I've only played HoMM5 once (I don't have it), but from what I played it seemed pretty cool. It seems just a tad slow, but maybe I'm just not used to it
HoMM3 is one of my fav games ever, maybe 2nd fav right behind our beloved B-dub. You'd think it's one of those games that only the thinking type would be into, but everyone I've talked to who has played this loves it so much. I played HoMM when I was in like... middle school. I showed the game to a few people that don't even play video games that much (though they do enjoy video games, they just don't play too much) and they absolutely fell in love with it within minutes.
I tried playing HoMM3 on my new computer, but it's not working properly. The sound is weird and I have weird lines running across the screen. I'm gonna go ahead and blame Windows 7, but if HoMM6 comes anywhere close to HoMM3, even if it is inferior in every way, I'm gonna be very happy
Homm 5 was a lot like Homm 3, which was excellent. The return of capitols(4000g per turn), better tiered creatures (with Hordes of the East was it? you could even choose between 2 upgrades available for each creature) etc etc. Overall homm 5 was above-average I would say.
The worst part about homm5 was that there was the campaign... and then nothing else. Sure the campaign was fun, but there was a lot scripted events (like after you capture X , enemy hero Y spawns with army Z and charges you head on). After you finish the campaign, there was nothing to play. The AI was pitifully terribad that it made you cry. On custom maps, it would go try to kill you at the end of week 2. It didn't matter if it was on the other fucking side on an XL map or a small map, end of week 2 = he goes for you with what he's got. Also, the AI couldn't play go jackshit and thus was scripted. When he couldn't afford a building on higher difficulties by a certain date, he would just get it for free.
A big selling point will be the AI for me. I still play Homm 3 on Impossible to this very day, because the AI actually THINKS about what it is doing. If they fuck it up just like they did in homm5 I won't buy this. And judging already by the "10 custom maps on release" thing, it seems like they'll again focus on the campaign leaving the AI dumb ass hell on any other map that isn't part of the campaign.
Unfortunately both IV and V just bored me to death while II and especially III I still love to this day. The fact that they are bringing back so many features of the last good and succesful HOMM game is fantastic and I'm looking forward to playing VI and hopefully I will end up putting it in the shelf next to 2 and 3.
On December 13 2010 23:53 alypse wrote: I just watched the trailer. The music is breath-taking. If they can compose epic scores like this for the game, it will be a must buy for me.
HoMM5 had very decent scores too:
(from 2:08 it's simply epic, I love choruses!)
It's also worth to check out the theme musics for various towns.
The most memorable HoMM theme for me still remains the same though:
Edit: As long as they'll keep Paul Anthony Romero doing their music, they'll be fine.
Heroes IV was awesome, never played V because my pc was too old and when I got a new pc Heroes V was old Did play King's Bounty though, best HoMM ripoff ever. I hope VI will be awesome again!
On December 13 2010 21:29 disciple wrote: so whats the point of the pretty combat animations? I personally only played the battles you had to apply some thought to win. I dont want my guy to swing for 20 seconds to hit the damn goblin - thats nonsense. Land scape and everything looks too much like disciples 3 to me, as for the artwork, they basically stole most of the creatures from other franchises. Game devs are seriously missing the point of HoMM - its simplicity. Instead of wasting their time with idiotic 3d gimmicks they should make it all hand drawn 2d animation - thats the right way to go.
If it's anything like HoMM 5 or the recent King's Bounty games there will be an option in the menu to toggle shortened or even no combat animations. This way people who want the animations (whoever they may be) can have them and those of us that just want quick strategy can turn them off.
On December 13 2010 23:53 alypse wrote: I just watched the trailer. The music is breath-taking. If they can compose epic scores like this for the game, it will be a must buy for me.
Yeah HoMM2's Sorceress' theme is my favourite. Music in Heroes' series was always good (HoMM4's music was one of its strong points) so it's something that I'm not really worried about.
Also someone above mentioned that King's Bounty was a Heroes ripoff... well the original King's Bounty was made by the same guys that made HoMM1-4. It's still a good game despite its age but I doubt it'll run on recent computers since it was made in the days of DOS.
HoMM4 was so fun to play with friends, so many good memories and the soundtrack in the game was awesome, really liked the sand, sea and dirt theme. Sometimes i would stop playing the game and listen the music for a while. Really would want those days back, oh well.
The setting of 1-3 were just so fantastic. 4s setting was alright but the game was done so poorly it didn't matter. I wasn't impressed with 5's setting/story but the gameplay was quite good, maybe even as good as 3's. Hoping this one turns out well. Also hoping that multiplayer is handled well; it's kind of tough to make good multiplayer for a turn based strategy game.
HOMM 3 was -- and still is -- absolutely spellbinding. One of the best games I've ever had the pleasure of playing. Interestingly balanced, re-playable, strategically interesting, and fun!
HOMM 5, on the other hand, I found to be stale and boring. Hopefully the sixth installment can live up to the ante set by the third.
Definitely gonna get this when it comes out. I've been playing King's Bounty lately (was on sale on steam for like 5 bucks), which is pretty heavily "inspired" by the HOMM series. I'm really enjoying that so far, especially the difficulty level in that game. Playing on hard difficulty makes every fight extremely challenging (since army sizes are limited by the leadership stat of your hero) and actually require a lot of tactics to win, compared to HOMM where you can just wait around and stack your army bigger and bigger until you can just roll over anything you encounter.
Why do they keep doing this? They won't make a good Heroes game any more. They certainly won't make it good by rehashing the original concept for the 6th time and adding even fancier graphics. I'm amazed they still get enough sales to cover production costs plus the bare minimum profit.
On a semi-related note, TBS is easily the most stale genre in the industry right now. It needs innovation. Nobody is trying to improve basic gameplay. Nobody is trying to find a good multiplayer solution. HWY? =(
Come to think of it, even Heroes 2/3 didn't really have solid design and balance. But they do have a sort of charm that still makes them adorable. =D
On December 14 2010 09:31 Drowsy wrote: The setting of 1-3 were just so fantastic. 4s setting was alright but the game was done so poorly it didn't matter. I wasn't impressed with 5's setting/story but the gameplay was quite good, maybe even as good as 3's. Hoping this one turns out well. Also hoping that multiplayer is handled well; it's kind of tough to make good multiplayer for a turn based strategy game.
Really? I think the campaign for HoMM4 was really strong.
On December 14 2010 09:51 Talin wrote: Come to think of it, even Heroes 2/3 didn't really have solid design and balance. But they do have a sort of charm that still makes them adorable. =D
Madness. HOMM 2 and 3 had perfectly fine design and balance -- they did patch that goblin hero suicide/re-buy trick eventually. Sure, the game wasn't suited for a competitive environment, but that was part of the fun: getting a super-strong artifact or using some strange strategy to mass a good unit. The game was fun to play single-player or hotseat / LAN with friends, so it didn't really matter that certain units weren't as strong as others -- it added flavor and, as you aptly put it, charm.
Anyway, I do agree that it is doubtful they will make a game that compares to their earlier works, but we can always hope, right?
On December 14 2010 09:51 Talin wrote: Come to think of it, even Heroes 2/3 didn't really have solid design and balance. But they do have a sort of charm that still makes them adorable. =D
Madness. HOMM 2 and 3 had perfectly fine design and balance -- they did patch that goblin hero suicide/re-buy trick eventually. Sure, the game wasn't suited for a competitive environment, but that was part of the fun: getting a super-strong artifact or using some strange strategy to mass a good unit. The game was fun to play single-player or hotseat / LAN with friends, so it didn't really matter that certain units weren't as strong as others -- it added flavor and, as you aptly put it, charm.
Anyway, I do agree that it is doubtful they will make a game that compares to their earlier works, but we can always hope, right?
Agreed. I think a lot of people on this site look down to this game because TL is a website for "PROgaming".
Making myself to reach 200APM just to beat another player is not my definition of "fun" - it's tiring. Turn-based games are very relaxing and enjoyable. Who cares about balance anyways.