Haven & Hearth - Liquidia community village - Page 5
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Dojobear
Canada42 Posts
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Coagulation
United States9633 Posts
then i lost em. | ||
FlydRaLiSK
Canada110 Posts
irc.synirc.org port 6667 channel #haven theres usually quite a few people in there and they tend to be helpful if you need to know something, or whatever. theres also a very useful wiki: http://ringofbrodgar.com/wiki/ pretty much all the info youy would need | ||
protoge
United States55 Posts
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FlydRaLiSK
Canada110 Posts
Moving towards peaceful gives a bonus to LP gain, and every time you change your beliefs the Change slider will move toward Change, which also gives a bonus to LP gain. keep doing this till peaceful and change are maxed, then the rest depends onw hat you want to do. | ||
Lucumo
6850 Posts
On January 22 2011 14:32 FlydRaLiSK wrote: Btw, theres an irc channel for this game. irc.synirc.org port 6667 channel #haven theres usually quite a few people in there and they tend to be helpful if you need to know something, or whatever. theres also a very useful wiki: http://ringofbrodgar.com/wiki/ pretty much all the info youy would need Shouldn't such things get posted in the general thread? | ||
Coagulation
United States9633 Posts
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muse5187
1125 Posts
On January 22 2011 14:31 Coagulation wrote: i made a char and went to tl town 2 then started traveling towards liquida and a bunch of people on boats from liquidia gave me ride across a river.. then i lost em. LOL that was me and a few others, we actually left new liquid and made a new town down the river pm me if you want to contact us. | ||
plated.rawr
Norway1676 Posts
On January 22 2011 12:08 Coagulation wrote: found this place wayyyyyy down south. was empty. ![]() I've found three fortresses with those markings near Liquidia. There's the southern one along the rivers, as you've found, there's one west-northwest of us named Pelepolis or something, and there's one far east-northeast. For those wishing a spot in Liquidia - PM me a short indroduction about yourself and I'll try to see if we can sneak you in. While I'd prefer finishing pallisades and getting more food production up before taking in much more people, good people are always welcome. On January 22 2011 13:44 FlydRaLiSK wrote: the skill means its a village. the game has a built in village system. i was assuming thats what Liquidia was ![]() i used to play this a while ago but stopped because i didnt have too much time and not many people to play with. i may start up again with you guys though. can someone PM me the hearthsecret so i can spawn with you guys? or did I miss it in the OP? let me check again anwyays I know how to play and a I know a lot of tricks and stuff so I should be helpful ![]() edit: ill probaby be a farmer like i was last time, i know how to do it really efficiently and if its anything like last time (which i see no reason why it wouldnt be) then we will have a surplus of food from me, and others. The skull is actually made from ground that's been "landscaping > stomp to dirt", so there's been a lot of organized work going into them. At least I think so, got a pretty close look on the west-northwestern town and there was a lot of dirtwork where I could get close enough to the markings. On January 22 2011 12:34 Harris1st wrote: We need someone who can make boats. boats are pretty fast and a good way exploring the map And may be someone with roadmaking, cause carts are way faster on roads and it makes life a lot easier And for my personal benefit Is there anyone who can make me a loom ( or at least start it, i can finish it on my on) YNA and I can make boats, at the very least. I'll see if I can get around to making some after work. Of course, it being saturday, I can't promise much. | ||
Coagulation
United States9633 Posts
Swimming is so broke in this game i got tired and drowned after swimming for 3 seconds. | ||
plated.rawr
Norway1676 Posts
On January 22 2011 18:50 Coagulation wrote: do not ever try to swim Swimming is so broke in this game i got tired and drowned after swimming for 3 seconds. As far as I know, it's very dependant on your Stamina / Constitution / whatever it's called in this game. Someone told me that even with 50 of that stat, swimming across just a small river is very risky. | ||
Disquiet
Australia628 Posts
Right now, I've been having a pretty good time with this game, I only met one other person in the game though. He was a nice dude near a village called Siberia and he gave me free chickens and shoes after newbie pair were destroyed in an unfortunate incident involving an anthill. :D. As for food I have been able to get a prettymuch unlimited supply for myself by fishing so I can probably help you guys out with food, I have a crate full of fish... | ||
chaokel
Australia535 Posts
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plated.rawr
Norway1676 Posts
On January 22 2011 19:30 chaokel wrote: Uhh actually that skull is the mark of a village claim Well, that's a massive relief. I thought I had been finding well-organized clans with multiple towns dangerously close to us. =p | ||
FlydRaLiSK
Canada110 Posts
On January 22 2011 19:41 plated.rawr wrote: Well, that's a massive relief. I thought I had been finding well-organized clans with multiple towns dangerously close to us. =p yeah, like i said ![]() its the mark of a village claim. but yeah shit that would be scary.. finding a village that is organized enough to do that lol i should be able to make some boats soon enough. built myself a house, gonna get it claimed (just in case) and then ill start working on other things. probably farming like i said earlier. | ||
plated.rawr
Norway1676 Posts
DON'T build cobblestones / houses near the river. I might be paranoid, but I'd rather not have roaming raiders using the rivers to increase movement having an easy time to locate us from the river. | ||
Dojobear
Canada42 Posts
1. Road Extensions: Going to set some time aside to widen the road south to facilitate getting there faster. I travel that route quite often, and the general urban sprawl seems to be heading in that direction anyway. Any other roads that we may wish to consider extending? Perhaps one out into a forested area to facilitate the use of carts more effectively? 2. Expansion: Taking some land to the north of my current plot for more farmland; going to build another timber house on my existing plot to accommodate more equipment (thinking Loom in the future) as well as an oven for baking. 3. Giving Back: A few people seem to be using my "Community Food House" but, clearly not enough because I've had to add another crate of fish. As I level up and farm more I intend on adding more foods as well. It's located in the west end of the village; a log cabin with two chairs in front of it. As for the Palisades, well... when work is set to begin on those, give me a shout. I'll pitch in as much time as I can spare. We should also probably consider starting to take a census or something of who we have in the village to get organized; I keep seeing a lot of new unfamiliar names (not counting those that died); and I only ever see a small handful on a regular basis. My kin list is out of control. :/ | ||
chaokel
Australia535 Posts
On January 22 2011 19:50 plated.rawr wrote: For people building houses in Liquidia or close to: DON'T build cobblestones / houses near the river. I might be paranoid, but I'd rather not have roaming raiders using the rivers to increase movement having an easy time to locate us from the river. You do catch on quick ^.^ World 3 was plagued by river griefers who would just roam around on boats stealing and doing as much dmg as possible. also would i be able to get your hs pm'd (just to friend add you again i think your old char died who i had added) | ||
plated.rawr
Norway1676 Posts
1. Road Extensions: Going to set some time aside to widen the road south to facilitate getting there faster. I travel that route quite often, and the general urban sprawl seems to be heading in that direction anyway. Any other roads that we may wish to consider extending? Perhaps one out into a forested area to facilitate the use of carts more effectively? Please don't extend the roads excessively - keep it close to the village untill we can defend ourselves. A big road network stands out like a sore thumb on the map, and makes tracking us down a lot easier for undersirables. As for pallisades - we should make a one-square wide cobblestoned "frame" to prepare for it, as it needs to be built on cobblestone. I'd prefer having a hand in setting where it's to go though, so please don't start it just yet. | ||
chaokel
Australia535 Posts
On January 22 2011 20:45 plated.rawr wrote: Please don't extend the roads excessively - keep it close to the village untill we can defend ourselves. A big road network stands out like a sore thumb on the map, and makes tracking us down a lot easier for undersirables. As for pallisades - we should make a one-square wide cobblestoned "frame" to prepare for it, as it needs to be built on cobblestone. I'd prefer having a hand in setting where it's to go though, so please don't start it just yet. A word of advice when putting it up, way to much space inside is alot better than not enough later (as its kind of hard to expand). also squares / rectangles are cheapest | ||
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