Portal 1 in every way.
The voice-acting and story is levels beyond any video-game ever made, imo. Every "good" video-game story I can think of seems amateur compared to this. J.K. Simmons as "Cave Johnson" is hilarious. GLaDOS does not disappoint. And there an actual back-story in this game, giving some funny explanations to the seemingly nonsensical "science" going on at Aperture.
Everyone should be required to play this game. For science!
On that mission where you have to fling yourself into a gravity stream way far away? I'm pretty sure that was one of the co-op bots, they get mentioned pretty soon afterward.
I finished it in about 4 hours playtime, 6 with breaks, must say im slightly dissapointed with the difficulty. Though not to say I wasn't stuck a few times, but that was mostly because I missed something glaringly obvious...
Waiting for my friend to return to run through co-op which hopefully is a bit harder :D
All in all it's an amazing game with outstanding humor and story, so I hope the co-op or some advanced chambers will ramp up the difficulty a bit
I'm in the beginning of chapter 6 now. How many hours of play gametime do I have from here? I've only spent 4 hours, but it seems like it's getting near the end.
i just finished the coop and singleplayer today. for me..clearly the best game ive played this year. the coop was a little bit short tbh, but its harder than the singleplayer. (and way more fun with a friend) amazing game, you have to play it ! hands down favorite <3 portal 2
oh yeah and: coop + single, about 8 1/2 hours for me, too short
On April 20 2011 20:25 Arnstein wrote: I'm in the beginning of chapter 6 now. How many hours of play gametime do I have from here? I've only spent 4 hours, but it seems like it's getting near the end.
Some people are complaining about the end song and such ("OMG ITS NOT I'M STILL ALIVE*explode*") but I enjoyed every bit of the campaign, except for that 1 damn level in Chapter 8.
On April 20 2011 14:25 skyR wrote: Amazing game. Only complaint I have is that I wish that it was longer )=
Sigh this thread makes me sad. I want to play it so badly =( =( =( =(
By the way, if you dislike Portal 1... sigh. I honestly do not understand you. That game was the epitome of genius... the cynical offhand humor, the genius but simple plot, the incredible flexibility with a simple concept... disliking a game like this like disliking awesomeness.
On April 20 2011 20:49 tofucake wrote: I finished solo last night, very fun ^^
Some people are complaining about the end song and such ("OMG ITS NOT I'M STILL ALIVE*explode*") but I enjoyed every bit of the campaign, except for that 1 damn level in Chapter 8.
On April 20 2011 22:30 zeru wrote: I liked the game. I expected it to be a bit longer, i finished it in around 4 hours in single player, i hope they release some more advanced chambers soon. I thought the humor was great too, but the story a bit predictable.
I'd rate the entertainment value of the game 7/10, with the main complaints being how short and easy it was.
Are you serious? You do know that the steam page's Played stat doesn't actually work? If you did do it in 4 hours go check the time for the starter and last achievement, I don't see how you could do it beneath 6-7 hours even if you knew all the solutions.
are these advanced chambers confirmed, and will they be free?? I loved the first game, but I just can't bring myself to clunk $60 on a game with no replayability beyond the 15 or so hours between single and co-op.
On April 20 2011 23:19 Hawk wrote: are these advanced chambers confirmed, and will they be free?? I loved the first game, but I just can't bring myself to clunk $60 on a game with no replayability beyond the 15 or so hours between single and co-op.
They MUST bring us some free DLC, based on that TF2 equipment thingy. There must be a way to show off hat to other people in game. :p
On April 20 2011 23:19 Hawk wrote: are these advanced chambers confirmed, and will they be free?? I loved the first game, but I just can't bring myself to clunk $60 on a game with no replayability beyond the 15 or so hours between single and co-op.
They MUST bring us some free DLC, based on that TF2 equipment thingy. There must be a way to show off hat to other people in game. :p
Yeah I imagine something else would be coming. I just wonder if it's free or not.
I just want to say that GLADOS' conversations are even more hilarious than the original, imo. Some of them are so funny........ "We've both said a lot of things you're going to regret.".. LOL I won't spoiler any more....but rest assured, the lulz are there.
I feel like I'm one of the only people who was genuinely disappointed with the game. It wasn't bad, per se, but it could have been so much more! It just didn't have the magic or suspense of Portal 1 at all...
I think this game is good, but it's not best thing ever and I get so annoyed at video game reviews. You know they're all going to give the game a super high score in advance because of the hype, it's like they're all lining up to suck Valve's d***. Maybe it's because they have to play so many shitty games in their line of work that they appreciate the good ones that much more, but here's one review quote:
Portal is perfect. Portal 2 is not. It's something better than that.
Really? Maybe it's the fact that reviewing video games is a shitty job so they only get mediocre people doing it.
On April 20 2011 23:48 de1irium wrote: I feel like I'm one of the only people who was genuinely disappointed with the game. It wasn't bad, per se, but it could have been so much more! It just didn't have the magic or suspense of Portal 1 at all...
I was disappointed too I wanted much more complex puzzles (they all felt straight forward) and the writing didn't feel inspired, it felt like it was just trying too hard to be Portal 1 and it got repetitive.
On April 20 2011 23:49 hugman wrote: I think this game is good, but it's not best thing ever and I get so annoyed at video game reviews. You know they're all going to give the game a super high score in advance because of the hype, it's like they're all lining up to suck Valve's d***. Maybe it's because they have to play so many shitty games in their line of work that they appreciate the good ones that much more, but here's one review quote:
On April 20 2011 23:48 de1irium wrote: I feel like I'm one of the only people who was genuinely disappointed with the game. It wasn't bad, per se, but it could have been so much more! It just didn't have the magic or suspense of Portal 1 at all...
I was disappointed too I wanted much more complex puzzles (they all felt straight forward) and the writing didn't feel inspired, it felt like it was just trying too hard to be Portal 1 and it got repetitive.
Finally someone logical... Such a hype game that it is almost disgusting... There is a general statement that usually a sequel, expansion, or addition to a series is never better or even close to that of the original, which proves true again here. Its an OK game, not worth the money it costs, and defiantly a forced title. My opinion on the new generation of games is focused on better graphics at the cost of gameplay.
I was disappointed too I wanted much more complex puzzles (they all felt straight forward) and the writing didn't feel inspired, it felt like it was just trying too hard to be Portal 1 and it got repetitive.
I don't think you can honestly say you found Portal 1 puzzles more challenging than Portal 2. I'm not saying Portal 2 was extremely difficult but at the same time saying Portal 1 was harder is just flat out untrue.
IMO, Portal 2 was a LOT better than Portal 1, which I already loved. It just felt so much more refined than the original, from the story to the characters to the levels. It was brilliant. And I haven't even played co-op yet.
On April 20 2011 23:49 hugman wrote: I think this game is good, but it's not best thing ever and I get so annoyed at video game reviews. You know they're all going to give the game a super high score in advance because of the hype, it's like they're all lining up to suck Valve's d***. Maybe it's because they have to play so many shitty games in their line of work that they appreciate the good ones that much more, but here's one review quote:
Portal is perfect. Portal 2 is not. It's something better than that.
Really? Maybe it's the fact that reviewing video games is a shitty job so they only get mediocre people doing it.
On April 20 2011 23:48 de1irium wrote: I feel like I'm one of the only people who was genuinely disappointed with the game. It wasn't bad, per se, but it could have been so much more! It just didn't have the magic or suspense of Portal 1 at all...
I was disappointed too I wanted much more complex puzzles (they all felt straight forward) and the writing didn't feel inspired, it felt like it was just trying too hard to be Portal 1 and it got repetitive.
Finally someone logical... Such a hype game that it is almost disgusting... There is a general statement that usually a sequel, expansion, or addition to a series is never better or even close to that of the original, which proves true again here. Its an OK game, not worth the money it costs, and defiantly a forced title. My opinion on the new generation of games is focused on better graphics at the cost of gameplay.
and that's why this thread has already 6 pages of posts that praise they game and it got several 90+ ratings, right. maybe you don't like it but don't generalize like that when its pretty obvious that the majority of all buyers is very satisfied with the game
Chalk me up as another person disappointed by the length and difficulty of the game for the amount of money they asked for. Played both single and CO-OP and while both were fun it felt like they left out a ton of chambers "to be released at a later date". Other than a couple of initial brain farts, I didn't really feel challenged by any puzzle.
The one thing that bothered me tremendously is that you can't play "custom" levels as CO-OP thus far. My buddy and I immediately loved it and then realized when we finished CO-OP that unless they allowed for "custom" levels we'd probably never play Portal 2 again. With the amount of love a lot of people have for this game I could see some amazing levels be created for CO-OP but, only if Valve allows it at this point.
The entire thing felt like a rehash of portal's story. That is to say it is you trying to escape from and ultimately destroy an omniscient AI hellbent on destroying you. In fact it was the exact same thing as Portal's story, just with a few different faces. Originally from the Game Informer article it was stated that there would be multiple cores in the ruins of apeture science, not just Wheatley. It stated that there would be gels (which turned out to be true if hardly used). It stated there would be vents to factor in to puzzles, which turned out to be used once, and was so buggy I had to restart that level 3 times before the vent would properly take and spray the white gel.
Ultimately it felt like Portal 1-II, not a full blown sequel. But if you do look past the glaring similarities in the stories between the first and second installment Portal 2 truly is a entertaining experience.
On April 20 2011 02:32 redmarine wrote: I finished the game about an hour ago. Played it for 7 hours straight and must say I was pleasantly surprised by the length of the game and how the game always kept me on my toes.
Lots and lots of character development and surprises! Enjoy!
Yeah, I enjoyed it a lot more than the first game, but there's no advanced chambers? Kinda sucky....
Patience, my dear.
Yeah, be patient and end up dropping £5 for them, I'll pass.
I was stuck on chapter 8 for the longest time because of this level
I know how you feel man, was stuck on that for a while. Once I got it I felt so stupid for not trying it the first time around.
Also, huge mind blowing spoiler (not relevant to the stage I quoted) that somebody pointed out on /v/. + Show Spoiler +
It's bring your daughter to work day, it uses a special material from Dad's work (see above procedures),it says by Chell, and has grown due to it being there for such a long time. Chell = Cave Johnson's Daughter?
I was disappointed too I wanted much more complex puzzles (they all felt straight forward) and the writing didn't feel inspired, it felt like it was just trying too hard to be Portal 1 and it got repetitive.
I don't think you can honestly say you found Portal 1 puzzles more challenging than Portal 2. I'm not saying Portal 2 was extremely difficult but at the same time saying Portal 1 was harder is just flat out untrue.
IMO, Portal 2 was a LOT better than Portal 1, which I already loved. It just felt so much more refined than the original, from the story to the characters to the levels. It was brilliant. And I haven't even played co-op yet.
It's fine, we can disagree. I'm glad you enjoyed it a lot, I was just hoping to enjoy it more myself. As for the puzzles I felt more clever solving the ones in Portal 1. In Portal 2 a lot of the concepts were reused (of course) but they weren't really expanded upon. I liked the new mechanics they introduce, but they don't develop them very much. Portal 1 had a constant progression whereas Portal 2 constantly resets and replaces the old mechanics with the new ones, they don't come together to create really complex puzzles. Like I said, I didn't get the satisfaction from solving the puzzles like I did in the first game, or even a game like Braid. Maybe you can somehow prove that the puzzles were easier in the first game, but this time around I'm more familiar with the portal mechanics so it evens out.
Right on the Steam page for the game, they mention there will be editing tools made available sometime after launch. So at the very least everyone will have some custom maps to play after the community gets a hold of the editor/SDK.
The game may have been a little short, but in a few months there could be tons of content that will extend playtime several times over.
On April 20 2011 05:32 Adeny wrote: Fuck everything about this game and the video game industry.
Finished it in 4 hours. Let's see what else is here, try some of the challenge chambers maybe (remember those, from portal 1?). Guess what, they removed them. They didn't even bother copying the actual chambers from the game and adding a timer/step counter/portal counter to them. So I check co-op, and the first thing that catches my eye is robot enhancement. It has a god damn store. You can buy stupid looking hats for your fucking portal character, for dollars.
I haven't actually played through co-op yet because I'm waiting for a friend, but as far as single player goes:
Narrative/writing/story 10/10 Amount of content: -10,000/10. Would have been 0/10, but they removed a feature from the previous portal so fuck them.
"You buy the product, you get the content ... We make more money because more people buy it, not because we try and nickel-and-dime the same customers." - Robin Walker, Valve Software, 2007.
Whelp, guess not.
Any chance you played 28 hours straight and was having so much fun you didn't realize it?
On April 20 2011 23:49 hugman wrote: I think this game is good, but it's not best thing ever and I get so annoyed at video game reviews. You know they're all going to give the game a super high score in advance because of the hype, it's like they're all lining up to suck Valve's d***. Maybe it's because they have to play so many shitty games in their line of work that they appreciate the good ones that much more, but here's one review quote:
Portal is perfect. Portal 2 is not. It's something better than that.
Really? Maybe it's the fact that reviewing video games is a shitty job so they only get mediocre people doing it.
On April 20 2011 23:48 de1irium wrote: I feel like I'm one of the only people who was genuinely disappointed with the game. It wasn't bad, per se, but it could have been so much more! It just didn't have the magic or suspense of Portal 1 at all...
I was disappointed too I wanted much more complex puzzles (they all felt straight forward) and the writing didn't feel inspired, it felt like it was just trying too hard to be Portal 1 and it got repetitive.
Finally someone logical... Such a hype game that it is almost disgusting... There is a general statement that usually a sequel, expansion, or addition to a series is never better or even close to that of the original, which proves true again here. Its an OK game, not worth the money it costs, and defiantly a forced title. My opinion on the new generation of games is focused on better graphics at the cost of gameplay.
Rofl really? The graphics were barely better than Portal 1, while the gameplay was, imo, far superior. The puzzles were very cool for the most part, and there are a lot more devices and cool stuff that could easily be implemented in the future.
That being said, if an expansion pack consisting of no more than 10 "advanced" chambers gets released for anything more than $5, I WILL rage, because, tbh, it wasn't long enough for a $50 game.
I was disappointed too I wanted much more complex puzzles (they all felt straight forward) and the writing didn't feel inspired, it felt like it was just trying too hard to be Portal 1 and it got repetitive.
I don't think you can honestly say you found Portal 1 puzzles more challenging than Portal 2. I'm not saying Portal 2 was extremely difficult but at the same time saying Portal 1 was harder is just flat out untrue.
IMO, Portal 2 was a LOT better than Portal 1, which I already loved. It just felt so much more refined than the original, from the story to the characters to the levels. It was brilliant. And I haven't even played co-op yet.
It's fine, we can disagree. I'm glad you enjoyed it a lot, I was just hoping to enjoy it more myself. As for the puzzles I felt more clever solving the ones in Portal 1. In Portal 2 a lot of the concepts were reused (of course) but they weren't really expanded upon. I liked the new mechanics they introduce, but they don't develop them very much. Portal 1 had a constant progression whereas Portal 2 constantly resets and replaces the old mechanics with the new ones, they don't come together to create really complex puzzles. Like I said, I didn't get the satisfaction from solving the puzzles like I did in the first game, or even a game like Braid. Maybe you can somehow prove that the puzzles were easier in the first game, but this time around I'm more familiar with the portal mechanics so it evens out.
I guess I can see your point about not being a level where all the different mechanics come together into one absolute climax but it'd be very hard to do that without turning it into a clusterfuck. It's also very hard to make a game of 6-8 hours worth of campaign to have levels constantly progressing in difficulty level.
Portal 1 pulled portals extremely far and did it very well, but I think it would be impossible for anyone to build on the original Portal without adding extra mechanics. They had already more-or-less exhausted the Portal concept and Portal 2 would have been a very boring game if no new mechanics were implemented.
IMO.
edit: Regarding your last sentence, I'm not sure I completely understand what you mean. But yes I'm saying that Portal 2 is much harder than Portal 1, but simply because we're familiar with Portal 1, Portal 2 became semi-predictable and seemed easier. Example in spoiler: + Show Spoiler +
In original Portal, final level, we had to create a portal and make the rocket launcher guy shoot a rocket into the cube tube to make a hole so a companion cube would drop out. That may have taken me an hour to figure out. In Portal 2, once I saw the explosives and the tube of orange gel I figured it out instantly.
I loved the game, mostly because of the awesome script tho. I found the puzzels to be simple and the game to be short (Single player atleast). I hope they will add ''create a map'' and ''Share custom map'' in the future tho, that would be awesome. Well worth the money tho.
Beat the single player in about 5 hours - was slightly annoyed at the brevity, but definitely not at the story/pacing/characters/anything else, really. I have not played the co-op because I'm waiting for my friend to finish finals so we can play it together (and hopefully not hate each other by the end of it, lol)
I have only beaten the single player so far and I loved it. The only thing I really disliked was the + Show Spoiler +
final boss battle. It felt almost exactly like the boss battle in portal 1, except shorter and easier. I wish they had a more original and epic fight to end with.
Single player took me 8 hours with some downtime. Like someone who showed that 1 level that he got stuck on, it took me a while. However I didn't try to speed through it. I was listening to all the lines (if you exit too quickly, you miss some lines of funny) and got most of the easter eggs and hidden story stuff.
I am 100% content with this game. Decent puzzles, and soooooooooooo many of them. I haven't played coop yet, but will be doing so after I watch Code A from yesterday.
I finished both the single player and coop last night. Although I fully enjoyed the game, it (of course) could not live up to the hype it was given, which leaves me with a bittersweet taste.
On April 21 2011 02:39 Mig wrote: I have only beaten the single player so far and I loved it. The only thing I really disliked was the + Show Spoiler +
final boss battle. It felt almost exactly like the boss battle in portal 1, except shorter and easier. I wish they had a more original and epic fight to end with.
Yeah, but what followed it was fucking awesome. Killing the end boss by going through a portal to the moon and taking him with you only to be saved at the last second by your mortal enemy turned BFF? So damn cool.
On April 21 2011 05:07 Ownos wrote: What's with the bitching about the game length? Seems pretty typical for this type of game.
If you want 100 hours of single player go play a Japanese RPG.
Yeah, I don't know if people realize this but if I remember correctly there was a guy who beat the original game in 15 minutes? And it took ~7 and a half hours for me to beat Portal 2 so...
just beat the co-op last night, was a blast. But to me the single player is where its at, the writing is brilliant and hilarious, in fact its probably the funniest game i have played in years. great puzzles, great writing, truly a unique experience.
Its funny cuz it was a good game but....I dunno I think it was disappointing and doesn't really live up to that sort of hype... worth 45 bucks? Not really since its got 5 hours of single player then however much in co-op.
I was stuck on chapter 8 for the longest time because of this level
So many that had trouble with that map O.o I cleared it quite fast actually, ever since I saw the reverse button, I was waiting for a puzzle where I had to suck something towards it, and then change portal location.
One level I did get stuck on tho (feel so stupid) was the one with 1 regular cube, 1 reflection cube, a gravity beam, and catapult... Took me forever to figure out how to get to the cube, I had the whole puzzle figured out in my head, except for how to get the darn cubes! =)
On April 21 2011 05:52 Zlasher wrote: Its funny cuz it was a good game but....I dunno I think it was disappointing and doesn't really live up to that sort of hype... worth 45 bucks? Not really since its got 5 hours of single player then however much in co-op.
I doubt valve would have charged the amount they did if Sony didn't make them charge that much. Probably would have been in the $30-$40 price range..
People value their video game dollars strangely. The average person will happily pay $15 for a DVD or movie ticket that only consumes 90-120 minutes of time, yet it seems the average gamer expects every $40-$60 video game to consume Baldur's Gate 2 levels of time to complete.
On April 21 2011 05:52 Zlasher wrote: Its funny cuz it was a good game but....I dunno I think it was disappointing and doesn't really live up to that sort of hype... worth 45 bucks? Not really since its got 5 hours of single player then however much in co-op.
I doubt valve would have charged the amount they did if Sony didn't make them charge that much. Probably would have been in the $30-$40 price range..
It was just nice when Orange Box came out with Portal, TF2, and HL2, Ep1 and Ep 2 for like 50 bucks or something.
On April 21 2011 05:52 Zlasher wrote: Its funny cuz it was a good game but....I dunno I think it was disappointing and doesn't really live up to that sort of hype... worth 45 bucks? Not really since its got 5 hours of single player then however much in co-op.
I doubt valve would have charged the amount they did if Sony didn't make them charge that much. Probably would have been in the $30-$40 price range..
It was just nice when Orange Box came out with Portal, TF2, and HL2, Ep1 and Ep 2 for like 50 bucks or something.
I have a small feeling that they put a little bit more effort into Portal 2 though :S just a hunch
When I finished portal 2 I thought that it had seemed a lot easier than portal 1. But I went back and played portal 1 again and realized that it just seemed easier since I am now much more experienced with "thinking with portals."
Turret Opera at the end. (Translations a bit rough)
cara bel, cara mia bella mia bambina(my pretty dear, my pretty dear child )
Que lastima(not italian. maybe is "che la stima" - that she admire. but if is spanish is "what a pity") Que lastima
oh cara mia addio...la mia bambina, cara perche non passi lontana, si lontana da scienza (oh my dear farewell, my child, dear why dont you stay away, yes away, from science)
cara oh mia bambina (dear, oh my child) oh mia cara oh mia cara (oh my dear) oh mia bambina (oh my child) cara (dear) cara
Valve HAD TO finish the Portal storyline, or they would have been screamed at for years. They put together some awesome puzzles which were hard to solve! They had an awesome story in Portal 2 which instantly captured me.
I don't believe the entire point of Portal 2 is the storyline though. I really feel like they have more plans with it, I don't think that there will ever be a Portal 3 (at least that involves humans).
I would really love to see a DLC where you get more puzzles that you can play through. Or some awesome custom puzzles from people!
Overall, it was awesome that Portal 2 finished off the Portal story, but I feel like finishing the story is only a small part of what Portal 2 will be!
I have beaten the single player and I am kind of amazed at all the people complaining about the 5 hour main story. It took me 7 1/2 and i got all the puzzles right away so the only thing i think they could of cut out is exploration. What is the point of playing portal if you are not inspecting every surface and path for secrets and cool art. There was hardly a pit I wasnt in awe of, shooting my gun while zoomed in hoping for a cool adventure.
Awesome game btw. Way harder than the first game but way easier (and stole a lot) from the independent production Portal: Prelude. If you have not played it I highly recommend it.
The main problem I had for me was that there weren't enough momentum jumps. I mean I really enjoyed to game but I think it was very heavily focused on the new elements (which were badass). I just wish they had balanced more element base play with momentum and portal play. Obviously it is nitpicking but I miss levels like the ladder climbing momentum jumps in portal 1.
Also I feel like too much of the puzzle portions are hunting for an area to shoot a portal. I know maybe they are balancing that with portal logic but I feel like what should be difficult about the game is the portal logic. Also kind of on a side point the white gel sucked and wasn't fun even in the slightest.
I just wish there was an SDK released, custom chambers would be so incredible. I am missing the advanced chamber so much.
Turret Opera at the end. (Translations a bit rough)
cara bel, cara mia bella mia bambina(my pretty dear, my pretty dear child )
Que lastima(not italian. maybe is "che la stima" - that she admire. but if is spanish is "what a pity") Que lastima
oh cara mia addio...la mia bambina, cara perche non passi lontana, si lontana da scienza (oh my dear farewell, my child, dear why dont you stay away, yes away, from science)
cara oh mia bambina (dear, oh my child) oh mia cara oh mia cara (oh my dear) oh mia bambina (oh my child) cara (dear) cara
While I thought so too at first I don't think the timeline works out for that to be true. GLaDOS was based on a woman who was working for Aperture back in the sixties. Chell was in grade school when GLaDOS took over the facility in the following millenium, (one of the potato battery science projects is by a girl named Chell). Caroline/GLaDOS would have been too old at that point to be her mother as she would be in her 50s at least.
Turret Opera at the end. (Translations a bit rough)
cara bel, cara mia bella mia bambina(my pretty dear, my pretty dear child )
Que lastima(not italian. maybe is "che la stima" - that she admire. but if is spanish is "what a pity") Que lastima
oh cara mia addio...la mia bambina, cara perche non passi lontana, si lontana da scienza (oh my dear farewell, my child, dear why dont you stay away, yes away, from science)
cara oh mia bambina (dear, oh my child) oh mia cara oh mia cara (oh my dear) oh mia bambina (oh my child) cara (dear) cara
While I thought so too at first I don't think the timeline works out for that to be true. GLaDOS was based on a woman who was working for Aperture back in the sixties. Chell was in grade school when GLaDOS took over the facility in the following millenium, (one of the potato battery science projects is by a girl named Chell). Caroline/GLaDOS would have been too old at that point to be her mother as she would be in her 50s at least.
I'm playing through the game (for the first time) on my youtube account with some commentary. If you're not afraid of a strong accent and wanna laugh at me failing the tests, I invite you to watch. http://www.youtube.com/playlist?p=61F8571989992A4C I'm uploading at a rate of about 2 videos per day.
Good game. Kinda regret spending $50 on it though. I have already beat it and almost finished co-op and don't see much replayability in this game. Hope they add alot more stuff.
is it possible to survive 10 seconds in space? i wonderd that often since "event horizon" movie where someone also survives a moment in space. i thought the lungs would explode immediatly
Haven't had enough time to check out coop mode yet, but the campaign was worth it for me. I saw the ending coming from an hour away but the level design never felt repetitive.
My only complaint was the lack of reaction based levels. The only 2 levels that I tried to tackle with quick reactions I could have cleared with + Show Spoiler +
is it possible to survive 10 seconds in space? i wonderd that often since "event horizon" movie where someone also survives a moment in space. i thought the lungs would explode immediatly
just finished playing through the single player and loved it
hardest level for me was chapter 8 chamber 16
loved the new voice actors and they did amazing
I may have slightly liked the portal 1 ending better but overall I'd say portal 2 is actually a better game which is pretty amazing because portal 1 was great itself
I wouldn't say that Portal 2 is better than Portal 1, literally the only flaw I saw in the sequel is that the learning curve spiked towards the end. It went from being a breeze to spending anywhere for 10 to 20 minutes just trying to figure what i'm doing, let alone accomplishing it. However, the ending is fucking amazing, the way they explained every aspects made the suspension of disbelief not noticeable in the game and felt like this is the way things were.
I would say that the portal series is by far one of the best I've ever played. they're short, but sweet and have so much depth and personality that it's an instant classic. Some of the puzzles are genius and probably the most fun I've had in a FPS in long time.
oh shit that's him that's so awesome! i was thinking just like other guy it was like a Ricky Gervais type impression. that's so cool to see it was Stephen I love him in idiot abroad and that radio like show they have as cartoons. (seen it on HBO? and youtube)
Took me 7 Hours to complete it, mostly because i got stuck on some levels because i was thinking far too complicated (hell, i got stuck for 5 minutes on the broken bridge where you just had to press jump on the blue goo because i thought the distance would be too far, so i tried to jump on the blue goo on the wall to bounce over, etc.), so i think 5 Hours is possible.
I was a little disappointed because IMHO there was too little content for 50 Euro, though there is still the coop left.
I don't think every game has to be a baldurs gate in content, but there are cheaper games that offer the same amount of fun for a longer time and i don't like to pay 30 Euro more just to have fancy graphics.
In summary: - The Tests were mostly too easy, some hard ones are in the mix but for 90% i didn't even have to start thinking, even for later ones. - Too easy bossfight in the end. - Story... well, it's just a minor point in Portal anyways, so i'll just ignore that point. - Coop looks promising, but haven't tried it yet, just seen some videos on the BlueXephos channel. - 50 Euro is at least 10 Euro too much.
Any co-op newbies wanna play? I've played through it before, but happy to help others through (I won't be bossy, I let you try work things out). LilClinkin on steam, pm me for game if you want. (I don't have a mic).
On April 21 2011 15:32 Morfildur wrote: Took me 7 Hours to complete it, mostly because i got stuck on some levels because i was thinking far too complicated (hell, i got stuck for 5 minutes on the broken bridge where you just had to press jump on the blue goo because i thought the distance would be too far, so i tried to jump on the blue goo on the wall to bounce over, etc.), so i think 5 Hours is possible.
Oh yea, I was stuck on that bridge also... actually tried to jump over it twice and failed... then I tried to get some air before going over, but that lost me too much momentum...
On April 20 2011 11:53 furymonkey wrote: I know it's fiction, but aren't any of you surprised with size of the facility? Big underground space with moving rooms. The cost of constructing this would be astronomical, this puts Black Mesa facility into shame, even thought Black Mesa actually won Aperture over contracts, it just doesn't fit well with the lore.
I found the over the top size of the facility to add to the humor. The first game establishes that the Aperture Science facility is huge, but this one really one ups the first. The way the facility gets older as you go further down was pretty cool and with how massive the place is, the first thing that came to mind was Dexter's Lab.
Turret Opera at the end. (Translations a bit rough)
cara bel, cara mia bella mia bambina(my pretty dear, my pretty dear child )
Que lastima(not italian. maybe is "che la stima" - that she admire. but if is spanish is "what a pity") Que lastima
oh cara mia addio...la mia bambina, cara perche non passi lontana, si lontana da scienza (oh my dear farewell, my child, dear why dont you stay away, yes away, from science)
cara oh mia bambina (dear, oh my child) oh mia cara oh mia cara (oh my dear) oh mia bambina (oh my child) cara (dear) cara
While I thought so too at first I don't think the timeline works out for that to be true. GLaDOS was based on a woman who was working for Aperture back in the sixties. Chell was in grade school when GLaDOS took over the facility in the following millenium, (one of the potato battery science projects is by a girl named Chell). Caroline/GLaDOS would have been too old at that point to be her mother as she would be in her 50s at least.
My calculations are fine. The first era of retro tests date to 1968. Caroline/GLaDOS was already working at Aperture. Let's say she is 18, we'll be generous. That would mean she would was born about 1950.
Now GLaDOS took over Aperture some time in the 2000s and locked people getting in or out. That actually happened on Aperture's take your daughter to work day and early in Portal 2 you can see the science experiments of the school girls. If you look carefully one of the projects is by Chell, and the handwriting suggests she is about the age 6-7.
Assuming GLaDOS took over as early as possible (2000) that would mean Chell was born around 1994. Caroline would have been 44. Late but not impossible. And that's with the most generous of calculations. Caroline was likely older than that and GLaDOS's takeover was later in the decade. Which would push Caroline into her 50s when Chell was born.
Also the fact Chell was even at take your daughter to work day means she has a dad working at aperture. And Cave Johnson died back in the eighties sue to the inhalation of poisonous moon rocks.
Turret Opera at the end. (Translations a bit rough)
cara bel, cara mia bella mia bambina(my pretty dear, my pretty dear child )
Que lastima(not italian. maybe is "che la stima" - that she admire. but if is spanish is "what a pity") Que lastima
oh cara mia addio...la mia bambina, cara perche non passi lontana, si lontana da scienza (oh my dear farewell, my child, dear why dont you stay away, yes away, from science)
cara oh mia bambina (dear, oh my child) oh mia cara oh mia cara (oh my dear) oh mia bambina (oh my child) cara (dear) cara
While I thought so too at first I don't think the timeline works out for that to be true. GLaDOS was based on a woman who was working for Aperture back in the sixties. Chell was in grade school when GLaDOS took over the facility in the following millenium, (one of the potato battery science projects is by a girl named Chell). Caroline/GLaDOS would have been too old at that point to be her mother as she would be in her 50s at least.
My calculations are fine. The first era of retro tests date to 1968. Caroline/GLaDOS was already working at Aperture. Let's say she is 18, we'll be generous. That would mean she would was born about 1950.
Now GLaDOS took over Aperture some time in the 2000s and locked people getting in or out. That actually happened on Aperture's take your daughter to work day and early in Portal 2 you can see the science experiments of the school girls. If you look carefully one of the projects is by Chell, and the handwriting suggests she is about the age 6-7.
Assuming GLaDOS took over as early as possible (2000) that would mean Chell was born around 1994. Caroline would have been 44. Late but not impossible. And that's with the most generous of calculations. Caroline was likely older than that and GLaDOS's takeover was later in the decade. Which would push Caroline into her 50s when Chell was born.
Also the fact Chell was even at take your daughter to work day means she has a dad working at aperture. And Cave Johnson died back in the eighties sue to the inhalation of poisonous moon rocks.
is it possible to survive 10 seconds in space? i wonderd that often since "event horizon" movie where someone also survives a moment in space. i thought the lungs would explode immediatly
Just finished this last night(single player)....and, sooooo good. An instant favorite.
My only beef is I want some really ludicrous chambers now. 90% of them were WAAYYY too easy, as in, instant solve easy, and that's even some of the later ones. I seriously was only stumped on two chambers, and then only for about 15 minutes max.
Turret Opera at the end. (Translations a bit rough)
cara bel, cara mia bella mia bambina(my pretty dear, my pretty dear child )
Que lastima(not italian. maybe is "che la stima" - that she admire. but if is spanish is "what a pity") Que lastima
oh cara mia addio...la mia bambina, cara perche non passi lontana, si lontana da scienza (oh my dear farewell, my child, dear why dont you stay away, yes away, from science)
cara oh mia bambina (dear, oh my child) oh mia cara oh mia cara (oh my dear) oh mia bambina (oh my child) cara (dear) cara
While I thought so too at first I don't think the timeline works out for that to be true. GLaDOS was based on a woman who was working for Aperture back in the sixties. Chell was in grade school when GLaDOS took over the facility in the following millenium, (one of the potato battery science projects is by a girl named Chell). Caroline/GLaDOS would have been too old at that point to be her mother as she would be in her 50s at least.
My calculations are fine. The first era of retro tests date to 1968. Caroline/GLaDOS was already working at Aperture. Let's say she is 18, we'll be generous. That would mean she would was born about 1950.
Now GLaDOS took over Aperture some time in the 2000s and locked people getting in or out. That actually happened on Aperture's take your daughter to work day and early in Portal 2 you can see the science experiments of the school girls. If you look carefully one of the projects is by Chell, and the handwriting suggests she is about the age 6-7.
Assuming GLaDOS took over as early as possible (2000) that would mean Chell was born around 1994. Caroline would have been 44. Late but not impossible. And that's with the most generous of calculations. Caroline was likely older than that and GLaDOS's takeover was later in the decade. Which would push Caroline into her 50s when Chell was born.
Also the fact Chell was even at take your daughter to work day means she has a dad working at aperture. And Cave Johnson died back in the eighties sue to the inhalation of poisonous moon rocks.
I loved the whole game. I came into it with very low expectations, so maybe that's the reason that I was so ecstatic with how it turned out. I thought the added mechanics would just clutter up a game that I thought was so beautiful because of its simplicity, but they were done tastefully. Single player length seemed fine, for me at least. Difficulty seemed decent; though the only chamber I got stuck for a while was Chapter 18 Chamber 11, I think. The whole game was a fun experience; hopefully the user generated content will be sweet in a month.
Turret Opera at the end. (Translations a bit rough)
cara bel, cara mia bella mia bambina(my pretty dear, my pretty dear child )
Que lastima(not italian. maybe is "che la stima" - that she admire. but if is spanish is "what a pity") Que lastima
oh cara mia addio...la mia bambina, cara perche non passi lontana, si lontana da scienza (oh my dear farewell, my child, dear why dont you stay away, yes away, from science)
cara oh mia bambina (dear, oh my child) oh mia cara oh mia cara (oh my dear) oh mia bambina (oh my child) cara (dear) cara
While I thought so too at first I don't think the timeline works out for that to be true. GLaDOS was based on a woman who was working for Aperture back in the sixties. Chell was in grade school when GLaDOS took over the facility in the following millenium, (one of the potato battery science projects is by a girl named Chell). Caroline/GLaDOS would have been too old at that point to be her mother as she would be in her 50s at least.
My calculations are fine. The first era of retro tests date to 1968. Caroline/GLaDOS was already working at Aperture. Let's say she is 18, we'll be generous. That would mean she would was born about 1950.
Now GLaDOS took over Aperture some time in the 2000s and locked people getting in or out. That actually happened on Aperture's take your daughter to work day and early in Portal 2 you can see the science experiments of the school girls. If you look carefully one of the projects is by Chell, and the handwriting suggests she is about the age 6-7.
Assuming GLaDOS took over as early as possible (2000) that would mean Chell was born around 1994. Caroline would have been 44. Late but not impossible. And that's with the most generous of calculations. Caroline was likely older than that and GLaDOS's takeover was later in the decade. Which would push Caroline into her 50s when Chell was born.
Also the fact Chell was even at take your daughter to work day means she has a dad working at aperture. And Cave Johnson died back in the eighties sue to the inhalation of poisonous moon rocks.
On April 21 2011 20:30 Sm3agol wrote: Just finished this last night(single player)....and, sooooo good. An instant favorite.
My only beef is I want some really ludicrous chambers now. 90% of them were WAAYYY too easy, as in, instant solve easy, and that's even some of the later ones. I seriously was only stumped on two chambers, and then only for about 15 minutes max.
Yeah, was on the easier side compared to Portal 1. But the game in general definitely flowed better. They should be adding more levels in free DLC. Like they've done with all their other multiplayer based games.
Turret Opera at the end. (Translations a bit rough)
cara bel, cara mia bella mia bambina(my pretty dear, my pretty dear child )
Que lastima(not italian. maybe is "che la stima" - that she admire. but if is spanish is "what a pity") Que lastima
oh cara mia addio...la mia bambina, cara perche non passi lontana, si lontana da scienza (oh my dear farewell, my child, dear why dont you stay away, yes away, from science)
cara oh mia bambina (dear, oh my child) oh mia cara oh mia cara (oh my dear) oh mia bambina (oh my child) cara (dear) cara
While I thought so too at first I don't think the timeline works out for that to be true. GLaDOS was based on a woman who was working for Aperture back in the sixties. Chell was in grade school when GLaDOS took over the facility in the following millenium, (one of the potato battery science projects is by a girl named Chell). Caroline/GLaDOS would have been too old at that point to be her mother as she would be in her 50s at least.
My calculations are fine. The first era of retro tests date to 1968. Caroline/GLaDOS was already working at Aperture. Let's say she is 18, we'll be generous. That would mean she would was born about 1950.
Now GLaDOS took over Aperture some time in the 2000s and locked people getting in or out. That actually happened on Aperture's take your daughter to work day and early in Portal 2 you can see the science experiments of the school girls. If you look carefully one of the projects is by Chell, and the handwriting suggests she is about the age 6-7.
Assuming GLaDOS took over as early as possible (2000) that would mean Chell was born around 1994. Caroline would have been 44. Late but not impossible. And that's with the most generous of calculations. Caroline was likely older than that and GLaDOS's takeover was later in the decade. Which would push Caroline into her 50s when Chell was born.
Also the fact Chell was even at take your daughter to work day means she has a dad working at aperture. And Cave Johnson died back in the eighties sue to the inhalation of poisonous moon rocks.
I'm not a huge fan of Ricky but I do like him and watch most of his stuff. I've never heard of Stephen Merchants but he does have a very similar comedic style (although I'm sorry in advance if every British comedian has that style though lol I'm a bit ignorant).
Turret Opera at the end. (Translations a bit rough)
cara bel, cara mia bella mia bambina(my pretty dear, my pretty dear child )
Que lastima(not italian. maybe is "che la stima" - that she admire. but if is spanish is "what a pity") Que lastima
oh cara mia addio...la mia bambina, cara perche non passi lontana, si lontana da scienza (oh my dear farewell, my child, dear why dont you stay away, yes away, from science)
cara oh mia bambina (dear, oh my child) oh mia cara oh mia cara (oh my dear) oh mia bambina (oh my child) cara (dear) cara
While I thought so too at first I don't think the timeline works out for that to be true. GLaDOS was based on a woman who was working for Aperture back in the sixties. Chell was in grade school when GLaDOS took over the facility in the following millenium, (one of the potato battery science projects is by a girl named Chell). Caroline/GLaDOS would have been too old at that point to be her mother as she would be in her 50s at least.
My calculations are fine. The first era of retro tests date to 1968. Caroline/GLaDOS was already working at Aperture. Let's say she is 18, we'll be generous. That would mean she would was born about 1950.
Now GLaDOS took over Aperture some time in the 2000s and locked people getting in or out. That actually happened on Aperture's take your daughter to work day and early in Portal 2 you can see the science experiments of the school girls. If you look carefully one of the projects is by Chell, and the handwriting suggests she is about the age 6-7.
Assuming GLaDOS took over as early as possible (2000) that would mean Chell was born around 1994. Caroline would have been 44. Late but not impossible. And that's with the most generous of calculations. Caroline was likely older than that and GLaDOS's takeover was later in the decade. Which would push Caroline into her 50s when Chell was born.
Also the fact Chell was even at take your daughter to work day means she has a dad working at aperture. And Cave Johnson died back in the eighties sue to the inhalation of poisonous moon rocks.
Its not clear in my opinion, but there is a strong indication that Portal takes place during or around the events of HL2 due to GLaDOS in the first game commenting that even she doesn't know what's going on outside there. Of course that's weak at best, but we can think something along those lines.
We do know that the takeover was on Take your Daughter to work day, but one thing people miss is we don't know how long passed between that and when Chell was woken up for Portal 1. It's entirely possible that the take-over happened early/mid 90s which would help match the timelines up for the Caroline/Cave thing to have happened. Chell clearly aged at least 10-15 years before she was woken up since she became a subject at the age of 6. Though I think the very first dates in the old test chambers were actually 1958. Still it's at least plausible from the timelines. Even more concrete we can see in the portrait of her she seems to be about mid 30s in 1968 which would make her 45ish if she had her child in the mid eighties (right around when Cave died) which would make Chell 6-10 years old by the 90s which would be perfect for when she was captured and sets it up nicely to have the capture occur right around when HL1 occurs and have her in her 20s by the time Portal 1 takes place.
The important thing of it to me is that it casts a different light on the ending a little bit, and actually makes the ending more solid. When I first played it I thought GLaDOS' motivation for grabbing you was just good will from her Caroline parts, but now you can see the euphoria and motivations she had for saving you were because you are her daughter. Then that part is immediately deleted and you're sent on your way.
Though it's kind of a shame that Portal 2 seems to happen so far after HL2 that I doubt the games will have that much in the way of interesting crossover stuff anymore.
Started playing at 6:30 Atlantic standard Tuesday, took a half hour "break" at 9:15, finished at 11:45.
So, about 4.5 hours for me, first playthrough. I was not rushing at all, I was always looking at everything and checking stuff out, couple puzzles had me confused for for a bit. I could probably do it in about 3.5-4 on a second run.
Edit: I should actually check my achievement times to verify this
Turret Opera at the end. (Translations a bit rough)
cara bel, cara mia bella mia bambina(my pretty dear, my pretty dear child )
Que lastima(not italian. maybe is "che la stima" - that she admire. but if is spanish is "what a pity") Que lastima
oh cara mia addio...la mia bambina, cara perche non passi lontana, si lontana da scienza (oh my dear farewell, my child, dear why dont you stay away, yes away, from science)
cara oh mia bambina (dear, oh my child) oh mia cara oh mia cara (oh my dear) oh mia bambina (oh my child) cara (dear) cara
While I thought so too at first I don't think the timeline works out for that to be true. GLaDOS was based on a woman who was working for Aperture back in the sixties. Chell was in grade school when GLaDOS took over the facility in the following millenium, (one of the potato battery science projects is by a girl named Chell). Caroline/GLaDOS would have been too old at that point to be her mother as she would be in her 50s at least.
My calculations are fine. The first era of retro tests date to 1968. Caroline/GLaDOS was already working at Aperture. Let's say she is 18, we'll be generous. That would mean she would was born about 1950.
Now GLaDOS took over Aperture some time in the 2000s and locked people getting in or out. That actually happened on Aperture's take your daughter to work day and early in Portal 2 you can see the science experiments of the school girls. If you look carefully one of the projects is by Chell, and the handwriting suggests she is about the age 6-7.
Assuming GLaDOS took over as early as possible (2000) that would mean Chell was born around 1994. Caroline would have been 44. Late but not impossible. And that's with the most generous of calculations. Caroline was likely older than that and GLaDOS's takeover was later in the decade. Which would push Caroline into her 50s when Chell was born.
Also the fact Chell was even at take your daughter to work day means she has a dad working at aperture. And Cave Johnson died back in the eighties sue to the inhalation of poisonous moon rocks.
I think it's more likely that Portal 1 runs alongside HL1, especially since the world has apparently arrived at an apocalyptic scenario(Seven Hour War/Combine invasion) based on the VI's comments during chapter 1 of Portal 2. In Portal 1 GLaDOS could have been referring to the portal storms and Xen invasions that happened during/after HL1, or it could be something else entirely.
Totally unrelated to anything, but apparently the name Caroline means "Free man." I'm not sure if that's a hint or if Valve is just toying with us.
On April 21 2011 22:36 Body_Shield wrote: Started playing at 6:30 Atlantic standard Tuesday, took a half hour "break" at 9:15, finished at 11:45.
So, about 4.5 hours for me, first playthrough. I was not rushing at all, I was always looking at everything and checking stuff out, couple puzzles had me confused for for a bit. I could probably do it in about 3.5-4 on a second run.
Edit: I should actually check my achievement times to verify this
Well seeing as the developers record time is 6.5 hours (and they know all the puzzles) I highly doubt your time. Maybe you had the bug which skips a chunk of the game
On April 21 2011 22:36 Body_Shield wrote: Started playing at 6:30 Atlantic standard Tuesday, took a half hour "break" at 9:15, finished at 11:45.
So, about 4.5 hours for me, first playthrough. I was not rushing at all, I was always looking at everything and checking stuff out, couple puzzles had me confused for for a bit. I could probably do it in about 3.5-4 on a second run.
Edit: I should actually check my achievement times to verify this
Well seeing as the developers record time is 6.5 hours (and they know all the puzzles) I highly doubt your time. Maybe you had the bug which skips a chunk of the game
Pretty much this. I basically rushed through it, only getting stumped for a few minutes on two chambers, and it took me right at 7 hours.
On April 21 2011 22:36 Body_Shield wrote: Started playing at 6:30 Atlantic standard Tuesday, took a half hour "break" at 9:15, finished at 11:45.
So, about 4.5 hours for me, first playthrough. I was not rushing at all, I was always looking at everything and checking stuff out, couple puzzles had me confused for for a bit. I could probably do it in about 3.5-4 on a second run.
Edit: I should actually check my achievement times to verify this
I hate to gang up on you, but there's simply now way this is true.
Just finished yesterday; I fucking loved it. The puzzles were more entertaining and challenging than Portal 1, and the writing/humor at least as good. Took me just over 7 hours, though I think I might have gotten that bug that skips part, seeing as I don't really recall Glados becoming a potato.
I'm sad it's over already, but it was well worth the money. Can't wait to get started on Co-op!
Turret Opera at the end. (Translations a bit rough)
cara bel, cara mia bella mia bambina(my pretty dear, my pretty dear child )
Que lastima(not italian. maybe is "che la stima" - that she admire. but if is spanish is "what a pity") Que lastima
oh cara mia addio...la mia bambina, cara perche non passi lontana, si lontana da scienza (oh my dear farewell, my child, dear why dont you stay away, yes away, from science)
cara oh mia bambina (dear, oh my child) oh mia cara oh mia cara (oh my dear) oh mia bambina (oh my child) cara (dear) cara
While I thought so too at first I don't think the timeline works out for that to be true. GLaDOS was based on a woman who was working for Aperture back in the sixties. Chell was in grade school when GLaDOS took over the facility in the following millenium, (one of the potato battery science projects is by a girl named Chell). Caroline/GLaDOS would have been too old at that point to be her mother as she would be in her 50s at least.
My calculations are fine. The first era of retro tests date to 1968. Caroline/GLaDOS was already working at Aperture. Let's say she is 18, we'll be generous. That would mean she would was born about 1950.
Now GLaDOS took over Aperture some time in the 2000s and locked people getting in or out. That actually happened on Aperture's take your daughter to work day and early in Portal 2 you can see the science experiments of the school girls. If you look carefully one of the projects is by Chell, and the handwriting suggests she is about the age 6-7.
Assuming GLaDOS took over as early as possible (2000) that would mean Chell was born around 1994. Caroline would have been 44. Late but not impossible. And that's with the most generous of calculations. Caroline was likely older than that and GLaDOS's takeover was later in the decade. Which would push Caroline into her 50s when Chell was born.
Also the fact Chell was even at take your daughter to work day means she has a dad working at aperture. And Cave Johnson died back in the eighties sue to the inhalation of poisonous moon rocks.
I think it's more likely that Portal 1 runs alongside HL1, especially since the world has apparently arrived at an apocalyptic scenario(Seven Hour War/Combine invasion) based on the VI's comments during chapter 1 of Portal 2. In Portal 1 GLaDOS could have been referring to the portal storms and Xen invasions that happened during/after HL1, or it could be something else entirely.
Totally unrelated to anything, but apparently the name Caroline means "Free man." I'm not sure if that's a hint or if Valve is just toying with us.
Yeah that'd make a lot of sense as well, though the timeline stuff still wouldn't line up all that much would it? I thought HL2 was only a couple of years after HL1. While Portal 2 is a looooonnnnggg time after Portal 1
That's what I did, I remember, I only made one save, and I was going to stop for the night, then I just loaded it back up to play for an hour, then I just went to basically midnight.
Although when I did load up the save again, I didn't remember how I got where I was...I don't think my brain blocked off an entire day, not like I would know if it did.
Turret Opera at the end. (Translations a bit rough)
cara bel, cara mia bella mia bambina(my pretty dear, my pretty dear child )
Que lastima(not italian. maybe is "che la stima" - that she admire. but if is spanish is "what a pity") Que lastima
oh cara mia addio...la mia bambina, cara perche non passi lontana, si lontana da scienza (oh my dear farewell, my child, dear why dont you stay away, yes away, from science)
cara oh mia bambina (dear, oh my child) oh mia cara oh mia cara (oh my dear) oh mia bambina (oh my child) cara (dear) cara
While I thought so too at first I don't think the timeline works out for that to be true. GLaDOS was based on a woman who was working for Aperture back in the sixties. Chell was in grade school when GLaDOS took over the facility in the following millenium, (one of the potato battery science projects is by a girl named Chell). Caroline/GLaDOS would have been too old at that point to be her mother as she would be in her 50s at least.
My calculations are fine. The first era of retro tests date to 1968. Caroline/GLaDOS was already working at Aperture. Let's say she is 18, we'll be generous. That would mean she would was born about 1950.
Now GLaDOS took over Aperture some time in the 2000s and locked people getting in or out. That actually happened on Aperture's take your daughter to work day and early in Portal 2 you can see the science experiments of the school girls. If you look carefully one of the projects is by Chell, and the handwriting suggests she is about the age 6-7.
Assuming GLaDOS took over as early as possible (2000) that would mean Chell was born around 1994. Caroline would have been 44. Late but not impossible. And that's with the most generous of calculations. Caroline was likely older than that and GLaDOS's takeover was later in the decade. Which would push Caroline into her 50s when Chell was born.
Also the fact Chell was even at take your daughter to work day means she has a dad working at aperture. And Cave Johnson died back in the eighties sue to the inhalation of poisonous moon rocks.
I think it's more likely that Portal 1 runs alongside HL1, especially since the world has apparently arrived at an apocalyptic scenario(Seven Hour War/Combine invasion) based on the VI's comments during chapter 1 of Portal 2. In Portal 1 GLaDOS could have been referring to the portal storms and Xen invasions that happened during/after HL1, or it could be something else entirely.
Totally unrelated to anything, but apparently the name Caroline means "Free man." I'm not sure if that's a hint or if Valve is just toying with us.
Yeah that'd make a lot of sense as well, though the timeline stuff still wouldn't line up all that much would it? I thought HL2 was only a couple of years after HL1. While Portal 2 is a looooonnnnggg time after Portal 1
HL2 takes place in 202X, while HL1 takes place in 200X, Valve's never given us exact years. If the wake-up call at the beginning of the game wasn't simply malfunctioning and the 9999 days it gave was accurate, Portal 2 takes place roughly 27 years after Portal 1, putting it at least in the same decade as HL2.
Turret Opera at the end. (Translations a bit rough)
cara bel, cara mia bella mia bambina(my pretty dear, my pretty dear child )
Que lastima(not italian. maybe is "che la stima" - that she admire. but if is spanish is "what a pity") Que lastima
oh cara mia addio...la mia bambina, cara perche non passi lontana, si lontana da scienza (oh my dear farewell, my child, dear why dont you stay away, yes away, from science)
cara oh mia bambina (dear, oh my child) oh mia cara oh mia cara (oh my dear) oh mia bambina (oh my child) cara (dear) cara
While I thought so too at first I don't think the timeline works out for that to be true. GLaDOS was based on a woman who was working for Aperture back in the sixties. Chell was in grade school when GLaDOS took over the facility in the following millenium, (one of the potato battery science projects is by a girl named Chell). Caroline/GLaDOS would have been too old at that point to be her mother as she would be in her 50s at least.
My calculations are fine. The first era of retro tests date to 1968. Caroline/GLaDOS was already working at Aperture. Let's say she is 18, we'll be generous. That would mean she would was born about 1950.
Now GLaDOS took over Aperture some time in the 2000s and locked people getting in or out. That actually happened on Aperture's take your daughter to work day and early in Portal 2 you can see the science experiments of the school girls. If you look carefully one of the projects is by Chell, and the handwriting suggests she is about the age 6-7.
Assuming GLaDOS took over as early as possible (2000) that would mean Chell was born around 1994. Caroline would have been 44. Late but not impossible. And that's with the most generous of calculations. Caroline was likely older than that and GLaDOS's takeover was later in the decade. Which would push Caroline into her 50s when Chell was born.
Also the fact Chell was even at take your daughter to work day means she has a dad working at aperture. And Cave Johnson died back in the eighties sue to the inhalation of poisonous moon rocks.
I think it's more likely that Portal 1 runs alongside HL1, especially since the world has apparently arrived at an apocalyptic scenario(Seven Hour War/Combine invasion) based on the VI's comments during chapter 1 of Portal 2. In Portal 1 GLaDOS could have been referring to the portal storms and Xen invasions that happened during/after HL1, or it could be something else entirely.
Totally unrelated to anything, but apparently the name Caroline means "Free man." I'm not sure if that's a hint or if Valve is just toying with us.
Yeah that'd make a lot of sense as well, though the timeline stuff still wouldn't line up all that much would it? I thought HL2 was only a couple of years after HL1. While Portal 2 is a looooonnnnggg time after Portal 1
HL2 takes place in 202X, while HL1 takes place in 200X, Valve's never given us exact years. If the wake-up call at the beginning of the game wasn't simply malfunctioning and the 9999 days it gave was accurate, Portal 2 takes place roughly 27 years after Portal 1, putting it at least in the same decade as HL2.
Its been publically stated that Portal 2 is hundreds of years after the events of Portal 1. I believe it was valve that made this statement.
Great game, loved it. Played it out in one sitting, probably took 6-7h and i dont think i was stuck on one pussle for more then 15min. I thought Portal 1 was harder even tho it was alot shorter. There where so many chambers where i could just walk in and solve it without giving it much thought. I hope they make some harder DLC for the game, i want some chambers where i have to spend 30min-1h solving it. I have not tried coop yet since im waiting for a friend to buy the game, but i hear coop is quite long so im excited about that =) I hope they are already working on some DLC for it, ill buy them all. I also felt like it was lacking some of the timing elements that portal 1 had, where you had to shoot portals mid air and stuff.
I'd give the game 9/10, nine cuz it was abit to easy. Still the best game of the year so far, better then Dragon Age 2 that i also loved.
Turret Opera at the end. (Translations a bit rough)
cara bel, cara mia bella mia bambina(my pretty dear, my pretty dear child )
Que lastima(not italian. maybe is "che la stima" - that she admire. but if is spanish is "what a pity") Que lastima
oh cara mia addio...la mia bambina, cara perche non passi lontana, si lontana da scienza (oh my dear farewell, my child, dear why dont you stay away, yes away, from science)
cara oh mia bambina (dear, oh my child) oh mia cara oh mia cara (oh my dear) oh mia bambina (oh my child) cara (dear) cara
While I thought so too at first I don't think the timeline works out for that to be true. GLaDOS was based on a woman who was working for Aperture back in the sixties. Chell was in grade school when GLaDOS took over the facility in the following millenium, (one of the potato battery science projects is by a girl named Chell). Caroline/GLaDOS would have been too old at that point to be her mother as she would be in her 50s at least.
My calculations are fine. The first era of retro tests date to 1968. Caroline/GLaDOS was already working at Aperture. Let's say she is 18, we'll be generous. That would mean she would was born about 1950.
Now GLaDOS took over Aperture some time in the 2000s and locked people getting in or out. That actually happened on Aperture's take your daughter to work day and early in Portal 2 you can see the science experiments of the school girls. If you look carefully one of the projects is by Chell, and the handwriting suggests she is about the age 6-7.
Assuming GLaDOS took over as early as possible (2000) that would mean Chell was born around 1994. Caroline would have been 44. Late but not impossible. And that's with the most generous of calculations. Caroline was likely older than that and GLaDOS's takeover was later in the decade. Which would push Caroline into her 50s when Chell was born.
Also the fact Chell was even at take your daughter to work day means she has a dad working at aperture. And Cave Johnson died back in the eighties sue to the inhalation of poisonous moon rocks.
I think it's more likely that Portal 1 runs alongside HL1, especially since the world has apparently arrived at an apocalyptic scenario(Seven Hour War/Combine invasion) based on the VI's comments during chapter 1 of Portal 2. In Portal 1 GLaDOS could have been referring to the portal storms and Xen invasions that happened during/after HL1, or it could be something else entirely.
Totally unrelated to anything, but apparently the name Caroline means "Free man." I'm not sure if that's a hint or if Valve is just toying with us.
Yeah that'd make a lot of sense as well, though the timeline stuff still wouldn't line up all that much would it? I thought HL2 was only a couple of years after HL1. While Portal 2 is a looooonnnnggg time after Portal 1
HL2 takes place in 202X, while HL1 takes place in 200X, Valve's never given us exact years. If the wake-up call at the beginning of the game wasn't simply malfunctioning and the 9999 days it gave was accurate, Portal 2 takes place roughly 27 years after Portal 1, putting it at least in the same decade as HL2.
Its been publically stated that Portal 2 is hundreds of years after the events of Portal 1. I believe it was valve that made this statement.
*shrug* I'd think the facility would be in significantly worse shape had it gone hundreds of years without a caretaker, it might've just been an oversight on Valve's part though.
Turret Opera at the end. (Translations a bit rough)
cara bel, cara mia bella mia bambina(my pretty dear, my pretty dear child )
Que lastima(not italian. maybe is "che la stima" - that she admire. but if is spanish is "what a pity") Que lastima
oh cara mia addio...la mia bambina, cara perche non passi lontana, si lontana da scienza (oh my dear farewell, my child, dear why dont you stay away, yes away, from science)
cara oh mia bambina (dear, oh my child) oh mia cara oh mia cara (oh my dear) oh mia bambina (oh my child) cara (dear) cara
While I thought so too at first I don't think the timeline works out for that to be true. GLaDOS was based on a woman who was working for Aperture back in the sixties. Chell was in grade school when GLaDOS took over the facility in the following millenium, (one of the potato battery science projects is by a girl named Chell). Caroline/GLaDOS would have been too old at that point to be her mother as she would be in her 50s at least.
My calculations are fine. The first era of retro tests date to 1968. Caroline/GLaDOS was already working at Aperture. Let's say she is 18, we'll be generous. That would mean she would was born about 1950.
Now GLaDOS took over Aperture some time in the 2000s and locked people getting in or out. That actually happened on Aperture's take your daughter to work day and early in Portal 2 you can see the science experiments of the school girls. If you look carefully one of the projects is by Chell, and the handwriting suggests she is about the age 6-7.
Assuming GLaDOS took over as early as possible (2000) that would mean Chell was born around 1994. Caroline would have been 44. Late but not impossible. And that's with the most generous of calculations. Caroline was likely older than that and GLaDOS's takeover was later in the decade. Which would push Caroline into her 50s when Chell was born.
Also the fact Chell was even at take your daughter to work day means she has a dad working at aperture. And Cave Johnson died back in the eighties sue to the inhalation of poisonous moon rocks.
I think it's more likely that Portal 1 runs alongside HL1, especially since the world has apparently arrived at an apocalyptic scenario(Seven Hour War/Combine invasion) based on the VI's comments during chapter 1 of Portal 2. In Portal 1 GLaDOS could have been referring to the portal storms and Xen invasions that happened during/after HL1, or it could be something else entirely.
Totally unrelated to anything, but apparently the name Caroline means "Free man." I'm not sure if that's a hint or if Valve is just toying with us.
Yeah that'd make a lot of sense as well, though the timeline stuff still wouldn't line up all that much would it? I thought HL2 was only a couple of years after HL1. While Portal 2 is a looooonnnnggg time after Portal 1
HL2 takes place in 202X, while HL1 takes place in 200X, Valve's never given us exact years. If the wake-up call at the beginning of the game wasn't simply malfunctioning and the 9999 days it gave was accurate, Portal 2 takes place roughly 27 years after Portal 1, putting it at least in the same decade as HL2.
While I thought so too at first I don't think the timeline works out for that to be true. GLaDOS was based on a woman who was working for Aperture back in the sixties. Chell was in grade school when GLaDOS took over the facility in the following millenium, (one of the potato battery science projects is by a girl named Chell). Caroline/GLaDOS would have been too old at that point to be her mother as she would be in her 50s at least.
My calculations are fine. The first era of retro tests date to 1968. Caroline/GLaDOS was already working at Aperture. Let's say she is 18, we'll be generous. That would mean she would was born about 1950.
Now GLaDOS took over Aperture some time in the 2000s and locked people getting in or out. That actually happened on Aperture's take your daughter to work day and early in Portal 2 you can see the science experiments of the school girls. If you look carefully one of the projects is by Chell, and the handwriting suggests she is about the age 6-7.
Assuming GLaDOS took over as early as possible (2000) that would mean Chell was born around 1994. Caroline would have been 44. Late but not impossible. And that's with the most generous of calculations. Caroline was likely older than that and GLaDOS's takeover was later in the decade. Which would push Caroline into her 50s when Chell was born.
Also the fact Chell was even at take your daughter to work day means she has a dad working at aperture. And Cave Johnson died back in the eighties sue to the inhalation of poisonous moon rocks.
I think it's more likely that Portal 1 runs alongside HL1, especially since the world has apparently arrived at an apocalyptic scenario(Seven Hour War/Combine invasion) based on the VI's comments during chapter 1 of Portal 2. In Portal 1 GLaDOS could have been referring to the portal storms and Xen invasions that happened during/after HL1, or it could be something else entirely.
Totally unrelated to anything, but apparently the name Caroline means "Free man." I'm not sure if that's a hint or if Valve is just toying with us.
Yeah that'd make a lot of sense as well, though the timeline stuff still wouldn't line up all that much would it? I thought HL2 was only a couple of years after HL1. While Portal 2 is a looooonnnnggg time after Portal 1
HL2 takes place in 202X, while HL1 takes place in 200X, Valve's never given us exact years. If the wake-up call at the beginning of the game wasn't simply malfunctioning and the 9999 days it gave was accurate, Portal 2 takes place roughly 27 years after Portal 1, putting it at least in the same decade as HL2.
Its been publically stated that Portal 2 is hundreds of years after the events of Portal 1. I believe it was valve that made this statement.
*shrug* I'd think the facility would be in significantly worse shape had it gone hundreds of years without a caretaker, it might've just been an oversight on Valve's part though.
there was some sort of general purpose AI not use for testing, but for at least emergency purposes. And the nanites may or may not have been active, as you only hear about them after the reactivation
Game was amazing. A few points that really made it awesome for me: + Show Spoiler +
1. The intro. Holy shit Glados' resurrection sent chills down my spine. Amazingly well presented. 2. The scope. I know it hurt the "immersion" for many players, but I loved how epic in scale the Aperture facilities are. Like in Blame!, the sheer size of the facilities really impressed me. 3. The ending. I mean, I portal'd to the moon how fucking cool is that?! 4. Glados: "Goodbye, sir" was actually pretty sad ;_;
Wheatley: Oh for gods sake, you're BOXES with LEGS! All you have to do is walk onto the button, how can you NOT do the one thing you're designed to do?
Glados: And all we had to do was pull that lever. Wheatley: No you had to...*GAAAAHHHH* Glados: We might soon die, but that was worth it.
Turret Opera at the end. (Translations a bit rough)
cara bel, cara mia bella mia bambina(my pretty dear, my pretty dear child )
Que lastima(not italian. maybe is "che la stima" - that she admire. but if is spanish is "what a pity") Que lastima
oh cara mia addio...la mia bambina, cara perche non passi lontana, si lontana da scienza (oh my dear farewell, my child, dear why dont you stay away, yes away, from science)
cara oh mia bambina (dear, oh my child) oh mia cara oh mia cara (oh my dear) oh mia bambina (oh my child) cara (dear) cara
While I thought so too at first I don't think the timeline works out for that to be true. GLaDOS was based on a woman who was working for Aperture back in the sixties. Chell was in grade school when GLaDOS took over the facility in the following millenium, (one of the potato battery science projects is by a girl named Chell). Caroline/GLaDOS would have been too old at that point to be her mother as she would be in her 50s at least.
My calculations are fine. The first era of retro tests date to 1968. Caroline/GLaDOS was already working at Aperture. Let's say she is 18, we'll be generous. That would mean she would was born about 1950.
Now GLaDOS took over Aperture some time in the 2000s and locked people getting in or out. That actually happened on Aperture's take your daughter to work day and early in Portal 2 you can see the science experiments of the school girls. If you look carefully one of the projects is by Chell, and the handwriting suggests she is about the age 6-7.
Assuming GLaDOS took over as early as possible (2000) that would mean Chell was born around 1994. Caroline would have been 44. Late but not impossible. And that's with the most generous of calculations. Caroline was likely older than that and GLaDOS's takeover was later in the decade. Which would push Caroline into her 50s when Chell was born.
Also the fact Chell was even at take your daughter to work day means she has a dad working at aperture. And Cave Johnson died back in the eighties sue to the inhalation of poisonous moon rocks.
I think it's more likely that Portal 1 runs alongside HL1, especially since the world has apparently arrived at an apocalyptic scenario(Seven Hour War/Combine invasion) based on the VI's comments during chapter 1 of Portal 2. In Portal 1 GLaDOS could have been referring to the portal storms and Xen invasions that happened during/after HL1, or it could be something else entirely.
Totally unrelated to anything, but apparently the name Caroline means "Free man." I'm not sure if that's a hint or if Valve is just toying with us.
Yeah that'd make a lot of sense as well, though the timeline stuff still wouldn't line up all that much would it? I thought HL2 was only a couple of years after HL1. While Portal 2 is a looooonnnnggg time after Portal 1
HL2 takes place in 202X, while HL1 takes place in 200X, Valve's never given us exact years. If the wake-up call at the beginning of the game wasn't simply malfunctioning and the 9999 days it gave was accurate, Portal 2 takes place roughly 27 years after Portal 1, putting it at least in the same decade as HL2.
Combine Overwiki says that the Black Mesa event happened a few days after Bring Your Daughter to Work Day (or the day GLaDOS became self aware)
"In May 200-, the untested AI of GLaDOS is activated for the first time as one of the planned activities on Aperture's first annual bring-your-daughter-to-work day. Upon being activated, she almost instantly becomes self-aware, takes control of the facility, locks everyone inside, floods the Enrichment Center with a deadly neurotoxin, but is partially halted when she is quickly fitted with a Morality Core. She then begins a permanent cycle of testing, aimed at beating Black Mesa in the race to develop a functioning portal technology.[7][8] However a few days later, on May 16, the Black Mesa Incident occurs at the Black Mesa Research Facility, allowing aliens to teleport from Xen to Earth, eventually leading to the Combine invasion, stopping GLaDOS's race against Black Mesa.[8]"
So yes, you're probably right about HL2 and Portal 1 being around the same time.
You disarming the turrets and disabling the neurotoxin was meant to be a surprise thing. Both of these are fixable (and were fixed, as you can see there were functional turrets later on in the story. Wheatley, obviously knowing about it, fixed it or used an alternate source.
Dont know where you couldnt reach large rooms since Ive hit as far I can aim on portable space. Dont that the science too serious its fantasy dark comedy game where blue gel makes you jump and red makes you run faster hah
It does, it's just that the surfaces you're hitting don't allow portals, whereas the moon is made up out of moon rocks, which as described when introducing Conversion Gel, are good for portals
Looking for someone to do this achievement: Professor Portal After completing co-op, complete Calibration Course online with a friend who hasn’t played before If you're going to buy Portal 2, please PM me. T_T
Also, if you already own it, Friends List With Benefits While playing co-op, hug 3 different people on your friends list
I think that was to keep everyone in the dark how to solve it, they could have watched the E3 videos and remember how stuff worked.
I bet they still have plenty of ideas, but that they just felt it didn't fit into the singleplayer or the co-op. Could be added as dlc in the future
The SP I found length wise just right, my only real complaint is that I found they didn't went 'all out' with the story but that they were a bit shy putting story elements in it.
Here is my sugestion about the portal's story : + Show Spoiler +
Caroline could be the daughter of Cave johnson because of few points : - When caroline speak with the microphone, she really seems to speak like a child - You could find a painting with Cave johnson and a old woman on it and GLaDOS just says :" I know this peoples". I don't think that old woman could raelly speak as caroline actually do -Cave johnson loved Caroline ( according to his speaks ) like a father could like her daughter. -GLaDOS talk about johnson like he was a god : " everything he is saying is right " this look like a feminine oedipus complex ( a daughter who love his father ( Actually, all my suposition is based of how i felt the microphonic conversations)
With this supposition, the hypothesis about Caroline beeing the Chell's mother could be possible with the timeline that suggested someone here before me. And i agree that the modern aperture science take palce during the 2000's, you can easily find a sentinel's box with the 2010 date on it.
finally beat it after a few on/off days... i REEALLLLY loved the ending cinematic... laughed for a good 5 minutes (then sorta cried inside at how awesome it was)
(and the one i'm talking about is BEFORE the credits, b/c yes there's one after too)
On April 22 2011 08:13 Keitzer wrote: finally beat it after a few on/off days... i REEALLLLY loved the ending cinematic... laughed for a good 5 minutes (then sorta cried inside at how awesome it was)
(and the one i'm talking about is BEFORE the credits, b/c yes there's one after too)
yes I loved it as well just really really enjoyed the whole game up to that point and then it just got better
It does, it's just that the surfaces you're hitting don't allow portals, whereas the moon is made up out of moon rocks, which as described when introducing Conversion Gel, are good for portals
I recall not being able to hit very far walls in single player even though they were white walls. Maybe I'm wrong but I'd need some proof to convince me or to find an opportunity to test it again.
It does, it's just that the surfaces you're hitting don't allow portals, whereas the moon is made up out of moon rocks, which as described when introducing Conversion Gel, are good for portals
I recall not being able to hit very far walls in single player even though they were white walls. Maybe I'm wrong but I'd need some proof to convince me or to find an opportunity to test it again.
There is a difference between a "white wall" and a "portal wall".
It does, it's just that the surfaces you're hitting don't allow portals, whereas the moon is made up out of moon rocks, which as described when introducing Conversion Gel, are good for portals
I recall not being able to hit very far walls in single player even though they were white walls. Maybe I'm wrong but I'd need some proof to convince me or to find an opportunity to test it again.
There is a difference between a "white wall" and a "portal wall".
Thanks. I'm pretty sure that after beating the game I can tell which types of walls you can put portals on. Maybe I couldn't tell at that extreme range, so I could be wrong, but I want to see some proof.
On April 22 2011 07:44 Yaecan wrote: Here is my sugestion about the portal's story : + Show Spoiler +
Caroline could be the daughter of Cave johnson because of few points : - When caroline speak with the microphone, she really seems to speak like a child - You could find a painting with Cave johnson and a old woman on it and GLaDOS just says :" I know this peoples". I don't think that old woman could raelly speak as caroline actually do -Cave johnson loved Caroline ( according to his speaks ) like a father could like her daughter. -GLaDOS talk about johnson like he was a god : " everything he is saying is right " this look like a feminine oedipus complex ( a daughter who love his father ( Actually, all my suposition is based of how i felt the microphonic conversations)
With this supposition, the hypothesis about Caroline beeing the Chell's mother could be possible with the timeline that suggested someone here before me. And i agree that the modern aperture science take palce during the 2000's, you can easily find a sentinel's box with the 2010 date on it.
Quite possibly the best story-driven single player game I've ever played. Nothing will top this, ever. The storytelling is so brilliant, gameplay is sweet and addictive.. and with co-op the game is complete!
On April 22 2011 05:50 Corvi wrote: wonder why the Pneumatic Diversity Vent is not in the game
imo the excursion funnels do the same thing and more. it sucks AND blows! and you can jump into it, etc.
so they left them out to simplify
This. When you compare it to the other new features (gels, funnel, bridges) there are a lot less ways the player can interact with the vent. Uses don't go much further than "place a portal here to get rid of things" which doesn't add a lot of diversity to puzzles. The player gets to use the other features to change the layout and increase map coverage (especially in co-op).
on a youtube video description there was a translation for the end opera, apparently it's Italian and goes something like, "My dear, my child, what a pity, stay away, yes away, from science, my dear, my child." It's the first result if you search for "Turret opera" I wonder how this ties into the Caroline = Chell's mother theory, as the turrets are singing on behalf of GLaDOS... Damn, just went back one more page than I had before posting, it's been mentioned before. Here's a picture of a giraffe instead:
On April 21 2011 01:06 Brotatolol wrote: Also, huge mind blowing spoiler (not relevant to the stage I quoted) that somebody pointed out on /v/. + Show Spoiler +
It's bring your daughter to work day, it uses a special material from Dad's work (see above procedures),it says by Chell, and has grown due to it being there for such a long time. Chell = Cave Johnson's Daughter?
If we are to believe that Chell was indeed abandoned, would it make sense for Cave to be her adopted father? That would make Caroline her adopted mother as well.
On April 22 2011 11:40 Highways wrote: Up to chapter 7. Does anyone know how many chapters there are?
How close to the end am I?
9 chapters.
Although 9 is pretty damn short. You are getting closer to the end, the pace picks up a lot in chapter 8, although that might just be me having major issues wrapping my head around the stuff introduced in the last part of chapter 7.
On April 21 2011 01:06 Brotatolol wrote: Also, huge mind blowing spoiler (not relevant to the stage I quoted) that somebody pointed out on /v/. + Show Spoiler +
It's bring your daughter to work day, it uses a special material from Dad's work (see above procedures),it says by Chell, and has grown due to it being there for such a long time. Chell = Cave Johnson's Daughter?
If we are to believe that Chell was indeed abandoned, would it make sense for Cave to be her adopted father? That would make Caroline her adopted mother as well.
i actually don't believe Chell is their daughter. Caroline is in GLaDOS, and would have recognized Chell if it were her daughter. and i bet Cave Johnson is sterile from all that science anyways.
To anyone who was thinking about skipping the co-op I'd highly reconsider. It's incredibly fun and is almost as important to the story as single player. The story is better/makes more sense if you beat SP first though.
On April 21 2011 01:06 Brotatolol wrote: Also, huge mind blowing spoiler (not relevant to the stage I quoted) that somebody pointed out on /v/. + Show Spoiler +
It's bring your daughter to work day, it uses a special material from Dad's work (see above procedures),it says by Chell, and has grown due to it being there for such a long time. Chell = Cave Johnson's Daughter?
If we are to believe that Chell was indeed abandoned, would it make sense for Cave to be her adopted father? That would make Caroline her adopted mother as well.
i actually don't believe Chell is their daughter. Caroline is in GLaDOS, and would have recognized Chell if it were her daughter. and i bet Cave Johnson is sterile from all that science anyways.
This is such a great game, i cant believe I only played Portal 1 a year ago. (never understood Steam when I first purchased)
I dove into the single player for a few hours and was just soo sucked into the story I couldn't believe how fast time was going by. Then my buddy (who was lame and did not get/stay up to play asap) woke up and we dove right into Co-op. I love how they have expanded on the flavor of the world of Aperture Science in every detail.
I've been finding a lot of complaints about the shortness of the game, which I suppose is valid considering Portal has limited replay value (unless you go die-hard speed running). However when you consider that you can pay 10$ to go see a Film at the theaters Portal more than pays off for it's 6 hour single player and roughly equivalent Co-Op.
For those speculating on Chell's origins you should check out the Steam forums, theres quite a bit people trying to find evidence of a possible relation between Chell, GlaDos, Caroline, and Cave Johnson. I personally don't think it fits too well that Chell is the daughter of GLaDos/Cave, but there is proof that Chell was brought into Aperature for Bring your daughter to work day and remember.. Thats the perfect time to have her Tested!
I've been finding a lot of complaints about the shortness of the game, which I suppose is valid considering Portal has limited replay value (unless you go die-hard speed running).
I suppose compared to many games it is quite short, but compare it to the original Portal. I ran through that game in 3 hours and 13 minutes, and I'm not all that great at these types of games. At least Portal 2 took multiple sittings (for me at least) and proved much more challenging in my opinion.
I don't know what has happened to the mouse settings in modern games. In the few 3d games I have picked up the latest year, Fallout New Vegas, Dead space and Portal 2, the mouse behaves so uncomfortable.
Back in the days when you started a game, let us say Quake 1, the mouse moved smoothly and felt perfectly, but now every new game I play feels so terrible. First I thought it was because it was ported from Xbox or something, but I even notice this is Portal 2. The mouse just feels terrible, and even when trying to adjust settings it just does not feel right.
Why is this? Did newer games incorporate something that just mess up mouse movement, and is there a fix? Anyone experience this, and what could be the setting I look for? I was worried this would happen in Star2 aswell, but it did not, as it only seem to happen in new 3d games. The vertical and horizontal movement also does not seem to sync. I just can't enjoy Portal 2 having so bad control over the movement, the acceleration feels weird, and just about everything.
On April 22 2011 14:24 HowardRoark wrote: I don't know what has happened to the mouse settings in modern games. In the few 3d games I have picked up the latest year, Fallout New Vegas, Dead space and Portal 2, the mouse behaves so uncomfortable.
Back in the days when you started a game, let us say Quake 1, the mouse moved smoothly and felt perfectly, but now every new game I play feels so terrible. First I thought it was because it was ported from Xbox or something, but I even notice this is Portal 2. The mouse just feels terrible, and even when trying to adjust settings it just does not feel right.
Why is this? Did newer games incorporate something that just mess up mouse movement, and is there a fix? Anyone experience this, and what could be the setting I look for? I was worried this would happen in Star2 aswell, but it did not, as it only seem to happen in new 3d games. The vertical and horizontal movement also does not seem to sync. I just can't enjoy Portal 2 having so bad control over the movement, the acceleration feels weird, and just about everything.
I use a Razer DeathAdder and know what you're talking about. Fallout New Vegas mouse control seems pretty weird, but I didn't have the same problem with Portal 2. It feels just like on the desktop. Maybe some games try to add mouse acceleration or a custom sensitivity. I know that Counter Strike 1.6 does that, as every time I alt-tab out of the game, my mouse feels really different. Considering CS1.6 and Portal 2 are both from Valve, maybe you should try and tweak both your mouse and in-game sensitivity.
On April 21 2011 01:06 Brotatolol wrote: Also, huge mind blowing spoiler (not relevant to the stage I quoted) that somebody pointed out on /v/. + Show Spoiler +
It's bring your daughter to work day, it uses a special material from Dad's work (see above procedures),it says by Chell, and has grown due to it being there for such a long time. Chell = Cave Johnson's Daughter?
If we are to believe that Chell was indeed abandoned, would it make sense for Cave to be her adopted father? That would make Caroline her adopted mother as well.
i actually don't believe Chell is their daughter. Caroline is in GLaDOS, and would have recognized Chell if it were her daughter. and i bet Cave Johnson is sterile from all that science anyways.
Caroline seemed to be buried pretty far beneath the actual AI, otherwise there wouldn't be such a massive shift in personality between GLaDOS at the start and GLaDOS after you've been through the halls of Cave's Aperture. There might've been some things that she remembered after seeing Chell, but at the same time she could've just been making things up or had looked at her file.
It was such an amazing game.Both the SP and the Co-op.Worth the wait,worth the time,worth the hassle.Just wish it was longer.The story was amazing,the puzzles were amazing,the physics of the game were amazing and the graphics/sound were just perfect for the atmosphere.Valve overdid themselves. But that's just IMO
Just finished the game. Very very enjoyable experience. Some people weren't fans of the ending but I thought it was very fun and completely fine within context of the story up till then.
The ONLY complaint I have with this game is that it seemed easier than portal 1. A lot of the rooms, even later on, felt pretty simple. Only a select few actually got me stuck for 15ish min. Having said that, the story + characters + fun factor are as good as any game to date imo.
Stephen merchant made this game as far as i'm concerned.
On April 22 2011 14:24 HowardRoark wrote: I don't know what has happened to the mouse settings in modern games. In the few 3d games I have picked up the latest year, Fallout New Vegas, Dead space and Portal 2, the mouse behaves so uncomfortable.
Back in the days when you started a game, let us say Quake 1, the mouse moved smoothly and felt perfectly, but now every new game I play feels so terrible. First I thought it was because it was ported from Xbox or something, but I even notice this is Portal 2. The mouse just feels terrible, and even when trying to adjust settings it just does not feel right.
Why is this? Did newer games incorporate something that just mess up mouse movement, and is there a fix? Anyone experience this, and what could be the setting I look for? I was worried this would happen in Star2 aswell, but it did not, as it only seem to happen in new 3d games. The vertical and horizontal movement also does not seem to sync. I just can't enjoy Portal 2 having so bad control over the movement, the acceleration feels weird, and just about everything.
Did you disable vsync? Vsync ruins your mouse in source games
So i guess the Portal story arc is finished? I mean,Chell is already released out of the facility,and apparently,it took place hundreds of years after Portal 1,lol.I wonder what will she do after that,though
So i guess the Portal story arc is finished? I mean,Chell is already released out of the facility,and apparently,it took place hundreds of years after Portal 1,lol.I wonder what will she do after that,though
Yes a very good game, stayed up all night to finish it, just beat it a third time (second was for achievements, this time was for developers commentary) I highly recommend doing it too, the insight Valve provides is amazing. Especially since I lived in Source before Starcraft 2 came along.
So i guess the Portal story arc is finished? I mean,Chell is already released out of the facility,and apparently,it took place hundreds of years after Portal 1,lol.I wonder what will she do after that,though
So I still need to go buy it, as I've been really busy lately, and I've not really wanted to watch any gameplay footage of it or anything as to not spoil the experience for me. I'm also not one to subscribe to youtube channels very much...
But the only 3 youtube subscriptions I have, I like watching a lot for entertainment as they release a lot of content, but ALL THREE HAVE PORTAL 2 PLAYTHROUGHS ONGOING CURRENTLY. What the hell man.
I have read all the Cave/Caroline being Chell's parents speculation. However has there been any good info in relation to what exactly caused the schism in the Caroline AI that created the Glados personality(the psychotic killer)? It is believed that Glados is Caroline's personality in AI form per the Cave Johnson request, however it is also clear that the Caroline portion of said AI is the moral conscious. So is there any strong info on what would of sprouted the killer personality traits unique to Glados? Is it just is defect of their first attempt to merge human conscious into a synthetic form or something more specific? I remember there being paintings on the walls in an early stage of the game when you first get the portal gun, including one of the day Glados comes online and releases the neuro-toxin, and another showing a woman surrounded by scientists in a state of rage. Is there any evidence of Caroline cracking during or before the creation of Glados?
On April 22 2011 10:56 sgtcodfish wrote: Just finished... ending was fucking awesome, the whole game was fucking awesome.
I've got mega nerd chills.
Valve is soooooo good. Can't wait for HL Ep3.
100%, total nerd chills.
And all I could think of at the end was to analyze the earth and moon and outside just for some details about HL2:EP3 or just the world 200 years after it.
So i guess the Portal story arc is finished? I mean,Chell is already released out of the facility,and apparently,it took place hundreds of years after Portal 1,lol.I wonder what will she do after that,though
On April 22 2011 10:56 sgtcodfish wrote: Just finished... ending was fucking awesome, the whole game was fucking awesome.
I've got mega nerd chills.
Valve is soooooo good. Can't wait for HL Ep3.
100%, total nerd chills.
And all I could think of at the end was to analyze the earth and moon and outside just for some details about HL2:EP3 or just the world 200 years after it.
Once per decade (approximately... just run with it) something exceptional happens.
There was Thief. And somehow Thief 2 managed to almost live up to it.
Then there was Portal. And only Valve can manage to make a game that almost lives up to it.
As if it was even required, the sheer genius of Portal 2 has gotten me re-hyped for EP:3. Cleverly characterized sarcastic rogue AIs and chicks in janitor jumpsuits with portal-gun-protecting foot-armor have delivered glory - time for glassed nerds with crowbars! Not that I would complain about more clever physics puzzles/challenges spiced with solid pacing, unique storytelling and intelligent humor that I will never be able to fully understand, but Valve seem to take their time to make their games. Fortunately the quality seems to scale with the development time - and if so then EP:3 will top all previous games!
On April 22 2011 10:56 sgtcodfish wrote: Just finished... ending was fucking awesome, the whole game was fucking awesome.
I've got mega nerd chills.
Valve is soooooo good. Can't wait for HL Ep3.
100%, total nerd chills.
And all I could think of at the end was to analyze the earth and moon and outside just for some details about HL2:EP3 or just the world 200 years after it.
Apparently it was retconned to upper Michigan. I wonder what will happen to chell though cos she has nothing to defend against Xen wildlife etc(if they are still around)
On April 22 2011 10:56 sgtcodfish wrote: Just finished... ending was fucking awesome, the whole game was fucking awesome.
I've got mega nerd chills.
Valve is soooooo good. Can't wait for HL Ep3.
100%, total nerd chills.
And all I could think of at the end was to analyze the earth and moon and outside just for some details about HL2:EP3 or just the world 200 years after it.
Apparently it was retconned to upper Michigan. I wonder what will happen to chell though cos she has nothing to defend against Xen wildlife etc(if they are still around)
On April 22 2011 10:56 sgtcodfish wrote: Just finished... ending was fucking awesome, the whole game was fucking awesome.
I've got mega nerd chills.
Valve is soooooo good. Can't wait for HL Ep3.
100%, total nerd chills.
And all I could think of at the end was to analyze the earth and moon and outside just for some details about HL2:EP3 or just the world 200 years after it.
Apparently it was retconned to upper Michigan. I wonder what will happen to chell though cos she has nothing to defend against Xen wildlife etc(if they are still around)
Still, she's unarmed and alone(if you don't count the companion cube)... I don't think tenacity alone would help much against headcrabs.
Unrelated, I really wish Valve would tell us just how long it was between Portal 1 and 2... "hundreds of years" does not seem to fit at all with the state of the facility in Portal 2. + Show Spoiler +
Portal 1 happened somewhere between 2000 and 2029... and unless Aperture made some discoveries in the field, I can't see the paint in the facility, let alone the painting and wood in Chell's relaxation chamber lasting decades, let alone centuries, even in a controlled environment, especially without a caretaker.
On April 22 2011 02:52 HunterX11 wrote: Is it just me, or is the portal gun superluminal? There should have been a slight delay. DAMN YOU VALVE!
I haven't been through the commentary yet but I believe they discuss that the Portal gun fires at the speed of light and that they did make sure the delay would be accurate.
Even if they didn't there is no reason to let a little fake science detract for how awesome this game is.
On April 22 2011 10:56 sgtcodfish wrote: Just finished... ending was fucking awesome, the whole game was fucking awesome.
I've got mega nerd chills.
Valve is soooooo good. Can't wait for HL Ep3.
100%, total nerd chills.
And all I could think of at the end was to analyze the earth and moon and outside just for some details about HL2:EP3 or just the world 200 years after it.
Apparently it was retconned to upper Michigan. I wonder what will happen to chell though cos she has nothing to defend against Xen wildlife etc(if they are still around)
Still, she's unarmed and alone(if you don't count the companion cube)... I don't think tenacity alone would help much against headcrabs.
Unrelated, I really wish Valve would tell us just how long it was between Portal 1 and 2... "hundreds of years" does not seem to fit at all with the state of the facility in Portal 2. + Show Spoiler +
Portal 1 happened somewhere between 2000 and 2029... and unless Aperture made some discoveries in the field, I can't see the paint in the facility, let alone the painting and wood in Chell's relaxation chamber lasting decades, let alone centuries, even in a controlled environment, especially without a caretaker.
On the discussion of the future developments of the Portal 2 plot: + Show Spoiler +
At the very least it won't be connected to the Half Life 2 plot anymore, so we probably won't hear back from Chell for the next couple of games (since she would be a major spoiler as to what happened in the Half Life 2 world).
Back when Portal 2 was announced, they said something along the lines of wanting to split the two franchises apart as much as possible (of course with a few hints here and there, like the easter egg Borealis bay in Portal 2), since they want to establish Portal as it's own thing, like Left 4 Dead, Team Fortress etc.
On April 22 2011 22:01 heishe wrote: On the discussion of the future developments of the Portal 2 plot: + Show Spoiler +
At the very least it won't be connected to the Half Life 2 plot anymore, so we probably won't hear back from Chell for the next couple of games (since she would be a major spoiler as to what happened in the Half Life 2 world).
Back when Portal 2 was announced, they said something along the lines of wanting to split the two franchises apart as much as possible (of course with a few hints here and there, like the easter egg Borealis bay in Portal 2), since they want to establish Portal as it's own thing, like Left 4 Dead, Team Fortress etc.
I don't really know why they want to do that though, you must admit alot people are very interested in the connection with the half life world.
Having connections will enrich the game universe even more, it covers the gaps, and you bet more questions would've arised if portal isn't set in a half life world. Since they decided to place portal in the half life universe, they should at least string them together. That would benfit fans from both franchises.
On April 22 2011 10:56 sgtcodfish wrote: Just finished... ending was fucking awesome, the whole game was fucking awesome.
I've got mega nerd chills.
Valve is soooooo good. Can't wait for HL Ep3.
100%, total nerd chills.
And all I could think of at the end was to analyze the earth and moon and outside just for some details about HL2:EP3 or just the world 200 years after it.
Apparently it was retconned to upper Michigan. I wonder what will happen to chell though cos she has nothing to defend against Xen wildlife etc(if they are still around)
Still, she's unarmed and alone(if you don't count the companion cube)... I don't think tenacity alone would help much against headcrabs.
Unrelated, I really wish Valve would tell us just how long it was between Portal 1 and 2... "hundreds of years" does not seem to fit at all with the state of the facility in Portal 2. + Show Spoiler +
Portal 1 happened somewhere between 2000 and 2029... and unless Aperture made some discoveries in the field, I can't see the paint in the facility, let alone the painting and wood in Chell's relaxation chamber lasting decades, let alone centuries, even in a controlled environment, especially without a caretaker.
Perhaps the Companion Cube will become her "crowbar."
On April 22 2011 22:01 heishe wrote: On the discussion of the future developments of the Portal 2 plot: + Show Spoiler +
At the very least it won't be connected to the Half Life 2 plot anymore, so we probably won't hear back from Chell for the next couple of games (since she would be a major spoiler as to what happened in the Half Life 2 world).
Back when Portal 2 was announced, they said something along the lines of wanting to split the two franchises apart as much as possible (of course with a few hints here and there, like the easter egg Borealis bay in Portal 2), since they want to establish Portal as it's own thing, like Left 4 Dead, Team Fortress etc.
Well, Portal 2 still had a pretty big reference to the Borealis event that is expected to be the center of Half Life 2: Episode 3. There is an easter egg where you find a "dock" with several life-savers labelled "Borealis." In addition, there seemed to be several other subtle hints that possibly suggest the "missing experiment" that was centered on the Borealis.
On April 22 2011 22:01 heishe wrote: On the discussion of the future developments of the Portal 2 plot: + Show Spoiler +
At the very least it won't be connected to the Half Life 2 plot anymore, so we probably won't hear back from Chell for the next couple of games (since she would be a major spoiler as to what happened in the Half Life 2 world).
Back when Portal 2 was announced, they said something along the lines of wanting to split the two franchises apart as much as possible (of course with a few hints here and there, like the easter egg Borealis bay in Portal 2), since they want to establish Portal as it's own thing, like Left 4 Dead, Team Fortress etc.
I don't really know why they want to do that though, you must admit alot people are very interested in the connection with the half life world.
Who knows. Maybe it's easier for the writers that way. Maybe it creates more opportunities for them to make money out of the Portal franchise in the future. Back when Portal was released they probably did want to make it as a kind of "b-side" to the HL universe, but back then they didn't know that it would be received so favourably.
Either way, even if they want to split the franchises, they obviously can't ignore the HL universe completely, since Portal takes place in that universe after all. That is, unless games in the Portal franchise will always be these games where some evil AI sends you through a couple of test chambers, and then you escape after a while and destroy that AI, which would make the games really stale really fast ( I for one do not really look forward to another one of these games in Portal 3).
On April 22 2011 10:56 sgtcodfish wrote: Just finished... ending was fucking awesome, the whole game was fucking awesome.
I've got mega nerd chills.
Valve is soooooo good. Can't wait for HL Ep3.
100%, total nerd chills.
And all I could think of at the end was to analyze the earth and moon and outside just for some details about HL2:EP3 or just the world 200 years after it.
Apparently it was retconned to upper Michigan. I wonder what will happen to chell though cos she has nothing to defend against Xen wildlife etc(if they are still around)
Still, she's unarmed and alone(if you don't count the companion cube)... I don't think tenacity alone would help much against headcrabs.
Unrelated, I really wish Valve would tell us just how long it was between Portal 1 and 2... "hundreds of years" does not seem to fit at all with the state of the facility in Portal 2. + Show Spoiler +
Portal 1 happened somewhere between 2000 and 2029... and unless Aperture made some discoveries in the field, I can't see the paint in the facility, let alone the painting and wood in Chell's relaxation chamber lasting decades, let alone centuries, even in a controlled environment, especially without a caretaker.
On April 22 2011 22:01 heishe wrote: On the discussion of the future developments of the Portal 2 plot: + Show Spoiler +
At the very least it won't be connected to the Half Life 2 plot anymore, so we probably won't hear back from Chell for the next couple of games (since she would be a major spoiler as to what happened in the Half Life 2 world).
Back when Portal 2 was announced, they said something along the lines of wanting to split the two franchises apart as much as possible (of course with a few hints here and there, like the easter egg Borealis bay in Portal 2), since they want to establish Portal as it's own thing, like Left 4 Dead, Team Fortress etc.
Well, Portal 2 still had a pretty big reference to the Borealis event that is expected to be the center of Half Life 2: Episode 3. There is an easter egg where you find a "dock" with several life-savers labelled "Borealis." In addition, there seemed to be several other subtle hints that possibly suggest the "missing experiment" that was centered on the Borealis.
It would be extremely hard to connect Portal directly to ANY game, because the portal gun becomes super-OP / impossible to design a game around if it's not in a controlled environment. That or almost every surface in the world will be un-portal-able, which would just be frustrating.
On April 22 2011 23:04 trainRiderJ wrote: It would be extremely hard to connect Portal directly to ANY game, because the portal gun becomes super-OP / impossible to design a game around if it's not in a controlled environment. That or almost every surface in the world will be un-portal-able, which would just be frustrating.
I don't think people are talking about interweaving game play, but plot. I don't think the half-life game should have a portal gun, and I also don't think portal should have guns or whatever. But I think portal could fill in small gaps of the half-life universe. It would enrich the universe at the very least
On April 22 2011 23:04 trainRiderJ wrote: It would be extremely hard to connect Portal directly to ANY game, because the portal gun becomes super-OP / impossible to design a game around if it's not in a controlled environment. That or almost every surface in the world will be un-portal-able, which would just be frustrating.
I don't think people are talking about interweaving game play, but plot. I don't think the half-life game should have a portal gun, and I also don't think portal should have guns or whatever. But I think portal could fill in small gaps of the half-life universe. It would enrich the universe at the very least
I know I for one would be happy with a Portal 3 that is nothing but robots doing advanced tests. For science.
On April 22 2011 23:04 trainRiderJ wrote: It would be extremely hard to connect Portal directly to ANY game, because the portal gun becomes super-OP / impossible to design a game around if it's not in a controlled environment. That or almost every surface in the world will be un-portal-able, which would just be frustrating.
You can only portal walls made of moon stuff (or covered in moon material)
I think the next Portal (strange already talking about this one, with Portal 2 not even out a week) will be more about + Show Spoiler +
the cloned people that you found in the end of the coop
, with them you can make a storyline seperate to the outer world
On April 22 2011 23:04 trainRiderJ wrote: It would be extremely hard to connect Portal directly to ANY game, because the portal gun becomes super-OP / impossible to design a game around if it's not in a controlled environment. That or almost every surface in the world will be un-portal-able, which would just be frustrating.
That's not true as you portal to lots of places that are unintentional, like how you evade fiery death in Portal 1 or any of the behind the camera scenes. You could argue Aperture is stupid enough to make their walls with moon paint, but it's left ambiguous right now. We 100% know that moon rock painted walls work with portal technology, but it doesn't seem like that's the entirety of the situation.
Co-op happens after SP. You know this 100% because at one point GladOS talks about how you two are the best cooperative duo she's ever seen and the last cooperative duo she saw she ended up destroying one for being an imbecile and the other... well she didn't want to talk about it. This is 100% referencing Wheatly and Chell. Also its Wheatly that first finds the robots anyways.
As for mixing the story, it's disappointing Portal 2 is so long after Portal 1 (+ Show Spoiler +
though technically with Chell's super potato you could argue that it hasn't actually been all that long and the wildlife and decay was accelerated from whatever Chell did to that potato, but I believe Valve has said it's that long after
), but it makes sense to do. Having it set so long after removes the awkwardness of Chell running into Freeman. 2 Mute characters meeting isn't exactly what you want. Still I wish they'd intertwine stuff a little more as I LOVED that about Portal 1.
Co-op happens after SP. You know this 100% because at one point GladOS talks about how you two are the best cooperative duo she's ever seen and the last cooperative duo she saw she ended up destroying one for being an imbecile and the other... well she didn't want to talk about it. This is 100% referencing Wheatly and Chell. Also its Wheatly that first finds the robots anyways.
On April 22 2011 23:04 trainRiderJ wrote: It would be extremely hard to connect Portal directly to ANY game, because the portal gun becomes super-OP / impossible to design a game around if it's not in a controlled environment. That or almost every surface in the world will be un-portal-able, which would just be frustrating.
That's not true as you portal to lots of places that are unintentional, like how you evade fiery death in Portal 1 or any of the behind the camera scenes. You could argue Aperture is stupid enough to make their walls with moon paint, but it's left ambiguous right now. We 100% know that moon rock painted walls work with portal technology, but it doesn't seem like that's the entirety of the situation.
Co-op happens after SP. You know this 100% because at one point GladOS talks about how you two are the best cooperative duo she's ever seen and the last cooperative duo she saw she ended up destroying one for being an imbecile and the other... well she didn't want to talk about it. This is 100% referencing Wheatly and Chell. Also its Wheatly that first finds the robots anyways.
As for mixing the story, it's disappointing Portal 2 is so long after Portal 1 (+ Show Spoiler +
though technically with Chell's super potato you could argue that it hasn't actually been all that long and the wildlife and decay was accelerated from whatever Chell did to that potato, but I believe Valve has said it's that long after
), but it makes sense to do. Having it set so long after removes the awkwardness of Chell running into Freeman. 2 Mute characters meeting isn't exactly what you want. Still I wish they'd intertwine stuff a little more as I LOVED that about Portal 1.
I'm still skeptical about just how long after it is. There's a fair amount of evidence ingame that implies Valve either underestimates the speed at which nature reclaims territory, or didn't follow through with the time lapse they originally stated.
I doubt Chell and Gordon would run into each other anyway. + Show Spoiler +
City 17's in eastern Europe according to the wiki, and Chell's in the middle of a field in Michigan.
Co-op happens after SP. You know this 100% because at one point GladOS talks about how you two are the best cooperative duo she's ever seen and the last cooperative duo she saw she ended up destroying one for being an imbecile and the other... well she didn't want to talk about it. This is 100% referencing Wheatly and Chell. Also its Wheatly that first finds the robots anyways.
Yeah, I thought of that too, but it makes too much sense. + Show Spoiler +
Wheatly is DESIGNED to be an imbecile and GlaDOS' final actions towards Chell were pretty painful to her (plus they needed to avoid direct spoilers obviously)
I'm still skeptical about just how long after it is. There's a fair amount of evidence ingame that implies Valve either underestimates the speed at which nature reclaims territory, or didn't follow through with the time lapse they originally stated.
Agreed, but fortunately it's not THAT important. We know it's sometime between the time the chamber gives you at the start of the game and 'hundreds of years.' Either way it's after anything that might remotely happen in any HL game which is all that really matters from the lore perspective. I suppose if it was short enough you might run into an Alyx/Gordon baby or them as an old man/woman, but that's about as close as you'd get to a meeting of the characters which seems to be what Valve wants.
Co-op happens after SP. You know this 100% because at one point GladOS talks about how you two are the best cooperative duo she's ever seen and the last cooperative duo she saw she ended up destroying one for being an imbecile and the other... well she didn't want to talk about it. This is 100% referencing Wheatly and Chell. Also its Wheatly that first finds the robots anyways.
Yeah, I thought of that too, but it makes too much sense. + Show Spoiler +
Wheatly is DESIGNED to be an imbecile and GlaDOS' final actions towards Chell were pretty painful to her (plus they needed to avoid direct spoilers obviously)
I'm still skeptical about just how long after it is. There's a fair amount of evidence ingame that implies Valve either underestimates the speed at which nature reclaims territory, or didn't follow through with the time lapse they originally stated.
Agreed, but fortunately it's not THAT important. We know it's sometime between the time the chamber gives you at the start of the game and 'hundreds of years.' Either way it's after anything that might remotely happen in any HL game which is all that really matters from the lore perspective. I suppose if it was short enough you might run into an Alyx/Gordon baby or them as an old man/woman, but that's about as close as you'd get to a meeting of the characters which seems to be what Valve wants.
*shrug* The wiki says HL2 happens in 202X and Portal 1 happens around ~2008(10 years after GLaDOS killed everyone, which is canonically 1998 I think), it all depends on what Valve wants. There's also of course Gordon's "contract" with G-Man, effectively rendering time moot. Even if Valve followed through with the lapse being hundreds of years, Gordon and Chell could still work together.
Co-op happens after SP. You know this 100% because at one point GladOS talks about how you two are the best cooperative duo she's ever seen and the last cooperative duo she saw she ended up destroying one for being an imbecile and the other... well she didn't want to talk about it. This is 100% referencing Wheatly and Chell. Also its Wheatly that first finds the robots anyways.
Yeah, I thought of that too, but it makes too much sense. + Show Spoiler +
Wheatly is DESIGNED to be an imbecile and GlaDOS' final actions towards Chell were pretty painful to her (plus they needed to avoid direct spoilers obviously)
I'm still skeptical about just how long after it is. There's a fair amount of evidence ingame that implies Valve either underestimates the speed at which nature reclaims territory, or didn't follow through with the time lapse they originally stated.
Agreed, but fortunately it's not THAT important. We know it's sometime between the time the chamber gives you at the start of the game and 'hundreds of years.' Either way it's after anything that might remotely happen in any HL game which is all that really matters from the lore perspective. I suppose if it was short enough you might run into an Alyx/Gordon baby or them as an old man/woman, but that's about as close as you'd get to a meeting of the characters which seems to be what Valve wants.
*shrug* The wiki says HL2 happens in 202X and Portal 1 happens around ~2008(10 years after GLaDOS killed everyone, which is canonically 1998 I think), it all depends on what Valve wants. There's also of course Gordon's "contract" with G-Man, effectively rendering time moot. Even if Valve followed through with the lapse being hundreds of years, Gordon and Chell could still work together.
I hope they know sign language, they aren't much of speakers.
Co-op happens after SP. You know this 100% because at one point GladOS talks about how you two are the best cooperative duo she's ever seen and the last cooperative duo she saw she ended up destroying one for being an imbecile and the other... well she didn't want to talk about it. This is 100% referencing Wheatly and Chell. Also its Wheatly that first finds the robots anyways.
Yeah, I thought of that too, but it makes too much sense. + Show Spoiler +
Wheatly is DESIGNED to be an imbecile and GlaDOS' final actions towards Chell were pretty painful to her (plus they needed to avoid direct spoilers obviously)
I'm still skeptical about just how long after it is. There's a fair amount of evidence ingame that implies Valve either underestimates the speed at which nature reclaims territory, or didn't follow through with the time lapse they originally stated.
Agreed, but fortunately it's not THAT important. We know it's sometime between the time the chamber gives you at the start of the game and 'hundreds of years.' Either way it's after anything that might remotely happen in any HL game which is all that really matters from the lore perspective. I suppose if it was short enough you might run into an Alyx/Gordon baby or them as an old man/woman, but that's about as close as you'd get to a meeting of the characters which seems to be what Valve wants.
*shrug* The wiki says HL2 happens in 202X and Portal 1 happens around ~2008(10 years after GLaDOS killed everyone, which is canonically 1998 I think), it all depends on what Valve wants. There's also of course Gordon's "contract" with G-Man, effectively rendering time moot. Even if Valve followed through with the lapse being hundreds of years, Gordon and Chell could still work together.
Well g-man's ability to continue that contract is questionable at best and why would Valve spend all this time building up Alyx and the world only to skip ahead 100 years? It'd be hard to keep players invested in the story if they did that I'd think. It's not like Portal where the setting alone is the primary connection players have or HL1 where you had no investment in the character's beyond gordon/gman and the aliens.
On April 23 2011 00:03 KangaRuthless wrote: Playing through the Co-Op version. Glados keeps insulting my partner and giving me false praise.
Perhaps those insults and false praises are the truth
For those people who are playing co-op, is it viable to play with a randomized stranger or would it be better to look for a Steam friend?
I'd say, atleast half the fun from co-op comes from chatting with your buddy. The PC version atleast has built in voice support wich works quite well, took a while for my friend to figure out how to turn it off ingame, and I couldn't hear any difference from his skype or the ingame voice.
On April 23 2011 00:10 eviltomahawk wrote: For those people who are playing co-op, is it viable to play with a randomized stranger or would it be better to look for a Steam friend?
Get a friend and set up a chat via Skype or Mumble or Vent. Makes for a much easier and enjoyable experience.
On April 23 2011 00:10 eviltomahawk wrote: For those people who are playing co-op, is it viable to play with a randomized stranger or would it be better to look for a Steam friend?
Get a friend and set up a chat via Skype or Mumble or Vent. Makes for a much easier and enjoyable experience.
doooont play with someone who knows the solutions to the coop levels already. will ruin the whole experience for you.
On April 23 2011 00:10 eviltomahawk wrote: For those people who are playing co-op, is it viable to play with a randomized stranger or would it be better to look for a Steam friend?
Get a friend and set up a chat via Skype or Mumble or Vent. Makes for a much easier and enjoyable experience.
doooont play with someone who knows the solutions to the coop levels already. will ruin the whole experience for you.
+1. I was gonna play with my friend, but I had work and he went ahead and played some co op levels. I don't blame him because it would be a while before we could actually play co-op a lot together. We played a few levels, and he just pinged where to put Portals...I didn't know wtf the fuck was going on.
When I actually get the time to revisit co-op, I will post in here if anyone wants to run through it with me. Don't worry about me knowing the puzzles because I hardly did any and I didn't know what was going on for more of them anyway. =]
Just want to take the time to say this is the best game i have EVER played. and i have played a lot. you should definitely get it if your a fan of valves work
Portal 2 is kinda like an extended version of Portal 1. More levels, a few more toys to play around with. Same difficulty. I finished it in 2 long sessions, total play time probably around 14 hours - was totally worth buying
I played a couple hours of Co-op with a friend the other day and it was absolutely hilarious. I find the puzzles much more interesting with 2 people and the dialogue with glados is just really fucking funny. I would not play this with a random stranger, but a close friend as it just makes the gameplay more fun, and the first time will always be the best.
I love the idea behind this game, still haven't beat the single player as I don't have a lot of time on my hands but looking forward to playing it more.
kk p4NDemik and I are gonna be playing now. This time I won't have a dumbass teammate who can't make portals or a dumbass teammate who wants to go get pizza before finishing a level (when we're at the end) or a dumbass teammate who lags like all hell.
The only problem I have with the game is that too much of the stuff seemed "color coded." The fact that such a large percent of the walls and ceilings were not portal-conductive made it seem like it's easier to find out where the portal you should place should go.
Alright I finished the SP earlier and I'm left with a question:
I got sort of used to being "introduced" to new stuff. I never got introduced to the white gel, did I somehow skip that part? I just "found out" what it did when I needed it.
On April 23 2011 09:22 disco wrote: Alright I finished the SP earlier and I'm left with a question:
I got sort of used to being "introduced" to new stuff. I never got introduced to the white gel, did I somehow skip that part? I just "found out" what it did when I needed it.
There's a part in there where the Aperture CEO (brain fart, what's his name UGH) is talking in the little voice recording, and he says that he is going to see if warp portal technology cures his disease he got from a shipment of moonrocks or something. Then you get the white gel.
On April 23 2011 09:22 disco wrote: Alright I finished the SP earlier and I'm left with a question:
I got sort of used to being "introduced" to new stuff. I never got introduced to the white gel, did I somehow skip that part? I just "found out" what it did when I needed it.
There's a part in there where the Aperture CEO (brain fart, what's his name UGH) is talking in the little voice recording, and he says that he is going to see if warp portal technology cures his disease he got from a shipment of moonrocks or something. Then you get the white gel.
The first level with the white gel was where you pushed the 3 levers in this little room right?
I just beat the 1 player game, looking for a partner for the 2 player game. Preferably someone with Scype and has beaten the 1 player game.
Add me on steam -> epic_perfection
I haven't touched the 2 player yet, i want to wait for a good team mate who also hasn't played yet. Please send me a PM or add me on steam. Il update this post if I've found someone, untill then send me a message!
p4NDemik and I just decided to go for the 5 portal challenge (achievable) in stage 3 of Hard Light. We figured out how to do it and then kicked its ass.
Yeah, I love that they just let you figure it out. I think they're geniuses at game and level design. The flow of the game was such that ... with the first gel, before you saw it, you flipped a big lever with a picture. Before the second gel, you flipped another big lever with a picture that included 2 pipes. Then before you got the third gel, they didn't even say anything... all they gave you was a big obvious lever with a picture that included 3 gels.
I like it because it seems like part of the "story" -- sounds like Cave Johnson, by that point in time, had become sufficiently crazy, and they were running out of money to design good testing rooms for the third gel... so that's why nobody told you what it did (only that it was MADE OF MOONROCKS HA HA HA). But somehow the game still works with you feeling like you figured it out on your own. hehe.
I @#$%ing loved portal2. I just stayed up all night last night setting up keybindings for FAAST+kinect for portal2. http://projects.ict.usc.edu/mxr/faast/
I really hope they add some kind of bonus levels or time trial levels or something that will add more length to the game. The gameplay of the game is great, the single player story is great, co-op is great, but to me it seemed all too short and there's no real reason to play through again once you beat it. It has the quality for sure, now it just needs some more quantity.
On April 23 2011 12:49 Pobearo wrote: I really hope they add some kind of bonus levels or time trial levels or something that will add more length to the game. The gameplay of the game is great, the single player story is great, co-op is great, but to me it seemed all too short and there's no real reason to play through again once you beat it. It has the quality for sure, now it just needs some more quantity.
well just like portal 1, the SDK will get released eventually and then you get practically an endless amount of custom maps. just gotta find good ones
but yeah, i definitely agree with you. advanced chambers/challenges in portal 1 was partly why the game was so great. portal 2's coop achievement for beating chamber 4 with no deaths does not compare to portal 1's gold challenges. plus coop has like no replayability. if you finish it and play with someone new then you either speed through it (by pinging everything for the new guy) or let him figure out. either way, the experience is ruined for one guy. if you play someone that knows what to do then well, you're just speeding through it and that gets boring because there's hardly any variation when it comes to methods of completing the level. boo you portal 2 for only putting white walls where we need it :|
On April 23 2011 11:42 tofucake wrote: p4NDemik and I just decided to go for the 5 portal challenge (achievable) in stage 3 of Hard Light. We figured out how to do it and then kicked its ass.
Portal 1 was the conceptually-greatest game I've ever played. Blew my mind.
Portal 2 has expanded upon the original gameplay with several new tricks, hilarious dialog, and an amazing conclusion that gets my hairs on end. I love this game so much, I've already played through it twice! I 100% recommend this game to any gamer. A+
The co-op is great fun as well, but the story aspect is definitely hollow. I was expecting some super-mission that you would have to embark on at the end, based on the co-op commercials where GLaDOS says, "and now for your real purpose..." Yeah, that never happened. I was severely disappointed.
So, in case you missed Valve's ARG with the radios in Portal 1, they brought it back. The "Final Transmission" achievement in Testchamber 6 (bring a radio into the office with a broken window) yields the following image when decoded with an SSTV decoder: That whole ARG gave me nerd chills. Mega nerd chills.
Was just about to post this Is indeed so much attention to detail in this game that it just ends up feeling scary, I really hope there's more little details/hints that wont be found for some time.
I first checked it with my own name, and it matched up with what I've been told since I was a very young kid.
Then I looked up Caroline and it said nothing about free man.
well if you translate it from old germanic language it actually means "the free" so freeman is not far i guess
"Caroline \c(a)-roli-ne, car(o)-line\ as a girl's name is pronounced KARE-a-line, KARE-a-lin. It is of Old German origin, and the meaning of Caroline is "free man"."
There's an app for the ipad called 'The Final Hours of Portal 2' from a journalist who has followed the development team of portal 2 closely. Seems really interesting for any portal fans. I'd love to check it out, uunfortunately I don't have an ipad
On April 23 2011 20:23 Arnstein wrote: Well, then she must be the daughter of Gordon Freeman!!!!!!!!
She was working at Aperture before Gordon was born. >_>
Time travel.
She is old enough to be the mother though.
Kind of interesting... someone possibly giving birth to two individuals with the same genetic defect (mute-ness).
Well Chell's capable of speech, according to Valve. She'd also likely be adopted, given her ethnicity(her face model is of Japanese/Brazilian descent, so it's probably safe to assume she is as well).
After hearing the game was short I tried to do it as slow as possible - trying to take it all in and look for any secrets in all the rooms, look at all the screens etc and managed to get 7-8 hours in single player.
Any other game I think I would of been dissapointed, but portal 2 is literally that brilliant it was worth the £30 just to give something back to valve for making one of the better games i've played in a long time. Everything from the story, actors, art, level design was brilliant even if it wasn't as difficult as i hoped. Even so, anyone who hasn't bought it i encourage you to make the purchase!
Did any one else while playing coop have glados say something along the lines of "im speaking to you privately, do not tell your partner what i have said." and then go on to praise you and insult the other player a bit.
I asked my coop buddy and he said that he didn't hear anything of the kind. Not only that but she was praising me the whole time, saying it was clear that I was doing all the work. I dont know if it makes a difference but I was playing as orange at the time
Need more! That is really all I have to say about this game. The game play value is so worth the money I paid for. Co-op is just as good as single player. In other games, I find co-op not as good as the single player. Definitely, a game that I would recommend to everybody.
6,5 hours...Done! Was hoping there would be more content to this sequel, but what was there was solid. Enjoyed it, but glad I could get it at a reasonable price, instead of full Steam price.
On April 24 2011 07:03 Fryght wrote: 6,5 hours...Done! Was hoping there would be more content to this sequel, but what was there was solid. Enjoyed it, but glad I could get it at a reasonable price, instead of full Steam price.
i assume you mean 6 hour single player and 5 hour co-op right, cuz co-op levels are more interesting and over all pretty much as long as single player.
On April 24 2011 07:05 Glider wrote: i assume you mean 6 hour single player and 5 hour co-op right, cuz co-op levels are more interesting and over all pretty much as long as single player.
6,5 hours for single player. Haven't found a co-op buddy yet :<
On April 24 2011 07:09 motbob wrote: Hey, could someone provide me with a saved game from right after The Fall? I've lost all my progress in the game
PM me please!
EDIT: Thanks everyone!
How did you manage to do that. There are Auto-Saves all the time and when you quit the game steam uploads your savegame to the cloud. *suspicious look* You aren't one of them pirates are you?
So many awesome moments in the game that I'm just speechless right now. I didn't know how they'd make a Portal game that spanned 8 hours but they way they did it was brilliant. A minor disappointment was: + Show Spoiler +
How they never dropped any hints of the Half-Life universe or how it ties in with Episode 3 T_T Fanboy here.
On April 24 2011 07:50 shindigs wrote: So many awesome moments in the game that I'm just speechless right now. I didn't know how they'd make a Portal game that spanned 8 hours but they way they did it was brilliant. A minor disappointment was: + Show Spoiler +
How they never dropped any hints of the Half-Life universe or how it ties in with Episode 3 T_T Fanboy here.
On April 24 2011 07:50 shindigs wrote: So many awesome moments in the game that I'm just speechless right now. I didn't know how they'd make a Portal game that spanned 8 hours but they way they did it was brilliant. A minor disappointment was: + Show Spoiler +
How they never dropped any hints of the Half-Life universe or how it ties in with Episode 3 T_T Fanboy here.
On April 24 2011 10:49 Xeteh wrote: Anyone else spend time trying to figure out how to destroy Wheatly's monitors in the later levels? The interactions are hilarious.
No but I started to play through again to do some of the side stuff so I'll have to do this when I get time after finals in a few weeks. Actually who am I kidding I'll probably do it soon when I start procrastinating on studying for finals.
The single player was so epic and funny and fun. I could predict most of the plot points a little before they happened, though. Can't wait for my friend to get it so we can beat the co-op mode!
On April 24 2011 07:50 shindigs wrote: So many awesome moments in the game that I'm just speechless right now. I didn't know how they'd make a Portal game that spanned 8 hours but they way they did it was brilliant. A minor disappointment was: + Show Spoiler +
How they never dropped any hints of the Half-Life universe or how it ties in with Episode 3 T_T Fanboy here.
On April 24 2011 10:49 Xeteh wrote: Anyone else spend time trying to figure out how to destroy Wheatly's monitors in the later levels? The interactions are hilarious.
No but I started to play through again to do some of the side stuff so I'll have to do this when I get time after finals in a few weeks. Actually who am I kidding I'll probably do it soon when I start procrastinating on studying for finals.
Yeah, I've been starting around Chapter 6-7 messing around, I should play from the start and just explore every corner since after knowing how to solve puzzles and where to go the game is significantly faster to complete, might as well try to find everything you can.
On April 24 2011 10:49 Xeteh wrote: Anyone else spend time trying to figure out how to destroy Wheatly's monitors in the later levels? The interactions are hilarious.
Yes. Most of them are straightforward. Except the last one. That one took forever to figure out T.T
Definitely putting this one up besides PS:T in my all-time best games list. A very enjoyable, memorable experience where I just couldn't stop laughing.
On April 25 2011 10:59 vl3tbol wrote: any1 here want to play coop on skidrow let me know. the only bad thing is i dont have any mic lolx but u can talk :D
My favorite part so far is when (i think) chapter 4 starts, its the one called The Surprise, where Glados says she has a surprise for you, then says "I made it all up, Surprise" and shoots confetti out the tube XD
On April 25 2011 11:10 Rasun wrote: Got it today and started playing it, the best part is just how funny it is, the voice over work is gorgeous, I love the characters.
My favorite part so far is when (i think) chapter 4 starts, its the one called The Surprise, where Glados says she has a surprise for you, then says "I made it all up, Surprise" and shoots confetti out the tube XD
On April 26 2011 18:23 snowbird wrote: Because I liked Portal 2 so much I had to try Portal 1 as well and it's also very good! But so sad that it's so short Need moar puzzllleees!
Did this too myself and got supriced that portal 1 was so short, but not dissapointed as it was very good.
I guess i wont play portal 2 much more now that i've solved it once, but i might go through it one more time
Anyone else got stuck at the part where you are introduced to the white slime/goo or w/e for the first time? i spent like 2 hours with a break to figure it out, soooo close to just watch a walkthrough and so glad that i didn't =)
Ah thinking about it i still haven't completed the coop! yeey!
this was one of the best games i've ever played but i was disappointed at how easy it was. + Show Spoiler +
this trailer from 2010 shows the kind of gameplay i was hoping for. some beta testers complained the game to be too hard like this so they made it too easy. i wish they would give us a map editor or something, nobody cares about some hat updates.
this trailer from 2010 shows the kind of gameplay i was hoping for. some beta testers complained the game to be too hard like this so they made it too easy. i wish they would give us a map editor or something, nobody cares about some hat updates.
omg, the last one in that video looks sooooo nice. why isn't something like that in the real game.
Ending was kinda sad (GLaDOS deleting a part of her which made her feel emotions), but liberating at the same time. Seeing Chell finally walk out of that depressing underground base in which she was trapped for so many years, centuries even (I assume that was implied when announcer said "you were in suspension for nine nine nine nine nine ni- days" at the beginning) into a field of yellow corns and that blue blue sky...Aaah. So good
this trailer from 2010 shows the kind of gameplay i was hoping for. some beta testers complained the game to be too hard like this so they made it too easy. i wish they would give us a map editor or something, nobody cares about some hat updates.
omg, the last one in that video looks sooooo nice. why isn't something like that in the real game.
Because the game is made to be multi platform, imagine trying to do last part of that trailer using a game pad on console. That is why the overall gameplay of portal 2 has to be slower, it has to be do-able on a game pad.
this trailer from 2010 shows the kind of gameplay i was hoping for. some beta testers complained the game to be too hard like this so they made it too easy. i wish they would give us a map editor or something, nobody cares about some hat updates.
omg, the last one in that video looks sooooo nice. why isn't something like that in the real game.
Because the game is made to be multi platform, imagine trying to do last part of that trailer using a game pad on console. That is why the overall gameplay of portal 2 has to be slower, it has to be do-able on a game pad.
yea, that may be the reason. i hope they bring out some new levels for PC exclusively so they can be faster
Fun game. Loved wheatley, so funny. The gels were cool, and it was much longer than the first one.
But the game was too easy imo, way to easy. Think i got stuck once or twice for more than a few minutes, otherwise all the puzzles seemed pretty straight forward.
this trailer from 2010 shows the kind of gameplay i was hoping for. some beta testers complained the game to be too hard like this so they made it too easy. i wish they would give us a map editor or something, nobody cares about some hat updates.
omg, the last one in that video looks sooooo nice. why isn't something like that in the real game.
Because the game is made to be multi platform, imagine trying to do last part of that trailer using a game pad on console. That is why the overall gameplay of portal 2 has to be slower, it has to be do-able on a game pad.
Typical, consoles ruining PC gaming yet again *sigh*.
I was a little disappointed that the puzzles weren't harder, preferably ALOT harder especially at the end. I never truly got stuck and you only really needed one 'ah ha!' moment to really get most of the puzzles. The story and dialogue was very good and kept me going so i'll give props for that.
this trailer from 2010 shows the kind of gameplay i was hoping for. some beta testers complained the game to be too hard like this so they made it too easy. i wish they would give us a map editor or something, nobody cares about some hat updates.
I totally forgot about that trailer. Was looking forward to some really intense reaction-time puzzles. I don't know why they took out the vacuum puzzles though. It would have been a nice extra element.
For those of you wanting a challenge, you should try portal 1's challenge mode. It's pretty insane. Hopefully its absence in Portal 2 is only temporary.
Without having looked into it, I'm sure there are also some good mods. Portal 2's store page promises editing tools btw:
# Editing Tools: Portal 2 editing tools will be included. Note: To be made available after launch.
this trailer from 2010 shows the kind of gameplay i was hoping for. some beta testers complained the game to be too hard like this so they made it too easy. i wish they would give us a map editor or something, nobody cares about some hat updates.
omg, the last one in that video looks sooooo nice. why isn't something like that in the real game.
Because the game is made to be multi platform, imagine trying to do last part of that trailer using a game pad on console. That is why the overall gameplay of portal 2 has to be slower, it has to be do-able on a game pad.
Typical, consoles ruining PC gaming yet again *sigh*.
I was a little disappointed that the puzzles weren't harder, preferably ALOT harder especially at the end. I never truly got stuck and you only really needed one 'ah ha!' moment to really get most of the puzzles. The story and dialogue was very good and kept me going so i'll give props for that.
Hopefully the mod community steps in and makes a bunch of really good PC focused levels.
To the above poster: You can already make levels for Portal 2, though you need to use the console the load them.
Definetely gets really high in my all time favorite games list. Very polished game, only downside for me were a bit easy puzzles, they cut out the hard looking ones from the trailers, guess playtesters were not that hardcore puzzlers
But overall, it's an on awesome game with great settings, story and characters with most personality I have ever seen in a game and they are not even humans, just machines with AI.
On April 27 2011 06:23 cLemenZa wrote: Enjoyed every minute of this, bit disappointed in the ending tho was hoping for a bit more, any ideas on the origin of chell?
On April 27 2011 06:23 cLemenZa wrote: Enjoyed every minute of this, bit disappointed in the ending tho was hoping for a bit more, any ideas on the origin of chell?
Finished it now since I was in Spain last week. And all I can say is, wow. Valve continues to amaze me with their innovative minds and great engine, as well as having characters and story that were just great.
The characters and the plot development was just amazing and really gave you answers to the questions you asked yourself after playing the first game, I am referring to the 6th and 7th chapter for those of you who've played it.
What made it even more impressive was having the developers commentary on and listening how they resolved issues and stuff, seriously as someone who has a fair understanding of game design it's just awesome to get to hear how they resolved problems that they encountered.
Not only that but it gives you a lot of insight and makes you more observant of the little things such as how well Wheatley acted when he spoke without having a mouth etc. And damn Glados was just amazing in portal 2 as well. She started of a bit boring but as the game progressed she returned to to being the awesome dark comedic genius that she is.
Also how great wasn't it that Stephen Merchant was the voice actor for Wheatly, not only do I love him as a person but also his voice really fit Whealty's personality. The third main character that was introduced who I won't name as it might spoil it was also very nicely done as well as fitting him into the story without it feeling like they forced it in there.
Overall though I give this game a 9.5/10 it's just amazing but there were still some things that I disliked like some puzzles that just were plain boring and repetitive. Also some functions just weren't any fun using like the white gel and the beams that pulled or pushed things. Just because they just felt like you had to spend a lot more time than you actually wanted to since it took longer to do it than to figure out the puzzle. But then again it made for innovative and less repetitive game play. And also I bet there's a lot of people who loved them though I am not one of them.
Portal 2 had (in my opinion) one gameplay flaw. Many of the "puzzles" you have to solve in the Cave Johnson retro-part are not actually logic thinking. They are mainly searching for missing pieces of the puzzle (finding out where you have to go/finding the place where you have to shoot your damn portal). Didn't like that one aspect of the game too much. Though the test chambers in that part were fine, just the part between test chambers sometimes was a little annoying for me.
Apart from that everything was awesome. I am pretty sure no "part 2" of a game has ever lived up to its huge expectations/hype so well.
Just finished Portal 2 and I am very pleased with it.
I felt the game was a bit too-long, especially the retro missions in the Cave Johnson part. I agree with Dyme in that they're not really logical thinking but just trying to find the one spot that you can place a portal on. But the 2 "bossfights" were really well done and the voice acting was simply superb. Loved it.
Just came across this, I haven't managed to get portal 2 yet, although i did enjoy the first one. There seems to be a lot of hate on portal 2 recently, however the thing that amused me most was the third quoters name "Leathergracket"
From a video i saw of the first 15 minutes it looks good to me!
I wanted Portal 2 to live up to the expectations set by the extremely well done first game. Valve delivered 100%. Really liked the use of the gels. About the ending (DONT click if you havent finished the game) : + Show Spoiler +
Was quite emotional too! Seeing that wheat field with the blue sky was exhilarating after being stuck in the test chambers. Freedom! Although this probably means Chell wont be back IF there is a sequel.
On April 26 2011 18:59 myti wrote: this was one of the best games i've ever played but i was disappointed at how easy it was. + Show Spoiler +
this trailer from 2010 shows the kind of gameplay i was hoping for. some beta testers complained the game to be too hard like this so they made it too easy. i wish they would give us a map editor or something, nobody cares about some hat updates.
I believe they didn't add that sort of gameplay because it is too focused on timings of the portals than the actual logic of the puzzles.
I finished the game a week ago and in hindsight it might actually not be that good. I played through the entire game in 3 sittings with very short breaks in between and I found the puzzles to be way too easy - they were too obvious.
Portal-conductive walls were rare - they were always in places where you were supposed to shoot portals in order to solve the puzzle, and that's a bad thing. You entered a new room, and if you didn't see the solution immediately after looking at the entire room slowly in one walkthrough, you could even solve them by randomly shooting a combination of portals somewhere and see what happens. You didn't need to think enough.
In fact, the only time I needed more than 2-5 minutes on a puzzle was in that area where you have to spray white goo up into that ventilation system - I didn't see the room above the white-goo dispenser in the back of one of the platforms, so I wandered around 10 minutes just searching for anything I could do before finally checking a walkthrough on the internet which said "look up and use your portal gun to get into the room above" and I immediately facepalmed. *sigh*
But that's just the gameplay. There was a lot of story too, right? No, I didn't think so. There was lot of dialogue, yes, very funny dialogue, but it contained almost no story whatsoever. What did you learn about the Portal universe in the game that you couldn't have found out through other sources before the game was even announced? Not a whole lot. And the entire plot was basically: Follow an AI, help AI take over and watch it get insane, follow another AI and destroy evil villain.
We learned a little bit more in depth about Aperture Science's past, but really just more in depth about something that we already knew from Portal 1 (GladoS took over), but that was it.
The game also has almost zero replay value unless you're an achievement hunter, but that's not a point I'm going to criticize here, since that's to be expected from a puzzle game.
The game just didn't have very much substance - it had a lot of lightweight fun, but not substance. The kind of stuff that makes you think about a game even weeks after you've last played it.
All in all it was a very enjoyable experience. Everything was very well presented and it was a pretty cinematic experience - also very different from the kind of games we usually play. But it definately won't make my "Favourite 10 games ever" list, probably not even Top 20 or 30 (yes I played a lot of games in my time).
By the way, I considered writing lengthier reviews of games and post them here as blogs, but I didn't want to waste my time in case people didn't like the way I write or reason anyways, so tell me please if you would welcome that or rather not .
On April 27 2011 23:08 Jerax wrote: I wanted Portal 2 to live up to the expectations set by the extremely well done first game. Valve delivered 100%. Really liked the use of the gels. About the ending (DONT click if you havent finished the game) : + Show Spoiler +
Was quite emotional too! Seeing that wheat field with the blue sky was exhilarating after being stuck in the test chambers. Freedom! Although this probably means Chell wont be back IF there is a sequel.
this trailer from 2010 shows the kind of gameplay i was hoping for. some beta testers complained the game to be too hard like this so they made it too easy. i wish they would give us a map editor or something, nobody cares about some hat updates.
I believe they didn't add that sort of gameplay because it is too focused on timings of the portals than the actual logic of the puzzles.
That type of gameplay you are looking for will come! Just gotta wait.
This is a £10 game at best. Simplistic, casual, 4 hours long with no replay value. £65 worth of DLC on launch day, all of them cosmetic upgrades which are already in the game files, accessible through an ingame cash shop. Well written, although it has the worst end boss 'fight' I've seen in a while. If you're interested in buying this game I'd recommend waiting for the inevitable summer steam deal.
There is a comic online, but beyond that, is there more Portal coming?
Doug: We will be announcing some DLC for it, so folks can keep a look out for more content coming this summer. We'll be putting more details out about that in a week or so. We'll support that with more videos or more comics.
On April 27 2011 23:43 scouting overlord wrote: This is a £10 game at best. Simplistic, casual, 4 hours long with no replay value. £65 worth of DLC on launch day, all of them cosmetic upgrades which are already in the game files, accessible through an ingame cash shop. Well written, although it has the worst end boss 'fight' I've seen in a while. If you're interested in buying this game I'd recommend waiting for the inevitable summer steam deal.
It's not 4 hours of content. It's only 4 hours if you give a conservative estimation of the time to complete 1/2 of the game. There's absolutely no way you're completing both the co-op and the single player in 4 hours.
Your comments about the DLC are just as worthless as the items they're selling in the shop. Who cares when/what is released as cosmetic DLC?
Beat it in ~4 1/2 hours. Pretty good single player, but I felt like it kind of outstayed its welcome. There were noticeable stretches where it felt like it was just being padded out a bit with no real witty exposition and some kind of boring puzzles (think extended catwalk sequences between test chambers, the middle half of the final third, all that.)
It feels like the charm that Portal had from coming out of left field as a cheap indie game and "making it" is stretched like cellophane wrap almost to its breaking point through the course of the game and it kind of outstays its welcome, by the end you just want it over and done with.
Oh yeah, and I'll add one thing: I had to look at a guide 3 times: Twice it was just to find the 2 square inch platform between test chambers where I was supposed to shoot my portal during the 2nd third of the game. It's amazingly frustrating but doesn't provide that "ah-ha" catharsis you get by actually figuring out a puzzle, it's just a damn "Where's Waldo".
I wouldn't waste $50 on this game, go torrent it if you really want it RIGHT NOW or wait for the price drop and buy it legit. I plan on doing both.
On April 27 2011 23:43 scouting overlord wrote: This is a £10 game at best. Simplistic, casual, 4 hours long with no replay value. £65 worth of DLC on launch day, all of them cosmetic upgrades which are already in the game files, accessible through an ingame cash shop. Well written, although it has the worst end boss 'fight' I've seen in a while. If you're interested in buying this game I'd recommend waiting for the inevitable summer steam deal.
On April 28 2011 01:11 deth2munkies wrote: Beat it in ~4 1/2 hours. Pretty good single player, but I felt like it kind of outstayed its welcome. There were noticeable stretches where it felt like it was just being padded out a bit with no real witty exposition and some kind of boring puzzles (think extended catwalk sequences between test chambers, the middle half of the final third, all that.)
It feels like the charm that Portal had from coming out of left field as a cheap indie game and "making it" is stretched like cellophane wrap almost to its breaking point through the course of the game and it kind of outstays its welcome, by the end you just want it over and done with.
Oh yeah, and I'll add one thing: I had to look at a guide 3 times: Twice it was just to find the 2 square inch platform between test chambers where I was supposed to shoot my portal during the 2nd third of the game. It's amazingly frustrating but doesn't provide that "ah-ha" catharsis you get by actually figuring out a puzzle, it's just a damn "Where's Waldo".
I wouldn't waste $50 on this game, go torrent it if you really want it RIGHT NOW or wait for the price drop and buy it legit. I plan on doing both.
Pretty sure the devs themselves said they clocked the game in just under 6 hours and they knew how to do every puzzle ?
On April 28 2011 01:20 Scaramanga wrote: Pretty sure the devs themselves said they clocked the game in just under 6 hours and they knew how to do every puzzle ?
Well some poeple just try to speed through the chambers and not enjoy the many witty lines throughout.
Oh, and then they come on TL and say there was very little witty exposition lol
On April 28 2011 01:20 Scaramanga wrote: Pretty sure the devs themselves said they clocked the game in just under 6 hours and they knew how to do every puzzle ?
Well some poeple just try to speed through the chambers and not enjoy the many witty lines throughout.
Oh, and then they come on TL and say there was very little witty exposition lol
Finished both modes yesterday. I really loved this game. Some of the solutions felt a little weak; it was rare to have a feeling of "wow, that was a really clever puzzle and I feel accomplishment having solved it" but overall I thought it was a fantastic game.
Maybe it's the inner nerd in me saying this, but I really enjoyed the story too. The whole Cave/Carline/Chell relationship is awesome to delve in to. Some of the stuff you guys are finding and reposting here is awesome.
In terms of the puzzles, what did you guys enjoy more: the single player or the co-op puzzles?
On April 28 2011 01:20 Scaramanga wrote: Pretty sure the devs themselves said they clocked the game in just under 6 hours and they knew how to do every puzzle ?
Well some poeple just try to speed through the chambers and not enjoy the many witty lines throughout.
Oh, and then they come on TL and say there was very little witty exposition lol
<3
No matter how fast you move, you hear all of it, it extends the loading scene to make sure of it. Towards the end I was in a rush because I wanted to finish it before I fell asleep, still couldn't really skip anything.
That and the Devs may have included Co-op, which I am completely uninterested in.
On April 28 2011 01:20 Scaramanga wrote: Pretty sure the devs themselves said they clocked the game in just under 6 hours and they knew how to do every puzzle ?
Well some poeple just try to speed through the chambers and not enjoy the many witty lines throughout.
Oh, and then they come on TL and say there was very little witty exposition lol
<3
No matter how fast you move, you hear all of it, it extends the loading scene to make sure of it. Towards the end I was in a rush because I wanted to finish it before I fell asleep, still couldn't really skip anything.
That and the Devs may have included Co-op, which I am completely uninterested in.
On April 28 2011 01:20 Scaramanga wrote: Pretty sure the devs themselves said they clocked the game in just under 6 hours and they knew how to do every puzzle ?
Well some poeple just try to speed through the chambers and not enjoy the many witty lines throughout.
Oh, and then they come on TL and say there was very little witty exposition lol
<3
No matter how fast you move, you hear all of it, it extends the loading scene to make sure of it. Towards the end I was in a rush because I wanted to finish it before I fell asleep, still couldn't really skip anything.
That and the Devs may have included Co-op, which I am completely uninterested in.
Nope. There are plenty of lines where you have to stay to hear them. For example, the conveyer belt + fire bit has a good 5 minutes of him talking if you just stand there and listen to him try to convince you. Also if you listen to him and do comeback after you escape the part where he kills you, there is a good 5 minutes of him trying to convince you to jump. Even during the part where he kills you, if you escape right away, you skip the entire speech. Also, the lines after breaking each of the 11 test chamber monitors. Or listening to Glados and going into the test chamber she makes while you are escaping.
Or finding the hidden materials like the Ratman's den or the picture of cave and caroline...
or doing the 2nd half of the game (coop).
lol you can't be like oh I'm done with the game its done im bored and ignore the other half of the game
On April 28 2011 01:20 Scaramanga wrote: Pretty sure the devs themselves said they clocked the game in just under 6 hours and they knew how to do every puzzle ?
Well some poeple just try to speed through the chambers and not enjoy the many witty lines throughout.
Oh, and then they come on TL and say there was very little witty exposition lol
<3
No matter how fast you move, you hear all of it, it extends the loading scene to make sure of it. Towards the end I was in a rush because I wanted to finish it before I fell asleep, still couldn't really skip anything.
That and the Devs may have included Co-op, which I am completely uninterested in.
Nope. There are plenty of lines where you have to stay to hear them. For example, the conveyer belt + fire bit has a good 5 minutes of him talking if you just stand there and listen to him try to convince you. Also if you listen to him and do comeback after you escape the part where he kills you, there is a good 5 minutes of him trying to convince you to jump. Even during the part where he kills you, if you escape right away, you skip the entire speech. Also, the lines after breaking each of the 11 test chamber monitors. Or listening to Glados and going into the test chamber she makes while you are escaping.
Or finding the hidden materials like the Ratman's den or the picture of cave and caroline...
or doing the 2nd half of the game (coop).
lol you can't be like oh I'm done with the game its done im bored and ignore the other half of the game
Found all of the extra areas you mentioned without even trying. There are always parts in the game where you CAN sit around for 10 minutes and let the lines run out, but I'm talking about all of the triggered dialogue after each test chamber and such. I also did the last thing and got gassed...for science.
The main point is that the game pads its length with the huge catwalk sequences that are nothing but "find the tiny white spot" all throughout the underworld levels (with Cave Johnson. Those sections strung together from every part of the game are just as long as the first game in its entirety, which is fucking ridiculous. I spent almost as much time on them as I did in the test chambers.
I'm also thoroughly uninterested in co-op because it doesn't share the storyline (yeah, I saw the bots pop up from time to time in the last few chambers, but I'm guessing that's the extent of it) and I don't have a buddy to play with and I'll be damned if I try it with some random and no voice chat.
Even with that, though, lack of competitive multiplayer and legal modability means it has little to no replay value and is not worth $50 any day of the week. You can beat it in 1-2 days only because it's padded all to hell with uninteresting bits to stick the good bits together, but that's all you'll get out of it.
I'd pay $10-20 for it, not $50. Wait for the price drop.
Co-op is an extension of the single player storyline. Considering it's probably the better 1/2 of the game (gameplay wise, not dialog/writing/story wise) it's stupid to complain about the game when you don't want to play that part of it. That's like complaining L4D is boring when you play with computer allies.
Portal 2 is an extremely good and polished game, but my mind is just blown away by all the unfulfilled potential.
Puzzles could be way harder (both in coming up with the solution and in executing it), it's just a shame that there's no map editor out for it. I think the puzzles we currently see are just the tip of the iceberg of what this engine would be capable of in terms of mind-bending puzzles.
On April 28 2011 01:20 Scaramanga wrote: Pretty sure the devs themselves said they clocked the game in just under 6 hours and they knew how to do every puzzle ?
Well some poeple just try to speed through the chambers and not enjoy the many witty lines throughout.
Oh, and then they come on TL and say there was very little witty exposition lol
<3
video game hipsters
Invent combustible lemons and burn their houses down?
On April 28 2011 07:25 Logo wrote: Co-op is an extension of the single player storyline. Considering it's probably the better 1/2 of the game (gameplay wise, not dialog/writing/story wise) it's stupid to complain about the game when you don't want to play that part of it. That's like complaining L4D is boring when you play with computer allies.
It is, so if you don't have any friends that play it, you derive little interest from it. That's why I didn't buy or even play L4D. If I had 2-3 friends either IRL or from another game that I'd hung out with that had it, I'd consider buying it.
Some ppl have already started to make custom maps for it. They have somehow managed to import the Portal 2 objects into 1 of the other games map editor that runs on the same game engine and made them that way.
I'm pretty mad that they didn't include any micro intensive sequences in the PC version. I understand that they have to make it easier for the consoles, but Valve needs to give the PC community a little bit more. Hopefully user-made content will be more exciting!
i kinda wanna see they have more test subjects in the aperture place. so you can have a feeling that shes torturing other test subjects and most arent making it out alive. Just to have a more hostile environment.
didnt get that feeling like the first portal with blood smeared on the wall.
i dont think it should be a 10+ rating game.
story was still great and better in the 2nd game but there's so much more to expand on i think
Still waiting on a friend to get his copy of the game so we can coop! Can't wait! :3
On April 28 2011 01:40 number1gog wrote: Finished both modes yesterday. I really loved this game. Some of the solutions felt a little weak; it was rare to have a feeling of "wow, that was a really clever puzzle and I feel accomplishment having solved it" but overall I thought it was a fantastic game.
Maybe it's the inner nerd in me saying this, but I really enjoyed the story too. The whole Cave/Carline/Chell relationship is awesome to delve in to. Some of the stuff you guys are finding and reposting here is awesome.
In terms of the puzzles, what did you guys enjoy more: the single player or the co-op puzzles?
On April 28 2011 01:20 Scaramanga wrote: Pretty sure the devs themselves said they clocked the game in just under 6 hours and they knew how to do every puzzle ?
Well some poeple just try to speed through the chambers and not enjoy the many witty lines throughout.
Oh, and then they come on TL and say there was very little witty exposition lol
<3
No matter how fast you move, you hear all of it, it extends the loading scene to make sure of it. Towards the end I was in a rush because I wanted to finish it before I fell asleep, still couldn't really skip anything.
That and the Devs may have included Co-op, which I am completely uninterested in.
Nope. There are plenty of lines where you have to stay to hear them. For example, the conveyer belt + fire bit has a good 5 minutes of him talking if you just stand there and listen to him try to convince you. Also if you listen to him and do comeback after you escape the part where he kills you, there is a good 5 minutes of him trying to convince you to jump. Even during the part where he kills you, if you escape right away, you skip the entire speech. Also, the lines after breaking each of the 11 test chamber monitors. Or listening to Glados and going into the test chamber she makes while you are escaping.
Or finding the hidden materials like the Ratman's den or the picture of cave and caroline...
or doing the 2nd half of the game (coop).
lol you can't be like oh I'm done with the game its done im bored and ignore the other half of the game
Found all of the extra areas you mentioned without even trying. There are always parts in the game where you CAN sit around for 10 minutes and let the lines run out, but I'm talking about all of the triggered dialogue after each test chamber and such. I also did the last thing and got gassed...for science.
The main point is that the game pads its length with the huge catwalk sequences that are nothing but "find the tiny white spot" all throughout the underworld levels (with Cave Johnson. Those sections strung together from every part of the game are just as long as the first game in its entirety, which is fucking ridiculous. I spent almost as much time on them as I did in the test chambers.
I'm also thoroughly uninterested in co-op because it doesn't share the storyline (yeah, I saw the bots pop up from time to time in the last few chambers, but I'm guessing that's the extent of it) and I don't have a buddy to play with and I'll be damned if I try it with some random and no voice chat.
Even with that, though, lack of competitive multiplayer and legal modability means it has little to no replay value and is not worth $50 any day of the week. You can beat it in 1-2 days only because it's padded all to hell with uninteresting bits to stick the good bits together, but that's all you'll get out of it.
I'd pay $10-20 for it, not $50. Wait for the price drop.
there are already a bunch of custom maps out for portal 2, someone made a custom FGD file for the alien swarm version of hammer, which is being updated frequently (until the real thing comes out)
On April 28 2011 01:20 Scaramanga wrote: Pretty sure the devs themselves said they clocked the game in just under 6 hours and they knew how to do every puzzle ?
Well some poeple just try to speed through the chambers and not enjoy the many witty lines throughout.
Oh, and then they come on TL and say there was very little witty exposition lol
<3
No matter how fast you move, you hear all of it, it extends the loading scene to make sure of it. Towards the end I was in a rush because I wanted to finish it before I fell asleep, still couldn't really skip anything.
That and the Devs may have included Co-op, which I am completely uninterested in.
Nope. There are plenty of lines where you have to stay to hear them. For example, the conveyer belt + fire bit has a good 5 minutes of him talking if you just stand there and listen to him try to convince you. Also if you listen to him and do comeback after you escape the part where he kills you, there is a good 5 minutes of him trying to convince you to jump. Even during the part where he kills you, if you escape right away, you skip the entire speech. Also, the lines after breaking each of the 11 test chamber monitors. Or listening to Glados and going into the test chamber she makes while you are escaping.
Or finding the hidden materials like the Ratman's den or the picture of cave and caroline...
or doing the 2nd half of the game (coop).
lol you can't be like oh I'm done with the game its done im bored and ignore the other half of the game
Found all of the extra areas you mentioned without even trying. There are always parts in the game where you CAN sit around for 10 minutes and let the lines run out, but I'm talking about all of the triggered dialogue after each test chamber and such. I also did the last thing and got gassed...for science.
The main point is that the game pads its length with the huge catwalk sequences that are nothing but "find the tiny white spot" all throughout the underworld levels (with Cave Johnson. Those sections strung together from every part of the game are just as long as the first game in its entirety, which is fucking ridiculous. I spent almost as much time on them as I did in the test chambers.
I'm also thoroughly uninterested in co-op because it doesn't share the storyline (yeah, I saw the bots pop up from time to time in the last few chambers, but I'm guessing that's the extent of it) and I don't have a buddy to play with and I'll be damned if I try it with some random and no voice chat.
Even with that, though, lack of competitive multiplayer and legal modability means it has little to no replay value and is not worth $50 any day of the week. You can beat it in 1-2 days only because it's padded all to hell with uninteresting bits to stick the good bits together, but that's all you'll get out of it.
I'd pay $10-20 for it, not $50. Wait for the price drop.
You're guessing that's the extent of it? so you don't know how far the story line reaches into co op and haven't the fainest idea of how challenging the puzzles are yet you wont even give it a chance? if this game isn't worth $50 then show me any of the other games that have come out within the last year that have a 100$ price tag and are half as good as this also theres an easter egg almost on every level, thats what he's referring to
On April 28 2011 08:03 lyk503 wrote: I'm pretty mad that they didn't include any micro intensive sequences in the PC version. I understand that they have to make it easier for the consoles, but Valve needs to give the PC community a little bit more. Hopefully user-made content will be more exciting!
Some chambers in both sp and coop can be done "improper" ways and then require more manual dexterity. This results in using less portals than designed or less platforms touched than designed. Of course there are no achievements or other recognition for it (at least that i know of now), but it's fun nonetheless.
Coop was pretty fun. We just did it with my roommate yesterday. I can say I'm satisfied with the game, however wasn't that hard as I thought it would be.
Just so you know lads: The cracked version also allows you to play the co-op mode. By all means go buy it if you can afford it, but for all the poor motherfuckers out there (Like me, hiho) I just figured it'd be useful to know.
Finished it yesterday and it was SO AWESOME. I've bought so many games recently that I just don't get round to finishing (extremely unusual for me, but lately just don't have time or energy) but I blasted through this.
What I especially liked was that you were outside of the pokey test chambers more often, in really open areas, which gives you a new appreciation for the genius of the portal gun. It's like 'man I really want to be back way over there' and you can just left trigger right trigger and you're there. And it's so intuitive that it never feels confusing. Like it's the most natural thing in the world to teleport all over the area. Maybe it's just a testament to good level design, but there was never a point where I was like 'ok where the fuck am I' after going through a portal.
And the story was as sick as expected. Favourite bits;
'This is the part where he kills us' 'This is the part where I kill you' CHAPTER NINE, THE PART WHERE HE KILLS YOU *Achievement Unlocked, The Part Where He Kills You*
'You dangerous, mute, lunatic.' '*whispering* Just so you know, you are adopted and that's awful. But roll with it.' 'I'M IN SPACE!' 'I know you are mate, we both are.'
Actually all the dialogue. Every line.
Anyway, enough gushing about how much I loved it, onto the co op!
The hats are our promise that there will be more levels imo. Who the fuck is gonna buy a hat for a 6 hour co-op experience that you probably play once and only once.
On April 28 2011 07:51 BrickTop wrote: Portal 2 is an extremely good and polished game, but my mind is just blown away by all the unfulfilled potential.
Puzzles could be way harder (both in coming up with the solution and in executing it), it's just a shame that there's no map editor out for it. I think the puzzles we currently see are just the tip of the iceberg of what this engine would be capable of in terms of mind-bending puzzles.
Didn't they include Advanced Challenges which you unlock after completing the game? I remember that I've spent gazillion hours playing those challenges over and over again in P1 (they were actually more interesting than the main part of the game).
On April 28 2011 07:51 BrickTop wrote: Portal 2 is an extremely good and polished game, but my mind is just blown away by all the unfulfilled potential.
Puzzles could be way harder (both in coming up with the solution and in executing it), it's just a shame that there's no map editor out for it. I think the puzzles we currently see are just the tip of the iceberg of what this engine would be capable of in terms of mind-bending puzzles.
Didn't they include Advanced Challenges which you unlock after completing the game? I remember that I've spent gazillion hours playing those challenges over and over again in P1 (they were actually more interesting than the main part of the game).
On April 28 2011 07:51 BrickTop wrote: Portal 2 is an extremely good and polished game, but my mind is just blown away by all the unfulfilled potential.
Puzzles could be way harder (both in coming up with the solution and in executing it), it's just a shame that there's no map editor out for it. I think the puzzles we currently see are just the tip of the iceberg of what this engine would be capable of in terms of mind-bending puzzles.
Didn't they include Advanced Challenges which you unlock after completing the game? I remember that I've spent gazillion hours playing those challenges over and over again in P1 (they were actually more interesting than the main part of the game).
No they're not included
I guess I'll wait with buying the game until they're in. 99% of the fun I had in P1 was that, the rest doesn't really interest me this much.
So the co-op is like 2 hours playthrough? Only played the singleplayer and I was going to get one of my friends to buy this just so we could try it out but for 2 hours it doesn't seem worth the trouble.
On April 29 2011 21:06 Khz wrote: So the co-op is like 2 hours playthrough? Only played the singleplayer and I was going to get one of my friends to buy this just so we could try it out but for 2 hours it doesn't seem worth the trouble.
Something like that would be very hard to do on a console gamepad. I'm also sure that console company wouldn't want PC platform get too much of the exclusive contents, because it makes them look inferior, especially for such a potential title, it would stuck out like a sore thumb.
There could also be some kind of deal that pressure Valve for not making PC exclusive contents. Knowing that Valve is going to release steam on the PSN.
So maybe this is part of the reason no challenges are included. Valve will just leave it to the community to develop it themself.
On April 29 2011 21:06 Khz wrote: So the co-op is like 2 hours playthrough? Only played the singleplayer and I was going to get one of my friends to buy this just so we could try it out but for 2 hours it doesn't seem worth the trouble.
Depending on how fast you can solve the puzzles, but it's around 4-5 hours.
I finished the game a week ago and in hindsight it might actually not be that good. I played through the entire game in 3 sittings with very short breaks in between and I found the puzzles to be way too easy - they were too obvious.
Portal-conductive walls were rare - they were always in places where you were supposed to shoot portals in order to solve the puzzle, and that's a bad thing. You entered a new room, and if you didn't see the solution immediately after looking at the entire room slowly in one walkthrough, you could even solve them by randomly shooting a combination of portals somewhere and see what happens. You didn't need to think enough.
In fact, the only time I needed more than 2-5 minutes on a puzzle was in that area where you have to spray white goo up into that ventilation system - I didn't see the room above the white-goo dispenser in the back of one of the platforms, so I wandered around 10 minutes just searching for anything I could do before finally checking a walkthrough on the internet which said "look up and use your portal gun to get into the room above" and I immediately facepalmed. *sigh*
But that's just the gameplay. There was a lot of story too, right? No, I didn't think so. There was lot of dialogue, yes, very funny dialogue, but it contained almost no story whatsoever. What did you learn about the Portal universe in the game that you couldn't have found out through other sources before the game was even announced? Not a whole lot. And the entire plot was basically: Follow an AI, help AI take over and watch it get insane, follow another AI and destroy evil villain.
We learned a little bit more in depth about Aperture Science's past, but really just more in depth about something that we already knew from Portal 1 (GladoS took over), but that was it.
The game also has almost zero replay value unless you're an achievement hunter, but that's not a point I'm going to criticize here, since that's to be expected from a puzzle game.
The game just didn't have very much substance - it had a lot of lightweight fun, but not substance. The kind of stuff that makes you think about a game even weeks after you've last played it.
All in all it was a very enjoyable experience. Everything was very well presented and it was a pretty cinematic experience - also very different from the kind of games we usually play. But it definately won't make my "Favourite 10 games ever" list, probably not even Top 20 or 30 (yes I played a lot of games in my time).
By the way, I considered writing lengthier reviews of games and post them here as blogs, but I didn't want to waste my time in case people didn't like the way I write or reason anyways, so tell me please if you would welcome that or rather not .
I liked your post and wouldnt mind seeing more like it (maybe that's because I agree with it 100%). I especially agree with the "portable walls are only where you need to put portals" part. And like many others mentioned I miss the dexterity parts.
Overall the game was no challenge at all. ~6hours sp, 4 hours mp (exactly). Only got really stuck on the last mp level, since we just couldnt find the room where you need the slippery cube for ~20mins. Imho most difficulty was born from "Oh I didnt see that spot" compared to "Oh, how do I place my portals to succeed" which for a puzzle game is pretty weak.
Something like that would be very hard to do on a console gamepad. I'm also sure that console company wouldn't want PC platform get too much of the exclusive contents, because it makes them look inferior, especially for such a potential title, it would stuck out like a sore thumb.
There could also be some kind of deal that pressure Valve for not making PC exclusive contents. Knowing that Valve is going to release steam on the PSN.
So maybe this is part of the reason no challenges are included. Valve will just leave it to the community to develop it themself.
That's too bad. P1 really was nothing without those...
replayed the ending with developer's commentary. the biggest surprise? i cried at the turret opera. it's all these rows of singing turrets seeing you off, with the old aperture science storyline, caroline, and a dying cave johnson in the back of your mind. for me it's an unexpected release, realizing the human influence after two games now in such a robotic facility. funny, that i am rarely moved by movies or games and it's this humorous dumb storyline that hooks me. it's such a fucking perfect ending scene and i wish it was longer. where can i download that song?
edit: found it. download link in comments of this video:
edit2: i'm going to make an orchestral cover of this song and "finish" it
Man that opera scene is like an instant smile to me. Such a good ending all around. Perhaps one of the best endings to a video game ever. The sheer happiness of the opera contrasted against the emptiness of the area outside of the lab is just brilliant. When I first played through it, I definitely got a sense of, "oh god, what have I just done" when I realized just how empty it was outside of the lab.
I really hope they do some sort of offshoot where on the one side you have a follow up Aperture game that takes place in the lab, but on the other it's a continuation of Chell's story. It's a huge shame Valve doesn't want to do SP games anymore since they're so damn good at it.
On April 29 2011 22:10 Thereisnosaurus wrote: just posted a lengthy article on the game in the blog section. Quite an interesting read if you're a fan of the game and of valve in general.
I was really hoping that Portal 2 wouldn't play it so safe, especially since it was the sequel to one of the most original mainstream game releases of the last 10 years or so. I really wanted the whole game to play/feel just like the last ~45 minutes of portal 1, where you are not in test chambers and instead running wild with the portal gun. the best parts of portal are when you feel like you are in danger if you dont act quickly with the portal gun, and portal 2 didnt really give any more of that feeling than the tiny portal 1 did.
I hated how so many sequences felt more like i spy (looking for the tiny splosh of white cement in a huge room) instead of actually solving a puzzle or thinking at all.
Valve's last 2 games have been EXTREMELY safe, although it's hard to knock them for doing what every other developer is doing, although i think most of us expect more from valve.
I like the game a lot but I dont think I will hold it up as high as I do other valve games. probably just because it didnt do enough new things with the portal gun to make it as memorable and intriguing as portal 1 was.
The first full-on DLC for Valve’s lovely Portal 2 will be free (on all platforms), and promises “new test chambers for players, leaderboards, challenge mode for single and multiplayer modes, and more.”
The first full-on DLC for Valve’s lovely Portal 2 will be free (on all platforms), and promises “new test chambers for players, leaderboards, challenge mode for single and multiplayer modes, and more.”
I'll buy Portal 2 instantly when that's out, I can't wait!
The first full-on DLC for Valve’s lovely Portal 2 will be free (on all platforms), and promises “new test chambers for players, leaderboards, challenge mode for single and multiplayer modes, and more.”
That's awesome! I felt like the game was a bit too easy so this might actually provide a challenge.
The first full-on DLC for Valve’s lovely Portal 2 will be free (on all platforms), and promises “new test chambers for players, leaderboards, challenge mode for single and multiplayer modes, and more.”
the blue table would never fit inside the yellow hole though :\
I've had this argument before...
The table would fit in the orange portal because the tables are rectangle, and the portals are ovals (both are taller than they are wide). So if you put one on its side, it would fit.
Additionally, when I was debating about this picture with a friend, he said it also wouldn't work because portals disappear when the surface they're on is moved. Which is a valid point until the end of the Portal 2... + Show Spoiler +
the moon is moving relative to the earth
It's all just theory, of course, because we don't have the exact dimensions of the portals. I just thought it was a fun debate. :D
Also, on a slightly unrelated note, Portal 2 is awesome, and so is Valve for releasing dlc for free!!!! <3
On April 30 2011 09:40 walletwaffle wrote: If the challenges are the same as in the original - least portals/time/steps - this could be pretty useful in any of those categories:
On April 30 2011 01:28 intrigue wrote: replayed the ending with developer's commentary. the biggest surprise? i cried at the turret opera. it's all these rows of singing turrets seeing you off, with the old aperture science storyline, caroline, and a dying cave johnson in the back of your mind. for me it's an unexpected release, realizing the human influence after two games now in such a robotic facility. funny, that i am rarely moved by movies or games and it's this humorous dumb storyline that hooks me. it's such a fucking perfect ending scene and i wish it was longer. where can i download that song?
the blue table would never fit inside the yellow hole though :\
I've had this argument before...
The table would fit in the orange portal because the tables are rectangle, and the portals are ovals (both are taller than they are wide). So if you put one on its side, it would fit.
Additionally, when I was debating about this picture with a friend, he said it also wouldn't work because portals disappear when the surface they're on is moved. Which is a valid point until the end of the Portal 2... + Show Spoiler +
the moon is moving relative to the earth
It's all just theory, of course, because we don't have the exact dimensions of the portals. I just thought it was a fun debate. :D
Also, on a slightly unrelated note, Portal 2 is awesome, and so is Valve for releasing dlc for free!!!! <3
The tables MIGHT fit, but they have to be bigger (or exactly the same size) than the portal in both length and width. + Show Spoiler +
But as to the moving part, there is the one part where you cut off the supply of toxin by using the moving plates, so it CAN be on some moving surfaces at least. admittedly, i was surprised when it worked -_- Maybe mass has something to do with it...
I had a ton of fun with the single player, so I decided to do co-op. I picked a random partner online, who was also playing for the first time, and we played 5 straight hours until we finished it. Not only that, but we finished it without any text chat or microphone, because neither of us realized we could do that until the credits were rolling. Solving all of the ridiculous puzzles using only the ping tool and general pantomime was incredibly satisfying. I wish I could recreate this feeling of triumph in Portal 2 again, but it's impossible now. I doubt many players tackled the mode this way, either. It's a shame that two dudes with headset mics will never be able to experience the true bond that manifests between robots who only use hugs and breakdancing to communicate.
Gamestop is selling Portal 2(PC) for $29.99 using code "VSHIP" for free shipping. Definitely a good deal for those who still haven't gotten it and didn't want to pay $50.
On May 01 2011 03:02 Hrrrrm wrote: Gamestop is selling Portal 2(PC) for $29.99 using code "VSHIP" for free shipping. Definitely a good deal for those who still haven't gotten it and didn't want to pay $50.
Are you fucking me? I bought my copy from Gamestop and picked it up at their midnight release and they alrdy shaved $20 off not even like 2weeks later?
On April 30 2011 10:25 lunick wrote: Hey i downloaded the game off of a torrent do you think i would be able to do co op some how?
i hope you can't you fucking pirate. seriously of all the games to pirate, you have to do this to portal 2? it's people like you that are killing the computer game industry
On May 01 2011 03:02 Hrrrrm wrote: Gamestop is selling Portal 2(PC) for $29.99 using code "VSHIP" for free shipping. Definitely a good deal for those who still haven't gotten it and didn't want to pay $50.
Are you fucking me? I bought my copy from Gamestop and picked it up at their midnight release and they alrdy shaved $20 off not even like 2weeks later?
They *should* have a price match thing where they will credit you the difference.
Great game, me and the buddies had a good ol' time with co-op. I heard rumours of additional map packs coming out later in the summer. If they can keep make maps that will challenge people, keep em thinking i see this game going real far.
On April 30 2011 10:25 lunick wrote: Hey i downloaded the game off of a torrent do you think i would be able to do co op some how?
/s_arcasm 1
I just downloaded sc2 off of a torrent, do you think i would be able to play ladder some how?
/s_arcasm 0
Actually, you are able via hamachi. It is the case with all Valve games, you just have to connect directly to the host's IP and he has to manually change maps using the console options
On April 30 2011 10:25 lunick wrote: Hey i downloaded the game off of a torrent do you think i would be able to do co op some how?
/s_arcasm 1
I just downloaded sc2 off of a torrent, do you think i would be able to play ladder some how?
/s_arcasm 0
Actually, you are able via hamachi. It is the case with all Valve games, you just have to connect directly to the host's IP and he has to manually change maps using the console options
you can manually open and connect to servers in p2. did you test this or do you just extrapolate from tf2?
Metacritic user reviews give me a headache. Portal 2 is fantastic, I love the humor, the gameplay, definitely one of the best games that has come out since.... July 27th.
On April 30 2011 10:25 lunick wrote: Hey i downloaded the game off of a torrent do you think i would be able to do co op some how?
/s_arcasm 1
I just downloaded sc2 off of a torrent, do you think i would be able to play ladder some how?
/s_arcasm 0
Actually, you are able via hamachi. It is the case with all Valve games, you just have to connect directly to the host's IP and he has to manually change maps using the console options
you can manually open and connect to servers in p2. did you test this or do you just extrapolate from tf2?
Yea, it is confirmed that pirated version can play coop as well, infact you can even play with the people with the legit copy, provided that the pirated version hosted the game, and other guy connect via console.
On May 01 2011 03:02 Hrrrrm wrote: Gamestop is selling Portal 2(PC) for $29.99 using code "VSHIP" for free shipping. Definitely a good deal for those who still haven't gotten it and didn't want to pay $50.
Yeah, same on Amazon. Amazon also has the Xbox and PS3 versions for $35. I wonder why the game is 40% off two weeks after release. : /
I played this game thoroughly today. Lasted me about a good week and I was satisfied. The puzzles, sadly, were not entertaining or good at all. I felt all of them were: "Look at what we can do with these new ideas we had and the puzzles that could work with it" and then there were only like 4 puzzles that really implemented something ingenious or witty.
I'm no puzzle-devourer who figures shit out fast, so when I say this was relatively easy, it was pretty cradling to the dim-witted (including myself).
On May 03 2011 05:02 Bub wrote: So is it worth buying? I tor'd it just to see for sure, but having problems with splash screen.
Just don't wanna spend $50 on a game that only lasts 5 hours.
Single player will last you more like 6-8 hours. Then you've got co-op, developer commentary, achievements, and DLC, which is already on the way (free, for now). Plus the price has already dropped a fair amount. And while Valve probably doesn't need your money. I personally think they deserve it.
So to answer your question: Yes, absolutely (imho). At the very least, wait for a steam sale and grab it then.
All right then! PC or Console.. . hmm.........guess console, then I can rent it as suggested here. (wow I don't remember the last time I rented a game)
Holy Crap I just noticed on my 2nd playthrough with developer commentary that Portal takes place where I live. When you first meet Cave Johnson, in the trophy showcase cabnet I was looking at the newspaper and it says he bought a salt mine in the UP (Upper Peninsula, Upper Michigan) which is live lol. Now I just need to find exactly which region of the UP now.
finished it yesterday, awesome game, there where like 2 or 3 puzzles that really took me a while to figure out, other then that it was fairly easy, can't wait for the DLC!
Great job on Stephen Merchant for making Wheatly hilarious + Show Spoiler +
too bad the ending song isn't as epic as still alive :p
On May 04 2011 19:28 Bloodash wrote: finished it yesterday, awesome game, there where like 2 or 3 puzzles that really took me a while to figure out, other then that it was fairly easy, can't wait for the DLC!
Great job on Stephen Merchant for making Wheatly hilarious + Show Spoiler +
too bad the ending song isn't as epic as still alive :p
The only thing that ruined the ending sequence for me is that I saw it coming from the mid-point in the game. The moment GladOS was put into the potato I knew the ending song was gonna be something like, "get the fuck out." I still enjoyed it though.
When wheatley helps you escape from Glados's tests, and Glados offers you the final easy room you get to choose whether to go with wheatly or stay and complete the test.
If you go into the toom to complete the test, she closes the wall behind you and turns on the neurotoxin, killing you. The door is blocked by some sort of green substance.
You show loyalty to her and she kills you, what a bitch
When wheatley helps you escape from Glados's tests, and Glados offers you the final easy room you get to choose whether to go with wheatly or stay and complete the test.
If you go into the toom to complete the test, she closes the wall behind you and turns on the neurotoxin, killing you. The door is blocked by some sort of green substance.
You show loyalty to her and she kills you, what a bitch
When wheatley helps you escape from Glados's tests, and Glados offers you the final easy room you get to choose whether to go with wheatly or stay and complete the test.
If you go into the toom to complete the test, she closes the wall behind you and turns on the neurotoxin, killing you. The door is blocked by some sort of green substance.
You show loyalty to her and she kills you, what a bitch
i just finished it. its really good and not as easy as the author says^^ i think i needed longer to solve some of those puzzles than any in the real game :D
i just finished it. its really good and not as easy as the author says^^ i think i needed longer to solve some of those puzzles than any in the real game :D
True, though I thought it was kinda cheap with the + Show Spoiler +
i just finished it. its really good and not as easy as the author says^^ i think i needed longer to solve some of those puzzles than any in the real game :D
True, though I thought it was kinda cheap with the + Show Spoiler +
hidden hole in the wall
in the end of the level.
Yes, I couldnt find it for like 10 minutes, feeling like idiot :/
Shall try it out thanks! I found that portal 2 was over to fast for my liking. Might be because i loved every second and wished that it would never stop though
On May 01 2011 03:02 Hrrrrm wrote: Gamestop is selling Portal 2(PC) for $29.99 using code "VSHIP" for free shipping. Definitely a good deal for those who still haven't gotten it and didn't want to pay $50.
I took one look at that post and slapped down some money. Thanks, man.
On May 01 2011 03:02 Hrrrrm wrote: Gamestop is selling Portal 2(PC) for $29.99 using code "VSHIP" for free shipping. Definitely a good deal for those who still haven't gotten it and didn't want to pay $50.
I took one look at that post and slapped down some money. Thanks, man.
I don't see where to enter the promo code. Does it ship in 24 hours with the basic shipping package? This is a great deal and I wanna capitalize on it
Well done! My favorite part is that he's still talking about you solving puzzles faster and to give you a wave when you finish as you exit the test chamber.
This is hands down the best game I have ever played so far in my life. I played the original Portal and loved it, but Portal 2 completely blew the original out of the water.
As others have said, the writing is amazing, and so is the gameplay. This is also the first game where I got a little teary eyed at the end from playing such an outstanding game, with also what I consider to be one of the best endings I have ever experienced.
That whole thing seems very repetitive to me, so sorry if it reads that way, I am very tired
causes my computer to shut down on even the lowest settings and its the only game that does so :/ I can run crysis without shutting it down why does portal 2 do it? *sigh*
Watched drooL play through this on his stream while my account was banned for someone else hacking it, but now I have it back and I'm about halfway through single player and can't wait for Co-Op
I don't know guys. I am quite disappointed about the game length. I finished it in about 5 hours. This is ridicolous for a game without neverending multiplayer. I finished the boss and was like 'what twist comes next? - aaw ending'.
Loved the game, loved the story and so on. Really did. But i think it was the shortest game I ever played apart from portal 1. Huge bummer
On May 15 2011 23:16 Jayjay54 wrote: I don't know guys. I am quite disappointed about the game length. I finished it in about 5 hours. This is ridicolous for a game without neverending multiplayer. I finished the boss and was like 'what twist comes next? - aaw ending'.
Loved the game, loved the story and so on. Really did. But i think it was the shortest game I ever played apart from portal 1. Huge bummer
On May 15 2011 23:16 Jayjay54 wrote: I don't know guys. I am quite disappointed about the game length. I finished it in about 5 hours. This is ridicolous for a game without neverending multiplayer. I finished the boss and was like 'what twist comes next? - aaw ending'.
Loved the game, loved the story and so on. Really did. But i think it was the shortest game I ever played apart from portal 1. Huge bummer
-____________-
say what you want if I pay like 50 euros for a game it should last a lot more than 5 hours. I played 2 days. no matter how awesome it is (and it was awesome).
On May 15 2011 23:16 Jayjay54 wrote: I don't know guys. I am quite disappointed about the game length. I finished it in about 5 hours. This is ridicolous for a game without neverending multiplayer. I finished the boss and was like 'what twist comes next? - aaw ending'.
Loved the game, loved the story and so on. Really did. But i think it was the shortest game I ever played apart from portal 1. Huge bummer
-____________-
say what you want if I pay like 50 euros for a game it should last a lot more than 5 hours. I played 2 days. no matter how awesome it is (and it was awesome).
There will be DLC which will give you few hours more of gameplay with challenges and such. And was only 35eur for PC, at least on steam. Even cheaper if you bought 2.
On May 15 2011 23:16 Jayjay54 wrote: I don't know guys. I am quite disappointed about the game length. I finished it in about 5 hours. This is ridicolous for a game without neverending multiplayer. I finished the boss and was like 'what twist comes next? - aaw ending'.
Loved the game, loved the story and so on. Really did. But i think it was the shortest game I ever played apart from portal 1. Huge bummer
-____________-
say what you want if I pay like 50 euros for a game it should last a lot more than 5 hours. I played 2 days. no matter how awesome it is (and it was awesome).
On May 15 2011 23:16 Jayjay54 wrote: I don't know guys. I am quite disappointed about the game length. I finished it in about 5 hours. This is ridicolous for a game without neverending multiplayer. I finished the boss and was like 'what twist comes next? - aaw ending'.
Loved the game, loved the story and so on. Really did. But i think it was the shortest game I ever played apart from portal 1. Huge bummer
-____________-
say what you want if I pay like 50 euros for a game it should last a lot more than 5 hours. I played 2 days. no matter how awesome it is (and it was awesome).
There will be DLC which will give you few hours more of gameplay with challenges and such. And was only 35eur for PC, at least on steam. Even cheaper if you bought 2.
I don't really like steam so I bought it for XBOX360 and 50 euros is kinda normal for xbox.
DLC is fine, but that does not really counter my argument that the game is tooooo short. No one knows how long I have to wait for that. Will prob have the game sold by then.
On May 16 2011 00:51 vijeze wrote: Completedit in about 3.5 hours on my first try, wasn't that hard tbh. Great game though, going for the Co-Op now!
oh comon why do people keep pulling those unrealistic numbers.
afair the complete time of a edited video guide on a german site was around 3 hours or something.
but thats WITHOUT loading times,any nonpuzzle parts,any talk/story parts etc.
so unless you have zero load time, skipped all talking, found some shortcuts and immediatly beat evry single puzzle with the very first glance that time is impossible.
On May 16 2011 00:51 vijeze wrote: Completedit in about 3.5 hours on my first try, wasn't that hard tbh. Great game though, going for the Co-Op now!
oh comon why do people keep pulling those unrealistic numbers.
afair the complete time of a edited video guide on a german site was around 3 hours or something.
but thats WITHOUT loading times,any nonpuzzle parts,any talk/story parts etc.
so unless you have zero load time, skipped all talking, found some shortcuts and immediatly beat evry single puzzle with the very first glance that time is impossible.
U Sure? Cause I can definitely see this being finished by a skilled player under 4 hours. Like I said it took me a little more than 5 hours and I wasted at least 45 mins trying to find walls to put my portal on in the 'off road' areas.
So I don't really doubt his statement.
The challenges in Single Player are indeed not that hard. You kind of see what's to do in nearly every chamber. Thus, a chamber takes about 2-4 mins without thinking.
edit: youtube speedruns without glitches finish the game in like 2 hours....so he has double the time!
On May 16 2011 00:51 vijeze wrote: Completedit in about 3.5 hours on my first try, wasn't that hard tbh. Great game though, going for the Co-Op now!
oh comon why do people keep pulling those unrealistic numbers.
afair the complete time of a edited video guide on a german site was around 3 hours or something.
but thats WITHOUT loading times,any nonpuzzle parts,any talk/story parts etc.
so unless you have zero load time, skipped all talking, found some shortcuts and immediatly beat evry single puzzle with the very first glance that time is impossible.
U Sure? Cause I can definitely see this being finished by a skilled player under 4 hours. Like I said it took me a little more than 5 hours and I wasted at least 45 mins trying to find walls to put my portal on in the 'off road' areas.
So I don't really doubt his statement.
The challenges in Single Player are indeed not that hard. You kind of see what's to do in nearly every chamber. Thus, a chamber takes about 2-4 mins without thinking.
edit: youtube speedruns without glitches finish the game in like 2 hours....so he has double the time!
speedruns =/= playing first time.
i dont doubt that you can blast thru the game in less then 3.5 hours. but i seriiously doubt anyone just runs through all the puzzles and "find that one portal wall spot" parts seeing all the stuff the first time. and if you even somewhat listen to all the voiceacting its just impossible.
I know that speedruns aren't first play through but I really think most of the chambers can be completed in a somehow comparable time to a speedrun the first time if you really rock at this game. you obviously lose some minutes at some parts, but then again, you have double the time.
voice acting takes place while you're elevating.
Like I said, took me ~5 hours (and I'm not as skilled) and I gotta feeling I was stupidly slow at some parts. I'd say really skilled player can finish under 4.
why do people always have to claim that others are lying? why should he do that? Just to claim how good he is? If that's the case, it really would be sad...
*hopes that this guy is not trolling or lying and is defended by me* :D
i mean yeah its doable in 4-5 hours on your first go. But are you exploring Ratman's dens? Are you listening to every bit of Wheatley's lines. There are a ton of skippable lines that are absolute gold. Did you destroy all the monitors? Those are puzzles on to themselves.
On May 16 2011 02:28 mprs wrote: i mean yeah its doable in 4-5 hours on your first go. But are you exploring Ratman's dens? Are you listening to every bit of Wheatley's lines. There are a ton of skippable lines that are absolute gold. Did you destroy all the monitors? Those are puzzles on to themselves.
Enjoy the game!
Yeah, I'am not saying there's nothing left to do. I personally don't enjoy those dens that much. And I tried to listen to every line of Glados and wheatley's (loved the hacker stuff) within my 5 hours, although the German dubbing is not as great as the original version....
Don't get me wrong, I DID enjoy this game a lot. But it was a brief experience....I think that opinion is valid. nuff said
I would say the story mode itself is worth a buy on sale. Something around 40 or 50 bucks. The multi might boost it up and allow for the heavy price tag but I wouldnt know.
In an attempt to derail the thread back to about Portal 2 and not about speedruns, I'll go ahead and say that it was a kickass game. I don't know how long it took me to beat, but I sure as hell enjoyed it by taking my time and trying to find all the ratman dens and background stories.
On May 16 2011 02:28 mprs wrote: i mean yeah its doable in 4-5 hours on your first go. But are you exploring Ratman's dens? Are you listening to every bit of Wheatley's lines. There are a ton of skippable lines that are absolute gold. Did you destroy all the monitors? Those are puzzles on to themselves.
Enjoy the game!
Yeah, I'am not saying there's nothing left to do. I personally don't enjoy those dens that much. And I tried to listen to every line of Glados and wheatley's (loved the hacker stuff) within my 5 hours, although the German dubbing is not as great as the original version....
Don't get me wrong, I DID enjoy this game a lot. But it was a brief experience....I think that opinion is valid. nuff said
On May 15 2011 23:16 Jayjay54 wrote: I don't know guys. I am quite disappointed about the game length. I finished it in about 5 hours. This is ridicolous for a game without neverending multiplayer. I finished the boss and was like 'what twist comes next? - aaw ending'.
Loved the game, loved the story and so on. Really did. But i think it was the shortest game I ever played apart from portal 1. Huge bummer
-____________-
say what you want if I pay like 50 euros for a game it should last a lot more than 5 hours. I played 2 days. no matter how awesome it is (and it was awesome).
Dev's said themselves that it takes them 6.5 hours to finish the game and they KNOW the levels better than anyone, just don't lie
On May 15 2011 23:16 Jayjay54 wrote: I don't know guys. I am quite disappointed about the game length. I finished it in about 5 hours. This is ridicolous for a game without neverending multiplayer. I finished the boss and was like 'what twist comes next? - aaw ending'.
Loved the game, loved the story and so on. Really did. But i think it was the shortest game I ever played apart from portal 1. Huge bummer
-____________-
say what you want if I pay like 50 euros for a game it should last a lot more than 5 hours. I played 2 days. no matter how awesome it is (and it was awesome).
Dev's said themselves that it takes them 6.5 hours to finish the game and they KNOW the levels better than anyone, just don't lie
It's actually tested how long a game can be played. So when they say 6 and a 1/2 hours, that is what it is. As a Q&A tester, when you play a game 8 hours a day for months or a year on end. You play the game faster than most, if not all, players/gamers.
Mercenaries 2, Just Cause 2 and Batman: Arkham Asylum. The guys I tested those games with blazed through it incredibly fast.
Valve actually has no Q&A testers, the devs are the testers, which means an even higher degree or playing the game at an incredible pace.
I've played through Portal 2 3 times at this point (mostly because I'm bored and I find the script alone is reason enough to keep me entertained) but I've never bothered to time how fast I can go through it... maybe I should. Not going for a "SPEEDRUN FIND EVERY SHORTCUT" kind of playthrough but quickly nonetheless.
Great voice acting makes this game top notch. Wheatley is the man. Had to think for a minute before placing Stephen Merchent's voice from the Ricky Gervais show.
I sped run through it the first time. Turned off the sound and jammed with Grooveshark. Honestly, I could care less about the story, I'm just in it for the puzzles.
On May 16 2011 13:49 Spiffeh wrote: I sped run through it the first time. Turned off the sound and jammed with Grooveshark. Honestly, I could care less about the story, I'm just in it for the puzzles.
People that think like this are the reasons single player games are becoming less interesting....stories make the game more enjoyable than anything else. The dialog in this game add 50% to the overall experience :D
On May 16 2011 13:49 Spiffeh wrote: I sped run through it the first time. Turned off the sound and jammed with Grooveshark. Honestly, I could care less about the story, I'm just in it for the puzzles.
you must've been disappointed in portal 2 then 'cause the puzzles were quite mediocre. =\ like the dude above me said, the story (or the dialogue at least) is what makes portal so amazing.
http://www.thinkingwithportals.com/ some cool custom maps on there, was nice to be able to play a couple new levels today lol havent tried out any of the co-op maps yet, but the single player ones kept me busy for a few hrs
On May 16 2011 15:00 Cerotix wrote: http://www.thinkingwithportals.com/ some cool custom maps on there, was nice to be able to play a couple new levels today lol havent tried out any of the co-op maps yet, but the single player ones kept me busy for a few hrs
Thanks for the link, can't wait to try some of the hard coop maps :O The original coop was a bit too easy for my personal taste.
On May 16 2011 15:00 Cerotix wrote: http://www.thinkingwithportals.com/ some cool custom maps on there, was nice to be able to play a couple new levels today lol havent tried out any of the co-op maps yet, but the single player ones kept me busy for a few hrs
How do you play custom user created maps on PC?
Which folder do I put it in and how do I open it up in Portal 2?
On May 16 2011 15:00 Cerotix wrote: http://www.thinkingwithportals.com/ some cool custom maps on there, was nice to be able to play a couple new levels today lol havent tried out any of the co-op maps yet, but the single player ones kept me busy for a few hrs
How do you play custom user created maps on PC?
Which folder do I put it in and how do I open it up in Portal 2?
For Windows, place the maps in /Steam/steamapps/common/portal 2/portal2/maps
To play, enable the console if you haven't already, open it (default `) and type map mapname
On May 15 2011 23:16 Jayjay54 wrote: I don't know guys. I am quite disappointed about the game length. I finished it in about 5 hours. This is ridicolous for a game without neverending multiplayer. I finished the boss and was like 'what twist comes next? - aaw ending'.
Loved the game, loved the story and so on. Really did. But i think it was the shortest game I ever played apart from portal 1. Huge bummer
-____________-
say what you want if I pay like 50 euros for a game it should last a lot more than 5 hours. I played 2 days. no matter how awesome it is (and it was awesome).
Dev's said themselves that it takes them 6.5 hours to finish the game and they KNOW the levels better than anyone, just don't lie
please don't accuse me of lying. maybe the guy before me with 3.5 hours. but~ 5:10 hours is my truth.
you are stating untrue facts though. as I mentioned above there are quite a few speedruns without glitches on youtube finishing the game in two hours(feel free to type it in). so again, plz don't accuse others of lying when you clearly have no idea
On May 16 2011 15:00 Cerotix wrote: http://www.thinkingwithportals.com/ some cool custom maps on there, was nice to be able to play a couple new levels today lol havent tried out any of the co-op maps yet, but the single player ones kept me busy for a few hrs
Thanks for the link, can't wait to try some of the hard coop maps :O The original coop was a bit too easy for my personal taste.
Yeah for sure, they look pretty fun, the original co-op was a bit too easy i thought as well. For people with macs, the way to add custom maps is the same way, just go through library, app support then track down the steam stuff in game enable the dev console (~ key) then type map and maps will start to pop up
On May 16 2011 15:00 Cerotix wrote: http://www.thinkingwithportals.com/ some cool custom maps on there, was nice to be able to play a couple new levels today lol havent tried out any of the co-op maps yet, but the single player ones kept me busy for a few hrs
Thanks for the link, can't wait to try some of the hard coop maps :O The original coop was a bit too easy for my personal taste.
Yeah for sure, they look pretty fun, the original co-op was a bit too easy i thought as well. For people with macs, the way to add custom maps is the same way, just go through library, app support then track down the steam stuff in game enable the dev console (~ key) then type map and maps will start to pop up
On May 15 2011 23:16 Jayjay54 wrote: I don't know guys. I am quite disappointed about the game length. I finished it in about 5 hours. This is ridicolous for a game without neverending multiplayer. I finished the boss and was like 'what twist comes next? - aaw ending'.
Loved the game, loved the story and so on. Really did. But i think it was the shortest game I ever played apart from portal 1. Huge bummer
-____________-
say what you want if I pay like 50 euros for a game it should last a lot more than 5 hours. I played 2 days. no matter how awesome it is (and it was awesome).
Dev's said themselves that it takes them 6.5 hours to finish the game and they KNOW the levels better than anyone, just don't lie
please don't accuse me of lying. maybe the guy before me with 3.5 hours. but~ 5:10 hours is my truth.
you are stating untrue facts though. as I mentioned above there are quite a few speedruns without glitches on youtube finishing the game in two hours(feel free to type it in). so again, plz don't accuse others of lying when you clearly have no idea
5 hours is hardly an unbelievable figure. There were some that did it in 4 on their first go.
On May 16 2011 15:00 Cerotix wrote: http://www.thinkingwithportals.com/ some cool custom maps on there, was nice to be able to play a couple new levels today lol havent tried out any of the co-op maps yet, but the single player ones kept me busy for a few hrs
How do you play custom user created maps on PC?
Which folder do I put it in and how do I open it up in Portal 2?
For Windows, place the maps in /Steam/steamapps/common/portal 2/portal2/maps
To play, enable the console if you haven't already, open it (default `) and type map mapname
A digital book called Portal 2 - The Final Hours have been released now. It says: Portal 2 - The Final Hours is a digital book that takes you deep within the top-secret offices of Valve for an unvarnished look at the creative process behind Portal 2.
Just got this game from Gamestop! Can anyone explain co-op mode for me? Is it the same as single player but with a partner or is it a different set of puzzles?
On May 19 2011 09:17 HazMat wrote: Just got this game from Gamestop! Can anyone explain co-op mode for me? Is it the same as single player but with a partner or is it a different set of puzzles?
seperate campaign which happens after the singleplayer story.
have fun with portal 2. i wish i could do another first playthrough :>
On May 15 2011 23:16 Jayjay54 wrote: I don't know guys. I am quite disappointed about the game length. I finished it in about 5 hours. This is ridicolous for a game without neverending multiplayer. I finished the boss and was like 'what twist comes next? - aaw ending'.
Loved the game, loved the story and so on. Really did. But i think it was the shortest game I ever played apart from portal 1. Huge bummer
-____________-
say what you want if I pay like 50 euros for a game it should last a lot more than 5 hours. I played 2 days. no matter how awesome it is (and it was awesome).
Dev's said themselves that it takes them 6.5 hours to finish the game and they KNOW the levels better than anyone, just don't lie
please don't accuse me of lying. maybe the guy before me with 3.5 hours. but~ 5:10 hours is my truth.
you are stating untrue facts though. as I mentioned above there are quite a few speedruns without glitches on youtube finishing the game in two hours(feel free to type it in). so again, plz don't accuse others of lying when you clearly have no idea
5 hours is hardly an unbelievable figure. There were some that did it in 4 on their first go.
I really find it hard to believe that anyone would finish the game in less than ~5 hours on their first play through, both between figuring out the puzzles and taking in the games ambiance and voice-acting. Having said that the game is overall pretty short, I made a stab a speedrun a few weeks after the game came out and was able to get through everything (with a few deaths/messups) in just under 2 and a half hours. This was after playing through the games 3 times before (once with commentary).
With the SDK now out in Beta though, I don't see how people can complain as the length of P2 is as long as the community can churn out maps. I've played 10-15 of the custom maps so far and am pretty blown away at what people have come up with in such a short time span. I'd say at least 5 of the maps I've tried would be indistinguishable from the quality of puzzle and Polish (which is amazing on some) you get in the campaign, though there are of course some more lackluster maps. I'm really looking forward to see what more people can come up with, and I might try making a few maps of my own if I can pull out the patience to learn the editor >.< (An hour of poking around was barely enough to learn how to build a couple of rooms with doors, which I may or may not be able to have open...)
News report about a traumatized little girl and father after they were made fun of for being adopted. What do you guys think about this ?
1) Girl didn't care, hardly seemed like she knew what was going on. Although having cameras and microphones in her house twice (they came back for a follow up) is obviously fine for a 10 year old though! 2) Out of context. If anything, its making fun of the people who would make fun of someone adopted, because it wasn't a funny joke. It was meant to be something a moron said after being frustrated with nothing clever to say. If anything, it is encouraging against making fun of orphans/adoption. 10 year olds and (hopefully) are very able to see context but are not able to articulate it. She should, in essence, see that the character (Wheatley) is frustrated and is throwing insults at her that are not funny nor cool. 3) Game isn't rated E for Everyone like they said, it is rated 10 and up (huge difference). Also, considering she is on the line being 10 years of age herself, the parents are the ones who have to make that distinction. 4) The guy is pretty much a retard using his adopted daughter for some attention. I think he called for people to raise debate or something on his Facebook or whatever. Here it is anyway: http://www.facebook.com/people/Neal-Stapel/1181023863.
Activities and Interests Activities: I'm not a bitch, i just have a low tollerence for bullshit.
Other Emsworth, MAKING DRUG TEST MANDATORY FOR WELFARE, Glenn Beck, Conservative, Tea Party Patriots, RightChange, Michele Bachmann, Michelle Malkin, Republican National Committee, Rush Limbaugh Page, Conservative Thinker, Christopher Walken, Mitt Romney, CNSNews.com, Marco Rubioand 18 more
News report about a traumatized little girl and father after they were made fun of for being adopted. What do you guys think about this ?
1) Girl didn't care, hardly seemed like she knew what was going on. Although having cameras and microphones in her house twice (they came back for a follow up) is obviously fine for a 10 year old though! 2) Out of context. If anything, its making fun of the people who would make fun of someone adopted, because it wasn't a funny joke. It was meant to be something a moron said after being frustrated with nothing clever to say. If anything, it is encouraging against making fun of orphans/adoption. 10 year olds and (hopefully) are very able to see context but are not able to articulate it. She should, in essence, see that the character (Wheatley) is frustrated and is throwing insults at her that are not funny nor cool. 3) Game isn't rated E for Everyone like they said, it is rated 10 and up (huge difference). Also, considering she is on the line being 10 years of age herself, the parents are the ones who have to make that distinction. 4) The guy is pretty much a retard using his adopted daughter for some attention. I think he called for people to raise debate or something on his Facebook or whatever. Here it is anyway: http://www.facebook.com/people/Neal-Stapel/1181023863.
Activities and Interests Activities: I'm not a bitch, i just have a low tollerence for bullshit.
Other Emsworth, MAKING DRUG TEST MANDATORY FOR WELFARE, Glenn Beck, Conservative, Tea Party Patriots, RightChange, Michele Bachmann, Michelle Malkin, Republican National Committee, Rush Limbaugh Page, Conservative Thinker, Christopher Walken, Mitt Romney, CNSNews.com, Marco Rubioand 18 more
Well, theres your problem!
On topic: I plan on getting this once I get some cash flowing in, never played the first one but I know the basics of what happened.
The game world was too limited in my opinion. Not enough portable surfaces made solving all puzzles so easy. Felt more like a trained lab rat portalling the only available surfaces for miles than someone who uses his brain to solve actual puzzles like in P1, and the story was rather railed and felt drawn out. Also, I did not like Wheatley's dialogue. Chatty prick.
I deleted it after replaying once, the replay value is quite low indeed as you're on rails so much and you can't cancel those sequences. That being said, you can discover some additional dialogue here and there.
It's probably worth a recommendation though because it's probably one of the better games out right now.
On May 20 2011 10:23 Jinsho wrote: The game world was too limited in my opinion. Not enough portable surfaces made solving all puzzles so easy. Felt more like a trained lab rat portalling the only available surfaces for miles than someone who uses his brain to solve actual puzzles like in P1, and the story was rather railed and felt drawn out. Also, I did not like Wheatley's dialogue. Chatty prick.
I deleted it after replaying once, the replay value is quite low indeed as you're on rails so much and you can't cancel those sequences. That being said, you can discover some additional dialogue here and there.
It's probably worth a recommendation though because it's probably one of the better games out right now.
Lucky European with no download limits Will you redownload when the challenges and stuff come out in the DLC?
More like blantantly exploiting HUGE glitches through most of it.
Yah... The turret reset glitch he uses is ok in my book, but the Reportal glitch and the one where he flies around is just exploiting a glitch to skip all of the level - it isn't solving it, it's just flying past everything.
On May 20 2011 10:23 Jinsho wrote: The game world was too limited in my opinion. Not enough portable surfaces made solving all puzzles so easy. Felt more like a trained lab rat portalling the only available surfaces for miles than someone who uses his brain to solve actual puzzles like in P1, and the story was rather railed and felt drawn out. Also, I did not like Wheatley's dialogue. Chatty prick.
I deleted it after replaying once, the replay value is quite low indeed as you're on rails so much and you can't cancel those sequences. That being said, you can discover some additional dialogue here and there.
It's probably worth a recommendation though because it's probably one of the better games out right now.
Lucky European with no download limits Will you redownload when the challenges and stuff come out in the DLC?
I am on 60GB, not sure if that's a lot or not.
Probably not in the near future, I might give it another try in a year or so when the good custom maps are finished.
it seems like the guy was just really upset that the game even mentioned adoption, which is a pretty dumb thing to bitch about. as someone with an adopted child, you should be prepared to deal with it (your child hearing about adoption) wherever it pops up. the context itself was pretty unoffensive I think, especially if you understand irony at all.
Portal 2 is a really awesome game with some unfortunate problems. While there are some puzzles in the game that are harder than the original, they are far and few between. This is because 99% of the surfaces cannot have portals on them. So you end up just looking for the only two or three portable surfaces in the room, cast portals on them, and see what happens. This isn't puzzle solving. It limits most puzzles to only having one solution, and the solution tends to be linear at that.
The other problem is that a lot of the puzzles, especially in the lower parts of the aperture science facility, are just "find the one surface that you can actually make a portal on and go there." That's not a puzzle. That's just playing where's waldo. It's not fun.
That being said the dialogue in the game is amazing and if you can get past the linear nature of the puzzles, some of them can be quite interesting. Chambers 15 and 16 of the wheatley puzzles were pretty well done, I think.
Co-op mode: A lot of these puzzles are really easy, too, and the only difficulty in finishing them is doing things with the correct timing. Like the one where your partner launches through the air and you press the button at the right time. Again, not hard, just trial and error. Lame.
Despite its problems I think Portal 2 is firmly better than the original, just because of the extensive dialogue and personality that it gives Glados and Wheatley. It was an enjoyable game. Hopefully the third game doesn't go down with the mindset of "let's make everything non portable".
Don't get me wrong great game, but It was far to easy. Can anyone truthfully say a single puzzle in that game caused them any sort of mental strain? It was more a case of look for the only place a portal can go and you have solved the puzzle.
On May 26 2011 07:34 Egyptian_Head wrote: Don't get me wrong great game, but It was far to easy. Can anyone truthfully say a single puzzle in that game caused them any sort of mental strain? It was more a case of look for the only place a portal can go and you have solved the puzzle.
On May 26 2011 07:34 Egyptian_Head wrote: Don't get me wrong great game, but It was far to easy. Can anyone truthfully say a single puzzle in that game caused them any sort of mental strain? It was more a case of look for the only place a portal can go and you have solved the puzzle.
There was a couple of cases where I had to stop and think for a while, but most of the hard puzzles are to be found in the coop section. Stay put for a ton of user made content soon tho
Kotaku will write anything and everything to get some attention. It's pretty much the fox news of videogames.
I love how the newswomen contacted Sony about this! Sony told them to contact Valve and are accused of passing the buck. HAHA maybe they should also contact microsoft and I dunno the editor of PC world magazine.
This is honestly the best single player game I've ever played. It beats original portal, serious this game was highly underrated for the quality. The experience of seeing the giant vault underground while thoroughly immersed in the story was amazing, I got chills many times while playing through this game.
On May 26 2011 07:34 Egyptian_Head wrote: Don't get me wrong great game, but It was far to easy. Can anyone truthfully say a single puzzle in that game caused them any sort of mental strain? It was more a case of look for the only place a portal can go and you have solved the puzzle.
They can't make games just for scientists. 99% of people will find this game hard; just like 99% of SC2 players didn't complete the single player on Brutal (confirmed by Dustin).
I thought the game was absolutely beautiful. Really well polished and thought through. Hopefully they'll add more achievement and items so that there's some replay value too.
On May 26 2011 07:34 Egyptian_Head wrote: Don't get me wrong great game, but It was far to easy. Can anyone truthfully say a single puzzle in that game caused them any sort of mental strain? It was more a case of look for the only place a portal can go and you have solved the puzzle.
They can't make games just for scientists. 99% of people will find this game hard; just like 99% of SC2 players didn't complete the single player on Brutal (confirmed by Dustin).
I thought the game was absolutely beautiful. Really well polished and thought through. Hopefully they'll add more achievement and items so that there's some replay value too.
99% of the players didn't complete the SP on Brutal. But he doesn't say how many tried or care about SP on Brutal, that's something he omits or ignores without taking into consideration.
downloading now. Just finished Portal 1 a couple days ago (same day as hotbid XD) and can't find anything else to play atm Hopefully it is just as good!
Finally got around to getting this the other week :D Finished the co-op last night with my boyfriend (we'd been playing an hour or so a night) and finished the single player yesterday.
The first night we played we didn't have working mics, which makes it really awkward :/ But once we fixed that it was cool... then we got to the end and were a bit like, 'Oh, are we done?', lol. I loved it though.
If anyone else wants to play more co-op, add me, same username as this one
Some puzzles at the last few chapters gave me grief, but I held out and didn't look for help and eventually got through. Overall it wasn't too difficult - even the game developers commented that they try to put hints on the mechanics in certain levels so you can solve the subsequent level. And as mentioned, the limited # of portalling surfaces meant you just end up firing portals randomly at the surfaces that do work and hoping something sticks.
That said, the game feels more complete than Portal 1 though - everything from Wheatley to the GlaDOS reunion to the Cave Johnson episodes to the final faceoff against Wheatley had coherence to it instead of "oh, I'm just being tested again and again" with Portal 1.
I would've liked more out of the ending though, it feels a bit lacking for me.
Installed it 3 days ago and finished it mostly in between NASL ( or while watching on my second monitor). I loved it like the first part, but for a stand along game way too short ( I think not more than 7 hours? didnt count..)
Is there any way too see how much time I needed overall? Why aren't there any extra levels like in Portal 1? Or are the developer commentaries supposed to be that?
I think the multiplayer was made to remedy the shortness of the game, which, by the way, someone should play through with me because all my e-friends are too stingy to get off tf2 and buy it. PM me
I too thought the puzzles were easy, there was only one i spent +15 minutes one, whereas in portal 1 there were puzzles that took me an hour of solid thinking to finish, but that was a couple of years ago so i may just be smarter than i was.
On July 10 2011 13:15 frogurt wrote: I too thought the puzzles were easy, there was only one i spent +15 minutes one, whereas in portal 1 there were puzzles that took me an hour of solid thinking to finish, but that was a couple of years ago so i may just be smarter than i was.
There were a couple that I had to leave for a while and think about, but mostly they were cos I'd missed finding a portal wall... once I'd had a break I could look at it with fresh eyes and find what I had to do.
The multiplayer was funny, mostly my bf would go in there and see what needed doing pretty quickly, and I'd get muddled up watching what he was doing and trying to follow his train of thought as well as thinking through it for myself. The ones we got stuck on, usually I'd come up with the solution eventually. Was an interesting dynamic ^_^
On July 10 2011 12:47 Kleinmuuhg wrote: Is there any way too see how much time I needed overall?
In steam it should give you a 'total time played' thing... but that'll only tell you how much time you've spent in-game, so if you mucked around and did other things after/before finishing it won't help you all that much
Just completed this game and I was not disappointed. As in the prequel, I felt challenged and was amused by the dialogue. Wheatly is such a character!
I want to note that it is on sale on Steam today for €25 which is well worth considering my playtime was 11 hours (I might have been very slow, I don't know.) and I have yet to play the CO-OP.
EDIT: I did have the game minimized at a LAN, might explain the high playtime displayed on steam...
On July 10 2011 13:15 frogurt wrote: I think the multiplayer was made to remedy the shortness of the game, which, by the way, someone should play through with me because all my e-friends are too stingy to get off tf2 and buy it. PM me .
I'd play with you ... but my Portal doesn't run on Steam if you know what I'm saying.
Just bought this. A signed Tristan Reidford 70s style Portal 2 poster. 200 copies exist in the world. Mine has nr 95 and cost me around 150$ all in all.
On July 16 2011 20:04 Summerfield wrote: Just bought this. A signed Tristan Reidford 70s style Portal 2 poster. 200 copies exist in the world. Mine has nr 95 and cost me around 150$ all in all.
I really like the single player, but I was a bit disapointed by the multiplayer, it's way too easy in my opinion. I mean, after the single player they don't need to introduce every single mechanic one by one. The only really fun rooms is the last one. I understand the need for a slow increase in difficulty for the single player , however I think they should have made the multi harder to make it interesting, because you already know the game when you start to play it.
I picked this up last night, console price dropped to $40. The game is literally brilliant. The voice acting and atmosphere is unbelievable. Wheatley is so awesome, he sounds like the guy on the Rickey gervais show. If you're on the fence for this one just buy it. I'm enjoying this way more than portal 1. The atmosphere is just amazing.
If anyone wants to do the coop and the acheivements msg me on xboxlive dan5187. Go buy this game! The first "huge dlc" is even going to be free on consoles!
The DLC is going to be available as a free update on October 4th if anyone is wondering and haven't followed the news. It'll include new single player puzzles, new co-op levels, and new co-op challenge featuring a new game mode and leaderboards apparently.
I hate to shamelessly plug my videos here, but anyways..
I currently have a Portal 2 LP series being made. So far I am at 4 episodes (with 2 more being uploaded tonight), but my series in general isn't getting very much popularity.
Here is the first episode of my series:
If you haven't seen a playthrough before, or you have friends that want to watch one, then please, please watch my series.
Features new coop content and challenge modes for SP and Coop.
I only tried SP challenges and they are disapointing, I hoped for new content, not just singleplayer maps with start and end line Still waiting for my coop partner to tryout new coop mission, lets hope its not only one "stage".
On October 05 2011 04:50 ArYeS wrote: Peer Review DLC has been released today.
Features new coop content and challenge modes for SP and Coop.
I only tried SP challenges and they are disapointing, I hoped for new content, not just singleplayer maps with start and end line Still waiting for my coop partner to tryout new coop mission, lets hope its not only one "stage".
Where do you download the DLC? I went to my Steam Library, clicked on Portal 2, clicked the DLC option from the menu on the far right side, but it said "no DLC currently available for this game." Soooooo, how do I get it.
Just finished playing the Co-op DLC! It took us about two and a half hours due to not remembering how to play this game and one moment of extreme derp that cost us like 20 minutes :D. I very much recommend it (and it's free so >_>), good times. Hopefully more like it will follow.
Pretty cool new coop levels. It's fairly short (took us about 1h30), but the levels are actually really nice and you have to think outside the box a couple times. Glados is as good as ever too. :D Can't wait for the next one.
On May 10 2012 09:00 Ramong wrote: The "12 angry tests" are great fun and very well done
That's what I was coming to here, I highly recommend playing through them. There's a lot of really clever moments and designs, It's got some valve-esque quality.
What the fuck. I just started Portal 2, and the guy with the valve on the back of his head started turning towards me and I saw he had a beady black eye before his portrait/window/monitor flickered and he went back to the way he usually is. It scared the fuck out of me.
Maybe a sign of Half Life 3 coming soon?
Other than that, what community test chambers do you guys recommend?