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On December 13 2010 20:49 alypse wrote: I think the biggest problem for the series is the huge processing/waiting time when the computer opponents are making their turn. Especially when you're playing 7 other comps. The more computer enemies the more frustrating it is waiting for them to finish their turns. If only they can somehow find a way to work around this problem...
I thought they already do. Have you played HoMM5 before?
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On December 13 2010 20:51 Sufficiency wrote:Show nested quote +On December 13 2010 20:49 alypse wrote: I think the biggest problem for the series is the huge processing/waiting time when the computer opponents are making their turn. Especially when you're playing 7 other comps. The more computer enemies the more frustrating it is waiting for them to finish their turns. If only they can somehow find a way to work around this problem... I thought they already do. Have you played HoMM5 before?
Did they? I played HoMM5 and with like 6-7 other factions it took so long for them to finish their move. And I mean on the adventure map.
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Seriously the knight in the trailer looks EXACTLY llike Siegfried from soul calibur -- EXACT copy of his armour and sword. Scary!
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On December 13 2010 10:18 Pyrrhuloxia wrote: Where is Might and Magic X? Damn right. HOMM is great aswell, but it's been too long since the last real M&M.
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9070 Posts
so whats the point of the pretty combat animations? I personally only played the battles you had to apply some thought to win. I dont want my guy to swing for 20 seconds to hit the damn goblin - thats nonsense. Land scape and everything looks too much like disciples 3 to me, as for the artwork, they basically stole most of the creatures from other franchises. Game devs are seriously missing the point of HoMM - its simplicity. Instead of wasting their time with idiotic 3d gimmicks they should make it all hand drawn 2d animation - thats the right way to go.
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Vatican City State1650 Posts
You know what, I wouldn't even mind if it were just simple sprites and 2-d graphics to make everything go smoother. Why do we have to suffer through 3D graphics and animations? One or two swings are ok - but do we have to actually see spellcasting or movements? If I want to watch pretty pictures I'd play an actual RPG ty. The lure of HOMM series is in the strategy, not in graphics.
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On December 13 2010 20:49 alypse wrote: I think the biggest problem for the series is the huge processing/waiting time when the computer opponents are making their turn. Especially when you're playing 7 other comps. The more computer enemies the more frustrating it is waiting for them to finish their turns. If only they can somehow find a way to work around this problem...
Exactly, my computer is decent, yet I cannot play a game with more than 3 AI opponents because every turn after turn 30 or so would take forever.
I loved to play vs 7 AIs in HoMM 3 (with WoG), which never had any wait issues. HoMM 5 waiting time vs AI is worse than hotseat with an old person who uses a touchscreen to play.
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On December 13 2010 21:29 disciple wrote: so whats the point of the pretty combat animations? I personally only played the battles you had to apply some thought to win. I dont want my guy to swing for 20 seconds to hit the damn goblin - thats nonsense. Land scape and everything looks too much like disciples 3 to me, as for the artwork, they basically stole most of the creatures from other franchises. Game devs are seriously missing the point of HoMM - its simplicity. Instead of wasting their time with idiotic 3d gimmicks they should make it all hand drawn 2d animation - thats the right way to go.
Have to agree here. Seriously bring the HoMM3 feeling back of which was stolen from me in HoMM4 and 5!
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At first I thought "what? someone that actually liked heroes 4?" and then I realised that VI is the number 6 and thought "AWESOME!".
Only major complaints I have about thr 5th game really is the double upgrades that came in the expansion, one version always felt more compelling than the other, never got too involved in the competetive scene... but if you get the choice, why ever pick Arch Angels over Blood Angels?
And the 2nd complaint is that the 5th game for some reason ate alot of memory, after playing for 2 hours and engaging in a huge battle, the lag was unbarable, not to mention if you accidently changed the camera view to a low angle.
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whatever happens, the only thing i want is for them to bring back dungeon instead of that generic dark elf crap. seriously, the original dungeon was unique and had a cool feel to it, heroes 5 dungeon felt like it was ripped straight out of warhammer
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i dunno i feel like the basic but beautifully drawn cartoonish 2D graphics was what made HOMM so great. It just made you feel like a kid going through an exciting and interactive adventure book.
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i just LOVE HOMM3, 4 was awful, 5 was just a bit bad and now i hope this game to be awesome.
can't wait to play it
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On December 13 2010 21:29 disciple wrote: so whats the point of the pretty combat animations? I personally only played the battles you had to apply some thought to win. I dont want my guy to swing for 20 seconds to hit the damn goblin - thats nonsense. Land scape and everything looks too much like disciples 3 to me, as for the artwork, they basically stole most of the creatures from other franchises. Game devs are seriously missing the point of HoMM - its simplicity. Instead of wasting their time with idiotic 3d gimmicks they should make it all hand drawn 2d animation - thats the right way to go.
thats why i still play heroes 3 WOG and never got to like any disciples game. A fast paced 2d game would be much better then pretty shiny graphics.
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I WANT!
NOAW!
Wooow I am hyped for this baby, if nothing else the single player campaign was awsum in HOM V so it cant NOT be awesome, yay. (double negative ftw!)
Really hyped for this, thanks for bringing the news and making my day + Show Spoiler +a little better 
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On December 13 2010 21:35 orgolove wrote: You know what, I wouldn't even mind if it were just simple sprites and 2-d graphics to make everything go smoother. Why do we have to suffer through 3D graphics and animations? One or two swings are ok - but do we have to actually see spellcasting or movements? If I want to watch pretty pictures I'd play an actual RPG ty. The lure of HOMM series is in the strategy, not in graphics.
I once had this idea of creating a HoMM-like game where everything, including the adventure map would look like hand-drawn black & white (sepia and black really, the old scroll effect) 2D animated drawing (a bit like this asian-styled game with fox, Mukami or however it was called, but in 2D). It would be epic.
And as far as combat animations go, I believe what you see in the trailers is on normal speed. I had the same issues with H5 but on fast/fastest it's fine.
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9070 Posts
On December 13 2010 22:47 Jackal03 wrote:i just LOVE HOMM3, 4 was awful, 5 was just a bit bad and now i hope this game to be awesome. can't wait to play it edit: Show nested quote +On December 13 2010 21:29 disciple wrote: so whats the point of the pretty combat animations? I personally only played the battles you had to apply some thought to win. I dont want my guy to swing for 20 seconds to hit the damn goblin - thats nonsense. Land scape and everything looks too much like disciples 3 to me, as for the artwork, they basically stole most of the creatures from other franchises. Game devs are seriously missing the point of HoMM - its simplicity. Instead of wasting their time with idiotic 3d gimmicks they should make it all hand drawn 2d animation - thats the right way to go. thats why i still play heroes 3 WOG and never got to like any disciples game. A fast paced 2d game would be much better then pretty shiny graphics.
the mood that disciples 2 creates and the artistic concept of the game rape the whole HoMM series pretty hard. Too bad the game is flawed in every other aspect, stilll only because of the mindblowing drawings I played Disciples 2 just as much as I played HoMM3
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HoMM2 and HoMM3 were the best games in the series (yes, I as well have some childhood memories of playing HoMM2 in the hotseat mode with friends...). HoMM5 wasn't bad (not after a failure which was HoMM4) but it could have been so much better (not to mention the shitty campaign imo). I hated it when HoMM4 destroyed what the previous games had built and then HoMM5 did it again.
Also HoMM4 introduced instant unit counterattack during battle which was actually a good thing imo (and because HoMM5 wanted to be the new HoMM3 this change didn't make it into the game). Too bad this won't be included in HoMM6 as well... and I can't stand the battlefield still being squares (bring back the hexagons from HoMM1-3).
The video also looked a bit Final Fantasish to me.
It might be a good sequel to HoMM5 but it doesn't look like it'll be nowhere near its predecessors imo. I miss the old NWC days...
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I just watched the trailer. The music is breath-taking. If they can compose epic scores like this for the game, it will be a must buy for me.
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I can already see that my comp will load minutes between entering and leaving the town..duh..i don't even want to think about a custom game vs 7 comp in the endgame phase
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Im looking forward to this, too. Meanwhile I managed to run homm2 on my phone :D
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