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Portal 2 - Page 26

Forum Index > General Games
Post a Reply
Prev 1 24 25 26 27 28 35 Next All
Manit0u
Profile Blog Joined August 2004
Poland17843 Posts
April 29 2011 13:42 GMT
#501
On April 29 2011 21:25 furymonkey wrote:
Show nested quote +
On April 29 2011 01:53 Manit0u wrote:

Advanced Challenges are teh shiznit. And people do crazy stuff there:



Something like that would be very hard to do on a console gamepad. I'm also sure that console company wouldn't want PC platform get too much of the exclusive contents, because it makes them look inferior, especially for such a potential title, it would stuck out like a sore thumb.

There could also be some kind of deal that pressure Valve for not making PC exclusive contents. Knowing that Valve is going to release steam on the PSN.

So maybe this is part of the reason no challenges are included. Valve will just leave it to the community to develop it themself.



That's too bad. P1 really was nothing without those...
Time is precious. Waste it wisely.
intrigue
Profile Blog Joined November 2005
Washington, D.C9935 Posts
Last Edited: 2011-04-29 16:38:57
April 29 2011 16:28 GMT
#502
replayed the ending with developer's commentary. the biggest surprise? i cried at the turret opera. it's all these rows of singing turrets seeing you off, with the old aperture science storyline, caroline, and a dying cave johnson in the back of your mind. for me it's an unexpected release, realizing the human influence after two games now in such a robotic facility. funny, that i am rarely moved by movies or games and it's this humorous dumb storyline that hooks me. it's such a fucking perfect ending scene and i wish it was longer. where can i download that song?

edit: found it. download link in comments of this video:



edit2: i'm going to make an orchestral cover of this song and "finish" it
Moderatorsloppy little slug
Logo
Profile Blog Joined April 2010
United States7542 Posts
Last Edited: 2011-04-29 17:57:00
April 29 2011 17:55 GMT
#503
Man that opera scene is like an instant smile to me. Such a good ending all around. Perhaps one of the best endings to a video game ever. The sheer happiness of the opera contrasted against the emptiness of the area outside of the lab is just brilliant. When I first played through it, I definitely got a sense of, "oh god, what have I just done" when I realized just how empty it was outside of the lab.

I really hope they do some sort of offshoot where on the one side you have a follow up Aperture game that takes place in the lab, but on the other it's a continuation of Chell's story. It's a huge shame Valve doesn't want to do SP games anymore since they're so damn good at it.
Logo
Ideas
Profile Blog Joined April 2008
United States8175 Posts
April 29 2011 18:24 GMT
#504
On April 29 2011 22:10 Thereisnosaurus wrote:
just posted a lengthy article on the game in the blog section. Quite an interesting read if you're a fan of the game and of valve in general.

blogpost here


I read your blog and agree with a lot of points.

I was really hoping that Portal 2 wouldn't play it so safe, especially since it was the sequel to one of the most original mainstream game releases of the last 10 years or so. I really wanted the whole game to play/feel just like the last ~45 minutes of portal 1, where you are not in test chambers and instead running wild with the portal gun. the best parts of portal are when you feel like you are in danger if you dont act quickly with the portal gun, and portal 2 didnt really give any more of that feeling than the tiny portal 1 did.

I hated how so many sequences felt more like i spy (looking for the tiny splosh of white cement in a huge room) instead of actually solving a puzzle or thinking at all.

Valve's last 2 games have been EXTREMELY safe, although it's hard to knock them for doing what every other developer is doing, although i think most of us expect more from valve.

I like the game a lot but I dont think I will hold it up as high as I do other valve games. probably just because it didnt do enough new things with the portal gun to make it as memorable and intriguing as portal 1 was.
Free Palestine
HenL
Profile Joined February 2010
Norway111 Posts
April 29 2011 19:48 GMT
#505
http://www.rockpapershotgun.com/2011/04/29/portal-2-dlc/

The first full-on DLC for Valve’s lovely Portal 2 will be free (on all platforms), and promises “new test chambers for players, leaderboards, challenge mode for single and multiplayer modes, and more.”


Wesso
Profile Joined August 2010
Netherlands1245 Posts
April 29 2011 19:57 GMT
#506
On April 30 2011 04:48 HenL wrote:
http://www.rockpapershotgun.com/2011/04/29/portal-2-dlc/

Show nested quote +
The first full-on DLC for Valve’s lovely Portal 2 will be free (on all platforms), and promises “new test chambers for players, leaderboards, challenge mode for single and multiplayer modes, and more.”




I'll buy Portal 2 instantly when that's out, I can't wait!
AxiR
Profile Joined October 2010
Germany944 Posts
April 29 2011 20:03 GMT
#507
DLC for free, that's how i know Valve! They're just the best <3
Terr
Profile Joined October 2010
237 Posts
April 29 2011 20:08 GMT
#508
On April 30 2011 04:48 HenL wrote:
http://www.rockpapershotgun.com/2011/04/29/portal-2-dlc/

Show nested quote +
The first full-on DLC for Valve’s lovely Portal 2 will be free (on all platforms), and promises “new test chambers for players, leaderboards, challenge mode for single and multiplayer modes, and more.”

That's awesome! I felt like the game was a bit too easy so this might actually provide a challenge.
"How peaceful it must be for you, to have a mind unburdened by thought." - Protoss Zealot
On_Slaught
Profile Joined August 2008
United States12190 Posts
April 29 2011 21:17 GMT
#509
I expect this DLC to be very challenging. Please don't let us down Valve.
walletwaffle
Profile Joined January 2011
67 Posts
April 30 2011 00:40 GMT
#510
If the challenges are the same as in the original - least portals/time/steps - this could be pretty useful in any of those categories:

Leporello
Profile Joined January 2011
United States2845 Posts
April 30 2011 00:52 GMT
#511
On April 30 2011 04:48 HenL wrote:
http://www.rockpapershotgun.com/2011/04/29/portal-2-dlc/

Show nested quote +
The first full-on DLC for Valve’s lovely Portal 2 will be free (on all platforms), and promises “new test chambers for players, leaderboards, challenge mode for single and multiplayer modes, and more.”





Wot?! Hells yes.
Big water
lunick
Profile Joined March 2011
23 Posts
April 30 2011 01:25 GMT
#512
Hey i downloaded the game off of a torrent do you think i would be able to do co op some how?
Highways
Profile Joined July 2005
Australia6120 Posts
April 30 2011 01:39 GMT
#513
[image loading]
#1 Terran hater
Ideas
Profile Blog Joined April 2008
United States8175 Posts
Last Edited: 2011-04-30 01:49:41
April 30 2011 01:48 GMT
#514
On April 30 2011 10:39 Highways wrote:
+ Show Spoiler +
[image loading]


the blue table would never fit inside the yellow hole though :\
Free Palestine
Ideas
Profile Blog Joined April 2008
United States8175 Posts
Last Edited: 2011-04-30 01:49:22
April 30 2011 01:49 GMT
#515
fuck double post
Free Palestine
mikehall683
Profile Blog Joined April 2010
United States159 Posts
April 30 2011 02:08 GMT
#516
On April 30 2011 10:48 Ideas wrote:
Show nested quote +
On April 30 2011 10:39 Highways wrote:
+ Show Spoiler +
[image loading]


the blue table would never fit inside the yellow hole though :\


I've had this argument before...

The table would fit in the orange portal because the tables are rectangle, and the portals are ovals (both are taller than they are wide). So if you put one on its side, it would fit.

Additionally, when I was debating about this picture with a friend, he said it also wouldn't work because portals disappear when the surface they're on is moved. Which is a valid point until the end of the Portal 2...
+ Show Spoiler +
the moon is moving relative to the earth


It's all just theory, of course, because we don't have the exact dimensions of the portals. I just thought it was a fun debate. :D


Also, on a slightly unrelated note, Portal 2 is awesome, and so is Valve for releasing dlc for free!!!! <3
GG GG BBY BBY BBY
furymonkey
Profile Joined December 2008
New Zealand1587 Posts
April 30 2011 03:30 GMT
#517
On April 30 2011 09:40 walletwaffle wrote:
If the challenges are the same as in the original - least portals/time/steps - this could be pretty useful in any of those categories:

http://www.youtube.com/watch?v=UjApKHyEGTc


Cool video, it also shows the reportal glitch where you can gain momentum from nothing.
Leenock the Punisher
On_Slaught
Profile Joined August 2008
United States12190 Posts
Last Edited: 2011-04-30 07:51:39
April 30 2011 07:45 GMT
#518
On April 30 2011 01:28 intrigue wrote:
replayed the ending with developer's commentary. the biggest surprise? i cried at the turret opera. it's all these rows of singing turrets seeing you off, with the old aperture science storyline, caroline, and a dying cave johnson in the back of your mind. for me it's an unexpected release, realizing the human influence after two games now in such a robotic facility. funny, that i am rarely moved by movies or games and it's this humorous dumb storyline that hooks me. it's such a fucking perfect ending scene and i wish it was longer. where can i download that song?

edit: found it. download link in comments of this video: http://www.youtube.com/watch?v=amzRSXlUbkg


edit2: i'm going to make an orchestral cover of this song and "finish" it


You should like this as well.

http://rain.nxe7.com/

I got a new wallpaper out of this myself :D. I'll have to throw it into the May wallpaper thread on principle.

[image loading]
Introvert
Profile Joined April 2011
United States5027 Posts
Last Edited: 2011-04-30 08:18:11
April 30 2011 08:13 GMT
#519
On April 30 2011 11:08 mikehall683 wrote:
Show nested quote +
On April 30 2011 10:48 Ideas wrote:
On April 30 2011 10:39 Highways wrote:
+ Show Spoiler +
[image loading]


the blue table would never fit inside the yellow hole though :\


I've had this argument before...

The table would fit in the orange portal because the tables are rectangle, and the portals are ovals (both are taller than they are wide). So if you put one on its side, it would fit.

Additionally, when I was debating about this picture with a friend, he said it also wouldn't work because portals disappear when the surface they're on is moved. Which is a valid point until the end of the Portal 2...
+ Show Spoiler +
the moon is moving relative to the earth


It's all just theory, of course, because we don't have the exact dimensions of the portals. I just thought it was a fun debate. :D


Also, on a slightly unrelated note, Portal 2 is awesome, and so is Valve for releasing dlc for free!!!! <3



The tables MIGHT fit, but they have to be bigger (or exactly the same size) than the portal in both length and width. + Show Spoiler +
But as to the moving part, there is the one part where you cut off the supply of toxin by using the moving plates, so it CAN be on some moving surfaces at least. admittedly, i was surprised when it worked -_- Maybe mass has something to do with it...
"But, as the conservative understands it, modification of the rules should always reflect, and never impose, a change in the activities and beliefs of those who are subject to them, and should never on any occasion be so great as to destroy the ensemble."
NukeTheStars
Profile Blog Joined February 2009
United States278 Posts
April 30 2011 08:28 GMT
#520
I had a ton of fun with the single player, so I decided to do co-op. I picked a random partner online, who was also playing for the first time, and we played 5 straight hours until we finished it. Not only that, but we finished it without any text chat or microphone, because neither of us realized we could do that until the credits were rolling. Solving all of the ridiculous puzzles using only the ping tool and general pantomime was incredibly satisfying. I wish I could recreate this feeling of triumph in Portal 2 again, but it's impossible now. I doubt many players tackled the mode this way, either. It's a shame that two dudes with headset mics will never be able to experience the true bond that manifests between robots who only use hugs and breakdancing to communicate.
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