Advanced Challenges are teh shiznit. And people do crazy stuff there:
Something like that would be very hard to do on a console gamepad. I'm also sure that console company wouldn't want PC platform get too much of the exclusive contents, because it makes them look inferior, especially for such a potential title, it would stuck out like a sore thumb.
There could also be some kind of deal that pressure Valve for not making PC exclusive contents. Knowing that Valve is going to release steam on the PSN.
So maybe this is part of the reason no challenges are included. Valve will just leave it to the community to develop it themself.
That's too bad. P1 really was nothing without those...
replayed the ending with developer's commentary. the biggest surprise? i cried at the turret opera. it's all these rows of singing turrets seeing you off, with the old aperture science storyline, caroline, and a dying cave johnson in the back of your mind. for me it's an unexpected release, realizing the human influence after two games now in such a robotic facility. funny, that i am rarely moved by movies or games and it's this humorous dumb storyline that hooks me. it's such a fucking perfect ending scene and i wish it was longer. where can i download that song?
edit: found it. download link in comments of this video:
edit2: i'm going to make an orchestral cover of this song and "finish" it
Man that opera scene is like an instant smile to me. Such a good ending all around. Perhaps one of the best endings to a video game ever. The sheer happiness of the opera contrasted against the emptiness of the area outside of the lab is just brilliant. When I first played through it, I definitely got a sense of, "oh god, what have I just done" when I realized just how empty it was outside of the lab.
I really hope they do some sort of offshoot where on the one side you have a follow up Aperture game that takes place in the lab, but on the other it's a continuation of Chell's story. It's a huge shame Valve doesn't want to do SP games anymore since they're so damn good at it.
On April 29 2011 22:10 Thereisnosaurus wrote: just posted a lengthy article on the game in the blog section. Quite an interesting read if you're a fan of the game and of valve in general.
I was really hoping that Portal 2 wouldn't play it so safe, especially since it was the sequel to one of the most original mainstream game releases of the last 10 years or so. I really wanted the whole game to play/feel just like the last ~45 minutes of portal 1, where you are not in test chambers and instead running wild with the portal gun. the best parts of portal are when you feel like you are in danger if you dont act quickly with the portal gun, and portal 2 didnt really give any more of that feeling than the tiny portal 1 did.
I hated how so many sequences felt more like i spy (looking for the tiny splosh of white cement in a huge room) instead of actually solving a puzzle or thinking at all.
Valve's last 2 games have been EXTREMELY safe, although it's hard to knock them for doing what every other developer is doing, although i think most of us expect more from valve.
I like the game a lot but I dont think I will hold it up as high as I do other valve games. probably just because it didnt do enough new things with the portal gun to make it as memorable and intriguing as portal 1 was.
The first full-on DLC for Valve’s lovely Portal 2 will be free (on all platforms), and promises “new test chambers for players, leaderboards, challenge mode for single and multiplayer modes, and more.”
The first full-on DLC for Valve’s lovely Portal 2 will be free (on all platforms), and promises “new test chambers for players, leaderboards, challenge mode for single and multiplayer modes, and more.”
I'll buy Portal 2 instantly when that's out, I can't wait!
The first full-on DLC for Valve’s lovely Portal 2 will be free (on all platforms), and promises “new test chambers for players, leaderboards, challenge mode for single and multiplayer modes, and more.”
That's awesome! I felt like the game was a bit too easy so this might actually provide a challenge.
The first full-on DLC for Valve’s lovely Portal 2 will be free (on all platforms), and promises “new test chambers for players, leaderboards, challenge mode for single and multiplayer modes, and more.”
the blue table would never fit inside the yellow hole though :\
I've had this argument before...
The table would fit in the orange portal because the tables are rectangle, and the portals are ovals (both are taller than they are wide). So if you put one on its side, it would fit.
Additionally, when I was debating about this picture with a friend, he said it also wouldn't work because portals disappear when the surface they're on is moved. Which is a valid point until the end of the Portal 2... + Show Spoiler +
the moon is moving relative to the earth
It's all just theory, of course, because we don't have the exact dimensions of the portals. I just thought it was a fun debate. :D
Also, on a slightly unrelated note, Portal 2 is awesome, and so is Valve for releasing dlc for free!!!! <3
On April 30 2011 09:40 walletwaffle wrote: If the challenges are the same as in the original - least portals/time/steps - this could be pretty useful in any of those categories:
On April 30 2011 01:28 intrigue wrote: replayed the ending with developer's commentary. the biggest surprise? i cried at the turret opera. it's all these rows of singing turrets seeing you off, with the old aperture science storyline, caroline, and a dying cave johnson in the back of your mind. for me it's an unexpected release, realizing the human influence after two games now in such a robotic facility. funny, that i am rarely moved by movies or games and it's this humorous dumb storyline that hooks me. it's such a fucking perfect ending scene and i wish it was longer. where can i download that song?
the blue table would never fit inside the yellow hole though :\
I've had this argument before...
The table would fit in the orange portal because the tables are rectangle, and the portals are ovals (both are taller than they are wide). So if you put one on its side, it would fit.
Additionally, when I was debating about this picture with a friend, he said it also wouldn't work because portals disappear when the surface they're on is moved. Which is a valid point until the end of the Portal 2... + Show Spoiler +
the moon is moving relative to the earth
It's all just theory, of course, because we don't have the exact dimensions of the portals. I just thought it was a fun debate. :D
Also, on a slightly unrelated note, Portal 2 is awesome, and so is Valve for releasing dlc for free!!!! <3
The tables MIGHT fit, but they have to be bigger (or exactly the same size) than the portal in both length and width. + Show Spoiler +
But as to the moving part, there is the one part where you cut off the supply of toxin by using the moving plates, so it CAN be on some moving surfaces at least. admittedly, i was surprised when it worked -_- Maybe mass has something to do with it...
I had a ton of fun with the single player, so I decided to do co-op. I picked a random partner online, who was also playing for the first time, and we played 5 straight hours until we finished it. Not only that, but we finished it without any text chat or microphone, because neither of us realized we could do that until the credits were rolling. Solving all of the ridiculous puzzles using only the ping tool and general pantomime was incredibly satisfying. I wish I could recreate this feeling of triumph in Portal 2 again, but it's impossible now. I doubt many players tackled the mode this way, either. It's a shame that two dudes with headset mics will never be able to experience the true bond that manifests between robots who only use hugs and breakdancing to communicate.