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Dungeon Crawl Stone Soup - Page 73

Forum Index > General Games
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Zerbra
Profile Joined January 2011
50 Posts
June 28 2013 18:25 GMT
#1441
I mistyped earlier. DeCK should have been DsCK. The majority of my games (losses) have been with Demonspawn variations. They're too fun to resist using. Nemelex is cool and used to be the only god I would use, but he fills your inventory up with decks faster than you have situations to use them. I try not to play with him anymore.


travel_delay = -1, explore_delay = -1

^^ very good tip thanks.

How about is there a way to edit auto-explore so you automatically pick up additional things. (Cloaks, helmets, and boots ideally shouldn't be ignored <.< )
Blazinghand *
Profile Blog Joined December 2010
United States25561 Posts
Last Edited: 2013-06-28 19:33:25
June 28 2013 19:32 GMT
#1442
On June 29 2013 03:25 Zerbra wrote:
I mistyped earlier. DeCK should have been DsCK. The majority of my games (losses) have been with Demonspawn variations. They're too fun to resist using. Nemelex is cool and used to be the only god I would use, but he fills your inventory up with decks faster than you have situations to use them. I try not to play with him anymore.


Show nested quote +
travel_delay = -1, explore_delay = -1

^^ very good tip thanks.

How about is there a way to edit auto-explore so you automatically pick up additional things. (Cloaks, helmets, and boots ideally shouldn't be ignored <.< )


put this into your rcfile:

# Armour autopickup by rwbarton
{
add_autopickup_func(function(it, name)
if it.class(true) == "armour" then
local good_slots = {cloak="Cloak", helmet="Helmet", gloves="Gloves",
boots="Boots"}
st, _ = it.subtype()
if good_slots[st] ~= nil and items.equipped_at(good_slots[st]) == nil then
return true
end
end
return false
end)
}


if you have an empty slot where something can be equipped (gloves, helm, etc) you'll autopickup any helms you see.

hat tip to rwbarton
When you stare into the iCCup, the iCCup stares back.
TL+ Member
crate
Profile Blog Joined May 2009
United States2474 Posts
June 28 2013 20:11 GMT
#1443
Xom is actually not "by far the worst god in the game". In fact for some characters Chei is worse than Xom, particularly if you have a few teleport scrolls and a few curing potions.
We did. You did. Yes we can. No. || http://crawl.akrasiac.org/scoring/players/crate.html || twitch.tv/crate3333
mavignon
Profile Joined November 2010
France369 Posts
June 28 2013 20:15 GMT
#1444
^ That's nice. Is there such a script to auto pickup ammo of the same type you already have?
Blazinghand *
Profile Blog Joined December 2010
United States25561 Posts
Last Edited: 2013-06-28 20:18:42
June 28 2013 20:17 GMT
#1445
On June 29 2013 05:15 mavignon wrote:
^ That's nice. Is there such a script to auto pickup ammo of the same type you already have?


I often manually set ammo autopickup using \ but I also use an autopickup script. Put this into your rcfile:


# Ammo autopickup, adapted from egopickup by rriegs
{
local pickup_missile = false
local pickup_snakable = false
local pickup_sandblast = false

local function init_spells()
local sp_list = {}

for _, sp_name in ipairs(you.spells()) do
sp_list[sp_name] = true
end

return sp_list
end

local function ammo_pickup(it, name)
local class = it.class(true)

local sp = init_spells()

local top_ranged_skill = math.max(
you.skill("Slings"),
you.skill("Bows"),
you.skill("Crossbows"))

if pickup_missile then
-- Pick up ammunition needed by our skills
if class == "missile" then
if you.skill("Slings") > top_ranged_skill / 3 then
if name:find("stone") then return true end
if name:find("bullet") then return true end
end
if you.skill("Bows") > top_ranged_skill / 3 then
if name:find("arrow") then return true end
end
if you.skill("Crossbows") > top_ranged_skill / 3 then
if name:find("bolt") then return true end
end
end
end

if pickup_sandblast then
if sp["Sticks to Snakes"] and it.snakable then

if name:find("arrow") then
return true
end
end
end

if pickup_snakable then
if sp["Sandblast"] then
if name:find("stone") then
return true
end
end
end

return false
end

add_autopickup_func(ammo_pickup)
}


hat tip to rriegs and rwbarton. I'm pretty sure this also autopickups stones and arrows if you know sandblast or sticks to snakes
When you stare into the iCCup, the iCCup stares back.
TL+ Member
quirinus
Profile Blog Joined May 2007
Croatia2489 Posts
Last Edited: 2013-06-28 20:22:14
June 28 2013 20:22 GMT
#1446
Is there a GUI/graphics for this?
All candles lit within him, and there was purity. | First auto-promoted BW LP editor.
mavignon
Profile Joined November 2010
France369 Posts
June 28 2013 20:24 GMT
#1447
On June 29 2013 02:05 Cel.erity wrote:
It's also easier to instantly recognize stuff in console if you're used to it, at least I would imagine so. As a tiles player it definitely takes a little bit for me to register everything on the screen, but console is clean and simple.


The tiles version is clean and simple as well, just a question of getting used to. The only thing missing may be the armour type of monsters, you can't guess without reading the logs.

I am actually impressed with the interface, it's quite good. The last graphic update is beautiful. My only gripe is the log text that can be flooded quite fast and the MORE *space* MORE *space* MORE *space*... very annoying. Maybe I should look into the rc files settings, I have never bothered until now. I am quite the casual player.
mavignon
Profile Joined November 2010
France369 Posts
Last Edited: 2013-06-28 20:25:44
June 28 2013 20:25 GMT
#1448
On June 29 2013 05:17 Blazinghand wrote:
Show nested quote +
On June 29 2013 05:15 mavignon wrote:
^ That's nice. Is there such a script to auto pickup ammo of the same type you already have?


I often manually set ammo autopickup using \ but I also use an autopickup script. Put this into your rcfile:

hat tip to rriegs and rwbarton. I'm pretty sure this also autopickups stones and arrows if you know sandblast or sticks to snakes


Wow, pretty cool, thanks!
Blazinghand *
Profile Blog Joined December 2010
United States25561 Posts
Last Edited: 2013-06-28 20:28:48
June 28 2013 20:26 GMT
#1449
On June 29 2013 05:22 quirinus wrote:
Is there a GUI/graphics for this?


You can play this game either in console or in tiles (which uses sprites). I find console more fun and quicker, but many players prefer tiles.

An example of console:
[image loading]

An example of tiles:
[image loading]

regarding general rcfile stuff, if you want you should take my rcfile for a spin: http://crawl.akrasiac.org/rcfiles/crawl-git/blazinghand.rc

big things include no travel delay, colored items, autofight_stop at 60, a lot of custom stuff to make menus quicker. I also make it so all potions prompt you if you're sure you want to drink or drop them (same for scrolls) which some people find annoying but I find reduces mistakes
When you stare into the iCCup, the iCCup stares back.
TL+ Member
crate
Profile Blog Joined May 2009
United States2474 Posts
June 28 2013 20:42 GMT
#1450
I see blazinghand.rc is based on an old version of crate.rc

Here is my current rcfile: http://crawl.akrasiac.org/rcfiles/crawl-git/crate.rc

In the spirit of all good crawl development I have a todo list for my rcfile that will probably never be finished:
<Henzell> craterc[2/2]: todo: new portal vault message colours, autosac for corpse gods, de-magentify monsters?, drop_filter redo??, water colours??, unberserk monsters, item destruction ammo autopickup
We did. You did. Yes we can. No. || http://crawl.akrasiac.org/scoring/players/crate.html || twitch.tv/crate3333
Blazinghand *
Profile Blog Joined December 2010
United States25561 Posts
June 28 2013 20:48 GMT
#1451
yeah crate.rc is the true source of awesomeness. I have some great changes in there though like changing Komodo Dragons to be D
When you stare into the iCCup, the iCCup stares back.
TL+ Member
quirinus
Profile Blog Joined May 2007
Croatia2489 Posts
June 28 2013 21:45 GMT
#1452
On June 29 2013 05:26 Blazinghand wrote:
Show nested quote +
On June 29 2013 05:22 quirinus wrote:
Is there a GUI/graphics for this?


You can play this game either in console or in tiles (which uses sprites). I find console more fun and quicker, but many players prefer tiles.

An example of console:
[image loading]

An example of tiles:
[image loading]

regarding general rcfile stuff, if you want you should take my rcfile for a spin: http://crawl.akrasiac.org/rcfiles/crawl-git/blazinghand.rc

big things include no travel delay, colored items, autofight_stop at 60, a lot of custom stuff to make menus quicker. I also make it so all potions prompt you if you're sure you want to drink or drop them (same for scrolls) which some people find annoying but I find reduces mistakes


Thanks. Well, I remember trying this and not having a real/organized GUI turned me away. Not really because of the graphics, but because of the interface.

The concept and everything does seem very interesting though. Especially that rc stuff, scripting my own things draws me in.
All candles lit within him, and there was purity. | First auto-promoted BW LP editor.
Blazinghand *
Profile Blog Joined December 2010
United States25561 Posts
June 28 2013 21:47 GMT
#1453
On June 29 2013 06:45 quirinus wrote:
Show nested quote +
On June 29 2013 05:26 Blazinghand wrote:
On June 29 2013 05:22 quirinus wrote:
Is there a GUI/graphics for this?


You can play this game either in console or in tiles (which uses sprites). I find console more fun and quicker, but many players prefer tiles.

An example of console:
[image loading]

An example of tiles:
[image loading]

regarding general rcfile stuff, if you want you should take my rcfile for a spin: http://crawl.akrasiac.org/rcfiles/crawl-git/blazinghand.rc

big things include no travel delay, colored items, autofight_stop at 60, a lot of custom stuff to make menus quicker. I also make it so all potions prompt you if you're sure you want to drink or drop them (same for scrolls) which some people find annoying but I find reduces mistakes


Thanks. Well, I remember trying this and not having a real/organized GUI turned me away. Not really because of the graphics, but because of the interface.

The concept and everything does seem very interesting though. Especially that rc stuff, scripting my own things draws me in.


the downloadable version of tiles has an interface that you can interact with using the mouse, but i've never used it so i'm not sure how good it is
When you stare into the iCCup, the iCCup stares back.
TL+ Member
quirinus
Profile Blog Joined May 2007
Croatia2489 Posts
June 28 2013 21:52 GMT
#1454
If I remember correctly, I think I tried the interface, but it wasn't very good or something.

Dunno, might give it a try after next week.
All candles lit within him, and there was purity. | First auto-promoted BW LP editor.
mavignon
Profile Joined November 2010
France369 Posts
June 28 2013 21:55 GMT
#1455
The interface is great, but don't use the mouse, you have to use the keyboard and learn the shortcuts. Worth the effort, one of the best games I have played.
Dienosore
Profile Blog Joined July 2010
Brunei Darussalam622 Posts
Last Edited: 2013-06-28 22:38:11
June 28 2013 22:35 GMT
#1456
I strictly played tiles offline with my mouse for a few years. The interface is very easy to navigate and learn, but you still need to learn a few things like how to but'c'her, 'e'at, aut'o' explore, and tab fight. I play online now, but I still miss the use of a mouse in situations when I'm trying to mess with shit in my inventory or hover over a tile to see its info.


BeMannerDuPenner
Profile Blog Joined April 2004
Germany5638 Posts
Last Edited: 2013-07-05 22:53:30
July 05 2013 22:53 GMT
#1457
On June 29 2013 07:35 Dienosore wrote:
I strictly played tiles offline with my mouse for a few years. The interface is very easy to navigate and learn, but you still need to learn a few things like how to but'c'her, 'e'at, aut'o' explore, and tab fight. I play online now, but I still miss the use of a mouse in situations when I'm trying to mess with shit in my inventory or hover over a tile to see its info.




youll get used to it quickly. i was really scared of the keyboard only inputs at first but now its easier then with the mouse (use macros for nonmelees).



after over half a year of not playing i started again yesterday with some trunk. man quite alot changed.

lava orc be which STOMPED through dungeon to 19 and lair/orc (orc easier then before?). like the runed doors,potion of beneficial mutation and axe cleave is hilarious on such a char. tabfest deluxe. met nikola on d20 so stopped(70dmg/turn nothx), thought im gonna do a few levels of vaults before i do lairbranches and noticed how fucking different vaults is now.

enemies ive never seen before ,different layout and what the hell is that mark and recall stuff? i almost died just now cause a single guy recalled a shitton of dudes which then summoned even more. vaults is 5lvls deep now? last floor layout still the same?

heared abyss changed a ton also so whats the easy 3rd rune now? what else is new and worth checking out?

life of lively to live to life of full life thx to shield battery
Blazinghand *
Profile Blog Joined December 2010
United States25561 Posts
Last Edited: 2013-07-05 23:01:34
July 05 2013 23:01 GMT
#1458
On July 06 2013 07:53 BeMannerDuPenner wrote:
Show nested quote +
On June 29 2013 07:35 Dienosore wrote:
I strictly played tiles offline with my mouse for a few years. The interface is very easy to navigate and learn, but you still need to learn a few things like how to but'c'her, 'e'at, aut'o' explore, and tab fight. I play online now, but I still miss the use of a mouse in situations when I'm trying to mess with shit in my inventory or hover over a tile to see its info.




youll get used to it quickly. i was really scared of the keyboard only inputs at first but now its easier then with the mouse (use macros for nonmelees).



after over half a year of not playing i started again yesterday with some trunk. man quite alot changed.

lava orc be which STOMPED through dungeon to 19 and lair/orc (orc easier then before?). like the runed doors,potion of beneficial mutation and axe cleave is hilarious on such a char. tabfest deluxe. met nikola on d20 so stopped(70dmg/turn nothx), thought im gonna do a few levels of vaults before i do lairbranches and noticed how fucking different vaults is now.

enemies ive never seen before ,different layout and what the hell is that mark and recall stuff? i almost died just now cause a single guy recalled a shitton of dudes which then summoned even more. vaults is 5lvls deep now? last floor layout still the same?

heared abyss changed a ton also so whats the easy 3rd rune now? what else is new and worth checking out?



Vault Guards now come in many flavors

Sentinels Mark you, revealing your presence (this is also what new alarm traps do)
convokers recall monsters and cast might other (very dangerous)
wardens lock doors (kill warden or wait and the door unlocks

vault:5 is the same as vault 8 used toe be. easy 3 runes is usually vault rune (silver), and 2 lair runes (shoals/swamp/snake/spider)

abyss is harder now so i don't usually use it as my 3rd rune any more
When you stare into the iCCup, the iCCup stares back.
TL+ Member
Cel.erity
Profile Blog Joined September 2010
United States4890 Posts
July 06 2013 01:12 GMT
#1459
Interesting. I've only done Abyss twice since the new version, but I found it to be much easier. I was in and out in about 1/5 of the time it took me before. There are some new monsters, but nothing that gave me any trouble.

Vaults is about the same as before, but you do need to watch out for the summoners. It feels like V:5 is slightly easier than the old V:8 in terms of spawns, but the floor layout is identical.

How's the new Ereshkigal? Is the HP difference and healing quite noticeable?
We found Dove in a soapless place.
BeMannerDuPenner
Profile Blog Joined April 2004
Germany5638 Posts
July 06 2013 01:36 GMT
#1460
did swamps, killed mara (thx haste drainzerk) and a few new uniqs like the vampire guy.also the lerneaen hydra almost killed itself from hitting me found a few things i didnt know like deep troll squads and elemental springwells(?) in lower dungeon.

will check abyss when im done with dungeon. scared of spider with the stupid orb spiders which blew up 2 super promising transmuters months ago <.<

any new dangerous abyss stuff?
life of lively to live to life of full life thx to shield battery
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