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Dark Souls(Spiritual Successor of Demons Souls) - Page 2

Forum Index > General Games
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Chesner
Profile Blog Joined March 2010
Iceland817 Posts
February 03 2011 09:35 GMT
#21
On February 03 2011 18:26 CommanderFluffy wrote:
i foresee much frustration and controller bashing in the future.


I stopped being frustrated once I threw that shield away, took away few armor pieces and started rolling away to victory! :D
PENGUINS
Maggeus
Profile Joined April 2010
France277 Posts
February 03 2011 10:17 GMT
#22
Need need need need nee- RAAAAAAAAA Demon's Souls was so good, an awesome surprise.
lynx.oblige
Profile Joined August 2009
Sierra Leone2268 Posts
February 03 2011 12:58 GMT
#23
Demon's Souls was absolutely fantastic. Glad to see a successor.
Everyone needs a nemesis.
Fa1nT
Profile Joined September 2010
United States3423 Posts
February 03 2011 19:10 GMT
#24
This made my week.

I saw the trailer and was like "please don't be 2+ years away...."...

2011?! YESSSSSSSSSSSSSSSSSSSSSSSSSSSSS


I have a total of over 300-400 hours in Demon's Souls, put effort into helping with the wikia, etc. Platinum trophy on PSN, many different builds, over 1000 online sessions, etc :D


So excited.
Slakkoo
Profile Blog Joined October 2010
Sweden1119 Posts
February 03 2011 19:21 GMT
#25
Can't waaaaaaait! DS was such a good game!
sung_moon
Profile Blog Joined September 2008
United States10110 Posts
Last Edited: 2011-02-03 19:32:02
February 03 2011 19:31 GMT
#26
On February 04 2011 04:10 Fa1nT wrote:
I have a total of over 300-400 hours in Demon's Souls, put effort into helping with the wikia, etc. Platinum trophy on PSN, many different builds, over 1000 online sessions, etc :D


i salute you brother. that wikia has helped me out on so much shit its ridiculous
Forever Young
DoctorHelvetica
Profile Blog Joined July 2008
United States15034 Posts
February 03 2011 20:01 GMT
#27
I'm excited! Demons Souls is amazing and this looks a hundred times better. I hear it's going to be even more difficult.
RIP Aaliyah
Kazeyonoma
Profile Blog Joined April 2010
United States2912 Posts
February 03 2011 20:18 GMT
#28
OH THE HUMANITY. many many long hours, crying as i'd die, on the same boss, after getting him to 10% or less... of course it got easier over time, but man.... it was rough

can't wait to buy this bad boy!
I now have autographs of both BoxeR and NaDa. I can die happy. Lim Yo Hwan and Lee Yun Yeol FIGHTING forever!
DannyJ
Profile Joined March 2010
United States5110 Posts
February 05 2011 04:19 GMT
#29
http://blog.us.playstation.com/2011/02/04/dark-souls-qa-variety-is-the-spice-of-death/

A good Q&A about it.

This answer is interesting. Seems like the biggest departure from the original game.

+ Show Spoiler +
SS: Death was a part of life in Demon’s Souls. But it required that you replay the entire level from scratch with enemies in identical locations. Will Dark Souls force players to restart levels? Will levels be less repetitious to replay?
HM: The main concept has not changed: You try something, die, learn from your mistakes, and eventually overcome those mistakes. In Dark Souls, we’ve added the ability to players to choose their recovery point — essentially respawn points. If you die, you won’t be taken back to the beginning of the level. And as you explore the world, you can carve out your own territory and retry quests you failed. That’s a big difference. It’s an aspect that we want players to use to strategize their approach to the game.
Phil Phoenix
Profile Blog Joined August 2010
United States100 Posts
February 05 2011 04:55 GMT
#30
This new respawn point seems like a good deal. I was really enjoying the tense challenge of Demon Souls, but after dying three very cheap deaths to the Gargoyle boss in 3-2 I started smacking my ps3 in frustration and stopped playing...

Definitely buying the sequel though! =D
Man, this ain't my dad. This is a cell phone!
Chesner
Profile Blog Joined March 2010
Iceland817 Posts
February 05 2011 05:49 GMT
#31
On February 05 2011 13:55 Phil Phoenix wrote:
This new respawn point seems like a good deal. I was really enjoying the tense challenge of Demon Souls, but after dying three very cheap deaths to the Gargoyle boss in 3-2 I started smacking my ps3 in frustration and stopped playing...

Definitely buying the sequel though! =D


You could just run through 90% of the levels without attacking anything tho to get to where you died :p

Maybe had to kill a mob here and there, but wasn't all that difficult once you mastered it!

oh and by the way..

[image loading]

RRRRAAAAAAAAAAAAAAAAAAAGE

I swear these guys had stealth. And the one on that narrow spiral staircase in 3-2 was my nemesis this entire game, I even named him.
PENGUINS
CommanderFluffy
Profile Joined June 2008
Taiwan1059 Posts
February 06 2011 04:28 GMT
#32
fuck the octopus guy. This asshole killed me so many times in the prison level. It got easier on the spiral staircase though, cuz at that point my sharp weapons would just 2 hit him.
Pain is temporary, but glory is forever.
Pangolin
Profile Joined March 2008
United States1035 Posts
February 06 2011 04:45 GMT
#33
Looks like a Mind Flayer.
It's easier not to.
sung_moon
Profile Blog Joined September 2008
United States10110 Posts
February 06 2011 05:18 GMT
#34
the worst of those are the one that chills at the stairs b4 the boss of 3-2. must've died countless times either form him catching me or i run off the stairs -_-
Forever Young
shreepy
Profile Blog Joined October 2009
United States121 Posts
February 06 2011 05:59 GMT
#35
3-2 was just annoying all around. So, so many deaths there for me. Hopefully they improve the multiplayer a bit. Getting into your friend's game was pretty clunky. I loved the ganking though, good stuff.
DannyJ
Profile Joined March 2010
United States5110 Posts
February 06 2011 16:03 GMT
#36
Hmm i always thought 3-2 was by far the easiest and fastest level by itself. Basically just ran a straight line killing those flying guys that came down. Maneaters at the end though are a different story, depending on what kind of character you have.
sung_moon
Profile Blog Joined September 2008
United States10110 Posts
February 08 2011 21:23 GMT
#37
one thing i was so happy about the wiki was some of the boss strategies. shamelessly killing one maneater but shooting it outside of the boss portal, killing the old king by kiting him away with thief's ring and backstabbing him, and even shotting arrows for 45 mins straight to get blind from selen (i tried facing her head-on but the swamp that poisons me/prevents me from rolling/running is too imba D

most epic moments though are facing old hero and 3v1 and literally watching one guy run for hsi life from old hero's aggro while the other two hack/chip away at him. also when a black phantom invades 1-4 and hides behind the three black knights b4 1-4 boss and your wait for blue phantoms. i've never not been in an epic battle that was in 1-4 between the black phantom+3 black knights vs. you+2 blue phantoms :D
Forever Young
x-Catalyst
Profile Joined August 2010
United States921 Posts
February 08 2011 21:40 GMT
#38
I'm a little sad that a lot of things aren't going to be the same as Demon's Souls, but then again it's not a sequel. Nevertheless, I'm super excited for this.
Karliath
Profile Blog Joined April 2010
United States2214 Posts
February 08 2011 22:13 GMT
#39
On February 09 2011 06:40 x-Catalyst wrote:
I'm a little sad that a lot of things aren't going to be the same as Demon's Souls, but then again it's not a sequel. Nevertheless, I'm super excited for this.


Me too. I'm a big fan of open-world games, but I think Demon's Souls was one game that wasn't worsened by it's sometimes narrow and straightforward dungeons. It allowed enemies to be placed perfectly. That said, not jumping through portals, and exploring for myself will be nice.
KonohaFlash
Profile Joined July 2010
Canada1590 Posts
February 12 2011 11:36 GMT
#40
-UPDATE-

Make sure to read the last bit, it's the best part.

+ Show Spoiler +
4Gamer has put up an extensive 4 page interview with Miyazaki, the director of Dark Souls, and it covers a wide ranging number of topics regarding the game. This is without a doubt the most in-depth and detailed interview about the game released in the press so far.

http://www.4gamer.net/games/120/G012067/20110208026/

I'm not going to translate the entire interview because it's huge, if someone else wants to tackle it, feel free and I'll add it to the OP. Meanwhile I'll just highlight the most interesting questions which should kick off some good discussion issues.


Where is Demon's Souls 2?

- 4Gamer asks directly why Dark Souls is not Demon's Souls 2. Miyazaki says that it would be a lie if he says that he never wanted to make a sequel in the first place. Instead various things happened, and they ended up having to make a brand new IP. He is thankful that happened though, because this allowed him to be more creative and to make improvements which change things without feeling the need to conform too much to a defined franchise.


Is Bandai Namco Games going to ruin the game with crossovers and DLC?

- 4Gamer wants to know if Bandai Namco characters will be showing up in the game since they're collaborating. Miyazaki flat out denies this and says the world is incompatible with crossovers in this way, and it would not fit the game.

- 4Gamer then presses on the issue, and asks if From Software will be doing tons of DLC for the game since Bandai Namco is involved in some way. Miyazaki says that he hasn't really thought much about actual DLC content so far, but he doesn't rule it out. What he does rule out specifically is that they will not be selling items or cheats. They will never put out DLC which gives the player an option of paying to get something other than working for it in the game itself. Instead, DLC will only be considered if it fits into the online design and engine of the game, in a way where it is actually interesting to explore such an option.


Is Dark Souls now just an Oblivion knock-off?

- 4Gamer also quizzed the director on whether being a fully seamless world, that Dark Souls would be an open world game like Oblivion. Miyazaki says that the style of the game is very different from Oblivion, and it won't be the sort of open filler exploration world. Instead the concept is to create fully integrated dungeons and to link them to each other in a seamless way. In other words, it will be no different from how Demon's Souls have various stages and parts of stages, but this time they will all be connection seamlessly instead.


Improvements and expansions to the Demon's Souls format.

- In terms of content and play time, Miyazaki says that Demon's Souls takes players on average about 30-40 hours to complete, and contains about 40 enemy types or so. For Dark Souls, he expects the game to last about 60 hours on average, and there will be close to 100 different enemy types.

- Miyazaki outright admits that he feels that the weapon customization/upgrade system in Demon's Souls was somewhat of a failure. He says that while Japanese players seemed to be okay with the complexity and vagueness of the system, overseas players sent many feedback letters which suggested that the system was too complicated and obscure for its own good. This is bad because players cannot fully utilize the system due to their failure to properly explain things. It will be improved in Dark Souls and they are considering this aspect very carefully.


New details on the expanded multiplayer features.

- Miyazaki also sheds the most detail we've heard so far about the new multiplayer systems. For the "sharing of experiences" part, he details it as such that he wants to create the feeling of players helping each other through difficulty parts, but integrated as part of the game. In a comparison, he says he really liked the good old says where people played Dragon Quest and would share their strategies with other players, and people would talk about their different experiences through the game, and in doing so help those who are having difficulty. He says there will be more details later.

- As for the "mutual role playing" system, he wants to create a feeling where other players interact with each other throughout the game even as each player plays their own game. While there are elements of this in Demon's Souls, this system specifically wants to take both co-op play and PvP play to the next level. The example he gives here is Lord of the Rings. In LotR, Frodo discovers the One Ring, which is a valuable item, and he is tasked to keep it and protect it. That is his role. On the other hand, there are the black riders who have long searched for this valuable item throughout the world. When Frodo possesses the ring, their roles clash because of contradicting objectives. If the black rider happens to defeat Frodo and attain the ring, then he is a fortunate player who managed to get what he wants, the player who loses the ring because he failed to protect it is unfortunate...


Miyazaki's promotion.

- Miyazaki is both the director and the producer of Dark Souls, but his job role hasn't really changed. The main reason is that his producer role is as the internal producer of development in From Software, which is pretty much what he did as director anyway. The reason why he is also the producer is because at the time earlier in the project, he had to put the team together and drive development quickly to get the project off the ground. It sounds like he's really the one who made Dark Souls happen.


What's this Dark Ring trademark Bandai Namco Games made last year?

- Some fun trivia about the game title: Right before TGS 2010, the title of the game was Dark Race. The Dark Race would refer to the ones who were cursed in the game. This was going to be the real title and it even had a logo designed. But just before TGS they got feedback that it would sound incredibly racist to the western market. So Miyazaki had like 2 days to come up with a new title. He looked at the logo and said "Well if we can't use Race, let's keep the Dark." and made the placeholder title Project Dark for the announcement.

- After TGS, they took the word Dark from Project Dark to explore new title options. They decided on two titles: Dark Lord and Dark Ring. But Dark Lord was already taken as a trademark apparently, so they settled on Dark Ring instead. Unfortunately for the director, his luck with the English language is terrible, and he was informed before the start of this year that Dark Ring is also a British slang for the anus. Curses! This topic came about because 4Gamer asked him specifically about the Dark Ring trademark that Bandai Namco Games registered in Japan.

- Apparently Dark Ring was chosen because the mark of the curse on a player was that of a circle somewhere on their body. This "Dark Ring" as a sign of the curse was fitting for the title, but it's too bad that it would invoke thoughts of the anus in some people. After this, they settled on Dark Souls.


Where's my Dark Souls demo? Can I play with Japanese players this time?

- Miyazaki says there will probably not be a downloadable demo for the game, although they do plan on making the game playable at various events and playable sessions. The point he made is that the game is not one which can be easily explained or appreciated in a short period of time or in a small segment. He seems to feel that a playable demo of the game would be a waste of time for the developer and the players.

- He also confirms that Dark Souls is not just a worldwide game in terms of release, but also in the the online space. He was disappointed that they could not implement an online system for Demon's Souls where all players could play together, and it's a pity because the online system was specifically designed such that it did not require direct interaction between languages. For Dark Souls you will be able to play with players all over the world.



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