Thoughts about Age of Empires II - Page 3
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Shinjiro
Netherlands10 Posts
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OpticalShot
Canada6330 Posts
Be warned that if you let him turtle up too long, you'll never gain naval supremacy. In terms of on-ground combat, Koreans get that +1 range race bonus on their catapults (onagers) so chances are that he'll have them in his mix (assuming he won't attack you until castle age). One or two seconds of bad micro and you could have your ground troops wiped out, watch out. My personal favourite race is the Britons (I love mass longbowmen) but against Koreans I'd probably play Celts and try to harass as fast (and often) as I can with woads. | ||
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USn
United States376 Posts
Age of Empires 2 would be a million times better with proper maps instead of random ones. | ||
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Saracen
United States5139 Posts
On July 01 2010 12:12 Hidden_MotiveS wrote: There was a broken unstoppable saracen monk rush. Glad to hear my rush is both broken and unstoppable. | ||
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OoFuzer
Chile436 Posts
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Madkipz
Norway1643 Posts
On July 02 2010 09:40 USn wrote: Since this thread is completely obsolete, just thought I'd throw a new topic out there: Age of Empires 2 would be a million times better with proper maps instead of random ones. Black forest is pretty good but i see what you mean. On July 03 2010 14:14 Saracen wrote: Glad to hear my rush is both broken and unstoppable. lolz, i always felt spanish missionaries where better. xD they are probably the better civ to play against korea with the free ballistics upgrade. Early on that could easily win you the seas and the no gold blacksmith is just a killer deal. | ||
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Hikari
1914 Posts
Too bad I think I have long misplaced my disc/key. On July 02 2010 09:40 USn wrote: Since this thread is completely obsolete, just thought I'd throw a new topic out there: Age of Empires 2 would be a million times better with proper maps instead of random ones. The random maps are actually one of the features which I really liked about the game. Seeing a slightly different map every game can be interesting! | ||
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Icks
France186 Posts
On July 05 2010 17:14 Hikari wrote: Totally agree. Though it cant work with SC because there are fewer resources.The random maps are actually one of the features which I really liked about the game. Seeing a slightly different map every game can be interesting! On July 04 2010 01:30 OoFuzer wrote: 111 11! Audio taunts were really fun in these ES games. Especially knowing that you could make custom taunts for your clanmates. Although it is useless, i miss that in Blizzard games. | ||
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USn
United States376 Posts
On July 05 2010 17:14 Hikari wrote: This thread brings back so many good memories! Too bad I think I have long misplaced my disc/key. The random maps are actually one of the features which I really liked about the game. Seeing a slightly different map every game can be interesting! I feel it really removes a lot of potential depth. For example, in tournaments you aren't allowed to steal your opponent's sheep because on a random map it ruins the game and cranks the luck factor through the roof. With custom maps how much this is or isn't an issue can be scaled to whatever is appropriate. There's just so much well designed maps bring to the table, it's silly to discard them. can you imagine playing quake with randomly generated maps? | ||
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ForSC2
United States580 Posts
http://www.teamliquid.net/blogs/viewblog.php?id=125202 On May 14 2010 03:39 EsX_Raptor wrote: So I developed a new strategy and I want you guys to criticize and shred it apart. Upon game start: BUILD ORDER Queue 2 villagers, take one to build a house and the other two to look for the critical bushes. Upon finding the bushes build a granary next to them and keep making villagers until you have a total of 6. Start saving up to 500 food and start evolving to the tool age. Take a handful of the foraging villagers and make them lumberjack around, resuming villager (and house) production, eventually getting a storage pit in between a dense forest. Once you reach the tool age immediately make a market, start building lots of farms and lumberjacking reaps of wood with insane amounts of villagers. Make a stable and 6 barracks scout with a scout to find your opponent while teching up to and amassing axemen. Upgrade attack and footmen armor. Beat the shit out of him. I know the OP was from 2004 =\ | ||
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Magus
Canada450 Posts
On July 06 2010 16:08 ForSC2 wrote: I think someone made a blog similar to this. http://www.teamliquid.net/blogs/viewblog.php?id=125202 I know the OP was from 2004 =\ That's actually Age of Empires 1, Granaries do not exist in AoE2, neither does the tool age. | ||
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lethalboi
France150 Posts
On July 02 2010 09:40 USn wrote: Since this thread is completely obsolete, just thought I'd throw a new topic out there: Age of Empires 2 would be a million times better with proper maps instead of random ones. Your assumption is quite interesting : I would like to know what makes SC a better RTS game than AOE2, is it only the random, custom maps thing or are there other reasons? I'm saying that because I played both and I must admit that the two games require knowledge, timing, good apm, etc... | ||
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ZapRoffo
United States5544 Posts
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ToT)OjKa(
Korea (South)2437 Posts
Purple? I'll have to get some lan going with my buds once I go back to uni. I didn't play AoE2 as much as I played one but I did like it a lot | ||
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THE_DOMINATOR
United States309 Posts
On July 08 2010 03:06 lethalboi wrote: Your assumption is quite interesting : I would like to know what makes SC a better RTS game than AOE2, is it only the random, custom maps thing or are there other reasons? I'm saying that because I played both and I must admit that the two games require knowledge, timing, good apm, etc... The only difference is that blizzard stuck with the game and continued to release patches for balance etc... where microsoft said screw it and made age of empires 3 which sucked. As for random maps... the way random maps were made in aoe2 were really well done. Each player was stuck near some starting resources every time(of course the distances varied a little bit but not to the extent that anyone got screwed because of crappy luck) but more importantly it made exploration of the map important. If you didn't scout your opponent AND the map in aoe2 you were screwed. It delayed your expo times opened you up to all sorts of proxies and totally fucks your troop placement. It offered unique matchups every game and granted wouldn't work as well with scbw because the maps are smaller but it was one of my favorite features about the game. | ||
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Zurles
United Kingdom1659 Posts
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lethalboi
France150 Posts
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lethalboi
France150 Posts
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ForSC2
United States580 Posts
On July 08 2010 02:24 Magus wrote: That's actually Age of Empires 1, Granaries do not exist in AoE2, neither does the tool age. You're right =) | ||
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FabledIntegral
United States9232 Posts
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