I know this already sounds like it's a crappy thread, but it's for a good cause. My friends next door in my dorm say that if I can beat them in Age of Empires II, they'll drop it forever and play starcraft. Everytime they see me and my roommates playing Starcraft they start bitching in their broken English how it's so "boring", and shit. So I'm thinking, with my leet rts skills, I should be able to pick it up quickly, becuase I see many players and they just queue endlessly.
Any _real_ resources where I can learn tricks or anyone that has past experience with the game? For example, I don't want tips from some site that gives you like "fastest strats", and stuff like that, I want to learn right from the outset that "this" unit combination is correct. No time for bad habits, I said I would be able to learn it in half a week, so yeah.
If, its AoE and not conquerers go Britons and own them with LongBowMen. The game revolves around great macro and healthy mix of units or spaming all around units. A sidenote Is I haven't played the game in several years so I don't know how much the game has evolved since I've played.
if you're decently good at bw, you'll probably be able to beat them with inferior strats just because you'd know proper unit/building placement and micro/macro. this assuming they are just your avg. aoe player half a week is kind of steep though ^^
I'm also curious about AOE series since it is suppose to be the 'other big RTS'. If anyone that plays it at a high level, is there any high level strategy that AOE has that isn't in BW? I watch 1 vod match of Age of Mythology (AOM) from WCG and I thought it was boring. 99% base management and 1-2 short attacks and it was over. There as almost no action in that VOD. AOE3 is coming out soon and it's looks quite nice.
I used to rush when I played vs friends on lan. Something like building one or two militia to try to pick off workers and then finish it with quick castle units.
On November 11 2004 20:56 exalted wrote: [...] becuase I see many players and they just queue endlessly. [...]
if i remember correctly, u have to pay for a unit as soon as the buidling starts to create it (unlike in bw, where u pay as soon as u give the order to build), so endless queueing in aoe is just some sort of "planning" while its a sign of sucky macro in bw....
...The Average AoE Joe will probably spend to much time gathering a huge army... Harass them and they wont know what color the shit that hit the fan was.
if its conquerors , the best ones are Turks (powder power is fearsome) , Japanese (Samurais cost nothing and they own everything including turks , Britos with long bowmans , Teutons with all the good techs(paladins , champions , teuton knights).
There are several counters , if you know your friends are heavy cavarlry users , you should pick heavy pikemen civs like aztecs and gots , if they use an archery civ , you should use gots (huscarles rape all archers),
In my opinion the best civ you should pick if you dont know how to play , is Teutons since they have all the good techs and you can swich according to the situation. Also if you are playing islands or heavy water maps, use powder civs + vikings.
The counter system goes : range (archers) > heavy melee (swordsmen)> light melee (spearmen)> cavalry > skirmishers> archers.
the problem is while skirmishers are supposed to counter archers, certain advanced units like briton longbowmen have such long range that skirmishers don't really counter.
Also, like somebody else said, there are huge imbalances like quick tech to castle age then offensive townhall with teutons due to their free murder hole upgrade and double townhall arrow range.
Just pick the koreans, they are the most imbalanced civilization, mass catapults and stuff, basically if you can mass those warcraft-ballesta stuff with any race, and catapults, you are almost invincible, kinda play like sc, make urban centers or whatever theyre called as soon as you get to castle age near resources, it allows you to defend with civilians, in a 200 population game, at least half of your food will be ocupied by civilians, there should be 2 reps included in the game, when you want to load a game youll see them, dunno if its only for the gold edition though, ask any guy that knows a bit about aoe, and youll see why korean civilizations are banned from every game :p. A friend knows a aoe strategy forum, if i find it ill post it.
I was a 1827 rated Zone player for AOE2: TC back in the day.
Play Huns, they don't use houses. Learn to Flush with Skirms and Scouts. Learn to TC Boom in the Castle Age while defending everything with good TC Placement.
The year is now 2010, but I'm in a similar situation as exalted here. A cocky friend of mine thinks he's the bomb in RTS because he exclusively plays AoE2:TC. I figured, since I actually use the search function, that I would bump really old this thread.
Unfortunately, http://www.mrfixitonline.com/ recommended by IronMentality no longer seems to keep those old pro replays lying around. So, I'm left without a resource to beat this guy, except for the seasoned RTS veterans on TL who I'm sure know how to play Age of Empires II. I only got this game about 3 days ago, so I don't know the best builds to use at the moment.
OK, so this kid that I'm going to play already set some conditions: He always prefers to play on Sea of Japan as the Koreans. Some additional information I received when I prodded him was, he likes to wait, sit there, and wall up his base and mass up an army. However, he does not style himself to be a macro player... Basically, when he plays StarCraft, he goes one base BC's. So, what do I need to do to beat him? Any advice would be appreciated.
oh, i play AoC but shit, huns + scout rush is so powerful
AoE is actually a really difficult game imo. Check out voobly.com they have a competitive AoE thing going on there and they can help u a bit. also google AoE strats and flush and scout rush etc.
I won the USA bracket of the world contest in AOE2 and was rated 2100 or so as a random map player. I went to pick it up again a while back but as some already mentioned above, mrfixit and many other sites have taken most everything down and there is nowhere to play, so I just waited on SC2.
Honestly if you are trying to learn aoe2 in a week you are screwed, there is way too much to learn. Go with the Huns, and use a 2 archery/1rax feudal age combo to pump skirms and spearmen. Stay away from gold and stone until your food starts to get plentiful, then get your gold and castle. If there is water go with a 3 dock all galley strat. Make galleys until you win the water, then make a ton of fishing boats. I used to use a fire boat rush, but that takes a lot of timing and knowledge of the game.
Honestly if you are trying to learn aoe2 in a week you are screwed, there is way too much to learn. Go with the Huns, and use a 2 archery/1rax feudal age combo to pump skirms and spearmen.
This <,.<
I play competitive once a month with my friends (small scale lan party), while we all suck at the game we often end up with alot of feudal age rushes, i play as huns or Celts so i ended up going triple rax spamming spearmen and when i can afford it some footmen.
or when i face off against a friend of mine who loves to turtle i play french because their farms upgrade automatically and it makes for a nice knight rush with the addition of cheaper castles. In team i always go spain because of their relic and trade bonuses.
It all depends on what mode you are going for and whats allowed. You could opt for a wonder victory with franks or teutons but its not good on small island maps because of cannon galleys.
Thanks for all the great at advice so far. I acknowledge that if i want a deep undestanding of the game, then in one week I am pretty much screwed. However, this friend of mine is not exactly a hardcore player, just a guy with more experience at this game than me. I'll be practicing the strats you guys suggested.
Also, I don't think I made this clear, but this guy does not play random map. He plays Sea of Japan (East Sea) almost exclusively. And it is an island map, so I think I'd better use those water strats, namely massing galleys, correct?
lol this is nostalgic, AoE2:TC was the first game I ever bought and I have a lot of fun memories. Though since I was like 11 I pretty much just played with like 10 apm with cheats against the A.I., but I had a lot of hours with that game.
At one point, I did attempt to play AoE1 online (at the time I was trying out the original, then decided to go online). When I read my first strategy guide, it basically told me to proxy double rax (which is basically the idea I had for a long time of what early game is like in rts's).
So, what to take from this weird post? Proxy rush!
P.S. On second thought, obviously if it's an island map (lol dude) just try and win at a macro game, really. Just beat him with mechanics. When I started playing BW with my buddies at college, I was pretty much the only "serious" player who'd look up liquipedia for pro strats and BOs and what-not. What my friends would do is sit behind a wall of cannons and mass carriers.
What I ended up doing is just showing how much more successful it is to play the game "proper" (at least what's standard in this day and age) and I destroyed their massive fleet of carriers with goons and ht (which they were shocked at, that big ships could die without me teching to carriers myself).
Hi, AoC is pretty active and the game strategies have changed a lot. If you want to learn, I reccomend to you to check some recorded games.
http://www.aoczone.net is the main community of AoC, where you can find all news about it.
If you are going to play a water map, and you want to fight via water, pick Vikings. ALso you can drop at his island fastly and pump Archers. at aoczone you can download thousands of replays. Just look for water maps recorded games.
If he plays an island map exclusively he probably hates early attacking, so go with an early attack. You will want to feudal around 10:30 - 11 minutes with your third dock getting up at that same time, then start building 3 galleys.
I had a better early galley rush with Huns than Vikings, but of course vikings take over as you build more. Go with huns though for simplicities sake, without the hastle of building houses you will have an easier time, and that is more important since you dont know what you are doing.
Find his docks and kill his fishing, then boom your own fishing. At that point you are way ahead econ wise since you basically have 4 towncenters to his 1. Go to castle age, drop a couple villagers and make stables, then go in for the kill.
I'd say that is the easiest thing to learn to win an island game.
Thanks for the link OoFuzer, finally an active AoC site. I'll be looking for water replays there. I'll be trying out your strategies against computers under the same conditions as when I'm going to be playing my opponent. I'm a little busy with work so I may not play him for a week or two, but when I do, I'm going to update this with results. (unlike the original post)
I think celts are a good water civ with their bonus to wood. On island maps, I would do a nooby thing, age up when possible, continuous villager production until you decide you can get a couple longswords. Then head to castle, then transport a bunch of villagers, longswords, and build a castle in his face asap. Sometimes worked because people expect you to wait longer to attack.
You should check out the youtube vids of people playing the game, I'm not caught up with the new strategies.
There was a broken unstoppable saracen monk rush, and teutonic tcs were overpowered, but I don't think those strategies work on islands.
Iron's got a good idea but I doubt you will beat your friend. If he picks koreans on island maps, he knows at least the basics of island warfare better than you do (Koreans are pretty strong on islands). Also AoE2:TC takes a LOT of mechanics. A few seconds mistake in the opening could easily cost you the game. My advice is to get your build order down FIRM and COLD. Huns are the "short cut" though Vikings, Japan and Persians are quite formidable on islands as well. If you do pick Vikings, DON'T BUILD LONGBOATS. I forgot what was the specifics but if I recalled, the math done on it was that that longboats wasn't very efficient compared to just mass galleys.
Oh you're up against korean turtle boats... crap... those are the strongest naval units in the game and viking longboats suck against their armor. You'll lose if you don't watch some reps.
If ur friend plays Koreans on an island map, he's probably going to turtle up to turtle ships (ha ha ha....) and those things are painful to deal with. Quickly build up a few galleys and mix in a healthy dose of demo ships or fire ships, try to fish out his turtle ships with galleys then flank them with fire+demo. Turtle ships are great in straight combat but lack mobility (and are fat!) so when you engage in naval battle, transport a healthy army across and hit his peasants. Chances are he'll have less ground troops than you (turtle ships cost a lot).
Be warned that if you let him turtle up too long, you'll never gain naval supremacy.
In terms of on-ground combat, Koreans get that +1 range race bonus on their catapults (onagers) so chances are that he'll have them in his mix (assuming he won't attack you until castle age). One or two seconds of bad micro and you could have your ground troops wiped out, watch out.
My personal favourite race is the Britons (I love mass longbowmen) but against Koreans I'd probably play Celts and try to harass as fast (and often) as I can with woads.
On July 01 2010 12:12 Hidden_MotiveS wrote: There was a broken unstoppable saracen monk rush.
Glad to hear my rush is both broken and unstoppable.
lolz, i always felt spanish missionaries where better. xD
they are probably the better civ to play against korea with the free ballistics upgrade. Early on that could easily win you the seas and the no gold blacksmith is just a killer deal.
On July 05 2010 17:14 Hikari wrote: The random maps are actually one of the features which I really liked about the game. Seeing a slightly different map every game can be interesting!
Totally agree. Though it cant work with SC because there are fewer resources.
On July 04 2010 01:30 OoFuzer wrote: 111
11! Audio taunts were really fun in these ES games. Especially knowing that you could make custom taunts for your clanmates. Although it is useless, i miss that in Blizzard games.
On July 02 2010 09:40 USn wrote: Since this thread is completely obsolete, just thought I'd throw a new topic out there:
Age of Empires 2 would be a million times better with proper maps instead of random ones.
The random maps are actually one of the features which I really liked about the game. Seeing a slightly different map every game can be interesting!
I feel it really removes a lot of potential depth. For example, in tournaments you aren't allowed to steal your opponent's sheep because on a random map it ruins the game and cranks the luck factor through the roof. With custom maps how much this is or isn't an issue can be scaled to whatever is appropriate.
There's just so much well designed maps bring to the table, it's silly to discard them. can you imagine playing quake with randomly generated maps?
On May 14 2010 03:39 EsX_Raptor wrote: So I developed a new strategy and I want you guys to criticize and shred it apart.
Upon game start: BUILD ORDER Queue 2 villagers, take one to build a house and the other two to look for the critical bushes. Upon finding the bushes build a granary next to them and keep making villagers until you have a total of 6. Start saving up to 500 food and start evolving to the tool age. Take a handful of the foraging villagers and make them lumberjack around, resuming villager (and house) production, eventually getting a storage pit in between a dense forest. Once you reach the tool age immediately make a market, start building lots of farms and lumberjacking reaps of wood with insane amounts of villagers. Make a stable and 6 barracks scout with a scout to find your opponent while teching up to and amassing axemen. Upgrade attack and footmen armor. Beat the shit out of him.
On May 14 2010 03:39 EsX_Raptor wrote: So I developed a new strategy and I want you guys to criticize and shred it apart.
Upon game start: BUILD ORDER Queue 2 villagers, take one to build a house and the other two to look for the critical bushes. Upon finding the bushes build a granary next to them and keep making villagers until you have a total of 6. Start saving up to 500 food and start evolving to the tool age. Take a handful of the foraging villagers and make them lumberjack around, resuming villager (and house) production, eventually getting a storage pit in between a dense forest. Once you reach the tool age immediately make a market, start building lots of farms and lumberjacking reaps of wood with insane amounts of villagers. Make a stable and 6 barracks scout with a scout to find your opponent while teching up to and amassing axemen. Upgrade attack and footmen armor. Beat the shit out of him.
I know the OP was from 2004 =\
That's actually Age of Empires 1, Granaries do not exist in AoE2, neither does the tool age.
On July 02 2010 09:40 USn wrote: Since this thread is completely obsolete, just thought I'd throw a new topic out there:
Age of Empires 2 would be a million times better with proper maps instead of random ones.
Your assumption is quite interesting : I would like to know what makes SC a better RTS game than AOE2, is it only the random, custom maps thing or are there other reasons? I'm saying that because I played both and I must admit that the two games require knowledge, timing, good apm, etc...
On July 02 2010 09:40 USn wrote: Since this thread is completely obsolete, just thought I'd throw a new topic out there:
Age of Empires 2 would be a million times better with proper maps instead of random ones.
Your assumption is quite interesting : I would like to know what makes SC a better RTS game than AOE2, is it only the random, custom maps thing or are there other reasons? I'm saying that because I played both and I must admit that the two games require knowledge, timing, good apm, etc...
The only difference is that blizzard stuck with the game and continued to release patches for balance etc... where microsoft said screw it and made age of empires 3 which sucked.
As for random maps... the way random maps were made in aoe2 were really well done. Each player was stuck near some starting resources every time(of course the distances varied a little bit but not to the extent that anyone got screwed because of crappy luck) but more importantly it made exploration of the map important. If you didn't scout your opponent AND the map in aoe2 you were screwed. It delayed your expo times opened you up to all sorts of proxies and totally fucks your troop placement. It offered unique matchups every game and granted wouldn't work as well with scbw because the maps are smaller but it was one of my favorite features about the game.
On May 14 2010 03:39 EsX_Raptor wrote: So I developed a new strategy and I want you guys to criticize and shred it apart.
Upon game start: BUILD ORDER Queue 2 villagers, take one to build a house and the other two to look for the critical bushes. Upon finding the bushes build a granary next to them and keep making villagers until you have a total of 6. Start saving up to 500 food and start evolving to the tool age. Take a handful of the foraging villagers and make them lumberjack around, resuming villager (and house) production, eventually getting a storage pit in between a dense forest. Once you reach the tool age immediately make a market, start building lots of farms and lumberjacking reaps of wood with insane amounts of villagers. Make a stable and 6 barracks scout with a scout to find your opponent while teching up to and amassing axemen. Upgrade attack and footmen armor. Beat the shit out of him.
I know the OP was from 2004 =\
That's actually Age of Empires 1, Granaries do not exist in AoE2, neither does the tool age.
Wait, I thought Microsoft took down the Zone support for this game, I've tried to play it online a few times in the past few years each time to be disappointed it's no longer supported. So how do you play? The custom games in this game surpassed any custom games I've ever played before in my life, and it's the only game I enjoy playing "no rush" just as much as standard.
I looked around and http://www.voobly.com/ has a launcher/lobby program for Aoe2X multiplayer matchmaking and ranking. I'm going to try it later tonight, had fond memories of this game.
On July 08 2010 05:50 Trap wrote: I looked around and http://www.voobly.com/ has a launcher/lobby program for Aoe2X multiplayer matchmaking and ranking. I'm going to try it later tonight, had fond memories of this game.
Is that only for serious games? Or weird senarios too.
Anyone remember the "blood" games (castle blood, archer blood...) 4v4 castle blood was the best ever but lagged as hell.
On July 08 2010 05:50 Trap wrote: I looked around and http://www.voobly.com/ has a launcher/lobby program for Aoe2X multiplayer matchmaking and ranking. I'm going to try it later tonight, had fond memories of this game.
Do you actually need to have the game? I threw mine out when I found out online was gone as I didn't have much taste for single player (I thought the AI was super boring to play vs). I would be SO STOKED to play this until the beta comes back up.
On July 08 2010 05:50 Trap wrote: I looked around and http://www.voobly.com/ has a launcher/lobby program for Aoe2X multiplayer matchmaking and ranking. I'm going to try it later tonight, had fond memories of this game.
Is that only for serious games? Or weird senarios too.
Anyone remember the "blood" games (castle blood, archer blood...) 4v4 castle blood was the best ever but lagged as hell.
Archer blood... I think that was one I was realy good at... whatever clan gXs was they specialized in it I think.
Castle blood had no skill requirement but was still super fun.
Voobly doesn't provide a download for the game unlike iccup. Still since there is no cd key required for aoe2, I imagine a simple google/torrent search would get you a copy.
On July 08 2010 03:35 THE_DOMINATOR wrote:(of course the distances varied a little bit but not to the extent that anyone got screwed because of crappy luck)
That's just not true, you could definitely get lucked by the map.
On July 02 2010 09:40 USn wrote: Since this thread is completely obsolete, just thought I'd throw a new topic out there:
Age of Empires 2 would be a million times better with proper maps instead of random ones.
Your assumption is quite interesting : I would like to know what makes SC a better RTS game than AOE2, is it only the random, custom maps thing or are there other reasons? I'm saying that because I played both and I must admit that the two games require knowledge, timing, good apm, etc...
Well, I think there's a snowball effect here... custom maps interact with strategy. As strategy improves, the maps change to reflect that, and then strategy forms around the new maps, and new maps are created with that knowledge, and so on. So each helps grow the other. I feel certain that no rts game could ever become as deep as sc with random maps.
There's another problem, which is that random maps (the aoe way anyway) only change the details. Two games on black forest are not nearly as different as two games on even very similar custom maps, assuming neither player gets screwed by luck. So actually, because there is no incentive to make new maps that are visibly different in playstyle from the old ones, you end up playing the same maps over and over again.
It seems to me that in aoe2, it is really difficult to play the perfect game but there is not a lot of strategy whereas in SC, there's no perfect play but there are many strategies, you can do.
I mean with aoe2, for civilization X, you do the X strategy which is really difficult to do in terms of skill. In SC, for example, with toss, you can do corsair-dt, 3gates zealot, bulldog, etc... => there are a lot of BO to do and to master.
Okay AoE II was my first RTS so I do know a thing or two. For starters you have to ALWAYS remember hard counters, a group of pikeman will massacre just about any cavalry type given the odds aren't too extreme. Second is that ingame econ is actually pretty complex, market prices change depending on the transactions of the players so if you sell off a crapton of wood the price of wood will fall. In order to max out your gathering of resources you should have between 50 and 55 villagers, this may sound like a lot but ALL units only cost one pop which, while very imbalanced, is very fun to abuse (more about that later). Basic economic layout should go something like this: all units split wood and food for first age, second age should branch off about a fifth for gold, fourth age add more to gold and start on stone, fifth age kill you mining villagers as the gold and stone run out (note you should explore the entire map before you begin to kill exces workers because you may find hidden mines) and start switching to trade carts (if you have any ally and if you don't, leave one of your enemy's markets alive and trade from it). The third general point is that you should ALWAYS have a bigger army. even jaedong like micro and correct counters won't save you if you are outnumbered by more then 5 good units.
Military: from the beggining use archers to harras enemy villagers. while not useful late game (like sc) is is annoying especially if your opponent has spread out resources collections sites. when fighting a field battle keep your archers in the back and use your cavalry to kill off enemy archers. Siege weapons are a lot like siege tanks in sc1, they will kill friendly units, so micro them and all will be well. From my personal experience the best army compostion runs along these lines: 80% cavalry 15% pikeman (to protect the cavalry) 5% seige (rams or trebuchet). Always remember HAVE A BIGGER ARMY! if you can tell the enemy is gonna beat you with size retreat. You can rebuild way faster if you do BW style macro and build a whole bunch of production building, because of the large queue size (15) many people only build a couple production buildings.
Well this is about all I have to offer, I hope you win... as a sc convert from AoE I know how stuck up AoE players are.
On July 09 2010 03:33 Selemender wrote: The makers of Age of Empires are busy with a new rts game, lets hope this one is more like AoE II instead of III
Let's hope so.. if the Age of Empires guys were smart they would have done for Aoe3 like blizzard did for Sc2, maintain the gameplay, add and remove a few things and improve graphics (which was what they did from Aoe1 to Aoe2). End. I hope they see it this time.
I'm not sure what it was but I was missing the AoE feel to it. It felt like a very different game to me but maybe I didn't gave the game a good chance for not really playing it much. Anyone else played AoE3 and didn't liked it?
In all honesty I could hardly even make it through the tutorial because I hated the interface so much. I haven't played enough to know if the game might be decent beyond that.
If you're a StarCraft player who wants to quickly become good at Age of Empires, the easiest way is definitely just to play Franks and spam Paladins. Most of us have higher APM and better macro than the Age of Empires players, just waaay less knowledge about the game, so this is pretty perfect. your ideal food distribution is something like: 35-60 villagers, 2-3 Monks, 4-5 Onagers, as many Paladins as you can get the gold for at the time, the rest in Halberdiers (Begin to kill Halberdiers as you get more gold for Paladins), Then you can just ride around massacaring shi,t and the only unit that will really do any good against you is the Halberdier, which both get fucked by Onagers and can be easily outrun by your Paladins. Unless they're really talented and do strong Feudal rushes, this should serve you incredibly well
When I used to play with some friends over hamachi, my preferred method of massacre was using the Mongols, getting 5-6 mangudais as fast as i could and then just going around their bases picking off any stray workers and such while i get more units and upgrade them. With sc micro you should be able to fight almost anything with mangudais unless outranged or hard countered with the damn Huscarls. Also I believe mangudais have a bonus damage against siege equipment so they can deal with onagers if you can split your troops and focus fire fast enough.
Also there are some builds out there for gay skirmisher rushes, those are fun to harass workers with as fast as possible.
On July 12 2010 13:46 Magus wrote: So general consensus (or loudest opinion, whichever) seems to be that AoE3 was really bad.
My question, was it the deck, the explorer and treasure hunting, or the general Colonial musketry that made it bad? I'm curious now...
The deck is probably the worst, followed by trading posts, and native colonies. Those things really don't belong. I personally don't like the musketry and the fact that age of empires 3' time got too close to modern time. Supposedly Age of Empires was about the "age of empires", babylonians, assyrians, romans, huns, etc. This path that they chose on 3, has nothing to do with the premise of the game...
That being sad, the graphics are really good, specially on water, in some aspects it's better than SC2 despite being older. But graphics don't make a game good, so...
If Microsoft decided to follow Blizzard's path, and remake AoE1 or 2 just with better graphics, and some new units / researches, it'd be a hit. I know a lot of people still playing both, but those are mostly oldschool. Unfortunately, nowadays a lot of young kids only want shiny things on their screen or they label it as boring, so even if they only improved graphics, it would already make it a success.
Meh, enough dreaming
I'll post a video here later of my favorite player (Arch_Koven_) on a spotlight game, so you guys can nostalgia even more xP
The deck is probably the worst, followed by trading posts, and native colonies. Those things really don't belong. I personally don't like the musketry and the fact that age of empires 3' time got too close to modern time. Supposedly Age of Empires was about the "age of empires", babylonians, assyrians, romans, huns, etc. This path that they chose on 3, has nothing to do with the premise of the game...
That being sad, the graphics are really good, specially on water, in some aspects it's better than SC2 despite being older. But graphics don't make a game good, so...
If Microsoft decided to follow Blizzard's path, and remake AoE1 or 2 just with better graphics, and some new units / researches, it'd be a hit. I know a lot of people still playing both, but those are mostly oldschool. Unfortunately, nowadays a lot of young kids only want shiny things on their screen or they label it as boring, so even if they only improved graphics, it would already make it a success.
Meh, enough dreaming
I'll post a video here later of my favorite player (Arch_Koven_) on a spotlight game, so you guys can nostalgia even more xP
I came across this thread while looking to see if anyone had made an oldschool age2 players thread. Have you succeeded in your quest?
I used to play AoK/AoC competitively. The game is quite long and has a big learning curve, although the prevalent metagame strategy in 1v1 is currently a dark rush followed by fast castle, harassing with cav archers for a decisive economic advantage, then finish in Imperial Age or in Castle with 2/2 knights, siege, and appropriate counter units. You will also see variations like the standard flush to castle, or the Aztec fast castle (eagle warriors have no feudal age counter).
Of course with the varying settings you could be talking about DM or any number of maps or settings, but I'm outlining how a standard 1v1 Arabia game is expected to go. If you're playing on a water map, it's usually a fast feudal galley rush for water control, followed by a landing.
If you haven't played the game I would argue it is not worth your time to learn it, especially if your friends already know how to play...again, the skill gap between a noob (rookies as they are called in aok/aoc) and an intermediate player is HUGE. This is an apm intensive game with very refined bulid orders, and while the races aren't all that different, there is a huge crop of units to choose from, and buildings are not easy to destroy so completely killing someone off can take awhile.
The predominant race in competitive games is Huns - they save a ton of wood, hassle, clutter, and villager work time from not needing to build houses, and stable units are a staple for raids and main army composition.
On February 18 2011 02:23 wxlancer wrote: I came across this thread while looking to see if anyone had made an oldschool age2 players thread. Have you succeeded in your quest?
I used to play AoK/AoC competitively. The game is quite long and has a big learning curve, although the prevalent metagame strategy in 1v1 is currently a dark rush followed by fast castle, harassing with cav archers for a decisive economic advantage, then finish in Imperial Age or in Castle with 2/2 knights, siege, and appropriate counter units. You will also see variations like the standard flush to castle, or the Aztec fast castle (eagle warriors have no feudal age counter).
Of course with the varying settings you could be talking about DM or any number of maps or settings, but I'm outlining how a standard 1v1 Arabia game is expected to go. If you're playing on a water map, it's usually a fast feudal galley rush for water control, followed by a landing.
If you haven't played the game I would argue it is not worth your time to learn it, especially if your friends already know how to play...again, the skill gap between a noob (rookies as they are called in aok/aoc) and an intermediate player is HUGE. This is an apm intensive game with very refined bulid orders, and while the races aren't all that different, there is a huge crop of units to choose from, and buildings are not easy to destroy so completely killing someone off can take awhile.
The predominant race in competitive games is Huns - they save a ton of wood, hassle, clutter, and villager work time from not needing to build houses, and stable units are a staple for raids and main army composition.
Good luck!
This thread is over 6 years old ^_^. Interesting post none the less. Played AoE2 for quite a while but never got to the competitive side of it.
france are good due to cheap castles etc and give knights additional HP iirc
british longbowmen RAPE with ridiculous range
teutons have the teutonic soldiers which are ridiculously OP when upgraded to elite - the counter to teutons are usually the byzantines as their cataphracts are good vs them
i like the japanese even though they aren't that good i just admire samurai.
my personal fave unit combo is having a 2:1 combo of knights:mounted archers (with 1 scout for better range) to act as a sort of "shock unit"...like mutas to harass the fuck out of things as they are extremely mobile, and they are very strong in this case (unless it's versus spearman)
I wish there was a place I could play this competitively online still. AoE was my first online game and I have fond memories of 3 hour sieges playing with my friend against people on zone.com. Without AoE I would have never gotten into Starcraft and it gave me a good sense of strategy and tactics.
Heh I played this a loooong time ago. I was never any good at it, I just played LAN with my brother and some friends. Our games usually were something like 3v3 or 2v2 vs the AI and we'd just mass our castle units and attack.
On February 18 2011 02:51 cheeseyesplz wrote: france are good due to cheap castles etc and give knights additional HP iirc
british longbowmen RAPE with ridiculous range
teutons have the teutonic soldiers which are ridiculously OP when upgraded to elite - the counter to teutons are usually the byzantines as their cataphracts are good vs them
i like the japanese even though they aren't that good i just admire samurai.
my personal fave unit combo is having a 2:1 combo of knights:mounted archers (with 1 scout for better range) to act as a sort of "shock unit"...like mutas to harass the fuck out of things as they are extremely mobile, and they are very strong in this case (unless it's versus spearman)
What ... lol all the races you mentioned are terrible except ironically the Japanese because they can dominate a map with fish and their unique tech is amazing with the best champion spam (arguably). British are passable but a complete joke against any top races.
Tiers are
Huns Mongols One of the Mezo races (I forget, Mayans or Aztecs) Chinese with 23940782384723apm
Some other mishmash are right below but I forgot them since I pretty much only played Mongols.
Above tiers are ok.. but if you want to "cheese" just rush siege with the celts. That was the most common strategy to play in the competitive scene until it was banned from most tournaments.
On February 18 2011 03:38 holynorth wrote: Above tiers are ok.. but if you want to "cheese" just rush siege with the celts. That was the most common strategy to play in the competitive scene until it was banned from most tournaments.
A Hun/Mongol flush will kill any attempt at rushing to siege easily. In fact, any well executed flush wll kill a siege rush attempt. Celts are decent still as they can get fast wood which gives them a decent feudal.
And the only way I can picturing losing to turks would be falling asleep on the keyboard.
So, I was wondering. As the thread name implies this is a general thread about AoE, what's the average apm of top AoE players? What's the most OP strategy you can imagine? I 1v2 my friends on lans and such, and it'd be awesome with some actual strategy to tip the balance even more in my favour ^^ I doubt AoE 2 is fully balanced, as it's been mentioned above.
Again owing to the learning curve of this game, what KissBlade says is simply at a different competitive level from some of the more casual posts. At the most "tryhard" phase of the game, those other racial advantages will never come into play, because you will be too far behind by the end of feudal. Perhaps you can pull some gimmick with someone like the Goths (fast feudal MAA rush, but gets kited and crushed), Byzantines (3-4 range skir/spear, heavy feudal play), or Britons (maybe a 9:30 20 pop feud two range archer flood?), but even the standard metagame dark rush throws a wrench in this.
I do think the unique unit part of the game was cool, just too often not a factor in competitive games. Since the huns and the mesos don't have champions, you could easily go hundreds of 1v1 arabia matches without seeing a champ flood! Although I could see Japanese as a nice mid to lategame counter to meso. I actually wonder how elite samurai match up against elite jags.
Barring any recent changes, IGZones still offers age2, a big lobby with many South American and Asian players. You can always get into those giant 4v4 LN games that are so popular these days.
On February 18 2011 03:38 holynorth wrote: Above tiers are ok.. but if you want to "cheese" just rush siege with the celts. That was the most common strategy to play in the competitive scene until it was banned from most tournaments.
A Hun/Mongol flush will kill any attempt at rushing to siege easily. In fact, any well executed flush wll kill a siege rush attempt. Celts are decent still as they can get fast wood which gives them a decent feudal.
And the only way I can picturing losing to turks would be falling asleep on the keyboard.
How can the Huns or Mongols stop Ongangers / Scorpion rush from the Celts? I don't see how it's possible. The strategy was called broken and banned in tournaments / online play for a reason.
Scorpions in mass are nearly unstoppable. The mangudal isn't going to do much especially with halberds or a few paladins near the scorpions.
How can the mongols stop Ongangers / Scorpion rush from the Celts? I don't see how it's possible. The strategy was called broken and banned in tournaments / online play for a reason.
In what tournament/online play are you talking about? And what game mode is this? Are you talking about 1v1 Michi, DM, or RM?
The premiere public rated gaming league for Age of Empires 2 was the MSN Gaming Zone, and at no point was any strategy or race involving the Celts officially or unofficially banned, patched, etc. Look at any of the prestigious tournaments - noone played Celts. You'll see Celt at most in a water map team game, or a big 4v4, or Michi/DM.
A standard flush gets to feudal at about 11:00 and starts hitting you a minute later, especially if you're fast castling. Even if you have a completely wallable map, siege is too slow and immobile to pose a serious threat to someone who has map control - this is essentially an age version of a one base all-in. If you're thinking of forward building workshops, forget about it - either your economy will be in shambles if you get forwarded, or your shops will simply get palisaded in with your workers killed. Even a scout heavy feudal composition destroys scattered siege. And no decent player is going to engage your onagers with archery range units.
For anyone suggesting civs other than Huns/Mongols in 1v1 conquerors, you haven't played the game online lol....really, any flush from any civ will destroy a build that goes for FC to siege.
In the original AoK the best 1v1 civ was Chinese. You could also potentially play with Mongols, Brits, and Byz as well, though the strategy was different. The original AoK was balanced better than AoC.
Agreed. There were some nagging bugs that they never fixed - for example TCs received a huge damage bonus against camels, which made them essentially ineffective for raiding and useful only as a counter to knights - and even then, not very good offensively. In AoK the Brit half cost TC and the stoneless TC in general made for some very annoying ram/knight/TC games.
I think the Chinese had a smaller food penalty in AoK as well, so it wasn't as risky, almost a guaranteed payoff with 6 vil. The Hun houseless bonus is just ridiculous.
As an econ heavy game before people refined their builds I feel AoK/AoC has alot of transferrable RTS skills to starcraft - composition and sustained macro are huge.
On February 18 2011 05:39 wherebugsgo wrote: TCs have a bonus vs camels? I thought the discrepancy was simply that camels have no piercing armor while knights have base 2.
And yes, Chinese started with 50 food in Aok. In AoC they start with none (and less wood too)
Age of Kings was a great game, like it's predecessor. The developers focused more on the single player campaigns. They put a lot of effort into a decent mapping of historical data. They did a very good job scripting the missions in a way that they comply sufficiently with historical facts and are still entertaining and demanding. The only disappointment was, that it felt so sterile.
Somehow my AoK CD is broken.
Age of Empires also has the superior soundtrack. They should release refurbished versions of AoE and AoK with mainly ai and ui improvements.
The actual state of the AoC at top levels (still some old and new experts around) in 1v1 arabia map is: huns war, with a 3 maa rush, after that two options: going to castle being able of massing Calvary archers or going forward with 2 archeries in feudal, other top civs in 1v1 arabia are: aztecs, celts, mongols, mayans and with a very good start china. The place where experts play with antihacking system is www.voobly.com and the top forum site is : www.aoczone.net. Until last year there were money tournies with even U$10k in prizes and right now the community is asking Murat (L_Clan_Arbalet) if he could sponsor a new WCL (I think the last one was in 2008 with U$30k).
Last i played AoE (a long time ago) it was in quite a state.
There were like 3 viable civilizations at high level, namely huns, mongols (only really in 2v2 with a hun) and aztec and every game played pretty similar to the last. Huns no housing saved so much on wood making them pretty sick at the whole Skirmisher harass which was pretty much the standard on Arabia.
Viking pretty much dominated on Islands too.
Some of the civs people said were good in this thread 5 years ago were sooo sooo wrong !
Yeah voobly is the latest incarnation of IGzones. The Cav Archer is a staple of 1v1 arabia now, ridiculous mobility and villager killing power. I've ventured back occasionally for an arabia or land nomad game, the build orders are so refined that even 1600-1700 players execute them flawlessly.
@wherebugsgo - yep, pretty sure there's a bug. @blast camels do have an attack bonus against horses
It's good to see there's still plenty of interest and people who play this game, I played an sc2 4v4 against one of the old StorM players a few weeks ago, wondering just how many oldschoolers there are here!