• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 11:23
CET 17:23
KST 01:23
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Season 3 - RO16 Groups C & D Preview0RSL Season 3 - RO16 Groups A & B Preview2TL.net Map Contest #21: Winners12Intel X Team Liquid Seoul event: Showmatches and Meet the Pros10[ASL20] Finals Preview: Arrival13
Community News
Weekly Cups (Nov 10-16): Reynor, Solar lead Zerg surge1[TLMC] Fall/Winter 2025 Ladder Map Rotation13Weekly Cups (Nov 3-9): Clem Conquers in Canada4SC: Evo Complete - Ranked Ladder OPEN ALPHA8StarCraft, SC2, HotS, WC3, Returning to Blizzcon!45
StarCraft 2
General
Weekly Cups (Nov 10-16): Reynor, Solar lead Zerg surge [TLMC] Fall/Winter 2025 Ladder Map Rotation Mech is the composition that needs teleportation t RotterdaM "Serral is the GOAT, and it's not close" RSL Season 3 - RO16 Groups C & D Preview
Tourneys
$5,000+ WardiTV 2025 Championship RSL Revival: Season 3 Sparkling Tuna Cup - Weekly Open Tournament Constellation Cup - Main Event - Stellar Fest Tenacious Turtle Tussle
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 500 Fright night Mutation # 499 Chilling Adaptation Mutation # 498 Wheel of Misfortune|Cradle of Death Mutation # 497 Battle Haredened
Brood War
General
FlaSh on: Biggest Problem With SnOw's Playstyle What happened to TvZ on Retro? BGH Auto Balance -> http://bghmmr.eu/ SnOw's ASL S20 Finals Review BW General Discussion
Tourneys
[BSL21] GosuLeague T1 Ro16 - Tue & Thu 22:00 CET [Megathread] Daily Proleagues Small VOD Thread 2.0 [BSL21] RO32 Group D - Sunday 21:00 CET
Strategy
How to stay on top of macro? Current Meta PvZ map balance Simple Questions, Simple Answers
Other Games
General Games
Stormgate/Frost Giant Megathread Clair Obscur - Expedition 33 Should offensive tower rushing be viable in RTS games? Path of Exile Nintendo Switch Thread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread SPIRED by.ASL Mafia {211640}
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread The Games Industry And ATVI Things Aren’t Peaceful in Palestine About SC2SEA.COM
Fan Clubs
White-Ra Fan Club The herO Fan Club!
Media & Entertainment
Movie Discussion! [Manga] One Piece Anime Discussion Thread Korean Music Discussion Series you have seen recently...
Sports
2024 - 2026 Football Thread Formula 1 Discussion NBA General Discussion MLB/Baseball 2023 TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
SC2 Client Relocalization [Change SC2 Language] Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
Dyadica Gospel – a Pulp No…
Hildegard
Coffee x Performance in Espo…
TrAiDoS
Saturation point
Uldridge
DnB/metal remix FFO Mick Go…
ImbaTosS
Reality "theory" prov…
perfectspheres
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2148 users

Planetside 2 - Page 160

Forum Index > General Games
Post a Reply
Prev 1 158 159 160 161 162 186 Next
PineapplePizza
Profile Joined June 2010
United States749 Posts
July 07 2013 23:51 GMT
#3181
On July 08 2013 07:46 ZapRoffo wrote:
Finally unlocked my most anticipated setup: the 2x Falcon MAX, duh duh duh. It's off to a mediocre start on the killboard, though hurt by being rezzed without repair and dying again like 6 times in a row. And getting a ton of assists and vehicle assists--since a body shot does 875, critical assists are common. A couple things I learned; it can shoot out of the spawn room (not vehicle shield though) and it gets head shots. I headshotted a 100 BR NUC guy from like 100 meters, lol, that's what's up.

Also I can't believe I just noticed the auto-sniper has a forward grip available and it improves it so greatly, now my combat sniping which I was already doing suddenly became way more deadly. Once I finish my next save up which is for the second infiltrator bouncing betty spot, it'll be in a good place to wreck with.


How do you fare against comet crackmaxes?
"There should be no tying a sharp, hard object to your cock like it has a mechanical arm and hitting it with the object or using your cockring to crack the egg. No cyborg penises allowed. 100% flesh only." - semioldguy
ZapRoffo
Profile Blog Joined April 2010
United States5544 Posts
Last Edited: 2013-07-08 02:36:24
July 08 2013 02:36 GMT
#3182
On July 08 2013 08:51 Ooshmagoosh wrote:
Show nested quote +
On July 08 2013 07:46 ZapRoffo wrote:
Finally unlocked my most anticipated setup: the 2x Falcon MAX, duh duh duh. It's off to a mediocre start on the killboard, though hurt by being rezzed without repair and dying again like 6 times in a row. And getting a ton of assists and vehicle assists--since a body shot does 875, critical assists are common. A couple things I learned; it can shoot out of the spawn room (not vehicle shield though) and it gets head shots. I headshotted a 100 BR NUC guy from like 100 meters, lol, that's what's up.

Also I can't believe I just noticed the auto-sniper has a forward grip available and it improves it so greatly, now my combat sniping which I was already doing suddenly became way more deadly. Once I finish my next save up which is for the second infiltrator bouncing betty spot, it'll be in a good place to wreck with.


How do you fare against comet crackmaxes?

I haven't fought one head to head at close enough range to tell really, it's probably just whoever gets the jump/shoots better. If they have the ability active falcon should kill them in 2 hits so you can kill them immediately if you shoot well I guess. Not sure if flak armor affects direct hits by explosive stuff.
Yeah, well, you know, that's just like, your opinion man
intothewhite
Profile Joined December 2008
Australia60 Posts
July 08 2013 06:51 GMT
#3183
On July 08 2013 11:36 ZapRoffo wrote:
Show nested quote +
On July 08 2013 08:51 Ooshmagoosh wrote:
On July 08 2013 07:46 ZapRoffo wrote:
Finally unlocked my most anticipated setup: the 2x Falcon MAX, duh duh duh. It's off to a mediocre start on the killboard, though hurt by being rezzed without repair and dying again like 6 times in a row. And getting a ton of assists and vehicle assists--since a body shot does 875, critical assists are common. A couple things I learned; it can shoot out of the spawn room (not vehicle shield though) and it gets head shots. I headshotted a 100 BR NUC guy from like 100 meters, lol, that's what's up.

Also I can't believe I just noticed the auto-sniper has a forward grip available and it improves it so greatly, now my combat sniping which I was already doing suddenly became way more deadly. Once I finish my next save up which is for the second infiltrator bouncing betty spot, it'll be in a good place to wreck with.


How do you fare against comet crackmaxes?

I haven't fought one head to head at close enough range to tell really, it's probably just whoever gets the jump/shoots better. If they have the ability active falcon should kill them in 2 hits so you can kill them immediately if you shoot well I guess. Not sure if flak armor affects direct hits by explosive stuff.


Do you use the agies shield between shots? That would probably help.
VaderNL
Profile Joined November 2003
Netherlands139 Posts
July 08 2013 18:26 GMT
#3184
Started playing two weeks ago and it's a lot of fun! Getting a K/D ratio >= 1 seems to be my biggest problem right now. I think I'm at around 0.8 =/ Doesn't help when a platoon leader tells everyone to rush objectives only to get mowed down repeatedly by MAX's (had it a couple time at Bio Labs).

I've also noticed that the highest K/D ratios come from people that play with vehicles a lot. Haven't really tried it myself.
Perceive that, which cannot be seen ---Miyamoto Musashi---
ZapRoffo
Profile Blog Joined April 2010
United States5544 Posts
Last Edited: 2013-07-08 19:34:35
July 08 2013 19:03 GMT
#3185
On July 08 2013 15:51 intothewhite wrote:
Show nested quote +
On July 08 2013 11:36 ZapRoffo wrote:
On July 08 2013 08:51 Ooshmagoosh wrote:
On July 08 2013 07:46 ZapRoffo wrote:
Finally unlocked my most anticipated setup: the 2x Falcon MAX, duh duh duh. It's off to a mediocre start on the killboard, though hurt by being rezzed without repair and dying again like 6 times in a row. And getting a ton of assists and vehicle assists--since a body shot does 875, critical assists are common. A couple things I learned; it can shoot out of the spawn room (not vehicle shield though) and it gets head shots. I headshotted a 100 BR NUC guy from like 100 meters, lol, that's what's up.

Also I can't believe I just noticed the auto-sniper has a forward grip available and it improves it so greatly, now my combat sniping which I was already doing suddenly became way more deadly. Once I finish my next save up which is for the second infiltrator bouncing betty spot, it'll be in a good place to wreck with.


How do you fare against comet crackmaxes?

I haven't fought one head to head at close enough range to tell really, it's probably just whoever gets the jump/shoots better. If they have the ability active falcon should kill them in 2 hits so you can kill them immediately if you shoot well I guess. Not sure if flak armor affects direct hits by explosive stuff.


Do you use the agies shield between shots? That would probably help.


It would have a bigger impact on the shotguns cause their reload time is killer. Dual Falcons has not very much downtime at all since you usually stagger your shots (you have to re-aim for left/right arm cause the firing is offset significantly left/right from the crosshair at close range) and the one is reloaded again already. That's partly why it's so fun, the reload time is incredibly fast. I actually think charge is better with that setup cause multiple infantry can trap you badly if they aren't intimidated by the constant stream of rockets, so the extra maneuver is golden.

Depends on whether aegis shield is effective against vehicle guns, I haven't afforded it yet.
Yeah, well, you know, that's just like, your opinion man
[UoN]Sentinel
Profile Blog Joined November 2009
United States11320 Posts
July 08 2013 19:05 GMT
#3186
On July 09 2013 03:26 VaderNL wrote:
Started playing two weeks ago and it's a lot of fun! Getting a K/D ratio >= 1 seems to be my biggest problem right now. I think I'm at around 0.8 =/ Doesn't help when a platoon leader tells everyone to rush objectives only to get mowed down repeatedly by MAX's (had it a couple time at Bio Labs).

I've also noticed that the highest K/D ratios come from people that play with vehicles a lot. Haven't really tried it myself.


This is why I now drive a Magrider and found an outfit with a good armor column
Нас зовет дух отцов, память старых бойцов, дух Москвы и твердыня Полтавы
Pik
Profile Joined April 2011
Germany176 Posts
July 12 2013 18:43 GMT
#3187
playing normally after a double xp weekend with 150%+ exp is kinda.... depressing
wow, this gank is gonna be easy....
[UoN]Sentinel
Profile Blog Joined November 2009
United States11320 Posts
July 12 2013 19:56 GMT
#3188
Are Zurvan and Dahaka (amp stations) in any way related to Zurvan and Dehaka of the Heart of the Swarm campaign?
Нас зовет дух отцов, память старых бойцов, дух Москвы и твердыня Полтавы
zere
Profile Blog Joined October 2010
Germany1287 Posts
Last Edited: 2013-07-12 20:29:56
July 12 2013 20:29 GMT
#3189
idk I've never played HotS but it sounds like a planetside tribute then.
Also, Zurvan is the god of space and time in Persian mythology.
Dahaka was already in PS1 but google will probably give another mythological backstory.

ModeratorWenn ich einmal traurig bin, dann trink' ich einen Korn. Wenn ich dann noch traurig bin, dann trink' ich noch 'nen Korn. Und wenn ich dann noch traurig bin, dann fang' ich an von vorn!
Coppermantis
Profile Joined June 2012
United States845 Posts
July 12 2013 21:40 GMT
#3190
On July 13 2013 04:56 [UoN]Sentinel wrote:
Are Zurvan and Dahaka (amp stations) in any way related to Zurvan and Dehaka of the Heart of the Swarm campaign?


I doubt it, although it is a pretty odd coincidence.
[UoN]Sentinel
Profile Blog Joined November 2009
United States11320 Posts
Last Edited: 2013-07-12 21:49:16
July 12 2013 21:48 GMT
#3191
On July 13 2013 05:29 zere wrote:
idk I've never played HotS but it sounds like a planetside tribute then.
Also, Zurvan is the god of space and time in Persian mythology.
Dahaka was already in PS1 but google will probably give another mythological backstory.



Ah, both are. He's a Persian dragon-king.

Peri are fallen angels.

Guess both just used Persian mythology to name stuff.
Нас зовет дух отцов, память старых бойцов, дух Москвы и твердыня Полтавы
Deleted User 101379
Profile Blog Joined August 2010
4849 Posts
Last Edited: 2013-07-12 22:47:27
July 12 2013 22:42 GMT
#3192
On July 13 2013 06:48 [UoN]Sentinel wrote:
Show nested quote +
On July 13 2013 05:29 zere wrote:
idk I've never played HotS but it sounds like a planetside tribute then.
Also, Zurvan is the god of space and time in Persian mythology.
Dahaka was already in PS1 but google will probably give another mythological backstory.



Ah, both are. He's a Persian dragon-king.

Peri are fallen angels.

Guess both just used Persian mythology to name stuff.


Potentially relevant: My Gaming.SE answer for all major base names

Also, i uninstalled 3 days ago. I really love the game but the players make me soooooo angry all the time. I'm extremely competitive and when i see a chance to win a close battle but then lose because other players are not following orders or are just too slow, i just get angry.

Now i'm looking for a game with the same intensity of platoon leading because all other games seem kind of boring now :-/
Pik
Profile Joined April 2011
Germany176 Posts
July 12 2013 23:06 GMT
#3193
If there was an alternative i would have quit long ago. But nothing comes even close in scale.

Still lonewolfing my daily ribbons. Maybe the steam sales will bring something new...
wow, this gank is gonna be easy....
ZapRoffo
Profile Blog Joined April 2010
United States5544 Posts
Last Edited: 2013-07-20 06:30:35
July 20 2013 06:25 GMT
#3194
I'm glad lockon is being addressed soon, now that I've gotten the hang of flying a bit, I like barely will go near TR territory because you are just playing dodge the strikers then.

Also I'm having fun but on the infantry side of things, here's what I've started to feel like:
It's too much about Medic-Engi-Max. When things get serious infantry-wise, you want almost everyone on these three. With NC, it dominates close quarters, and with the other factions it is very strong at everything. Medics especially though. It's so hard to go wrong with mass medics. They are just stupidly good I feel, revive is so fast and useful and low risk (and the certs are so cheap, why?, so everyone has it), and not only that, they are really freaking good in straight up combat, assault rifles are so good and reliable (for some reason the most all-around good infantry weapon is only available to the medic class?), and their self heal (especially if you combine it with kits) makes them take a shitton of damage, basically almost rivaling a heavy.

I'm more OK with Engineer, which feels like a well designed support class.

Now the outsiders:
Light Assault is a one-trick pony, they can make it rain C4. It's really strong, but I feel like their class should be renamed C4 Fairy.
Heavy has their one role also, the rocket launcher extraordinaire, or I guess also being a jack of all trades solo class cause there isn't anything they are particularly bad at. But in almost any situation that's not directly shooting vehicles with a rocket launcher, I'd rather have a medic.
Infiltrator has really useful support and utility stuff and they can sneak around. That's cool, but sniping just seems really underpowered and even if you do kill a bunch of guys it still doesn't seem very useful in the big picture (that's why I use the auto-sniper almost always and play like a utility soldier--mines are so good--just with a gun that works at long-ish range, and it helps that I think the Mag Shot pistol is incredible). And SMGing (I don't have an SMG yet) seems like it can really disrupt disorganized clusters, but is also more annoyance than threat in serious matters.

Basically the three outside classes feel like a sideshow to the important stuff except when their one trick is needed. When they aren't I always feel like I'm just handicapping myself by not being a medic. Oh and that's despite the fact that the amount of certs I've spent on medic is not even close to those other classes.
Yeah, well, you know, that's just like, your opinion man
Soap
Profile Blog Joined April 2010
Brazil1546 Posts
July 20 2013 06:48 GMT
#3195
The game is largely a glorified tug-of-war and medics' revive is like giving your guys redbull. If numbers are about even, clueless people push from cover to cover, while whoever is organized attempts to flank to kill the mobile spawn. If they're uneven in either way, it's a wash.

I don't doubt some sweet tactical action could be had on like a platoon vs platoon match, but then it's little more than a poorly coded Battlefield clone.
Rah
Profile Joined February 2010
United States973 Posts
Last Edited: 2013-07-20 13:59:49
July 20 2013 13:43 GMT
#3196
On July 20 2013 15:25 ZapRoffo wrote:
I'm glad lockon is being addressed soon, now that I've gotten the hang of flying a bit, I like barely will go near TR territory because you are just playing dodge the strikers then.

Also I'm having fun but on the infantry side of things, here's what I've started to feel like:
It's too much about Medic-Engi-Max. When things get serious infantry-wise, you want almost everyone on these three. With NC, it dominates close quarters, and with the other factions it is very strong at everything. Medics especially though. It's so hard to go wrong with mass medics. They are just stupidly good I feel, revive is so fast and useful and low risk (and the certs are so cheap, why?, so everyone has it), and not only that, they are really freaking good in straight up combat, assault rifles are so good and reliable (for some reason the most all-around good infantry weapon is only available to the medic class?), and their self heal (especially if you combine it with kits) makes them take a shitton of damage, basically almost rivaling a heavy.

I'm more OK with Engineer, which feels like a well designed support class.

Now the outsiders:
Light Assault is a one-trick pony, they can make it rain C4. It's really strong, but I feel like their class should be renamed C4 Fairy.
Heavy has their one role also, the rocket launcher extraordinaire, or I guess also being a jack of all trades solo class cause there isn't anything they are particularly bad at. But in almost any situation that's not directly shooting vehicles with a rocket launcher, I'd rather have a medic.
Infiltrator has really useful support and utility stuff and they can sneak around. That's cool, but sniping just seems really underpowered and even if you do kill a bunch of guys it still doesn't seem very useful in the big picture (that's why I use the auto-sniper almost always and play like a utility soldier--mines are so good--just with a gun that works at long-ish range, and it helps that I think the Mag Shot pistol is incredible). And SMGing (I don't have an SMG yet) seems like it can really disrupt disorganized clusters, but is also more annoyance than threat in serious matters.

Basically the three outside classes feel like a sideshow to the important stuff except when their one trick is needed. When they aren't I always feel like I'm just handicapping myself by not being a medic. Oh and that's despite the fact that the amount of certs I've spent on medic is not even close to those other classes.


I'm not an infantry main, but I've spent a lot of time with infantry classes. I do agree that medic is a very good combat class, but that was their intention on it from beta, it was never meant to be strictly "support". It's an all purpose infantry class. Heavy is more specialized with their shield and rocket launchers. You need them to kill vehicles for free, and they can rocket down maxes. They're also great at killing infantry, but there's no reason medics can't be too.

Light assault with smg is amazing in most situations, and it's unlike playing any other class. The extra bullet spread per shot is so low that with the right attachments I can hipfire in mid air and secure kills, and hop from balcony to balcony getting flanks off and then breaking line of sight again whenever the other team catches on. I know a guy who plays light assault 90% of his playtime and claims a constant 6-8k/d.

Infiltrator is useful for suppressing an area so that other classes have an easier time gaining ground. If you have a couple of infils sniping a balcony that another team's holding down and shooting from, it's going to clear out quickly, giving your guys one less area to worry about taking fire from on their push. It indirectly helps the results. Max is probably the most dumbed down class but at least it takes resources. I like that they can change their weapon load outs for free as the situation changes, so at least you can be rewarded for thinking a little bit.

The area of this game that needs a balance pass the most right now is vehicles. The relationship between them is all messed up now thanks to harasser.
Streaming on twitch. http://www.twitch.tv/rahsun86
PineapplePizza
Profile Joined June 2010
United States749 Posts
July 20 2013 20:01 GMT
#3197
To anybody still on Mattherson, I have become PineapplePizza of the NC. I will definitely be active in the skies, but I'm still bone-dry on certs due to being BR15.
"There should be no tying a sharp, hard object to your cock like it has a mechanical arm and hitting it with the object or using your cockring to crack the egg. No cyborg penises allowed. 100% flesh only." - semioldguy
Rah
Profile Joined February 2010
United States973 Posts
Last Edited: 2013-07-21 03:55:35
July 21 2013 03:54 GMT
#3198
I will see to it that you won't be active in the skies. Your imba plane won't save you. >=D
Streaming on twitch. http://www.twitch.tv/rahsun86
ZapRoffo
Profile Blog Joined April 2010
United States5544 Posts
July 21 2013 19:17 GMT
#3199
It's funny on my server (Waterson) I feel like TR overall is so much better at flying than Vanu that I'm like, I feel good enough and prepared to dogfight against Vanu but not TR. As a little added thing it seems like Scythe's are easier to hit and I can't get the hang of aiming at Mossies.
Yeah, well, you know, that's just like, your opinion man
PineapplePizza
Profile Joined June 2010
United States749 Posts
July 21 2013 21:53 GMT
#3200
players in this game have no momentum, so it's impossible to track movement accurately, even after playing for way too damn long.

I hope this modern military shit dies in a fire within the next 2 years. I dunno who's idea it was to stick it in this game >_<
"There should be no tying a sharp, hard object to your cock like it has a mechanical arm and hitting it with the object or using your cockring to crack the egg. No cyborg penises allowed. 100% flesh only." - semioldguy
Prev 1 158 159 160 161 162 186 Next
Please log in or register to reply.
Live Events Refresh
Next event in 37m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
LamboSC2 192
ProTech127
StarCraft: Brood War
Britney 30961
Calm 5979
Horang2 1458
EffOrt 462
firebathero 364
Soma 335
Rush 153
Mind 93
Killer 45
Rock 38
[ Show more ]
scan(afreeca) 22
yabsab 17
ivOry 7
Hm[arnc] 7
Dota 2
Gorgc6803
qojqva3163
Dendi1153
XcaliburYe129
BananaSlamJamma37
League of Legends
Reynor217
Trikslyr31
Counter-Strike
oskar139
adren_tv31
Other Games
hiko705
crisheroes337
Hui .335
Lowko311
Fuzer 263
TKL 204
ceh9203
Sick194
Liquid`VortiX193
QueenE55
Dewaltoss8
Organizations
Dota 2
PGL Dota 2 - Main Stream11336
PGL Dota 2 - Secondary Stream1514
StarCraft 2
WardiTV797
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 16 non-featured ]
StarCraft 2
• Adnapsc2 10
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• blackmanpl 34
• Azhi_Dahaki11
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• C_a_k_e 3128
• WagamamaTV419
League of Legends
• Nemesis5256
Upcoming Events
Monday Night Weeklies
37m
Replay Cast
6h 37m
ChoboTeamLeague
8h 37m
WardiTV Korean Royale
19h 37m
BSL: GosuLeague
1d 4h
PiGosaur Cup
1d 8h
The PondCast
1d 17h
Replay Cast
2 days
RSL Revival
2 days
herO vs Zoun
Classic vs Reynor
Maru vs SHIN
MaxPax vs TriGGeR
BSL: GosuLeague
3 days
[ Show More ]
RSL Revival
3 days
WardiTV Korean Royale
3 days
RSL Revival
4 days
WardiTV Korean Royale
4 days
IPSL
5 days
Julia vs Artosis
JDConan vs DragOn
RSL Revival
5 days
Wardi Open
5 days
IPSL
6 days
StRyKeR vs OldBoy
Sziky vs Tarson
Replay Cast
6 days
Liquipedia Results

Completed

Proleague 2025-11-14
Stellar Fest: Constellation Cup
Eternal Conflict S1

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
SOOP Univ League 2025
YSL S2
BSL Season 21
CSCL: Masked Kings S3
SLON Tour Season 2
RSL Revival: Season 3
META Madness #9
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025

Upcoming

BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
HSC XXVIII
RSL Offline Finals
WardiTV 2025
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter 2026: Closed Qualifier
eXTREMESLAND 2025
ESL Impact League Season 8
SL Budapest Major 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.