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Tribes: Ascend - FPS announced by Hi-Rez Studios. - Page 31

Forum Index > General Games
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Galaxy613
Profile Joined March 2011
United States148 Posts
December 02 2011 20:49 GMT
#601
On December 03 2011 03:57 ProjectVirtue wrote:
i got 4 more this time around for those who want to use them =]
remember to let others know which one you used! ^^

T14E8-081F4-55C14-70985-81B15
T1F09-9D61A-83C84-627BE-8DFB1
T113F-ED6F8-9C624-8FF9B-CFF1C
T1FF8-188FC-DFBE4-43D8E-E7670


All of them used already. :[
100,000 lightyears of awesome.
Bloodash
Profile Joined April 2010
Netherlands1384 Posts
Last Edited: 2011-12-02 21:33:19
December 02 2011 21:10 GMT
#602
T1AF3-3AEB7-7D424-0388C-BA61D <- added
T1231-B1828-14BD4-14B88-FE144
T1A2F-E9C49-3B954-9C0B0-FA614
T1439-D24E8-000C4-F8BAD-28EBF -taken

post em if you used em, have fun!
I'll bite this hand that feeds me, and take it for my own!
Galaxy613
Profile Joined March 2011
United States148 Posts
December 02 2011 21:21 GMT
#603
I have used: T1439-D24E8-000C4-F8BAD-28EBF

Thank you so much :D
100,000 lightyears of awesome.
Percutio
Profile Blog Joined April 2010
United States1672 Posts
Last Edited: 2011-12-02 23:02:32
December 02 2011 23:01 GMT
#604
On December 03 2011 05:03 Rotodyne wrote:
I'm starting to dislike this game There are so many things that minimize the roles of iconic positions in past games.

Base disrupter - Lol, who cares about the generators.
Base defender - Lol, who cares about the generators.
Flag defense - It's hard enough for flag defenders to worry about the offense clearing the flag stand, now the actual capper can just do a tactical strike every single time and clear it out.

The loadout system has become extremely boring, seems like capping and flag chasing is by far the best way to help your team and change the outcome of the game. There needs to be customization, and not spawning in loadout. Some of the classes are so useless.

Oh yea, and SMGs, great idea in a game with 0 cover.

For the generator stuff, well that is extremely misleading for the map with the capital ships as the turrets and inventory stations are really useful there and the generator is reasonable to defend.

The ice map no one even cares because the turrets are useless, the inventory stations are too far, and it is the hardest generator to defend. Not to mention only Shrikes are really the only vehicle worth it on this map. I suppose radar might be useful as there are a lot of angles on the map, but people just really give up on the generator on this map.

The other map with the platform is kind of a mix of the other two. It isn't easy to defend and the inventory stations are pretty inconvenient, but vehicles are pretty good on that map and so are the base turrets.

The SMGs, chaingun, and assault rifle are really good, but the AR is the only one that has range and in turn it is actually pretty bad up close (You need a ton of head shots to kill someone in a clip).
What does it matter how I loose it?
Coriolis
Profile Blog Joined September 2010
United States1152 Posts
December 02 2011 23:22 GMT
#605
Gens are useful if you make use of them. Honestly I think air strikes should be tied into gens, but that is my opinion.
Descolada in everything not TL/Starcraft
eFonSG
Profile Joined November 2010
United States255 Posts
December 02 2011 23:23 GMT
#606
i used: T1AF3-3AEB7-7D424-0388C-BA61D
Thanks a lot guys, game looks sick
Rotodyne
Profile Blog Joined July 2005
United States2263 Posts
December 02 2011 23:24 GMT
#607
On December 03 2011 08:22 Coriolis wrote:
Gens are useful if you make use of them. Honestly I think air strikes should be tied into gens, but that is my opinion.


Yep me too, would be quite an improvement imo
I can only play starcraft when I am shit canned. IPXZERG is a god.
Coriolis
Profile Blog Joined September 2010
United States1152 Posts
December 02 2011 23:52 GMT
#608
http://www.gamesradar.com/best-class-tribes-ascend-meet-juggernaut/
Wowwwwww this guy is dumb. The raider is so much better than a juggernaught, does damage faster and lives just as long.
Descolada in everything not TL/Starcraft
decemberscalm
Profile Blog Joined July 2009
United States1353 Posts
December 03 2011 00:30 GMT
#609
On December 03 2011 08:01 Percutio wrote:
Show nested quote +
On December 03 2011 05:03 Rotodyne wrote:
I'm starting to dislike this game There are so many things that minimize the roles of iconic positions in past games.

Base disrupter - Lol, who cares about the generators.
Base defender - Lol, who cares about the generators.
Flag defense - It's hard enough for flag defenders to worry about the offense clearing the flag stand, now the actual capper can just do a tactical strike every single time and clear it out.

The loadout system has become extremely boring, seems like capping and flag chasing is by far the best way to help your team and change the outcome of the game. There needs to be customization, and not spawning in loadout. Some of the classes are so useless.

Oh yea, and SMGs, great idea in a game with 0 cover.

For the generator stuff, well that is extremely misleading for the map with the capital ships as the turrets and inventory stations are really useful there and the generator is reasonable to defend.

The ice map no one even cares because the turrets are useless, the inventory stations are too far, and it is the hardest generator to defend. Not to mention only Shrikes are really the only vehicle worth it on this map. I suppose radar might be useful as there are a lot of angles on the map, but people just really give up on the generator on this map.

The other map with the platform is kind of a mix of the other two. It isn't easy to defend and the inventory stations are pretty inconvenient, but vehicles are pretty good on that map and so are the base turrets.

The SMGs, chaingun, and assault rifle are really good, but the AR is the only one that has range and in turn it is actually pretty bad up close (You need a ton of head shots to kill someone in a clip).

Gens are still extremely important, even on that bloody ice map. If both flags are capped and one side has operation upgraded turrets (non upped ones are useless), they have a safe haven for the carrier. Not to mention radar is fantastic! Tech turrets are hilariously enough way better then the plasmas though. They can still definitely thin out the herd of flag chasers.

Rangers are free kills in my eyes unless they have out and can use the thumper. Pistol is more reliably accurate for finishing people off then the assault rifle hilariously enough. Most of the time rangers are free kills for me as soldier. I haven't encountered any decent raiders yet, but I hear from people the raider's smg is op in its current state.

Whats upsetting is I don't seem to be getting tokens based on performance. I'll get on average 50 tokens despite finishing in 1'st place overall. What motivation do people have to actually be a team player instead of screwing around? I don't mind this as much because I'm a try hard, but it's always nice to see games like Red Orchestra that really reward people for doing the objective.
Thereisnosaurus
Profile Blog Joined February 2010
Australia1822 Posts
December 03 2011 03:35 GMT
#610
it's already been discussed that tokens are awarded based on time played, not performance. Rangers are a better open air duelling class than the soldier since the thumper is a touch more accurate at closer ranges just due to the firing mechanics (no trigger lag, faster projectile) and the AR is definitely better than the pistol in a high intensity duel (both players dodging around and juking). Soldier has better open air grens though, so it's not a huge difference. I've used both with good success.

Also don't get why people dislike kata. It's the best map by far, good open cap paths onto the flagstand, a big base and a lot of space for chases, with solid intercept positions. Beats the heck out of drydock and bella at least.
Poisonous Sheep counter Hydras
Bloodash
Profile Joined April 2010
Netherlands1384 Posts
Last Edited: 2011-12-03 11:53:46
December 03 2011 10:44 GMT
#611
err wtf I got 2 sets of keys in a row

VP764-1E755-A15C4-0CFB8-88AC2
VPE38-72686-FC9C4-E4C8C-1B557
VPAB4-38980-DFB64-1EAB5-6E993
VPB6A-2EF2D-4FE54-CC59A-0D686

post em if u used em (I figure most TL people who wanted this game have it by now no?)

[edit] all gone
I'll bite this hand that feeds me, and take it for my own!
Mysticvoid
Profile Joined February 2011
United States39 Posts
December 03 2011 11:00 GMT
#612
On December 03 2011 19:44 Bloodash wrote:
err wtf I got 2 sets of keys in a row

VP764-1E755-A15C4-0CFB8-88AC2
VPE38-72686-FC9C4-E4C8C-1B557
VPAB4-38980-DFB64-1EAB5-6E993
VPB6A-2EF2D-4FE54-CC59A-0D686

post em if u used em (I figure most TL people who wanted this game have it by now no?)



Used VPAB4-38980-DFB64-1EAB5-6E993 Thank you so much.
Weeeeee
Wesso
Profile Joined August 2010
Netherlands1245 Posts
Last Edited: 2011-12-03 11:20:51
December 03 2011 11:20 GMT
#613
On Dec 3 2011 11:44<span style='color:#d20000'> (34 min)</span> Bloodash wrote:
VPB6A-2EF2D-4FE54-CC59A-0D686


A friend of mine got that one, lot's of thanks from him! (An ex T2 player)
Mr. Sunday
Profile Joined June 2011
140 Posts
Last Edited: 2011-12-03 11:32:55
December 03 2011 11:25 GMT
#614
Used VP764-1E755-A15C4-0CFB8-88AC2 thank you !

EDIT : And a friend used VPE38-72686-FC9C4-E4C8C-1B557
Bloodash
Profile Joined April 2010
Netherlands1384 Posts
December 03 2011 18:04 GMT
#615
the keys just keep on coming:

VP15A-3B419-E9F04-584A8-8D61C
VP2F8-B2D21-76B34-0B28C-559B5
VP14D-93755-91034-E8980-C465F

post em if you used em!
I'll bite this hand that feeds me, and take it for my own!
zarepath
Profile Blog Joined April 2010
United States1626 Posts
December 03 2011 18:19 GMT
#616
VP14D-93755-91034-E8980-C465F - I'm using it now

Thanks
"Your efforts you put in will never betray you." - Flash | "If I'm not good enough, I don't wanna win." - Naniwa
Charger
Profile Blog Joined September 2010
United States2405 Posts
Last Edited: 2011-12-03 20:37:51
December 03 2011 19:42 GMT
#617
Got one key left, please post if you use it.

T1C8F-B4FD3-7AEA4-837B8-F3AE3 - used
It's easy to be a Monday morning quarterback.
Nadagast
Profile Joined January 2009
United States245 Posts
December 03 2011 19:54 GMT
#618
Using T1C8F-B4FD3-7AEA4-837B8-F3AE3

Thanks!
HydroXy
Profile Joined May 2010
United States513 Posts
December 03 2011 23:32 GMT
#619
On December 04 2011 03:04 Bloodash wrote:
the keys just keep on coming:

VP15A-3B419-E9F04-584A8-8D61C
VP2F8-B2D21-76B34-0B28C-559B5

VP14D-93755-91034-E8980-C465F

post em if you used em!

Man, people not posting when they use the keys. The other two (bolded) are used now (third key got a post).
XiO
Profile Joined May 2010
United States36 Posts
December 04 2011 00:42 GMT
#620
T19ED-CA69E-528C4-5F198-CF59A
T1302-10C5F-77794-3D2B5-95DE1
T1BEA-F669B-62134-6D897-DD121

Here are some keys for people. You know what to do, post when you have used one.
Prev 1 29 30 31 32 33 196 Next
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