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Planetside 2 - Page 161

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ZapRoffo
Profile Blog Joined April 2010
United States5544 Posts
July 22 2013 07:21 GMT
#3201
Time to shell out a little on my medic and see what I can really do. Revive grenades and advanced forward grip Carnage BR incoming.
Yeah, well, you know, that's just like, your opinion man
MarklarMarklarr
Profile Blog Joined January 2013
Fiji226 Posts
July 22 2013 23:34 GMT
#3202
On July 22 2013 04:17 ZapRoffo wrote:
It's funny on my server (Waterson) I feel like TR overall is so much better at flying than Vanu that I'm like, I feel good enough and prepared to dogfight against Vanu but not TR. As a little added thing it seems like Scythe's are easier to hit and I can't get the hang of aiming at Mossies.


Scythe is the worst Air 2 air fighter, but it's the best Air 2 ground due to its hovering techniques that are more flexible than reaver and mosq
Hello there
ZapRoffo
Profile Blog Joined April 2010
United States5544 Posts
Last Edited: 2013-07-25 23:28:52
July 25 2013 23:25 GMT
#3203
New update is out with the redone Esamir with lattice and new bases (there are lots of walls meaning lots of space vehicles can't enter, and a number of the spawn rooms have teleport out of them).
ESF weapons are rebalanced.
Biolabs now capture about 3x faster. Tech labs and Amp stations cap in 7 instead of 10 minutes.
New pistol for each faction and an NS SMG.
A number of other changes (harasser armor nerfed a bit is welcome, for example).

I hate how the new Esamir plays so far (probably partly due to it being very highly populated because it's new, take that into account)--it's like there are exactly 4 battles available often when I get on, and all of them are massive zergs, with a lot of the big fights being infantry funnels. Also it now seems too hard to change Eisa Tech Plant with the lattice (since the defending team knows it's by far the most important property on the map), so my faction hasn't had heavy tanks yet in the time I've played on Esamir unless you want to spend a long time driving one from the warp gate up to one of the 4 battles.

The biolab change seems good though, should make fast furious fights instead of the ridiculousness they were.
Yeah, well, you know, that's just like, your opinion man
zere
Profile Blog Joined October 2010
Germany1287 Posts
July 26 2013 09:21 GMT
#3204
On July 26 2013 08:25 ZapRoffo wrote:
it's like there are exactly 4 battles available often when I get on, and all of them are massive zergs, with a lot of the big fights being infantry funnels.


Welcome to lattice.
That's why I cba to play since a couple of weeks now. This lattice system is pure BS.
ModeratorWenn ich einmal traurig bin, dann trink' ich einen Korn. Wenn ich dann noch traurig bin, dann trink' ich noch 'nen Korn. Und wenn ich dann noch traurig bin, dann fang' ich an von vorn!
Antoine
Profile Blog Joined May 2010
United States7481 Posts
July 26 2013 13:30 GMT
#3205
I'm really sad about the flash radar change
ModeratorFlash Sea Action Snow Midas | TheStC Ret Tyler MC | RIP 우정호
intothewhite
Profile Joined December 2008
Australia60 Posts
July 26 2013 13:33 GMT
#3206
On July 26 2013 22:30 Antoine wrote:
I'm really sad about the flash radar change


At least it makes the sensor dart comparatively less crap, and the buff to proximity radar was nice. The worst part is that sitting on a scout radar flash in a big fight is both boring and suicidal.
Badboyrune
Profile Blog Joined May 2010
Sweden2247 Posts
July 26 2013 13:49 GMT
#3207
On July 26 2013 22:30 Antoine wrote:
I'm really sad about the flash radar change


I'm surprised it took them this long to change it. It was completely broken
"If yellow does start SC2, I should start handsomenerd diaper busniess and become a rich man" - John the Translator
Antoine
Profile Blog Joined May 2010
United States7481 Posts
July 26 2013 15:38 GMT
#3208
On July 26 2013 22:49 Badboyrune wrote:
Show nested quote +
On July 26 2013 22:30 Antoine wrote:
I'm really sad about the flash radar change


I'm surprised it took them this long to change it. It was completely broken

It's a lot worse now, because it's so good and the flash is so bad at being in big (or even medium-scale) combat you have to get somebody to afk hiding in a corner.
ModeratorFlash Sea Action Snow Midas | TheStC Ret Tyler MC | RIP 우정호
Deleted User 101379
Profile Blog Joined August 2010
4849 Posts
July 26 2013 16:10 GMT
#3209
On July 26 2013 18:21 zere wrote:
Show nested quote +
On July 26 2013 08:25 ZapRoffo wrote:
it's like there are exactly 4 battles available often when I get on, and all of them are massive zergs, with a lot of the big fights being infantry funnels.


Welcome to lattice.
That's why I cba to play since a couple of weeks now. This lattice system is pure BS.


Some of the Miller NC PLs and me have argued against lattice since pre-indar lattice but BCP said "PS2 needs lattice", together with some more of his BS (and 1-2 valid points) and people now constantly echo him while complaining about what we predicted would happen, e.g. repetitive meatgrinders. It's sad that the majority of players wants to kill PS2...
Soap
Profile Blog Joined April 2010
Brazil1546 Posts
July 26 2013 16:28 GMT
#3210
Well, he did say it was keeping PS1 veterans away from the game. Did it work there? Because while it kills ghost capping, that is only relevant if you run large scale ops that are incapable of splitting off.
MarklarMarklarr
Profile Blog Joined January 2013
Fiji226 Posts
July 26 2013 16:46 GMT
#3211
i just wish they could make it so outfits could cap bases outside of the lattice system in some way, as to create a strategic alternative and to trick the zerg
Hello there
Rah
Profile Joined February 2010
United States973 Posts
July 26 2013 18:02 GMT
#3212
Not gonna lie, I like lattice a lot more than the alternative, as an individual soldier. Pre lattice running solo meant moving around the map randomly with the zerg for long peroids of time doing nothing but ghost capping until you finally meet the enemy zerg who is doing the same and get wiped or wipe them. Sure there was room for small squads to ghost cap other places on the map, but it was a lot harder to find good fights. Fast forward to now, I press instant action, drop in as infil or light assault and start popping heads in the middle of a nasty fight. When that battle dries up, I can instant action again, and start over. I like it. From a platoon leader's perspective though I can see how it can take something away, but I don't think they should prioritize the RTS elements of this game over the FPS elements.
Streaming on twitch. http://www.twitch.tv/rahsun86
Soap
Profile Blog Joined April 2010
Brazil1546 Posts
July 26 2013 20:01 GMT
#3213
The problem is the people you're killing are gonna get fed up and leave, then you too because there is no one left to kill.

Stuff like invisibility of the Harasser are meant to give solo or 2/3 player groups a reason to play the game, by turning them into killing machines. It can be countered with organization, but being platoon leader quickly turn into more work than fun.

For instance, why in heavens sake they would introduce alerts? To remove from the leader the choice of where fights should happen and confine everyone into a single set of spaces, then why have the open world in the first place. If the player base is dwindling, eliminate continents anyway, a dumb mechanic which only consequence is to require trips to the warpgate and potential queue when yours are empty.
Danglars
Profile Blog Joined August 2010
United States12133 Posts
Last Edited: 2013-07-26 20:09:47
July 26 2013 20:08 GMT
#3214
On July 22 2013 04:17 ZapRoffo wrote:
It's funny on my server (Waterson) I feel like TR overall is so much better at flying than Vanu that I'm like, I feel good enough and prepared to dogfight against Vanu but not TR. As a little added thing it seems like Scythe's are easier to hit and I can't get the hang of aiming at Mossies.

I agree.

Specifically, the average ease of hitting scythes with a Dalton (15+ a night) compared to mozzies (5-6 is closer to my average) at times I spend nearly identical times in TR and VS airspace.

On the Patch: I love not getting shelled to hell by prowler HE/HEAT zergs. It's much more difficult to suppress infantry in some of the bases and easier for an active defense to oppose a slightly larger force.
Great armies come from happy zealots, and happy zealots come from California!
TL+ Member
PineapplePizza
Profile Joined June 2010
United States749 Posts
July 26 2013 20:51 GMT
#3215
I got to play with CML yesterday. Our squad leader, who's name sounds an awful lot like "The Tsar" would order us bumrush points that were camped the fuck out, then droppod back in another 2 times before either going back to the warpgate to pull galaxies, or defending until we took the base. We did the same thing with enemy sunderers as well.

I know I haven't been in very many outfit ops, but it kind of feels like playing "Space Russians" is the best way to Planetside. Despite this shit being brutally effective, I was completely out of my element, and felt like just quitting the damn game and never coming back the whole time.
"There should be no tying a sharp, hard object to your cock like it has a mechanical arm and hitting it with the object or using your cockring to crack the egg. No cyborg penises allowed. 100% flesh only." - semioldguy
Deleted User 101379
Profile Blog Joined August 2010
4849 Posts
July 26 2013 22:34 GMT
#3216
On July 27 2013 03:02 Rah wrote:
Not gonna lie, I like lattice a lot more than the alternative, as an individual soldier. Pre lattice running solo meant moving around the map randomly with the zerg for long peroids of time doing nothing but ghost capping until you finally meet the enemy zerg who is doing the same and get wiped or wipe them. Sure there was room for small squads to ghost cap other places on the map, but it was a lot harder to find good fights. Fast forward to now, I press instant action, drop in as infil or light assault and start popping heads in the middle of a nasty fight. When that battle dries up, I can instant action again, and start over. I like it. From a platoon leader's perspective though I can see how it can take something away, but I don't think they should prioritize the RTS elements of this game over the FPS elements.


The problem is that the FPS elements are just mediocre, so if they remove too much strategy from the game, there is no reason left to play PS2 over any better FPS game. Personally i think they should focus on the RTS parts instead because they just can't beat BF and such on the FPS part and it makes the game unique.
PineapplePizza
Profile Joined June 2010
United States749 Posts
Last Edited: 2013-07-26 23:35:19
July 26 2013 23:32 GMT
#3217
On July 27 2013 07:34 Morfildur wrote:
Show nested quote +
On July 27 2013 03:02 Rah wrote:
Not gonna lie, I like lattice a lot more than the alternative, as an individual soldier. Pre lattice running solo meant moving around the map randomly with the zerg for long peroids of time doing nothing but ghost capping until you finally meet the enemy zerg who is doing the same and get wiped or wipe them. Sure there was room for small squads to ghost cap other places on the map, but it was a lot harder to find good fights. Fast forward to now, I press instant action, drop in as infil or light assault and start popping heads in the middle of a nasty fight. When that battle dries up, I can instant action again, and start over. I like it. From a platoon leader's perspective though I can see how it can take something away, but I don't think they should prioritize the RTS elements of this game over the FPS elements.


The problem is that the FPS elements are just mediocre, so if they remove too much strategy from the game, there is no reason left to play PS2 over any better FPS game. Personally i think they should focus on the RTS parts instead because they just can't beat BF and such on the FPS part and it makes the game unique.


Can't beat Battlefield? Battlefield 3 + 4 is thematically restricted to generic military weapons that all do the same thing, and instagib splash-damage grenades and grenade launchers. Planetside 2, if they chose to ditch the Call of Duty features, could have a TON of weapon variety and amazing combat that involves ridiculous numbers of people.

I'm not sure if they'll ever unfuck their netcode but just imagine if they did stuff like:

- let you carry more than 1 primary / 1 secondary, (especially for heavies)
- increase health from 500 to 2000 and ditch shields (except for heavy overshields)
- increase movement speed and decrease the effects of movement on accuracy
- let you shoot while running, because this is a fps and why couldn't you?
- made all vehicles more like the harasser and liberator, where teamwork is required for them to function, but good teamwork turns them into force-multipliers
- more player customization, like jetpacks + sniper rifles, cloak + shotgun, heal + repair tool instead of a primary, etc
- more guns like lashers + chainguns + phoenixes
"There should be no tying a sharp, hard object to your cock like it has a mechanical arm and hitting it with the object or using your cockring to crack the egg. No cyborg penises allowed. 100% flesh only." - semioldguy
Infernal_dream
Profile Joined September 2011
United States2359 Posts
July 26 2013 23:45 GMT
#3218
So you want them to turn it into halo? Yeah no. There's no need for more than two weapons, there's no need for having more health and no shields (considering shields is part of lore). Why would you have more accuracy while moving? That would turn it into cod, let me give you a m249 and lets see how you can shoot while sprinting. You can't. You can't even do it with an m16. Shooting while sprinting would remove 50% of the strategy of where you place yourself because you could call of duty style rush everything. You seemingly just want everything to be 100% accurate and the game to be an action shooter ala halo + call of duty. That would make this game even worse than it already is.
ZapRoffo
Profile Blog Joined April 2010
United States5544 Posts
July 27 2013 05:05 GMT
#3219
On July 26 2013 18:21 zere wrote:
Show nested quote +
On July 26 2013 08:25 ZapRoffo wrote:
it's like there are exactly 4 battles available often when I get on, and all of them are massive zergs, with a lot of the big fights being infantry funnels.


Welcome to lattice.
That's why I cba to play since a couple of weeks now. This lattice system is pure BS.


It's not even just the lattice, it's the new bases on Esamir. They have walls everywhere so they funnel everyone to certain points. Then there are like the little alcove garages, that basically all they need is a neon sign saying "Place Sunderer Here." It's so cookie cutter.
Yeah, well, you know, that's just like, your opinion man
Seiniyta
Profile Joined May 2010
Belgium1815 Posts
August 02 2013 13:11 GMT
#3220
For whoever is interested, Hossin has been added on the public test realm.
Pokemon Master
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