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Portal 2 - Page 24

Forum Index > General Games
Post a Reply
Prev 1 22 23 24 25 26 35 Next All
Scaramanga
Profile Blog Joined March 2008
Australia8091 Posts
April 27 2011 16:31 GMT
#461
On April 28 2011 01:25 mprs wrote:
Show nested quote +
On April 28 2011 01:20 Scaramanga wrote:
Pretty sure the devs themselves said they clocked the game in just under 6 hours and they knew how to do every puzzle
?


Well some poeple just try to speed through the chambers and not enjoy the many witty lines throughout.

Oh, and then they come on TL and say there was very little witty exposition lol

<3

video game hipsters
Loda talked about the fun counter, it's AdmiralBulldog on his natures prophet
number1gog
Profile Blog Joined June 2007
United States1081 Posts
Last Edited: 2011-04-27 16:41:22
April 27 2011 16:40 GMT
#462
Finished both modes yesterday. I really loved this game. Some of the solutions felt a little weak; it was rare to have a feeling of "wow, that was a really clever puzzle and I feel accomplishment having solved it" but overall I thought it was a fantastic game.

Maybe it's the inner nerd in me saying this, but I really enjoyed the story too. The whole Cave/Carline/Chell relationship is awesome to delve in to. Some of the stuff you guys are finding and reposting here is awesome.

In terms of the puzzles, what did you guys enjoy more: the single player or the co-op puzzles?

Edit: I'm a guardian now! ^_^
5sz6sz7sz1a2a3a4a kwanrollllllled
deth2munkies
Profile Blog Joined April 2010
United States4051 Posts
April 27 2011 17:03 GMT
#463
On April 28 2011 01:25 mprs wrote:
Show nested quote +
On April 28 2011 01:20 Scaramanga wrote:
Pretty sure the devs themselves said they clocked the game in just under 6 hours and they knew how to do every puzzle
?


Well some poeple just try to speed through the chambers and not enjoy the many witty lines throughout.

Oh, and then they come on TL and say there was very little witty exposition lol

<3

No matter how fast you move, you hear all of it, it extends the loading scene to make sure of it. Towards the end I was in a rush because I wanted to finish it before I fell asleep, still couldn't really skip anything.

That and the Devs may have included Co-op, which I am completely uninterested in.
Scaramanga
Profile Blog Joined March 2008
Australia8091 Posts
April 27 2011 17:13 GMT
#464
On April 28 2011 02:03 deth2munkies wrote:
Show nested quote +
On April 28 2011 01:25 mprs wrote:
On April 28 2011 01:20 Scaramanga wrote:
Pretty sure the devs themselves said they clocked the game in just under 6 hours and they knew how to do every puzzle
?


Well some poeple just try to speed through the chambers and not enjoy the many witty lines throughout.

Oh, and then they come on TL and say there was very little witty exposition lol

<3

No matter how fast you move, you hear all of it, it extends the loading scene to make sure of it. Towards the end I was in a rush because I wanted to finish it before I fell asleep, still couldn't really skip anything.

That and the Devs may have included Co-op, which I am completely uninterested in.

nope, sp
Loda talked about the fun counter, it's AdmiralBulldog on his natures prophet
mprs
Profile Joined April 2010
Canada2933 Posts
April 27 2011 17:51 GMT
#465
On April 28 2011 02:03 deth2munkies wrote:
Show nested quote +
On April 28 2011 01:25 mprs wrote:
On April 28 2011 01:20 Scaramanga wrote:
Pretty sure the devs themselves said they clocked the game in just under 6 hours and they knew how to do every puzzle
?


Well some poeple just try to speed through the chambers and not enjoy the many witty lines throughout.

Oh, and then they come on TL and say there was very little witty exposition lol

<3

No matter how fast you move, you hear all of it, it extends the loading scene to make sure of it. Towards the end I was in a rush because I wanted to finish it before I fell asleep, still couldn't really skip anything.

That and the Devs may have included Co-op, which I am completely uninterested in.


+ Show Spoiler +
Nope. There are plenty of lines where you have to stay to hear them. For example, the conveyer belt + fire bit has a good 5 minutes of him talking if you just stand there and listen to him try to convince you. Also if you listen to him and do comeback after you escape the part where he kills you, there is a good 5 minutes of him trying to convince you to jump. Even during the part where he kills you, if you escape right away, you skip the entire speech. Also, the lines after breaking each of the 11 test chamber monitors. Or listening to Glados and going into the test chamber she makes while you are escaping.

Or finding the hidden materials like the Ratman's den or the picture of cave and caroline...


or doing the 2nd half of the game (coop).

lol you can't be like oh I'm done with the game its done im bored and ignore the other half of the game
We talkin about PRACTICE
deth2munkies
Profile Blog Joined April 2010
United States4051 Posts
Last Edited: 2011-04-27 21:50:41
April 27 2011 21:48 GMT
#466
On April 28 2011 02:51 mprs wrote:
Show nested quote +
On April 28 2011 02:03 deth2munkies wrote:
On April 28 2011 01:25 mprs wrote:
On April 28 2011 01:20 Scaramanga wrote:
Pretty sure the devs themselves said they clocked the game in just under 6 hours and they knew how to do every puzzle
?


Well some poeple just try to speed through the chambers and not enjoy the many witty lines throughout.

Oh, and then they come on TL and say there was very little witty exposition lol

<3

No matter how fast you move, you hear all of it, it extends the loading scene to make sure of it. Towards the end I was in a rush because I wanted to finish it before I fell asleep, still couldn't really skip anything.

That and the Devs may have included Co-op, which I am completely uninterested in.


+ Show Spoiler +
Nope. There are plenty of lines where you have to stay to hear them. For example, the conveyer belt + fire bit has a good 5 minutes of him talking if you just stand there and listen to him try to convince you. Also if you listen to him and do comeback after you escape the part where he kills you, there is a good 5 minutes of him trying to convince you to jump. Even during the part where he kills you, if you escape right away, you skip the entire speech. Also, the lines after breaking each of the 11 test chamber monitors. Or listening to Glados and going into the test chamber she makes while you are escaping.

Or finding the hidden materials like the Ratman's den or the picture of cave and caroline...


or doing the 2nd half of the game (coop).

lol you can't be like oh I'm done with the game its done im bored and ignore the other half of the game

+ Show Spoiler +
Found all of the extra areas you mentioned without even trying. There are always parts in the game where you CAN sit around for 10 minutes and let the lines run out, but I'm talking about all of the triggered dialogue after each test chamber and such. I also did the last thing and got gassed...for science.

The main point is that the game pads its length with the huge catwalk sequences that are nothing but "find the tiny white spot" all throughout the underworld levels (with Cave Johnson. Those sections strung together from every part of the game are just as long as the first game in its entirety, which is fucking ridiculous. I spent almost as much time on them as I did in the test chambers.

I'm also thoroughly uninterested in co-op because it doesn't share the storyline (yeah, I saw the bots pop up from time to time in the last few chambers, but I'm guessing that's the extent of it) and I don't have a buddy to play with and I'll be damned if I try it with some random and no voice chat.


Even with that, though, lack of competitive multiplayer and legal modability means it has little to no replay value and is not worth $50 any day of the week. You can beat it in 1-2 days only because it's padded all to hell with uninteresting bits to stick the good bits together, but that's all you'll get out of it.

I'd pay $10-20 for it, not $50. Wait for the price drop.
Logo
Profile Blog Joined April 2010
United States7542 Posts
Last Edited: 2011-04-27 22:32:24
April 27 2011 22:25 GMT
#467
Co-op is an extension of the single player storyline. Considering it's probably the better 1/2 of the game (gameplay wise, not dialog/writing/story wise) it's stupid to complain about the game when you don't want to play that part of it. That's like complaining L4D is boring when you play with computer allies.
Logo
BrickTop
Profile Joined May 2009
United States37 Posts
April 27 2011 22:51 GMT
#468
Portal 2 is an extremely good and polished game, but my mind is just blown away by all the unfulfilled potential.

Puzzles could be way harder (both in coming up with the solution and in executing it), it's just a shame that there's no map editor out for it. I think the puzzles we currently see are just the tip of the iceberg of what this engine would be capable of in terms of mind-bending puzzles.
Daralii
Profile Joined March 2010
United States16991 Posts
April 27 2011 23:00 GMT
#469
On April 28 2011 01:31 Scaramanga wrote:
Show nested quote +
On April 28 2011 01:25 mprs wrote:
On April 28 2011 01:20 Scaramanga wrote:
Pretty sure the devs themselves said they clocked the game in just under 6 hours and they knew how to do every puzzle
?


Well some poeple just try to speed through the chambers and not enjoy the many witty lines throughout.

Oh, and then they come on TL and say there was very little witty exposition lol

<3

video game hipsters

Invent combustible lemons and burn their houses down?
Fear is freedom! Subjugation is liberation! Contradiction is truth!
deth2munkies
Profile Blog Joined April 2010
United States4051 Posts
April 27 2011 23:00 GMT
#470
On April 28 2011 07:25 Logo wrote:
Co-op is an extension of the single player storyline. Considering it's probably the better 1/2 of the game (gameplay wise, not dialog/writing/story wise) it's stupid to complain about the game when you don't want to play that part of it. That's like complaining L4D is boring when you play with computer allies.

It is, so if you don't have any friends that play it, you derive little interest from it. That's why I didn't buy or even play L4D. If I had 2-3 friends either IRL or from another game that I'd hung out with that had it, I'd consider buying it.

Same thing here.
Zalman
Profile Joined April 2010
Sweden65 Posts
Last Edited: 2011-04-27 23:01:54
April 27 2011 23:01 GMT
#471
Some ppl have already started to make custom maps for it. They have somehow managed to import the Portal 2 objects into 1 of the other games map editor that runs on the same game engine and made them that way.

You can find some of the early tests and stuff ppl are doing here: http://www.portal2maps.net/browse-maps.html
lyk503
Profile Joined May 2009
United States261 Posts
April 27 2011 23:03 GMT
#472
I'm pretty mad that they didn't include any micro intensive sequences in the PC version. I understand that they have to make it easier for the consoles, but Valve needs to give the PC community a little bit more. Hopefully user-made content will be more exciting!
z0mgz starcraft
gNs.I-Jasa
Profile Joined July 2008
United States211 Posts
April 27 2011 23:09 GMT
#473
i really hope they make a portal 3 soon.

i kinda wanna see they have more test subjects in the aperture place. so you can have a feeling that shes torturing other test subjects and most arent making it out alive. Just to have a more hostile environment.

didnt get that feeling like the first portal with blood smeared on the wall.

i dont think it should be a 10+ rating game.

story was still great and better in the 2nd game but there's so much more to expand on i think
elmizzt
Profile Joined February 2010
United States3309 Posts
April 27 2011 23:12 GMT
#474
Still waiting on a friend to get his copy of the game so we can coop! Can't wait! :3

On April 28 2011 01:40 number1gog wrote:
Finished both modes yesterday. I really loved this game. Some of the solutions felt a little weak; it was rare to have a feeling of "wow, that was a really clever puzzle and I feel accomplishment having solved it" but overall I thought it was a fantastic game.

Maybe it's the inner nerd in me saying this, but I really enjoyed the story too. The whole Cave/Carline/Chell relationship is awesome to delve in to. Some of the stuff you guys are finding and reposting here is awesome.

In terms of the puzzles, what did you guys enjoy more: the single player or the co-op puzzles?

Edit: I'm a guardian now! ^_^

psst, that's a lurker
d=(^_^)z
valaki
Profile Joined June 2009
Hungary2476 Posts
April 27 2011 23:22 GMT
#475
I definitely enjoyed the coop mode, it was funny when we found out that we supposed to bump into each other in the mid air to land safely.
ggaemo fan
CrazyFarmer
Profile Joined January 2011
Canada13 Posts
April 28 2011 00:13 GMT
#476
On April 28 2011 06:48 deth2munkies wrote:
Show nested quote +
On April 28 2011 02:51 mprs wrote:
On April 28 2011 02:03 deth2munkies wrote:
On April 28 2011 01:25 mprs wrote:
On April 28 2011 01:20 Scaramanga wrote:
Pretty sure the devs themselves said they clocked the game in just under 6 hours and they knew how to do every puzzle
?


Well some poeple just try to speed through the chambers and not enjoy the many witty lines throughout.

Oh, and then they come on TL and say there was very little witty exposition lol

<3

No matter how fast you move, you hear all of it, it extends the loading scene to make sure of it. Towards the end I was in a rush because I wanted to finish it before I fell asleep, still couldn't really skip anything.

That and the Devs may have included Co-op, which I am completely uninterested in.


+ Show Spoiler +
Nope. There are plenty of lines where you have to stay to hear them. For example, the conveyer belt + fire bit has a good 5 minutes of him talking if you just stand there and listen to him try to convince you. Also if you listen to him and do comeback after you escape the part where he kills you, there is a good 5 minutes of him trying to convince you to jump. Even during the part where he kills you, if you escape right away, you skip the entire speech. Also, the lines after breaking each of the 11 test chamber monitors. Or listening to Glados and going into the test chamber she makes while you are escaping.

Or finding the hidden materials like the Ratman's den or the picture of cave and caroline...


or doing the 2nd half of the game (coop).

lol you can't be like oh I'm done with the game its done im bored and ignore the other half of the game

+ Show Spoiler +
Found all of the extra areas you mentioned without even trying. There are always parts in the game where you CAN sit around for 10 minutes and let the lines run out, but I'm talking about all of the triggered dialogue after each test chamber and such. I also did the last thing and got gassed...for science.

The main point is that the game pads its length with the huge catwalk sequences that are nothing but "find the tiny white spot" all throughout the underworld levels (with Cave Johnson. Those sections strung together from every part of the game are just as long as the first game in its entirety, which is fucking ridiculous. I spent almost as much time on them as I did in the test chambers.

I'm also thoroughly uninterested in co-op because it doesn't share the storyline (yeah, I saw the bots pop up from time to time in the last few chambers, but I'm guessing that's the extent of it) and I don't have a buddy to play with and I'll be damned if I try it with some random and no voice chat.


Even with that, though, lack of competitive multiplayer and legal modability means it has little to no replay value and is not worth $50 any day of the week. You can beat it in 1-2 days only because it's padded all to hell with uninteresting bits to stick the good bits together, but that's all you'll get out of it.

I'd pay $10-20 for it, not $50. Wait for the price drop.

there are already a bunch of custom maps out for portal 2, someone made a custom FGD file for the alien swarm version of hammer, which is being updated frequently (until the real thing comes out)
Scaramanga
Profile Blog Joined March 2008
Australia8091 Posts
Last Edited: 2011-04-28 03:02:26
April 28 2011 02:47 GMT
#477
On April 28 2011 06:48 deth2munkies wrote:
Show nested quote +
On April 28 2011 02:51 mprs wrote:
On April 28 2011 02:03 deth2munkies wrote:
On April 28 2011 01:25 mprs wrote:
On April 28 2011 01:20 Scaramanga wrote:
Pretty sure the devs themselves said they clocked the game in just under 6 hours and they knew how to do every puzzle
?


Well some poeple just try to speed through the chambers and not enjoy the many witty lines throughout.

Oh, and then they come on TL and say there was very little witty exposition lol

<3

No matter how fast you move, you hear all of it, it extends the loading scene to make sure of it. Towards the end I was in a rush because I wanted to finish it before I fell asleep, still couldn't really skip anything.

That and the Devs may have included Co-op, which I am completely uninterested in.


+ Show Spoiler +
Nope. There are plenty of lines where you have to stay to hear them. For example, the conveyer belt + fire bit has a good 5 minutes of him talking if you just stand there and listen to him try to convince you. Also if you listen to him and do comeback after you escape the part where he kills you, there is a good 5 minutes of him trying to convince you to jump. Even during the part where he kills you, if you escape right away, you skip the entire speech. Also, the lines after breaking each of the 11 test chamber monitors. Or listening to Glados and going into the test chamber she makes while you are escaping.

Or finding the hidden materials like the Ratman's den or the picture of cave and caroline...


or doing the 2nd half of the game (coop).

lol you can't be like oh I'm done with the game its done im bored and ignore the other half of the game

+ Show Spoiler +
Found all of the extra areas you mentioned without even trying. There are always parts in the game where you CAN sit around for 10 minutes and let the lines run out, but I'm talking about all of the triggered dialogue after each test chamber and such. I also did the last thing and got gassed...for science.

The main point is that the game pads its length with the huge catwalk sequences that are nothing but "find the tiny white spot" all throughout the underworld levels (with Cave Johnson. Those sections strung together from every part of the game are just as long as the first game in its entirety, which is fucking ridiculous. I spent almost as much time on them as I did in the test chambers.

I'm also thoroughly uninterested in co-op because it doesn't share the storyline (yeah, I saw the bots pop up from time to time in the last few chambers, but I'm guessing that's the extent of it) and I don't have a buddy to play with and I'll be damned if I try it with some random and no voice chat.


Even with that, though, lack of competitive multiplayer and legal modability means it has little to no replay value and is not worth $50 any day of the week. You can beat it in 1-2 days only because it's padded all to hell with uninteresting bits to stick the good bits together, but that's all you'll get out of it.

I'd pay $10-20 for it, not $50. Wait for the price drop.

You're guessing that's the extent of it? so you don't know how far the story line reaches into co op and haven't the fainest idea of how challenging the puzzles are yet you wont even give it a chance?
if this game isn't worth $50 then show me any of the other games that have come out within the last year that have a 100$ price tag and are half as good as this
also theres an easter egg almost on every level, thats what he's referring to
Loda talked about the fun counter, it's AdmiralBulldog on his natures prophet
jacen
Profile Blog Joined April 2004
Austria3644 Posts
April 28 2011 04:38 GMT
#478
On April 28 2011 08:03 lyk503 wrote:
I'm pretty mad that they didn't include any micro intensive sequences in the PC version. I understand that they have to make it easier for the consoles, but Valve needs to give the PC community a little bit more. Hopefully user-made content will be more exciting!

Some chambers in both sp and coop can be done "improper" ways and then require more manual dexterity. This results in using less portals than designed or less platforms touched than designed. Of course there are no achievements or other recognition for it (at least that i know of now), but it's fun nonetheless.
(micronesia) lol we aren't going to just permban you (micronesia) "we" excludes Jinro
mprs
Profile Joined April 2010
Canada2933 Posts
April 28 2011 04:53 GMT
#479
if you guys want a challenge, do the coop chamber 3 room 3 achievement, but instead of 5 portals, use 4.

<3
We talkin about PRACTICE
disco
Profile Blog Joined June 2009
Netherlands1667 Posts
April 28 2011 11:32 GMT
#480
So Valve announced that they will announce the DLC for Portal 2 next week. Awesome!
this game is a fucking jokie
Prev 1 22 23 24 25 26 35 Next All
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