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Haven & Hearth - Liquidia community village - Page 6

Forum Index > General Games
Post a Reply
Prev 1 4 5 6 7 8 21 Next All
Chaosu
Profile Joined October 2005
Poland404 Posts
January 22 2011 11:51 GMT
#101
I got Road Building but not sure it works like we thought it would....
Please be patient.
Harris1st
Profile Blog Joined May 2010
Germany7106 Posts
Last Edited: 2011-01-22 12:16:56
January 22 2011 12:02 GMT
#102
We also should focus on getting a mine up to take everything to the next level

My house is already down at the river, but you cant see the village for here so you should be safe
I just live under the assumption that not everyone is evil
Go Serral! GG EZ for Ence. Flashbang dance FTW
Disquiet
Profile Joined January 2011
Australia628 Posts
January 22 2011 12:52 GMT
#103
Hey could anybody tell me of theres a way to navigate to the village? I'm a on a boat with all my stuff, I'd rather not abandon all my stuff by dying just to get there.
FlydRaLiSK
Profile Joined August 2010
Canada110 Posts
January 22 2011 13:17 GMT
#104
On January 22 2011 21:52 Disquiet wrote:
Hey could anybody tell me of theres a way to navigate to the village? I'm a on a boat with all my stuff, I'd rather not abandon all my stuff by dying just to get there.

Find someone at the village that's online and invite them to a party, itll make an arrow on your screen pointing to where they are.
im gay
plated.rawr
Profile Blog Joined June 2008
Norway1676 Posts
Last Edited: 2011-01-22 14:45:28
January 22 2011 14:43 GMT
#105
Job organization

I'm thinking of adding a weekly poll where people vote in their character job focus. This will make it easier to keep track of what we have specialists doing and what we need more people doing. By adding a poll for every week, we keep it updated in case people go idle, die or leave.

For this to work though, as many as possible of our active members need to vote every week.

So far, I'm thinking of pooling together various skills into profession specializations. The various specializations should be able to perform one trade skill as well as supply itself with the neccesary raw materials for production.

Mark though, that these profession specializations are only what your character's PRIMARY FOCUS should be, not EVERYTHING your character lives for. He should also have a good handful of other skills as he feel or as the situation dictates, of course. A beastmaster can specialize in PVP to help out the warriors. A Clothier can get some farming and gathering to help the peasants, and so on.

My suggestions for these specializations so far are:

Mason - Clay-based profession, making pottery and building stone objects plus bricks and brick objects such as roads and walls.
Skill suggestion: Pottery, Masonry, Stoneworking.

Ranger- Combat-based profession, doubling as hunters for leather / killing menacing creatures, as well as warriors to protect us and be agressive during hostilities.
Skill suggestion: Combat-based skills depending on your preference (Unarmed, Marksman, Sword, Axe) and PVP Skills (Rage etc).

Peasant - Farming-focused profession, needing high perception to gather berries and weeds for seeds, as well as cooking skills to utilize the profession.
Skill suggestion: Farming skills (Farming etc), herbalism skills (Herbalism, Plant Lore), applicable cooking skills (Cooking, Baking etc), Beer making, Wine making.

Carpenter - Wood-based profession, who can provide us with all wood-crafted objects.
Skill suggestion: Lumberjacking, Carpenter, Wheelmaking, Boat building

Blacksmith - Metal-based profession, to make metal tools, armor and weapon as needed. Also needs to be able to support itself with metal through mining.
Skill suggestion: Metal working, Locks & Bolts, Mining

Beastmaster - hunting and animalkeeping as specialization, this character needs combat skills to survive the taming process (i think?) as well as the right animal care skills.
Skill suggestion: Hunting, applicable combat skills, Animal Husbandry, Cooking, Sausage making

Clothier - a combination of tailoring and leatherworking. Since leathergathering is pretty heavily combat-based, and clothmaking requires linen and silk, this focus somewhat depends on other people.
Skill suggestion: Cloth Making, Bee keeping, Sericulture, Leather Working

Skills such as Lawspeaking, Prospecting, Cartography should be kept to a low number of characters, since several with it is pretty much a waste.

That's my suggestions so far. Please comment and add your own suggestions, or tell me which I should remove or modify - for example, I'm not very sure the Clothier has a proper role, or if it should just be up to people of proper jobs (Farmers, hunters) to pick the applicable skills for it.

Once I've seen enough feedback, I'll add a poll.
Savior broke my heart ;_; || twitch.tv/onnings
Chaosu
Profile Joined October 2005
Poland404 Posts
January 22 2011 15:32 GMT
#106
On January 22 2011 21:52 Disquiet wrote:
Hey could anybody tell me of theres a way to navigate to the village? I'm a on a boat with all my stuff, I'd rather not abandon all my stuff by dying just to get there.


I'm very happy to announce that after long long boat travelwe both met eachother and now Disquiet is living in Liquidia!.

Pawsome, as for vocations, ideas are quite good, still not sure which one I'll take but you got the idea right. I would also think about more organised communitybut perhaps it's good that we all raise basic skills so far.
Please be patient.
amatoer
Profile Joined January 2008
Germany212 Posts
January 22 2011 15:43 GMT
#107
the cartography one should be planning the village (maybe with some other, highly important people), maybe posting here into the topic the recommended places to build houses ect and where to build the walls. so we would grow a little less chaotic and maybe could build/defender faster and better.

i for myself am going to be a farmer / cook guy. but since im quite new i dont have any seeds yet. wandered around a bit but didnt find anything. my house is at the eastend of the village
MaYuu
Profile Blog Joined April 2008
Sweden516 Posts
January 22 2011 15:48 GMT
#108
Me and two other friends just started this game. we've got a small village with a hut and such. Any tips for progress, what's next and how do you keep raiders out of your village?
ehh`?
Hittegods
Profile Joined April 2007
Stockholm4641 Posts
January 22 2011 16:08 GMT
#109
I think we really need to focus on setting up a mine and adding some walls to our great village.
This neo violence, pure self defiance
Khalum
Profile Joined September 2010
Austria831 Posts
January 22 2011 16:14 GMT
#110
[image loading]
Brad
Profile Joined April 2010
2754 Posts
January 22 2011 16:28 GMT
#111
Can someone PM me the secret? Or are you not accepted anymore people? :D
Lee Jae Dong proved that a focus on mechanics and execution could solve problems in the StarCraft game strategy.
Levistus
Profile Joined December 2009
1134 Posts
Last Edited: 2011-01-22 16:34:24
January 22 2011 16:32 GMT
#112
On January 22 2011 23:43 plated.rawr wrote:
Job organization

I'm thinking of adding a weekly poll where people vote in their character job focus. This will make it easier to keep track of what we have specialists doing and what we need more people doing. By adding a poll for every week, we keep it updated in case people go idle, die or leave.

For this to work though, as many as possible of our active members need to vote every week.

So far, I'm thinking of pooling together various skills into profession specializations. The various specializations should be able to perform one trade skill as well as supply itself with the neccesary raw materials for production.

Mark though, that these profession specializations are only what your character's PRIMARY FOCUS should be, not EVERYTHING your character lives for. He should also have a good handful of other skills as he feel or as the situation dictates, of course. A beastmaster can specialize in PVP to help out the warriors. A Clothier can get some farming and gathering to help the peasants, and so on.

My suggestions for these specializations so far are:

Mason - Clay-based profession, making pottery and building stone objects plus bricks and brick objects such as roads and walls.
Skill suggestion: Pottery, Masonry, Stoneworking.

Ranger- Combat-based profession, doubling as hunters for leather / killing menacing creatures, as well as warriors to protect us and be agressive during hostilities.
Skill suggestion: Combat-based skills depending on your preference (Unarmed, Marksman, Sword, Axe) and PVP Skills (Rage etc).

Peasant - Farming-focused profession, needing high perception to gather berries and weeds for seeds, as well as cooking skills to utilize the profession.
Skill suggestion: Farming skills (Farming etc), herbalism skills (Herbalism, Plant Lore), applicable cooking skills (Cooking, Baking etc), Beer making, Wine making.

Carpenter - Wood-based profession, who can provide us with all wood-crafted objects.
Skill suggestion: Lumberjacking, Carpenter, Wheelmaking, Boat building

Blacksmith - Metal-based profession, to make metal tools, armor and weapon as needed. Also needs to be able to support itself with metal through mining.
Skill suggestion: Metal working, Locks & Bolts, Mining

Beastmaster - hunting and animalkeeping as specialization, this character needs combat skills to survive the taming process (i think?) as well as the right animal care skills.
Skill suggestion: Hunting, applicable combat skills, Animal Husbandry, Cooking, Sausage making

Clothier - a combination of tailoring and leatherworking. Since leathergathering is pretty heavily combat-based, and clothmaking requires linen and silk, this focus somewhat depends on other people.
Skill suggestion: Cloth Making, Bee keeping, Sericulture, Leather Working

Skills such as Lawspeaking, Prospecting, Cartography should be kept to a low number of characters, since several with it is pretty much a waste.

That's my suggestions so far. Please comment and add your own suggestions, or tell me which I should remove or modify - for example, I'm not very sure the Clothier has a proper role, or if it should just be up to people of proper jobs (Farmers, hunters) to pick the applicable skills for it.

Once I've seen enough feedback, I'll add a poll.


This. Imagine if everyone had to make their own backpack, sling, SEEDS, etc...
Specialize in something guys and share to others. We can't get all specialties. Most important thing for now is to make Pallisades.

Edit: btw im going to be a hunter. Got Marksmanship at 15 now. Now my problem is, i need someone with high SURVIVAL so i could get a high quality sling. I can give the ingredients.
hey man just curious
rotinegg
Profile Blog Joined April 2009
United States1719 Posts
January 22 2011 16:35 GMT
#113
looks a lot like...
+ Show Spoiler +
[image loading]
Legend of Darkness, a free MMO that came out in Korea around 2000... Brings back so many memories...

Translator
Khalum
Profile Joined September 2010
Austria831 Posts
January 22 2011 16:39 GMT
#114
I've been focusing on the exploration skill so far and intend to raise perception as soon as I get my hands on carrots and/or plaice -> I'm gathering bees and seeds. This makes me a peasant then, I guess.
plated.rawr
Profile Blog Joined June 2008
Norway1676 Posts
January 22 2011 16:44 GMT
#115
We have two real options when it comes to a wall. Either we can make an economic wall using the ridges, or we can make a huge square wall giving us expansion space within its borders for a higher cost. Here's the second option.

[image loading]
Savior broke my heart ;_; || twitch.tv/onnings
Khalum
Profile Joined September 2010
Austria831 Posts
Last Edited: 2011-01-22 16:58:06
January 22 2011 16:51 GMT
#116
I suggest this. We'd save some ressources by using ridges as natural walls and have more than enaugh space to expand.

[image loading]

[edit] updated
Levistus
Profile Joined December 2009
1134 Posts
Last Edited: 2011-01-22 16:53:59
January 22 2011 16:53 GMT
#117
On January 23 2011 01:39 Khalum wrote:
I've been focusing on the exploration skill so far and intend to raise perception as soon as I get my hands on carrots and/or plaice -> I'm gathering bees and seeds. This makes me a peasant then, I guess.


We need you to get the exploration and perception necessary to find seeds easier. So just ask for plaice to get the perception. They will understand if you tell them. We need to help each other here.

edit:

same as we need you to find those seeds so we can farm as well.
hey man just curious
Risgryn
Profile Joined December 2010
Sweden21 Posts
January 22 2011 16:55 GMT
#118
I vote for the second option, huge square. If we do that I'll make a new house inside. My cabin is at the moment just alittle more to the north of the picture.

I'm also going to be a carpenter and hunter. At the moment I'm getting marksman, carpenting and exploring. All of which are over 10 along with survival.

We got some neighbors to the north east, I'm not sure if they're from TL I think they are. To the north there's a timber house along with a mineshaft. I haven't seen the person living there. To the far east, there's a alot of houses, maybe even a village. I'll try to scout some more later on.

If anyone need string, I got plenty.
Khalum
Profile Joined September 2010
Austria831 Posts
January 22 2011 17:00 GMT
#119
Updated my pic, pls consider this as 3rd option.
amatoer
Profile Joined January 2008
Germany212 Posts
Last Edited: 2011-01-22 17:09:24
January 22 2011 17:06 GMT
#120
i like the 3rd option really.

so we could limit the entrances to 4-6 (each at one side + 1 N and W)
Prev 1 4 5 6 7 8 21 Next All
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