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On November 07 2011 20:20 dormer wrote:Show nested quote +On November 07 2011 16:59 ETisME wrote:On November 07 2011 16:29 Jindo wrote:"‘Magnetism’ in your attacks draws them more towards enemies rather than allies."Sounds stupid. If my companion is retarded enough to position himself in a way that causes friendly fire, then by all mean, let him get hit. umm..I think this is the best improvement to the series if it is implemented. I wouldn't call it the best, but it would be a welcome change. I hated having companions in Oblivion because they would just get in my way, get hit, then get angry at me. It was really easier to fight without them.
The number of companions I attacked on purpose because I wanted to pass the game alone to the maximum possible extent was equal to the number of non-essential NPC's that came with me.
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Ya'll are bitches.
Heavy Armor, Shield, Mage right here.
Going to be charging in, shield bashing, and shooting fireballs at bitches.
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On November 07 2011 20:38 Nash wrote:Show nested quote +On November 07 2011 16:29 Jindo wrote:"If you kill a shop owner, their family member will inherit the shop and will be angry about you, but still give you missions, which could then improve your relation with them." LOL this is the funniest thing i've seen today.
Stop right there you criminal scum ! Rats have cease my cellar. You have to kill them so my shop isn't ruined tomorrow, because you know, you killed the previous owner and I have lots of paper to do now so I can't do it myself. And I'll pay you for that.
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On November 07 2011 20:55 Candadar wrote: Ya'll are bitches.
Heavy Armor, Shield, Mage right here.
Going to be charging in, shield bashing, and shooting fireballs at bitches. heavy armor reduces spell effectiveness. I would just use Alteration heavily instead of heavy armor.
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On November 07 2011 20:55 Candadar wrote: Ya'll are bitches.
Heavy Armor, Shield, Mage right here.
Going to be charging in, shield bashing, and shooting fireballs at bitches. That seems extremely sub-optimal. Heavy armour will slow your charge. Using one hand with a ranged spell after you get in close to shield bash with a defensive hand?
Try frost touch or similar instead, or use lighter armour to dodge around + block.
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I am so unbelievably pumped for this game.
I'm gonna play as the manliest motherfucking viking possible for a couple of hours, with THE LARGEST weapon available (size is the only parameter I need to judge effectiveness) and then I'm going to make a new character and be the sneakiest motherfucker on the whole mountain side, stealing shit at night, stabbing niggaz in da back, snatching up they people.
Magic is for little Harry Potter wanna be bitches and tricks, not for me. While you little wizards run around enchanting rings and making poultices I'll be exploring dark caves and cracking the skulls of all inhabitants or cuttin' dem throats and joining da black bruthahood.
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I dont even know what char im gonna build, so many possibilitys lol.
Maybe a nord warrior with a sword in right hand and fire spells on the right.
Or maybe a sneaky thief assassin or even a battle mage dual wielding a sword and a staff.
OH GOD SKYRIM, COME AT ME BRO
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If you don't make a dual wield staff character, you are not a baller.
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Dual wield axes heavy armored Orc.
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I may go with a standard tankish warrior type and concentrate on the main story just to go through it and see how it flows and what decisions I have to make for my first basic run. Then, I will have fun with a caster type that is a little less tolerant of peons, does lots of side quests and roams around but at least I will know where a good breaking point may be in the main quest to go do the fun stuff. This should provide me with plenty of game time until D3!
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On November 07 2011 21:27 Cyber_Cheese wrote:Show nested quote +On November 07 2011 20:55 Candadar wrote: Ya'll are bitches.
Heavy Armor, Shield, Mage right here.
Going to be charging in, shield bashing, and shooting fireballs at bitches. That seems extremely sub-optimal. Heavy armour will slow your charge. Using one hand with a ranged spell after you get in close to shield bash with a defensive hand? Try frost touch or similar instead, or use lighter armour to dodge around + block.
Never said it was going to be easy.
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On November 07 2011 21:41 Chrispy wrote: I am so unbelievably pumped for this game.
I'm gonna play as the manliest motherfucking viking possible for a couple of hours, with THE LARGEST weapon available (size is the only parameter I need to judge effectiveness) and then I'm going to make a new character and be the sneakiest motherfucker on the whole mountain side, stealing shit at night, stabbing niggaz in da back, snatching up they people.
Magic is for little Harry Potter wanna be bitches and tricks, not for me. While you little wizards run around enchanting rings and making poultices I'll be exploring dark caves and cracking the skulls of all inhabitants or cuttin' dem throats and joining da black bruthahood.
Your vocab basically tells me your better off going to play GTA:SA. "ma brudda" - seriously..
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On November 07 2011 18:03 Jindo wrote:Show nested quote +On November 07 2011 17:06 DystopiaX wrote:On November 07 2011 16:29 Jindo wrote: "Blunt & Blade skills have been replaced by Two-Handed & One-Handed."A flail and a longsword is basically the same. So now you just need training in One-Handed to use both blunt and blade weapons effectively. How cool is that. Yeah, so just you just needed training in blunt to use axes and maces effectively. How cool was that. You do know that before Oblivion, Axes and Blunt were separate skills right? Really? I remember differently, it has been awhile though...
Anyway the point being that a separation between 1 and 2 handed weapons as skill is just as realistic (or not realistic) as a separation between whether a weapon has a blade or not; there are obvious differences between the two but it's not such a clean break that anyone experienced with a sword would be totally incompetent with a mace, or anyone who knows how to use a short sword couldn't even pick up a broadsword or something. It's just a different way of arbitrarily dividing up that skill.
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On November 07 2011 23:08 DystopiaX wrote:Show nested quote +On November 07 2011 18:03 Jindo wrote:On November 07 2011 17:06 DystopiaX wrote:On November 07 2011 16:29 Jindo wrote: "Blunt & Blade skills have been replaced by Two-Handed & One-Handed."A flail and a longsword is basically the same. So now you just need training in One-Handed to use both blunt and blade weapons effectively. How cool is that. Yeah, so just you just needed training in blunt to use axes and maces effectively. How cool was that. You do know that before Oblivion, Axes and Blunt were separate skills right? Really? I remember differently, it has been awhile though... Anyway the point being that a separation between 1 and 2 handed weapons as skill is just as realistic (or not realistic) as a separation between whether a weapon has a blade or not; there are obvious differences between the two but it's not such a clean break that anyone experienced with a sword would be totally incompetent with a mace, or anyone who knows how to use a short sword couldn't even pick up a broadsword or something. It's just a different way of arbitrarily dividing up that skill.
This is the superior system, imo. Someone who is an expert with swords won't be fumbling around like hes a retard if hes wielding a flail or something. There are specializations within the one-handed section for each type of weapon.
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On November 07 2011 22:52 Candadar wrote:Show nested quote +On November 07 2011 21:27 Cyber_Cheese wrote:On November 07 2011 20:55 Candadar wrote: Ya'll are bitches.
Heavy Armor, Shield, Mage right here.
Going to be charging in, shield bashing, and shooting fireballs at bitches. That seems extremely sub-optimal. Heavy armour will slow your charge. Using one hand with a ranged spell after you get in close to shield bash with a defensive hand? Try frost touch or similar instead, or use lighter armour to dodge around + block. Never said it was going to be easy. It's alright, man. These guys just don't understand the definition of the word "badass".
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I wonder how the stealth mechanics will really work, and if backstabbing every opponent is gonna be a viable way to kill stuff. Cause it was quite ineffective in Morrowind and Oblivion. Although levitate + sneak allowed you to steal everything right in front of npc eyes in Morrowind :D
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On November 07 2011 23:08 DystopiaX wrote:Show nested quote +On November 07 2011 18:03 Jindo wrote:On November 07 2011 17:06 DystopiaX wrote:On November 07 2011 16:29 Jindo wrote: "Blunt & Blade skills have been replaced by Two-Handed & One-Handed."A flail and a longsword is basically the same. So now you just need training in One-Handed to use both blunt and blade weapons effectively. How cool is that. Yeah, so just you just needed training in blunt to use axes and maces effectively. How cool was that. You do know that before Oblivion, Axes and Blunt were separate skills right? Really? I remember differently, it has been awhile though... Anyway the point being that a separation between 1 and 2 handed weapons as skill is just as realistic (or not realistic) as a separation between whether a weapon has a blade or not; there are obvious differences between the two but it's not such a clean break that anyone experienced with a sword would be totally incompetent with a mace, or anyone who knows how to use a short sword couldn't even pick up a broadsword or something. It's just a different way of arbitrarily dividing up that skill. Also, there was a distinction between Long Blade and Short Blade. Just to make things weirder. I found the distinction to be annoying :/
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Dual wield poison sneak attacks orc or dark elf most propably.
Else the fotm 1h sheild heavy armor fighter
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Sweden107 Posts
I'm really looking forward to this game. Unfortunately I had to leave my old computer behind when moving and I'm now using a laptop. I've got: + Show Spoiler +AMD M880G with ATI Mobility Radeon HD 4250 4 GB RAM AMD Athlon (tm) P360 Dual-core Processor (2CPUs) ~2,3Ghz It appears to support DirectX 11 and the minimum specs required are: + Show Spoiler +•Windows 7/Vista/XP PC (32 or 64 bit) •Processor: Dual Core 2.0GHz or equivalent processor •2GB System RAM •6GB free HDD Space •Direct X 9.0c compliant video card with 512 MB of RAM •DirectX compatible sound card •Internet access for Steam activation So do you think it'll run smoothly on the lowest settings? With my limited knowledge it seems like it will, but I got a little worried when SC2 warned me that I was running below minimum specs (runs fine on low though).
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On November 08 2011 00:06 GigaFlop wrote:Show nested quote +On November 07 2011 23:08 DystopiaX wrote:On November 07 2011 18:03 Jindo wrote:On November 07 2011 17:06 DystopiaX wrote:On November 07 2011 16:29 Jindo wrote: "Blunt & Blade skills have been replaced by Two-Handed & One-Handed."A flail and a longsword is basically the same. So now you just need training in One-Handed to use both blunt and blade weapons effectively. How cool is that. Yeah, so just you just needed training in blunt to use axes and maces effectively. How cool was that. You do know that before Oblivion, Axes and Blunt were separate skills right? Really? I remember differently, it has been awhile though... Anyway the point being that a separation between 1 and 2 handed weapons as skill is just as realistic (or not realistic) as a separation between whether a weapon has a blade or not; there are obvious differences between the two but it's not such a clean break that anyone experienced with a sword would be totally incompetent with a mace, or anyone who knows how to use a short sword couldn't even pick up a broadsword or something. It's just a different way of arbitrarily dividing up that skill. Also, there was a distinction between Long Blade and Short Blade. Just to make things weirder. I found the distinction to be annoying :/ If anything that's less realistic. I know people appreciate the complexity but the idea of someone who can use a longsword being utterly incompetent with a short sword is ridiculous.
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