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Thoughts about Age of Empires II - Page 3

Forum Index > General Games
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Shinjiro
Profile Joined May 2010
Netherlands10 Posts
July 01 2010 23:59 GMT
#41
Go for a galley rush if ur on islands, don't let him make/keep a dock. Transition into cannon galleons asap and macro up.
OpticalShot
Profile Blog Joined October 2009
Canada6330 Posts
July 02 2010 00:12 GMT
#42
If ur friend plays Koreans on an island map, he's probably going to turtle up to turtle ships (ha ha ha....) and those things are painful to deal with. Quickly build up a few galleys and mix in a healthy dose of demo ships or fire ships, try to fish out his turtle ships with galleys then flank them with fire+demo. Turtle ships are great in straight combat but lack mobility (and are fat!) so when you engage in naval battle, transport a healthy army across and hit his peasants. Chances are he'll have less ground troops than you (turtle ships cost a lot).

Be warned that if you let him turtle up too long, you'll never gain naval supremacy.

In terms of on-ground combat, Koreans get that +1 range race bonus on their catapults (onagers) so chances are that he'll have them in his mix (assuming he won't attack you until castle age). One or two seconds of bad micro and you could have your ground troops wiped out, watch out.

My personal favourite race is the Britons (I love mass longbowmen) but against Koreans I'd probably play Celts and try to harass as fast (and often) as I can with woads.
[TLMS] REBOOT
USn
Profile Joined March 2010
United States376 Posts
Last Edited: 2010-07-02 00:40:24
July 02 2010 00:40 GMT
#43
Since this thread is completely obsolete, just thought I'd throw a new topic out there:

Age of Empires 2 would be a million times better with proper maps instead of random ones.
Saracen
Profile Blog Joined December 2007
United States5139 Posts
July 03 2010 05:14 GMT
#44
On July 01 2010 12:12 Hidden_MotiveS wrote:
There was a broken unstoppable saracen monk rush.

Glad to hear my rush is both broken and unstoppable.
OoFuzer
Profile Joined July 2008
Chile436 Posts
July 03 2010 16:30 GMT
#45
111
Madkipz
Profile Blog Joined February 2010
Norway1643 Posts
Last Edited: 2010-07-03 17:11:49
July 03 2010 17:00 GMT
#46
On July 02 2010 09:40 USn wrote:
Since this thread is completely obsolete, just thought I'd throw a new topic out there:

Age of Empires 2 would be a million times better with proper maps instead of random ones.


Black forest is pretty good but i see what you mean.

On July 03 2010 14:14 Saracen wrote:
Show nested quote +
On July 01 2010 12:12 Hidden_MotiveS wrote:
There was a broken unstoppable saracen monk rush.

Glad to hear my rush is both broken and unstoppable.



lolz, i always felt spanish missionaries where better. xD


they are probably the better civ to play against korea with the free ballistics upgrade. Early on that could easily win you the seas and the no gold blacksmith is just a killer deal.
"Mudkip"
Hikari
Profile Blog Joined May 2010
1914 Posts
July 05 2010 08:14 GMT
#47
This thread brings back so many good memories!
Too bad I think I have long misplaced my disc/key.

On July 02 2010 09:40 USn wrote:
Since this thread is completely obsolete, just thought I'd throw a new topic out there:

Age of Empires 2 would be a million times better with proper maps instead of random ones.


The random maps are actually one of the features which I really liked about the game. Seeing a slightly different map every game can be interesting!
Icks
Profile Joined July 2009
France186 Posts
July 05 2010 15:46 GMT
#48
On July 05 2010 17:14 Hikari wrote:
The random maps are actually one of the features which I really liked about the game. Seeing a slightly different map every game can be interesting!
Totally agree. Though it cant work with SC because there are fewer resources.

On July 04 2010 01:30 OoFuzer wrote:
111

11!
Audio taunts were really fun in these ES games. Especially knowing that you could make custom taunts for your clanmates. Although it is useless, i miss that in Blizzard games.
Read to learn.
USn
Profile Joined March 2010
United States376 Posts
July 06 2010 06:24 GMT
#49
On July 05 2010 17:14 Hikari wrote:
This thread brings back so many good memories!
Too bad I think I have long misplaced my disc/key.

Show nested quote +
On July 02 2010 09:40 USn wrote:
Since this thread is completely obsolete, just thought I'd throw a new topic out there:

Age of Empires 2 would be a million times better with proper maps instead of random ones.


The random maps are actually one of the features which I really liked about the game. Seeing a slightly different map every game can be interesting!


I feel it really removes a lot of potential depth. For example, in tournaments you aren't allowed to steal your opponent's sheep because on a random map it ruins the game and cranks the luck factor through the roof. With custom maps how much this is or isn't an issue can be scaled to whatever is appropriate.

There's just so much well designed maps bring to the table, it's silly to discard them. can you imagine playing quake with randomly generated maps?
ForSC2
Profile Joined June 2009
United States580 Posts
Last Edited: 2010-07-06 07:11:40
July 06 2010 07:08 GMT
#50
I think someone made a blog similar to this.

http://www.teamliquid.net/blogs/viewblog.php?id=125202

On May 14 2010 03:39 EsX_Raptor wrote:
So I developed a new strategy and I want you guys to criticize and shred it apart.

Upon game start: BUILD ORDER
Queue 2 villagers, take one to build a house and the other two to look for the critical bushes.
Upon finding the bushes build a granary next to them and keep making villagers until you have a total of 6.
Start saving up to 500 food and start evolving to the tool age.
Take a handful of the foraging villagers and make them lumberjack around, resuming villager (and house) production, eventually getting a storage pit in between a dense forest.
Once you reach the tool age immediately make a market, start building lots of farms and lumberjacking reaps of wood with insane amounts of villagers.
Make a stable and 6 barracks scout with a scout to find your opponent while teching up to and amassing axemen.
Upgrade attack and footmen armor.
Beat the shit out of him.

I know the OP was from 2004 =\
http://www.smbc-comics.com/index.php?id=2883#comic
Magus
Profile Blog Joined April 2010
Canada450 Posts
July 07 2010 17:24 GMT
#51
On July 06 2010 16:08 ForSC2 wrote:
I think someone made a blog similar to this.

http://www.teamliquid.net/blogs/viewblog.php?id=125202

Show nested quote +
On May 14 2010 03:39 EsX_Raptor wrote:
So I developed a new strategy and I want you guys to criticize and shred it apart.

Upon game start: BUILD ORDER
Queue 2 villagers, take one to build a house and the other two to look for the critical bushes.
Upon finding the bushes build a granary next to them and keep making villagers until you have a total of 6.
Start saving up to 500 food and start evolving to the tool age.
Take a handful of the foraging villagers and make them lumberjack around, resuming villager (and house) production, eventually getting a storage pit in between a dense forest.
Once you reach the tool age immediately make a market, start building lots of farms and lumberjacking reaps of wood with insane amounts of villagers.
Make a stable and 6 barracks scout with a scout to find your opponent while teching up to and amassing axemen.
Upgrade attack and footmen armor.
Beat the shit out of him.

I know the OP was from 2004 =\

That's actually Age of Empires 1, Granaries do not exist in AoE2, neither does the tool age.
lethalboi
Profile Joined June 2010
France150 Posts
July 07 2010 18:06 GMT
#52
On July 02 2010 09:40 USn wrote:
Since this thread is completely obsolete, just thought I'd throw a new topic out there:

Age of Empires 2 would be a million times better with proper maps instead of random ones.


Your assumption is quite interesting : I would like to know what makes SC a better RTS game than AOE2, is it only the random, custom maps thing or are there other reasons?
I'm saying that because I played both and I must admit that the two games require knowledge, timing, good apm, etc...
Once I was a larva, then I muted to an hydra, now I'm a lurker and I just killed a bunch of marines.
ZapRoffo
Profile Blog Joined April 2010
United States5544 Posts
July 07 2010 18:29 GMT
#53
Your friend sounds like early Day9, Muta rush on The Small Divide!
Yeah, well, you know, that's just like, your opinion man
ToT)OjKa(
Profile Blog Joined May 2007
Korea (South)2437 Posts
Last Edited: 2010-07-07 18:31:30
July 07 2010 18:30 GMT
#54
I was thinking about those number taunts the other day for some reason. I don't remember a lot of AoE ones but Rise of Nations had some good ones.

Purple?

I'll have to get some lan going with my buds once I go back to uni. I didn't play AoE2 as much as I played one but I did like it a lot
OjKa OjKa OjKa!
THE_DOMINATOR
Profile Blog Joined April 2010
United States309 Posts
Last Edited: 2010-07-07 18:42:21
July 07 2010 18:35 GMT
#55
On July 08 2010 03:06 lethalboi wrote:
Show nested quote +
On July 02 2010 09:40 USn wrote:
Since this thread is completely obsolete, just thought I'd throw a new topic out there:

Age of Empires 2 would be a million times better with proper maps instead of random ones.


Your assumption is quite interesting : I would like to know what makes SC a better RTS game than AOE2, is it only the random, custom maps thing or are there other reasons?
I'm saying that because I played both and I must admit that the two games require knowledge, timing, good apm, etc...

The only difference is that blizzard stuck with the game and continued to release patches for balance etc... where microsoft said screw it and made age of empires 3 which sucked.

As for random maps... the way random maps were made in aoe2 were really well done. Each player was stuck near some starting resources every time(of course the distances varied a little bit but not to the extent that anyone got screwed because of crappy luck) but more importantly it made exploration of the map important. If you didn't scout your opponent AND the map in aoe2 you were screwed. It delayed your expo times opened you up to all sorts of proxies and totally fucks your troop placement. It offered unique matchups every game and granted wouldn't work as well with scbw because the maps are smaller but it was one of my favorite features about the game.
DOMINATION
Zurles
Profile Joined February 2009
United Kingdom1659 Posts
July 07 2010 19:00 GMT
#56
I would just like to give my opinion on how this game is amazing, and was my first game that I played a lot and get me into RTS. It's brilliant.
lethalboi
Profile Joined June 2010
France150 Posts
July 07 2010 19:26 GMT
#57
So to sum up, it is just a question about maintenance. I would add that playing alien races is definitely sexier than controlling old civilizations.
Once I was a larva, then I muted to an hydra, now I'm a lurker and I just killed a bunch of marines.
lethalboi
Profile Joined June 2010
France150 Posts
Last Edited: 2010-07-07 20:13:33
July 07 2010 19:34 GMT
#58
Once I was a larva, then I muted to an hydra, now I'm a lurker and I just killed a bunch of marines.
ForSC2
Profile Joined June 2009
United States580 Posts
July 07 2010 20:19 GMT
#59
On July 08 2010 02:24 Magus wrote:
Show nested quote +
On July 06 2010 16:08 ForSC2 wrote:
I think someone made a blog similar to this.

http://www.teamliquid.net/blogs/viewblog.php?id=125202

On May 14 2010 03:39 EsX_Raptor wrote:
So I developed a new strategy and I want you guys to criticize and shred it apart.

Upon game start: BUILD ORDER
Queue 2 villagers, take one to build a house and the other two to look for the critical bushes.
Upon finding the bushes build a granary next to them and keep making villagers until you have a total of 6.
Start saving up to 500 food and start evolving to the tool age.
Take a handful of the foraging villagers and make them lumberjack around, resuming villager (and house) production, eventually getting a storage pit in between a dense forest.
Once you reach the tool age immediately make a market, start building lots of farms and lumberjacking reaps of wood with insane amounts of villagers.
Make a stable and 6 barracks scout with a scout to find your opponent while teching up to and amassing axemen.
Upgrade attack and footmen armor.
Beat the shit out of him.

I know the OP was from 2004 =\

That's actually Age of Empires 1, Granaries do not exist in AoE2, neither does the tool age.

You're right =)
http://www.smbc-comics.com/index.php?id=2883#comic
FabledIntegral
Profile Blog Joined November 2008
United States9232 Posts
Last Edited: 2010-07-07 20:30:47
July 07 2010 20:30 GMT
#60
Wait, I thought Microsoft took down the Zone support for this game, I've tried to play it online a few times in the past few years each time to be disappointed it's no longer supported. So how do you play? The custom games in this game surpassed any custom games I've ever played before in my life, and it's the only game I enjoy playing "no rush" just as much as standard.
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