Thoughts about Age of Empires II - Page 4
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Trap
United States395 Posts
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R2D2C3PO
Canada105 Posts
On July 08 2010 05:50 Trap wrote: I looked around and http://www.voobly.com/ has a launcher/lobby program for Aoe2X multiplayer matchmaking and ranking. I'm going to try it later tonight, had fond memories of this game. Is that only for serious games? Or weird senarios too. Anyone remember the "blood" games (castle blood, archer blood...) 4v4 castle blood was the best ever but lagged as hell. | ||
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FabledIntegral
United States9232 Posts
On July 08 2010 05:50 Trap wrote: I looked around and http://www.voobly.com/ has a launcher/lobby program for Aoe2X multiplayer matchmaking and ranking. I'm going to try it later tonight, had fond memories of this game. Do you actually need to have the game? I threw mine out when I found out online was gone as I didn't have much taste for single player (I thought the AI was super boring to play vs). I would be SO STOKED to play this until the beta comes back up. | ||
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FabledIntegral
United States9232 Posts
On July 08 2010 06:11 R2D2C3PO wrote: Is that only for serious games? Or weird senarios too. Anyone remember the "blood" games (castle blood, archer blood...) 4v4 castle blood was the best ever but lagged as hell. Archer blood... I think that was one I was realy good at... whatever clan gXs was they specialized in it I think. Castle blood had no skill requirement but was still super fun. Best TDs imo of any game ever created | ||
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Ace
United States16096 Posts
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EZjijy
United States1039 Posts
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Trap
United States395 Posts
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Ace
United States16096 Posts
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AlgeriaT
Sweden2197 Posts
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USn
United States376 Posts
On July 08 2010 03:35 THE_DOMINATOR wrote:(of course the distances varied a little bit but not to the extent that anyone got screwed because of crappy luck) That's just not true, you could definitely get lucked by the map. On July 08 2010 03:06 lethalboi wrote: Your assumption is quite interesting : I would like to know what makes SC a better RTS game than AOE2, is it only the random, custom maps thing or are there other reasons? I'm saying that because I played both and I must admit that the two games require knowledge, timing, good apm, etc... Well, I think there's a snowball effect here... custom maps interact with strategy. As strategy improves, the maps change to reflect that, and then strategy forms around the new maps, and new maps are created with that knowledge, and so on. So each helps grow the other. I feel certain that no rts game could ever become as deep as sc with random maps. There's another problem, which is that random maps (the aoe way anyway) only change the details. Two games on black forest are not nearly as different as two games on even very similar custom maps, assuming neither player gets screwed by luck. So actually, because there is no incentive to make new maps that are visibly different in playstyle from the old ones, you end up playing the same maps over and over again. | ||
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lethalboi
France150 Posts
It seems to me that in aoe2, it is really difficult to play the perfect game but there is not a lot of strategy whereas in SC, there's no perfect play but there are many strategies, you can do. I mean with aoe2, for civilization X, you do the X strategy which is really difficult to do in terms of skill. In SC, for example, with toss, you can do corsair-dt, 3gates zealot, bulldog, etc... => there are a lot of BO to do and to master. | ||
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Selemender
Netherlands54 Posts
http://www.gamasutra.com/view/news/29337/Report_Robot_Entertainment_Developing_PC_RTS_Spartan_for_Microsoft_Game_Studios.php | ||
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Meapak_Ziphh
United States6786 Posts
Military: from the beggining use archers to harras enemy villagers. while not useful late game (like sc) is is annoying especially if your opponent has spread out resources collections sites. when fighting a field battle keep your archers in the back and use your cavalry to kill off enemy archers. Siege weapons are a lot like siege tanks in sc1, they will kill friendly units, so micro them and all will be well. From my personal experience the best army compostion runs along these lines: 80% cavalry 15% pikeman (to protect the cavalry) 5% seige (rams or trebuchet). Always remember HAVE A BIGGER ARMY! if you can tell the enemy is gonna beat you with size retreat. You can rebuild way faster if you do BW style macro and build a whole bunch of production building, because of the large queue size (15) many people only build a couple production buildings. Well this is about all I have to offer, I hope you win... as a sc convert from AoE I know how stuck up AoE players are. | ||
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Apolo
Portugal1259 Posts
On July 09 2010 03:33 Selemender wrote: The makers of Age of Empires are busy with a new rts game, lets hope this one is more like AoE II instead of III http://www.gamasutra.com/view/news/29337/Report_Robot_Entertainment_Developing_PC_RTS_Spartan_for_Microsoft_Game_Studios.php Let's hope so.. if the Age of Empires guys were smart they would have done for Aoe3 like blizzard did for Sc2, maintain the gameplay, add and remove a few things and improve graphics (which was what they did from Aoe1 to Aoe2). End. I hope they see it this time. | ||
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Magus
Canada450 Posts
My question, was it the deck, the explorer and treasure hunting, or the general Colonial musketry that made it bad? I'm curious now... | ||
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Selemender
Netherlands54 Posts
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USn
United States376 Posts
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Kpyolysis32
553 Posts
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Kizlyk
Ukraine84 Posts
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besiger
Croatia2452 Posts
Also there are some builds out there for gay skirmisher rushes, those are fun to harass workers with as fast as possible. | ||
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