• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 04:29
CET 10:29
KST 18:29
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
TL.net Map Contest #21: Winners11Intel X Team Liquid Seoul event: Showmatches and Meet the Pros10[ASL20] Finals Preview: Arrival13TL.net Map Contest #21: Voting12[ASL20] Ro4 Preview: Descent11
Community News
StarCraft, SC2, HotS, WC3, Returning to Blizzcon!45$5,000+ WardiTV 2025 Championship7[BSL21] RO32 Group Stage4Weekly Cups (Oct 26-Nov 2): Liquid, Clem, Solar win; LAN in Philly2Weekly Cups (Oct 20-26): MaxPax, Clem, Creator win10
StarCraft 2
General
TL.net Map Contest #21: Winners Mech is the composition that needs teleportation t StarCraft, SC2, HotS, WC3, Returning to Blizzcon! RotterdaM "Serral is the GOAT, and it's not close" Weekly Cups (Oct 20-26): MaxPax, Clem, Creator win
Tourneys
Constellation Cup - Main Event - Stellar Fest Sparkling Tuna Cup - Weekly Open Tournament $5,000+ WardiTV 2025 Championship Merivale 8 Open - LAN - Stellar Fest Sea Duckling Open (Global, Bronze-Diamond)
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 499 Chilling Adaptation Mutation # 498 Wheel of Misfortune|Cradle of Death Mutation # 497 Battle Haredened Mutation # 496 Endless Infection
Brood War
General
FlaSh on: Biggest Problem With SnOw's Playstyle [ASL20] Ask the mapmakers — Drop your questions BW General Discussion BGH Auto Balance -> http://bghmmr.eu/ Where's CardinalAllin/Jukado the mapmaker?
Tourneys
[ASL20] Grand Finals [BSL21] RO32 Group A - Saturday 21:00 CET [Megathread] Daily Proleagues [BSL21] RO32 Group B - Sunday 21:00 CET
Strategy
PvZ map balance Current Meta How to stay on top of macro? Soma's 9 hatch build from ASL Game 2
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread Path of Exile Should offensive tower rushing be viable in RTS games? Dawn of War IV
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread SPIRED by.ASL Mafia {211640}
Community
General
Things Aren’t Peaceful in Palestine US Politics Mega-thread The Games Industry And ATVI Russo-Ukrainian War Thread YouTube Thread
Fan Clubs
White-Ra Fan Club The herO Fan Club!
Media & Entertainment
[Manga] One Piece Anime Discussion Thread Movie Discussion! Korean Music Discussion Series you have seen recently...
Sports
2024 - 2026 Football Thread Formula 1 Discussion NBA General Discussion MLB/Baseball 2023 TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
SC2 Client Relocalization [Change SC2 Language] Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
Learning my new SC2 hotkey…
Hildegard
Coffee x Performance in Espo…
TrAiDoS
Saturation point
Uldridge
DnB/metal remix FFO Mick Go…
ImbaTosS
Reality "theory" prov…
perfectspheres
Our Last Hope in th…
KrillinFromwales
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1476 users

Tribes: Ascend - FPS announced by Hi-Rez Studios. - Page 129

Forum Index > General Games
Post a Reply
Prev 1 127 128 129 130 131 196 Next
frd
Profile Blog Joined August 2010
France164 Posts
Last Edited: 2012-03-27 11:10:29
March 27 2012 11:06 GMT
#2561
On March 27 2012 19:41 Clownz wrote:
3 questions

1. What does Falloff mean?
"Falloff range is 33% more aggressive, and the maximum falloff amount was increased 5%." -¿wait wat?

2. Is raider a better dueler than soldier? Why?

3. Why soldier is better at defending than raider?


1. Means the damage is reduced at longer ranges (typically applies to snipers trying to kill someone at the other end of the map but is also why your Eagle Pistol sometimes does 39 damage instead of the full 100).
2. It appears to be the general consensus. The reason behind it is that you won't beat a skilled SMG user who enjoys a hugely increased health pool (thanks to the Shield Pack).
3. Because Raiders are called Raiders and not Defenders ? Not sure if the question is about balance or if you're asking why it is actually so.
Clownz
Profile Joined February 2009
Finland53 Posts
March 27 2012 11:19 GMT
#2562
On March 27 2012 20:06 frd wrote:
Show nested quote +
On March 27 2012 19:41 Clownz wrote:

3. Why soldier is better at defending than raider?



3. Because Raiders are called Raiders and not Defenders ? Not sure if the question is about balance or if you're asking why it is actually so.


Is it so that mostly in competitive play raiders attack and soldiers defend? If so, why?
Radical dude!
HwangjaeTerran
Profile Blog Joined October 2009
Finland5967 Posts
March 27 2012 11:19 GMT
#2563
Falloff

At some point a bullet has lost enough velocity to do less damage, I'm not sure what kind of bullet does so at such short range, but better gameplay comes before logic here so we'll just pretend it makes sense.
the 5% increase in max falloff means that the BXT does 300 damage at minimum I think, when it was 325.
https://steamcommunity.com/id/*tlusernamehere*/
frd
Profile Blog Joined August 2010
France164 Posts
Last Edited: 2012-03-27 11:35:37
March 27 2012 11:24 GMT
#2564
On March 27 2012 20:19 Clownz wrote:
Show nested quote +
On March 27 2012 20:06 frd wrote:
On March 27 2012 19:41 Clownz wrote:

3. Why soldier is better at defending than raider?



3. Because Raiders are called Raiders and not Defenders ? Not sure if the question is about balance or if you're asking why it is actually so.


Is it so that mostly in competitive play raiders attack and soldiers defend? If so, why?

Raiders are better at clearing flag stands of players and deployables, and better at destroying base assets. Soldiers would be slightly better on defense, I suppose, because they can boost themselves more efficiently with discjumps to chase. That said, in competitive play, a soldier will never be fast enough to effectively chase a capper. Which leaves it only one real role, which is capper protection in case of stand-offs.
Ethenielle
Profile Blog Joined December 2005
Norway1006 Posts
March 27 2012 12:01 GMT
#2565
Raiders' only explosive weapon can't reliably hit incoming cappers, soldiers can. Besides they have AR which is great for clearing any offense. Raiders aren't bad at clearing out offense around your base, but they really can't do much to cappers imo. Plus as mentioned raiders are a ton better at offense than soldiers so..
Theres a fine line between fishing and just standing on the shore like an idiot.
NukeD
Profile Joined October 2010
Croatia1612 Posts
Last Edited: 2012-03-27 12:41:46
March 27 2012 12:39 GMT
#2566
Do you guys think heavies have a place in competitive play? Besides HOF, I dont really see what other role they can do better than other classes. Maybe generator camping but I dont really think destroying generators is worth dedicating one player full time. Imo they should buff heavies in a way that gives them a better acceleration option, like a boost from grenade/weapon splash which I really think needs to be waaay better.
sorry for dem one liners
HwangjaeTerran
Profile Blog Joined October 2009
Finland5967 Posts
March 27 2012 12:45 GMT
#2567
Juggs are good at clearing flagstands, you need a DB for shrikes. I am unsure what to do with a Brute though, they might need something.
https://steamcommunity.com/id/*tlusernamehere*/
NukeD
Profile Joined October 2010
Croatia1612 Posts
Last Edited: 2012-03-27 13:18:51
March 27 2012 13:12 GMT
#2568
On March 27 2012 21:45 HwangjaeTerran wrote:
Juggs are good at clearing flagstands, you need a DB for shrikes. I am unsure what to do with a Brute though, they might need something.


Yeah that is true for pubs, for competitve play Im not so sure. Last night I was watching Zoidbergstein's stream and he commentated how they tried having a heavy mid field offense which was okay but not comparable to raider. Also he said HOF with doombringer was okay but again not worth it for maybe one more pathfinder. He explained very nicely why he thinks that.

Competitive play of CTF in any game, according to him, boils down to one thing: timing. In tribes its very hard for a capper to cap the flag because of the deployables, HoF and other defenses, and even harder to get home alive with snipers/ shrikes. So to combat these things, the team works everything out in timings: it takes Zoid aprox 1min to be on enemy flag and every other player whose doing offense works in the same 1min manner. Thats the time they have to spawn, jet to the other teams base, clear the stand, anoy snipers etc. To be able to fill that 1min norm they choose classes that ur up to the job; pathfinder, soldier or raider. He said they experimentated with juggernaut in flag stand clearing/making havoc role, and considering the damage juggernaut was the best at it but he was simply to slow and couldnt fill the 1min norm.

On the defense side, he didnt discuss much a role that heavies have on defense besides HoF. He just mentioned they are okay but once your flag is capped and you need to chase, there is not much you can do. Its really not worth sacrificeing one more chaser for a heavy on defense.

Thats why i think heavis should get a buff in their acceleration options because Im really a fan of them, HOF especially, and I would hate to not see them being played in competitive play.
sorry for dem one liners
Coriolis
Profile Blog Joined September 2010
United States1152 Posts
March 27 2012 13:13 GMT
#2569
On March 27 2012 22:12 NukeD wrote:
Show nested quote +
On March 27 2012 21:45 HwangjaeTerran wrote:
Juggs are good at clearing flagstands, you need a DB for shrikes. I am unsure what to do with a Brute though, they might need something.


Yeah that is true for pubs, for competitve play Im not so sure. Last night I was watching Zoidbergstein's stream and he commentated how they tried having a heavy mid field offense which was okay but not comparable to raider. Also he said HOF with doombringer was okay but again not worth it for maybe one more pathfinder. He explained very nicely why he thinks that.

Competitive play of CTF is any game, according to him, boils down to one thing: timing. In tribes its very hard for a capper to cap the flag because of the deployables, HoF and other defenses, and even harder to get home alive with snipers/ shrikes. So to combat these things, the team works everything out in timings: it takes Zoid aprox 1min to be on enemy flag and every other player whose doing offense works in the same 1min manner. Thats the time they have to spawn, jet to the other teams base, clear the stand, anoy snipers etc. To be able to fill that 1min norm they choose classes that ur up to the job; pathfinder, soldier or raider. He said they experimentated with juggernaut in flag stand clearing/making havoc role, and considering the damage juggernaut was the best at it but he was simply to slow and couldnt fill the 1min norm.

Thats why i think heavis should get a buff in their acceleration options because Im really a fan of them, HOF especially, and I would hate to not see them being played in competitive play.

That....isn't completely true. Deployables aren't what makes it hard to cap, its the defenders/snipers/shrikes.
Descolada in everything not TL/Starcraft
NukeD
Profile Joined October 2010
Croatia1612 Posts
March 27 2012 13:24 GMT
#2570
On March 27 2012 22:13 Coriolis wrote:
Show nested quote +
On March 27 2012 22:12 NukeD wrote:
On March 27 2012 21:45 HwangjaeTerran wrote:
Juggs are good at clearing flagstands, you need a DB for shrikes. I am unsure what to do with a Brute though, they might need something.


Yeah that is true for pubs, for competitve play Im not so sure. Last night I was watching Zoidbergstein's stream and he commentated how they tried having a heavy mid field offense which was okay but not comparable to raider. Also he said HOF with doombringer was okay but again not worth it for maybe one more pathfinder. He explained very nicely why he thinks that.

Competitive play of CTF is any game, according to him, boils down to one thing: timing. In tribes its very hard for a capper to cap the flag because of the deployables, HoF and other defenses, and even harder to get home alive with snipers/ shrikes. So to combat these things, the team works everything out in timings: it takes Zoid aprox 1min to be on enemy flag and every other player whose doing offense works in the same 1min manner. Thats the time they have to spawn, jet to the other teams base, clear the stand, anoy snipers etc. To be able to fill that 1min norm they choose classes that ur up to the job; pathfinder, soldier or raider. He said they experimentated with juggernaut in flag stand clearing/making havoc role, and considering the damage juggernaut was the best at it but he was simply to slow and couldnt fill the 1min norm.

Thats why i think heavis should get a buff in their acceleration options because Im really a fan of them, HOF especially, and I would hate to not see them being played in competitive play.

That....isn't completely true. Deployables aren't what makes it hard to cap, its the defenders/snipers/shrikes.



Yeah. I was just naming stuff randomly for example purposes, thats why i included "other defenses" . Offcourse defenders/ shrikes/ snipers make it hard, but deployables are also a nuisance and team offense is expected to clear them aswell.
sorry for dem one liners
NukeD
Profile Joined October 2010
Croatia1612 Posts
March 27 2012 13:34 GMT
#2571
Also, I tought you guys might appreciate some info regarding no spectator first person view. Its one of things that really bugged me (along with no chat channel intergrated in a post game score screen, or anywhere in the client) so I asked Zoid if he knew anything about it.

Apparently Zoid talks a lot with HiRezBart and he told him they are currently working on it and are aware how important it is for the game. Turns out that kind of feature requires a lot of programing and engine work and was intended to be in the game since start. They expect it to be implemented soon.
sorry for dem one liners
Coriolis
Profile Blog Joined September 2010
United States1152 Posts
March 27 2012 13:47 GMT
#2572
On March 27 2012 22:34 NukeD wrote:
Also, I tought you guys might appreciate some info regarding no spectator first person view. Its one of things that really bugged me (along with no chat channel intergrated in a post game score screen, or anywhere in the client) so I asked Zoid if he knew anything about it.

Apparently Zoid talks a lot with HiRezBart and he told him they are currently working on it and are aware how important it is for the game. Turns out that kind of feature requires a lot of programing and engine work and was intended to be in the game since start. They expect it to be implemented soon.

Bart says many things. Most of them don't happen.

Just head over to the tribal war IRC at #ascend and you'll probably find him eventually.
Descolada in everything not TL/Starcraft
frd
Profile Blog Joined August 2010
France164 Posts
March 27 2012 14:53 GMT
#2573
Oh boy, the Jackal is nuts. However, I think there's an issue with it, where you'll stick 3 shots on a base asset and it only applies the damage once. Will test it further a bit later.
Didn't have enough saved for the Throwing Knives or the Smoke Grenade, so can't comment on that.

As a sidenote, I wonder if they've screwed up the pack pricing (you have the option of purchasing the weapons as a pack, or the weapons and the skins as a pack, or the weapons and one of the skins as a pack), because the weapons + Assassin skin pack costs more than the weapons + Merc skin. The Assassin skin is nicer, imo, but I wonder if they're actually putting a price on "coolness".
Keltanokka
Profile Blog Joined July 2010
Finland279 Posts
March 27 2012 15:39 GMT
#2574
On March 27 2012 20:19 Clownz wrote:
Show nested quote +
On March 27 2012 20:06 frd wrote:
On March 27 2012 19:41 Clownz wrote:

3. Why soldier is better at defending than raider?



3. Because Raiders are called Raiders and not Defenders ? Not sure if the question is about balance or if you're asking why it is actually so.


Is it so that mostly in competitive play raiders attack and soldiers defend? If so, why?


Soldier thumper explodes instantly, making it easier to deal damage on the stand to cappers.
Ethenielle
Profile Blog Joined December 2005
Norway1006 Posts
March 27 2012 18:29 GMT
#2575
What do you guys think about gold prices in this game/buying gold in general? Have you done it?

I initially purchased the $10 coin/VIP pack, and I'm thinking of buying more. But it seems to me gold prices are prohibitively high. One weapon equals $10. When I click that purchase button I will absolutely _not_ feel like I have gotten my moneys worth. The same with skins - $20 for the Infiltrator bundle, and that's just one of many to come.

I do realize that in purchasing gold you are also partly paying for playing the game as well as supporting the company, and not necessarily the "product" you get such as weapons/skins. Now let's say you've spent $60 on gold coins, similar to a pay-to-play game. At this point you've "purchased" the game, and now all future gold purchases will be even more ridiculously priced. It's probably a bit weird to think of it this way, but I am really not too happy about the amount of virtual goods you get for what you pay...

If I follow my own reasoning, I guess I have another $50 to go before I can complain about prices. Still...
Theres a fine line between fishing and just standing on the shore like an idiot.
HwangjaeTerran
Profile Blog Joined October 2009
Finland5967 Posts
March 27 2012 18:37 GMT
#2576
To me it looks quite reasonable, I wouldn't buy stuff with gold directly though, just boost.
That said I'm so piss poor I haven't put any money into the game yet. Only grinded the Grenades and Falcon for Sentinel.
https://steamcommunity.com/id/*tlusernamehere*/
frd
Profile Blog Joined August 2010
France164 Posts
March 27 2012 20:31 GMT
#2577
On March 27 2012 23:53 frd wrote:
Oh boy, the Jackal is nuts. However, I think there's an issue with it, where you'll stick 3 shots on a base asset and it only applies the damage once. Will test it further a bit later.

... and upon further testing it turns out it's just an issue with how the damage is displayed.
syth99
Profile Blog Joined December 2010
United States59 Posts
March 27 2012 21:33 GMT
#2578
On March 27 2012 23:53 frd wrote:
Oh boy, the Jackal is nuts. However, I think there's an issue with it, where you'll stick 3 shots on a base asset and it only applies the damage once. Will test it further a bit later.
Didn't have enough saved for the Throwing Knives or the Smoke Grenade, so can't comment on that.

As a sidenote, I wonder if they've screwed up the pack pricing (you have the option of purchasing the weapons as a pack, or the weapons and the skins as a pack, or the weapons and one of the skins as a pack), because the weapons + Assassin skin pack costs more than the weapons + Merc skin. The Assassin skin is nicer, imo, but I wonder if they're actually putting a price on "coolness".

The assassin skin costs more than the merc one does
GARO
Profile Blog Joined November 2010
United States2255 Posts
March 27 2012 23:11 GMT
#2579
Air detonations with the Jackal....NO
NoSlack
Profile Joined November 2010
United States112 Posts
March 28 2012 01:36 GMT
#2580
On March 28 2012 03:29 Ethenielle wrote:
What do you guys think about gold prices in this game/buying gold in general? Have you done it?


I spent $50 yesterday. I didn't do it for the gold, but because it feels like a $50 game to me. It's more for the support of HiRez and appreciation for a good implementation of Tribes.

Also, about the 1 minute timing and reason there's no HO in competitive play. Just like SC2 this game will evolve, and we just don't know what it'll evolve into.

Personally I think (and hope) that teams will just adjust to hit at 1:15 instead of 1:00 and the pros will outweigh the cons. In T1 there were some teams that would do their first run without even going to an inventory station to get an energy pack. There were more options in T1 when it came to strategies and I hope they add in a requirement to use an inventory station as well.
Prev 1 127 128 129 130 131 196 Next
Please log in or register to reply.
Live Events Refresh
OSC
09:00
OSC Elite Rising Star #17
CranKy Ducklings44
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Hui .98
Livibee 76
StarCraft: Brood War
Rain 4673
Sea 1841
GuemChi 981
FanTaSy 644
Zeus 429
Soma 303
PianO 270
Killer 210
Pusan 142
Sharp 117
[ Show more ]
JulyZerg 100
Stork 74
soO 54
Backho 33
Sacsri 20
Noble 15
ToSsGirL 12
Terrorterran 7
League of Legends
JimRising 467
Reynor85
Counter-Strike
shoxiejesuss490
olofmeister469
Other Games
summit1g20361
ceh9426
Happy231
Mew2King177
NeuroSwarm90
Sick23
Organizations
Other Games
gamesdonequick738
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 13 non-featured ]
StarCraft 2
• LUISG 38
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Rush1632
• HappyZerGling238
Upcoming Events
Wardi Open
2h 31m
Wardi Open
6h 31m
Replay Cast
13h 31m
WardiTV Korean Royale
1d 2h
Replay Cast
1d 23h
Kung Fu Cup
2 days
Classic vs Solar
herO vs Cure
Reynor vs GuMiho
ByuN vs ShoWTimE
Tenacious Turtle Tussle
2 days
The PondCast
3 days
RSL Revival
3 days
Solar vs Zoun
MaxPax vs Bunny
Kung Fu Cup
3 days
[ Show More ]
WardiTV Korean Royale
3 days
Replay Cast
3 days
RSL Revival
4 days
Classic vs Creator
Cure vs TriGGeR
Kung Fu Cup
4 days
CranKy Ducklings
5 days
RSL Revival
5 days
herO vs Gerald
ByuN vs SHIN
Kung Fu Cup
5 days
BSL 21
5 days
Tarson vs Julia
Doodle vs OldBoy
eOnzErG vs WolFix
StRyKeR vs Aeternum
Sparkling Tuna Cup
6 days
RSL Revival
6 days
Reynor vs sOs
Maru vs Ryung
Kung Fu Cup
6 days
WardiTV Korean Royale
6 days
BSL 21
6 days
JDConan vs Semih
Dragon vs Dienmax
Tech vs NewOcean
TerrOr vs Artosis
Liquipedia Results

Completed

Proleague 2025-11-07
Stellar Fest: Constellation Cup
Eternal Conflict S1

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
SOOP Univ League 2025
YSL S2
BSL Season 21
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual

Upcoming

SLON Tour Season 2
BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
HSC XXVIII
RSL Offline Finals
WardiTV 2025
RSL Revival: Season 3
META Madness #9
BLAST Bounty Winter 2026
BLAST Bounty Winter 2026: Closed Qualifier
eXTREMESLAND 2025
ESL Impact League Season 8
SL Budapest Major 2025
BLAST Rivals Fall 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.