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On June 01 2011 09:01 kaztah wrote: My biggest issue with this game was the reverse difficulty. It started out interesting and somewhat challenging on hard and ended up amazingly easy. The only problem was the whole dragon boss when my sword hits for 11-15, because I was basicly 100% into magic, and that was more of a boredom problem then it being difficulty. There's only for so long rolling is interesting.
Quen was completely broken and I basicly never used it, knowing it would just make the game boringly easy. Chapter 3 was dissapointingly short, and I will sadly never replay the game to know how much effect my decisions actually had on the storyline. The replayvalue seems very low and only interesting for trying out different "buildorders" so to speak.
And that's wrong?
The difference between playing Swordsman and playing Mage is ridiculous. It literally changes the game significantly in how you play it. It's an entirely new experience outside of the prologue. Add that with doing the exact opposite in dialogue and choices, and you got a new game essentially.
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On June 01 2011 09:01 kaztah wrote: My biggest issue with this game was the reverse difficulty. It started out interesting and somewhat challenging on hard and ended up amazingly easy. The only problem was the whole dragon boss when my sword hits for 11-15, because I was basicly 100% into magic, and that was more of a boredom problem then it being difficulty. There's only for so long rolling is interesting.
Quen was completely broken and I basicly never used it, knowing it would just make the game boringly easy. Chapter 3 was dissapointingly short, and I will sadly never replay the game to know how much effect my decisions actually had on the storyline. The replayvalue seems very low and only interesting for trying out different "buildorders" so to speak.
You judge so harshly about its replay-ability when you don't even know how different Iorveth and Roche's paths are?
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Well I'll admit my replayvalue is completely dependant on the combat, and it's kinda the only reason why I bought this game to begin with, with all the "horror stories" that the game was supposed to be hard. It was at most challenging at times up to chapter 1 and the rest was just storming through the game, hoping it would be interesting again.
Don't get me wrong, the game is pretty amazing compared to almost every other game that's being released, but I was certainly hoping it could keep up the difficulty the prologue was throwing at you. Sadly the further into the game you got, the more I felt I was watching a movie unfold and less about me actually playing the game.
I'm probably just not a rpg type player.
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Umm, yeah. I don't think the combat is good enough to really warrant a replay. It could be interesting to explore a different skill tree though as it might make for a very different experience. I barely used bombs, potions, traps or oils in my sword path playthrough.
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On June 01 2011 09:32 kaztah wrote:
I'm probably just not a rpg type player.
Bingo 
Although i do agree, it was definitely too easy after chapter 1, and you really didnt have to use anything besides rolling and quen to do anything in the game. Luckily the stuff besides combat is so amazingly good.
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On June 01 2011 09:01 kaztah wrote: My biggest issue with this game was the reverse difficulty. It started out interesting and somewhat challenging on hard and ended up amazingly easy. The only problem was the whole dragon boss when my sword hits for 11-15, because I was basicly 100% into magic, and that was more of a boredom problem then it being difficulty. There's only for so long rolling is interesting.
Quen was completely broken and I basicly never used it, knowing it would just make the game boringly easy. Chapter 3 was dissapointingly short, and I will sadly never replay the game to know how much effect my decisions actually had on the storyline. The replayvalue seems very low and only interesting for trying out different "buildorders" so to speak.
I thought the last boss was easier as magic, you might wanna try actually using your signs to deal damage.
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all in all pretty disappointed, started out great and got worse an worse till the end
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New nivida drivers are out, hopefully I can play it at more than 20 FPS now
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Never mind, it looks like I won't
From nvidia website:
Just wanted to let you all know what we will be releasing an updated driver this week but because the check in that improves the overall game performance could not be tested properly in time, it was not checked into this driver branch (there was a potential that it could break compatibility with other games). The fix won't be in until the June driver. There is another fix that was checked in a while back that will address the slow performance when a user enables 3D Vision, even if the user has disabled it with this game. That will be in this weeks driver.
Oh well...
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On June 01 2011 20:33 Sneakyz wrote:Show nested quote +On June 01 2011 09:01 kaztah wrote: My biggest issue with this game was the reverse difficulty. It started out interesting and somewhat challenging on hard and ended up amazingly easy. The only problem was the whole dragon boss when my sword hits for 11-15, because I was basicly 100% into magic, and that was more of a boredom problem then it being difficulty. There's only for so long rolling is interesting.
Quen was completely broken and I basicly never used it, knowing it would just make the game boringly easy. Chapter 3 was dissapointingly short, and I will sadly never replay the game to know how much effect my decisions actually had on the storyline. The replayvalue seems very low and only interesting for trying out different "buildorders" so to speak.
I thought the last boss was easier as magic, you might wanna try actually using your signs to deal damage. 
I think he's saying that the boss fight wasn't actually difficult, it was just boring and long. I got exactly the same feeling out of this fight, and out of basically all boss fights in this game. You just run around dodging shit and wait for your vigor to regenerate. The dragon fight was by far the worst out of all of them. I literally just shot igni 6 times, rolled around like an idiot until I had 6 vigor again, and then repeated.
I can't even fathom how bad the fight would be as a swordsmanship-Geralt.
Normal fights with people and monsters were a lot better.
By the way, has anyone gone down the deep-alchemy route? Seems like it would be interesting.
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As full swordsmanship you deal so much damage with swords the dragon fight lasts 10 seconds. Basically the opposite of magic... but just as boring none the less. It's terrible no matter how you approach that fight.
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On June 01 2011 21:51 MilesTeg wrote:Never mind, it looks like I won't From nvidia website: Show nested quote +Just wanted to let you all know what we will be releasing an updated driver this week but because the check in that improves the overall game performance could not be tested properly in time, it was not checked into this driver branch (there was a potential that it could break compatibility with other games). The fix won't be in until the June driver. There is another fix that was checked in a while back that will address the slow performance when a user enables 3D Vision, even if the user has disabled it with this game. That will be in this weeks driver.
Oh well... I dont have any performance issues on a GTX 570 with every setting maxed in the config. The first time I ran it I had studdering in the cinematics, but forcing off vsync and setting pre-rendered frames to 0 in my drivers fixed the problem.
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On June 01 2011 21:58 heishe wrote:Show nested quote +On June 01 2011 20:33 Sneakyz wrote:On June 01 2011 09:01 kaztah wrote: My biggest issue with this game was the reverse difficulty. It started out interesting and somewhat challenging on hard and ended up amazingly easy. The only problem was the whole dragon boss when my sword hits for 11-15, because I was basicly 100% into magic, and that was more of a boredom problem then it being difficulty. There's only for so long rolling is interesting.
Quen was completely broken and I basicly never used it, knowing it would just make the game boringly easy. Chapter 3 was dissapointingly short, and I will sadly never replay the game to know how much effect my decisions actually had on the storyline. The replayvalue seems very low and only interesting for trying out different "buildorders" so to speak.
I thought the last boss was easier as magic, you might wanna try actually using your signs to deal damage.  I think he's saying that the boss fight wasn't actually difficult, it was just boring and long. I got exactly the same feeling out of this fight, and out of basically all boss fights in this game. You just run around dodging shit and wait for your vigor to regenerate. The dragon fight was by far the worst out of all of them. I literally just shot igni 6 times, rolled around like an idiot until I had 6 vigor again, and then repeated. I can't even fathom how bad the fight would be as a swordsmanship-Geralt. Normal fights with people and monsters were a lot better. By the way, has anyone gone down the deep-alchemy route? Seems like it would be interesting. The dragon is pretty horribly designed indeed, I won't deny that. Don't think it took very long as magic though, but maybe that's just because my first playthrough i had horrible items and it took forever to bring her down. Third playthrough i played swordsmanship again and had the best items, killed it in literally 10seconds like the poster above stated.
I heard you can get like 100% crit if you go all the way to the end of both alchemy and swordsmanship with like 1 point in everything except the mutagen talent. Probably gonna try that when i get bored again.
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On June 01 2011 23:16 Phayze wrote:Show nested quote +On June 01 2011 21:51 MilesTeg wrote:Never mind, it looks like I won't From nvidia website: Just wanted to let you all know what we will be releasing an updated driver this week but because the check in that improves the overall game performance could not be tested properly in time, it was not checked into this driver branch (there was a potential that it could break compatibility with other games). The fix won't be in until the June driver. There is another fix that was checked in a while back that will address the slow performance when a user enables 3D Vision, even if the user has disabled it with this game. That will be in this weeks driver.
Oh well... I dont have any performance issues on a GTX 570 with every setting maxed in the config. The first time I ran it I had studdering in the cinematics, but forcing off vsync and setting pre-rendered frames to 0 in my drivers fixed the problem.
Well that's good to know but I do have issues :p
No game is nearly as bad on my GTX 460, so I think some new drivers might help. I'm forced to play on lower res, I'm actually still enjoying it because the game is that good; but I don't want to go too far in a bad version of the game.
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On June 01 2011 21:51 MilesTeg wrote: Well that's good to know but I do have issues :p
No game is nearly as bad on my GTX 460, so I think some new drivers might help. I'm forced to play on lower res, I'm actually still enjoying it because the game is that good; but I don't want to go too far in a bad version of the game.
I have GTX460 and I was recommended on High settings but then I tried some liltle changes and up to Ultra, it was superb !
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On June 02 2011 04:01 minhchi1211 wrote:Show nested quote +On June 01 2011 21:51 MilesTeg wrote: Well that's good to know but I do have issues :p
No game is nearly as bad on my GTX 460, so I think some new drivers might help. I'm forced to play on lower res, I'm actually still enjoying it because the game is that good; but I don't want to go too far in a bad version of the game. I have GTX460 and I was recommended on High settings but then I tried some liltle changes and up to Ultra, it was superb !  I have a GTX570 overclocked by 25% and i have to play this game with everything on low to be completely lagfree. Granted my CPU is pretty bad, but I could play crysis with 30 fps average with 16xAA everything maxed which I think should be more demanding than this.
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My advice for guys that complaining about difficulty, have you tried starting the game right on Insane if you were looking for challenge as well as for story, since i did that and i cannot complain about a thing, i havent done with the game yet, i've got killed last week at chapter 2 ( walking out of the mist ) , that beeing my 4th death, i'll be back playing this Alchemy spec, thats the one i havent tried out yet, magic beeing the most stable. But ye, i guess its my advice to you to next game you'll play, just start right away on max difficulty and sweat you way through without knowing a shit, thats really great experience, even in a case you die, no big deal, theare not so many good games out there in a first place.
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Warning, long post incoming with spoilers from all parts of the game fleshing out good things and bad things. As a note, I never played Witcher 1:
+ Show Spoiler +
Combat was extremely hit and miss. As the millionth person I agree that the game starts out too difficult and then gets too easy. I purposefully avoided using quen (Prior to playing I had read it was OP, so outside of maybe 2-3 fights I never used the ability). A lot of the difficulty comes from learning how to actually be effective in combat. The bulk of chapter 1 you do at a very low level compared to chapters 2 and 3. You level up so much faster in later chapters, whereas you're stuck without finishers or some of the most advanced abilities at the start. However, once you get the hang of rolling, staggering opponents, and other factors it becomes a much easier game. Gear, obviously, plays a roll in this too, but opponents scaling isn't really a big deal.
Inventory management is annoying, but not terrible. Anybody who plays games like this is usually a pack rat, always afraid that selling or throwing away certain items might come back to bite them in the ass. Because of this, you end up getting near your weight cap frequently just from carrying massive amounts of items that stockpile to 2-5lbs each. Comparing stats with that slow as scroll speed could be annoying, but given how rarely it mattered isn't not a huge complaint.
Meditation makes some sense, but is really fucking annoying. I understand there is lore in terms of drinking potions, but having to spend those few seconds every time you want to meditate to check some of your character stats or your weird journal of monsters was really, really random. Having to meditate to level up or drink a potions is acceptable, but the other things just caused a headache.
Love is always important when I play rpg's. I don't always have relations between characters, but sometimes it flows with the plot nicely and I think doing so will add to the experience. The Witcher 2 did a very good job of making sure you could hold your love for Triss (and Yennifer, I suppose) as your key ideal. It's hard to take some RPG's serious when characters can't respond properly to situations, especially dealing with your character's emotions. I felt this game achieved that and I never felt like I was forced to pretend Geralt's emotions were non-existent when I made decisions.
Crafting was largely pointless and annoying. In my playthrough I think I only ended up changing weapons like 8 times? This isn't just a complaint about crafting not enough weapons, but just in general the idea that getting weapons should take a little more effort at times. The best weapon (at least I think best) could be crafted with extremely easy materials, although it did require you save a few other pieces from special monsters along the way. I think the best silver weapon is just one you get from a chest while doing the gargoyle quest as well, which just seems out of place.
Pacing was good at times and bad at others. A huge mistake many rpg's make is how they handle a character's dire situations in regards to others. Characters should feel forced to act quickly at times, and I never like when you have an important mission that should be time sensitive, but instead you spend days and days wandering around doing side quests. Mass Effect 2 is one of the few games of I can think of that punish you for your lack of action, and even that was largely meaningless in the larger scheme of the game. More RPG's have to start forcing your hands if you activate certain triggers.
The plot was interesting, but confusing often times. By the time the story is finished it all makes sense, but this is one of those games that suffers from having a lot of lore attached to it. So many names and places are thrown at you that it makes it really difficult at times to decide who is actually important. They list off king names, other kingdoms, sorcresses, random town's people, etc...
That aside, I've always liked games that throw you into a situation and it's largely the main character just trying to survive and get through. This wasn't some big save the empire game, although it did have some elements of that to it. However, it was largely Geralt getting thrown into 1 situation and attempting to parse his way through the information he gains, simply to understand more.
The Ending was abrupt, but not poorly placed. Act three certainly felt rushed and largely empty compared to the first two, but that happens with, well, almost every game. The game reached its logical conclusion for this chapter of the series. I know there are supposedly 16 outcomes, and I'm curious as to how different they actually are. I imagine most of them only matter in terms which character is shown loyalty the most. Obviously the ending is upsetting because, well, nobody wants the game to end, but it has to end somewhere. A little more closure would've been nice, but it's understandable to end it as they did.
Dialogue was handled well, but not perfectly. I like the idea that sometimes characters would only allow you to ask a question or two before shutting you out. However, there should be an easier way to tell when this is going to happen. It's in RPG player's nature to gather as much information they can from the npc's they're talking to, so to have them shut you down suddenly would be acceptable if you knew it was a possibility ahead of time.
Spec was important to combat, but given the levels in the game (I don't know the cap, but ended at 32 I think) you can certainly go deep into a second talent tree by the time you reach the end. I like that combat varies a lot depending upon how you choose to build your character, rather than simply hack n' slashing non-stop, regardless of the character design. There was plenty of hack n' slash, but that's impossible to avoid to some extent.
Small world didn't really bother me. I know some people want to play a big open world game. This certainly had the feel of an open world game, but it wasn't. I'm fine with that. Quite frankly, open world games oftentimes run the risk of having so much filler that the overall quality of the game is diminished. Every little nook and cranny in the game was expected to be explored and it meant that, while there were places to go, the "non-essential" ones still felt essential.
Beautiful world is an understatement. The graphics weren't mind blowing or anything. However, the attention to detail and schemes for the cities and outside were simply fantastic. They have set the bar insanely high for games to come in that regard. Each home, tree, path, or piece of rubble looked like it belonged there. Phenomenal looking environment.
Controls were pretty bad. Let's be honest, did you ever really feel in control of Geralt? Most of the the game, instead of feeling fluid, is you fighting with the controls to make Geralt do what you want. How many times would you try to cast a Sign and follow it up with a quick attack, only to have Geralt come to a complete halt and force you to roll away instead? The stupid acceleration on his walking making picking shit up on the ground is a frustration the entire game, especially if you use traps a lot. Now, it was never bad enough that I was angry or anything, but it certainly took away from the experience.
The lack of hand holding I'm fine with. It would've been nice for a little more tutorial into combat and things, but I'm ok with that. The game needed a liiiittle bit more in terms of help to the player though. For instance, I'm fine with everybody being a named npc. However, a little way to distinguish important people from just random people would've been nice.
I'll probably play a second time through on the hardest difficulty and take a completely opposite path within the next week. I might have more to write later upon reflection or after I beat it again, but these are just initial thoughts after beating it less than an hour ago.
Oh, and on the bacon meter... I give it 8 strips out of 10.
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On June 02 2011 04:01 minhchi1211 wrote:Show nested quote +On June 01 2011 21:51 MilesTeg wrote: Well that's good to know but I do have issues :p
No game is nearly as bad on my GTX 460, so I think some new drivers might help. I'm forced to play on lower res, I'm actually still enjoying it because the game is that good; but I don't want to go too far in a bad version of the game. I have GTX460 and I was recommended on High settings but then I tried some liltle changes and up to Ultra, it was superb ! 
See, that's the kind of thing that pisses me off :p
I have the same card, 8gb and pretty much the best cpu you can ask for, I just don't understand why I can't run this game and others with lower specs can!
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On June 01 2011 09:01 kaztah wrote: My biggest issue with this game was the reverse difficulty. It started out interesting and somewhat challenging on hard and ended up amazingly easy. The only problem was the whole dragon boss when my sword hits for 11-15, because I was basicly 100% into magic, and that was more of a boredom problem then it being difficulty. There's only for so long rolling is interesting.
Quen was completely broken and I basicly never used it, knowing it would just make the game boringly easy. Chapter 3 was dissapointingly short, and I will sadly never replay the game to know how much effect my decisions actually had on the storyline. The replayvalue seems very low and only interesting for trying out different "buildorders" so to speak.
I really agree with your comment about Quen. That ability is kind of OP and makes the game super easy. Part of the reason the prologue is so hard is that you have no skills to start with (200% damage from backstab) and there is no tutorial on how to play really.
Everyone kind of wishes the rest of the game was as hard as the prologue or at least scaled better to deal with your character. I think one problem is that game developers have generally ceased to make truly challenging games and when you play something that is remotely hard you're like "holy shit this is awesome." Let's not forget, there are actually people who suck at World of Warcraft. I'm not sure how this is even possible but it's true.
I really hope Blizzard doesn't go ez mode on Diablo 3...
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