Tribes: Ascend - FPS announced by Hi-Rez Studios. - Page 127
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soullogik
United States1171 Posts
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ClysmiC
United States2192 Posts
On March 25 2012 14:03 deth2munkies wrote: This is a game I will never bother playing. I just can't get into it at all. Even so, I have a couple of free gold cards from SXSW a couple weeks ago, who wants a code? Oh shoot, I wouldn't mind a little gold ![]() | ||
ohmkerg
United States102 Posts
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Pablols
Chile517 Posts
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Tamburlaine
Canada288 Posts
I want gold. GOLD! | ||
krews
United States1308 Posts
On March 25 2012 14:03 deth2munkies wrote: This is a game I will never bother playing. I just can't get into it at all. Even so, I have a couple of free gold cards from SXSW a couple weeks ago, who wants a code? me~ would love some free gold. might too late though, so thanks anyways | ||
deth2munkies
United States4051 Posts
Bah, I thought I had more. I'll dig through my bag and see if I can find another one, if not, they've all been sent. | ||
pettter
Sweden1032 Posts
On March 25 2012 16:32 deth2munkies wrote: I'll PM in order of the responses till I run out. Bah, I thought I had more. I'll dig through my bag and see if I can find another one, if not, they've all been sent. Curse you timezone! | ||
HwangjaeTerran
Finland5967 Posts
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primarch359
United States119 Posts
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Tamburlaine
Canada288 Posts
On March 25 2012 16:32 deth2munkies wrote: I'll PM in order of the responses till I run out. Bah, I thought I had more. I'll dig through my bag and see if I can find another one, if not, they've all been sent. Aw. How much gold was it? | ||
deth2munkies
United States4051 Posts
250, I'm going to assume it's not much, but I don't know. I got a bunch at SXSW because they gave them away at the alienware booth for playing Tribes/BF3 on the stage and for answering trivia questions. | ||
sob3k
United States7572 Posts
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AnachronisticAnarchy
United States2957 Posts
On March 26 2012 02:40 sob3k wrote: Man, this game is pretty fun until you actually run into people who are decent and abuse fucking shrikes and sentinel...then the game just falls apart...There is just no good counterplay to them. Doombringers, which are a standard defensive class, can shut down shrikes in a fairly large radius, especially if they station themselves in the midfield in a secure position, making them nigh on unassailable with their mines and chaingun while keeping the shrike pinned down in the hills in the back of the map to break LoS on you. That said, they can be taken out by infiltrators, which also happen to be the effective counter to sentinels standing in one spot all day taking potshots at pathfinders trying to take the flag. | ||
Keltanokka
Finland279 Posts
On March 26 2012 02:58 AnachronisticAnarchy wrote: Doombringers, which are a standard defensive class, can shut down shrikes in a fairly large radius, especially if they station themselves in the midfield in a secure position, making them nigh on unassailable with their mines and chaingun while keeping the shrike pinned down in the hills in the back of the map to break LoS on you. That said, they can be taken out by infiltrators, which also happen to be the effective counter to sentinels standing in one spot all day taking potshots at pathfinders trying to take the flag. The shrike can just fly at you and eat 1 missile to pop you up and splatter you. A doombringer will only mildly annoy a good shrike. | ||
unsmart
United States322 Posts
Doombringers shouldn't leave the base, They are useless in the midfield and at the enemy base. To stop a good sentinel you have to not care about points and make it your sole duty to annoy him. Don't kill the sentinel, just fire at him and hide. Make it so he rarely gets a good shot in. If you kill the sentinel he'll spawn in 5 seconds and continue doing his job and making your job (finding him and stopping him from shooting) even harder. | ||
AnachronisticAnarchy
United States2957 Posts
On March 26 2012 03:46 Keltanokka wrote: The shrike can just fly at you and eat 1 missile to pop you up and splatter you. A doombringer will only mildly annoy a good shrike. In my experience, the doombringer can put 2-3 missiles in the air if he engages at a large distance. If I recall correctly, the doombringer does not have to relock after firing, so quite a few missiles can be lobbed fairly quickly. Also, the shrike may have to spend a few seconds to find the doombringer before heading to him, adding even more time for the doombringer to put up the 3 missiles to force the shrike out of LoS. | ||
Keltanokka
Finland279 Posts
On March 26 2012 03:53 AnachronisticAnarchy wrote: In my experience, the doombringer can put 2-3 missiles in the air if he engages at a large distance. If I recall correctly, the doombringer does not have to relock after firing, so quite a few missiles can be lobbed fairly quickly. Also, the shrike may have to spend a few seconds to find the doombringer before heading to him, adding even more time for the doombringer to put up the 3 missiles to force the shrike out of LoS. After the first missile is fired the shrike pilot will know your general location. He can the weave in and out of LOS blockers to get close to the doombringer. Also, I have seen shrike pilots just turn around and shoot the missiles out of the air with the shrike missile/their SMG if they are not close to any LOS blockers. | ||
DCRed
Finland435 Posts
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Rostam
United States2552 Posts
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