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Haven & Hearth - Liquidia community village - Page 7

Forum Index > General Games
Post a Reply
Prev 1 5 6 7 8 9 21 Next All
plated.rawr
Profile Blog Joined June 2008
Norway1676 Posts
January 22 2011 17:09 GMT
#121
I'm liking the third option as well. Definately better than my square box.
Savior broke my heart ;_; || twitch.tv/onnings
dapanman
Profile Joined September 2010
United States316 Posts
January 22 2011 17:10 GMT
#122
God fucking dammit who the hell put their claim on top of my hearthfire. Now I'm stuck.
Chaosu
Profile Joined October 2005
Poland404 Posts
Last Edited: 2011-01-22 17:15:49
January 22 2011 17:13 GMT
#123
[image loading] Yellow shows aproximate area seend from the edge of the water, not only our wall could be seen but also if anyone gets out to see the house we're definately spotted....
Please be patient.
plated.rawr
Profile Blog Joined June 2008
Norway1676 Posts
January 22 2011 17:17 GMT
#124
The house already has done the damage though. Since the house is there, chances are raiders will land to check it out, and then they'll see the southern part of the village anyhow. The wall reaching as far south as in the third suggestion really won't make the situation any worse.
Savior broke my heart ;_; || twitch.tv/onnings
KaiserW
Profile Joined November 2010
United States87 Posts
January 22 2011 17:26 GMT
#125
Have you guys started farming? Or how are you supplying most of the food to your population?

Also, has anyone found a rustroot? I would navigate the wilderness to come over from New Liquid and prospect.
"We are all but shadows in the void." - Stalker
Hittegods
Profile Joined April 2007
Stockholm4641 Posts
January 22 2011 17:26 GMT
#126
Hey, could everyone who's claimed land set their permission to allow whites to trespass, makes navigating the village a lot easier.
This neo violence, pure self defiance
Chaosu
Profile Joined October 2005
Poland404 Posts
January 22 2011 17:32 GMT
#127
No rustroot for us I think, pm your heart secret so we can see our distance.
Please be patient.
chaokel
Profile Blog Joined October 2010
Australia535 Posts
Last Edited: 2011-01-22 17:58:10
January 22 2011 17:51 GMT
#128
IMPORTANT PALISADE INFORMATION:

Now that i have your attention, when making palisades it is alot cheaper to make squares ie not using ridges (some of which you cant even build the walls flat against sometimes). The reason for this is the starting cornerpost you place is very expensive however you can build more cornerposts off this one for only wood. Ideally you want to make a square starting with the cornerpost as one side of your gate and ending up only having to make corner posts that cost wood up until your back to within two spaces of your orginal cornerpost to place the gate.

Edit: i'll back this up with some maths

by that design you have there you will be needing to place at least 4 starting cornerposts (for one gate, an additional one for every extra gate on the other sides) This will cost you:
40xleather
20xropes = 200 pieces of string
8xbone glue = 80 bones

As opposed to simply
10xleather
5xropes = 50 string
2xbone glue = 20 bones

+ w/e wood for each

The baseline is wood is cheap and easy to get, the other things considerably less so.

If you dont understand, check out the wiki and if you still need further clarification contact me ingame when i'm online.

http://havenandhearth.wikia.com/wiki/Palisade - wiki link.
Chaosu
Profile Joined October 2005
Poland404 Posts
January 22 2011 17:58 GMT
#129
Ok, I got that, but look at our terrain and propose a solution on map, ok?
Please be patient.
chaokel
Profile Blog Joined October 2010
Australia535 Posts
Last Edited: 2011-01-22 18:08:44
January 22 2011 17:59 GMT
#130
On January 23 2011 01:44 plated.rawr wrote:
We have two real options when it comes to a wall. Either we can make an economic wall using the ridges, or we can make a huge square wall giving us expansion space within its borders for a higher cost. Here's the second option.

[image loading]



This here is actually the far cheaper of the two options, any variation of this is definately what i'd recommend.

edit: it doesnt even have to be a 'square' as long as its all a singe line

double edit: a note on gates, each extra gate will multipy the cost alot so carefully consider whether you want to spend more for extra, and if not where to place your only one.

Also there is a problem with such a large community and gates (however there is a workaround, the gate requires a key to open and close i wouldnt not however recommend anyone to take this key outside the walls as if you die everyone is trapped.

The solution is to store the key inside in a container and if you want to leave have someone else let you out, then let you back in.

Creating extra keys takes metal which is fairly hard to come by early on (finding ore is tricky, either you have to luck out on a cave with a section you can mine with ore with low strength, and hope not to get a cave in on you. Or you have to prospect for a mine hole, which requires rustroot which you need a perception x exploration value of over 500 to just start seeing. And the minehole itself requires hardened leather which requires wax which is another issue in itself)
amatoer
Profile Joined January 2008
Germany212 Posts
January 22 2011 18:06 GMT
#131
but i like the idea of expanding to the northeast. maybe we can build the palisade to the swamp in north
Chaosu
Profile Joined October 2005
Poland404 Posts
January 22 2011 18:08 GMT
#132
I think I don't get it, you have 4 corners and hows that supposed to take money needed for one? Plus you still need gates, even if not each side, assuming number of gates will be same in option with and without ridges, how your method helps saving resources?
Please be patient.
chaokel
Profile Blog Joined October 2010
Australia535 Posts
Last Edited: 2011-01-22 18:26:46
January 22 2011 18:22 GMT
#133
I'll try to explain it, though it is late here and i am probably a vague due to tiredness.

I'm going to draw a picture here, try to imagine it:

0 this i will use to represent the original corner post you place - this costs what i stated above

- this is just a regular piece of wall that you can build by clicking on the corner post and stating the direction you want it to go - this costs 3 blocks of wood

X this is the second type of corner post which can be built off of either regular wall pieces or the starting post - it only costs 30 blocks of wood

~ this is just natural terrain your using to wall to (barring the fact some cliff terrain like you have you cant actually do that as you have drawn)

_ this is just filler to make the diagram work

So imagine you start like this (not to scale obviously):


X 0--X
- ___ -
- ___ -
X------X


This will cost you only the intial posts cost + the extra wood for the other cornerposts + wall pieces

However if you wanted to build multiple lines of walls using the natural rock to help out you'll have to lay more original posts ie like so:

0--------X 0~~
~ ________ ~
~ ________ ~
~~~~0---------

Just in making a gate you require an additional starter post let alone any other walls branching off.


If you still dont get it just assume i know what i'm talking about (I played this game back in world 3 for a while, and have built a palisade in both worlds, proof below)

[image loading]

This is my place i built solo (at least an old version of it several days old now) so i know what i'm talking about.

edit: i know i'm coming off a bit defensive but its late :S and i just dont want you guys to waste your resources or convince each other i'm wrong somehow.
Chaosu
Profile Joined October 2005
Poland404 Posts
January 22 2011 18:33 GMT
#134
Ok, I understand now. Well, because we have little idea of what is where we could go for two gates for different directions, but we still need to form a shape. New ideas?
Please be patient.
plated.rawr
Profile Blog Joined June 2008
Norway1676 Posts
January 22 2011 18:40 GMT
#135
Zelus is now Liquidia's official cartographer. Refer any map-related questions to him.

Updating the OP with the info.
Savior broke my heart ;_; || twitch.tv/onnings
dapanman
Profile Joined September 2010
United States316 Posts
Last Edited: 2011-01-22 18:56:03
January 22 2011 18:49 GMT
#136
On January 23 2011 02:26 Hittegods wrote:
Hey, could everyone who's claimed land set their permission to allow whites to trespass, makes navigating the village a lot easier.


Racist

edit:

On January 23 2011 03:40 plated.rawr wrote:
Zelus is now Liquidia's official cartographer. Refer any map-related questions to him.

Updating the OP with the info.


To clarify my in game map making capability is limited (for the time being) due to the rarity of inkweed, but a photographic memory helps.
Aurra
Profile Blog Joined March 2008
United States469 Posts
Last Edited: 2011-01-22 19:06:52
January 22 2011 19:03 GMT
#137
edit: Got it, thanks.
pokeyAA
Profile Blog Joined February 2004
United States936 Posts
January 22 2011 19:29 GMT
#138
i just chopped 4 rats to death, starting to understand combat.
What was messing up was the stupid game lag spikes before. I'd do one attack, freeze, then do like 8 jumps in 5 seconds :/
dapanman
Profile Joined September 2010
United States316 Posts
January 22 2011 19:52 GMT
#139
Can anyone else get onto the games website? Right now when I try to log into my character it sits with a black loading screen for a while then the page closes, and now I cant even get onto the site.
Khalum
Profile Joined September 2010
Austria831 Posts
January 22 2011 19:57 GMT
#140
When you have the client downloaded you can simply start it, the game should recognize you.
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