Planetside 2 - Page 133
Forum Index > General Games |
Rah
United States973 Posts
| ||
Jetaap
France4814 Posts
On January 20 2013 06:45 zere wrote: Downside: GOONS. ![]() Upside: GOONS. ![]() Wow what server were you on? I wish I had sessions like that, were you air bombing or tank bombing? | ||
Lucumo
6850 Posts
| ||
Deleted User 101379
4849 Posts
On January 20 2013 10:37 Lucumo wrote: Played a bit on Miller just now, joined the NTD platoon but they were kinda...not so good. Well, it's the middle of the night. The good platoon leaders are asleep. Noteable platoons/outfits on Miller: 252nd: They never move out with less than 252 tanks but otherwise quite decent. Usually have 1-2 public platoons open. WASP: Often quite solitary, usually on their TS with WASP-only platoons and they often don't react to command chat. They are quite good though. CONZ: Consortium. They do quite nice Galaxy drops and infantry play. Usually very organized but not always public platoons. One of the officers trained SC2 with TLO, forgot the name though. DL: Usually have a public platoon open. Lack the charismatic leadership of someone like Zukhov but they do some nice, dynamic play and they can adapt well to the tides of battle. Zukhov: Charismatic leader. Focusses on strong infantry based strategy which often ends up on the losing end of a vehicle Zerg but the battles are often epic. GAR: German outfit with usually 1 public platoon focussed on either full air or full vehicle play depending on their mood. You should try to join one of those platoons whenever possible. | ||
IRL_Sinister
Ireland621 Posts
On January 20 2013 09:39 Jetaap wrote: Wow what server were you on? I wish I had sessions like that, were you air bombing or tank bombing? This is Mattherson. | ||
Kezzer
United States1268 Posts
| ||
Arnstein
Norway3381 Posts
| ||
![]()
Spazer
Canada8031 Posts
| ||
Divine-Sneaker
Denmark1225 Posts
This is useful if you're on cooldown for quick deploy and either out of ressources or at a base with no proper terminals for the situation. | ||
oscar62
Canada417 Posts
if you've bought guns for one, spawn a plane and live as long as you can. once you die, spawn a tank, or a sunderer AMS to reinforce a big push. once that vehicle dies, just play light assault and take skulls until your resource/cooldowns are back! i had max stacks of 40 grenades and c4 like 3 days ago and now they're both empty... | ||
daemir
Finland8662 Posts
![]() | ||
![]()
zere
Germany1287 Posts
![]() Only difference, really, is that Reddit has more hackers than Goons. | ||
Rah
United States973 Posts
| ||
xsksc
United Kingdom1044 Posts
So far my favourite style of play is Mosquito combat, it feels so satisfying/rewarding to outmaneuver enemy pilots. I don't really farm certs, I kinda just log on and do whatever feels fun. I've put most of my certs into Engineer/Mosquito upgrades, but my tanks are all completely upgrade-less and I should probably sort that out. I'm a complete novice when it comes driving tanks but I feel like I'm unnecessarily losing tank battles that I should be winning when I come up against properly upgraded tanks. What sort of tank upgrades should I prioritize? | ||
daemir
Finland8662 Posts
Main battletanks are often well off with the HEAT gun, so you can engage other tanks and still be effective against infantry. Honestly though, I've only bought a couple of upgrades for my lightning, I don't like tank combat all that much, I prefer to fly my mossie and our MBT is crap, good for infantry farming, but all other tanks will kill it in a duel. If you really enjoy your mossie then I'd just continue upgrading that one. Magazine size for the rotary to max, flak armor max and all the ammo capacity upgrades are pretty expensive. Best feeling ever, outfly an A2A missile ESF in a duel. Worst feeling ever, after outflying said ESF, the pilot ejects and dies to fall, his plane explodes to ground before you get to finish it. FML take your losses like a man A2A wimps. | ||
Divine-Sneaker
Denmark1225 Posts
Stealth is probably the best allround defense upgrade to stay off the radar and the token lock time for when you've already burnt your IR smoke. MBT's I agree that the standard gun is better just because it'll allow you to not burn certs in that department. The rest is pretty down to the faction you play, and I don't play TR. | ||
Bluelightz
Indonesia2463 Posts
| ||
![]()
Spazer
Canada8031 Posts
Racer chassis seems like the all around best chassis upgrade. Higher top speed lets you flank and get in close, and the prowler excels in close range. As an added bonus, it'll also let you climb steeper hills. Siege mode is highly situational. Don't get it until you've certed out most other aspects of your tank. | ||
daemir
Finland8662 Posts
| ||
![]()
Spazer
Canada8031 Posts
| ||
| ||