This thread will from now on function as a collection of Team Liquid-originated villages in Haven & Hearth. If you have a village and would like contact with other Team Liquid-communities or simply advertise your village, PM the OP to be added to the list. In the PM, I'd suggest you adding your village name, character name, as well as a short description and contact information (although PMing here on TL would be most common I imagine).
Notes: The red crosses on the map are our next expansion plans. Also the red dot are our mine, for those who seek to work with metal
We are friendly folk and does not seek war any time soon. We are also looking for trades and always strive to get higher Q on all our things. We've established a small farm and also some tree planting. Fish and clay are also near. so unlimited food source right outside our door.
We have an IRC channel on quakenet - #Liquidia. Join us there for any questions or just to idle.
In this thread - discuss anything and everything related to the Liquidia community. But first, a small introduction.
What is Haven & Hearth?
Haven & Hearth is a free 2d sandbox MMO with full PVP and permadeath. Check out the other thread here on the forum to enlighten yourself. Alternatively, check out their homepage.
What is Liquidia?
Liquidia is the project name of the first Team Liquid community village in Haven & Hearth. It's placed on a protective ridge with easy access to nearby fields, meadows, mudflats, swamps and a river. About 30 active hearthfires populate the community currently, making it a very lively place. New houses and claims are popping up on a daily basis, and the village's lack of organized cityplanning makes it a charming, if chaotic, settlement.
Yes, the village map looks like a scifi laser rifle.
What is the village's future plan?
None has been discussed yet, which is part of what has prompted this thread. In theory, we could develop towards a peaceful community or an agressive raiding outpost or anything in between depending on peoples' wishes. Know though that any and all hostile actions performed by members of the village will be trackable to the village, and we may all pay for the acts of a few! Because of this, it's advisable that you be very moderate in any thieving or killing of player characters as long as you live in the village, at the very least untill we've decided our future.
Who governs Liquidia? Who's our diplomat? Who's our marshal?
So far, there's no real leadership or any powerstructure. My hearthfire has been used to gather people here, and my Lawspeaking marks the village center, but as I personally have no desires on micromanaging people, I would rather have another competent member take leadership, or just skip it altogether - as long as the community feeling is strong and people are happy to help each others, a solid leadership will not be needed at this stage of the game.
A diplomat should be appointed though, preferably someone who's eloquent and familiar with the game and its politics. This guy should deal with all communication with communities outside the village, and also deal with all accusations of thieving or muder from the outside towards our members.
I reckon we could need a marshal, to keep track of our combative members and be responsible for internal crime handling or external threats such as thieves or raiders. A marshal's main role should be to administer the combative part of the game, such as offensive and defensive actions, as well as keeping the village safe.
Please discuss what you feel would work best for village administration.
Do you have any rules?
We do have basic guidelines. - Don't steal stuff from other Liquidians - leave peoples' baskets and chests alone even outside claims - If you find tools outside (wagons, plows etc), ask before taking it. If nobody is around, be sure to return it to its place after use - Don't agitate our neighbours - Only pave and plow what land you need - don't make huge stoneflats
Aside from that, 'No claim - fair game'.
How can I join Liquidia?
With our between 30 and 50 members currently, the community is growing faster than it has food to support - because of this, invites are currently limited untill food issues are resolved. If you are nice, friendly and dedicated, feel free to send a private message to myself though, as anyone who seems like a great addition is always welcome.
Thank you, and see you in world4!
pawsome / Meowcakes.
Current taken positions
Lawspeaker - pawsome Chieftain - Zelus
Specialization Poll
If you are a member of Liquidia, please vote each week in the specialization poll to help the rest of the town see what the town's up to. If you decide to change specializations from one week to another, just change your vote for the following week.
Mason - Clay-based profession, making pottery and building stone objects plus bricks and brick objects such as roads and walls. Skill suggestion: Pottery, Masonry, Stoneworking.
Ranger - Combat-based profession, doubling as hunters for leather / killing menacing creatures, as well as warriors to protect us and be agressive during hostilities. Skill suggestion: Combat-based skills depending on your preference (Unarmed, Marksman, Sword, Axe) and PVP Skills (Rage etc).
Peasant - Farming-focused profession, needing high perception to gather berries and weeds for seeds, as well as cooking skills to utilize the profession. Skill suggestion: Farming skills (Farming etc), herbalism skills (Herbalism, Plant Lore), applicable cooking skills (Cooking, Baking etc), Beer making, Wine making.
Carpenter - Wood-based profession, who can provide us with all wood-crafted objects. Skill suggestion: Lumberjacking, Carpenter, Wheelmaking, Boat building
Blacksmith - Metal-based profession, to make metal tools, armor and weapon as needed. Also needs to be able to support itself with metal through mining. Skill suggestion: Metal working, Locks & Bolts, Mining
Beastmaster - hunting and animalkeeping as specialization, this character needs combat skills to survive the taming process (i think?) as well as the right animal care skills. Skill suggestion: Hunting, applicable combat skills, Animal Husbandry, Cooking, Sausage making
Clothier - a combination of tailoring and leatherworking. Since leathergathering is pretty heavily combat-based, and clothmaking requires linen and silk, this focus somewhat depends on other people. Skill suggestion: Cloth Making, Bee keeping, Sericulture, Leather Working
I'd be all for setting up some defenses but I don't even know how combat works yet. I got raped by a boar and by ants. Also, I don't know where our mine is so I can't do any smithing.
Hey, this is herbalT. My cousin and I have the timber house on the far west side of the village. I was wondering if you have a need for a scout or explorer? Yesterday I decided to just start walking west to see what I could find, so I am still out in the wild. I can hearth back and start over but this time keep track of other villages or settlements around us, which there are a few that are nearby. If this is a job that is necessary I would be glad to do it, and if it is not necessary let me know what else I acn do to help the village. Thanks.
An alternate means of communication (IRC/TS3) would be great.
Currently jointly working on my Farming + Marksmanship skills. I'll be fishing from time to time and will be storing excess food in a publically accessible building on the west end of the village (it's a log cabin next to a Timber House); should have two chairs and a runestone in front) for anyone that is hungry.
@Durak: The stone axe is a weapon. Swords and pick axes require metals which are out of our reach at the moment. You could also go the Unarmed route, or Marksmanship. For the latter, a bow is probably the easiest weapon to craft; two branches + two strings. Stone arrows can be replicated quickly, but you will need a quiver (4 leather) to hunt effectively (each arrow takes two(!) inventory spaces; quivers allow you to hold 40 arrows)
@Any newbies: If you're going to start building a log cabin or house or somesuch, see if you can track me down; I'd be happy to help you build a cart to help speed up the process (trust me, hauling ass one log at a time is not going to be fun). I go by the same username in-game as I do on these forums.
I tried this game. But when i get in i have no idea where to start or what to do. I have no idea where i am or if i should build up a small camp or something. If anyone could do some guiding it would be awesome. My ingame nick is Foojin
I feel like trying this out, will aim to become the best warrior of all times and serve the good ol farmers for food =0 I think I will lurk around the town untill I can get admited :p
I found some good hunting grounds. It's north of the leaf lands. Just keep going north until you come to yellow looking. There's lots of bulls, I found atleast 3 foxes and reseanlty I found chickens and 2 rabbits.
someone stole my two furs I had drying... Dunno if it was TL or some random though. Once people get ranging and stuff, how are we going to deal with criminals?
Edit: Also stole my water bucket and plow, definitely someone from town, I mean who steals a plow and carries it a long distance? People need to not steal lol.
You should get a password (hearth secret) before you start game (leave the basement with gender/name npcs) to start at our town, otherwise you will have hard chances finding us. If you are already in game you can try joining party with someone from village and get arrow pointing the direction but not sure if it works, maybe you could check that with me? I will pm my hearth secret).
On January 22 2011 10:08 Mr. Wiggles wrote: I have a bow, and will be leveling marksmanship. i think the problem is getting rage, 30000 LP *gulp*
The problem is leveling your skill. The LP required increases with each level.
Also, earlier today:
Edit: In explanation, I don't think this guy is from TL and he was checking out our stuff. There's another guy, Tom Bombadill, who's playing solo. Called himself a "rover" and I don't think he'll be a threat.
On January 22 2011 10:08 Mr. Wiggles wrote: I have a bow, and will be leveling marksmanship. i think the problem is getting rage, 30000 LP *gulp*
The problem is leveling your skill. The LP required increases with each level.
Also, earlier today:
Edit: In explanation, I don't think this guy is from TL and he was checking out our stuff. There's another guy, Tom Bombadill, who's playing solo. Called himself a "rover" and I don't think he'll be a threat.
What does Tom Bombadil call his house in the book? I found someplace called "home sweet home". Might be his.
On January 22 2011 10:22 Hittegods wrote: Why are you building only corner posts? T_T
On January 21 2011 14:08 hammeronetime wrote: LAAAME. Right after I asked if boars aggro, oen aggro'd and killed me. I was GPBASIC in rawr's village. My tiny settlement was in the top lefthand side that was semi walled in on the corner. I built a log cabin and i have some stuff inside, feel free to gank it all. This game is really cool, but i can't really justify all the time I spent on it.
I would like a hearth password for somewhere in Liquidia. I don't plan to reside in the village at the moment, but I'd like to build a few blocks away so I can transition over at a later date.
SOMEONE GIVE ME HEARTH SECRET BACK TO TOWN IM DEAD TWICE.
what the fuck did u bring a boar after me for who was that came up to us? Go get my shit man Get my bag Dont die Gimme a hearth lol i cant believe i died twice it actually killed me at the river then ran up and killed my alt as soon as i spawned in town??
On January 22 2011 12:08 Coagulation wrote: found this place wayyyyyy down south. was empty.
Why is there a big skull on the minimap? Or is that just the fences? Did they drink the kool-aid?
the skill means its a village. the game has a built in village system. i was assuming thats what Liquidia was i used to play this a while ago but stopped because i didnt have too much time and not many people to play with. i may start up again with you guys though. can someone PM me the hearthsecret so i can spawn with you guys? or did I miss it in the OP? let me check again anwyays I know how to play and a I know a lot of tricks and stuff so I should be helpful
edit: ill probaby be a farmer like i was last time, i know how to do it really efficiently and if its anything like last time (which i see no reason why it wouldnt be) then we will have a surplus of food from me, and others.
On January 22 2011 12:48 Coagulation wrote: what the fuck What the fuck
SOMEONE GIVE ME HEARTH SECRET BACK TO TOWN IM DEAD TWICE.
what the fuck did u bring a boar after me for who was that came up to us? Go get my shit man Get my bag Dont die Gimme a hearth lol i cant believe i died twice it actually killed me at the river then ran up and killed my alt as soon as i spawned in town??
i made a char and went to tl town 2 then started traveling towards liquida and a bunch of people on boats from liquidia gave me ride across a river.. then i lost em.
Btw, theres an irc channel for this game. irc.synirc.org port 6667 channel #haven theres usually quite a few people in there and they tend to be helpful if you need to know something, or whatever. theres also a very useful wiki: http://ringofbrodgar.com/wiki/ pretty much all the info youy would need
Oh, and the first thing new characters should do is go to their beliefs page (click the big face icon at the bottom, then go to the beliefs tab) and move the peaceful slider over towards Peaceful. Moving towards peaceful gives a bonus to LP gain, and every time you change your beliefs the Change slider will move toward Change, which also gives a bonus to LP gain. keep doing this till peaceful and change are maxed, then the rest depends onw hat you want to do.
On January 22 2011 14:32 FlydRaLiSK wrote: Btw, theres an irc channel for this game. irc.synirc.org port 6667 channel #haven theres usually quite a few people in there and they tend to be helpful if you need to know something, or whatever. theres also a very useful wiki: http://ringofbrodgar.com/wiki/ pretty much all the info youy would need
Shouldn't such things get posted in the general thread?
On January 22 2011 14:31 Coagulation wrote: i made a char and went to tl town 2 then started traveling towards liquida and a bunch of people on boats from liquidia gave me ride across a river.. then i lost em.
LOL that was me and a few others, we actually left new liquid and made a new town down the river pm me if you want to contact us.
On January 22 2011 12:08 Coagulation wrote: found this place wayyyyyy down south. was empty.
I've found three fortresses with those markings near Liquidia. There's the southern one along the rivers, as you've found, there's one west-northwest of us named Pelepolis or something, and there's one far east-northeast.
For those wishing a spot in Liquidia - PM me a short indroduction about yourself and I'll try to see if we can sneak you in. While I'd prefer finishing pallisades and getting more food production up before taking in much more people, good people are always welcome.
On January 22 2011 12:08 Coagulation wrote: found this place wayyyyyy down south. was empty.
Why is there a big skull on the minimap? Or is that just the fences? Did they drink the kool-aid?
the skill means its a village. the game has a built in village system. i was assuming thats what Liquidia was i used to play this a while ago but stopped because i didnt have too much time and not many people to play with. i may start up again with you guys though. can someone PM me the hearthsecret so i can spawn with you guys? or did I miss it in the OP? let me check again anwyays I know how to play and a I know a lot of tricks and stuff so I should be helpful
edit: ill probaby be a farmer like i was last time, i know how to do it really efficiently and if its anything like last time (which i see no reason why it wouldnt be) then we will have a surplus of food from me, and others.
The skull is actually made from ground that's been "landscaping > stomp to dirt", so there's been a lot of organized work going into them. At least I think so, got a pretty close look on the west-northwestern town and there was a lot of dirtwork where I could get close enough to the markings.
On January 22 2011 12:34 Harris1st wrote: We need someone who can make boats. boats are pretty fast and a good way exploring the map
And may be someone with roadmaking, cause carts are way faster on roads and it makes life a lot easier
And for my personal benefit Is there anyone who can make me a loom ( or at least start it, i can finish it on my on)
YNA and I can make boats, at the very least. I'll see if I can get around to making some after work. Of course, it being saturday, I can't promise much.
On January 22 2011 18:50 Coagulation wrote: do not ever try to swim Swimming is so broke in this game i got tired and drowned after swimming for 3 seconds.
As far as I know, it's very dependant on your Stamina / Constitution / whatever it's called in this game. Someone told me that even with 50 of that stat, swimming across just a small river is very risky.
Hey guys I've only been playing this game for a few hours, but I'd like the code please so I can relocate near the village. I understand if you guys have food issues etc, if you don't want to expand village right now. I'd just like to set up nearby so I can trade and maybe join later when things have been sorted out :D.
Right now, I've been having a pretty good time with this game, I only met one other person in the game though. He was a nice dude near a village called Siberia and he gave me free chickens and shoes after newbie pair were destroyed in an unfortunate incident involving an anthill. :D. As for food I have been able to get a prettymuch unlimited supply for myself by fishing so I can probably help you guys out with food, I have a crate full of fish...
On January 22 2011 19:30 chaokel wrote: Uhh actually that skull is the mark of a village claim
Well, that's a massive relief. I thought I had been finding well-organized clans with multiple towns dangerously close to us. =p
yeah, like i said its the mark of a village claim. but yeah shit that would be scary.. finding a village that is organized enough to do that lol i should be able to make some boats soon enough. built myself a house, gonna get it claimed (just in case) and then ill start working on other things. probably farming like i said earlier.
For people building houses in Liquidia or close to:
DON'T build cobblestones / houses near the river. I might be paranoid, but I'd rather not have roaming raiders using the rivers to increase movement having an easy time to locate us from the river.
A couple of projects that I'm planning on undertaking or have already started in Liquidia:
1. Road Extensions: Going to set some time aside to widen the road south to facilitate getting there faster. I travel that route quite often, and the general urban sprawl seems to be heading in that direction anyway. Any other roads that we may wish to consider extending? Perhaps one out into a forested area to facilitate the use of carts more effectively?
2. Expansion: Taking some land to the north of my current plot for more farmland; going to build another timber house on my existing plot to accommodate more equipment (thinking Loom in the future) as well as an oven for baking.
3. Giving Back: A few people seem to be using my "Community Food House" but, clearly not enough because I've had to add another crate of fish. As I level up and farm more I intend on adding more foods as well. It's located in the west end of the village; a log cabin with two chairs in front of it.
As for the Palisades, well... when work is set to begin on those, give me a shout. I'll pitch in as much time as I can spare.
We should also probably consider starting to take a census or something of who we have in the village to get organized; I keep seeing a lot of new unfamiliar names (not counting those that died); and I only ever see a small handful on a regular basis. My kin list is out of control. :/
On January 22 2011 19:50 plated.rawr wrote: For people building houses in Liquidia or close to:
DON'T build cobblestones / houses near the river. I might be paranoid, but I'd rather not have roaming raiders using the rivers to increase movement having an easy time to locate us from the river.
You do catch on quick ^.^
World 3 was plagued by river griefers who would just roam around on boats stealing and doing as much dmg as possible.
also would i be able to get your hs pm'd (just to friend add you again i think your old char died who i had added)
1. Road Extensions: Going to set some time aside to widen the road south to facilitate getting there faster. I travel that route quite often, and the general urban sprawl seems to be heading in that direction anyway. Any other roads that we may wish to consider extending? Perhaps one out into a forested area to facilitate the use of carts more effectively?
Please don't extend the roads excessively - keep it close to the village untill we can defend ourselves. A big road network stands out like a sore thumb on the map, and makes tracking us down a lot easier for undersirables.
As for pallisades - we should make a one-square wide cobblestoned "frame" to prepare for it, as it needs to be built on cobblestone. I'd prefer having a hand in setting where it's to go though, so please don't start it just yet.
1. Road Extensions: Going to set some time aside to widen the road south to facilitate getting there faster. I travel that route quite often, and the general urban sprawl seems to be heading in that direction anyway. Any other roads that we may wish to consider extending? Perhaps one out into a forested area to facilitate the use of carts more effectively?
Please don't extend the roads excessively - keep it close to the village untill we can defend ourselves. A big road network stands out like a sore thumb on the map, and makes tracking us down a lot easier for undersirables.
As for pallisades - we should make a one-square wide cobblestoned "frame" to prepare for it, as it needs to be built on cobblestone. I'd prefer having a hand in setting where it's to go though, so please don't start it just yet.
A word of advice when putting it up, way to much space inside is alot better than not enough later (as its kind of hard to expand). also squares / rectangles are cheapest
We also should focus on getting a mine up to take everything to the next level
My house is already down at the river, but you cant see the village for here so you should be safe I just live under the assumption that not everyone is evil
Hey could anybody tell me of theres a way to navigate to the village? I'm a on a boat with all my stuff, I'd rather not abandon all my stuff by dying just to get there.
On January 22 2011 21:52 Disquiet wrote: Hey could anybody tell me of theres a way to navigate to the village? I'm a on a boat with all my stuff, I'd rather not abandon all my stuff by dying just to get there.
Find someone at the village that's online and invite them to a party, itll make an arrow on your screen pointing to where they are.
I'm thinking of adding a weekly poll where people vote in their character job focus. This will make it easier to keep track of what we have specialists doing and what we need more people doing. By adding a poll for every week, we keep it updated in case people go idle, die or leave.
For this to work though, as many as possible of our active members need to vote every week.
So far, I'm thinking of pooling together various skills into profession specializations. The various specializations should be able to perform one trade skill as well as supply itself with the neccesary raw materials for production.
Mark though, that these profession specializations are only what your character's PRIMARY FOCUS should be, not EVERYTHING your character lives for. He should also have a good handful of other skills as he feel or as the situation dictates, of course. A beastmaster can specialize in PVP to help out the warriors. A Clothier can get some farming and gathering to help the peasants, and so on.
My suggestions for these specializations so far are:
Mason - Clay-based profession, making pottery and building stone objects plus bricks and brick objects such as roads and walls. Skill suggestion: Pottery, Masonry, Stoneworking.
Ranger- Combat-based profession, doubling as hunters for leather / killing menacing creatures, as well as warriors to protect us and be agressive during hostilities. Skill suggestion: Combat-based skills depending on your preference (Unarmed, Marksman, Sword, Axe) and PVP Skills (Rage etc).
Peasant - Farming-focused profession, needing high perception to gather berries and weeds for seeds, as well as cooking skills to utilize the profession. Skill suggestion: Farming skills (Farming etc), herbalism skills (Herbalism, Plant Lore), applicable cooking skills (Cooking, Baking etc), Beer making, Wine making.
Carpenter - Wood-based profession, who can provide us with all wood-crafted objects. Skill suggestion: Lumberjacking, Carpenter, Wheelmaking, Boat building
Blacksmith - Metal-based profession, to make metal tools, armor and weapon as needed. Also needs to be able to support itself with metal through mining. Skill suggestion: Metal working, Locks & Bolts, Mining
Beastmaster - hunting and animalkeeping as specialization, this character needs combat skills to survive the taming process (i think?) as well as the right animal care skills. Skill suggestion: Hunting, applicable combat skills, Animal Husbandry, Cooking, Sausage making
Clothier - a combination of tailoring and leatherworking. Since leathergathering is pretty heavily combat-based, and clothmaking requires linen and silk, this focus somewhat depends on other people. Skill suggestion: Cloth Making, Bee keeping, Sericulture, Leather Working
Skills such as Lawspeaking, Prospecting, Cartography should be kept to a low number of characters, since several with it is pretty much a waste.
That's my suggestions so far. Please comment and add your own suggestions, or tell me which I should remove or modify - for example, I'm not very sure the Clothier has a proper role, or if it should just be up to people of proper jobs (Farmers, hunters) to pick the applicable skills for it.
On January 22 2011 21:52 Disquiet wrote: Hey could anybody tell me of theres a way to navigate to the village? I'm a on a boat with all my stuff, I'd rather not abandon all my stuff by dying just to get there.
I'm very happy to announce that after long long boat travelwe both met eachother and now Disquiet is living in Liquidia!.
Pawsome, as for vocations, ideas are quite good, still not sure which one I'll take but you got the idea right. I would also think about more organised communitybut perhaps it's good that we all raise basic skills so far.
the cartography one should be planning the village (maybe with some other, highly important people), maybe posting here into the topic the recommended places to build houses ect and where to build the walls. so we would grow a little less chaotic and maybe could build/defender faster and better.
i for myself am going to be a farmer / cook guy. but since im quite new i dont have any seeds yet. wandered around a bit but didnt find anything. my house is at the eastend of the village
Me and two other friends just started this game. we've got a small village with a hut and such. Any tips for progress, what's next and how do you keep raiders out of your village?
On January 22 2011 23:43 plated.rawr wrote: Job organization
I'm thinking of adding a weekly poll where people vote in their character job focus. This will make it easier to keep track of what we have specialists doing and what we need more people doing. By adding a poll for every week, we keep it updated in case people go idle, die or leave.
For this to work though, as many as possible of our active members need to vote every week.
So far, I'm thinking of pooling together various skills into profession specializations. The various specializations should be able to perform one trade skill as well as supply itself with the neccesary raw materials for production.
Mark though, that these profession specializations are only what your character's PRIMARY FOCUS should be, not EVERYTHING your character lives for. He should also have a good handful of other skills as he feel or as the situation dictates, of course. A beastmaster can specialize in PVP to help out the warriors. A Clothier can get some farming and gathering to help the peasants, and so on.
My suggestions for these specializations so far are:
Mason - Clay-based profession, making pottery and building stone objects plus bricks and brick objects such as roads and walls. Skill suggestion: Pottery, Masonry, Stoneworking.
Ranger- Combat-based profession, doubling as hunters for leather / killing menacing creatures, as well as warriors to protect us and be agressive during hostilities. Skill suggestion: Combat-based skills depending on your preference (Unarmed, Marksman, Sword, Axe) and PVP Skills (Rage etc).
Peasant - Farming-focused profession, needing high perception to gather berries and weeds for seeds, as well as cooking skills to utilize the profession. Skill suggestion: Farming skills (Farming etc), herbalism skills (Herbalism, Plant Lore), applicable cooking skills (Cooking, Baking etc), Beer making, Wine making.
Carpenter - Wood-based profession, who can provide us with all wood-crafted objects. Skill suggestion: Lumberjacking, Carpenter, Wheelmaking, Boat building
Blacksmith - Metal-based profession, to make metal tools, armor and weapon as needed. Also needs to be able to support itself with metal through mining. Skill suggestion: Metal working, Locks & Bolts, Mining
Beastmaster - hunting and animalkeeping as specialization, this character needs combat skills to survive the taming process (i think?) as well as the right animal care skills. Skill suggestion: Hunting, applicable combat skills, Animal Husbandry, Cooking, Sausage making
Clothier - a combination of tailoring and leatherworking. Since leathergathering is pretty heavily combat-based, and clothmaking requires linen and silk, this focus somewhat depends on other people. Skill suggestion: Cloth Making, Bee keeping, Sericulture, Leather Working
Skills such as Lawspeaking, Prospecting, Cartography should be kept to a low number of characters, since several with it is pretty much a waste.
That's my suggestions so far. Please comment and add your own suggestions, or tell me which I should remove or modify - for example, I'm not very sure the Clothier has a proper role, or if it should just be up to people of proper jobs (Farmers, hunters) to pick the applicable skills for it.
Once I've seen enough feedback, I'll add a poll.
This. Imagine if everyone had to make their own backpack, sling, SEEDS, etc... Specialize in something guys and share to others. We can't get all specialties. Most important thing for now is to make Pallisades.
Edit: btw im going to be a hunter. Got Marksmanship at 15 now. Now my problem is, i need someone with high SURVIVAL so i could get a high quality sling. I can give the ingredients.
I've been focusing on the exploration skill so far and intend to raise perception as soon as I get my hands on carrots and/or plaice -> I'm gathering bees and seeds. This makes me a peasant then, I guess.
We have two real options when it comes to a wall. Either we can make an economic wall using the ridges, or we can make a huge square wall giving us expansion space within its borders for a higher cost. Here's the second option.
On January 23 2011 01:39 Khalum wrote: I've been focusing on the exploration skill so far and intend to raise perception as soon as I get my hands on carrots and/or plaice -> I'm gathering bees and seeds. This makes me a peasant then, I guess.
We need you to get the exploration and perception necessary to find seeds easier. So just ask for plaice to get the perception. They will understand if you tell them. We need to help each other here.
edit:
same as we need you to find those seeds so we can farm as well.
I vote for the second option, huge square. If we do that I'll make a new house inside. My cabin is at the moment just alittle more to the north of the picture.
I'm also going to be a carpenter and hunter. At the moment I'm getting marksman, carpenting and exploring. All of which are over 10 along with survival.
We got some neighbors to the north east, I'm not sure if they're from TL I think they are. To the north there's a timber house along with a mineshaft. I haven't seen the person living there. To the far east, there's a alot of houses, maybe even a village. I'll try to scout some more later on.
Yellow shows aproximate area seend from the edge of the water, not only our wall could be seen but also if anyone gets out to see the house we're definately spotted....
The house already has done the damage though. Since the house is there, chances are raiders will land to check it out, and then they'll see the southern part of the village anyhow. The wall reaching as far south as in the third suggestion really won't make the situation any worse.
Now that i have your attention, when making palisades it is alot cheaper to make squares ie not using ridges (some of which you cant even build the walls flat against sometimes). The reason for this is the starting cornerpost you place is very expensive however you can build more cornerposts off this one for only wood. Ideally you want to make a square starting with the cornerpost as one side of your gate and ending up only having to make corner posts that cost wood up until your back to within two spaces of your orginal cornerpost to place the gate.
Edit: i'll back this up with some maths
by that design you have there you will be needing to place at least 4 starting cornerposts (for one gate, an additional one for every extra gate on the other sides) This will cost you: 40xleather 20xropes = 200 pieces of string 8xbone glue = 80 bones
As opposed to simply 10xleather 5xropes = 50 string 2xbone glue = 20 bones
+ w/e wood for each
The baseline is wood is cheap and easy to get, the other things considerably less so.
If you dont understand, check out the wiki and if you still need further clarification contact me ingame when i'm online.
On January 23 2011 01:44 plated.rawr wrote: We have two real options when it comes to a wall. Either we can make an economic wall using the ridges, or we can make a huge square wall giving us expansion space within its borders for a higher cost. Here's the second option.
This here is actually the far cheaper of the two options, any variation of this is definately what i'd recommend.
edit: it doesnt even have to be a 'square' as long as its all a singe line
double edit: a note on gates, each extra gate will multipy the cost alot so carefully consider whether you want to spend more for extra, and if not where to place your only one.
Also there is a problem with such a large community and gates (however there is a workaround, the gate requires a key to open and close i wouldnt not however recommend anyone to take this key outside the walls as if you die everyone is trapped.
The solution is to store the key inside in a container and if you want to leave have someone else let you out, then let you back in.
Creating extra keys takes metal which is fairly hard to come by early on (finding ore is tricky, either you have to luck out on a cave with a section you can mine with ore with low strength, and hope not to get a cave in on you. Or you have to prospect for a mine hole, which requires rustroot which you need a perception x exploration value of over 500 to just start seeing. And the minehole itself requires hardened leather which requires wax which is another issue in itself)
I think I don't get it, you have 4 corners and hows that supposed to take money needed for one? Plus you still need gates, even if not each side, assuming number of gates will be same in option with and without ridges, how your method helps saving resources?
I'll try to explain it, though it is late here and i am probably a vague due to tiredness.
I'm going to draw a picture here, try to imagine it:
0 this i will use to represent the original corner post you place - this costs what i stated above
- this is just a regular piece of wall that you can build by clicking on the corner post and stating the direction you want it to go - this costs 3 blocks of wood
X this is the second type of corner post which can be built off of either regular wall pieces or the starting post - it only costs 30 blocks of wood
~ this is just natural terrain your using to wall to (barring the fact some cliff terrain like you have you cant actually do that as you have drawn)
_ this is just filler to make the diagram work
So imagine you start like this (not to scale obviously):
X 0--X - ___ - - ___ - X------X
This will cost you only the intial posts cost + the extra wood for the other cornerposts + wall pieces
However if you wanted to build multiple lines of walls using the natural rock to help out you'll have to lay more original posts ie like so:
Just in making a gate you require an additional starter post let alone any other walls branching off.
If you still dont get it just assume i know what i'm talking about (I played this game back in world 3 for a while, and have built a palisade in both worlds, proof below)
This is my place i built solo (at least an old version of it several days old now) so i know what i'm talking about.
edit: i know i'm coming off a bit defensive but its late :S and i just dont want you guys to waste your resources or convince each other i'm wrong somehow.
Ok, I understand now. Well, because we have little idea of what is where we could go for two gates for different directions, but we still need to form a shape. New ideas?
On January 23 2011 02:26 Hittegods wrote: Hey, could everyone who's claimed land set their permission to allow whites to trespass, makes navigating the village a lot easier.
Racist
edit:
On January 23 2011 03:40 plated.rawr wrote: Zelus is now Liquidia's official cartographer. Refer any map-related questions to him.
Updating the OP with the info.
To clarify my in game map making capability is limited (for the time being) due to the rarity of inkweed, but a photographic memory helps.
i just chopped 4 rats to death, starting to understand combat. What was messing up was the stupid game lag spikes before. I'd do one attack, freeze, then do like 8 jumps in 5 seconds :/
Can anyone else get onto the games website? Right now when I try to log into my character it sits with a black loading screen for a while then the page closes, and now I cant even get onto the site.
With respect to jobs I will probably be a peasant primarily, but can also fill in the secondary role of ranger (13 Unarmed/13 Marksmanship/13 Farming).
On January 23 2011 01:51 Khalum wrote: I suggest this. We'd save some ressources by using ridges as natural walls and have more than enaugh space to expand.
[edit] updated
why not this way? not much more fence than the square build but quite bigger area (i think may be even smaller and it can't be seen from the water, altough on house is left out (or maybe just gets its own fence...)
oh...and i get dropped currently every few seconds after a login...is it only me?
I like that last map (except the lines can't be diagonal so we'll have to make L shapes for them instead). We could have one entrance that goes into the field, one out to the swamp and one in the south for the river. Also we probably don't need that red line, the people by the river have chosen their fate :3.
On January 23 2011 01:51 Khalum wrote: I suggest this. We'd save some ressources by using ridges as natural walls and have more than enaugh space to expand.
[edit] updated
why not this way? not much more fence than the square build but quite bigger area (i think may be even smaller and it can't be seen from the water, altough on house is left out (or maybe just gets its own fence...)
btw, i'm [yna]...would be awesome if you guys can re-add me, since i died and lost all my kins)
oh...and i get dropped currently every few seconds after a login...is it only me?
Each starting corner of the pallisade has the full construction cost. Each extra segment and connected corner post costs far, far less. That's why we want one continual fence all around the area rather than several small segments.
I have no problem online, but people are complaining about kicks. As for launching ame, you better download it and run from computer to avoid website problems.
On January 23 2011 05:20 Chaosu wrote: I have no problem online, but people are complaining about kicks. As for launching ame, you better download it and run from computer to avoid website problems.
can you or maybe someone else upload the client? since the site is down i can't even download it...
On January 23 2011 01:51 Khalum wrote: I suggest this. We'd save some ressources by using ridges as natural walls and have more than enaugh space to expand.
[edit] updated
why not this way? not much more fence than the square build but quite bigger area (i think may be even smaller and it can't be seen from the water, altough on house is left out (or maybe just gets its own fence...)
btw, i'm [yna]...would be awesome if you guys can re-add me, since i died and lost all my kins)
oh...and i get dropped currently every few seconds after a login...is it only me?
Each starting corner of the pallisade has the full construction cost. Each extra segment and connected corner post costs far, far less. That's why we want one continual fence all around the area rather than several small segments.
I just did a bit of analysis. The blue wall off, ignoring that red part (what's that there for?), is about 7/ 8 as long as the red wall off. Not sure how many tiles that is, but how you could connect the left and bottom left walls to reduce that, so its 2 more "starter" pieces for 7/8 of the distance, plus the blue one leaves us far more land. Therefore, I vote for the blue one.
On January 23 2011 05:20 Chaosu wrote: I have no problem online, but people are complaining about kicks. As for launching ame, you better download it and run from computer to avoid website problems.
I have it downloaded and I am running it from there :\, its just whenever I click "Start from my Hearth" or "From where I logged off" I get into game and the UI is there but the screen is black and says 'Loading...' After about 30 seconds the game closes. I just wanted to get to the site so I could find some fixes on the forum, but that isn't working either.
By the way, even if we do only use one corner post to reduce cost, the bigger the better.
For a shaoe, perimeter increases more slowly than area if you increase its side. The red square idea, for example, has a perimeter of 610 pixels and an area of 23100 pixels.
Meanwhile, if we increase it to a shape that somewhat resembles a house (5 pieces: just south of the top left natural protection, just west of the top right natural protection, skirting the side close to the river so as to not be seen from there while just barely putting the southern houses in our village, going up from that southern point and just avoiding the natural protection in between the swamps, up back again to the first piece), then our perimeter increases to 797 while our area increases to 41690. That's a 30% increase in perimeter for an 80% increase in area.
Can't post because I'm lame and don't know how to host the image
Aw, came by a single house in the middle of nowhere with a runestone outside of it that said "pls don't steal/destroy anything. We're simple farmers" with two sleeping guys inside. So I left a runestone next to it saying they didn't really have anything to steal. Then I left some food in front of it and left.
On January 23 2011 09:34 Hittegods wrote: Aw, came by a single house in the middle of nowhere with a runestone outside of it that said "pls don't steal/destroy anything. We're simple farmers" with two sleeping guys inside. So I left a runestone next to it saying they didn't really have anything to steal. Then I left some food in front of it and left.
Sorry, an unexpected error has occurred. It has been reported, and we will have a look at it. Please accept our utmost apologies for this glitch in the matrix.
Sorry, an unexpected error has occurred. It has been reported, and we will have a look at it. Please accept our utmost apologies for this glitch in the matrix.
That message actually got posted before the latest down. You guys can come on #liquidia on quakenet to chat with us rather than spam here.
Fyi if anybody is interested in trying to pinpoint their location two real world 4 mapping projects have gone up. (currently uploading my 1895 minimaps to them ^.^)
By the way, if anyone is having trouble with food, fish just south east of the town. To fish, you need a string, which is most easily acquired from foraging an early root (forget the name), a bone hook, a lure, and a pole. A pole is easy to come by, two branches. A bone hook can be gotten from bones, which I found from killing a rabbit. The lure is a touch harder, I had a pattern for a wooden fish one. If you don't have that, there is a birch cork pattern that is easy.
In about 15 minutes, I caught 10 fish, each of which restores 3% food and gave me 3 intelligence points total and about 500 LP.
Soooo I just started, and It's pretty neat. I understand there isn't enough room in the town, but can I start a shanty slum outside and fend for myself until there's room?
you would think 5 melee, 2 unarmed combat, valor, militia training, brawling, soldier training would let me kill an ant. Im equipped with an axe.
Sadly no.
charge until initiative up, chop miss charge until initiative up, jump to get attack chance to full, chop miss repeat until ant blows through my defense and owns me
Im guessing my my melee is too low, but holy shit getting it up to 10 is like 20K LP. There's nothing i can do to get LP fast except make buckets, which is a waste of resources. My combat skills are useless until I get a lot more LP and gear. I just realized how incredibly grindy this game is. I might have to give it up :/
Your not missing your just damaging his defence probably, combat takes a bit to get used to. I'd start off with unarmed as its easier to handle since you dont need to get initiative.
Something to note the reason he's "blowing through your defence" is due to you using charge, which although it gives initiative and attack it subtracts your defence leaving you vulnerable very quickly if you just leave it running. Try switching between that and slide to keep your bars up. Using jump when required.
Also level 10 melee isnt 20k??? getting a stat 1-10 is only ~5k lp
Someone help me! I downloaded the file autohaven from the website but when i open it with google chrome i get this error: This page contains the following errors:
error on line 2 at column 6: XML declaration allowed only at the start of the document Below is a rendering of the page up to the first error.
On January 23 2011 15:29 pfods wrote: Soooo I just started, and It's pretty neat. I understand there isn't enough room in the town, but can I start a shanty slum outside and fend for myself until there's room?
Yea i really would like to do the same maybe we can work together but first how do i find liquidia???
On January 23 2011 16:08 chaokel wrote: Your not missing your just damaging his defence probably, combat takes a bit to get used to. I'd start off with unarmed as its easier to handle since you dont need to get initiative.
Something to note the reason he's "blowing through your defence" is due to you using charge, which although it gives initiative and attack it subtracts your defence leaving you vulnerable very quickly if you just leave it running. Try switching between that and slide to keep your bars up. Using jump when required.
Also level 10 melee isnt 20k??? getting a stat 1-10 is only ~5k lp
Nah I looked at rat's defense blue bar, it was full. And I messed up the move name, I was using dash, not charge. I made a point to get valor just for dash. Dash gave me + defense and initiative, so the rat chipped away at my blue defense before owning me.
And I might have misread the LP, I was going from memory and playing around with the increases so i might be really off. I dont think its as low as 5K though. Either way, getting all that LP is pretty time consuming considering the only skills I have are in combat. I looked at the combat guide, and it suggested 20-40 unarmed or swordsmanship for a freaking fox. How the hell am I supposed to get that much LP through combat? Punch a million ants? And if youre supposed to farm/craft your way to that much LP, it just seems too grindy like I said.
Anyway Ill give it a shot for a few more days, but yea, I dont want to spend days making buckets and farming carrots so I can take on one fox lol.
Its 6000 LP for 1-10. And someone give me seeds? I've been looking for the herb that gives it for over an hour now with no luck =/ Yes, I have the right exploration*perception.
On January 23 2011 16:08 chaokel wrote: Your not missing your just damaging his defence probably, combat takes a bit to get used to. I'd start off with unarmed as its easier to handle since you dont need to get initiative.
Something to note the reason he's "blowing through your defence" is due to you using charge, which although it gives initiative and attack it subtracts your defence leaving you vulnerable very quickly if you just leave it running. Try switching between that and slide to keep your bars up. Using jump when required.
Also level 10 melee isnt 20k??? getting a stat 1-10 is only ~5k lp
Nah I looked at rat's defense blue bar, it was full. And I messed up the move name, I was using dash, not charge. I made a point to get valor just for dash. Dash gave me + defense and initiative, so the rat chipped away at my blue defense before owning me.
And I might have misread the LP, I was going from memory and playing around with the increases so i might be really off. I dont think its as low as 5K though. Either way, getting all that LP is pretty time consuming considering the only skills I have are in combat. I looked at the combat guide, and it suggested 20-40 unarmed or swordsmanship for a freaking fox. How the hell am I supposed to get that much LP through combat? Punch a million ants? And if youre supposed to farm/craft your way to that much LP, it just seems too grindy like I said.
Anyway Ill give it a shot for a few more days, but yea, I dont want to spend days making buckets and farming carrots so I can take on one fox lol.
I get the feeling you havent changed your personal beliefs if you feel that way. Move the bottom slider all the way to change and the one up all the way to peaceful afterwards.
Viola you now earn lp at 360% of normal. killing an ant will give you 144 x 3ants + raiding the nest for an extra 100. Quick 550 lp right there.
edit: protoge you may have the minimum per x exp to see wild windsown weeds but you wont really start to see many until your per x exp is around 120+
someone walked into our hose and stole things (around nighttime in CET). there were some blueberries, mushrooms, fish and rabbit fur in my cupboards. everything's stolen and we would like the thief to give back everything. do not like.
protoge if you built your house in the middle of the village then i put stone around it, you can still finish your house but obviously by building there you couldnt claim too much area, sorry. you could have thought about that eariel, our city is messy already and we really dont want even more complicated paths in it
Ok, so I got enough Spindly taproots and Stinging nettles to get 5 ropes. Enough bones to make atleast 1 bone glue and with 6 bones more I could make another. What's needed for the palisade is 100 x block of wood (which is easy to get) 10 x leather ( someone else will have to get theese since I need mine to make equipments) 2 x bone glue (which I can get in a few hours) 5 x ropes (check)
Decide quickly on how to build the wall. Make sure you only ´do one initial cornerpost.
If you guys need bones theres a flock of chickens that seems to spawn on the dark green terrain just to the north. I caught 5 of them, so if you can't find them I can slaughter and provide bones when I get on later. (Ingame I am icarium)
Here's my suggestion. We'll start the southwest corner, then progressively build it east and north till they're close to the ridges, upon we turn and continue towards the top northeast corner.
Edit: After talking to Chaokel, who suggested we use the first starting post as the entrance, I'm thinking we should lay the cobblestone fundament first, then add the pallisade once that's finished.
The southern road point is a good place to have our pallisade door, I guess.
I'm starting to think that my cabin is in a good place It's outside of the wall which is bad, but I'm a hunter/explorer and I'm usually heading in all directions except south. I'll build another house inside the wall later on to keep my inventory safe.
On January 24 2011 02:03 Risgryn wrote: I'm starting to think that my cabin is in a good place It's outside of the wall which is bad, but I'm a hunter/explorer and I'm usually heading in all directions except south. I'll build another house inside the wall later on to keep my inventory safe.
The cornerpost construction board for the pallisade is up at the south road. Please bring logs, bone glue and ropes if you have any. The leather is already provided by Zelus.
Okay, everyone please help out and put wood by the planned pallisade. You don't have to drop everything you're doing but at least carry up a couple of inventory full of wood.
Repeating this because I haven't really gotten much feedback about it.
Job organization
I'm thinking of adding a weekly poll where people vote in their character job focus. This will make it easier to keep track of what we have specialists doing and what we need more people doing. By adding a poll for every week, we keep it updated in case people go idle, die or leave.
For this to work though, as many as possible of our active members need to vote every week.
So far, I'm thinking of pooling together various skills into profession specializations. The various specializations should be able to perform one trade skill as well as supply itself with the neccesary raw materials for production.
Mark though, that these profession specializations are only what your character's PRIMARY FOCUS should be, not EVERYTHING your character lives for. He should also have a good handful of other skills as he feel or as the situation dictates, of course. A beastmaster can specialize in PVP to help out the warriors. A Clothier can get some farming and gathering to help the peasants, and so on.
My suggestions for these specializations so far are:
Mason - Clay-based profession, making pottery and building stone objects plus bricks and brick objects such as roads and walls. Skill suggestion: Pottery, Masonry, Stoneworking.
Ranger - Combat-based profession, doubling as hunters for leather / killing menacing creatures, as well as warriors to protect us and be agressive during hostilities. Skill suggestion: Combat-based skills depending on your preference (Unarmed, Marksman, Sword, Axe) and PVP Skills (Rage etc).
Peasant - Farming-focused profession, needing high perception to gather berries and weeds for seeds, as well as cooking skills to utilize the profession. Skill suggestion: Farming skills (Farming etc), herbalism skills (Herbalism, Plant Lore), applicable cooking skills (Cooking, Baking etc), Beer making, Wine making.
Carpenter - Wood-based profession, who can provide us with all wood-crafted objects. Skill suggestion: Lumberjacking, Carpenter, Wheelmaking, Boat building
Blacksmith - Metal-based profession, to make metal tools, armor and weapon as needed. Also needs to be able to support itself with metal through mining. Skill suggestion: Metal working, Locks & Bolts, Mining
Beastmaster - hunting and animalkeeping as specialization, this character needs combat skills to survive the taming process (i think?) as well as the right animal care skills. Skill suggestion: Hunting, applicable combat skills, Animal Husbandry, Cooking, Sausage making
Clothier - a combination of tailoring and leatherworking. Since leathergathering is pretty heavily combat-based, and clothmaking requires linen and silk, this focus somewhat depends on other people. Skill suggestion: Cloth Making, Bee keeping, Sericulture, Leather Working
Skills such as Lawspeaking, Prospecting, Cartography should be kept to a low number of characters, since several with it is pretty much a waste.
That's my suggestions so far. Please comment and add your own suggestions, or tell me which I should remove or modify - for example, I'm not very sure the Clothier has a proper role, or if it should just be up to people of proper jobs (Farmers, hunters) to pick the applicable skills for it.
I'm thinking of adding a weekly poll where people vote in their character job focus. This will make it easier to keep track of what we have specialists doing and what we need more people doing. By adding a poll for every week, we keep it updated in case people go idle, die or leave.
For this to work though, as many as possible of our active members need to vote every week.
So far, I'm thinking of pooling together various skills into profession specializations. The various specializations should be able to perform one trade skill as well as supply itself with the neccesary raw materials for production.
Mark though, that these profession specializations are only what your character's PRIMARY FOCUS should be, not EVERYTHING your character lives for. He should also have a good handful of other skills as he feel or as the situation dictates, of course. A beastmaster can specialize in PVP to help out the warriors. A Clothier can get some farming and gathering to help the peasants, and so on.
My suggestions for these specializations so far are:
Mason - Clay-based profession, making pottery and building stone objects plus bricks and brick objects such as roads and walls. Skill suggestion: Pottery, Masonry, Stoneworking.
Ranger - Combat-based profession, doubling as hunters for leather / killing menacing creatures, as well as warriors to protect us and be agressive during hostilities. Skill suggestion: Combat-based skills depending on your preference (Unarmed, Marksman, Sword, Axe) and PVP Skills (Rage etc).
Peasant - Farming-focused profession, needing high perception to gather berries and weeds for seeds, as well as cooking skills to utilize the profession. Skill suggestion: Farming skills (Farming etc), herbalism skills (Herbalism, Plant Lore), applicable cooking skills (Cooking, Baking etc), Beer making, Wine making.
Carpenter - Wood-based profession, who can provide us with all wood-crafted objects. Skill suggestion: Lumberjacking, Carpenter, Wheelmaking, Boat building
Blacksmith - Metal-based profession, to make metal tools, armor and weapon as needed. Also needs to be able to support itself with metal through mining. Skill suggestion: Metal working, Locks & Bolts, Mining
Beastmaster - hunting and animalkeeping as specialization, this character needs combat skills to survive the taming process (i think?) as well as the right animal care skills. Skill suggestion: Hunting, applicable combat skills, Animal Husbandry, Cooking, Sausage making
Clothier - a combination of tailoring and leatherworking. Since leathergathering is pretty heavily combat-based, and clothmaking requires linen and silk, this focus somewhat depends on other people. Skill suggestion: Cloth Making, Bee keeping, Sericulture, Leather Working
Skills such as Lawspeaking, Prospecting, Cartography should be kept to a low number of characters, since several with it is pretty much a waste.
That's my suggestions so far. Please comment and add your own suggestions, or tell me which I should remove or modify - for example, I'm not very sure the Clothier has a proper role, or if it should just be up to people of proper jobs (Farmers, hunters) to pick the applicable skills for it.
Once I've seen enough feedback, I'll add a poll.
I'd like to go for a Ranger type class, and maybe do some leatherworking on the side.
i think it's pretty good idea, because its just a waste of LP otherwise.
im not sure about a poll,maybe people pm you or post here what they want to do, and you put in the first post. and when 20 people want to be farmers and only 3 want to be beastmaster then so be it, cause i dont like the idea of telling people what they MUST DO. i guess it's ok to make suggestions
On January 24 2011 08:49 Harris1st wrote: i think it's pretty good idea, because its just a waste of LP otherwise.
im not sure about a poll,maybe people pm you or post here what they want to do, and you put in the first post. and when 20 people want to be farmers and only 3 want to be beastmaster then so be it, cause i dont like the idea of telling people what they MUST DO. i guess it's ok to make suggestions
The entire point of doing this is to minimize micromanagement required from me. If I'm to take PMs all the time and have to keep a list, then it'll be far more time consuming than I want it to be. By having a poll that gets updated every week, the status will always be fresh even if people leave, die or change specializations.
And yea of course people should do whatever they want to do. They vote on the poll based on what they kinda like to work towards, but that does of course not lock them down to those skills and those skills only. The entire point is that with a poll, if one of our villagers is unsure of what to do, he can take a look at the poll and go "Hm, we have 23 carpenters but only 3 blacksmiths - guess i'll go blacksmithing!".
I'm a peasent whose almost ready to start farming, just need another 1200 lp to consistently see the seed giving herbs.
I'm also currently fishing for huge amounts of food. That being said, I've had three crates and two carts stolen from me. We need to find who is stealing things and make them leave.
I saw one in the village though, I'm not sure who the owner is. If anyone has the strength to use it, it would be the best option would but other wise yeah we have to make a new post and wait another 12 hours for it to dry.
The wall fail will be put to history and generations to come will talk about it. Don't worry, the only problem is that it will look ugly and will take atleast a day to begin on the new wall.
I need 3 bones and about 15 string. I think I can get it myself, if none wants to contribute. The leather will be a problem since I need my leather to make armor for myself.
Also protoge, shit happens and it's probably one of those mistakes you won't do again.
Is there a way we could start trading resources or something maybe? I know the south could use bones+string and stuff like that at least for fishing rods and claims.
I was worried this would happen, which is why I asked on IRC for one person to be responsible for building. With more people, things tend to get screwed up. Anyhow, nobody sealed the first pillar yet, right? THat'd be even more disastrous.
The ram's YNA's, but nobody is anywhere near the strength we need to use it.
I guess we'll have to start a new pallisade, but on the other way around this time. Build it by the south road, close to the other pallisade start point, but make sure there's two open squares between, as we'll need this for the gate (The road is 3 squares wide, so place it on the rightmost road tile). We'll then build around counter-clockwise and meet up with the failed wall piece. Hopefully, it'll still seal the area even without the cornerpost in that corner.
Please leave all building to myself or Khalum (whatever he's named in game) - you're very welcome to help gather materials, but do not touch the actual pallisade.
On January 24 2011 20:37 Talho wrote: I think our food supply and other stock got stolen again in the southern village
hope its not someone from liquida because I heard they guy who raided us last time was from there :/
We still got room for more people, send me a whisper for the hearth secret
While I'm sad that you've gotten your stuff stolen from you - if it is somebody from Liquidia, remember that we in general follow the mantra 'No claim, fair game'. While it's unfortunate that Team Liquid poaches from Team Liquid, there's really no way for all of us to keep track of all little splinter towns and through that avoid looting specific spots.
Get yourself a claim and keep it on your valuable goods. If someone THEN sneaks in and steals, you've got my blessing to track them down and kill them.
I want to know who is protoge in game. Also, I may have enough strength soon, but I'm locked in a trip to second village... (got 21 strength and enough fishes to make it 36). Also notice that 4 people at once can use battering ram so 4 people with 16 strength will deal some damage to it already.
I report that I accomplished finding the second village (no exactly second as they were destroyed and changed locations then split up). It's far away but I now know positions of both villages on new world map http://algeralith.info/HavenMap.
I have a few fur's/string/bones, just let me know who to give them to in order to make them into the right products.
Hopefully not Risgryn.
Sorry everyone =/
I was looking at it, and I'm not sure how the palisade works, but could we extend the starter south a block, then a cornerstone, then go east with a gate? Something like
~ = wall - = gate O = starting post X = cornerstone _ = spacing
but you can just make the wall go north one block off the starting post then a cornerpost then west again just making that west wall part again slightly less south though, still joining up at almost the same spot (just 2 blocks more north) Then gate to the new corner post when you come all the way around again.
The location of the second corner post has been placed. Please provide the ten leather, two bone glue, five ropes and 100 blocks of wood as soon as you can. If everyone chips in a little, we should get it done in no time.
Get it done as fast as possible, as the glue needs 12 hours to dry once we've finished gathering the components.
For reference, Dosor II is the buildmaster. Let him or myself build only, unless I explicitly ask you. Let's not have a rehappening of last time.
Edit: I've added two ropes and two bone glue so far.
On January 25 2011 03:57 plated.rawr wrote: The location of the second corner post has been placed. Please provide the ten leather, two bone glue, five ropes and 100 blocks of wood as soon as you can. If everyone chips in a little, we should get it done in no time.
Get it done as fast as possible, as the glue needs 12 hours to dry once we've finished gathering the components.
For reference, Dosor II is the buildmaster. Let him or myself build only, unless I explicitly ask you. Let's not have a rehappening of last time.
Edit: I've added two ropes and two bone glue so far.
Why do we even need two corners? couldn't you just come around building from the other corner?
On January 25 2011 03:57 plated.rawr wrote: The location of the second corner post has been placed. Please provide the ten leather, two bone glue, five ropes and 100 blocks of wood as soon as you can. If everyone chips in a little, we should get it done in no time.
Get it done as fast as possible, as the glue needs 12 hours to dry once we've finished gathering the components.
For reference, Dosor II is the buildmaster. Let him or myself build only, unless I explicitly ask you. Let's not have a rehappening of last time.
Edit: I've added two ropes and two bone glue so far.
Why do we even need two corners? couldn't you just come around building from the other corner?
Because if we just start building now, we'd have no place to put our gate. While I like safety, I'd prefer not being boxed inside LIquidia forever.
On January 25 2011 04:39 protoge wrote: If there is a liquidia IRC, can I please have details? I tried the general one up above but it was for HH as a whole, so I soon left.
On January 25 2011 02:14 Khalum wrote: Good news: the ants relocated.
I forcibly evicted them :D
Also yesterday i found an abandoned boat with a whole lot of hides and bones in crates. I put the antlers towards the village claim, but if anyone needs q55 bones I am willing to trade.
On January 25 2011 02:14 Khalum wrote: Good news: the ants relocated.
I forcibly evicted them :D
Also yesterday i found an abandoned boat with a whole lot of hides and bones in crates. I put the antlers towards the village claim, but if anyone needs q55 bones I am willing to trade.
Nice one - deer are pretty hardcore at this stage of the game. Evil healing.
Uhh this game looks amazing, I'm making an account, please let me know if more room becomes available, I don't want to be left alone when I could be part of the best village ever!
I have a question about trapping animals, I read online that you can trap foxes and boars with building signs in order to shoot them without them being able to attack back. Yesterday I tried that with a fox, but when I attacked it with my sling it just broke two of the signs and knocked me out. :/ What am I doing wrong?
its not possible to trap animals with building signs anymore. they will just destroy it. the safest way to hunt (without a high UA skill) is to lure animals to your parked boat at the shore and sling-shot them. once they drop to low life they start to run and you can chase them and punch (have to learn combat skill) them to death. there are some bugs with animals just following you around once they started running from you and you didnt kill it. use those situations to trap them and kill it eventually. watch out for the sign in the upper right corner of the animals portrait. if its olive green , the animal is in "running-away-mode" and wont attack you. remember: animals wont destroy "traps" when they start to run from you! there are a few little tricks here and there - find them out yourself and you will be a happy hunter soon!
On January 25 2011 21:23 pfods wrote: ahh. I don't usually check that one since this one is generally more relevant, but thanks for keeping me from clicking "connect" for the next hour.
If you live in this village, probably. Otherwise, not ;-)
There seems to be some debate about what to do regarding the gate to the palisade. Since we are quite a ways off from crossroads still, we need to have I discussion about what system to use. I personally opposed to only one person having keys, because it will make playing pretty much impossible when they are not online.
On January 26 2011 01:42 Disquiet wrote: There seems to be some debate about what to do regarding the gate to the palisade. Since we are quite a ways off from crossroads still, we need to have I discussion about what system to use. I personally opposed to only one person having keys, because it will make playing pretty much impossible when they are not online.
One key on an alt account that everyone has access to is my best idea. Hopefully, we can run more than one game client at a time - if not, it'd get pretty annoying.
He's angry because I called him "Chiaotzu" after the Dragonball Z character in IRC, and decided to rant about how I'm a troll and made a poll to ban me from the IRC channel.
I suggested he use the ignore feature if he didn't want to hear me, but it fell on deaf ears
Btw RaGe, I hope you're playing in my tourney in a few weeks. You could be the #1 Belgium SC2 progamer if you won!
On January 26 2011 03:23 Serejai wrote: He's angry because I called him "Chiaotzu" after the Dragonball Z character in IRC, and decided to rant about how I'm a troll and made a poll to ban me from the IRC channel.
You called him that way? No wonder he is pissed...
On January 26 2011 03:18 RaGe wrote: What did Serejai do wrong? I can't imagine him undermining Liquidia efforts
First, I posted this poll before Serejai misspelled my nick. That actualy proves how often he just make up stuff and annoys (me). At times there's one false alarm from him every 30 mins (of course sometimes hes silent for few hours). This may be no harm in your eyes but false alarms were never fun in my eyes. Besides that, I just left IRC and he trashtalked about me in three different ways: 1. saying I lured mods to this thread like it's a bad thing, 2. saying that I trashtalked pawsome (plated.rawr here) for 3 hours last night (when I argued with him about something), 3. Saying I have anger issues. Judging by poll votes distribution this may be all right so at least I know it now, right?
No worries, I just wanted to satisfy a moderator, results of my poll are more than obvious for me and surely understandable enough not to post more about that.
i think about a blacksmith career. since he died a couple of times, .amatoer. alias amatoer IV wants to break with the traditions of his ancestors who all wanted to become a farmer. but .amatoer. does not quite know whether he should take the risk because he is totally unexperienced overall and in this job.
On January 26 2011 07:53 amatoer wrote: i think about a blacksmith career. since he died a couple of times, .amatoer. alias amatoer IV wants to break with the traditions of his ancestors who all wanted to become a farmer. but .amatoer. does not quite know whether he should take the risk because he is totally unexperienced overall and in this job.
If youre doing it for a village I would say that you should keep miners and blacksmiths separate. Mining is super dodgy on this world with how you need supports to be able to mine yet you need metal to make said supports. Random cave ins causing 1000 (yes one thousand) HHP damage will make short work of anyone and considering the rarity of metals you want each piece to be quality work, id almost say use mining alts or other people willing to accept short lifes and let the blacksmith live long and well levelign up that skill since he becomes so damn important, never should he be in a battle.
Hey guys Cub here I would love if I could have someone hearths secret because I died and im part of Coagu's village and there is no room by the hearthfire just need one to get over there
On January 26 2011 09:47 Cub wrote: Hey guys Cub here I would love if I could have someone hearths secret because I died and im part of Coagu's village and there is no room by the hearthfire just need one to get over there
CUB!!! my brother! this is Banelings!! that damn bear killed me whats a different Hearth Secret? Im getting the same problem with Coagu's HS!
On January 26 2011 09:47 Cub wrote: Hey guys Cub here I would love if I could have someone hearths secret because I died and im part of Coagu's village and there is no room by the hearthfire just need one to get over there
CUB!!! my brother! this is Banelings!! that damn bear killed me whats a different Hearth Secret? Im getting the same problem with Coagu's HS!
im messaging it to you man we are still dealing with it. book it to somewhere
On January 26 2011 09:47 Cub wrote: Hey guys Cub here I would love if I could have someone hearths secret because I died and im part of Coagu's village and there is no room by the hearthfire just need one to get over there
CUB!!! my brother! this is Banelings!! that damn bear killed me whats a different Hearth Secret? Im getting the same problem with Coagu's HS!
im messaging it to you man we are still dealing with it. book it to somewhere
Damn that bear is nutz! its still running around? Well maybe ill come back tomorrow then just PM me the Hearth secret and ill see ya then!
On January 26 2011 09:47 Cub wrote: Hey guys Cub here I would love if I could have someone hearths secret because I died and im part of Coagu's village and there is no room by the hearthfire just need one to get over there
CUB!!! my brother! this is Banelings!! that damn bear killed me whats a different Hearth Secret? Im getting the same problem with Coagu's HS!
I'll make a new hearth secret since it seems there's no room i think. /w me for the new one
edit : boar close to the most SW-oriented house so watch out
I require additional updates how is the village going? Has the murderous bear been stopped he seems to have killed hundreds! hows mining going? Did the palisade get finished without having to destroy more of it?
Guys I was prospecting a bit and I found some Iron to the west, right outside of town. I put a rune stone there to mark the spot where it said "there appears to be iron below". My previous 3 attempts on the area south of the village came up empty. I couldn't do anymore prospecting because I only had 1 rustroot which I got as a gift, and you need a lot of perc and exploration to find some more. I gotta go sleep now but just letting you guys know if you want to start on a minehole.
Palisade is finished (except gate), bear (or boar) south of south village was also killed (most people from Liquidia can slay those if by the river). Not sure what's going on with mine.
hey guys , I'm in liquidia after a loooooong travel now. Reading runestones etc at the moment , guess everyone is offline & afk right now. A few things caught my eye , and cant find anyone to talk about them so writing here ; - Guess you havent done the door yet? finish it asap to be honest , currently liquidia is a theif's wet dream. ( between you and me , my char is also a ... errmm "trader" )
- I'm afraid you guys haven't checked the soil quality before you're settling right? well , it's the lowest possible ( 10 ) and it'Ll be pretty hard for your farmers in future. so you may wanna look for high quality soil areas and get a few farmers there. low quality soil => low quality crop and trees
- Speaking of trees , I saw some of you guys have been plating trees , which is awesome. the thing is , if they haven't changed it since World3 , there should be minimum 5 squares between trees or they wont grow up to their full size. if there is anything with a hitbox in 5x5 area , it wont grow up to full or grow up much much slower.
- also do you guys have an alloying crucible? I'm looking for one for a loong time , can't trust any other villages for it at the moment , so was hoping that you guys have one. looked around but can't see any...
Oh and btw my char has 50 str , so if you need anything contact me while I'm still around ; I'm a traveler afterall , guess I won't settle down anywhere for now but hoping that you guys will accept me as a guest from time to time
hey guys , I'm in liquidia after a loooooong travel now. Reading runestones etc at the moment , guess everyone is offline & afk right now. A few things caught my eye , and cant find anyone to talk about them so writing here ; - Guess you havent done the door yet? finish it asap to be honest , currently liquidia is a theif's wet dream. ( between you and me , my char is alse a ... errmm "trader" )
Our south door is finished, but due to the ammount of people going in and out all the time, a good key system's just not been doable yet. We're hoping we'll be able to add a crossroad outside our walls for teleporting out, and then just keeping it closed for most the time, but for now it's mostly open.
- I'm afraid you guys haven't checked the soil quality before you're settling right? well , it's the lowest possible ( 10 ) and it'Ll be pretty hard for your farmers in future. so you may wanna look for high quality soil areas and get a few farmers there. low quality soil => low quality crop and trees
Yes, I didn't check the soil quality before settling here. I'll talk around, see if anyone's wanting to set up a farming village in a better spot.
- Speaking of trees , I saw some of you guys have been plating trees , which is awesome. the thing is , if they haven't changed it since World3 , there should be minimum 5 squares between trees or they wont grow up to their full size. if there is anything with a hitbox in 5x5 area , it wont grow up to full or grow up much much slower.
Good to know, thanks.
- also do you guys have an alloying crucible? I'm looking for one for a loong time , can't trust any other villages for it at the moment , so was hoping that you guys have one. looked around but can't see any...
plated.rawr - I'll be traveling around Liquidia these days , to see if i can get a good place to settle , not far from liquidia ; it's good to have a friendly & trustable village close by afterall. I'll let you know if I find a high quality soil ans yeay for crucible! Thanks so much man
I wish to join you TL folks. Just spent a whole day playing and built a timber house myself. I think I would just travel to you guys instead of starting a new character, but I can't even find myself on the map.
As a note to the naked people running around on random grabbing whatever they could - feel free to continue, I'm itching to try Murder on player characters.
Few things I've seen. Northern soil is good, the soil at my land plot is quality 23-25. Water is a bit of a trouble, do we have any high quality wells?
I almost have enough exploration/perception to get rustroot and I've found a good way to grind out LP so it'll keep rising. That being said, does anyone have silk/ranging to make ranger's gear? With that, I ould already have the minimum to see it. I'll provide the linen soon.
I've set up a lumber outpost a little way down the river from which I intend to ferry wood back up to the village for continued expansion. If anyone wants to assist with the ferrying or is in need of a steady supply of wood, you can kin me with my TL name.
Also, since I'm likely to be a bit nomadic as the trees lead me, if anyone feels like donating food to the cause of deforestation it would be greatly appreciated so that I can maintain production rather than worrying about hunting/fishing/farming, all of which I'm kind of bad at.
On January 28 2011 02:12 chaokel wrote: You need a ram to 'destroy it'
I know, that's why i need help
I saw a ram at TLs
Sorry for slow reply.
You can borrow the ram, but I'm pretty sure it breaks down every ten or so tiles moved, at which point it needs to be fixed by two bricks of wood. It's a lot of hassle to move, but if you can move it to your lot, clear off what you need and move it back, you're very welcome to use it.
Just gathering the components and building your own / having someone with the appropriate skill build it for you close to what you want destroyed might be a better idea.
God damn this game is annoying. I had grinded buckets for a while and gotten change to 100% for max LP gain, and spent my LP to get 30 exploration, then some dude ask me if I can get some stones for him so he can kill a bear.
I filled a crate with rocks for him and put it at the shoreline where he was shooting at the bear. Then the bear decided to rape me. My third death so far. Now i have like 10 exploration again. Shit its discouraging. Maybe I should grind buckets for a week and get marksmanship and murder so I can fuck shit up in this world. Fuck.
On January 28 2011 23:19 gakkgakk wrote: God damn this game is annoying. I had grinded buckets for a while and gotten change to 100% for max LP gain, and spent my LP to get 30 exploration, then some dude ask me if I can get some stones for him so he can kill a bear.
I filled a crate with rocks for him and put it at the shoreline where he was shooting at the bear. Then the bear decided to rape me. My third death so far. Now i have like 10 exploration again. Shit its discouraging. Maybe I should grind buckets for a week and get marksmanship and murder so I can fuck shit up in this world. Fuck.
The bucket grinding alone is enough reason for you to die.
On January 28 2011 23:19 gakkgakk wrote: God damn this game is annoying. I had grinded buckets for a while and gotten change to 100% for max LP gain, and spent my LP to get 30 exploration, then some dude ask me if I can get some stones for him so he can kill a bear.
I filled a crate with rocks for him and put it at the shoreline where he was shooting at the bear. Then the bear decided to rape me. My third death so far. Now i have like 10 exploration again. Shit its discouraging. Maybe I should grind buckets for a week and get marksmanship and murder so I can fuck shit up in this world. Fuck.
Don't you dare grind buckets near the village. Jesus christ we're going to cause global warming and the whole game will be a desert and we'll have to become fremen if we destroy anymore trees through bucket grinding.
On January 28 2011 23:19 gakkgakk wrote: God damn this game is annoying. I had grinded buckets for a while and gotten change to 100% for max LP gain, and spent my LP to get 30 exploration, then some dude ask me if I can get some stones for him so he can kill a bear.
I filled a crate with rocks for him and put it at the shoreline where he was shooting at the bear. Then the bear decided to rape me. My third death so far. Now i have like 10 exploration again. Shit its discouraging. Maybe I should grind buckets for a week and get marksmanship and murder so I can fuck shit up in this world. Fuck.
Don't you dare grind buckets near the village. Jesus christ we're going to cause global warming and the whole game will be a desert and we'll have to become fremen if we destroy anymore trees through bucket grinding.
On January 28 2011 23:19 gakkgakk wrote: God damn this game is annoying. I had grinded buckets for a while and gotten change to 100% for max LP gain, and spent my LP to get 30 exploration, then some dude ask me if I can get some stones for him so he can kill a bear.
I filled a crate with rocks for him and put it at the shoreline where he was shooting at the bear. Then the bear decided to rape me. My third death so far. Now i have like 10 exploration again. Shit its discouraging. Maybe I should grind buckets for a week and get marksmanship and murder so I can fuck shit up in this world. Fuck.
Don't you dare grind buckets near the village. Jesus christ we're going to cause global warming and the whole game will be a desert and we'll have to become fremen if we destroy anymore trees through bucket grinding.
This is why I've set up at a distance from the village. As far as I can see we will have a constant need for wood not just to build as the city expands, but also for repair of our current wooden products (like boats and carts). But I definitely agree that the deforestation around the village hit overdrive and we need to relocate the lumber industry away from the village.
Also, the need for LP for unskilled characters is one the village needs to address, since obviously bucket grinding is not going to work.
My proposal is that we appoint a "foreman" who can intake and disperse build orders and material requisition requests, or perhaps set up some other way for people to put in calls for supplies or labor that unskilled characters can perform.
Not only should a centralized system of labor like this improve efficiency by specialization (and by implication get us more skilled characters), but it will also save the environment and get new characters the resources they need to gain LP in ways other than woodcutting or fishing (by allowing them to invest in more resource-intensive skills earlier).
Yeah, you don't want to bucketgrind anywhere near a TL village. And by "near a TL villlage," I mean anywhere in the game world, because they'll threaten you to leave your newbie camp that is nowhere their village, and when you finally submit to their asinine demands and leave because you've only played for an hour and have no hope of surviving an attack, they'll gank you anyway.
I'm glad I found other people to enjoy this game with.
On January 29 2011 06:00 xoreyy wrote: Yeah, you don't want to bucketgrind anywhere near a TL village. And by "near a TL villlage," I mean anywhere in the game world, because they'll threaten you to leave your newbie camp that is nowhere their village, and when you finally submit to their asinine demands and leave because you've only played for an hour and have no hope of surviving an attack, they'll gank you anyway.
I'm glad I found other people to enjoy this game with.
Wow harsh ive never had any sort of ingame discussion beyond hi, but there doesnt seem to be a lot going on in my kneck of the woods the 2 closest villages are pretty backwards looking.
On January 29 2011 06:00 xoreyy wrote: Yeah, you don't want to bucketgrind anywhere near a TL village. And by "near a TL villlage," I mean anywhere in the game world, because they'll threaten you to leave your newbie camp that is nowhere their village, and when you finally submit to their asinine demands and leave because you've only played for an hour and have no hope of surviving an attack, they'll gank you anyway.
I'm glad I found other people to enjoy this game with.
I totally got everyone to come kill you last night. I hope you enjoyed dying.
On January 29 2011 09:22 protoge wrote: So, how do I actually become a part of liquidia? My house is outside, and as is I can't use the well located just inside liquidia boundaries.
Zelus or me, as chieftain and lawspeaker, need to invite you. Check if either of us are on.
Well I do all my bucketting (which isn't even much, I get bored quickly) on uninhabited islands, well away from any settlement. I haven't had anyone complain. Its not like you need supplies or anything to grind, DO IT AWAY FROM THE FUCKING TOWN. Some people are just inconsiderate and lazy, and deserve to die. Its too late for liquidia anyway, we are going to have to mass plant trees.
I'm checking this game out with my girlfriend (played for hour max). She likes it a lot but we still need to learn how to play. Do you guys have a place for 2 noobies to join? We're probably gonna learn a few more things so we can actually contribute. Currently I think I'm gonna die of hunger Gonna read some threads for newbies to figure out how to stay alive. I can't find a rabit right now lol.
Spinko if you want to get a feel for the game, I'm living a little to the west of their town. You can skill up and figure things out before joining their town. PM me and i'll get you the hearth secret.
You can also hang out in Sereville if you want. We have a cow and a sheep. Yeahhhhhhhh.
We're just north of Liquidia, but I'd check with them first. Their village is more established than ours so you'll probably be more comfortable there. But if they're full or anything, let me know.
On January 30 2011 03:43 plated.rawr wrote: For murdering Serejai, KaiTTen is exiled from Liquidia. None of us owe him any help if he is in need of it.
On January 30 2011 03:43 plated.rawr wrote: For murdering Serejai, KaiTTen is exiled from Liquidia. None of us owe him any help if he is in need of it.
If Serejai was the dude speaking in russian letters saying he'd kill me, and other people then I don't think that ban is justified. Joking like that is pretty stupid since there's no real way to know if it's a joke or not.
On January 30 2011 08:32 Hittegods wrote: If Serejai was the dude speaking in russian letters saying he'd kill me, and other people then I don't think that ban is justified. Joking like that is pretty stupid since there's no real way to know if it's a joke or not.
By your logic I should immediately slay Liquidians when they come to my village pretending to be Russians too, right? Cause if that's the case half of Liquidia would be dead right now.
Aside from the fact that we were kin, he knew exactly who I was, and I always identify myself immediately after by saying something like "Just kidding, I'm here for so and so". I won't even get into how we were talking casually for 2-3 minutes before I went afk, which is when he decided to attack me because I was apparently destroying a house from 2-3 blocks away with my bare hands while I had "zzz" over my head.
You're right though. I joke around a lot because it's a game and I play it to have fun. If you feel threatened by a naked player typing "FOR MOTHER RUSSIA I KILL U" then by all means take a shot at me. The issue here wasn't that I was killed. It's that I was killed after clearly identifying myself to him, having a casual chat for a few minutes, then going afk and being murdered while unable to defend myself. Basically, he knew exactly who I was (I've even talked with him on IRC multiple times) and still chose to kill me.
Coincidentally, he's also not from TL and comes from Solaris, which was destroyed recently because they went around murdering people.
That being said, you're free to hit me up on IRC at any time if you have questions or still feel his exile was unjustified. You're also welcome to either kin me in-game, or slay me at will if I joke around and fail to identify myself to you. I simply ask that you don't kill me after you know who I am, as was the case here
Can anyone in the area PM me their secret? I had a cabin and little farm not too far away until a bear wandered right into it and killed me while I went to take a piss. I'd really like to get back there.
On January 30 2011 08:32 Hittegods wrote: If Serejai was the dude speaking in russian letters saying he'd kill me, and other people then I don't think that ban is justified. Joking like that is pretty stupid since there's no real way to know if it's a joke or not.
By your logic I should immediately slay Liquidians when they come to my village pretending to be Russians too, right? Cause if that's the case half of Liquidia would be dead right now.
Aside from the fact that we were kin, he knew exactly who I was, and I always identify myself immediately after by saying something like "Just kidding, I'm here for so and so". I won't even get into how we were talking casually for 2-3 minutes before I went afk, which is when he decided to attack me because I was apparently destroying a house from 2-3 blocks away with my bare hands while I had "zzz" over my head.
You're right though. I joke around a lot because it's a game and I play it to have fun. If you feel threatened by a naked player typing "FOR MOTHER RUSSIA I KILL U" then by all means take a shot at me. The issue here wasn't that I was killed. It's that I was killed after clearly identifying myself to him, having a casual chat for a few minutes, then going afk and being murdered while unable to defend myself. Basically, he knew exactly who I was (I've even talked with him on IRC multiple times) and still chose to kill me.
Coincidentally, he's also not from TL and comes from Solaris, which was destroyed recently because they went around murdering people.
That being said, you're free to hit me up on IRC at any time if you have questions or still feel his exile was unjustified. You're also welcome to either kin me in-game, or slay me at will if I joke around and fail to identify myself to you. I simply ask that you don't kill me after you know who I am, as was the case here
bold=lie......
lets get it logigaly,why would i kin you,show you my name ..if i was planning to kill you?
i didnt knewd who you are,even if i kined you in game and saw your name. you didnt said anything else to us except "i kill you " "i steal this basked" "i destroy this house" "for mother russia" and some russian chyrilics characters you didn't had any zZz and you wasnt afk cuz you started runing exactly after i shooted you first time(the scents can prove it-scents inside+scents outside,you dont teleport,or you do?) solaris was raided because the leader killed a noob you said in irc you had a chat with yna too(in same time when you was trolling with us) but she said she didnt saw any cheat tab... you also acused me of having scents in your village witch is not true and can be proven(if paw did'nt it yet ) and probably yout talked with me on irc and i forgoth your nick or something,but i am doubting this ,i dont have such a bad memory.
and after all those...you started crying and warning me that youll come and kill me late in the night...well ,as a "respected member of TL" ,you should act more mature.
AND if you really play for fun(as you said) then this drama is over,get over it,have fun,cuz i dont really care who you are,i tryed to get myself cleared for liquidia not for you *end-dot*
does anyone know how much strength is required to mine iron? I just built a mine and I have a Q15 pickaxe, 91 strength and it says I still can't mine the walls because its almost too hard
ItsFunToLose, I think the problem is the quality of your pickaxe. Also, a stone axe with q>15 is better than a pickaxe with q 15. Correct me if I'm wrong
soo.. i never played this game before but I'm pretty interested in starting after reading the intro thread for the game. figured i'd poke my head in here because of the TL village, but after skipping to page 19 of this thread, looks like some kind of drama is going on lol. if anyone has their own little village or whatever being started and wants to help me learn how to play.. i'm all in.
On February 01 2011 21:42 Risgryn wrote: ItsFunToLose, I think the problem is the quality of your pickaxe. Also, a stone axe with q>15 is better than a pickaxe with q 15. Correct me if I'm wrong
To mine a wall its a check between your mining tool's Q/str and the wall strength. It doesn't matter if that mining tool is a stone axe or a pickaxe, just the quality. Pickaxe however mines faster and drains less overall stamina, so anywhere near same Q between the two you should be using the pick axe.
This game is taking far too much time from me, so I've decided to quit. If someone wants Liquidia to carry on, I think they'll have to get Lawspeaker so I can resign and they can take my place.
Dunno if this has been posted, but the guys that made Heaven and Hearth are making another mmorpg.. It's name is Salem and it appears to be Heaven and Hearth only 3d
Hmm is the sign-up closed for now? I registered like 3 days ago. When I didn't receive a mail after some hours I registered again with a different mail because I used some non-standard characters for my first name. Still got no confirmation mail. Uh well as awesome as this looks it's probably best for me with exams the next 2 weeks -.-
Since I have been exiled,I have been working on a project started by me and 2 other russ-guys.
Bringing Solaris back !
We have already few players ,but ,for better results ,we need more hands to work/hunt/cook/farm/etc
We are willing to recruit anyone who is active enough .Based on his experience,we will chose a specialization + a job.Tasks will be given to everyone so that ,by hard working,we will be able to build a strong + good organized village!
You saw my reasons for recruiting,what would be your reasons to join? -help in understanding the game and getting better at it -protection -a growing community means more fun -better results in time (specialization is the key for high Q)
If is anyone interested,be free to find me on irc/ingame with full details about character in game(hh forum>login>account>character avatar)
On February 02 2011 07:30 REDBLUEGREEN wrote: Hmm is the sign-up closed for now? I registered like 3 days ago. When I didn't receive a mail after some hours I registered again with a different mail because I used some non-standard characters for my first name. Still got no confirmation mail. Uh well as awesome as this looks it's probably best for me with exams the next 2 weeks -.-
I'm not sure why you're not getting the e-mail. Mine came immediately. Maybe check your spam folder?
So.... is it just me, or has the activity in Liquidia died down substantially from when the OP started Liquidia?
If my assumption is correct, I'd be willing to relocate (no offense to Liquidia) due to how H&H is so community driven. If I'm wrong... well maybe it's because I play at about 6PM PST and maybe Liquidia is mostly non-PST people ;_;. If that is true, then maybe a more US oriented village is for me.
Someone speaking English stole a crate from my boat near Liquidia earlier. WW seeds were stolen and the person threatened that he could kill me. I heard most people that speak English in that region are from TL. What are the odds it was someone from Liquidia?
Most TL people are nice if you identify yourself as TL (from my impression). Hard to really say if they were Liquidia considering a lot of people have branched out or know about Liquidia but aren't affiliated with it.
On February 04 2011 06:59 Kirameki wrote: Someone speaking English stole a crate from my boat near Liquidia earlier. WW seeds were stolen and the person threatened that he could kill me. I heard most people that speak English in that region are from TL. What are the odds it was someone from Liquidia?
I had a similar experience last night. I was riding down the river looking for wild seeds when I came upon a guy shooting a deer with a bow. I went past him, but he turned around and started following me. I was kinda puzzled since he didn't fire after about 30 seconds but after another minute of following me he said 'i kill u'. So I pretty much go out my boat and traveled home real quick, but he quickly lifted my boat before I could so I had to abandon it. Seemed kinda weird that he would follow me so long and say 'i kill u' but never fire a shot. I think he just likes to fuck with people.
I'm setting up a Village Banner today in my village, when i'm done with that I would love for some TL members to move in. We got loads of food fish leather and all that jazz.
On February 04 2011 23:46 MaYuu wrote: I'm setting up a Village Banner today in my village, when i'm done with that I would love for some TL members to move in. We got loads of food fish leather and all that jazz.
On February 04 2011 23:46 MaYuu wrote: I'm setting up a Village Banner today in my village, when i'm done with that I would love for some TL members to move in. We got loads of food fish leather and all that jazz.
And so the fun begins :D
Yeap, we got a cave with iron below a tad south of the village (1 min max) so that's our next step.
There seem to be many TL villages springing up, and I personally feel that it'd be a good idea for the OP to be edited to include these villages (or edit the other topic), anyone agree with me?
On February 05 2011 08:26 KtheZ wrote: There seem to be many TL villages springing up, and I personally feel that it'd be a good idea for the OP to be edited to include these villages (or edit the other topic), anyone agree with me?
Yes, that's a good idea. If village leaders of various TL villages could PM me their village name and in-game character name, I'll edit the OP to instead be a reference of TeamLiquid villages.
I suppose if they want me to add a few lines of description as well, that'd be okay too.
On February 07 2011 18:18 MaYuu wrote: Cosmic Fusion is about a 30 minute walk from liquida. Maybe we could start tradeing
Not sure who governs Liquidia currently, if anyone at all. Just to quote myself, in case somebody missed it:
On February 02 2011 03:31 plated.rawr wrote: This game is taking far too much time from me, so I've decided to quit. If someone wants Liquidia to carry on, I think they'll have to get Lawspeaker so I can resign and they can take my place.
Not quite sure I understand how a bear caused you to lose 800k lp...
We had a bear in our village two days ago, and it took me all of 5 minutes to kill it. Unless you guys were a village full of farmers or something, why didn't you just kill it? Or did you get unlucky and log in on top of it or something?
Anyway, if you need some help recovering I'd be more than happy to trade with you and stuff. Just let me know what, if anything, will be needed to speed up the recovery process.
Well, we still got lots of supplies, just need to grind back some skills. Thanks for your hospitality tho. Just need to grind that str back up and such. T_T
high 20's would be an improvement for sure if none of the other villages have anything better what would you like for it? I can get my hands on most things
looking for 2x cave clay or 2x bone clay, making a Meat grinder. Or could I use someone's ? A pointer to a cave with water would also be great Been looking for 3 hours now, found 2 caves, both without water
what happened to Aiur? I couldnt play for a couple weeks, I come back, and everyone seems to be gone. edit: and who took all the cupboards out of the 2 houses i was using? this is why i had them claimed..
he, i am playing for a week and only got a smal village, is there any way to join you guys??? so ihave pretty muchts exp at carp and farm, boats carts fishing farming over 200 pumkin^^ al in the days work general^^