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Thoughts about Age of Empires II - Page 4

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Trap
Profile Blog Joined May 2009
United States395 Posts
July 07 2010 20:50 GMT
#61
I looked around and http://www.voobly.com/ has a launcher/lobby program for Aoe2X multiplayer matchmaking and ranking. I'm going to try it later tonight, had fond memories of this game.
coffeetoss | "Team Liquid Fantasy Proleague: Tales of Miserable Failure and Deep Regret" -Kanil
R2D2C3PO
Profile Blog Joined July 2010
Canada105 Posts
July 07 2010 21:11 GMT
#62
On July 08 2010 05:50 Trap wrote:
I looked around and http://www.voobly.com/ has a launcher/lobby program for Aoe2X multiplayer matchmaking and ranking. I'm going to try it later tonight, had fond memories of this game.


Is that only for serious games? Or weird senarios too.

Anyone remember the "blood" games (castle blood, archer blood...) 4v4 castle blood was the best ever but lagged as hell.
FabledIntegral
Profile Blog Joined November 2008
United States9232 Posts
July 07 2010 21:11 GMT
#63
On July 08 2010 05:50 Trap wrote:
I looked around and http://www.voobly.com/ has a launcher/lobby program for Aoe2X multiplayer matchmaking and ranking. I'm going to try it later tonight, had fond memories of this game.


Do you actually need to have the game? I threw mine out when I found out online was gone as I didn't have much taste for single player (I thought the AI was super boring to play vs). I would be SO STOKED to play this until the beta comes back up.
FabledIntegral
Profile Blog Joined November 2008
United States9232 Posts
July 07 2010 21:12 GMT
#64
On July 08 2010 06:11 R2D2C3PO wrote:
Show nested quote +
On July 08 2010 05:50 Trap wrote:
I looked around and http://www.voobly.com/ has a launcher/lobby program for Aoe2X multiplayer matchmaking and ranking. I'm going to try it later tonight, had fond memories of this game.


Is that only for serious games? Or weird senarios too.

Anyone remember the "blood" games (castle blood, archer blood...) 4v4 castle blood was the best ever but lagged as hell.


Archer blood... I think that was one I was realy good at... whatever clan gXs was they specialized in it I think.

Castle blood had no skill requirement but was still super fun.

Best TDs imo of any game ever created
Ace
Profile Blog Joined October 2002
United States16096 Posts
July 07 2010 21:16 GMT
#65
I have no idea what I did with my AOE 2 game. Is this thing easy to download online?
Math me up, scumboi. - Acrofales
EZjijy
Profile Blog Joined February 2010
United States1039 Posts
July 07 2010 21:22 GMT
#66
The internet is full of wonders.
Trap
Profile Blog Joined May 2009
United States395 Posts
July 07 2010 21:36 GMT
#67
Voobly doesn't provide a download for the game unlike iccup. Still since there is no cd key required for aoe2, I imagine a simple google/torrent search would get you a copy.
coffeetoss | "Team Liquid Fantasy Proleague: Tales of Miserable Failure and Deep Regret" -Kanil
Ace
Profile Blog Joined October 2002
United States16096 Posts
July 08 2010 04:06 GMT
#68
by easy to download I meant no cd-key/shareware bs. But thx anyway.
Math me up, scumboi. - Acrofales
AlgeriaT
Profile Joined April 2010
Sweden2197 Posts
July 08 2010 04:26 GMT
#69
Oh god the nostalgia.....AoE2 is such a beautiful game. Looking forward to hearing how you did against that korean nemesis of yours
CORN GIRL + Flash + FanTaSy + CholeraSC + iNcontroL 4 eva <3
USn
Profile Joined March 2010
United States376 Posts
July 08 2010 04:46 GMT
#70
On July 08 2010 03:35 THE_DOMINATOR wrote:(of course the distances varied a little bit but not to the extent that anyone got screwed because of crappy luck)


That's just not true, you could definitely get lucked by the map.

On July 08 2010 03:06 lethalboi wrote:
Show nested quote +
On July 02 2010 09:40 USn wrote:
Since this thread is completely obsolete, just thought I'd throw a new topic out there:

Age of Empires 2 would be a million times better with proper maps instead of random ones.


Your assumption is quite interesting : I would like to know what makes SC a better RTS game than AOE2, is it only the random, custom maps thing or are there other reasons?
I'm saying that because I played both and I must admit that the two games require knowledge, timing, good apm, etc...


Well, I think there's a snowball effect here... custom maps interact with strategy. As strategy improves, the maps change to reflect that, and then strategy forms around the new maps, and new maps are created with that knowledge, and so on. So each helps grow the other. I feel certain that no rts game could ever become as deep as sc with random maps.

There's another problem, which is that random maps (the aoe way anyway) only change the details. Two games on black forest are not nearly as different as two games on even very similar custom maps, assuming neither player gets screwed by luck. So actually, because there is no incentive to make new maps that are visibly different in playstyle from the old ones, you end up playing the same maps over and over again.
lethalboi
Profile Joined June 2010
France150 Posts
July 08 2010 14:37 GMT
#71

It seems to me that in aoe2, it is really difficult to play the perfect game but there is not a lot of strategy whereas in SC, there's no perfect play but there are many strategies, you can do.

I mean with aoe2, for civilization X, you do the X strategy which is really difficult to do in terms of skill. In SC, for example, with toss, you can do corsair-dt, 3gates zealot, bulldog, etc... => there are a lot of BO to do and to master.
Once I was a larva, then I muted to an hydra, now I'm a lurker and I just killed a bunch of marines.
Selemender
Profile Joined May 2010
Netherlands54 Posts
July 08 2010 18:33 GMT
#72
The makers of Age of Empires are busy with a new rts game, lets hope this one is more like AoE II instead of III

http://www.gamasutra.com/view/news/29337/Report_Robot_Entertainment_Developing_PC_RTS_Spartan_for_Microsoft_Game_Studios.php
Meapak_Ziphh
Profile Blog Joined June 2010
United States6786 Posts
July 09 2010 05:14 GMT
#73
Okay AoE II was my first RTS so I do know a thing or two. For starters you have to ALWAYS remember hard counters, a group of pikeman will massacre just about any cavalry type given the odds aren't too extreme. Second is that ingame econ is actually pretty complex, market prices change depending on the transactions of the players so if you sell off a crapton of wood the price of wood will fall. In order to max out your gathering of resources you should have between 50 and 55 villagers, this may sound like a lot but ALL units only cost one pop which, while very imbalanced, is very fun to abuse (more about that later). Basic economic layout should go something like this: all units split wood and food for first age, second age should branch off about a fifth for gold, fourth age add more to gold and start on stone, fifth age kill you mining villagers as the gold and stone run out (note you should explore the entire map before you begin to kill exces workers because you may find hidden mines) and start switching to trade carts (if you have any ally and if you don't, leave one of your enemy's markets alive and trade from it). The third general point is that you should ALWAYS have a bigger army. even jaedong like micro and correct counters won't save you if you are outnumbered by more then 5 good units.

Military: from the beggining use archers to harras enemy villagers. while not useful late game (like sc) is is annoying especially if your opponent has spread out resources collections sites. when fighting a field battle keep your archers in the back and use your cavalry to kill off enemy archers. Siege weapons are a lot like siege tanks in sc1, they will kill friendly units, so micro them and all will be well. From my personal experience the best army compostion runs along these lines: 80% cavalry 15% pikeman (to protect the cavalry) 5% seige (rams or trebuchet). Always remember HAVE A BIGGER ARMY! if you can tell the enemy is gonna beat you with size retreat. You can rebuild way faster if you do BW style macro and build a whole bunch of production building, because of the large queue size (15) many people only build a couple production buildings.

Well this is about all I have to offer, I hope you win... as a sc convert from AoE I know how stuck up AoE players are.
Forti et Fideli ~ TL Mafia Forum: Come play with us! ~ Go Samsung KHAN, Stork, JangBi , Shine, Grape, and TurN Fighting!~ wat
Apolo
Profile Joined May 2010
Portugal1259 Posts
Last Edited: 2010-07-11 20:33:44
July 11 2010 20:32 GMT
#74
On July 09 2010 03:33 Selemender wrote:
The makers of Age of Empires are busy with a new rts game, lets hope this one is more like AoE II instead of III

http://www.gamasutra.com/view/news/29337/Report_Robot_Entertainment_Developing_PC_RTS_Spartan_for_Microsoft_Game_Studios.php


Let's hope so.. if the Age of Empires guys were smart they would have done for Aoe3 like blizzard did for Sc2, maintain the gameplay, add and remove a few things and improve graphics (which was what they did from Aoe1 to Aoe2). End. I hope they see it this time.
Magus
Profile Blog Joined April 2010
Canada450 Posts
July 12 2010 04:46 GMT
#75
So general consensus (or loudest opinion, whichever) seems to be that AoE3 was really bad.

My question, was it the deck, the explorer and treasure hunting, or the general Colonial musketry that made it bad? I'm curious now...
Selemender
Profile Joined May 2010
Netherlands54 Posts
July 14 2010 09:11 GMT
#76
I'm not sure what it was but I was missing the AoE feel to it. It felt like a very different game to me but maybe I didn't gave the game a good chance for not really playing it much. Anyone else played AoE3 and didn't liked it?
USn
Profile Joined March 2010
United States376 Posts
Last Edited: 2010-07-14 09:19:01
July 14 2010 09:18 GMT
#77
In all honesty I could hardly even make it through the tutorial because I hated the interface so much. I haven't played enough to know if the game might be decent beyond that.
Kpyolysis32
Profile Joined April 2010
553 Posts
July 14 2010 10:10 GMT
#78
If you're a StarCraft player who wants to quickly become good at Age of Empires, the easiest way is definitely just to play Franks and spam Paladins. Most of us have higher APM and better macro than the Age of Empires players, just waaay less knowledge about the game, so this is pretty perfect. your ideal food distribution is something like: 35-60 villagers, 2-3 Monks, 4-5 Onagers, as many Paladins as you can get the gold for at the time, the rest in Halberdiers (Begin to kill Halberdiers as you get more gold for Paladins), Then you can just ride around massacaring shi,t and the only unit that will really do any good against you is the Halberdier, which both get fucked by Onagers and can be easily outrun by your Paladins. Unless they're really talented and do strong Feudal rushes, this should serve you incredibly well
Man, do I not keep this up to date, or what?
Kizlyk
Profile Joined December 2007
Ukraine84 Posts
July 14 2010 10:24 GMT
#79
How can you save replays in aoe2? I remember searching for this once, and I haven't found how...
besiger
Profile Blog Joined July 2006
Croatia2452 Posts
July 14 2010 10:28 GMT
#80
When I used to play with some friends over hamachi, my preferred method of massacre was using the Mongols, getting 5-6 mangudais as fast as i could and then just going around their bases picking off any stray workers and such while i get more units and upgrade them. With sc micro you should be able to fight almost anything with mangudais unless outranged or hard countered with the damn Huscarls. Also I believe mangudais have a bonus damage against siege equipment so they can deal with onagers if you can split your troops and focus fire fast enough.

Also there are some builds out there for gay skirmisher rushes, those are fun to harass workers with as fast as possible.
A weak will coupled with delusions of grandeur
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